Gain Structure | FOH Masterclass ft Robert Scovill | Hillsong Creative Audio Training

Hillsong Creative
28 Feb 202319:13

Summary

TLDRThe speaker emphasizes the critical role of gain structure in digital audio, particularly in live sound engineering. They argue for a single optimal method to set input gain on digital consoles to ensure the console operates at its best. Explaining the non-linearity of faders and the importance of high-resolution mixing, the speaker details why setting input gain correctly is essential for maintaining bit resolution and avoiding noise. They contrast live sound with studio recording, highlighting the unique challenges of live mixing and the impact of input gain on fader levels, dynamics processing, and recording levels. The talk concludes with advice on using audio subgroups effectively to balance levels without sacrificing audio quality.

Takeaways

  • 🔊 Gain structure is critical in digital audio to ensure optimal console operation and prevent distortion.
  • 🎛️ Setting input gain correctly is fundamental; it simplifies subsequent mixing and mastering processes.
  • ⚖️ Faders in a console are not linear; moving a fader represents a logarithmic, not linear, change in volume.
  • 📈 The position of faders is crucial for high-resolution mixing, aiming to keep them in the upper range for better control.
  • 🎚️ Input gain on a digital console should be set to achieve a level around zero dB, aligning with line level standards.
  • 📊 Different console scales like dBu, dBr, and dbFS represent the same signal level but in different ways.
  • 💾 In live sound, a 24-bit depth preamp translates to approximately 6 dB per bit, maximizing bit resolution for clarity.
  • 🔉 High input levels in live sound can indicate the need for a more powerful PA system rather than adjusting console levels.
  • 🔕 Turning down the preamp to manage loud signals can result in lower bit rates and reduced resolution, affecting sound quality.
  • 🔄 Using audio subgroups (sub masters) instead of VCAs preserves gain potential for aux buses and maintains optimized levels for effects processing.

Q & A

  • Why is gain structure important in digital audio?

    -Gain structure is crucial in digital audio because it ensures the console operates in an optimized way. If the gain is not set correctly, it can lead to poor sound quality and loss of resolution, which is especially problematic in digital audio where there is no room for forgiveness as there might be in analog.

  • What is the recommended way to set input gain on a digital console?

    -The recommended way to set input gain on a digital console is to adjust the preamp until the signal reaches zero on the line level, which translates to around +4 dBu in analog terms. This ensures high-resolution mixing and optimal operation of the console.

  • Why is it not advisable to skip setting input gain correctly?

    -Skipping the correct setting of input gain can lead to a signal that is either too high or too low. A signal that is too high can clip, leading to distortion, while a signal that is too low can result in noise and a loss of bit resolution, negatively impacting the overall sound quality.

  • How does the position of a fader affect the change in volume?

    -The position of a fader on a console is not linear but logarithmic. This means that moving the fader a certain distance at a higher level results in a larger change in volume than the same distance at a lower level. It's important to have faders in a high-resolution position, typically around zero, for optimal mixing.

  • What is the purpose of a preamp in a sound console?

    -A preamp is used to amplify a mic level signal up to line level. This is necessary because all consoles are optimized to work at line level, not mic level. The preamp ensures the signal is strong enough to be processed effectively through the console.

  • What is the significance of the line level in a console?

    -Line level in a console is a reference point that indicates where the signal should be for optimal performance. In the context of the script, line level is represented by zero on the console's meter, which corresponds to +4 dBu in analog, ensuring the console is set up for high-resolution mixing.

  • How does the bit depth of a digital signal affect the noise level?

    -In digital audio, bit depth determines the dynamic range and the signal-to-noise ratio. A higher bit depth, such as 24-bit, provides a greater dynamic range and better signal-to-noise ratio, meaning the noise is less likely to compete with the main signal. This is important for maintaining audio quality.

  • What is the relationship between input gain and fader levels in live sound?

    -In live sound, the input gain directly affects the fader levels. If the input gain is set correctly, the fader can be positioned for high-resolution mixing. If the input gain is too high or too low, it can force the fader levels to be adjusted in a way that compromises the audio quality or the dynamic range of the mix.

  • Why is it important to set the input gain to maximize the bit resolution for live sound?

    -Maximizing bit resolution in live sound ensures that the main signal is represented with the highest possible clarity and detail. This is important because live sound engineers often have to manage a variety of signals with different levels, and maximizing bit resolution helps to maintain audio quality across the board.

