F1 2021 Tutorial How to install F1 Teams for MyTeam mod (+EEA Setup)

Park Yong Lee
20 Dec 202115:52

Summary

TLDRIn this video, the host from the Race Department demonstrates how to install a mod that allows players to use real F1 team chassis in 'Mighty Mode' for 'F1 2021'. The tutorial covers downloading the mod, copying and pasting necessary files, and modifying in-game assets. It also explains how to import custom liveries and use the Eagle ERP Achiever tool for advanced texture editing, offering a comprehensive guide for personalizing the gaming experience.

Takeaways

  • 😀 The video is a tutorial on how to install a mod that allows using real F1 team chassis in 'My Team' mode in the game F1 2021.
  • 🛠️ The mod does not affect in-game selection but changes the showroom and active race sessions, excluding the livery choice screen.
  • 📁 Viewers are required to download a zip file containing the mod, which includes additional files for some teams due to missing default mipmaps.
  • 🔍 The base file for the mod is the same as last year, so no new video is needed for the installation process.
  • 🏎️ The user selects a team's folder and a specific .erp file to copy into the game's main directory and the 'Modular Mods Active' folder.
  • 📝 A readme file is included with instructions on where to copy the mod files for the desired team.
  • 🔄 The game needs to be loaded after copying the files to see the mod's effect in 'My Team'.
  • 🎨 The mod allows for customization by importing different custom liveries into the game, not just the ones provided with the mod.
  • 🛠️ The EAGLE ERP Achiever tool is used to import custom textures and requires the .NET 5.0 runtime to function.
  • 💻 The game directory must be set in the EAGLE ERP Achiever tool for it to work correctly with the game files.
  • 🔄 The tutorial also covers how to replace textures using the ERP Achiever, offering more customization options for players.

Q & A

  • What is the main purpose of the video?

    -The main purpose of the video is to demonstrate how to install a mod that allows the use of real F1 team chassis in 'My Team' mode in the game F1 2021.

  • Is the in-game selection affected by the mod?

    -No, the in-game selection is not affected by the mod. The mod only changes the selection in the showroom and active race sessions, not in the livery choice screen.

  • What are the requirements for installing the mod?

    -The requirements include having the base file from the previous year, as it is still compatible with the new mod, and following the installation instructions provided in the video.

  • What does the mod package include?

    -The mod package includes MIPs (which are not there by default for many teams) and covers 10 F1 teams, allowing the user to choose which team's chassis to use as a base for 'My Team' mode.

  • Why might some users need to download the file again even if they have the base file from last year?

    -Some users might need to download the file again because the new mod includes additional MIPs that were not present by default in the previous year's game, due to changes made by Codemasters.

  • How does the video guide the user through the installation process?

    -The video provides a step-by-step guide, starting from downloading the file, choosing the desired team's folder, copying the necessary files to the correct directories, and finally loading the game to see the changes.

  • What is the role of the 'ERP' file in the mod installation?

    -The 'ERP' file is a crucial part of the mod that needs to be copied into the 'Modular Mods Active' folder. It contains the mod's data and is used to customize the 'My Team' mode in the game.

  • Why does the video mention that the multiplayer car is not affected by the mod?

    -The multiplayer car uses the default settings and is not affected by the mod because it shows the multiplayer FOM car, which is not influenced by the custom 'My Team' settings.

  • What is the significance of the 'Eagle ERP Achiever' tool mentioned in the video?

    -The 'Eagle ERP Achiever' is a tool used to open and edit ERP files. It is necessary for users who want to customize their own textures or import different liveries into the game.

  • How can users import their own custom texture or livery into the game?

    -Users can import their own custom texture or livery by using the 'Eagle ERP Achiever' tool to open the ERP file, importing the texture files, and then saving the changes to see the updated livery in the game.

  • What is the video creator's suggestion for users who want to support the developers of the tools used in the modding process?

    -The video creator suggests that users can support the developers by making a donation, even if it's a small amount, to help cover the costs and fees associated with the development and maintenance of the tools.

Outlines

00:00

🏎️ F1 Team Swept Mod Installation Guide

The video script provides a step-by-step guide on how to install a mod for the F1 2021 game that allows the use of real F1-21 chassis in 'My Team' mode. The host, Parking Lee, explains that the in-game selection is unaffected and the mod only changes the showroom and active race sessions. The mod requires a base file and the installation process involves downloading a zip file containing 10 teams, choosing a chassis base for 'My Team', and copying specific folders and files into the F1 2021 main directory and the modular mods active folder. The host also mentions that the mod includes mip files that were not present by default for many teams due to an issue with Codemasters.

