TEKKEN 8 | Reina Frame Trap Guide

MishimaComplex
14 Feb 202403:40

Summary

TLDRThis Tekken tutorial focuses on Raina's frame traps, explaining how to exploit positive frame advantage to launch uninterruptible attacks. The video covers various scenarios, including after landing an attack on block and when at plus frames. It details specific moves like Sentai 3 and Heaven's Wrath 34, providing tips for low to mid-ranked players. The summary also touches on the importance of adapting strategies as opponents become more aware of frame traps, suggesting advanced techniques like mixups and grabs to maintain an edge in higher ranks.

Takeaways

  • 🎮 Frame traps in Tekken are strategic moves executed when a player has a frame advantage, making it difficult for the opponent to interrupt.
  • 🏃‍♂️ After landing an attack on block, using frame traps can be especially powerful, especially in lower to mid ranks where opponents may not be aware of frame data.
  • 👊 Raina's on-block frame traps include various moves like jab, CTI 3, and forward forward 2 into Sentai, which are plus on block and can't be interrupted.
  • 🚫 Side-stepping and punishing hop kick with a faster move can be an effective counter to frame traps.
  • 🤺 Sentai 3 is a notable frame trap that trades favorably with jabs, providing a strategic advantage.
  • 🛑 At plus four frames, Raina has options like down forward 1, one or one two, and up forward one, which can lead to a free Heaven draft or Heaven's rft on counter hit.
  • ⚡️ Electric moves at plus five frames have a lot of pushback, making frame traps risky but potentially rewarding.
  • 🏞️ Against wall, quick electric or previous options work well, showcasing the importance of adapting frame traps to the stage position.
  • 🚀 High frame traps like Heaven's wrath moves at plus eight frames are hard to interrupt, providing a significant threat.
  • 🧠 As players climb the ranks, they will start respecting frame traps, requiring more strategic thinking and mixups to maintain an advantage.

Q & A

  • What are frame traps in Tekken?

    -Frame traps in Tekken are techniques where a player is at a positive frame advantage (plus frames) and then executes an attack that the opponent cannot interrupt, even with their fastest move.

  • Why are frame traps particularly effective after landing an attack on block?

    -Frame traps are especially powerful after landing an attack on block because the opponent is often unsure of the exact frame advantage and may attempt to counter, only to be caught by an uninterruptible move.

  • What is the significance of plus frames in Tekken?

    -Plus frames indicate that a player has successfully landed an attack and is in a favorable position to continue their offensive, allowing them to follow up with additional attacks that the opponent cannot interrupt.

  • How can you counter an opponent who is frequently using jab attacks?

    -To counter an opponent who is frequently using jab attacks, you can side step and punish with a move that beats their jab, such as a hop kick or a different attack that has priority.

  • What is the frame advantage of Raina's forward, forward two into Sentai on block?

    -Raina's forward, forward two into Sentai has a frame advantage of plus two on block, making it a good option for a frame trap.

  • Why is Sentai 3 a favorable trade for Raina?

    -Sentai 3 is a favorable trade for Raina because it has a frame advantage and can be used as a frame trap, trading favorably with jabs and other fast moves.

  • What are some effective frame traps for Raina when she has a plus four frame advantage?

    -When Raina has a plus four frame advantage, effective frame traps include down forward 1, one or one two, and up forward one, which can lead to a free Heaven draft 14 or Heaven's rft 2 on counter hit.

  • How can you use frame traps to increase pressure on an opponent?

    -Frame traps can be used to increase pressure on an opponent by following up with attacks that they cannot interrupt, forcing them to be more defensive and potentially opening them up for further punishment.

  • What is the highest threat frame trap for Raina when she has a plus eight frame advantage?

    -The highest threat frame trap for Raina at plus eight frames is Heaven's wrath one into Sentai, which guarantees Sentai 1 plus 2 into Heaven's WFT 2 on counter hit and launches while in heat.

  • How can mixups and grabs affect an opponent's mindset in Tekken?

    -Mixups and grabs can disrupt an opponent's mindset by introducing unpredictability into the match, making them second-guess their defensive options and potentially leading to openings for the player using the mixups.

  • What is the advice for using frame traps as you climb the ranks in Tekken?

    -As you climb the ranks in Tekken, opponents will begin to respect your frame traps, so it's important to go for bigger advantages, such as more plus frames, chip damage, or mixups, to test their patience and exploit their reactions.