  • What is the difference between using a VCA subgroup and an audio subgroup in live sound?

    -A VCA subgroup adjusts the gain of all channels in the subgroup uniformly, which can reduce the bit resolution and affect the dynamics processing and aux levels. An audio subgroup, on the other hand, allows for independent level control of the subgroup without affecting the individual channel gains, maintaining optimal levels for recording and processing.

Outlines

00:00

🎛️ Setting Input Gain on Digital Consoles

The speaker emphasizes the importance of understanding gain structure in digital audio, especially when setting input gain on a digital console. They argue that getting the input gain right is crucial for optimal console operation. The speaker contrasts digital audio with analog, noting that digital audio is less forgiving, and analog has more flexibility. They explain that the goal is to set the input gain so that the faders can operate in a high-resolution area, which is akin to having a lot of headroom. The speaker also discusses the non-linear nature of faders, explaining that the change in dB increases as the fader position goes lower. They stress the importance of setting the input gain correctly to avoid issues with PA systems and to ensure high-resolution mixing.

05:01

📊 Understanding Line Level and Input Gain

The speaker delves into the concept of line level and why it's essential to set input gain to achieve it. They explain that a preamp is necessary to amplify mic-level signals to line level, which is critical because consoles are optimized to work at line level. The speaker clarifies that line level corresponds to +4 dBu in analog terms and -20 dBFS in digital terms. They discuss the importance of achieving line level for optimal signal-to-noise ratio in analog and bit depth in digital. The speaker also highlights the difference between live sound and recording engineering, emphasizing that in live sound, the goal is to have the main signal at line level to maximize bit resolution and minimize background noise interference.

10:02

🎚️ Maximizing Resolution in Live Sound

The speaker discusses the challenges of live sound engineering, particularly the need to balance fader levels and recording levels. They explain that if a signal, such as a bass drum, is too loud for the room, it indicates a need for a more powerful PA system. The speaker warns against turning down the preamp to adjust levels, as this results in lower bit rate and resolution. They also discuss the impact of level adjustments on aux levels and effects processing, emphasizing that optimizing the console for line level is crucial for maintaining high-resolution recording and effective dynamics processing.

15:04

🔊 Balancing Levels for Live Sound and Recording

The speaker addresses the issue of setting appropriate levels for live sound and recording simultaneously. They explain that turning down a signal to fit the room's acoustics can negatively impact recording levels and dynamics processing. The speaker suggests using audio subgroups, or sub masters, to set levels for different elements of a mix, such as drums or guitars, without affecting the optimized line level. They caution against using VCA subgroups for this purpose, as it can reduce gain potential for aux buses and complicate dynamics processing. The speaker concludes by reiterating the importance of setting input gain to line level for optimal console performance in live sound applications.

Mindmap

Keywords

💡Gain Structure

Gain structure refers to the arrangement of gain levels throughout an audio signal path. In the video, it is emphasized as a critical aspect of digital audio, ensuring that the signal levels are optimized for the best possible sound quality. The speaker is on a mission to educate about the importance of proper gain structure to prevent the system from getting 'out of whack', which can lead to a non-forgiving digital environment where mistakes are more apparent.

💡Input Gain

Input gain is the level at which the initial audio signal is set before it enters the mixing console. The video discusses the simplicity yet paramount importance of setting the correct input gain on a digital console. Correctly setting input gain ensures the rest of the audio processing is easier and more effective, as it is the foundational step in managing audio levels.

💡Faders

Faders are the sliding controls on a mixing console used to adjust the volume of an audio signal. The video explains that faders are not linear but logarithmic, meaning a small movement at a higher fader position results in a larger volume change. The speaker stresses the importance of having faders in a high-resolution position for precise mixing, which is particularly important in live sound engineering.

💡Line Level

Line level is a standard signal level used in audio equipment, typically around +4 dBu. The video discusses the necessity of getting mic level signals to line level because all consoles are optimized to work at this level. The speaker explains that setting the input gain to achieve line level is essential for proper signal transport through the console.

💡Bit Depth

Bit depth refers to the number of bits of information in a digital audio signal, which affects the dynamic range and quality of the audio. In the video, the speaker talks about the importance of having enough bit depth to avoid turning the signal into noise, especially in digital audio where bit depth directly translates to the resolution of the audio signal.

