The INITIAL Path of Exile 2 Passive Skill Tree Is MASSIVE!

Talkative Tri
31 Aug 202413:15

Summary

TLDRIn this Path of Exile 2 video, the host discusses exciting updates, including a massive passive skill tree created by community member 'be shadow'. The tree, which is significantly larger than its predecessor, offers a vast array of build possibilities with its intricate design and numerous shortcuts. The video also mentions an ongoing closed beta test and the host's recent appearance on 'palan's channel' discussing content creation and the upcoming game. The host expresses gratitude for support leading to the Early Access launch and invites viewers to subscribe for more Path of Exile 2 news.

Takeaways

  • ๐ŸŽฎ The video discusses updates and news about the game 'Path of Exile 2'.
  • ๐Ÿ—ฃ๏ธ The host of the video has a new microphone setup and is testing audio quality, asking for feedback in the comments.
  • ๐Ÿ“ข The host encourages viewers to like and subscribe to support the channel and grow the community.
  • ๐Ÿ“ง There is an ongoing closed beta test for 'Path of Exile 2' from September 3rd to September 10th, and participants are selected randomly.
  • ๐ŸŽ‰ The host appeared on Palan's channel discussing 'Path of Exile 2', content creation, and the game's development.
  • ๐ŸŒณ The 'Path of Exile 2' skill tree is significantly larger and more complex than the one in 'Path of Exile 1', with an estimated 200 to 300 nodes.
  • ๐Ÿ” The skill tree design in 'Path of Exile 2' is more varied with shortcuts, irregular shapes, and specialized clusters.
  • ๐Ÿšซ Grinding Gear Games had previously asked the host not to discuss or show the skill tree, but recent developments suggest it's now open for discussion.
  • ๐ŸŒŸ The skill tree in 'Path of Exile 2' is not final and is expected to undergo changes during the Early Access period.
  • ๐ŸŒŒ The video speculates that the game might delve into themes of star power and constellations, influenced by the latest expansion 'Settlers of Wraeclast'.

Q & A

  • What is the main topic of the video?

    -The main topic of the video is discussing updates and news related to Path of Exile 2, including the massive passive skill tree and the upcoming Early Access launch.

  • What is the date of Path of Exile 2's Early Access launch mentioned in the video?

    -The Early Access launch of Path of Exile 2 is mentioned to be on November 15th.

  • What is the significance of the new microphone mentioned in the video?

    -The new microphone was purchased thanks to the support from the viewers, and the video creator is testing it out to see how it sounds and if any adjustments are needed.

  • What is the current status of the closed beta test for Path of Exile 2?

    -The closed beta test for Path of Exile 2 is ongoing from September 3rd to September 10th and is under NDA, meaning the details of the test are not publicly disclosed.

  • Why was the video creator not allowed to discuss the passive skill tree previously?

    -Grinding Gear Games specifically asked the video creator not to talk about or record footage of the passive skill tree until it was unveiled at Gamescom.

  • How does the size of the passive skill tree in Path of Exile 2 compare to the original game?

    -The passive skill tree in Path of Exile 2 is significantly larger than the one in Path of Exile 1, with an estimated 200 to 300 nodes or possibly even more.

  • What are the differences in the design of the passive skill tree between Path of Exile 1 and 2?

    -In Path of Exile 2, the skill tree has more variety with shortcuts, irregular shapes, and clusters that are shaped in very specific ways related to the skills they offer, unlike the more symmetrical and circular design of Path of Exile 1.

  • What is the purpose of the ascendancy tree in Path of Exile 2?

    -The ascendancy tree in Path of Exile 2 is a smaller, more specialized skill tree that allows players to empower their character with more powerful passives and skills, and to specialize their builds further.

  • Why did Grinding Gear Games design the passive skill tree without mandatory nodes?

    -Grinding Gear Games designed the passive skill tree without mandatory nodes to encourage diversity in character builds and to avoid creating an illusion of choice where certain nodes are required for all builds.

  • What additional feature does Path of Exile 2 offer regarding passive skill trees?

    -Path of Exile 2 offers a secondary passive skill tree based on weapon swapping, allowing players to allocate points to certain nodes for different weapon sets.

  • What is the video creator's plan for future content related to Path of Exile 2?

