The 'Assassin's Creed Shadows' situation is crazy...
Summary
TLDRThe video discusses the recent turmoil surrounding Ubisoft's Assassin's Creed franchise, particularly focusing on the unexpected delay of 'Assassin's Creed: Shadows' to February 2025. The delay comes after the company canceled press previews and their Tokyo Game Show appearance, leading to speculation about the game's quality. Ubisoft's internal memo revealed concerns over polish and player experience, prompting a shift to a simultaneous release model and a return to Steam for day-one launches. The video also touches on the controversy surrounding the game's character Yas and Ubisoft's need to regain player trust.
Takeaways
- 📜 Ubisoft canceled press previews for Assassin's Creed: Codename Red at the last minute, which is an unusual move in the gaming industry.
- 🗼 They also canceled their appearance at the Tokyo Game Show, adding to the confusion around the game's promotion.
- 📉 Ubisoft revised their financial targets, indicating lower than expected net bookings, mainly due to decisions around Assassin's Creed: Codename Red and the softer launch of Star Wars Outlaws.
- 🗓 Assassin's Creed: Codename Red will now be released on Valentine's Day, February 14th, 2025, delayed from its original November launch window to allow for additional polishing.
- 🔍 The delay is a response to feedback from the Star Wars Outlaws launch, aiming to avoid similar issues with bugs and gameplay mechanics.
- 💳 Ubisoft is moving away from the traditional season pass model, promising that all players will enjoy the game at the same time, with pre-orders receiving the first expansion for free.
- 💻 The game will be available on Steam on day one, marking a departure from Ubisoft's own launcher, in an effort to remove barriers to entry for players.
- 🔧 Ubisoft is mobilizing large teams to refine Star Wars Outlaws based on player feedback, aiming to improve it as a long-term performer.
- 📊 There's speculation that poor pre-order numbers or other undisclosed issues may have contributed to the decision to delay the game.
- 🔮 The scandal around the character Yas and the game's marketing approach has created a polarized response and potential backlash, which Ubisoft is trying to navigate.
Q & A
Why were the press previews for Assassin's Creed: Code Red Shadows canceled at the last minute?
-The script suggests that Ubisoft canceled the press previews at the last minute, which is unusual in the gaming industry. The exact reason isn't specified, but it's implied that there might have been issues with the game's readiness or other unforeseen circumstances that led to this decision.
What was the initial reaction to the cancellation of Ubisoft's appearance at Tokyo Game Show?
-The cancellation of Ubisoft's appearance at Tokyo Game Show was seen as another puzzling move following the last-minute cancellation of press previews. It fueled speculation about potential issues with Assassin's Creed: Code Red Shadows.
What changes did Ubisoft announce regarding Assassin's Creed: Code Red Shadows?
-Ubisoft announced several significant changes: the game would be delayed to Valentine's Day 2025, they would depart from the traditional season pass model, and the game would be released on Steam day one.
What does the delay of Assassin's Creed: Code Red Shadows to February 14th, 2025, indicate about Ubisoft's strategy?
-The delay indicates that Ubisoft is taking additional time to polish the game and address issues based on feedback from the Star Wars Outlaws release. It shows a commitment to providing a better player experience and avoiding past mistakes.
How is Ubisoft changing its approach to the season pass model for Assassin's Creed: Code Red Shadows?
-Instead of offering early access through pre-orders, Ubisoft will release the game on the same day for all players. Those who pre-order will receive the first expansion for free, moving away from the early access model.
Why did Ubisoft decide to release Assassin's Creed: Code Red Shadows on Steam day one?
-Ubisoft is removing barriers to entry by launching the game on Steam day one, likely in response to player feedback and to increase accessibility.
What was the controversy surrounding the character Yas in Assassin's Creed: Code Red Shadows?
-The controversy revolved around the character Yas, who was portrayed as a samurai and was criticized for not being historically accurate. Ubisoft was accused of taking liberties with the character's design and background.
What does the internal memo from Ubisoft's CEO reveal about the company's mindset regarding game quality and player expectations?
-The memo indicates that Ubisoft recognizes the need for high-quality, polished games at launch to meet player expectations. It also acknowledges the company's past tendency to fix issues post-launch and the decision to delay the game to address these concerns before release.
What does the script suggest about Ubisoft's current state and the challenges it faces with Assassin's Creed: Code Red Shadows?
-The script suggests that Ubisoft is in a state of panic, trying to recover from the controversies and issues surrounding Assassin's Creed: Code Red Shadows. They are making changes to win back player trust and excitement.
