5 Years of Roblox game development in 8 minutes
Summary
TLDRThe video script narrates a Roblox developer's five-year journey, starting from stealing game scripts to earning his first profit with a One Piece game. It highlights his growth, from creating a simulator game with a 50/50 partnership to working on large-scale projects like 'Weapon Craft,' where he revamped environments and created new ones. The developer shares his learnings on communication and environment design, and teases upcoming projects, including an RPG game, aiming to engage viewers and showcase his evolution in the gaming industry.
Takeaways
- 🎮 The channel was started in 2015, but the first video was uploaded in 2019, focusing on Roblox development.
- 🚀 The creator was inspired by other developers turning their hobbies into jobs and decided to pursue Roblox development seriously.
- 🔧 The initial foray into game development involved borrowing (stealing) scripts and modifying existing games, which didn't lead to success initially.
- 💰 The first profit came from creating a map for a One Piece game, earning 2,000 Robux, equivalent to $7.
- 🛠️ The creator eventually found a scripter to collaborate with, leading to the release of a game that was a significant achievement.
- 📈 The game 'Best Simulator' had 550k visits and generated 300-400k Robux, with advertising through sponsors, ads, and YouTuber collaborations.
- 📈 Profit from the game was around 30-40k Robux, marking a significant leap from previous earnings.
- 🏆 The creator's skills have increased substantially over the years, leading to taking on commission-based jobs with more confidence.
- 🛡️ The creator worked on 'Weapon Craft', improving existing environments and creating new ones, showcasing significant improvement in skills.
- 🌐 Communication and understanding the client's vision were highlighted as crucial for large-scale projects like 'Weapon Craft'.
- 🎨 The importance of matching environments with creatures and structures was emphasized for immersive game design.
- 🔑 The creator is currently working on a new project to fund an RPG game, seeking a scripter for collaboration.
Q & A
When did the channel owner start the channel and upload their first video?
-The channel was started in 2015, and the first video was uploaded around 2019.
What inspired the channel owner to take Roblox development seriously?
-The channel owner was inspired by seeing other developers turning their hobbies into jobs and getting paid for doing what they love.
What was the channel owner's initial approach to game development in Roblox?
-Initially, the channel owner 'borrowed' games by stealing scripts and changing maps, as they had non-existent coding skills.
How much profit did the channel owner make from their first map dedicated to a One Piece game?
-The channel owner made 2,000 Robux, which is equivalent to seven dollars.
What was the channel owner's first successful game in terms of visits and Robux generated?
-The first successful game had around 550k visits and generated around 300 to 400k Robux before it shut down.
How did the channel owner advertise their first successful game?
-The game was advertised through sponsors and ads, as well as by doing a commission for a YouTuber who made a video on the game.
What was the channel owner's role in the 'Weapon Craft' project?
-The channel owner was brought onto the 'Weapon Craft' team to change pre-existing environments, improve them, and create new ones.
What skills did the channel owner develop while working on the 'Weapon Craft' project?
-The channel owner learned about the importance of communication, understanding the client's vision, and matching environments with creatures and structures in the game.
What is the channel owner's current focus in terms of game development?
-The channel owner is currently focusing on a simulator game to fund an RPG project and is also working on the RPG game itself.
How does the channel owner plan to fund the RPG project?
-The channel owner plans to fund the RPG project through the profits made from the simulator game they are currently developing.
What is the channel owner's call to action for potential scripters interested in their projects?
-The channel owner invites interested scripters to send a direct message on Twitter, and they will respond as quickly as possible.
Outlines
🕹️ Roblox Development Journey and Early Projects
The narrator starts by sharing their journey in Roblox, beginning with the creation of their channel in 2015 and their first video in 2019. They express their inspiration from seeing developers turn their hobbies into careers. The summary highlights the creator's early attempts at game development, which involved borrowing and modifying existing games due to a lack of coding skills. The first profitable project was a map dedicated to the anime 'One Piece', which took 40 hours to create and earned 2,000 Robux, equivalent to seven dollars. The creator also discusses the importance of finding a scripter for their first successful game and the challenges of using asset packs. The first game had 550k visits and generated 300-400k Robux, with advertising strategies including sponsorships, ads, and YouTuber collaborations.