    -The video creator plans to participate in a podcast with Silver x YZ, Dream Core, and Yoran about Path of Exile 2 and will also return to streaming to discuss the game further.

Outlines

00:00

๐ŸŽ™๏ธ Introduction and Mic Testing for Path of Exile 2 Updates

The speaker greets viewers and introduces the video, which focuses on exciting Path of Exile 2 news. They discuss the massive passive skill tree discovered by a community member and test a new microphone setup, purchased with the support of the community. Viewers are encouraged to provide feedback on the audio quality and to support the channel by liking and subscribing. The speaker also reminds viewers to check their emails for a chance to participate in the ongoing Path of Exile 2 closed beta, which runs from September 3rd to 10th.

05:01

๐ŸŒณ The Massive Passive Skill Tree Unveiled

The speaker discusses the massive passive skill tree in Path of Exile 2, comparing it to the original game's skill tree. They highlight that the new tree is significantly larger, with more nodes and varied pathways, allowing for a wider range of build possibilities. The speaker notes that the developers have not objected to the tree's reveal, despite its unofficial nature. The new design features unique, irregular clusters shaped like weapons, adding depth to character customization.

10:04

โœจ Unique Design and Evolution of the Skill Tree

The video delves deeper into the unique design of the Path of Exile 2 skill tree, noting its asymmetry and varied shapes that differ from the more uniform Path of Exile 1 tree. The speaker speculates on potential influences, such as constellations, and suggests that the endgame may involve star power and other celestial themes. They emphasize that the tree is still evolving and that players should expect significant changes during Early Access, cautioning against getting attached to any specific build.

Mindmap

Keywords

๐Ÿ’กPath of Exile 2

Path of Exile 2 is an upcoming action role-playing game developed by Grinding Gear Games. It represents a significant expansion and sequel to the original Path of Exile. The video discusses various aspects of the game, including its skill tree and upcoming Early Access launch. The term is central to the video's theme, as it is the main subject of discussion.

๐Ÿ’กPassive Skill Tree

The Passive Skill Tree is a fundamental aspect of the Path of Exile games, allowing players to customize their characters by allocating skill points to various nodes, which grant abilities and bonuses. In the video, the presenter discusses the new and expanded skill tree of Path of Exile 2, highlighting its size and the variety of build possibilities it offers.

๐Ÿ’กEarly Access

Early Access refers to a phase in the development of a video game where the game is made available to the public before its official release. This allows developers to gather feedback and make improvements. In the context of the video, Path of Exile 2's Early Access launch on November 15th is mentioned, indicating a time when players can start experiencing the game.

๐Ÿ’กCommunity

The term 'community' in the video refers to the collective group of Path of Exile players and enthusiasts who engage with the game's content, share their experiences, and contribute to its development through feedback and discussions. The script mentions a community member, be shadow, who has pieced together information about the game.

๐Ÿ’กDiscord

Discord is a communication platform popular among gamers, where they can chat and discuss games in real-time. In the video, Discord is mentioned as a place where the Path of Exile community shares information, such as the skill tree, and where developers may interact with players.

๐Ÿ’กAscendancy Tree

The Ascendancy Tree is a specialized skill tree in Path of Exile that offers more powerful passive skills and abilities. It is distinct from the main passive skill tree and allows for further character customization. The video explains that players will have access to these specialized trees in Path of Exile 2.

๐Ÿ’กNDA

NDA stands for Non-Disclosure Agreement, a legal contract that binds parties to confidentiality regarding certain information. The video mentions an NDA in relation to a closed beta test for Path of Exile 2, indicating that participants are not allowed to disclose details about the test.

๐Ÿ’กSkill Gems

Skill Gems are items in Path of Exile that can be socketed into equipment to provide characters with various abilities. The video discusses how skill gems are not attached to any specific skill tree in Path of Exile 2, allowing for greater flexibility in character builds.

๐Ÿ’กBuild Diversity

Build Diversity refers to the variety of character builds that can be created in a game due to different combinations of skills, equipment, and strategies. The video emphasizes the increased build diversity in Path of Exile 2 due to the expanded skill tree and the design of the game to encourage varied playstyles.

๐Ÿ’กScion

The Scion is a playable character class in Path of Exile, known for its versatility and ability to use skills from all three core attribute types. The video notes the absence of a specific section for the Scion in the new skill tree, suggesting a more open-ended approach to character development.