What does the future hold for Ubisoft according to the script?
-The script implies that Ubisoft needs to learn from its mistakes, win over players from day one, and potentially change its monetization strategies. It suggests that the company is running out of time to turn things around.
What is the overall sentiment expressed in the script about Ubisoft and the gaming industry?
-The script expresses a mix of concern for Ubisoft's current challenges, hope for a redemption arc, and a desire for the company to deliver better games and compete effectively in the industry.
Outlines
🕹️ Assassin's Creed Franchise Turmoil
The script discusses the unusual events surrounding the Assassin's Creed franchise, particularly the cancellation of press previews for 'Assassin's Creed: Shadows' at the last minute. This is an unprecedented move in the gaming industry, which has led to much speculation. The company also canceled their appearance at the Tokyo Game Show, which is considered strange given the likely significant investment already made in preparation for these events. Ubisoft corporate then posted a revision to their financial targets, indicating a change in outlook for investors. This was followed by an announcement that 'Assassin's Creed: Shadows' would be delayed until Valentine's Day 2025, a move influenced by the feedback from the launch of 'Star Wars Outlaws', which had issues with bugs and AI. The decision to delay is aimed at providing additional time to polish the game, ensuring it meets the high expectations set for the franchise.
📈 Ubisoft's Strategic Shift
The script outlines a strategic shift by Ubisoft, moving away from the traditional season pass model to a model where all players can enjoy the game simultaneously. Pre-orders of 'Assassin's Creed: Shadows' will include the first expansion for free, marking a departure from early access bonuses. Additionally, the game will be available on Steam on day one, indicating a move to remove barriers to entry for players. The company is also responding to player feedback by dedicating significant resources to refining 'Star Wars Outlaws' and planning to launch it on Steam in November. This approach is seen as a direct response to the issues faced with the early access launch of 'Star Wars Outlaws', where a progress bug forced players to delete their save files.
🛠️ Polishing to Perfection
The script details Ubisoft's commitment to polish 'Assassin's Creed: Shadows' before its launch to avoid the pitfalls of the 'Star Wars Outlaws' launch. The company acknowledges that they typically address minor issues in post-launch updates, but with 'Shadows', they aim to remove these 'small frictions' prior to release. This approach is seen as a positive step towards delivering a high-quality gaming experience. The script also touches on the controversy surrounding the character Yas in 'Assassin's Creed: Shadows', suggesting that Ubisoft's attempts at historical accuracy have been met with skepticism and criticism.
📉 Ubisoft's Market Position and Response
The script discusses Ubisoft's market position and their response to the challenges faced with 'Assassin's Creed: Shadows'. It suggests that the company may be overconfident in their ability to attract players without significant marketing efforts, drawing a comparison to the successful launch of 'Assassin's Creed: Valhalla'. However, recent controversies and the need for a last-minute delay of 'Shadows' indicate that Ubisoft may be underestimating the importance of winning over players from the start. The script also speculates on the reasons behind the delay, suggesting that poor pre-order numbers or other undisclosed issues may have contributed to the decision.
🚀 Ubisoft's Future and Redemption
The script concludes with a discussion on Ubisoft's future and the need for a redemption arc. It suggests that the company needs to learn from its mistakes and commit to delivering high-quality games that win over players from day one. The author expresses a desire for Ubisoft to figure out their processes and regain player confidence, warning that the company is running out of time. The script also highlights the impact of a few dozen executives on the company's direction and the unfortunate consequences this has for the thousands of hardworking employees at Ubisoft.
Mindmap
Keywords
💡Assassin's Creed
💡Ubisoft
💡Press Previews
💡Tokyo Game Show
💡Financial Targets
💡Valentine's Day Release
💡Season Pass Model
💡Steam
💡Star Wars Outlaws
💡Player Centric
💡Controversy
Highlights
Ubisoft canceled press previews of Assassin's Creed sh Shadows at the last minute.
Ubisoft also canceled their appearance at Tokyo Game Show.
Ubisoft corporate posted a revision to financial targets, indicating a change in outlook for investors.
Assassin's Creed shadows will be released on Valentine's Day, February 14th, 2025, delayed out of the November launch window.
The game will have additional time to polish due to learnings from the Star Wars Outlaws release.
Ubisoft is departing from the traditional season pass model, with all players enjoying the game at the same time.
Pre-order customers will receive the first expansion for free, a change from the Early Access model.