05:01

🎮 Customizing Livery with Modded F1 2021

This paragraph continues the discussion on the F1 2021 mod, focusing on how to customize the livery of the modded cars. The host demonstrates how to use different custom textures, either by downloading them or creating your own. The process involves using the EAGLE ERP Achiever tool to import custom textures into the game. The host also addresses a common issue with mip files and suggests that viewers download the EAGLE ERP Achiever and the .NET 5.0 runtime to facilitate the process. The video script includes a troubleshooting tip for those who might encounter a white screen during the texture import process.

10:05

🛠️ Advanced Texture Importing with EAGLE ERP Achiever

The script delves deeper into the technical aspects of importing custom textures into the F1 2021 game using the EAGLE ERP Achiever tool. It explains how to set the game directory for the tool and how to import textures by replacing the default ones provided with the mod. The host provides a detailed walkthrough on how to open an ERP file with the EAGLE ERP Achiever, set the game directory, and import custom textures by specifying the correct file paths. The explanation includes the importance of using mip files for better texture quality in the game.

15:06

📝 Summary and Future Modding Possibilities

In the final paragraph, the host wraps up the video by summarizing the mod installation and customization process. They express hope that the instructions were clear and straightforward and invite viewers to provide feedback for improvement. The host also hints at the possibility of uploading another mod for F1 2020 that features modern cars on classic chassis, should there be enough interest from the viewers. The script concludes with a thank you note for watching and an invitation to engage with the content.

Mindmap

Keywords

💡Mod

A 'mod' in the context of video games refers to a modification made by players or fans to change aspects of a game, such as graphics, gameplay, or content. In this video, the mod allows the use of real F1 team chassis in 'Mighty Mode'. The script mentions installing a mod for the game 'F1 2021' to customize the in-game experience.

💡F1 2021

F1 2021 is a racing video game based on the 2021 Formula One season. It is the setting for the video, where the mod is being installed to enhance the gameplay experience. The video discusses the process of installing a mod for this specific game.

💡Mighty Mode

Mighty Mode is a game mode in F1 2021 that allows players to use a variety of car chassis from different teams. The video script explains how the mod enables the use of real F1 team chassis in this mode, enhancing the game's realism.

💡Livery

In the context of racing, a 'livery' refers to the paint scheme or design applied to a racing car's body. The video script discusses how the mod affects the livery choice in the game, specifically mentioning that it does not change the multiplayer car's livery.

💡Chassis

A 'chassis' in racing terms is the internal frame that forms the base of a car, to which other components like the engine and wheels are attached. The video is about a mod that allows players to use different F1 team chassis in the game.

💡Mercedes

Mercedes is a well-known F1 team and car manufacturer. The script uses Mercedes as an example to demonstrate how to apply the mod, showing the process of selecting Mercedes as the chassis base for the 'Mighty Mode'.

💡MIPs

MIPs, short for 'Mipmaps', are pre-scaled versions of a texture used in 3D graphics to improve rendering speed and quality. The script mentions MIPs in the context of the mod's texture files, indicating that they are included for better game performance.

💡ERP File

An 'ERP' file is a specific type of file used in the game modding community, often associated with car mods in racing games. The script instructs viewers on how to handle ERP files when installing the mod.

💡Eagle ERP Achiever (EEA)

Eagle ERP Achiever, or EEA, is a tool used for editing ERP files in game mods. The video script explains how to use EEA to import custom textures into the game, allowing for personalized car liveries.

💡Customization

Customization in video games refers to the ability to change the appearance or performance of in-game elements, such as car liveries or chassis. The script describes how the mod impacts the customization options in F1 2021, particularly in 'Mighty Mode'.

💡DDS File

A 'DDS' file is a type of image file format often used in gaming for textures due to its efficiency and support for various features like mipmaps. The script mentions DDS files in the context of importing custom textures for the game's cars.

Highlights

Introduction to the mod that allows using real F1 team chassis in My Team mode.

The mod does not affect in-game selection but is visible in the showroom and race sessions.