💡Signal-to-Noise Ratio

The signal-to-noise ratio (SNR) is the level of a desired signal compared to the level of background noise. The video touches on the concept that in digital audio, the concern shifts from analog signal noise to bit depth and how it affects the SNR. The speaker emphasizes that proper input gain is crucial for maintaining a high SNR and thus, a cleaner audio signal.

💡Audio Subgroup

An audio subgroup, also referred to as a sub master in the video, is a way to control multiple audio channels from one fader. The speaker explains that using an audio subgroup allows for maintaining optimized levels at the console while adjusting the overall level of a group of instruments or vocals in the mix, without affecting the individual channel levels or recording levels.

💡VCA

A VCA, or Voltage-Controlled Amplifier, is a type of fader that controls the gain of multiple channels simultaneously. The video discusses the difference between using a VCA and an audio subgroup. The speaker cautions against using VCAs to set levels in the room, as it can lead to loss of gain potential and affect dynamics processing, whereas an audio subgroup preserves these aspects.

💡Dynamics Processing

Dynamics processing encompasses techniques like compression and limiting, used to control the dynamic range of an audio signal. The video mentions that when input gain is set correctly, the console is optimized for dynamics processing, allowing for more effective use of gates, compressors, and other processors.

💡Headroom

Headroom in audio is the amount of space between the current level of an audio signal and the maximum level before distortion occurs. The video script discusses the concept of headroom in relation to live sound, indicating that if a signal is too loud for the room, it suggests the need for a more powerful PA system rather than adjusting levels within the console.

Highlights

Gain structure is crucial for optimizing digital console performance.

Digital audio is less forgiving than analog, making correct gain setting essential.

The importance of setting input gain correctly on a digital console.

Faders are not linear; their movement represents a logarithmic change in volume.

The goal is to mix in high resolution with faders in the upper range.

Live sound engineers face unique challenges not present in recording or post-production.

Consoles are optimized to work at line level, not mic level.

Preamps are necessary to convert mic level signals to line level.

Line level is indicated by a meter, typically at -10 or -20 dB.

Input gain should be set so that the signal is at line level for optimal performance.

Signal-to-noise ratio is less of a concern in digital audio due to the absence of analog noise.

Bit depth is a critical factor in digital audio quality.

24-bit depth provides 6 dB of headroom per bit, maximizing resolution.

In live sound, it's important to keep the main signal strong relative to background noise.

Turning down the preamp to manage loud signals can reduce bit rate and resolution.

Using a VCA to control room levels can affect the gain potential for aux buses.

Audio subgroups, not VCAs, should be used to set levels for drums, guitars, and other groups.

Optimizing input gain is key for effects processing, such as noise gates and compressors.

The relationship between console gain, PA system size, and live sound balance.

Transcripts

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so uh one of the things i want to talk

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to you guys about though and i'm kind of

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on a little bit of a mission

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um

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to go out and make sure everybody kind

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of understands this

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because gain structure is such an

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important aspect of digital

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uh and to try to help you kind of get

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things back together on your console and

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make sure it's actually operating in a

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very optimized way for you okay because

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you get out of whack really easily in

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digital

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and it's not too forgiving you know in

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analog it's a little more forgiving but

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in digital it is not so i want to talk

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to you about how to set input gain

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something as simple as setting input

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gain

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on a digital console because once you

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get that part right the rest of it just

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becomes so so easy

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but we kind of have a tendency to just

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skip over this first step and

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you know

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i mean in analog we can say you know

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there's probably a couple of different

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philosophies on how to set analog input

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gain we can make cases for different

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ways to do it

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i know this is going to rub you the

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wrong way but i'm going to say it

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there's one way

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to set input game for a digital console

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it's one way

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anything else i can i can argue you

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right out of it

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okay so let's talk about it you okay

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with that yeah okay

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so this has to do

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with

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and and i'll preface this part of it by

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saying you know live sound engineers

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have some really really unique

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challenges we have challenges that

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recording engineers don't have we have

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challenges that post engineers don't

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have and a lot of it revolves around

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getting our console optimized to both

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kind of tracking and mixing workflows we

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got to do both those things at the same

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time

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right and a lot of it is built around

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fader position

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okay here's the important part to

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remember faders are not linear right

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meaning if i if the fader is sitting up

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in this area and i move it this distance

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that represents 6 db of change right if

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i go down in the scale now notice the