The game will mark the return of Ubisoft's new releases on Steam day one.
Ubisoft is responding to player feedback by mobilizing teams to refine Star Wars Outlaws.
Star Wars Outlaws will also be launching on Steam in mid to late November.
Ubisoft acknowledges the need to polish their games and deliver outstanding gameplay.
The delay of AC Shadows is to offer an optimal experience from launch on all platforms.
Ubisoft aims to remove the small frictions typically addressed in post-launch updates.
There is controversy surrounding the character Yas in Assassin's Creed Shadows.
Ubisoft's approach post-Assassin's Creed Valhalla assumed players would come to them without much effort to win them over.
Ubisoft is trying to excite players with promises of polished games and a pro-consumer approach.
Ubisoft needs to win over players from day one and may need to delay monetization strategies post-launch.
The industry is ultra-competitive, and Ubisoft cannot afford to make mistakes or launch buggy games.
Ubisoft has 20,000 employees, and the few dozen executives seem to be causing most of the company's difficulties.
The delay of Assassin's Creed Shadows is unprecedented for a major game from Ubisoft.
Transcripts
so the last week for Assassin's Creed
has been among like the weirdest in the
history of the franchise and frankly
it's been fascinating to watch I've been
talking about this over on my second
Channel Luke Stevens live where I stream
and do stream highlights blah blah blah
you've heard it all before but while we
were trying to unravel what was going on
there were all sorts of reports coming
out that just further confused the issue
in case you missed it there were initial
reports from Tom Henderson that Ubisoft
was canceling press previews of
Assassin's Creed sh Shadows at the very
last minute which is pretty bizarre that
doesn't really happen as you can see he
says that according to various sources
the AC Shadows press previews were
scheduled to take place next week and
the Embargo date for those previews
would be announced then probably
relatively soon after that and so to
cancel that at the very last minute when
people are probably packing their bags
to go to this event is pretty
interesting I can't think of a time that
that's happened for other games at least
that we've heard about through leaks and
stuff so that's crazy then it was
announced that they were canceling their
appearance at Tokyo game show and you
could probably handwave away one of
these things like if they announced that
they were just backing out of Tokyo game
show you could maybe say ah the demo
they had was having issues or maybe they
didn't think that the trailer they cut
was that good so they canceled it or
maybe there's some legal issue on the
side that is just not worth delving into
you could maybe excuse it that way but
when there's two instances back to back
like this the smoke starts to fill the
room and often where there is smoke
there is fire and that fire was
confirmed this morning Ubisoft corporate
posted this it is a revision to
financial targets basically this is
something that happens when a big
Corporation is changing the outlook for
investors so for example when take to
interactive moved the expected release
window for GTA 6 out of this fiscal year
into the next one they had all sorts of
last minute bookings adjustments and and
uh they tempered quote unquote
expectations for Revenue because they
were relying on this game generating
billions of dollars and once they move
to a different fiscal year now they have
to tell investors that that's not going
to happen and that's basically what
happened here with AC Shadows they
outline how they're moving things around
and that they are expecting net bookings
to be significantly lower than they
previously stated and they say the
revised targets are mainly a reflection
of decisions taken for Assassin's Creed
shadows and the softer than expected
launch for Star Wars Outlaws listening
to players feedback and as an
illustration of our player Centric
approach the following important
decisions relative to AC Shadows have
been taken okay we get three points that
are each pretty significant for one
Assassin's Creed shadows will now be
released on Valentine's Day February
14th of 2025 being delayed out of the
November launch window into the spring
while the game is featured complete the
learnings from the Star Wars Outlaws
release led us to provide additional
time to further polish the title this
will enable the biggest entry in the
franchise to fully deliver on its
ambition notably by fulfilling the
promise of our dual protagonist
adventure with nawe and Yas bringing two
very different gam playay Styles so
right away they are saying based on the
launch of Star Wars Outlaws we see that
having bugs having like crappy AI That's
broken and busted in certain missions
that doesn't work we can't just handwave
that away and there's other like
Revelations we'll just say later on that
I'll get to in a minute which are very
very telling but I I think that this is
fascinating they are saying last minute
we've just decided that we can't do this
the way that we did with Star Wars
Outlaws we have to polish it and get it
where it needs to be frankly we can't
rely on like Goodwill to carry the day
here which is fascinating the second
point we are departing from the
traditional season pass model I didn't
see this coming all players will be able
to enjoy the game at the same time on
February 14th and those who pre-order
the game will be granted the first
expansion for free this is a change
because prior to this they were doing
like the Early Access thing where you
