The Best Tool for Rapidly Prototyping Your Board Game

Dave Jeltema
20 Aug 202308:52

Summary

TLDRIn this video, Dave Jola introduces 'Dextrus,' a website designed to streamline board game prototyping and playtesting. By integrating Dextrus with tools like Tabletop Simulator and Google Sheets, game designers can quickly make and test changes, enhancing efficiency. Dave walks through setting up a Dextrus account, creating projects, and using spreadsheets for rapid updates. He emphasizes the benefits of digital playtesting and invites viewers to join his new Discord community for game designers and playtesters. The video provides a step-by-step guide and encourages collaboration within the community.

Takeaways

  • 🎲 Playtesting is a crucial step in the board game design process, allowing for iterative improvements.
  • ✂️ Traditional methods of prototyping, such as hand-writing and cutting out components, can be time-consuming.
  • 💻 Digital tools like Dextrous, Tabletop Simulator, and Google Sheets can significantly speed up the prototyping and playtesting process.
  • 📈 Dextrous allows for rapid changes to game components through a centralized project management system.
  • 📊 Google Sheets can be used to manage game data, enabling quick, large-scale changes and easy collaboration.
  • 🚀 By linking Dextrous with Google Sheets and Tabletop Simulator, designers can rapidly update and test game components.
  • 🕹️ Tabletop Simulator provides a versatile platform for digital playtesting, supporting custom assets and scripting.
  • 🔗 The integration of these tools allows for near-instant updates to game components, streamlining the playtesting process.
  • 👥 A community for beginner game designers and playtesters is being built on Discord, offering resources and support.
  • 🔧 For technical issues and detailed guidance, Dextrous provides in-depth video walkthroughs and has an active Discord community.

Q & A

  • What is the importance of playtesting in the board game development process?

    -Playtesting is a crucial step in board game development as it helps refine the game, making it more enjoyable and functional, and it can save time and effort by identifying issues early on.

  • What are the different levels of board game prototyping mentioned in the script?

    -The script mentions four levels of board game prototyping: Level one is hand-writing everything, Level two involves using spreadsheets and Photoshop, Level three is playing the game digitally on platforms like Tabletop Simulator, and Level four introduces the use of Dextrus for managing game projects.

  • What is Dextrus and how does it help in board game development?

    -Dextrus is a website that helps manage game projects by allowing users to set up card layouts and make changes easily without having to alter each individual file. It enables rapid prototyping and playtesting by exporting projects that can be used with platforms like Tabletop Simulator.

  • How does the script describe the process of making changes to a game using Dextrus and Tabletop Simulator?

    -The script describes a process where changes made in a spreadsheet are imported into Dextrus, which then refreshes the data to reflect those changes. These updated components can be exported and loaded into Tabletop Simulator, allowing for quick updates and playtesting of the game.

  • What is the benefit of using Google Sheets in conjunction with Dextrus and Tabletop Simulator?

    -Google Sheets allows for making sweeping changes to the game's data, such as card names, costs, and point values, which can be seen and edited at a glance. It also facilitates collaborative editing, ensuring that changes made in the spreadsheet can be instantly reflected in Dextrus and subsequently in Tabletop Simulator.

  • What is the suggested first step for someone looking to rapidly prototype and playtest their board game using Dextrus?

    -The first step is to create a Dextrus account, which can be done for free, and then start a new project by adding components and layouts as needed.

  • How does Tabletop Simulator facilitate digital playtesting of board games?

    -Tabletop Simulator is a virtual tabletop platform where users can playtest their games digitally. It allows for easy online collaboration, the use of custom assets, automation of game mechanics, and the ability to import Dextrus project files for instant access to all game components.

  • What is the advantage of using spreadsheets for making changes to a board game's design?

    -Spreadsheets provide an overview of all game elements, allowing for easy comparison and modification of values and text. They also support collaborative work, preventing overwrites and streamlining the design process.

  • What is the final step suggested in the script for someone who has set up their game in Dextrus and Tabletop Simulator?

    -The final step is to playtest the game, either with friends or by seeking out new playtesters through communities like the one suggested in the script, which is a Discord server for beginner game designers and playtesters.

  • What is the purpose of the starter kit provided in the description of the video?

    -The starter kit is designed to give users a head start by providing a template Dextrus project and a link to a Google spreadsheet that is pre-linked to the Dextrus project, allowing them to quickly begin prototyping and playtesting their game.

Outlines

00:00

🎲 Efficient Playtesting for Game Designers

This section emphasizes the importance of playtesting in game design. The speaker discusses the challenges of manually updating game components after each change and introduces various levels of efficiency, from hand-written prototypes to digital tools. Dextrus is highlighted as a tool for managing game projects, allowing for quick updates and integration with Tabletop Simulator. The speaker demonstrates how changes can be made swiftly, showcasing the benefits of using these tools for rapid prototyping and playtesting.