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distance has decreased but the amount of

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change has increased

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and if i go down even farther this very

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small change represents really really

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big change right it's not linear

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right it's logarithmic as a matter of

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fact so the idea is that we want to be

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able to mix

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mix in high resolution we want to have

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faders sitting up in this position now

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i'm not here to say it has to sit at

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zero for my money if it sits

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plus 10 minus 10 you're in high

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resolution

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okay but down here you got issues

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you know especially with the pa systems

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that are out there today i mean you can

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make small changes and hear small

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changes

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okay i mean it's very analogous to

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mixing in a high resolution studio all

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right so our goal is to get our console

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in a set up in a way where we can mix in

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high resolution okay you're buying it so

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far

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okay

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so let's talk about uh input gain

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concepts this is where the arguments all

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start all right so we're going to build

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a very very simple circuit here

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we're going to have a preamp and

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we're going to have a meter

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all right so

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here's where we start the question

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why do we have a preamp

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anybody want to take a stab at it why do

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we need a preamp

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to amplify the signal why do we need to

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amplify the signal

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because the signal's low

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why is the signal low being a problem

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because i'm telling you right now when

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you can answer this question you're 99

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of the way there yeah

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that's part of it that's coming but

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let's let's just stay in analog for a

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second why do i need a preamp

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well that's true

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but it's not the reason why

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we need a preamp to be able to take a

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mic level signal to line level

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period

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end of story

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now let's let's just push away all the

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godzilla's the concepts of well some

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preamps sound better than others and all

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that that doesn't deal with the why

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the why we need a preamp is i need to

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get mic level signals

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to line level

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okay why do we need to do that

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yeah well that's that's true

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but there's an actual i mean just

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flat out reason that we need to do it

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because all consoles are optimized

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underneath the hood to work at line

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level not mic level

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okay

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so

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where's line level how do we know where

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line level is

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anybody

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minus 15 zero which is it you pick one

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that's true okay so the the answer to

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what he's getting to there is we have a

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meter to tell us

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we have a meter to tell us where line

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level is

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all right so now that we know all of

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this

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why is it so hard to set an input gain

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why is there so much consternation about

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it why is there so many approaches about

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it

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it is simply taking a signal and moving

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it from mic level to line level so that

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it works properly and transports through

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the console properly

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right

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that's all you need to care about

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all right now signal to noise all of

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that stuff that comes into play in

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analog for sure we can get enough signal

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in where we have circuit noise that is

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diminished with regard to it etc but i

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promise you

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that even in analog circuitry

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line level is the place where that is

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the best

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in digital

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because we're converting that doesn't

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come into play there is no signal noise

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at some point we just have bit depth

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that is so poor that the signal turns

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into noise

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okay

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so let's get back to our original

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discussion here so we have our mic level

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signal coming in we need to get it to

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line level because the console is built

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to work at line level

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in our situation that has to do with

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zero db

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okay not dbfs this is dbvu okay zero db

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all right

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so let's talk about this for a minute

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what do all these different scales mean

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all right so

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what that means what it means is i take

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a mic level signal in and i turn up the

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preamp until it is sitting at zero

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line level all right i want it operating

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somewhere around zero what does that

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actually mean in terms of the

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electronics part of it what that means

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is if i took a direct output from that

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channel and went out of the console with

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it it would be plus 4 dbu analog

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all right in venueland it's called dbr

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meaning we have an analog scale

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right and 0 db there actually represents

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-20 dbfs because it's

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digital

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right but we've given you it at an

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analog scale

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but here's the important part to

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remember when that cons or that signal

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is operating around zero the analog

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portion of a console would put out plus

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4 dbu

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venue would put out plus 4 dbu and pro

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tools would put out plus 4 dbu if that

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signal is sitting at those levels

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okay

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all right so zero is you know it's the

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same it's just different ways of showing

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the damn the the same signal

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okay

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everybody with me

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okay

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just different ways to look at the same

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thing

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all right so let's go back to our

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oh no here we go so

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uh yeah sorry here's the other piece of

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it that we have to pay attention to in

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digital right in in analog it's noise

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right that's the enemy in noise or in

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analog is noise

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right as we if we didn't have enough if

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that mic mic level signal was too low

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noise actual signal noise would compete

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with it right that's not the case in

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digital what we have in digital is a bit

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depth issue

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right meaning how many bits are being