🛠️ Growth in Skills and Commission-Based Projects
The second paragraph delves into the creator's growth in skills and confidence, leading to taking on commission-based jobs. It provides a glimpse of the various commissions completed over the years, with the creator noting the inability to show all due to non-disclosure agreements. The creator also mentions their current projects, including an RPG game and another project aimed at funding the RPG. The summary includes the creator's involvement in 'Weapon Craft', where they were responsible for enhancing and creating new environments, emphasizing the importance of matching environments with creatures and structures. The creator shares lessons learned about communication in large-scale projects and the significance of environment design in gaming. The paragraph concludes with a teaser of an upcoming project and an invitation for scripters to collaborate, reflecting the creator's commitment to improving and expanding their game development skills.
Mindmap
Keywords
💡Roblox Development
💡Hobbies to Job
💡Game Mechanics
💡Profit
💡Scripts
💡Asset Packs
💡Crafting System
💡Simulator Game
💡Commissions
💡Environment Design
💡NDAs
💡Milestone
Highlights
Began channel in 2015 and first video in 2019, focusing on Roblox development.
Realized developers turn hobbies into jobs, inspiring to get paid for hobbies.
Started with borrowing and modifying existing games due to lack of coding skills.
First profit from a One Piece game map took 40 hours to make, earning 2,000 Robux.
Game featured sailing mechanics and scripts from another game.
Collaborated with a scripter to create and release a game, sharing profits 50/50.
Created a simulator game with crafting mechanics and different ranks.
Achieved 550k visits and generated 300-400k Robux from the simulator game.
Profited around 30-40k Robux from the game through various advertising strategies.
Started taking on commission jobs with increased confidence in skills.
Involved in creating diverse environments and creatures for the game 'Weapon Craft'.
Learned the importance of communication in large scale projects.
Created unique themes for different zones in 'Weapon Craft'.
Gained experience in matching environments with creatures and NPCs.
Worked on over a hundred places in Roblox with varying success.
Plans to release weekly videos showcasing current projects.
Working on a new project to fund an RPG game, seeking a scripter.
Encourages viewers to enjoy the journey and provide feedback on video content.
Transcripts
i started this channel back in 2015 but
uploaded my first video sometime around
2019
fast forward a year later i decided to
take roblox development seriously as i
quickly realized that that developers
are turning their hobbies into a job and
who wouldn't love getting paid for doing
their hobbies with that in mind i'm
going to take you through five years of
my game development journey on roblox so
expect to be stunned looked at how
amazing i was back then my personal
journey began borrowing games with
scripts
and by borrowing i mean completely
stealing a couple of games and changing
the maps as my coding skills
are and were non-existent long story
short none of them went anywhere if that
wasn't obvious enough however i did
eventually make my first bit of profit
after making an entire map dedicated to
one piece game that took me roughly 40
hours to make before i tell you how much
i made run it to the comments and write
your guesses drum roll please
yes i made a whole 2 000 robux which is
equivalent to a whopping seven dollars
by the time it was my first bit of
profit and i was excited to see how much
further i could take it this game
featured incredible sailing mechanics
and definitely not all the scripts i
took from the incognito game were
completely broken
nice
if you know the original version of this
game the uh the uncoupled game shout out
to you because that game was incredibly
fun about four years ago moving on
now that you guys have seen that
abomination of a map it's time to move
on to the best simulator in existence
which i made a few years back you see
after making the incredible amount of
robux there was nothing holding me back
from making my own game
luckily i found a scripter and we ended
up going 50 50 and actually releasing
the game which was a major shocker to me
is finding scriptures is possible
nowadays at least for me it is oh yeah
and did i also mention that damn near
every asset was from an asset pack again
although i do give myself credit as the
map overall does look quite nice excuse
the uh scuffed ui it's because uh it
used to be a group place and now i moved
it and saved unto my one of my personal
places so all the uis kind of
disappeared because it's saved in a
specific group as you can see the map is
really nice you have different ranks
uh you can craft different crates the
goal of the game essentially is you use
your axe and your pickaxe
and you
chop trees down with your axe and you
mine rocks with your pickaxe and then
you combine those materials
over here
the crafting station
and
you essentially
craft different tiers crates and you
sell them and then you can buy better
equipment i had to restart the game real
quick as my screen was getting cluttered
with all that crappy ui but i'm pretty
sure you guys get the gist overall i've
i've shown this map before um as you can
see you can buy different crates with
different pets here and you can equip
them i have this duck at the moment
and then you have the
robux store here boring
in terms of how successful the game was