Outlines

00:00

🎮 Tekken Frame Traps with Raina

This paragraph discusses the concept of frame traps in Tekken, specifically using the character Raina. Frame traps are situations where a player is at a frame advantage, allowing them to execute an attack that cannot be interrupted by the opponent. The script provides examples of Raina's frame traps, such as using a jab after a successful attack to create an uninterruptable situation. The video script also offers strategic advice on how to use these frame traps effectively, especially in lower ranks where opponents may not be as aware of frame advantages. It details various moves and situations where Raina can utilize frame traps, such as after landing an attack on block, and provides tips on how to counter common opponent moves. The paragraph concludes with advice on how to adapt these strategies as players progress in rank and start respecting frame traps.

Mindmap

Keywords

💡Frame Traps

Frame traps in Tekken refer to a strategic gameplay mechanic where a player is in a positive frame advantage (meaning they have a few frames where they are invulnerable to an opponent's attack) and then executes an attack that the opponent cannot interrupt. This concept is central to the video's theme as it provides an advanced technique for gaining an advantage in combat. For example, the script mentions that after landing an attack on block, a player can use frame traps to secure further hits, which is especially powerful in lower ranks.

💡Plus Frames

Plus frames indicate a situation in a fighting game where a player's action has a positive frame advantage, meaning they are in a state where they can act before their opponent can retaliate. This concept is crucial for understanding frame traps, as it is the condition under which a player can safely use a frame trap. The video script uses the term to describe scenarios where a player can execute a frame trap, such as being at 'plus 6 frames' after a successful attack.

💡Raina

Raina is a character in the Tekken game series, and the video focuses on her specific frame traps and strategies. The term is essential as it narrows down the discussion to Raina's moves and tactics within the game, providing viewers with character-specific advice. The script goes over various frame traps available to Raina, such as using her 'one jab' and 'CTI 3' moves.

💡Uninterruptable

An 'uninterruptable' move in Tekken is one that cannot be interrupted by the opponent's actions, giving the player a guaranteed follow-up or advantage. This term is significant in the context of frame traps, as it describes the ideal outcome of using such a trap. The video script mentions that certain moves become uninterruptable when used after being at plus frames, like 'one one' after a jab.

💡On Block

In Tekken, 'on block' refers to the situation where a player's attack is successfully blocked by the opponent. The video discusses how frame traps can be particularly effective in this scenario, as it often leads to the opponent being in a disadvantaged position. For instance, the script explains that after landing an attack on block, Raina can use frame traps that are especially powerful.

💡Counter Hit

A 'counter hit' in fighting games occurs when a player's attack lands on an opponent who is in the process of attempting an attack themselves. This term is relevant to the video as it discusses how certain frame traps can lead to counter hits, providing additional advantages. The script gives an example of using 'Heaven's wrath 1 into Sentai' for a guaranteed counter hit and subsequent combo.

💡Sentai

Sentai is a move or series of moves used by the character Raina in Tekken. The term is important as it is one of the specific moves discussed in the context of frame traps. The video script provides examples of how Sentai can be used effectively after certain frame advantages, such as 'Sentai 3' after being at plus two frames.

💡Heaven's Wrath

Heaven's Wrath is a special move or series of moves associated with the character Raina in Tekken. The term is integral to the video's content as it is used to illustrate various frame traps and strategies. The script mentions different Heaven's Wrath moves and how they can be used in combination with frame traps to create powerful offensive sequences.

💡Mixup

A 'mixup' in fighting games is a strategy where a player uses a combination of attacks that are difficult for the opponent to predict or defend against. The term is mentioned in the video as a way to increase the effectiveness of frame traps by keeping the opponent guessing. The script suggests using mixups in conjunction with frame traps to create more pressure and confusion for the opponent.

💡Grabs

In Tekken, 'grabs' are moves that allow a player to grab their opponent, bypassing some of their defenses. The term is relevant as it is another tool discussed in the video for creating frame traps and gaining an advantage. The script implies that using grabs can be a psychological tactic to get into the opponent's head, making them more cautious and potentially opening them up for frame traps.

Highlights

Frame traps in Tekken occur when you're at plus frames and throw an attack that can't be interrupted by your opponent.

An example of a frame trap is hitting a move while running at plus 6 frames and following with an I15 frame move.

The most powerful frame traps happen after landing an attack on block when the opponent is unsure of your frames.

