Config 2024: Pitching accessible design like a pro | Figma

Figma
6 Jul 202425:19

Summary

TLDRIn this insightful talk, Frank, the co-founder and CEO of Divinate, emphasizes the importance of accessibility in product design. He shares strategies for pitching accessibility to stakeholders, highlighting the legal, business, and ethical reasons for its necessity. Frank's personal experience with colorblindness fuels his passion for the topic, as he navigates the challenges of convincing teams about accessibility's value. The talk provides actionable advice on understanding goals, knowing facts, speaking the right language, and ultimately, doing the work to make products accessible to all.

Takeaways

  • 🎤 Speaker Introduction: The speaker, St. Frank, is the co-founder and CEO of Divinate, a tool designed to help make sense of user research, customer feedback, and product analytics quickly for better product decisions.
  • 🌟 Personal Connection: St. Frank is deeply invested in accessibility due to his personal experience with severe deuteranopia, a form of color blindness, which has driven his interest in the topic.
  • 📢 Accessibility Definition: Accessibility is about ensuring that all customers can perceive, understand, navigate, and interact with the products we build.
  • 📚 Legal and Ethical Importance: Accessibility is not only legally required but also a moral imperative and good for business, as it improves the overall quality of products.
  • 🤝 Empathy as the Core: The secret to pitching accessibility effectively is empathy, understanding the goals and language of stakeholders, and demonstrating the value of accessibility to them.
  • 🎯 Goal Alignment: Understanding the goals of stakeholders is crucial for pitching accessibility, as it allows you to align the benefits of accessibility with their objectives and motivations.
  • 📈 Business Benefits: Accessibility can lead to increased conversion rates, expanded market reach, and improved customer loyalty, which are all beneficial to business growth.
  • 💼 Stakeholder Engagement: It's essential to engage with stakeholders like CEOs, CTOs, engineers, and designers by speaking their language and demonstrating how accessibility can enhance their work.
  • 🔢 Facts and Figures: Presenting facts about the large market potential of accessibility, such as the 1.3 billion people with disabilities globally, can help make a compelling case for investment.
  • 🛠️ Start Small, Think Big: Focusing on the six most common accessibility issues can significantly improve a product's accessibility, addressing 96.4% of issues found in a major study.
  • 🚀 Action Over Perfection: Encouraging taking action on accessibility, starting with small improvements and gradually working towards a more accessible product, rather than waiting for the perfect solution.

Q & A

  • What is the main topic of the talk given by St. Frank?

    -The main topic of the talk is pitching accessibility to stakeholders and teams, and how to convince them of its importance in product development.

  • What is Divinate, and what does it do?

    -Divinate is a tool that helps make sense of user research, customer feedback, and product analytics quickly, enabling better product decisions. It is currently under development by St. Frank's team.

  • Why is St. Frank particularly interested in accessibility?

    -St. Frank is particularly interested in accessibility because he is severely colorblind, which has been a significant factor in his life and career.

  • What are the four key things to understand when pitching accessibility to different stakeholders?

    -The four key things to understand are the goals of the stakeholders, the facts about accessibility, speaking the target audience's language, and showing up to do the work.

  • What is the secret to the entire talk according to St. Frank, and why is it important in pitching?

    -The secret to the entire talk is empathy. It is important in pitching because it helps in understanding the product and the customer or stakeholders very well, which is essential for a successful pitch.

  • Why is it important to understand the goals of the stakeholders when pitching accessibility?

    -Understanding the goals of stakeholders is important because it allows you to align accessibility with their objectives, making it more compelling and relevant to their interests.

  • What is the significance of the statistic that 1.3 billion people in the world have a disability?

    -The statistic signifies that by making products accessible, businesses can expand their market to the size of China, which is a huge potential for growth and revenue.

  • What is the legal requirement for accessibility in the European Union according to the Europe Accessibility Act?

    -According to the Europe Accessibility Act, by 2025, products must be accessible if businesses want to operate in Europe, affecting both the private and public sectors.

  • What is the cost implication of making a product accessible later in the development process?

    -Making a product accessible later in the development process is 100 times more expensive than addressing it upfront, highlighting the importance of early consideration for accessibility.

  • What are the six most common accessibility issues found in the WebAIM Million Study?

    -The six most common issues are contrast problems, missing alt text, missing input labels, empty links, empty buttons, and missing document language.

  • How does St. Frank suggest approaching engineers when discussing accessibility changes?

    -St. Frank suggests approaching engineers as equal partners, acknowledging the workload, and offering support throughout the process to minimize the disruption and make the collaboration more effective.

  • What is the final 'hot take' or key takeaway from St. Frank's talk on accessibility?

