X32 / M32 Overview | The Basics of This Sound Console

AllamHouse
24 Sept 202027:34

Summary

TLDRIn this video, Dave from Alum House Sound provides an in-depth introduction to the X32 console. He explains the layout and basic functionality, including inputs, outputs, DCA groups, buses, and effects. Dave also covers how to save scenes and set up custom mixes for monitors or live streams. This tutorial is designed for new users looking to understand the essentials of the X32 console and enhance their audio mixing skills.

Takeaways

  • 🎚️ The X32 console has 32 channels and 16 outputs, divided into left (inputs) and right (outputs) sides.
  • 🔄 Channels 1-16 and 17-32 can be accessed using layer buttons, and there are additional auxiliary and USB inputs.
  • 🔧 Controls at the top of the console include preamp gain, 48V phantom power, phase, low cut, gate, compressor, and EQ.
  • 📧 Each control is like a component of an email, where settings apply to selected channels individually.
  • 🎛️ DCAs (Digitally Controlled Amplifiers) allow for grouped control of multiple channels with one fader.
  • 🔊 Buses are used to send groups of instruments or signals to specific destinations like monitors or live streams.
  • 🚍 The bus analogy: like a school bus, it carries multiple people (signals) to one destination.
  • 💾 Scenes can be saved and recalled, allowing for different settings for various performances or services.
  • 🔇 To prevent a click track from being heard in the main mix, deselect the stereo bus and send it only to monitors.
  • 🔄 Effects like reverb can be sent from channels to buses and then returned to the console for inclusion in mixes.

Q & A

  • What is the main focus of this video tutorial?

    -The main focus of this video tutorial is to provide an introduction to the X32 console, explaining its layout and basic functionality.

  • How is the X32 console divided in terms of inputs and outputs?

    -The X32 console is divided into a left side for inputs and a right side for outputs. The left side includes channels 1-32, auxiliary inputs, USB input, and effects returns, while the right side includes DCAs and mix buses.

  • What is the purpose of the DCA (Digitally Controlled Amplifier) section on the X32 console?

    -The DCA section allows the user to control multiple channels simultaneously with a single fader. This is useful for managing the volume of grouped channels, like all drum mics or a computer input, with one control.

  • What does the 'sends on fader' button do?

    -The 'sends on fader' button allows the user to build a mix for a selected bus or monitor using the console’s faders. It temporarily reassigns the faders to control the levels being sent to that specific bus or monitor.

  • How can you save a scene on the X32 console?

    -To save a scene, you press the 'view' button in the scenes area, select a slot, hit 'save', name the scene, and then confirm by pressing the right arrow key to save the changes.

  • How do you set up a click track to be sent only to a monitor and not to the main mix?

    -To set up a click track to be sent only to a monitor, you select the input channel for the click track, bring the fader to unity, deselect the stereo bus button, and then use 'sends on fader' to send the click track to the desired monitor mix.

  • What is the function of the 'view' buttons located next to various controls on the X32 console?

    -The 'view' buttons allow the user to quickly bring up detailed settings for the selected control (like EQ, compressor, or gate) on the main screen for easier adjustments.

  • How can you apply reverb to certain inputs using the X32 console?

    -To apply reverb, you select the desired input channel, hit 'sends on fader', and raise the faders to send the input to the reverb effect bus (typically bus 13). The reverb returns are then managed on the effects return channels.

  • What is the benefit of linking two mix buses together?

    -Linking two mix buses together allows for creating a stereo send, which is useful for applications like live streaming, where a stereo mix provides a wider sound field.

  • How can you customize channel names and colors on the X32 console?

    -To customize channel names and colors, press the 'setup' button, navigate to the 'name' tab, and use the encoders to select a color and enter a name for the channel.