buy the whatever pre-order season pass
whatever and you get early access to the
game maybe by 3 to 5 days and then you
get some other bonus stuff they are
moving away from that and instead
releasing the game full stop for
everybody on the same day this to me
seems like a direct response to the
problems they have with Star Wars
Outlaws where the game became open for
Early Access on August 27th but it
didn't officially launch until August
30th however they ran into a problem
where basically there was a progress bug
where you couldn't continue the game and
to fix it you had to delete your save
file so people were playing Star Wars
Outlaws having pre-ordered it for Early
Access and having to delete their save
files and restart the game before it
even technically launched which is
it's a prettyy funny bug let's be honest
it's pretty
stupid but that seems to be probably why
they are taking this step and then the
third point is crazy the game will Mark
the return of our new releases on Steam
day one they are not going to be doing
Ubisoft plus launcher whatever it's
called day one where you got to buy it
there if you want to play they are
trying to remove the barriers just put
it up on Steam even though people are
probably going to MK down vote it and
and ra it poorly they're putting it up
there because they need to remove as
many barriers to entry as possible they
also outlined some other stuff like they
are responding to player feedback by
mobilizing huge teams to work on
refining the game uh Star Wars Outlaw
specifically to be a strong long-term
performer and they're going to be
launching that on Steam in November uh
mid to late November as well and this is
not the only time that a big company has
chosen to forgo their own launcher to
bring games to steam on on PC day one
most notably like Dragon Age The Veil
guard they are not requiring the EA
launcher to play that game even if you
buy it on Steam it doesn't do that weird
thing where it boots to the EA launcher
which is like broken half the time and
then launch the game it just launches
the game and I hope this is like the new
trend where we just get over all of this
weird fragmented launcher crap and we
just have like platforms which are
competitive you can buy the game where
you want to but if you buy the game on
this that's where you're choosing to
spend your money you don't have to jump
through all these hoops of like booting
up two different launchers to get to the
game you know it's just I bought the
game let me just play the game why what
are we doing so having said that the
delay okay that explains maybe why like
the media events have been delayed or
cancelled or whatever and then that also
explains why like Tokyo game show that
was was canceled as well but it still is
baffling because they already spent
Millions preparing for those preview
events they already spent tons of money
on marketing materials that they
probably have to reprint I imagine they
were going to do like posters and murals
and whatever stuff to market the game
and all of that is down the drain so
something happened in the last week
where Executives were so freaked out
that they chose to lose those millions
in favor of delaying the game into
February which is already pretty stacked
I mean we've got Kingdom cup we've got
AOW we've got Monster Hunter now it's
going to be a busy busy time and they're
kind of threading the needle with that
February 14th date so I'm so fascinated
like I just I want to know I want to
know what they are are seeing that
freaks them out so much is it that
pre-orders are like really really bad
and so they they're freaked out because
they're like Star Wars Outlaws had
decent pre-orders and it just didn't go
anywhere what are we going to see with
this is this going to be like a coloss
flop I mean bear in mind this game could
reasonably have cost Ubisoft 4 to $600
million I mean they could have a Concord
and a half for that price and there's
the potential that this just launches
and then there's no splash it's just
like a little bloop and that's it and I
don't think they can afford to do that
but Tom Henderson The Cheeky little
fella he managed to get his hands on a
copy of the internal Memo from the CEO
of Ubisoft Eve gimal and he shared it
and you know there's always going to be
corporate double speak in here but what
I find fascinating is that at one point
in this memo Eve gal kind of says the
quiet part out loud the part that we all
know but the part that you wouldn't
expect any executive to ever admit even
to his own teams let me show you so he
goes through Star Wars Outlaws saying
how they were happy with some of the
reception but they specifically had some
issues focused on Save issues stealth
mechanics more frequent Quest
checkpoints and better NPC AI I'm
confident these updates will
significantly improve the player
experience blah blah blah um he then
says in today's ultra competitive market
players expect extraordinary experiences
and Ultra polished games on day one I
mean I would say like polished Ultra
polished I I think of like Rockstar like
if there's a bug or two I run into it's
not the end of the world but when like
stealth sequences are broken or when I'm
getting soft locked and I have to
restart the console like that is a
problem you know I I would say
personally but um I don't think that
would count as Ultra polish but what do
I know they continue we need to continue
to improve when it comes to fine-tuning
our games and delivering outstanding
gameplay this is what will enable
Ubisoft to again create the best games
in the industry consequently we decided
to delay AC Shadows to February 14th of