๐Ÿ’กGame Design

Game Design refers to the creative process of designing and developing the content and rules of a game. The video discusses the philosophy behind the game design of Path of Exile 2, particularly in relation to the passive skill tree, aiming to avoid mandatory nodes and promote diverse and optional character development paths.

Highlights

Introduction to Path of Exile 2 news and updates.

Discussion about the massive passive skill tree created by community member be shadow.

Mention of the new microphone setup purchased with community support.

Path of Exile 2's Early Access launch scheduled for November 15th.

Details on the closed beta test for Path of Exile 2 from September 3rd to September 10th.

Appearance on Palan's channel discussing Path of Exile 2 and content creation.

Revelation of the passive skill tree for Path of Exile 2 by Fair Shadow.

Comparison of the size and complexity between the Path of Exile 1 and 2 skill trees.

Explanation of the design philosophy behind the new skill tree's clusters and shapes.

Speculation on the potential influence of the 'Settlers of calgar' expansion on the skill tree design.

Emphasis on the importance of not getting attached to specific builds during Early Access due to constant changes.

Discussion on the specialization focus of the passive skill tree and the avoidance of mandatory nodes.

Introduction of the ascendancy tree and its role in character specialization.

Highlight of the secondary passive skill tree based on weapon swap.

Announcement of an upcoming podcast with Silver x YZ, Dream Core, and Yoran about Path of Exile 2.

Return to streaming on Tuesday nights at 7 PM Eastern for Path of Exile 2 discussions.

Expression of gratitude for community support and anticipation for Path of Exile 2's impact on the channel.

Transcripts

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Al Moana my fellow Exiles talk to try

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here in both of your ears with another

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Path of Exile 2 video today we are

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talking about some exciting Path of

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Exile to news tidbits we're looking at

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the massive passive skill tree that has

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been patched together by Community

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member be shadow in The Path of Exile to

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Discord and we are testing my new mic

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setup I was able to buy a new microphone

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thanks to all of your support in the

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leadup to path of xile 2's Early Access

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launch on November 15th and I want to

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know how it sounds so let me know in the

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comments below do I need to make some

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further adjustments can you hear me in

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both of your ears I really hope that you

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can and if you'd like to continue

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supporting the channel make sure you hit

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the like button and subscribe to the

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channel That is the absolute best way to

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push my videos out to more and more

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Exiles and to grow my channel in the

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leadup to Path of Exile 2's Early Access

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launch and Beyond now let's get to The

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Path of Exile 2 News first of all check

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your emails my fellow Exiles because is

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another Path of Exile 2 closed beta test

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ongoing from September 3rd to September

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10th Tuesday to Tuesday it's under NDA

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we will never know what is happening in

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the exact test but we do know that they

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are not choosing anyone based on

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hardware specs or experience it is a

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purely random draw I am not in it I

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don't know any other big content

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creators that are in it either it looks

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like a few people in our Discord and

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comments did get into it and if you

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haven't checked your email already make

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sure you go and do so if you want to

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play Path of Exile 2 before it actually

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Launches on the 15th of November we

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don't know what they're testing we're

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guessing it's acts one and two because I

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don't think they're going to test

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anything that hasn't been revealed to

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the broad public in case there are leaks

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but I could always be wrong next piece

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of little bit of news I appeared on

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palan's channel on a pile talk talking

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about Path of Exile too lots of peas

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there it was a splendid time I loved

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chatting with him we talked about

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content creation Path of Exile to his

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skepticism my unbridled hype and it was

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a great time the link to that talk will

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be in the description below all right

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now for what all of you have been

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waiting for the massive passive skill

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tree in Path of Exile to here it is and

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this is why I haven't covered it before

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grinding gear game specifically asked me

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not to talk about it and not to record

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footage of it however with Gamescom a

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bunch of videos came out with the

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passive Skill Tree on unveiled and this

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footage and this particular picture

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pieced together by Fair Shadow has been

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posted in The Path of Exile to Discord

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which has Path of Exile developers in it

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and nobody has said to take it down and

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nobody said that this is not okay to

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talk about so I'm going to chat about it

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here today with all of you because it's

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quite exciting and I actually have on my