    -The final takeaway is that accessibility is not separate from user experience; it is a fundamental part of good design, underpinned by empathy for all users, including those with disabilities.

Outlines

00:00

🎙️ Introduction to Accessibility and Pitching

St. Frank, the co-founder and CEO of Divinate, introduces himself and sets the stage for a discussion on pitching accessibility. He highlights his personal interest in accessibility, stemming from his experience as a colorblind individual. Frank emphasizes the importance of understanding the goals of stakeholders, knowing the facts about accessibility, speaking their language, and doing the work. He also teases the central theme of his talk: empathy, which he argues is crucial for effective pitching and for making products truly accessible.

05:00

💼 Understanding Stakeholder Goals and Sales Mindset

Frank delves into the first step of pitching accessibility: understanding the goals of stakeholders, such as CEOs, CTOs, and engineering managers. He stresses the importance of aligning accessibility with these goals, such as increasing conversion rates or improving business metrics. Frank also challenges the negative perception of sales, reframing it as an empathetic process of understanding the product and the customer. He encourages designers to adopt a sales mindset to effectively communicate the value of accessibility.

10:03

🔍 Identifying Stakeholder Concerns and Positioning Accessibility

In this segment, Frank addresses the concerns of various stakeholders, including engineers, clients, and other designers. He suggests that understanding their motivations and fears is key to convincing them of the importance of accessibility. For instance, engineers might be worried about rework, while clients might be concerned about lawsuits or brand image. Frank advises positioning accessibility as a solution that can enhance business outcomes, such as increasing market share or improving customer loyalty.

15:03

📈 Presenting Accessibility as an Investment and Opportunity

Frank discusses the financial implications of accessibility, arguing that it is an investment that can yield significant returns. He presents statistics to show the potential market expansion and cost savings associated with accessible design. He also highlights legal requirements in the EU and the US, emphasizing the business risks of ignoring accessibility. Frank encourages focusing on the most common accessibility issues to make tangible progress and stresses the importance of speaking the stakeholders' language to effectively communicate the value of accessibility.

20:04

🌟 Empathy and the Ethics of Accessibility

Frank emphasizes the ethical dimension of accessibility, arguing that it is not just a legal requirement but a moral imperative. He criticizes the tendency to villainize stakeholders who are resistant to accessibility, urging instead a more empathetic approach. Frank advocates for assuming good intentions and focusing on the benefits of accessibility, such as brand risk reduction and customer loyalty. He also underscores the importance of taking action and doing the work, rather than just talking about the importance of accessibility.

25:06

🚀 Conclusion: Accessibility as Part of Good Design

In his closing remarks, Frank reiterates that accessibility is not just a separate concern but an integral part of good design and user experience. He summarizes his key points: understanding stakeholder goals, speaking their language, knowing the facts, and doing the work. Frank encourages designers to take initiative and make accessibility a priority in their work, reminding them that empathy is the driving force behind effective change.

Mindmap

Keywords

💡Accessibility

Accessibility refers to the design of products, devices, services, or environments for people with disabilities. It is about ensuring that everyone, including those with visual, auditory, cognitive, or physical impairments, can perceive, understand, navigate, and interact with the things that are built. In the video, the speaker emphasizes the importance of accessibility not just as a legal requirement but also as a business opportunity and a moral imperative, highlighting that 1.3 billion people, or 16% of the world's population, have a disability.

💡Stakeholders

Stakeholders are individuals or groups that have an interest or a stake in a business or project. In the context of the video, the speaker discusses the importance of understanding the goals and concerns of various stakeholders, such as CEOs, CTOs, engineers, and designers, when pitching the concept of accessibility. The goal is to align accessibility initiatives with the stakeholders' objectives to ensure buy-in and support.

💡Empathy

Empathy is the ability to understand and share the feelings of others. The speaker argues that empathy is the secret to pitching accessibility effectively. It involves understanding not only the needs of users with disabilities but also the perspectives and goals of team members and stakeholders. The speaker suggests that designers often lack empathy for their colleagues, which hinders the creation of accessible products.

💡Sales

In the video, sales is reframed as a process of empathy, where understanding the product and the customer is key to successful persuasion. The speaker challenges the negative perception of sales among designers and encourages them to view it as an essential skill for advocating for accessibility. The pitch for accessibility is essentially a sales pitch that requires designers to 'sell' the benefits to various stakeholders.

💡Design Systems

Design systems are a set of reusable design components, guidelines, and practices that ensure consistency and efficiency in product design. The speaker mentions Design Systems teams as one of the stakeholder groups that need to be convinced about the importance of accessibility. A well-thought-out design system can incorporate accessibility from the start, making it easier to create products that are usable by everyone.