Outlines

00:00

🎛️ X32 Console Overview and Layout

Dave from Alum House Sound provides an introductory overview of the X32 console, aimed at new users. He explains the console's layout, distinguishing between the input channels on the left and output channels on the right. The console features 32 input channels, 16 outputs, and additional auxiliary inputs. Dave also introduces the concept of DCAs (Digitally Controlled Amplifiers) for grouped channel control and discusses the console's layer system, which includes inputs, mix buses, and effects returns. He emphasizes the console's functionality for live sound mixing, including preamp gain, phase inversion, low cut, gating, compression, and equalization.

05:03

🔊 Understanding DCAs and Bus Sends

The second paragraph delves into the practical use of DCAs for controlling multiple channels simultaneously, which is particularly useful for managing groups like drum mics. Dave illustrates how to select and adjust DCAs for consistent volume levels. He also touches on bus sends, which are less frequently used but available for individual channel control. The main bus options, including mono and stereo bus buttons, are explained, highlighting their role in affecting selected instruments. The paragraph concludes with a discussion on the right side of the console, focusing on DCAs and their application in live sound reinforcement.

10:05

🔄 Signal Routing with Mix Buses and Outputs

In this section, Dave explains the concept of mix buses, comparing them to school buses transporting multiple signals to a single destination. He discusses how mix buses can be used for monitors, live streams, or other specific listening areas. The default setup of the console's buses is described, with an explanation of how to use them for various output purposes. The paragraph also addresses the use of matrix sends and the center channel for additional output routing options, providing a comprehensive guide to signal distribution on the X32 console.

15:08

🎚️ Channel Controls and Scene Management

Dave introduces the individual channel controls for gain, EQ, compression, and other parameters, emphasizing the ability to customize settings for each channel. He also explains the 'View' button function, which allows users to quickly access and adjust settings for different console sections. The paragraph further covers scene management, demonstrating how to save and recall different console configurations for various services or performances, offering flexibility and efficiency in live sound operation.

20:11

🔄 Setting Up Click Tracks and Monitor Sends

This paragraph focuses on the setup of click tracks, showing how to route them to specific monitors without affecting the main room mix. Dave details the process of adjusting input levels, using the stereo bus button to exclude the click track from the main mix, and then using the 'Sends on Fader' feature to route the click track to desired monitors. He also explains how to label channels for clarity during mixing and the importance of the stereo bus button in controlling signal flow to different outputs.

25:14

🎛️ Effects Setup and Management

Dave concludes the video script with a brief overview of the console's effects capabilities. He outlines the eight available effects racks and explains how to send signals from various inputs to specific effects, such as reverb. The process of routing effects returns to the console and incorporating them into monitor mixes is also discussed. This section provides a quick guide to integrating effects into a live sound mix, enhancing the overall sound experience.

Mindmap

Keywords

💡X32 Console

The X32 Console is a digital mixing console that is central to the video's theme. It is a 32-channel console with 16 outputs, designed for managing audio inputs and outputs in various settings such as live performances or streaming. The script provides an overview of the console's layout and functionality, emphasizing its role in mixing audio for different channels and outputs.

💡Layers

In the context of the X32 Console, 'layers' refer to the different levels of access to the console's channels. The script mentions the first layer for inputs and the second layer for additional channels, which can be accessed using the layer knobs. This feature allows users to manage a large number of channels efficiently, as demonstrated when switching between channels 1-16 and 17-32.

💡DCAs (Digitally Controlled Amplifiers)

DCAs are a feature of the X32 Console that allows for the simultaneous control of multiple channels. The script explains how DCAs can be used to manage groups of channels, such as a drum kit with multiple mics, by adjusting their levels uniformly. This is particularly useful for maintaining balance in a mix without having to adjust individual faders.

💡Gain

Gain, in audio engineering, is the amplification of an input signal. The script describes the gain knob as a control for setting the input level of a channel, such as a microphone or an instrument, which is crucial for achieving a proper balance in the mix.