25 the game is already playable and of
high quality and has all the features
the team wanted to integrate into this
ambitious experience this unusual
decision at such an advanced stage is
motivated by our desire to offer an
optimal experience from launch on all
platforms and various PC uh
configurations and to remove the small
frictions we typically used to address
in post-launch updates and I find this
fascinating remove the small frictions
we typically used to address in
postlaunch title updates so like they
acknowledge that there are issues that
they they've run into these frictions
and and they would typically just fix
those after the game launches you know
it's not that big of a deal we'll get to
that after launch we just need to get it
good enough and then we'll put it out
there but it's pretty clear with Star
Wars Outlaws at the very least they are
not able to consistently figure out what
is a small friction and what is a big
issue because some of these things he
outlines up here such as save issues
stealth mechanics frequent checkpoints
NPC aai that stuff I'm sure those were
classified before Star Wars Outlaws
launched as small frictions you know
things will fix after the game launches
not a big deal but down here he's saying
we just we just can't do any of that we
we would typically fix that remove the
small frictions but at the very least
they are not able to consistently figure
out what is a small friction versus a
serious issue that needs to be fixed so
now they're taking an approach to just
polish the crap out of it before it
launches to avoid any of those small
frictions from being being present and I
think this is good part of like
evaluating the gaming industry is that
we have to be fair when somebody does
something bad we slap them on the wrist
and we say stop it but when they do
something good such as delaying a game
to polish it and get it better instead
of rushing it out the door that is a
good thing and we should praise them
when they do that I think this is good
news even though November you know I
think probably would have been a better
time for this to release in terms of
sales leading to the holidays from a
business perspective probably makes more
sense to do it in November the fact that
they delayed it to February I think
shows at the very least a desire to
avoid the mistakes of Star Wars Outlaws
which I'm all for Less buggy games less
broken games please bring it on like
preach to the choir here I love that but
he also references the elephant in the
room as it were with uh Assassin's Creed
shadows and that is all of the Scandal
surrounding Yas as a playable character
lastly I'd like to address the recent
polarized coverage around our creative
choices again translation from corporate
double speak this basically just means
referring to Yas the playable character
that has ticked a lot of people off
because we've kind of pretended like
it's super historically accurate when in
reality we took like a little nugget and
then expanded it into this whole thing
and then we just kind of danced around
the issue blah blah blah that's what
he's referring to as such our objective
is not to endorse any specific agenda we
want to you know the fence the fence we
want to sit right there our our mission
has always been to entertain players and
enrich their lives with original and
memorable experiences that resonate with
a global audience now translation of
this after all of it I take this as them
basically just saying uh we don't like
that you guys are so upset about this
and uh we're not trying to push any
specific agenda but we can kind of see
how that could happen we really just
were trying to appeal to as large of an
audience as possible possible and we
didn't think that this would get as much
blowback as it has the problem is like
at this point there is so much toxicity
surrounding Assassin's Creed Shadows I
don't really know how they could dig
themselves out of it without just
ignoring that stuff and then just
focusing on the game it probably doesn't
do crazy pre-order numbers I'm sorry to
tell you Eve I just don't see that
really happening I think it it maybe if
the game is really good it has some legs
and over the the next like 6 months to a
year it sells decently well but I I just
think there's so much negativity around
it you're not going to see many
YouTubers covering it you're not going
to be seeing many streamers playing it
because they just don't want to deal
with the drama they don't want to deal
with people coming into their comment
section and flooding it with go W go
broke stuff they just don't want to deal
with it and so they're just not going to
bother whether they agree or not it's
just an added stress that a lot of
content creators a lot of uh reviewers
and journalists and news Publications
they just don't want to have to mess
with it so they just won't because
you're not releasing the game in a dry
period where there's nothing else to
talk about you're releasing it next to
some other huge games that are going to
have lots to talk about when it comes to
them so I think it's unfortunate that a
choice to have like Yas as a samurai has
turned into such a scandal and that
they've made made such basic mistakes
with the marketing or with how they
framed this by having like the hip-hop
inspired music whenever Yas fights on
screen that type of stuff easily
avoidable and frankly I don't know how
those mistakes even get made but that's
just where we are that's where we are it
is so competitive in the industry
especially if you're Ubisoft you cannot
afford to make any of these mistakes you
cannot afford to launch your game like