Requirements for the mod include the base file from the previous year, which is still applicable.

Instructions on downloading the mod file, which includes additional mips for teams.

Explanation of the mod's contents, including 10 teams and the choice of chassis base for My Team mode.

Demonstration of copying the Mercedes folder and .erp file to the correct directories.

Clarification that the mod affects the My Team car's appearance in races, not in the livery choice screen.

In-game demonstration of the Mercedes car in My Team mode.

Discussion on importing custom liveries and the process of using different chassis with custom liveries.

Tutorial on downloading and applying a custom livery, such as the Audi Sport livery.

Explanation of the need for mip maps and the process of importing them.

Instructions on using the EAGLE ERP Achiever tool to import custom textures.

Importing a custom Mercedes texture and setting it up in the EAGLE ERP Achiever.

In-game demonstration of the custom Mercedes texture in My Team mode.

Final thoughts and encouragement for viewers to provide feedback and suggestions for future mods.

Transcripts

play00:00

hello and welcome everyone back on the

play00:02

channel parking lee here from race

play00:03

department today i want to show you how

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to install

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um

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f1 team swept for my team

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so you might have seen my

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modded race department

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the f1 teams for my team the same as

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last year but people asked me to do a

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video how to copy paste this and that i

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think it's pretty easy going forward but

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yeah you never know

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so

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as the overview states

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this mod makes you able to use real

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f-121 chassis for mighty mode

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obviously the in-game selection will not

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be affected by that only in the showroom

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and in the race

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in all active sessions not in the livery

play00:48

choose choice screen

play00:51

so the requirements are here you need

play00:53

the base file same as last year so i

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don't need to make a new

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video for that because the old one is

play00:58

still completely good for this year i

play01:00

kept it all the same way

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our installation is pretty forward we

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will go through that all the time now

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and then we'll have to choose uh make a

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choice which one we want to use so of

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course you have to download the file

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here you click and download it

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i will not click it because it takes so

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much time because a 300 megabyte as i

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included mips which are not there by

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default for many teams i don't know

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codemasters this year somehow screwed it

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up don't ask me why

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they just screwed it up and i can't say

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that's a good job they've been done

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so anyway so this would be the mod

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that you would have downloaded this is

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the zip file my mod

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and inside you find

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10 teams

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the one from the f121 obviously

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and you have to make a choice so which

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one you want to use as a chassis base

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for your mighty mode so

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in my example here we go with mercedes

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so let's head into the mercedes folder

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now you have two

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one folder and one file

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to copy and there's a readme file which

play02:08

states okay you copy the folder

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into the main folder ff121

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and you copy the erp file

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into the modular mods active folder

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alright so we will do this right now we

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will copy these are the mips of the

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textures some might use it some don't my

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default comes with it this time last uh

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like last year

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so we copy this folder we copy it all

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right

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then we head into our f1 21 main

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directory okay this is the main

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directory you don't go into the

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subfolder nothing else you just paste it

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here okay you copy it from a to b and it

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is already existing for me so i just

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replace the files there's no issue there

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so this is not asset groups it's just

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the main file you copy there it will

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create a subfolder on teams called sex

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haters because this is what my mods

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base names is

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so we don't have a duplicate of the f1

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team

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then we go back to our zip file here and

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we copy my team f1 mercedes erp because

play03:14

we chose mercedes you can choose another

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one into modular mods

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active

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and copy it inside i already have it

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inside it's not a big issue

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and this is all you need to do

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so if you now load up the game

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you will be able to already see the

play03:33

effect in the my team

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as i stated not in delivery selection

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you will only see it in the showroom and

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in the actual sessions so qualifying

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race

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what is the practice

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because delivery itself still does show

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the multiplayer fom car

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and it's not affected by that so don't

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get confused if you go into

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customization and you think it's not

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there

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you know let's go continue my team

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career

play04:04

and i have included this year not the

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original pictures because someone last

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year called it it was uploading original

play04:11

content it was unmodified so i thought

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okay screw it i just invert the colors

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and you have to live with that now of

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course you have to choose your own to

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import i will show you in the next step

play04:22

so as you can see here we now have the

play04:24

mercedes car

play04:27

in my team

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and we could like i said if you now go

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into customization it will not be

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affected okay so here you will see your

play04:36

normal my team car because this is the

play04:38

multiplayer car all right for

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multiplayer it is going to be used but