💡Phase Button

The phase button is used to invert the phase of an audio signal. In the script, it is mentioned as a tool that can be used on drums or guitars to correct phase issues that may cause a loss of perceived volume or a muddy sound in the mix.

💡Low Cut

Low Cut is a filter that removes low-frequency sounds from an audio signal. The script explains its use in conjunction with the equalizer to address problems with the signal, such as eliminating unwanted low-end rumble or noise.

💡Gate

A noise gate, as described in the script, is a dynamics processor that can be used to remove unwanted noise by allowing audio to pass only when it exceeds a certain level. It is particularly useful for controlling bleed in a drum mix, as mentioned in the script.

💡Compressor

A compressor is a dynamics processor that reduces the dynamic range of an audio signal. The script refers to it as a tool for controlling the volume levels of a channel, such as a vocal mic, to prevent peaks from distorting the sound and to maintain a consistent level.

💡Bus Sends

Bus sends are controls that determine how much of an audio signal is sent to a particular bus or output. The script briefly mentions these as part of the channel's controls, which can be used to route audio to different destinations, such as monitors or auxiliary outputs.

💡Stereo Bus

A stereo bus is an audio routing path that carries a mix to two channels, typically left and right, creating a stereo image. The script explains how the stereo bus button can be used to select an instrument and adjust settings for that instrument's output in the stereo field.

💡Effects

Effects in the context of the X32 Console refer to audio processing like reverb, which can be applied to signals. The script discusses how to route signals to effects, such as sending a vocal mic to a reverb, and then returning the processed signal back into the mix via dedicated effect returns.

💡Scenes

Scenes are saved states of the console's settings, which can be recalled as needed. The script explains how scenes can be used to store configurations for different performances or services, allowing for quick changes between setups by simply selecting and loading a scene.

💡Click Track

A click track is an audio signal, often a metronome, used by musicians to keep time. The script provides an example of how to set up a click track to be sent only to monitors and not heard in the main mix, which is a common requirement for live performances.

Highlights

Introduction to the Behringer X32 console layout, focusing on inputs and outputs, and how they are split between the left and right sides.

Explanation of the DCA (Digitally Controlled Amplifiers) functionality for controlling multiple channels simultaneously.

Overview of how to navigate through channels using layers for channels 1-16, 17-32, auxiliary inputs, USB input, and effects returns.

Detailed description of the input section, including preamp, 48V button, phase button, low cut, gate, compressor, and EQ settings.

Explanation of bus sends and how they are used for routing audio to different destinations, such as monitors, live stream, or other outputs.

Instructions on how to use the DCA groups for efficient volume control of multiple channels, using a single fader.

Practical example of using DCA groups to control computer audio input and how it simplifies the workflow.

Description of the main output fader and the importance of buses for routing audio to various outputs.

How to build monitor mixes using the sends on fader feature, allowing custom mixes for different outputs.

Step-by-step guide on how to save and recall scenes for different services or events, ensuring consistent settings.

Demonstration of setting up a click track to be sent only to in-ear monitors without being heard in the main room.

Instructions on how to label channels for better organization and easy identification during mixing.

Explanation of the stereo bus button and its use for sending audio to the main mix or center channel.

Overview of the effects section, including how to send audio to internal reverb and other effects, and how to return them to the mix.

Practical example of sending vocal mics to reverb and returning the reverb to the mix, demonstrating the flexibility of the effects routing.