slightly buggy and then fix it later you
could have done that maybe five 6 78
years ago nowadays you just can't
tolerance is at an all-time low you
can't do that you know right before I
filmed this video I was on my podcast
the free roam podcast you should listen
to it on Spotify or on YouTube links
below and everything and I run that
podcast with the one and only jaw rptor
who does a lot of like Ubisoft focused
coverage as well and he had an
interesting insight into all of this to
quickly summarize one of his key points
that I thought was quite profound he
said that Ubisoft has had an approach
after Assassin's Creed valhall where
they assume that the players are going
to come to them and they don't really
need to try that hard to win those
players over they just need to find a
way to capitalize upon those players
once they've arrived and to support this
he pointed to Assassin's Creed Valhalla
which I know it's easy for people to
forget but AC Valhalla was huge yes he
was coming out of lockdowns and
everything but everybody was talking
about that game everybody was eating it
up everybody was excited to play as as a
viking in basically a hacken slop World
adventure RPG that sounded awesome and
even though I had lots of problems with
the game I did a multi-hour breakdown of
why I think it is a mess in many many
ways a lot of people were excited for it
a lot of people bought it just to try it
and see what it had to offer and I think
that Ubisoft had the same idea with
shadows they're like even if there is
some some outrage or there are some
scandals with it I think people are
going to suck it up and people are going
to still buy it and we'll be fine we'll
just deal with the controversy and move
on but it seems as though Executives at
some point in the last week were made
aware of some data something or other
that freaked them out so bad they
decided to pull the plug and delay
everything and again I would just love
to know what those metrics were are are
pre-orders that bad is it that there's
some major issue or legal issue I I
would just love to know but I guess
we'll just have to wait until reporting
comes but after all of this my main
takeaway is that Ubisoft is in a bit of
a panicked State they are trying
desperately to dig themselves out of
this Assassin's Creed Shadows shaped
hole they find themselves in and they
are trying to find ways to excite
players once again they're doing this by
promising that they're going to be
polishing the games that they're going
to take a more Pro consumer approach to
how they time the release of their games
changing the seasonal pass structure
away from pre-order bonuses and Early
Access and stuff and shifting it more
towards post-launch content which I
personally prefer over early access I
just think that's better and they're
also doing things like steam day one
launching on PC trying to throw Gamers
little bones that they can be excited
over and I think that those are all
great first steps but frankly Ubisoft at
this point needs to go the route of like
BioWare with Dragon Age they need to
find ways to excite the player base
again and to win them over not assume
assume that those gamers are going to
show up and buy their games you can't
assume that anymore especially not
Ubisoft they have to win players over
from day one and that might mean that
you don't get to sell 15 cosmetics in
the in-game store on launch day maybe
you launch the in-game store a year
after launch and you commit to people no
we're focused on the game being really
good we're not going to monetize the
inside of the game later no XP boosts
none of this stuff I really hope that
they learn from these mistakes and they
take that approach nobody's rooting for
more like layoffs nobody's rooting well
maybe some people are but those people
are are nasty but we should all be in my
opinion rooting for these companies to
figure their crap out to have a
Redemption Arc to figure it out and to
stop making these mistakes because we
should all want more good games we
should all want more companies pumping
out great stuff because it increases
competition and that holds everybody's
feet to the fire so so that we get
better and better games year in year out
I miss the days when I could reliably
count on Ubisoft games being awesome I
miss those days it's been a while
because it feels like nowadays you never
really know what you're going to get are
you going to get a quadruple skull and
bones or are you going to get something
really cool like Prince of Persia the
Lost Crown you just don't really know
what you're getting and until they can
figure out their processes until they
can figure out how to win player
confidence back they're going to keep
having these issues the problem is I
think they're running out of time and I
hope they figure it out because Ubisoft
has 20,000 employees a lot of wonderful
people who work their butts off and
unfortunately it's just a few dozen
Executives that seem to be driving most
of the difficulties Ubisoft has been
faced with and I think that's really
unfortunate so hopefully this marks a
turning point fingers crossed but time
will tell either way it is fascinating
to watch because I cannot think of
another time that a huge game like this
from Ubisoft has been delayed at the
last second under kind of mysterious
circumstances without the rest of
Ubisoft seemingly knowing what's going
on it is crazy and as someone who eats
up the drama I love it I can't get
enough it's like reality TV but better
but that's it for me thank you for
watching I love you all see you soon in
the next one hugs and kisses bye-bye
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