Is Delta Force killer of Arena Breakout infinite? #deltaforce #arenabreakoutinfinite
Summary
TLDRIn this video, the player shares their first impressions of *Delta Force* after hundreds of hours spent in *Arena Breakout*. They compare the two games' mechanics, focusing on combat, the armor repair system, looting, and map design. While *Delta Force* feels more action-packed and relaxed, the player is still getting used to the armor and repair systems. They enjoy the fast pace and action but feel the map design could offer more tactical variety. Overall, *Delta Force* presents a different experience that’s both fun and a bit challenging to fully grasp at first.
Takeaways
- 😀 The player has spent hundreds of hours in *Arena Breakout*, building up a substantial amount of in-game currency (90 million), but has recently felt burnt out and decided to try *Delta Force* Extraction Mode.
- 😀 *Delta Force* is the player's first experience with the extraction mode, and they're still learning the controls and mechanics, but they’ve already formed some opinions about the game.
- 😀 The player feels a sense of moral advantage in *Delta Force*, making them play more recklessly compared to *Arena Breakout*. This reckless behavior is similar to their experience in *Call of Duty* team-based modes.
- 😀 The aesthetic of the game, especially the impact of shots and the feeling of combat, is enjoyable, but the player finds the armor repair system a bit complicated and not fully intuitive.
- 😀 Looting in *Delta Force* feels less rewarding compared to *Arena Breakout*, as the value of loot mainly lies in ammo and repairable armor, rather than finding useful upgrades or powerful gear.
- 😀 The armor system in *Delta Force* works similarly to *Call of Duty*, where armor absorbs damage first and needs to be repaired after taking damage, which the player finds to be a repetitive cycle.
- 😀 The map design in *Delta Force* feels straightforward and restrictive, guiding players through narrow corridors with few opportunities for flanking. This limits strategic variability but provides a more relaxed pace.
- 😀 *Delta Force* provides a more relaxed gameplay experience compared to *Arena Breakout*, where the player feels less pressure and is more focused on enjoying combat rather than worrying about losing gear or matches.
- 😀 The player finds the in-game economy in *Delta Force* unbalanced but acknowledges they haven't played enough to make a definitive judgment. New players start with a decent amount of currency.
- 😀 The base and upgrade system in *Delta Force* is similar to *Arena Breakout*, offering various perks like inventory expansions, but the player seems to prefer the system in *Delta Force*.
- 😀 Despite some frustrations with the armor system and map design, the player finds *Delta Force* intriguing and plans to continue playing to better understand its mechanics, potentially uploading more gameplay videos in the future.
Q & A
What game was the user playing before trying Delta Force?
-The user was playing *Arena Breakout Infinite*, where they built up around 90 million in-game currency before taking a break to try *Delta Force*.
What is the user's initial impression of the gameplay in Delta Force?
-The user finds the gameplay in *Delta Force* to be fast-paced and exciting, providing a sense of reckless freedom similar to *Call of Duty*, though they feel a little uncertain about it due to their age.
How does the user feel about the armor and helmet repair mechanics in Delta Force?
-The user is intrigued by the armor and helmet repair system, noting its similarity to *Call of Duty*. However, they find it a bit complicated and feel that the armor becomes less useful after repeated repairs, which can be frustrating.
How does the user compare Delta Force’s gunplay mechanics to those in Arena Breakout?
-The user enjoys the shot impact mechanics in *Delta Force*, feeling that the hits are satisfying and provide an aesthetic pleasure. They mention that while they wouldn't want this mechanic in *Arena Breakout*, it works well in the context of *Delta Force*.
Does the user think the survival mechanics (like food and water) are necessary in Delta Force?
-No, the user appreciates the absence of survival mechanics like food and water in *Delta Force*. They feel that the faster-paced gameplay doesn't require such elements, whereas in *Arena Breakout*, the survival aspects are more fitting.
What is the user's opinion on the map design in Delta Force?
-The user finds the map design in *Delta Force* to be straightforward, guiding players down narrow corridors. While this makes gameplay simpler and more relaxing, it limits the opportunities for tactical maneuvering, especially compared to the more open and complex maps in *Arena Breakout*.
How does the user feel about looting in Delta Force?
-The user feels that looting in *Delta Force* is not as important or rewarding compared to *Arena Breakout*. They mention that the loot value mostly comes from ammo and PvP rather than items like armor and helmets, which can quickly lose their effectiveness after repeated repairs.
What are the user's thoughts on the armor system in Delta Force?
-The user expresses mixed feelings about the armor system in *Delta Force*, which works similarly to *Call of Duty* by first breaking armor and then dealing damage to the body. However, they find it frustrating that armor becomes ineffective after being repaired multiple times, making the system feel unbalanced.
How does the user feel about the in-game economy in Delta Force?
-The user feels that the in-game economy in *Delta Force* seems unbalanced based on their first impressions, though they acknowledge that new players are given decent starting currency, and the economy may not be an issue for them in the long run.
What comparison does the user make between Delta Force and other popular shooters like Call of Duty and Arena Breakout?
-The user compares *Delta Force* to *Call of Duty’s* team-based modes and feels that it does a better job with its concept. They also emphasize that while both *Arena Breakout* and *Delta Force* are extraction-based games, the two are very different in terms of mechanics, pacing, and overall feel.
Outlines
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