Sanctum In PoE 2 Looks Amazing And Rewarding
Summary
TLDRIn this video, the creator dives deep into the upcoming Trial of the Sea in Path of Exile 2, comparing it to the Sanctum mechanic from POE 1. They discuss its revamped gameplay, which now includes a more balanced experience with scaling defense stats, replacing the glass cannon approach of POE 1. Key changes include craftable relics, new reward structures featuring radius jewels, and the addition of ascendant points as prizes. The creator expresses excitement for the updated design and its potential to engage players with better rewards and more diverse build possibilities.
Takeaways
- 😀 The Trial of the Sea in *PoE2* is a revamped version of the Sanctum mechanic from *PoE1*, with significant improvements to gameplay and rewards.
- 😀 Unlike *PoE1*, where the Sanctum was a glass cannon mechanic, *PoE2* introduces defensive mechanics that allow players to take damage without being penalized too harshly.
- 😀 The new Trial of the Sea mechanic involves crafting and using relics to enhance character stats, providing a more balanced progression system.
- 😀 Players will now have to manage a secondary health bar called 'Honor', which is affected by your defensive stats like life, armor, and evasion, offering more depth to gameplay.
- 😀 The rewards for the Trial of the Sea are no longer just raw currency. Players will receive craftable radius jewels, unique items, and other valuable rewards.
- 😀 *PoE2* introduces craftable relics, a significant change from *PoE1* where relics were non-modifiable. This makes relic hunting and crafting much more meaningful.
- 😀 The lore behind the Trial of the Sea is more engaging and connected to the game's world, providing a clearer narrative compared to *PoE1*'s more obscure lore.
- 😀 In the Trial of the Sea, there are different types of rooms—combat, traps, and mixed challenges—culminating in a boss fight at the end of each floor.
- 😀 Players will earn keys throughout the Trial, and the chests at the end of each floor will contain rewards based on the keys collected, with different tiers (bronze, silver, gold).
- 😀 The reward structure is now more diverse, with different types of chests (such as Armor’s Chest or Hoarder’s Chest) that contain various items, providing players with a richer experience.
Q & A
What is the Trial of the Sea in PoE2, and how does it differ from Sanctum in PoE1?
-The Trial of the Sea in PoE2 is an Ascension trial where players complete various roguelike challenges, including combat, traps, and bosses, to earn Ascendancy points. Unlike Sanctum in PoE1, which was primarily about raw currency rewards, PoE2 introduces a more refined mechanic with craftable relics, a more balanced approach to offense and defense, and better lore integration.
How does the Honor system work in the Trial of the Sea in PoE2?
-The Honor system in PoE2 scales with defensive stats like life, armor, and evasion, which helps mitigate damage to your Resolve. This creates a secondary health bar that players must manage, making the mechanic more in line with the overall gameplay of PoE2 compared to the glass cannon gameplay of PoE1.
What changes have been made to the relic system in PoE2's Trial of the Sea compared to PoE1?
-In PoE2, relics in the Trial of the Sea are craftable, allowing players to modify them using crafting currencies. This is a significant improvement over PoE1, where relics were static and non-modifiable. Crafting relics provides more control over the character's performance in the trial.
What kind of rewards can players expect from the Trial of the Sea in PoE2?
-Players will receive various rewards, including craftable radius jewels and possibly unique jewels tied to the trial. These rewards are more meaningful compared to the raw currency rewards from Sanctum in PoE1, and they encourage players to engage with the trial for its own merit rather than just monetary gains.
What is the significance of the lore and narrative elements in the Trial of the Sea?
-The lore for the Trial of the Sea is much more integrated into the game world in PoE2. It is tied to the Mar Empire and the Sika title, with players using a coin containing a gin to access the trial. This creates a more immersive experience compared to PoE1, where lore connections were more obscure.
How are the rooms structured in the Trial of the Sea?
-Rooms in the Trial of the Sea consist of various types: combat-only rooms, trap-only rooms, and rooms that combine both. Each floor of the trial culminates in a boss fight, and players earn Ascendancy points as they progress through the floors.
What are the key differences between the mechanics of Sanctum in PoE1 and the Trial of the Sea in PoE2?
-The key differences include the Honor system (scaling with defensive stats in PoE2), craftable relics, and more meaningful rewards like radius jewels. PoE2 also integrates the trial’s mechanics into the main gameplay better, balancing offense and defense, whereas PoE1’s Sanctum was a more glass cannon-style mechanic with limited defensive options.
How does the rewards system in PoE2's Trial of the Sea compare to other PoE mechanics like Heist?
-The rewards system in PoE2’s Trial of the Sea is designed to provide more meaningful items like craftable radius jewels, unlike older mechanics like Heist, which primarily focused on raw currency. This shift ensures that the mechanic is more sustainable and not just about generating money, encouraging players to participate for other valuable rewards.
What is the speculation regarding the fourth floor of the Trial of the Sea?
-There is speculation that the fourth floor of the Trial of the Sea may feature a pinnacle boss but it's unclear whether it will provide an additional Ascendancy point. The fourth floor is expected to be an endgame challenge, but further details are yet to be confirmed.
How has the Trial of the Sea evolved from PoE1’s Sanctum, and what improvements have been made?
-The Trial of the Sea has evolved significantly by improving the balance between offense and defense, introducing a craftable relic system, and offering more varied rewards like jewels and potential unique items. These changes make the mechanic feel more integrated into PoE2's core gameplay while offering a richer and more enjoyable player experience.
Outlines
هذا القسم متوفر فقط للمشتركين. يرجى الترقية للوصول إلى هذه الميزة.
قم بالترقية الآنMindmap
هذا القسم متوفر فقط للمشتركين. يرجى الترقية للوصول إلى هذه الميزة.
قم بالترقية الآنKeywords
هذا القسم متوفر فقط للمشتركين. يرجى الترقية للوصول إلى هذه الميزة.
قم بالترقية الآنHighlights
هذا القسم متوفر فقط للمشتركين. يرجى الترقية للوصول إلى هذه الميزة.
قم بالترقية الآنTranscripts
هذا القسم متوفر فقط للمشتركين. يرجى الترقية للوصول إلى هذه الميزة.
قم بالترقية الآنتصفح المزيد من مقاطع الفيديو ذات الصلة
The INITIAL Path of Exile 2 Passive Skill Tree Is MASSIVE!
Characters Are About To Change In ZZZ (Zenless Zone Zero)
Will Path of Exile 2 be More Accessible to New Players?
Why SBMM Is TERRIBLE For Fortnite! | Fortnite Commentary
The 12 Classes in Path of Exile 2 – Everything You Need to Know
Season 1 Reveal, Gameplay Preview & Ranked Resets | Dev Update - League of Legends
5.0 / 5 (0 votes)