05:01

💻 Introduction to Tabletop Simulator

Tabletop Simulator is recommended as a powerful platform for digital playtesting. The speaker explains its versatility in playing and testing games, mentioning features like custom assets, scripting, and automated resources. The platform's ability to import Dextrus project files for immediate use is highlighted. The section emphasizes the ease of online playtesting, making it convenient for friends and strangers to try out new games.

📊 Utilizing Google Sheets for Game Development

Google Sheets is presented as an essential tool for making comprehensive changes to game components. The speaker outlines the advantages of using spreadsheets, such as viewing all values at a glance, ensuring consistency, and collaborating with others in real-time. By publishing the spreadsheet as a CSV file, changes can be easily imported into Dextrus, streamlining the update process for all game components.

🔗 Bringing It All Together: Dextrus, Tabletop Simulator, and Google Sheets

The speaker describes how combining Dextrus, Tabletop Simulator, and Google Sheets can enhance the game development process. They provide a link to a starter kit, including a template Dextrus project and a Google spreadsheet, enabling users to quickly begin prototyping and playtesting. The speaker encourages viewers to subscribe for more tips and to join the Tabletop Craft Discord community for additional support and resources.

🧪 The Importance of Playtesting and Community Support

This final section focuses on the necessity of playtesting and the benefits of community involvement. The speaker invites viewers to join the Tabletop Craft Discord for game design discussions and playtesting opportunities. They mention that the Dextrus website and Discord are valuable resources for technical questions. Tips on optimizing Tabletop Simulator settings are provided, along with a teaser about a potential new level of efficiency in game design.

Mindmap

Keywords

💡Play testing

Play testing is a critical process in game development where the game is tested by players to identify any issues and gather feedback for improvements. In the video's context, play testing is presented as a satisfying yet time-consuming step that can be optimized using the right tools and methods. The script mentions the importance of rapid prototyping and play testing after making changes to the game.

💡Prototype

A prototype in game development refers to an early version of the game that is used to test and demonstrate the game's basic functionality. The video discusses the desire to improve the speed of prototyping and play testing, suggesting that the traditional methods of creating a prototype can be time-consuming and that there are tools available to streamline this process.

💡Dextrus

Dextrus is a web-based tool introduced in the video for managing game projects. It allows users to set up card layouts and make changes to game components without having to redesign individual files. The video highlights Dextrus as a solution for level four of game development, enabling faster updates and integration with platforms like Tabletop Simulator.

💡Tabletop Simulator

Tabletop Simulator is a digital platform that allows users to play board games virtually. In the script, it is mentioned as a tool that pairs with Dextrus, enabling game designers to make changes and play their games quickly. It represents a level three approach to digital play testing, providing a more efficient way to test games than physical prototypes.

💡Google Sheets

Google Sheets is a web-based spreadsheet tool that the video suggests using for making sweeping changes to a game's design. It allows for easy editing and collaboration, which is particularly useful for game development where multiple variables and components need to be tracked and adjusted simultaneously.

💡Rapid prototyping

Rapid prototyping is the concept of quickly creating a prototype to test and iterate on ideas. The video emphasizes the importance of rapid prototyping in game development, showing how tools like Dextrus and Google Sheets can be used to make changes and test them almost instantly.

💡Game design

Game design refers to the creative process of designing and developing a game. The video provides insights and tools for improving the game design process, particularly focusing on the efficiency of making changes and testing them through play testing.

💡Level four

In the video, 'level four' refers to a stage in game development where digital tools like Dextrus are used to manage and update game components. It represents a more advanced approach compared to earlier levels, which involved more manual and time-consuming methods.

💡Community

The script mentions the community aspect of Tabletop Simulator and the importance of building a community for game designers and play testers. It suggests that a community can provide valuable feedback, ideas, and support during the game development process.

💡Discord

Discord is a communication platform mentioned in the video for building a community of game designers and play testers. It is used as a place to share resources, tips, and tricks, as well as to discuss game development and play testing.

💡Starter kit

A starter kit in the context of the video is a set of resources provided to help game designers get started with the tools and methods discussed. It includes a template for Dextrus and a link to a Google spreadsheet, aiming to accelerate the game development process.

Highlights

Playtesting is a crucial step in the board game design process, but it can be time-consuming without the right methods.

Dexterous is a website that helps manage game projects, allowing you to set up card layouts and make rapid changes efficiently.

Using Dexterous, you can update all game components instantly and export them to platforms like Tabletop Simulator for quick playtesting.

