Why Genshin Failed Where Wuthering Succeeded.

VoidEnigma
11 Jul 202412:55

Summary

TLDRThe video script discusses the concept of endgame content in games, particularly in gacha games like Genshin Impact and Honkai Star Rail. It criticizes Genshin Impact's new endgame mode, the Imaginarium Theater, for being too easy and not challenging enough for players who have heavily invested in character upgrades. The script contrasts this with Honkai Star Rail's diverse and engaging endgame modes, which offer unique challenges and rewards, and suggests that Genshin Impact could learn from its sister game to improve player experience.

Takeaways

  • 🔄 Endgame content in games generally involves exploiting core mechanics after completing the main story, offering replayability and further progression.
  • 💰 In gacha games, players can often 'buy' their way into power or progress through extended play, which can lead to a point of diminishing returns on investment.
  • 🚀 Genshin Impact has a cycle of powerful characters (C2 and C6 constellations) that can trivialize endgame content, reducing the challenge and potentially the fun for some players.
  • 🤔 The introduction of new endgame modes in games should ideally offer a fresh challenge and utilize the characters' power in new ways, not just increase the ease of existing content.
  • 🎭 The Imaginarium Theater in Genshin Impact was an attempt at a new endgame mode but was criticized for its restrictive rules and lack of innovation.
  • 🌐 Genshin Impact's sister game, Honkai Star Rail, offers diverse endgame modes that are challenging and rewarding, suggesting a different approach to game design.
  • 🚫 The new endgame mode in Genshin Impact was seen as frustrating for both new and veteran players due to its limitations and lack of strategic depth.
  • 🎲 The success of endgame modes like the Roglight in Withering Waves shows the potential for unique, randomized experiences that can cater to a wide range of players.
  • 🔥 World Elite mobs and Holograms in Withering Waves provide a challenging and rewarding experience, with achievements and loot as incentives.
  • 🛑 The contrast between Genshin Impact's and Honkai Star Rail's endgame content highlights the importance of variety and player engagement in game design.
  • 💡 The script questions the decision-making behind Genshin Impact's new endgame mode, suggesting a lack of understanding or disregard for what players find enjoyable and challenging.

Q & A

  • What is the general cycle of core mechanics in endgame content for games?

    -In general, endgame content in games involves a cycle where core mechanics are exploited. Players progress through a main story or concept, and once completed, the focus shifts to replayability and additional content that extends the gameplay experience.

  • How does the investment in gacha games typically affect the player's progression?

    -In most gacha games, players can either buy their way into power or play long enough to progress and get stronger. The longer a player invests time in a gacha game, the further they can advance and the more powerful their characters become.

  • What is the role of endgame content in gacha games with respect to character investment?

    -Endgame content in gacha games serves as a mode that allows players to utilize the characters they have invested time and resources into, providing a purpose for the power and abilities these characters have gained.

  • Why do some players feel that certain characters in Genshin Impact make the game too easy?

    -Some characters in Genshin Impact, particularly those at C2 or higher constellation levels, have been designed to be so powerful that they can easily clear endgame content, which can make the game feel too easy and reduce the challenge for players.

  • What is the issue with the Abyss timer in Genshin Impact and how does it relate to player investment?

    -The Abyss in Genshin Impact has a timer of 3 minutes, and there are no extra rewards for clearing it faster. This means that players who invest heavily in powerful characters can finish the content quickly, reducing the time they need to spend playing the game.

  • What is the Imaginarium Theater and how does it relate to the endgame content in Genshin Impact?

    -The Imaginarium Theater is a new endgame mode introduced in Genshin Impact that is supposed to offer a challenge for players and utilize their powerful characters. However, it has been criticized for not living up to expectations.

  • How does the new endgame mode in Genshin Impact compare to the existing Spiral Abyss?

    -The new endgame mode, the Imaginarium Theater, was expected to offer a fresh challenge for players, unlike the Spiral Abyss which has become trivial for many due to the power levels of characters and the length of time players have been playing the game.

  • What are some of the limitations and rules that Genshin Impact has implemented in the Imaginarium Theater that have been criticized?

    -The Imaginarium Theater has specific limitations such as only allowing certain elements, level 70 plus characters, and each character can only be used twice. These rules have been criticized for being too restrictive and not offering the flexibility or fun that players expect from endgame content.

  • What is the concept of a 'rogue-lite' mode and how does it differ from the new endgame mode in Genshin Impact?

    -A 'rogue-lite' mode is a game mode that is unique every time it is played, with characters evolving based on real-time choices. This differs from the new endgame mode in Genshin Impact, which has been criticized for its repetitive and restrictive nature.

  • How does the endgame content in Honkai Star Rail compare to Genshin Impact's Imaginarium Theater?

    -Honkai Star Rail offers multiple endgame modes, each with unique challenges and strategies, providing a diverse and rewarding experience for players. In contrast, Genshin Impact's Imaginarium Theater has been criticized for its lack of innovation and challenge.

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الوسوم ذات الصلة
Gacha GamesEndgame ContentReplayabilityCharacter PowerGame MechanicsC2 CharactersC6 ConstellationsFun FactorGame BalanceHonkai ImpactWithering Waves
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