Queen Ansurek Guide - Nerub-ar Palace - Heroic/Normal - The War Within Raid 11.0

Ready Check Pull
21 Aug 202409:56

Summary

TLDRIn this video, Jimfro discusses the final boss of Nerub-ar Palace, Queen Ansurek, providing an educated guess on her mechanics due to the lack of actual footage. The fight is speculated to have three phases with an intermission, requiring strategic use of abilities like bloodlust and careful management of adds and environmental hazards. Key mechanics include dealing with Reactive Toxin, avoiding deadly rings, and coordinating raid movements. The video also highlights the importance of the new WoWHead Cheatsheets for quick boss strategy access and thanks supporters on Patreon for exclusive content.

Takeaways

  • 🎮 The boss fight against Queen Ansurek in Nerub-ar Palace is speculated based on dungeon journal information as there's no actual footage available.
  • 🔄 The encounter consists of three phases with an intermission after the first phase, requiring strategic movement and coordination among players.
  • 💣 In phase one, players must manage Reactive Toxin by moving to the platform's edge and using bombs to jump over expanding rings, avoiding damage.
  • 🌀 During the intermission, the boss gains an absorb shield, and players must avoid being pulled and manage stacks of slow debuff while dodging ground waves.
  • 🐜 Phase two involves splitting the raid to ascend platforms, dealing with various adds like Ascended Voidspeakers and Chamber Guardians, each with unique mechanics.
  • 🚫 Devoted Worshippers, a type of add, must be prioritized for quick elimination as they can wipe the raid with a long cast if not interrupted.
  • 🔮 In phase three, players must use portals to teleport through collapsing rings, similar to a mechanic in Sepulcher against Artificer Xy’mox.
  • 🕷️ The boss employs marks and Royal Shackles on heroic difficulty, which require players to manage additional mechanics like avoiding connected shackles.
  • 🤺 Tank mechanics include Infest and Gorge, which demand taunt swaps and careful management of debuffs and adds spawned during the fight.
  • ⏱️ The boss fight has a hard enrage condition after the fourth collapsing ring, emphasizing the need for timely damage output and strategy execution.

Q & A

  • Who is the last boss of Nerub-ar Palace?

    -The last boss of Nerub-ar Palace is Queen Ansurek.

  • What is the significance of the dungeon journal in relation to Queen Ansurek?

    -The dungeon journal provides the best educated guess for the boss fight strategies since there's no actual footage of Queen Ansurek being tested.

  • How many phases are there in the fight against Queen Ansurek?

    -There are three phases in the fight against Queen Ansurek, with an intermission after the first phase.

  • What is the recommended action when players receive the Reactive Toxin debuff?

    -Players with the Reactive Toxin debuff should move to the same edge of the platform, spread out a little, and wait for the debuff to drop a bomb on the ground when it expires.

  • How should players handle the expanding ring mechanic during the fight?

    -Players should split up between each bomb and wait in its circle until the ring gets close, then have a player touch each bomb to detonate it and launch everyone over the ring.

  • What is the strategy for dealing with the boss's root cast in phase one?

    -Players should group together without being in each other's circles too much and aoe down the web adds that spawn after the cast to free everyone from their roots.

  • What is the role of the tanks during the Liquefy and Feast casts by the boss?

    -Tanks need to taunt swap right after the Liquefy cast to avoid heavy damage and increased physical damage taken. They also need to keep tanking during Feast while healers blast through the heal absorb.

  • What happens during the intermission phase with Queen Ansurek?

    -During the intermission, the boss gets a massive absorb shield, applies a long dot to the whole raid, and occasionally pulls everyone toward her, one-shotting anyone too close.

  • What is the main goal of phase two in the fight against Queen Ansurek?

    -The main goal of phase two is to split the raid in half and work up the side platforms around the outside of the room, killing all the adds to eventually get to the boss and end the phase.

  • How should players deal with the Devoted Worshippers add in phase two?

    -Devoted Worshippers have a huge absorb shield and a super long cast that wipes the raid if they finish it, so they need to be nuked down super quick.

  • What is the key mechanic in phase three of the fight against Queen Ansurek?