here were the stats it had around 550k
visits by the time it shut down and
generated around 300 to 400k robux
i advertised it using sponsors and ads
as well as doing a commission for a
youtuber and in return he would make a
video on the game for me overall i
probably profited around 30 to 40k i
don't think it was huge amount although
it was still a huge leap from what i had
made for my previous commission if you
want to check out early gameplay you can
check out his video it is in italian i
believe um but you guys can get a brief
look of the gameplay
and spoiler alert is not great
everything that you have seen so far was
the early stages of my development years
with that in mind my skill set has
increased drastically since then which
led me to take on jobs on a commission
basis as a as i was a lot more confident
with my skills now what you're currently
seeing is examples of the commissions i
have done over the years that have
brought me to my current point obviously
i can't show everything because of ndas
and such but you get the point now i
know you might be thinking i've worked
on the platform for around five years
yet i only have one actual game to show
for it you're right and i do plan to
change that how you might ask
well most of you guys will be aware that
i am working on an rpg game however i am
also working on a project in hopes to
fund the rpg project more
videos for those two projects will be
coming out over the next few weeks
moving on to what probably is the latest
biggest project i've worked on that
people have actually played i guess is
weapon craft
i was brought onto the team to change
pre-existing environments and improve
upon them as well as create new ones
what you're seeing currently is the demo
for weapon craft that is based in an
area called viridian forest a map that i
completely recreated from what it
originally was the demo is essentially a
small taste of what the game is like
with some neat cut scenes and creatures
this map was revamped i believe a few
times while i worked on weapon craft and
what's great about it is you can see my
own improvement throughout working on
this project with the before and afters
i mean look at this tree model
[Music]
whilst working on weapon craft i created
several different maps and dungeons this
was by far the biggest project i worked
on ever at the time and had taught me a
lot about the importance of
communication when you are working on
these large scale projects to keep your
client satisfied ask as many questions
as possible and request the references
concepts and whatever you can get so you
can understand their vision as much as
possible every map features unique
locations that the player could explore
and could find different creatures in
special points of interest were also
added to housing such as mini bosses and
entrances to dungeons
every zone in weapon craft had a unique
theme so i was tasked to match the
environment with the creatures that
lived within it as well as structures
that would make sense in those zones now
if you're new to building or environment
design and things like that you need to
make sure your environments really match
what's living around there if you have
like grass type enemies you need to make
it like your environments like a forest
type thing because if you add them in
like a lava zone with forest creatures
it will really wouldn't make sense
and that goes for everything such as
creatures
uh maybe the clothes your characters
were or your npcs were anything like
that
that pretty much sums up my involvement
with weapon craft and overall it had
taught me a lot and have built some
great connections through it everything
you have seen so far is only a small
portion of the games i have worked on i
mean i literally have a hundred plus
places i have worked on and boy do 90 of
them suck
if you have made it this far into the
video i really appreciate it i want to
thank you guys for helping me reach over
8 300 subscribers we are well on our way
to 10 000 which is a huge milestone i am
aiming to release weekly videos in
similar fashion to this one so feedback
is very much appreciated as this is a
completely different editing style than
what i'm used to and it takes a lot
longer
to reward you guys for staying this long
into the video and to get my eight
minutes i'll show you a brief glimpse of
the project i'm working on
you have seen this video of mine in the
past and you know what this map is from
however i am continuing it solo and will
show you the development of it next week
and trust me you won't want to miss it
this game will be somewhat of a
simulator but bear in mind the goal is
to fund the rpg project through this
game at the end of the day
i will need a script eventually so if
you are interested shoot me a dm on
twitter and i'll respond as fast as i
can
but other than that that is all you're
getting until my next video
which i'll be showing my development
process through this project i'm
intending to fully focus on this project
before the rpg to push it out and
hopefully make some funds for the rpg to
make it a better
game
that's been it for five years of my game
development journey bear in mind
everyone's journey is completely
different and everyone starts at
different points
just make sure to enjoy it
but other than that don't forget guys to
give me some feedback down below for
these types of videos and this type of
editing as i am new to it
and thank you guys so much for sticking
by and i'll see you in the next one
peace
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