Transitioning from manual changes to automated updates with Dexterous can save a significant amount of time.

Level five in game prototyping allows for instant updates to every card and token in the game after changes are made in a spreadsheet.

Creating a Dexterous account and starting a new project is simple and the free tier provides all necessary functionalities.

Tabletop Simulator is recommended for digital playtesting as it offers a versatile and community-driven platform.

Google Sheets is a powerful tool for making sweeping changes to your game and synchronizing those changes with Dexterous.

Combining Dexterous, Tabletop Simulator, and Google Sheets allows for an efficient and collaborative game development process.

The video provides a starter kit with templates and links to help you get started with using Dexterous and Google Sheets for your game.

Join the Tabletop Craft Discord community for beginner game designers and playtesters to get feedback and share ideas.

The Dexterous website and Discord offer in-depth tutorials and support for technical questions.

A tip for using Tabletop Simulator: turn off the mod caching option to save a step each time you play.

When making changes to your game, keep the same number of components to avoid issues with card art and text.

Future improvements may unlock even higher levels of rapid prototyping and playtesting efficiency.

Transcripts

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so you have a new board game in mind or

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maybe you're already working on one

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whether it's your first project your

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eighth or your 200th play testing is a

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crucial step in the process and one of

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the most satisfying but without the

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right method it can eat up a lot of your

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time to just get your game playable each

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time you make a change time and effort

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that could be spent working on your game

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instead of working on getting your game

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to the table you might be thinking it'd

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be nice to improve how rapidly you can

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prototype and play test after making any

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changes if so you're going to love this

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when I started making games over 10

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years ago I started at what I like to

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call level one I handw wrote everything

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on pieces of paper that I would cut out

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maybe you're smarter than I was and

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you're at level two and you use

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spreadsheets in Photoshop and print

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before cutting out you could be at level

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three where you play your game digitally

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on something like tabletop simulator let

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me introduce you to level four dextrus

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is a website that you can use to manage

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your game project it allows you to set

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up card layout so you don't need to

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design and make changes to each

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individual file one feature that makes

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this so special is the ability export

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that project dexterous paired with

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something like tabletop simulator allows

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you to make changes and play your game

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incredibly quickly but we're not

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stopping there in this video I'll walk

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you through what you need to reach level

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five where you and as many others as

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you'd like can make as many sweeping

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changes as quickly as you'd like that

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will update every single card and token

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in your game near instantly I want to

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show you what this looks like

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immediately so check this

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out so as you can see here this is one

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of the main spreadsheets for our game

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and I want to use it as an example for

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how I can make a a lot of changes really

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quickly so let's say after last night's

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play test the best way to move forward

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is actually to rename every card

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overflowing strength and that also the

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cost of cards was actually pretty

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confusing and we like the idea of

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everything costing a single slice of

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pizza and then lastly the point values

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were pretty low and we really think that

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the best way to move forward is to make

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everything worth 99 points and as

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quickly as that we are able to go play

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test all of these changes come over into

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dextrous and we tell it to refresh the

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data and update to all the changes that

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we just made you can see that everything

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is now called overflowing strength cost

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one slice of pizza and is worth 99

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points next thing we need to do is

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export this and tell tabletop simulator

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to update its information to the new

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changes you give it just a couple of

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moments it runs through a loading bar

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and as quickly as that we are able to

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jump into tabletop simulator so this is

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a snapshot of one of our games recently

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played and you can see that all the

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cards are still individually named have

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different costs and are worth one to

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four points now we want to play test our

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changes so we go back to the main menu

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and that part's actually important I'll

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explain that later let's create

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ourselves a new

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game and as quickly as this we can now

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see that everything is called

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overflowing strength cost one slice of

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pizza and is worth 99 points there was a

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time when I would make all of those

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changes one page each card at a time one

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image one text field this is the

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difference between level three and level

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five recently my buddy and I went back

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to the drawing board for our game but by

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using the tools and method in this video

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we were able to rapidly prototype and

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play test our game into a very good spot

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in just about a month and a half all

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right so what do you need to do this

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let's walk you through the Steps step

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one create a dextrous account you want

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to make a game something you can rapidly

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prototype and play test at lightning

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speed use dextrous simply go go to their

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site and create an account the free tier

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is more than enough to do everything

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you'll need once you've created your

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account you need to make a new project

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so go to the project page and hit the

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plus sign to create a new one in the top

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left you can give it a name start by

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adding a component but each component

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needs a layout so select the new layout

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option a layout is a template for a

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component imagine a set of cards or

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tokens in your game that all have the

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same format you can make more the

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interface is fairly self-explanatory on

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the left side of the screen you can

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import images and control the size of

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text across the top you can create

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layers and you see them in a list on the