Transcripts

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[Music]

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hey welcome back everybody this is dave

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with alum house

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sound and today we're going to be going

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over

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the intro to the x32

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a lot of my videos have covered how

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you're you're kind of

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trying to get your stream set up you're

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trying to refine your mix

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but today i want to take a couple

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minutes step back some slow down

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and just look at how the console is laid

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out uh this is

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pretty much the five minute overview

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that i give anybody that i teach

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this console and so hopefully it'll be

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helpful to you so let's dive

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right in here we go all right let's take

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a couple minutes and give you an

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overview of this

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x32 console this is the basics of how

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i start explaining the functionality on

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this console

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to a new user so after we've gone

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through

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and and touch the console and maybe help

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them to build a mix

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the next step is to learn more about the

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functionality so

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let's take a look at that this console

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is a 32-channel console

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it does have 16 outputs and the way it's

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split up is kind of a left side

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and a right side and so the left side is

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all of our inputs

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and the right side is mostly our outputs

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they throw us for a loop on the first

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layer here which are called dcas but

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we'll explain that in just a minute

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let's look at the left side here so

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channels 1

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through 16 you can see visible here on

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these faders

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we also have little layer knobs here so

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our buttons if we push the second layer

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now we'll see

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channels 17 to 32

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we also have additional inputs here

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which

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are auxiliary inputs one through six

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these correlate to inputs additional

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inputs on the back of the console

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some of them are quarter inch some are

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quarter inch or rca

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we also have the usb input which we can

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use

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the usb slot up here at the top of the

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console

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and we could push a wav file or

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or recording back through

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this so that becomes an input of that

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source

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and then we have some effects returns

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here which we'll explain more in a

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minute

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and then the last uh the last layer down

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here

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is our mix buses and and that becomes

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important

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if you get into some later routing using

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matrices

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we're not going to talk about matrix or

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matrices in this

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video so we're just going to deal with

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the top three layers so let's go back to

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layer one

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so inputs the inputs here could be

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um let's say this is your kick drum okay

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you could bring this

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up and you could uh you could use some

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of these controls for that

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maybe these are you know just different

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vocal mics or or guitars or you can set

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these however you need to

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according to what's plugged into the

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console

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if we go to layer two you'll see that

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these faders move

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so now we can have separate settings for

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all of these additional channels that we

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have down here

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and whatever we need for our mix we go

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back and now we have channels 1 through

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17

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and then 17 to 32.

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so i'm going to push these down just

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bring these all back down to zero here

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so that we can keep our discussions

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moving and

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what i want to do next is talk about all

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the controls that we have up at the top

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here

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the way i explain this to all of my new

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people is

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it's kind of like if you're going to

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write an email

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you can start to type your email and you

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could maybe

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make some words bold and then you pause

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on that email

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and you go to type a different email and

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maybe this one you change the font or

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you highlight something

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so all of the controls are in the same

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location

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but you're you're addressing each email

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individually well that's the same for

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all of these controls

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up here at the top we start out we have

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a preamp

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um or our gain knob we've also got a 48

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volt

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button which is used if you have certain

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microphones plugged in

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we have a phase button which might be

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used on

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on drums mostly maybe some guitars but

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mostly on drums

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we have a low cut which is going to kind

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of work

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in combination with our equalizer here

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but the low cut knob

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we have a gate here which is a great

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tool to use on some things we've got a

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compressor it says dynamics

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but this is a compressor or expander and

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then our whole

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eq section here is how we can

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use to address problems within our our

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signal

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we also have some bus sends i really

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rarely use this whole batch of

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of knobs here but they are here and

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available we'll explain those in a

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minute

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and then finally we have our main bus

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option we have a mono bus button and

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panning left and right and more

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importantly here

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we have our stereo bus button now

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when i want to use these features i

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would select an instrument

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okay and then these are

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functional for this one selected

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instrument

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if i make changes i'm just going to push

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these buttons here

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and they'll light up orange if i go to

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another instrument that was channel 10.