    -The key mechanic in phase three is similar to Artificer Xy’mox, where a short debuff goes on a couple players, dropping a portal on the ground when it expires, which players use to teleport through a collapsing ring that the boss spawns.

Outlines

00:00

🐜 Queen Ansurek: Nerub-ar Palace's Final Boss Strategy

The script introduces Queen Ansurek, the final boss of Nerub-ar Palace, with a focus on the absence of actual footage due to the boss not being tested. The strategy is based on the dungeon journal, with a promise to update once the boss is defeated on heroic. The video is sponsored by Wowhead, which offers raid cheat sheets. The boss fight is outlined in three phases with an intermission after the first phase. In the first phase, players deal with mechanics like Reactive Toxin and an expanding ring that requires strategic use of bombs to avoid damage. The intermission involves a shield and a long dot on the raid, with mechanics that pull players toward the boss and slow stacks that increase difficulty. Phase two splits the raid to climb platforms and deal with adds, while phase three reintroduces the boss with mechanics similar to Artificer Xy’mox, including portals and collapsing rings. The summary also covers tank mechanics and the importance of dealing with adds quickly to avoid a raid wipe.

05:04

📜 Detailed Breakdown of Phase Two and Three Mechanics

This paragraph delves into the specifics of phase two and three of the Queen Ansurek encounter. In phase two, the raid is split to navigate side platforms, dealing with various adds such as Ascended Voidspeakers, Chamber Guardians, Chamber Expellers, Caustic Skitterers, and Devoted Worshippers, each with unique mechanics that require coordination and strategic play. The boss also interferes with the raid-wide pull and a long cast that can wipe the raid if not interrupted. Phase three's mechanics are complex, involving player-placed portals to avoid a collapsing ring, adds that must be quickly killed to prevent a wipe, and an essence pickup mechanic on heroic difficulty that adds an extra layer of strategy. The boss also marks players for Royal Shackles on heroic, which require careful management to avoid damage. Tank mechanics like Infest and Gorge add to the challenge, with the latter increasing in damage based on the tank's received damage. The paragraph concludes with a reminder of the boss's hard enrage condition after the fourth ring spawn, emphasizing the need for high damage output.

Mindmap

Keywords

💡Queen Ansurek

Queen Ansurek is the last boss of the Nerub-ar Palace, a dungeon in the World of Warcraft game. The term is central to the video's theme as the entire discussion revolves around strategies to defeat her. The script mentions her as having three phases and an intermission, highlighting her as a complex and challenging adversary.

💡Phases

In the context of the video, 'phases' refer to the distinct stages of the boss fight against Queen Ansurek. Each phase presents different mechanics and strategies that players must understand and execute to progress. The script outlines the tactics for each phase, emphasizing the importance of adapting to the changing conditions of the battle.

💡Intermission

The 'intermission' in the script refers to a pause or break between the first and second phases of the boss encounter. During this time, players must deal with additional mechanics and challenges that are not present during the other phases. The intermission adds an extra layer of complexity to the fight, as described in the script.

💡Reactive Toxin

Reactive Toxin is a mechanic mentioned in the script where certain players are affected by a damaging debuff. This term is crucial as it introduces a specific gameplay element that requires coordinated player movement to mitigate damage. The script describes how players must manage this toxin to avoid area-of-effect damage and subsequent raid wipes.

💡Rings and Bombs

The script discusses 'rings' and 'bombs' as key elements in the boss encounter. Players must use the bombs to launch over expanding rings that deal damage, illustrating a mechanic that requires precise timing and coordination. These elements are integral to the strategy for surviving the first phase of the fight against Queen Ansurek.

💡Heroic Mode

Heroic Mode is a difficulty setting in World of Warcraft raids, which is mentioned in the script as increasing the challenge of the encounter. The term is significant as it sets the context for the strategies discussed, which are tailored for a higher level of difficulty and require more advanced tactics and coordination.

💡Adds

'Adds' in the script refers to additional enemy units that spawn during the boss fight, requiring players to manage both the boss and the new threats. The term is essential as it highlights the dynamic nature of the encounter, where players must adapt to new challenges as they arise.