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used on the signal and here's where

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we're gonna we're gonna run into

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probably some conflict with recording

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engineers etc but i'm gonna try to

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explain the difference between these two

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things in live and recording

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in in our world we work in 24 bit depth

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preamps right 24 bit what that

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translates to over the scale is 6 db per

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bit

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okay so if i have the signal operating

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at -6 i've used 23 bits of conversion

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right minus 12 22 bits

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right on down the line right so you just

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keep subtracting so what that means is

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if i can get a signal rmsy is hanging at

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zero line level i'm actually converting

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at around 21 bit

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that's plenty

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that's plenty of bit resolution

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especially for live sound all right now

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here's the other thing to take into

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account here

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if my main signal is sitting here and

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it's converting at 21 bit

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in live sound signal let's say it's a

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vocal mic right and we have vocal signal

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what's all the signal that's sitting

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down here

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if this is the vocal what's down here

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yeah room background noise amplifiers

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drums etc well what do you think those

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signals are converting at

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yeah very low bit rate right they're not

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going to be very pretty that's why it's

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very important in digital even though

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it's nearly impossible as you're going

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to hear on some of the tracks i'm going

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to play you today to keep that signal

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low and out of the way and the the worst

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part about it is if we don't get that

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signal coming in properly to line level

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if we run it too low

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then not only do we get low bit

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resolution of the main signal but even

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worse resolution of the background noise

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right

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so it's uber important to get your

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levels right on the console yeah

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recording so that you're just short of

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zero

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to maximize resolution yeah

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you have to just be careful with it uh

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in this and here's the difference

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between like the studio mentality and

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the live sound mentality

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in the studio mentality let's go back to

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that situation again where i was just

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talking about let's say we're recording

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a vocal right

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what's all this stuff sitting down here

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in the recording

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yeah that's your million dollar room

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right

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so we we don't want that to be recorded

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low bit rate at it as well we want to

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get all of it recorded hotter

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now obviously there's some place where

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we can't get more level

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you know this this ratio is not going to

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change unless we change it

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meaning i compress the signal or limit

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the signal pre-conversion

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pre-conversion

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right so if i if i reduce that

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pre-conversion and then turn the whole

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thing up i now have a much higher bit

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rate conversion of my my background

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noise my room right so that's the

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recording mentality

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the problem is

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when we do that in live sound we first

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of all we don't have the ability unless

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we really really put together some

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specialized

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uh signal paths we don't have the

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ability to compress or limit

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pre-conversion okay so that's the first

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thing if we do it post conversion we're

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not gaining anything in bit depth

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and we're actually taking all of this

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not so well recorded

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background noise and moving it closer to

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our signal what is this in there this is

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echo this is pa system this is symbols

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this is you know

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that's where all of these heavy heavy

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compression techniques for live

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microphones

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don't serve you very well in live sound

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okay you've got to be much more

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judicious with it

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okay we don't have that luxury of

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isolation

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that we have in the studio okay you're

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with me so far

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okay so let's get back to it here so the

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idea here again is just to get

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maximized operating system here now why

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is this more important in live sound or

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why is this really important in live

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sound because

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it plays directly into

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fader levels as well

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and not only that as you're going to see

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here in a second it's also what our

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record level

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it's our record level as well directly

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off the pre and the conversion is also

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our recording level so here's the

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challenge that we have in live sound

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this is it in a nutshell

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let's uh let's make this

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let's make this the bass drum for a

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second okay

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if i'm sitting at the console

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and i gain up that bass drum and get it

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optimized right around line level

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and it's not loud enough in the room

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what's that telling me

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we need a bigger pa system

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we need a bigger pa system

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right there's nothing i'm going to be

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able to do

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between here

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and there

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to magically make that work there are no

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plugins to magically make it work and

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give me more headroom etc when you turn

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it on and there's not enough of it

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there's not enough pa

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okay

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now compare that to the studio do we

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ever say there's not enough control room

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monitors

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no

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this is a dynamic that we have to tend

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with in live sound right

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now here's the other problem that we

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have to tend with that is again not in

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recording

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what do we do let's say let's say it's

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well we started out with the bass drum

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let's let's stick on the bass drum for a

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second

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let's say i turn up the bass drum in the

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pa i've got my fader set at zero high

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resolution and of course i've got my

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master setting at zero

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but it's now way too loud for the music