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if you head back

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this is the one you will see in the

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races

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and in your game so now we want to

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import use different custom texture okay

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so because you think yeah i don't want

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to have a white reciter i just want to

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use the mercedes chassis but i want to

play05:00

use my own livery

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or delivery by someone else

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okay why not sure that's why we have it

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so let's head back here for example race

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department

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uh somewhere we're creating here let's

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check out

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audi sport if one team it is for my team

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for the mercedes chassis i mean you can

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use it as well for the real mercedes

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team it's no problem there you can see

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the overview page of him this you might

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think oh yeah it's a great car i like to

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oh yeah red and black and all these

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sports i really love it wow this is

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awesome yeah holographic testing livery

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i want to have it yeah of course then

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you just go download it

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and

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you will have a download here that's his

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and if you're lucky

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it is copy and paste

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if you're lucky it is copy and paste if

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you're lucky so like here it is copy and

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paste

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he has no mips included as far as i have

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seen so we don't have a vehicle folder

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usually there should be because it is

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not

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a good way to just have one mip it's in

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general not a really good way

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and it never used to be

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i told him that already because usually

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you would have

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you

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know

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more mips because

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a texture is gonna be loaded in multiple

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levels in the game

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somehow codemaster screwed up this year

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but okay so we can

play06:32

just copy this one here again

play06:35

into f121 modular mods active

play06:40

you paste it inside

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and now we should see

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the other livery

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being active in my team with the

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mercedes chassis

play06:54

and if you like

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well we go one step further so if you

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create your own texture maybe

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well it could happen

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we will import it

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let's find out okay first here

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we should see the

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black and the red

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why is that black now i'm confused i

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hate the white screen okay

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sorry about the loading time guys it's

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already sst i can't make it faster

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so now you see

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this is his the audi sport in black and

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red

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so this is all i do copy and paste so

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the next step now you might

play07:35

come up with a with a different one like

play07:38

maybe it's it's not meant for that okay

play07:40

so so maybe you found

play07:42

a different mercedes texture

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um

play07:46

i think there is some if we look uh

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look for skins

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let's see maybe someone has a mercedes

play07:55

oh yeah here you can see it mercedes eq

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performance silver arrows team package

play08:00

this and that

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you might want to use that and you might

play08:04

want to use your own livery and you

play08:06

might you want to use this or that or i

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don't know so i will show you the next

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step what you can do if you're doing it

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on your own and is if it's your first

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time if you have worked with erp already

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with the eea

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uh you can just quit the video here

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thanks for watching thanks for stopping

play08:22

by see you next time

play08:24

uh the rest might want to continue and

play08:27

see how they can do

play08:29

so we have a mercedes paint for example

play08:32

here okay

play08:33

and we have our my team f1 mercedes here

play08:38

the best practice is because he is using

play08:41

no mibs

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we should be using mips and i will

play08:45

delete it

play08:47

okay we will delete it again we will

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start from the scratch we will again

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go to our maps here go to mercedes

play08:54

copy our base mercedes from the mod

play08:57

inside okay

play08:59

so you see this is an erp file

play09:02

and an erp file is to be opened opened

play09:05

with the eea 8.0.1 this year

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so this is the

play09:11

i will link the two in the description

play09:13

the eagle erp achiever eea okay

play09:16

this is by peter and he's doing it for

play09:19

over a decade and we really rely on his

play09:21

tools

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so you can go on this page you download

play09:25

it

play09:26

and please if you can

play09:31

put some donation in there if you can

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and you can spend it

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one dollar two dollars 10 20. it doesn't

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matter if you can just put something

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into at least not one cent or something

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ridiculous it's it costs more than it's

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worth because they're fees to be paid

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i already have it

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so i have my own download link