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other screen here The Path of Exile one

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passive skill tree to compare it to now

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looking at the Path of Exile one skill

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tree tree and then flashing back to the

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Path of Exile 2 skill tree you can

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notice one immediate thing and that is

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the Path of Exile 2 skill tree is bigger

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than the Path of Exile one skill tree I

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don't know how much bigger I'd guess

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around 200 to 300 nodes but it is

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definitely meteor and it's even missing

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that middle section for the Scion

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there's still a bunch of stuff out here

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where the cion can Branch out and

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basically go anywhere right in its own

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starting area it's missing that section

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and it's still way meteor it might have

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2,000 nodes everyone this is absolutely

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ridiculous and it's going to allow for

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so many different build possibilities

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because remember glasses in Path of

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Exile 2 aren't attached to any specific

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skill tree you simply have a different

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starting location and that is it and

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builds will be pretty darn variable in

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Path of Exile 2 because unlike in Path

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of Exile 1 where all these paddings are

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very straight there's not a lot of

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shortcuts all the wheels are wheels

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there circles there are semicircles

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there isn't anything irregular in The

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Path of Exile 1 skill tree well if we go

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to The Path of Exile 2 skill tree that

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is not true at all yes Wheels still do

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exist but there are tons of shortcuts

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there are tons of different looking

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cluster types everything is curved

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they're it's just so much more varied

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and it appears

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that different clusters are shaped in

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very specific ways for example if you

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take your eyes down over to here in the

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bottom of the tree where my cursor is

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this is obviously a sword all of these

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nodes probably have to relate to swords

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if you go over to here where my cursor

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is once more this is obviously a

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crossbow all these nodes likely related

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to crossbows if you swing on over here

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we see a spear this right here could be

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a bow once again this could be another

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spear up here I mean it's it's looking

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like they're actually going to be basing

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the shapes of the Clusters on the actual

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passes within said clusters which is

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pretty awesome design the design is

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wacky and weird almost like the atlas

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passive skill tree in path X One a

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design that I really love it's not

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asymmetrical in the slightest if you

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look at the left hand side of the tree

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here here's a circular node with a

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little Diamond node here if you go swof

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all the way across it you can see that

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there's a double-sided axe or something

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over here and then just a diagonal kind

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of mountain node right here then you can

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see there's a skull emoji where my

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cursor is right here there's like what

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is it a parab paraba oh gosh the shape

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trapo I don't know the shape correct me

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in the comments below there's a weird

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shape here there's a swirly right here

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there's obviously some sort of wave

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right here and there are shortcuts all

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throughout to to passives and keystones

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and the like it's awesome and I love

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that sort of design and they're just

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going absolutely weird with it and

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everyone of course this is kind of how

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path of xile one started but they

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shifted more and more toward this sort

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of design where everything is pretty

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symmetrical on one side to the other all

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the jewel slots are in the same place

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they're all Wheels they don't have funky

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shapes but we'll see if they keep this

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sort of design for Path of Exile too

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because because again I never showed the

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tree because they said the skill tree is

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constantly evolving and it's not final

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but I think because we're getting so

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close to Early Access they're okay with

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showing off this tree to the broader

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public even though there's likely going

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to be a bunch of changes happening

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during Early Access if you look at the

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patch notes for Path of Exile before

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1.0 they had constant passive skill tree

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resets because they were constantly

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updating the passive skill tree the

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exact same thing is likely to occur

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during Path of Exile 2's Early Access

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period you should not get attached to

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any one build that you're creating any

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One path through the tree anyone

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particular skill gem or item because

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there are going to be vicious and wild

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changes happening all throughout the

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Early Access period And I think that's

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something that grinding your games

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really will need to communicate to the

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community so they understand okay things

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are constantly going to be shifting I

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shouldn't really think that this is a

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busted build that it's going to work

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forever more it could be nerfed the next

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day or even that night changes will be

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constant and they will be

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Monumental I want to point out this

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cluster this little area right here if I

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can actually get on it look how

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interesting this is look how wavy

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everything is I I just the designs here

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are wild and I'm sure these represent

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something that I'm totally missing right

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now maybe I'll need to study it a little

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bit more but these are this area right

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here is the only area that's kind of

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similar I wonder if these are very

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specific shapes you know now that I'm