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right here's a few examples from our

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game you can play around in here as long

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as you'd like or you can make a simple

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card and come back to make it look

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pretty later at any time you can export

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your cards to be printed or better yet

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and more importantly you can export as a

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tabletop simulator file this allows you

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to load all of your components at once

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into TTS so you can play virtually with

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your friends on Steam step two tabletop

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simulator so you're making a game but

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you need to play test it I think that

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play testing your game digitally is the

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way to go when it comes to rapid

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prototyping and play testing it is

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infinitely easier to get your friends

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together to play your game online than

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it is in person I should know I've run D

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andd 5 it's also infinitely easier for

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strangers to try it out digitally as

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well tabletop simulator is my platform

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of choice to play test my games it is a

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virtual tabletop where you can play and

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do pretty much anything you can think of

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it's a Community Driven game that cost

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$20 on team where people have uploaded

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every board game I've ever thought to

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look up it's a great platform to play

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games which makes it a great platform to

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play Test games depending on how

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involved you wish to get you can program

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just about anything you can think of you

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can import custom assets automate games

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with scripting automatically count

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resources you can even place a virtual

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tablet on the table that you can browse

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the web or open PDFs with this guy is

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the limit and most importantly when

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importing a dextrous project file you

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have every component you've ever

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designed instantly ready to be sh and

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use at a moment's notice but we can take

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it even a step further step three Google

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Sheets when making a game the best way

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to make sweeping changes is through the

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use of spreadsheets you can see

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everything at a glance because every

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value is right there listed next to the

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others you can compare the wording of

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effects side by side change the VP

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values of every card all at once make

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sure every card's name follows the same

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theme change how many of each card are

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in your game and sort by every variable

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you have spreadsheets allow you to take

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it a step further you can set up

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reference pages for shorthand or you can

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make pie charts showing the percentage

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of card types and categories in your

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game but I think the biggest benefit of

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working on your game in Google Sheets is

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that you can edit with as many others at

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the same time as you'd like most other

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platforms or methods you're stuck

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working on each file individually and if

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anyone else is helping you you tend to

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overwrite each other's work you can

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spend as much time as you want

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customizing your spreadsheet by

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publishing this to the web as a CSV

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dextrus can make all the changes you

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make here to all of your cards with a

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click of a button when you have all

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three things dexterous tabletop

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simulator and Google sheets working

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together it's like assembling each piece

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of Exodia you win the game if you want

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to try it out there is a link in the

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description where I have provided

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everything you need to do this yourself

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it's a starter kit it'll walk you

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through step by step to download a

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template dextrous project with a link to

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a Google spreadsheet that you can copy

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for yourself that is linked to that

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dextr project this way you can hit the

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ground running with most of the work

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already done for you feel free to

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reverse engineer it for your own

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purposes if you are interested in more

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helpful tips for game design be sure to

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hit that subscribe button so you don't

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miss when the next tabletop craft video

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is released and there is one final step

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to follow step four play test so you

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have your game in mind and a good idea

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on how to rapidly prototype it now you

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need to play test go get some friends

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together and try it out but maybe you

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could use some new friends or a fresh

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set of eyeballs to take a look at your

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game if that's the case then you can

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come join me in the tblop craft Discord

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I'm starting a new community on Discord

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for beginner game designers and play

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testers and I'm filling filling it out

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with all of the best resources I can

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find all the Lesser known tips and

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tricks and best practices like the

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method in this video if that sounds cool

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you can find a link to it in the

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description of this video I think that

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this could be a cool place to gather

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like-minded people who you can bounce

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ideas off of and ask their opinion on

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specific questions help me build this

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community of game designers and play

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testers by clicking the link in the

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description come say hi once again there

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is also a link in the description that

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you can follow to get a head start on

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how to do this for your game just know

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that I'm not your guy when it comes to

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spefic specific technical questions the

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dextrous website has in-depth

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step-by-step video walkthroughs for you

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if you learn best that way and if you

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have specific technical questions the

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dextrous Discord is the perfect place to

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ask them talk to the guys who made it

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they're great at responding to questions

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I hardly know enough to make this work

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in the first place so go talk to them

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about the how and why it works a quick

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tip and a lesson learned I would suggest

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turning off the mod caching option in

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tabletop simulator this will save you a

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step each time you go to play also when

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making changes to your game keep the

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same number of components if you don't

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you'll notice that the card art and text

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are split between each card awkwardly

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hopefully if you run into that issue

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you'll remember this bit in the video

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also my buddy Rob might have recently

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discovered the secret to unlocking level

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six fingers crossed join the tabletop

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craft Discord if you want to learn more

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about that once again my name is Dave

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Jola happy play testing thanks for

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watching

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