💡Colorblindness

Colorblindness is a condition where an individual has reduced sensitivity to certain colors, often red and green. The speaker discloses being severely colorblind, which has been a significant reason for their interest in accessibility. This personal connection to the issue illustrates the importance of designing for a diverse range of users, including those with visual impairments.

💡Legal Requirements

Legal requirements refer to the mandatory standards and regulations that must be met to ensure accessibility. The speaker mentions that accessibility is not only about doing the right thing but also about complying with laws such as the European Accessibility Act and Section 508 in the US. These laws impose accessibility standards on products and services to protect the rights of people with disabilities.

💡Business Benefits

The business benefits of accessibility include expanding the market, increasing customer loyalty, and reducing the risk of legal action. The speaker argues that making products accessible can open up a market the size of China, which represents a significant business opportunity. Additionally, accessible products can lead to higher user satisfaction and reduced costs associated with retrofitting accessibility features.

💡User Research

User research is the process of gathering information about users to inform and validate design decisions. The speaker emphasizes the importance of user research in understanding the needs of people with disabilities and incorporating those insights into product design. This research can reveal accessibility issues and provide opportunities to improve the user experience for all users.

💡Product Analytics

Product analytics involves the measurement and analysis of user interactions with a product to improve its design and functionality. The speaker mentions that their company, Divinate, is building a tool to help make sense of user research, customer feedback, and product analytics quickly. This tool can help designers and stakeholders understand the impact of accessibility on product performance and user satisfaction.

💡Prototyping

Prototyping is the process of creating a sample or model of a product to test and refine its design. In the script, the speaker suggests making new versions of design components with improved accessibility as a form of prototyping. This iterative process allows designers to experiment with different solutions and demonstrate the benefits of accessible design to stakeholders.

Highlights

Speaker T Frank emphasizes the importance of pitching accessibility as a critical aspect of product development.

T Frank, co-founder and CEO of Divinate, discusses the significance of accessibility in enhancing product decisions through user research and analytics.

Personal motivation for accessibility advocacy stems from T Frank's experience as a severely colorblind individual.

The talk introduces four essential elements for pitching accessibility: understanding goals, knowing facts, speaking the target audience's language, and doing the work.

The core message of the talk is the importance of empathy in design, particularly in the context of accessibility.

A call to action for designers to practice empathy not just with users but also with colleagues and stakeholders.

The necessity of reframing sales in design as an empathetic process of understanding and meeting the needs of both the product and the customer.

Identifying and aligning with the goals of stakeholders such as CEOs, CTOs, and engineering managers to successfully pitch accessibility.

The impact of accessibility on business metrics like conversion rates and customer loyalty.

Legal requirements and the financial benefits of accessibility, including avoiding lawsuits and expanding the market.

The potential market expansion due to accessibility, with 1.3 billion people having a disability globally.

The cost-effectiveness of incorporating accessibility from the start versus retrofitting it later, with a 100-fold increase in cost.

Common accessibility issues identified in web design and their prevalence, highlighting areas for immediate improvement.

A focus on the top six web accessibility issues that account for 96.4% of problems, providing a tangible starting point for improvement.

The importance of speaking the stakeholders' language and avoiding condescension when advocating for accessibility.

The role of designers in taking initiative and doing the work to integrate accessibility into the design process without waiting for permission.

Accessibility as an integral part of user experience and good design, not a separate entity.

The conclusion that empathy is the foundation for pitching and implementing accessibility in product development.

Transcripts

play00:00

[Music]

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config 2024 how we

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doing uh they just told me backstage

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that I'm not supposed to Stage dive or

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do crowd work so you all are good you

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can chill uh how's it going my name St

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Frank I'm going to talk about pitching

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accessibility like a pro basically how

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to convince your stakeholders your team

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that it's worth working on in the first

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place my name is t Frank co-founder CEO

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and designer of divinate divinate is a

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tool that helps you make sense of user

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research customer feedback and product

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analytics which is what we're building

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right now uh helps you make sense of all

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that stuff really fast so that you can

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make better product decisions it's the

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kind of tool that I as a designer have

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always wanted so we're building it uh

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shout out Tyler

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uh before this I worked at Stark Stark

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is a set of tools for designers and

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developers to make their products

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accessible and fun fact about myself I

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am severely duter ropia colorblind if

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you don't know that's red green color

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blind um it's a big reason thank you

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I've been it my whole life uh it's a big

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reason why I became interested in

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accessibility in the first

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place so before we get to into the weeds

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what is accessibility

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why does it matter why am I pitching it

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to my team it's super possible that a

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friend dragged you here maybe a coworker

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said sign up for this slot maybe you

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wanted to see the talk before mine and

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you're stuck here welcome everyone's

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welcome uh so accessibility what is it