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if i jump over here to channel 9

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12 you'll see that these are not orange

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and that's because that setting was for

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channel 9

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not channel 12. so we have the ability

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to treat each

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channel or input source individually

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now again each input could be a

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microphone it could be a guitar

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amplifier

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it could be a drum microphone

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it could be a keyboard anything that

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you're going to get to come

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signal that you're going to come into

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the board you've got these features here

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to use

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if they're on channels 1 through 32. so

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the next thing we want to do

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is look at the right side of the board

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and on the right side of the board we

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start out on our first layer with what

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we call

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dcas these are digitally controlled

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amplifiers

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and what it lets you do is let's say you

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have

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all of these um faders here

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let's say that these are for your drums

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and you have a bunch of mics on your

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drums

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and they look like this well if if

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you're trying to mix and you need to

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turn these all down

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you have to try and get all of them to

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come down evenly and that's

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it's just not practical so what a dca

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lets you do

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is control any selected channels

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at the same time so we can push and hold

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this

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and then we can select the channels that

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we want to have

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impacted when we let go

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now this becomes one volume knob

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for all of these faders

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so i'm going gonna have to use move one

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and it'll control

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all of that volume the ratio will stay

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the same

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this mix would stay the same it's

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literally just turning it down

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or up so that's a quick easy way

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we've got eight faders that we can use

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and how do we use this practically well

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in my service a lot of times

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i have a computer hooked up

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to come in way over here on this

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input five and six and i have to be able

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to quickly turn that

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uh that volume up or down on the

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computer

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and i have to be able to address it

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before or

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after my band plays so what i can do

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is select this one channel

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i can turn these on

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and then that way when i'm mixing up

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here with

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my band just before i need to

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i have one fader that's going to work

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now my

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my computer volume and i don't have to

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do this stuff and then flip over here

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and then try and find it and then have

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to try and flip back and do that stuff

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i just have one fader to make the the

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workflow a lot easier so again

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earlier in the example this was for our

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drum

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you know all of these faders but we've

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changed it now to be

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over on these so i'm going to deselect

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this will keep moving

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because the rest of the right side of

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the console

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deals with outputs so right now our mix

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goes over here to our main output

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fader if we had audio going through

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and we pushed this up we would start to

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see some lights light up and we would

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see things come up up here on the screen

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and that's where our main mix is going

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out to this main

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fader which goes to our main in-house

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speakers

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the next layer down we have 16 buses

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so we have here bus one through eight

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and then here is bus nine through

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sixteen

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and this is kind of a default setup here

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uh the way the console is laid out right

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now

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uh the best way i explain what a bus

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does is a bus

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it's just like a school bus it's going

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to carry a large group of people

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or instruments in this case to one

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single destination

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so we can do some things that i'll show

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you in a second

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and we can put people or instruments on

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that bus

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and then wherever we tell that bus to go

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that's

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that's where it'll be heard

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um this is useful for monitors so i've

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got a recent video

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that talks about setting up monitors and

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so we use some buses for that

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sometimes we'll use buses for a live

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stream

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environment where we'll create a a mix

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that doesn't go

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out our mains to our house but it's a

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different mix that will go out to

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a live stream or maybe a cry room or a

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nursery

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maybe you send some music to your foyer

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so people can hear

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when they're coming in they can hear

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what's going on in the room

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and they have their own little mix but

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these are outputs and they are

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linked to by default to

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the outputs on the back of the board so

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we have 16 outputs on the back of the

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board

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this would be linked to one through

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eight

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and then nine through sixteen however

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gets a little tricky when you get to

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these purple ones

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because these are set for effects

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and what we would do is use this to

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build a little mix of things that we

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want to go into a specific effect

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we'll come back to that in a minute but

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these are here as outputs and then the

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last thing we have down here which we

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said we weren't going to talk about but

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i'll push the button anyway

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this is the opportunity of six matrix

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sends and we also have a

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a mid or center channel that we have the

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ability to

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to work with as well

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so as we come back to our our little

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example here

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we are not using any dca's right now

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i've turned those off

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and we have a little miniature mix that

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we're building

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that's going out to our main

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house speakers so this little mix is

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going out to our main house speakers

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well let's say we have a monitor and we

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want to set up a monitor

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we can select the monitor that we want

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to work with

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and then there's this fabulous button in