💡Taunt Swap

A 'taunt swap' is a tactic used by tanks in the game to switch roles during the fight to manage incoming damage or debuffs. The script mentions this as part of the strategy for dealing with certain boss abilities, showcasing the importance of tank coordination in overcoming the encounter.

💡Voidspeakers and Guardians

Voidspeakers and Guardians are types of adds mentioned in the script that players must deal with during the second phase of the encounter. Understanding the abilities and weaknesses of these enemies is crucial for effective raid strategy, as the script outlines their unique mechanics and how to manage them.

💡Portals and Essence

In the third phase of the fight, 'portals' and 'essence' are introduced as new mechanics. The script describes how players must use portals to teleport through collapsing rings and manage the essence to avoid wiping the raid. These elements add complexity to the encounter and require strategic thinking and quick reactions.

💡Enrage Timer

The 'enrage timer' refers to a mechanic in the game where the boss becomes increasingly powerful or the encounter becomes impossible to win after a certain period. The script mentions this in relation to the third phase, emphasizing the need for speed and efficiency in defeating the boss before time runs out.

Highlights

No actual footage of Queen Ansurek, the last boss of Nerub-ar Palace, as it wasn't tested.

The guide will be updated once the boss is killed on heroic to reflect the best strategy.

Sponsorship acknowledgment for Wowhead and their raid cheat sheets.

The boss fight consists of three phases and an intermission after phase one.

Phase one begins on a lower platform with the boss, followed by an intermission.

Phase two involves splitting the raid and climbing platforms while fighting adds.

It's suggested to save bloodlust for the last phase, but it might be better on pull if phase one ends on a timer.

In phase one, players with Reactive Toxin should move to the platform's edge and spread out.

The boss spawns an expanding ring that requires players to use bombs to jump over it.

On heroic, players need to split evenly between bombs to reduce debuff stacks.

There's a debuff that guarantees death from the second bomb a player touches.

Players must dodge acid and random swirlies and waves on the ground after landing from a bomb-launch.

The boss has a raid-wide root cast similar to Tindral from Amirdrassil.

On heroic, roots leave webs on the ground that deal damage and require quick movement.

Tanks need to manage Liquefy, Feast, and other casts that increase damage taken and require taunts.

During the intermission, the boss gains a shield and applies a long dot to the raid.

Players must avoid being pulled by the boss and dodge slow stacks and ground waves.

Phase two requires splitting the raid to ascend platforms and defeat adds to reach the boss.

Adds in phase two have various abilities, including casting, teleporting, and spawning pools of damage.

Devoted Worshippers have an absorb shield and a long cast that can wipe the raid if not interrupted.

Phase three involves a mechanic similar to Artificer Xy’mox, with portals and collapsing rings.

Adds in phase three have a shield that must be broken and require quick killing to avoid a wipe.

On heroic, players must pick up essences from defeated adds and use them strategically.

The boss marks players with Royal Shackles on heroic, which must be destroyed to avoid damage.

Tanks face mechanics like Infest and Gorge, requiring taunt swaps and crowd control of adds.

The boss hard enrages after the fourth collapsing ring spawn, demanding high damage output.

Introduction of WoWHead Cheatsheets for quick access to boss strategies and tips.

Acknowledgment of Patreon supporters and预告 of exclusive content for this tier.

Transcripts

play00:02

What’s up I’m Jimfro and here’s what  we know so far about Queen Ansurek,  

play00:05

the last boss of Nerub-ar Palace. There’s no  actual footage of the boss since it wasn’t tested,  

play00:09

so this is really our best educated  guess based on the dungeon journal,  

play00:13

but we’ll update this guide once the boss  is killed on heroic and we see what the  

play00:16

best strategy is. Also, a big thank you to  the sponsor of this video, Wowhead and their  

play00:20

brand new raid cheat sheets, which we’ll  tell you more about right after the boss.