Raina's 1 jab and CTI 3 are both plus one on block, making another jab uninterruptable.

Side stepping and punishing the opponent's hop kick is a strategy to beat many other options.

At plus two frames, Raina has a forward forward two into Sentai trap that trades favorably with Jabs.

Forward four is also plus two on block but leaves the opponent in Crouch, with dick jab as the opponent's fastest move.

221 and 1, plus 2 are frame traps that give an extra frame to work with against i1 frames.

Senai four and while running four, when not going into Heaven's wrath, are plus four and offer frame traps.

Down forward 1, one or one, two, and up forward one provide a free Heaven draft 14 or Heaven's rft 2 on counter hit.

Electric is plus five but has a lot of push back, making frame traps risky.

Forward forward two is great for frame traps but can be S side stepped at the wall.

While running three and Heaven's wrath 34 when not going into stance are both plus six, allowing I15 frame moves.

Down two on counter hit provides a free CD3, and down forward two works here but is not recommended.

Heaven's wrath isn't bad from a stance, and previous options are good too.

While running four into stance and Heaven's wrath three four into stance offer limited options but are uninterruptible at Plus 8.

Heaven's wrath one into Sentai is the highest threat frame trap, giving Sentai 1 plus 2 into Heaven's WFT 2 on counter hit.

As ranks climb, opponents will begin respecting your frames, and you should look for bigger advantages.

Mixups and grabs will get into your opponent's head and disrupt their strategy.

Transcripts

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frame traps in Tekken are when you are

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at plus frames then throw an attack that

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your opponent can't interrupt for

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example if I hit a while running three

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I'm at plus 6 frames here I can throw an

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I15 frame move and my opponent can't

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interrupt it even with their fastest

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move the most powerful frame traps are

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when you're at plus frames after you

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land an attack on block these are

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especially powerful in low to mid ranks

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where people aren't 100% sure about your

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frames let's go over all of raina's on

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block frame traps with some bonus tips

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at the end raina's one jab and CTI 3 are

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both plus one on block this makes

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another jab uninterruptable one one is a

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great trap as you can hit confirm the

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two into more pressure if the opponent

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starts dick jabbing no no don't hop kick

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side step and punish this will beat a

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lot of other options

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too at plus two frames you have forward

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forward two into Sentai the only trap

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you have is Sentai 3 which will trade

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favorably with Jabs forward four is also

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o plus two on block but leaves the

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opponent in Crouch besides dick jab

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which your opponent is too scared to do

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now typically their fastest move is i1

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frames which means you get an extra

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frame to work with this makes 221 and 1

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plus 2 both frame

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traps Senai four and while running four

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when not going into Heaven's wrath are

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plus four here you have down forward 1

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one or one

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two and up forward one which gives you a

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free Heaven draft 14

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or Heaven's rft 2 on counter hit your

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electric is plus five but has a lot of

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push back so going for a frame trap can

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be risky forward forward two here is

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great but can be S side stepped at the

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wall another quick electric or any of

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the previous options work well while

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running three and Heaven's wrath 34 when

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not going into stance are both plus six

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here you can use I15 frame moves such as

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down two on counter hit you get a free

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CD3 down forward two works here but I

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don't really recommended down forward 42

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into Heaven's wrath isn't

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bad and previous options are good too

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lastly you have while running four into

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stance and Heaven's wrath three four

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into stance your options are limited to

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Heaven's wrath moves but almost

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everything is uninterruptible at Plus 8

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your highest threat frame trap is

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Heaven's wrath one into Sentai which

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gives you Sentai 1 plus 2 into Heaven's

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WFT 2 all guaranteed on counterfeit and

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launches while in heat

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Heaven's wrath 2 is also experiment with

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other options but I'd recommend using

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those two the most in lower RS you can

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basically win just by using these frame

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traps as you climb the ranks however

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people will begin respecting your

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frames this is where you want to go for

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bigger advantages to test their patients

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this can be more plus frames chip damage

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or a

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mixup forward forward two is quick plus

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frames on block and leads to more

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pressure forward four is plus and keeps

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the opponent from moving forward 1 plus

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2 is an interesting one you have both a

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mixup and plus frame options Heaven's

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wrath 34 is your best option from stance

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and last but not least mixups and grabs

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will really get into your opponent's

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head if I missed anything or if you have

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any setups that work well for you let us

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know in the comments thanks for watching

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[Music]

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w

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