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the middle right here it says sends on

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fader when i push it

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we now have all of these faders

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to build a mix to go to this one monitor

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so maybe they need some of these drum

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mics and then maybe they need

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some of these other mics over here and

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maybe they even need

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stuff from these other layers i'm not

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going to do it right now for the example

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but

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maybe they do you have the ability to

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even go over here

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and add in the pc channel that you know

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your your computer channel

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you could add in some of these effects

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returns

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if you wanted to and they could go into

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this mix for a monitor

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all right so if this is our mix and

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that's going to monitor

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one we could then come over to monitor

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two

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and you'll see now how it's zeroed out

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and we could do a

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similar thing we could repeat the

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process and build a mix for

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this other bus so what we're doing is we

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have built

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we have put all of these people or

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instruments

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on this bus and then this one would be

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sent

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in this example to a monitor

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if i deselect sends on fader which likes

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to blink

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red um to to warn you that you're on

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sends on fader

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uh when you go back here keep in mind

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this is what's being sent

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to our room right now our main mix

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but the monitor is hearing something

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completely different

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so you really have a lot of flexibility

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that you can custom

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build some specific mixes that go to

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specific places

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using these mix buses now

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i've also talked about setting up uh

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this is a mono mix because it just has

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one fader that's working for this right

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now

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we do have the ability if i hit sends on

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fader

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up in this screen up here we could go

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to the config tab and we could hit the

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link button

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and it's going to link one and two now

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they move

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together and what that gives us the

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ability to do is have a stereo send

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so this is a great example of what we

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might do on a live stream

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where now we have the ability to pan

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hard left and

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and hard right coming into the stream to

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really give us

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a lot of width in this mix that we're

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doing

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but i'm going to go back to unlinking

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that this is now disconnected and we

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just have this mix

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here going to that one monitor

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all right we'll turn sends on fader off

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at this point

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all you need to do if you're learning

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how to

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run a mix in the house is

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select a channel we can come in and use

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these controls

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right here to set our gain

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set maybe our our eq and our compression

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and that should be a great start right

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there

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now here's one thing to note each of

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these button each of these

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controls has a little view button on it

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this becomes a great thing because we

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can quickly hit the view button

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and the screen changes to view our eq

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or if i hit on the compressor and i hit

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view

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now we have our compressor window up

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if i if i go to gate it's going to look

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very similar but it's now the gate

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but you can also see that we have some

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it's really just flipping between tabs

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up here in the screen

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so we're on the gate tab right now the

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compressor

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or dynamics is the next one we can use

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these arrow buttons

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to go over there eq is the next one so i

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can page over or mouse to the right

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to the next tab so we can see those

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things there

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also if i look at sends which is the

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next tab over

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you'll see that one and two

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because we had built a little mini mix

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one and two

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have some send in there so if i select

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one

play16:30

and i hit sends on fader

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we can see that uh this was channel six

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channel six has

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has been put into this mix from mixbus

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one

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if i deselect it all right now we're

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back on

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channel six and we can see up here that

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it's in there

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also these little bus send encoders

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which i said i rarely ever use

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also show us that we can turn it up or

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down they're just volume knobs

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that you have the ability to to turn up

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for bus one and you'll see that it it

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correlates here on the screen if i turn

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it down

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okay and you've got little layers over

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here

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as well because remember we have 16

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16 outputs or sends on the right

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and so we have 1 through 4 5 through 8

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all the way up to 16 and they're

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displayed here

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and you can just do them in groups of

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four

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but that's that's the basics of the

play17:39

console here

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the next thing i want to show you is how

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to save your scene

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over on the right side of the screen

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here we have

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a scene area and a view button

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and when we hit the view button we come

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up here to this window now

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yours probably defaults to the tab that

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says cues

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and you can change it in your setup

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window to have it

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select uh the scenes instead

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but here i can come down and this is my

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this was my blank scene and so i could