play00:24

Alright, on to the boss. Just to give a quick  little overview, there’s three phases and an  

play00:27

intermission after phase one. You start the fight  with the boss on this lower platform, and then the  

play00:31

intermission with the boss is here as well. But  then in phase two you split the raid and climb  

play00:36

these platforms on the side while fighting a bunch  of adds, finally getting to this platform at the  

play00:40

top where you fight the boss again in phase three.  Our guess is that it’s better to save bloodlust  

play00:45

for the last phase, but if phase one ends on a  timer and not at a certain health percent, there’s  

play00:49

a chance it could be better to lust on pull. Alright so kicking off phase one. 

play00:53

When a few players get a short dot  on them, called Reactive Toxin,  

play00:56

they should all move toward the same edge  of the platform and spread out a little bit,  

play01:00

because the dot does aoe damage in a little circle  and drops a bomb on the ground when it expires. 

play01:05

Then when the boss spawns an expanding ring on the  ground, everyone should split up between each bomb  

play01:09

and wait in its circle until the ring gets close  to it, and then have a player touch each bomb to  

play01:14

detonate it and launch everyone in the circle  up into the air, effectively making them jump  

play01:18

over the ring as it passes under them. You’re doing all of this because the  

play01:21

ring kills anyone it touches, and if it  touches a bomb, it kills the entire raid. 

play01:25

And you have to use the bombs to launch over the  ring, because otherwise most classes don’t have  

play01:29

a blink or teleport to avoid it themselves. On heroic, everyone needs to split up evenly  

play01:34

between the bombs, because each bomb puts  stacks of a dot on the people in its circle  

play01:38

and having more people in the circle reduces  the number of stacks. And you need to have a  

play01:42

different set of players touch the bombs each  time, because there’s a debuff that basically  

play01:45

guarantees you die from the second one you touch. When everyone lands after the bomb-launch, get out  

play01:50

of the acid the bomb leaves on the ground, and get  away from the person that touched the bomb before  

play01:54

they do a little explosion around themselves. And dodge the random swirlies  

play01:57

and waves on the ground. So to summarize all that, put bombs  

play02:01

toward the edge, use them to launch everyone over  the ring, and then dodge stuff after you land. 

play02:05

Everything else in phase  one is more straightforward. 

play02:08

The boss does a raid-wide root cast, which  is super similar to Tindral from Amirdrassil,  

play02:12

if you did that boss, where everyone gets  a little circle around them when the cast  

play02:15

starts and you have to group together without  being in other peoples’ circles too much,  

play02:18

and then aoe down all the web adds that spawn when  the cast finishes, in order to free everyone from  

play02:23

their roots. Classes that can free themselves  or others from the roots are gonna be real  

play02:27

useful for this part, just like on Tindral. On heroic, the roots also leave webs on the  

play02:31

ground that do big damage to anyone in them,  so you have to get out of those quickly,  

play02:35

and you’ll probably have to rotate around  the room a bit to get away from the webs. 

play02:39

The tanks have a couple  different casts to worry about: 

play02:41

Liquefy does big mixed damage and applies a  heavy dot for a while that drastically increases  

play02:46

physical damage taken, so tanks need to taunt  swap right after. This also spawns a big pool  

play02:50

of acid underneath the boss, and throws acid on  the ground near random players - so the tank will  

play02:54

probably need to pre-position the boss toward  the outside of the room to bait the big pool,  

play02:58

while everyone else baits the acid  swirlies toward the outside as well. 

play03:02

Right after Liquefy, she casts Feast, which  does big physical damage and applies a huge  

play03:06

heal absorb, which the healers will need to  blast through, because the tank has to keep  

play03:09

tanking while the absorb is still up. On heroic,  the heal absorb scales with how much damage  

play03:13

the initial hit did, so the tank definitely  needs to use a big cooldown for every Feast. 

play03:18

After a certain amount of time we don’t  know yet, the boss starts the intermission,  

play03:22

where she gets a massive absorb shield  and applies a long dot to the whole raid. 