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if you don't can afford it

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okay so be it you can just say no thanks

play09:57

you download the ego erp achiever

play10:00

8.0.1 this is the last version from july

play10:04

and we will have it sorry i'm a little

play10:07

bit confused right now

play10:09

we will have it here

play10:11

the eagle earp achiever

play10:14

and inside youtube just copy and paste

play10:16

it wherever you want to have it okay

play10:19

this is all new where you want to copy

play10:20

and paste it is a zip file with an open

play10:22

folder nothing to install

play10:25

not here of course you need to install

play10:27

something and it is stated

play10:30

you need the

play10:31

net point 5.0 reducer requirement

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runtime

play10:38

if you don't know how to get it just

play10:40

copy it

play10:42

and you see you come on to

play10:45

google you say okay it's the first one

play10:48

and you want to install the

play10:52

desktop runtime

play10:53

yeah so it says

play10:55

the net 5.0 desktop runtime

play10:59

so use this netpoint okay

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you go here probably x64 because it's

play11:05

not 33 bit anymore you install this and

play11:08

after you have installed this because

play11:10

usually you wouldn't have it on your pc

play11:12

you can use the ego erp achiever all

play11:15

right

play11:17

and if you have copied the eagle erp

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achiever to a place you really like

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after that you can for example use the

play11:24

properties of an erp file

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you can choose open with

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you can change it search for different

play11:32

apps

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and search for the app

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wherever you have copied the the axle

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i can't really say where i have copied

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it

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i can't really say

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it might be oh here i think here

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yeah and then you would make a choice

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like this you say eagle earp achieve

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access you just say open

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and it's assigned so the earpiece so the

play11:57

next time you go with an erp file and

play11:59

double click it

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it will open with the with the correct

play12:03

tool so

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the next thing you need to do if you

play12:07

didn't have it

play12:08

because it's your first time with the

play12:10

tool you need to set the game directory

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as you can see my directory for f121 is

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as steam libraries dmaps common whatever

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you maybe haven't seen installed on cd

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whatever you click on set directory you

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look for the directory for the main

play12:23

folder all right for the main folder

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no subfolder just with the access laying

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and then it's set for the tool it's very

play12:31

important

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if you change back to f2 f1 2020 it's

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important to switch it back again

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because else the mips will not be there

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okay so now we have the two open now we

play12:44

have our custom erp file here and now we

play12:48

want to import our own texture or maybe

play12:50

a texture we have found somewhere so i

play12:53

have a texture here it's not my own

play12:55

creation but it's a texture here so i

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say okay we have it here in liveries

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so i like to import textures import i go

play13:04

into the folder where i have it and say

play13:06

okay mercedes pane c

play13:08

okay then here comes the mid maps which

play13:11

the audi team did not have

play13:14

i have

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i replaced the mid maps

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it's taking a little bit

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i import once again you need to paste

play13:23

the

play13:24

folder path once again

play13:28

paste it inside there as well

play13:31

i think i need that one too

play13:34

yep

play13:35

okay

play13:37

let's let's keep the decals here you can

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do with the steering wheel with the

play13:40

decals with whatever okay so we have

play13:42

imported it okay so textures import then

play13:44

you import the dds it's a dds file it's

play13:47

it's a texture file

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how to open dds i will not explain to

play13:50

you because if you're not going to

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graphics education eddy

play13:55

editing

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there's no reason for you and you find

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enough sources to which one you use

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which program paint net

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photoshop whatever you call so

play14:05

after that

play14:06

you just save the file my team have one

play14:08

mercedes crp you want to replace it yes

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we want to replace it

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and now we have imported its on our own

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we have our own file

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we open the game one more time

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and this way you can import

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every repeat file wherever you want to

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have it you can import textures

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all over the game

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mostly if you're using templates that's

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created by maya or me

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you can just open it this way

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and replace the textures inside so you

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don't have to use the one that comes

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with the mod

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but now you have more choices for my

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team

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choose different chassis

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maybe you want to play as alfa romeo may

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you want to play as a romeo with the

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latest livery

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well now you have the way how to do it

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so now you can see we didn't replace the

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decal mode we replaced the main textures

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this is how it looks right now

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so this is all this

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i hope it helped you understand a little

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bit i hoped it was uh straightforward

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and easy to understand if not let me

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know in the comments what i can improve

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and if you have fun with that mod let me

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know too

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because that motivates me to keep on

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going and

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thanks for watching

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and if you're looking at this one here

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this is for f 122

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2020

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it's modern cars on

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modern deliveries on classic cars if you

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want me to upload it because i have

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created for my personal use maybe i'll

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do it let me know if not well thanks for

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stopping by see you next time thanks for

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being here and have a good race

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الوسوم ذات الصلة
F1 ModsRacing GameCustomizationInstallation GuideGaming TutorialMercedes F1Livery ImportModular ModsTexture EditingCar Customization
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