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select one of these and hit i could just

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twist to go to different ones here

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the various ones in here so i could hit

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the save encoder then i can name it

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whatever i want to name it then i would

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hit

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save on the right now i'm not going to

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do it because i don't want these changes

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to be saved

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but then i can hit the save button and

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then it would ask me if i really want to

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save and i would hit the right arrow key

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to actually save that change

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let's go to a different a different

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scene just to show you an example here

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i'm just going to hit the back button

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and then back over to scenes

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so what i'm going to do is go down one

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of my most

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more recent ones i had a training scene

play19:01

in here so i'm going to

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select it i'm going to push go it says

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do you really want to go and i'll hit

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yes

play19:07

and so now everything is changed to

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what i had stored in that scene

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and then i could go back to my blank one

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by coming up here i can hit go

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and now i'm back to my blank scene so

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scenes become great because if you

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have different services that use all of

play19:27

your same gear

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you can have all of the settings saved

play19:30

for each

play19:31

individual performance

play19:35

you could also save things for a

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you know worship night versus a sunday

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morning versus a wednesday night service

play19:41

all kinds of flexibility there all right

play19:44

let me show you

play19:45

one last feature that i get a lot of

play19:48

questions about

play19:50

let's say you uh have a click track all

play19:52

right a lot of people are using click

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tracks right now they just want them to

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go to in-ear monitors

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how would i set that up to be in a

play19:59

monitor

play20:00

but not be heard in my main room

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so let's say that the click track is

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coming in on

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input 16. so i'm going to select input

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16.

play20:12

the click track i'm going to bring up to

play20:15

zero

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okay on my unity that is what we call it

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in the middle here there's a zero mark

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and so we bring it up to zero or unity

play20:24

and then

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the magic button is the stereo bus

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right here we're going to deselect that

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so now the the audio would come in the

play20:35

click track would come in

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it would be turned up but it will not go

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to our stereo buss

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so we won't hear that all the way over

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here in our room mix

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now we have the ability the option of

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coming into any of these

play20:51

buses or monitors in this case

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we can hit sends on fader and then if

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this

play20:57

monitor needs click track we can just

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bring that up

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okay we can turn it up turn it down

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now you would want to label if i go back

play21:08

out here

play21:09

if if you want to label channel 16

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to be click track how would you do that

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we would go over here to the setup

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button

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we can mouse over to the different tabs

play21:24

and there's one that says name

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and icon and this is where we can

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change colors maybe we find a red

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because we don't want them to touch it

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because you wouldn't want to move this

play21:37

fader

play21:37

while you're mixing so we'll make it red

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and then we can hit the edit button here

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and then we have the ability to to use

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this little

play21:46

feature to type letters so c

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and i'll just type in click here

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all right so it says click and then at

play22:01

the end

play22:02

close is under the first encoder so i do

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that

play22:06

and now it says click

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and it's bright red so that might help

play22:11

you then when you're going through and

play22:13

building a mix for this

play22:15

mixbus number three you can see it

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that's the red one we know we want to

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bring that up

play22:20

put click into their monitor and then we

play22:22

move on

play22:24

so that's important that stereo bus

play22:26

button is important

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if you wanted to put something in the in

play22:29

the mid channel if you happen to be

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running a

play22:32

a left right and center channel and you

play22:35

only want things specific

play22:37

levels in the center channel that's what

play22:39

this top area here

play22:41

is for you would select monobus

play22:44

on a channel that's selected so we can

play22:47

use our click track as an example

play22:49

we've deselected stereo but let's say we

play22:50

want to put the click right in the

play22:52

middle

play22:53

of our center channel we would select

play22:55

this button and then we've got a volume

play22:57

knob that we can use to

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turn up or down in that center channel