play03:26

Every once in a while, she pulls everyone toward  her and one-shots anyone that gets too close,  

play03:30

so you’ll have to run away before that  cast and probably use movement cooldowns  

play03:33

or a warlock gateway to avoid getting one shot. She also applies stacks of a slow to the raid  

play03:38

over time, which makes it harder and harder to  survive every pull in. And every time another  

play03:42

slow stack goes out, everyone has to dodge  some waves on the ground, because they do  

play03:46

big damage and give you yet another slow stack. On heroic, there’s an extra bit of challenge where  

play03:50

the dot everyone has actually pulses in a little  circle around every player, so everyone also has  

play03:54

to try to stay a little spread out the whole time. Once the boss’s shield is broken, phase two starts  

play03:59

where she retreats up to the platform above  where you can’t reach her and starts spawning  

play04:03

a bunch of adds, and the goal of this phase is  to split the raid in half and work your way up  

play04:07

these side platforms around the outside  of the room, while killing all the adds,  

play04:11

to eventually get to the boss and end the phase. The journal doesn’t say anything about where the  

play04:15

adds spawn or how many spawn at a time or  in what order, but here’s what they do: 

play04:19

Ascended Voidspeakers have a single-target cast  you have to interrupt, and they explode when they  

play04:24

die, knocking back anyone in 45 yards and spawning  a big pool on the ground. My guess is you’ll have  

play04:29

to use this knockback to hop to the next platform  sometimes, so aim to kill these last and position  

play04:34

your knockback to the right spot. They also share  health with any other Voidspeakers in the fight,  

play04:38

so a little coordination with the other half of  the raid might be required to time the knockback  

play04:42

well. And on heroic, they spawn some moving orbs  around themselves that everyone has to dodge. 

play04:47

Chamber Guardians need to be handled by the tanks.  They have a big mixed damage cast that knocks the  

play04:51

tank away, so they’ll need to avoid getting  knocked off the platform. And the guardians  

play04:55

share health with any other guardians in the  fight. These guys aren’t a huge priority to kill. 

play04:59

Chamber Expellers teleport around and cast a beam  toward a random player that knocks back anyone it  

play05:04

hits. Everyone should dodge this, of course, but  if it’s not dodgeable by the person it’s aimed at,  

play05:08

they’ll have to move to a spot where they don’t  get knocked off the platform. These guys also  

play05:12

share health with other Expellers in the fight. Caustic Skitterers are just little adds  

play05:16

that the tanks need to get aggro on  while everyone cleaves them down. 

play05:19

And finally Devoted Worshippers have a  huge absorb shield instead of health,  

play05:23

and they make the boss immune to damage,  but more importantly, they have a super  

play05:26

long cast that wipes the raid if they finish  it, so they need to be nuked down super quick. 

play05:31

They also frequently put a  dot debuff on random players,  

play05:34

which the healers can just dispel freely, but on  heroic, it explodes on the raid when it expires,  

play05:38

so healers may need to stagger the dispels  to be able to heal up between the explosions. 

play05:43

Alright, so that’s all the adds, but the boss is  also being kinda annoying in this phase. Every  

play05:47

once in a while, she does the raid-wide pull  from phase one, so everyone will need to move  

play05:51

toward the opposite side of the platform from  her to avoid getting pulled off the platform. 

play05:55

And she also has a super long cast  that wipes the raid if she finishes it,  

play05:59

which is the enrage timer for the phase, so you  have to get to her platform quickly to stop it. 

play06:03

And that finally starts phase  three, where you fight the boss  

play06:06

again after she gets all voidy and stuff. The main mechanic of this phase is pretty  

play06:10

similar to Artificer Xy’mox back in Sepulcher. A short debuff goes on a couple players,  

play06:14

which drops a portal on the ground when  it expires, so those players need to place  

play06:18

those portals apart from each other so  everyone can use them to teleport through  

play06:22

a collapsing ring that the boss spawns later on. However, this is further complicated by some adds  

play06:27

that spawn, which have to be killed quickly before  the ring spawns, or else the boss wipes the raid.  

play06:32

The adds have a huge shield that makes them immune  to interrupts, and they spam a ramping raid-wide  

play06:36

damage cast, so the shield needs to be broken  quickly and then they have to be interrupted until  

play06:40

they die, which means you might have to split the  raid if more than one of them spawn at a time. 