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i'm going to be presenting this is the

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bigger dilemma

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now what do i do

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where do i turn it down

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well so now if i turn it down at the

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amps i'm going to penalize the level of

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all inputs the potential of all inputs

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just because the bass drum was too loud

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where do i turn it down

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how do i make it right for the music i'm

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about to present

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what kind of subgroup

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yeah you're on you're right on the money

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there we have a we have an excellent

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student in the audience today thank you

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for coming

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so

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let's play the game though i'll back up

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even though you're exactly right let's

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play the game because what i see people

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do more often than not

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is one of two things more often than not

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they will turn this down

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they say well just turn down the preamp

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what's the ramification of that

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lower bit rate

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lower resolution right

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okay

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so there was a in analog you can kind of

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get away with that

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at times but in digital you really can't

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get away with it right so we've got to

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come up with a way to turn this down the

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other part of it that we don't want to

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do for live remember we're setting we're

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adjusting this to make it right in the

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room well we've now also destroyed the

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record level

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now it's not recording at the right

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level either now the guys are going to

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get it in post go dude what's up with

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your levels well it had to be right for

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the room

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right

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so

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the other piece of it like i said is the

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digital recorder is tapped right off

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that

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the other thing is once it's optimized

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here it's perfectly set up for effects

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processing on the channel meaning gates

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compressors etc when this is optimized

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for xero you can literally go to the

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gate and punch it in without doing

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anything on the settings if the

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threshold is set right at zero and the

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gate will probably start operating

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correctly

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right if you don't have that if i turn

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down that kick drum there to make it

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work in the room

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let's say i turn it down 20 db maybe

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that's what it's got to be for the room

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now i've got to find an additional 20 db

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of threshold in my noise gate to make it

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work

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i as all this calculation has got to

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take place in my head now to kind of go

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well it's down 28

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you might not even be able to get enough

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threshold to get it to work

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right again line level is where the

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console is optimized to work

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right

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so

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the other place that comes into play is

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if i turn it down i've stolen

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gain potential from aux levels if i'm

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mixing monitors there now i've taken

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away gain from the aux level

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just just to get it to sit right in the

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room

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okay

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and here's the bummer about it and this

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is probably the thing i see people do

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the most they just apply a vca subgroup

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to this right

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think well i'll just use the vca to do

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it and we know what a vca does right as

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it moves down

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oops i think i got ahead of myself there

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as it moves down

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it is essentially moving the fader down

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right

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now that can work to our advantage don't

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get me wrong but in this situation to

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use it to create an offset or to use it

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to set the level in the room

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honestly it's the wrong choice

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because

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you've now stolen any that that same

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amount of gain away from that aux bus

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you don't really have it optimized in

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the aux bus now right so if you had

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something sitting outside here maybe

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it's not monitor mix in this situation

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maybe it's an effects processor or a

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compressor maybe it's bus driven

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compression now you're in the same

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problem right you've stolen a gain away

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from there and you're gonna have to make

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it up in threshold out there all of a

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sudden the the tail starts chasing the

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dog a little bit you know

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whereas if we make this an audio sub

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group and i'm going to give you a piece

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of language here to help you kind of

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understand this a little better because

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subgroup is really not the best term to

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use in this situation it really should

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be sub master

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right it's a sub master

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meaning if this is the sub master for my

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drums this is going to represent the

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overall level of the drums in the room

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it's a master fader for the drum kit i

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may create a master fader for the

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guitars a master fader for the keyboards

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etc right it's not a vca it's an audio

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subgroup

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all right so i can leave this where it's

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supposed to be optimized here i still

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have a good record level i have

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optimized signal for

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dynamics processing i still have the

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full game potential for any aux buses

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pre or post fader

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because i've used an audio subgroup

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there to set the right level not a vca

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which would still gain potential away

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post fader

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right

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and the other thing keep in mind if

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you're doing bus style compression if

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you've got compression being driven off

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of

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an aux bus and you have this set up as a

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vca every time you move the vca you've

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now changed the threshold to the

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compressor

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you're going to be chasing your tail for

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a long time to get that right

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okay is this making sense to everybody

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right so how do we set gain

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rms level to line level

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on the console

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الوسوم ذات الصلة
Digital MixingConsole OptimizationLive SoundAudio EngineeringSignal ProcessingGain StructureBit DepthFader LevelsAudio SubgroupResolution
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