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once you set a certain amount it does

play23:07

follow your fader it would also

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typically follow your

play23:11

master or your main left and right fader

play23:13

as well

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it would turn that up and down within

play23:16

the percentage that you have it turned

play23:19

up with this encoder

play23:23

all right so at this point we've talked

play23:25

about the left side is inputs

play23:28

the right side is is outputs

play23:32

with effects let's talk about effects

play23:34

real quick

play23:35

in this board you've got if we go to

play23:38

effects home

play23:39

in this board you have eight different

play23:41

effects racks that you can use

play23:44

on the left side you've got your your

play23:47

insert effects they could also be

play23:49

effects returns but

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the right side is insert only so

play23:55

the effects returns if we look at this

play23:57

first one it is set up

play23:59

as a reverb by default

play24:02

and that correlates you see it says bus

play24:04

13 there

play24:06

that correlates to our buses down here

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remember we had one through eight and

play24:11

now we get to bus 13 and it's purple

play24:14

well they labeled these all because 13

play24:16

14 15 16

play24:18

correlate to these effects

play24:22

so we have a reverb we can build

play24:26

we have to now send an instrument or

play24:29

microphone

play24:31

into that reverb so what we're going to

play24:33

do is just like a monitor we're going to

play24:36

hit select

play24:38

you'll see how it makes that window

play24:39

bigger for us which is great we hit

play24:40

sends on fader

play24:42

and now we have all of these inputs to

play24:45

be able to send

play24:46

into this effect now this is nice

play24:49

because

play24:50

if we wanted some reverb on our click we

play24:52

could push

play24:53

the click up and it would go into that

play24:55

reverb

play24:56

we probably don't want that maybe we

play24:58

want some vocal mics to go into that

play25:00

reverb let's say we have

play25:01

four vocal mics we can send those into

play25:04

the reverb

play25:06

and then it's going to go internally

play25:10

out of the board and into this effect

play25:13

and then it comes back

play25:15

well where does it come back i'm going

play25:17

to hit sends on fader

play25:20

well those vocal mics that go through

play25:22

the reverb

play25:23

from bus 13 are going to return

play25:27

over here on the far left on this third

play25:31

layer and this is bus

play25:34

13's return so it goes out mono

play25:39

and the reverb is a stereo reverb

play25:42

it returns with a stereo channel left

play25:45

and right right here

play25:46

so this says effects one then you've got

play25:48

two

play25:49

three and four

play25:53

so if you if you've ever worked with old

play25:55

analog gear

play25:56

you had to plug a cable in and then you

play25:59

would have two cables left and right

play26:00

that would come return into the board

play26:02

these are the returns right here

play26:06

and so you're you're sending this mix

play26:08

out to a reverb just like a monitor

play26:10

but the reverb is sending it back into

play26:12

the console here

play26:13

and now you can add these in if we go

play26:16

back up to this other

play26:18

monitor mix that we were building mixbus

play26:21

3

play26:21

we hit sends on fader

play26:24

if that monitor wants this reverb

play26:28

in their monitor you have the ability to

play26:30

add this

play26:31

because it's considered an input into

play26:35

that mix bus so we have

play26:38

click track going in nothing on the

play26:42

second layer

play26:43

and then we have some reverb so they're

play26:45

getting some form of reverb and a click

play26:47

track

play26:48

it doesn't sound like the greatest

play26:49

sounding monitor but that's what we've

play26:51

done in this

play26:52

example all right so

play26:55

what a powerful console we've got this

play26:57

thing is amazing we covered a bunch of

play26:59

ground

play26:59

in this video but you can go back and

play27:01

check it out re-watch it if you need to

play27:03

to review anything hopefully you found

play27:05

something helpful in this video and if

play27:07

you did

play27:07

give it a thumbs up give it a like and

play27:10

if you're not already subscribed to the

play27:11

channel

play27:11

go and hit that subscribe button too

play27:13

because i'm putting out new

play27:15

videos every week so thanks for watching

play27:17

this one we'll catch you

play27:18

in the next one peace

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