play06:44

On heroic, the adds drop an essence on the ground  when they die, and someone has to pick it up or  

play06:48

else the ring will touch the essence and wipe the  raid. After picking it up, they then have to go  

play06:52

through one of the portals to dodge the ring,  but the essence gets consumed by the portal and  

play06:56

destroys the portal, so they might have to be  the last one to go through after everyone else.  

play07:00

And you also have to have a different player pick  the essence up every time because it gives you a  

play07:04

debuff that basically guarantees you die from the  second one you pick up - because why wouldn’t it.  

play07:09

The whole essence portal part isn’t super clear  in the journal so take it with a grain of salt. 

play07:13

While the ring is out, the boss also pulls  everyone toward her, so you have to run  

play07:17

against the pull until you can go through a  portal at the right time and skip the ring. 

play07:21

So to summarize all that, put portals away from  each other, quickly kill the adds, pick up the  

play07:26

essence on heroic, and everyone go through a  portal at the right time to avoid the ring. 

play07:30

When the portals are destroyed, they  also leave a big pool on the ground,  

play07:34

which means you’ll have to rotate around the room  each time and eventually running out of room. 

play07:38

And on heroic, everyone has to spread out a  little bit after they go through a portal,  

play07:41

because it makes them do a little  3 yard explosion shortly after. 

play07:45

But that’s not all in phase three! This next mechanic is a huge question  

play07:49

mark, because the way the journal is  written is super vague, but here we go. 

play07:53

The boss puts marks on random players, and they  have to get far away from the raid and each other  

play07:57

before a big web spike hits them and does falloff  damage to the raid. That part’s pretty clear,  

play08:02

and that’s all that happens on normal. But on heroic, these spikes form Royal Shackles,  

play08:06

which connect to players, apply a ramping dot  and slow, and they stun anyone they touch,  

play08:10

until they’re destroyed. There’s no telling how  this will actually look and work, but either way,  

play08:14

somehow avoiding the shackles while also  killing them quickly is gonna be important. 

play08:18

Finally we have the two  tank mechanics of the phase. 

play08:21

First is Infest, which does big mixed damage  to the tank and gives them a short dot that  

play08:25

explodes in a big circle when it expires,  spawning a bunch of little spider adds that  

play08:29

run toward the boss and do massive raid damage  if they reach her and give her a damage buff. So  

play08:33

the tanks have to taunt swap after this cast and  the debuffed tank has to run away from the boss,  

play08:37

and then everyone has to cc and slow  and aoe nuke all the little spiders. 

play08:41

On heroic, the spiders also leave  pools on the ground when they die,  

play08:44

so the tank should try to spawn them near  some other pools to save room on the platform. 

play08:49

And the second tank mechanic is Gorge, which is  a short channel that does big physical damage to  

play08:53

the tank, leaves a big physical damage taken  debuff for a while, pulses raid-wide damage,  

play08:58

and spawns swirlies on the raid that leave pools  on the ground. So the tanks need to taunt swap  

play09:02

right after the channel, and everyone should try  to bait the swirlies to go near some old pools on  

play09:06

the ground to save some room. On heroic, the raid  damage is increased based on how much damage the  

play09:10

channel did to the tank, so it’s extra important  to use a big defensive for every channel. 

play09:16

Alright…that’s an insane phase that  could be an entire boss on its own. 

play09:19

Oh and I almost forgot, the boss hard enrages  after the fourth time she spawns the collapsing  

play09:23

ring, so…big damage is required. And that’s pretty much it! 

play09:27

For our recaps this tier, we're excited to  introduce the new WoWHead Cheatsheets - a  

play09:31

quick and easy way to get all of the key  info for every boss in Nerub-ar Palace,  

play09:35

including concise strategies, key assignments,  and any pro tips you might need. So check  

play09:40

out the Cheat Sheet link in the description. Thanks again to our supporters on patreon! We’ve  

play09:44

got a ton of patreon-exclusive content coming this  tier like extended heroic guides, mythic guides,  

play09:49

and a bunch more. So check out that link below. Peace.

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Nerub-ar PalaceQueen AnsurekBoss StrategyRaid TacticsHeroic ModeWorld of WarcraftGaming GuidesMMORPGDungeon TipsWoW Raids
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