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looking at it a little bit closer these

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almost remind me of constellations in

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the sky looking at all this I wonder if

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they're going for that sort of vibe you

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know in Path of Exile one the latest

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expansion Settlers of calgar the calgar

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talk a lot about star power and how they

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get power from the stars I wonder if the

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end game will go a little bit more into

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the calgar and away from Ray clast and

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talking more and more about not just

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virtue gems but star power and

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constellations and the like that'd be

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kind of interesting that's a wild theory

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that I'm just going to shoot out there

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in this video right now now before I

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close out this tree a few more notes

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about the passive skill tree in Path of

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Exile 2 for people who might be new to

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the channel and new to Path of Exile 2

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in general but it's still a great

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reminder for veteran players too

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this isn't the only passive skill tree

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that you will have availability to you

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will also have availability to another

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smaller passive skill tree called an

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ascendancy tree this is something that

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you can Empower your character with

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you'll be able to choose from three of

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them upon the 1.0 launch of the game

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upon the Early Access there might only

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be one available for each class but this

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is far more specialized and it gives you

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access to far more powerful passives and

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even skills in some circumstances and

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the specialization there that's

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happening in ascendancies as we can see

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in Path of Exile 1 right now is also

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happening in The Path of Exile to entire

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skill tree because in the videos and the

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exposure I've had to this skill tree

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when I've played in LA in March and June

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of this year many of the nodes

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specialize you in certain aspects of the

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game they're not Broad and this has been

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reiterated by the developers themselves

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the passive skill tree helps you

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specialize into certain facets of

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building up your character that's why

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life isn't on the passive skill tree

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anymore because life is so generic and

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so Broad and it can be used on every

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single build and if you're not picking

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up life on the passive skill tree you're

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messing up that's a trap that lots of

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people that's not a trap that's a fault

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of the game design in path of xile one

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there's life on the passive skill tree

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it incre increases your survivability a

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ton so everyone feels like they have to

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pick it up grinding gear games does not

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want to have any mandatory nodes on the

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tree they want to encourage diversity of

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pathing through the tree diversity of

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passives that you are choosing helping

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increase the diversity of overall builds

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in the game itself they don't want the

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illusion of choice to be super strong

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you know in Path of Exile one Chris

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Wilson has talked about the fact that

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there are optimal ways to path through

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the passive skill and there needs to be

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bad choices on the tree that is an okay

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thing to include in the game I'd argue

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that's an excellent thing to include in

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the game but you shouldn't have areas of

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the tree that you need to go to you know

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the Constitution area of the tree and

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Path of Exile one all the life nodes

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along the path of your skill tree you

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don't want that to be mandatory so

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everything in Path of Exile to skill

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treat should be specialization focused

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and optional is a bad word but it's the

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word that I'm going to use it should be

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buffing certain aspects of your build

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not mandatory on all builds one last

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tiny thing I'd love to point out here in

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this video about the passive skill tree

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and that's this centerpiece right here

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the portrait of your character comprises

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the center of the screen this particular

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character is a ranger I love that that

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and your ascendancy are likely going to

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be in the center of the skill tree and

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you're going to be branching out from

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that little area it's a nice little

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touch added in Path of Exile too oh and

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I totally forgot to add that you also

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get a secondary passive skill tree based

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on your weapon Swap and you have a set

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of points between 20 and 30 that you can

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allocate to certain nodes in one weapon

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set versus another weapon set but we'll

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get to all that complexity in a

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different video before we close out this

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particular video here I just wanted to

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let all of you know there will be a

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stillsane pod coming up with silver x YZ

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dream core and yoran about Path of Exile

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2 likely within the next week and a half

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also I will be returning to streaming on

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Tuesday Tuesday night at 7 o'clock p.m.

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Eastern so make sure you tune in for

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that we're going to talk all things Path

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of Exile 2 and it's going to be a

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wonderful time as I led the video with

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thank you all for your support you are

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making this possible for me to to Really

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build this up into something real and I

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really hope when Path of Exile 2

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launches maybe I can turn this into to

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something really really tangible and

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build something great with all of you

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and be able to do this a lot more than I

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do right now it it would be wonderful

play13:09

thank you for your support I'll see you

play13:11

in the next video tellur my fellow

play13:14

exiles

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