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accessibility is about ensuring that uh

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our customers can perceive understand

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navigate and interact with the things

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that we build that sounds like a good

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thing right why does it matter well for

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one it's legally required

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um it's also good for business it makes

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our products better uh and ultimately

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it's the right thing to do but we're

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going to talk about that we'll get there

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so the

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pitch if you tuned out right now don't

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don't do that but if you tuned out right

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now these four things are the four

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things you have to know whether you're

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pitching to a CEO your engineering team

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Design Systems team whoever it is these

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four things you have to understand their

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goals very very well you have to know

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the facts about accessibility speak your

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target audience's language and show up

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and do the work so you can tune out if

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you want but don't tune out I think I

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think that there's value in here so bear

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with

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me spoiler alert the secret to this

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whole entire talk is empathy and I know

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you're thinking every single design talk

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literally ever talks about empathy

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you're correct we talk about it all the

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time but there with with me I just got a

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microphone but bear with me uh yeah so

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uh empathy we talk about all the time

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bear with me because I think that it's

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different than you might

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think designers aren't as empathetic as

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we say we

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are I know I literally just said that

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the secret is empathy and we talk about

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empathy all the time and it's true but

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if we were as empathetic as we say we

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are our products would be accessible

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usability across the entire industry

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would be better and honestly we'd be

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doing a lot more user research design

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Twitter would be a beautiful peaceful

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awesome place and it's not is

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it we talk a big game I mean look at

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these user centered human centered

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empathy mapping empathy is in the name

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we talk about it so much but what about

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empathy for the people that we work with

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for our Engineers for our product

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managers love you guys for our

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stakeholders other designers with

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different skill sets than us people who

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are newer in their career people who

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work at smaller companies than ours

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bigger companies than

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ours we lack empathy for one another to

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an extreme degree and that's required

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for a good pitch like I said the secret

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is empathy it's empathy for the people

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that we work with without that we won't

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have a strong pitch

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because pitching is

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sales so many of us designers think

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about sales in a negative way we picture

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used car

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dealers we we think about the the slack

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Channel with the hooting and the

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hollering and we get scared and we close

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the tab and we go back to The Design

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Channel where everyone's

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cool we need to be able to sell as

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designers to be able to sell to clients

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to be able to sell internally to create

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products that can be sold and to

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understand how the products are sold

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that we create because sales is about

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understanding the product in this case

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accessibility and the customer or

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stakeholders very very well now if you

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don't understand the product and you

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don't understand the customer you'll

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find that you struggle to convince

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people of much of anything if you

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believe in the product accessibility and

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you understand it hey and you're

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speaking to the things that people care

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about you'll find that it's much easier

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to convince people of things we have to

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reframe the concept of sales no more

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used car dealerships stop thinking about

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the earpieces ping forth in the the loud

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office no more Wolf of Wall

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Street sales is empathy hot take the

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first step in this process

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was understand their goals why is that

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because when we speak to the things that

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people care

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about they listen and that is a practice

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in

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empathy so let's get into it step one

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understand their goals you have to

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figure out who you're going to talk to

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identify the stakeholder whether it's

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like a CEO CTO engineering managers

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Design Systems team other designers

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again whoever it is identify that person

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and how their job is measured

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what does success look like for them

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often the answer to this question is

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like business numbers going up and to

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the

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right how do you get them promoted how

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do you make them look so good at their

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job that when they make movements

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towards accessibility they get promoted

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they move up through the corporate

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ladder we have to remember that when

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we're selling something we're not just

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selling the literal thing we're selling

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who you're becoming now I know this is

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like a basic reductive example Apple

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does this when we buy airpods we're not

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buying airpods cuz they have the best

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sound quality we're buying

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airpods we're buying airpods because we

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want to look like the type of people who

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wear airpods right now again reductive

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it's basic but we have to think when

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we're pitching accessibility who are

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they becoming when they make movements

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towards accessibility who are our

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stakeholders becoming we have to

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position accessibility to serve those

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things how is their job measured how do

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you get them promoted who are they

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becoming let's take an example like

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conversion rate people like when people

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buy their stuff that's good let's say

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that your team measures conversion

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pretty actively and you have a button in

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your flow that doesn't have good

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contrast ratios basic example right when

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we talk about changing that button don't

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say this isn't accessible we're doing

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bad things say I think it would be

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better if people could read this button

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what if we increase the contrast here

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are some examples and when you ship that

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my bet is you do see a lifting

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conversion and you can tell people look

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I helped the business I made my

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stakeholder look good and a trojan horse

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made accessibility

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better so if you don't

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know what people care about you don't

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know how they're measured you have no

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idea we can ask them if you're afraid of

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asking your stakeholders how they're

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measured what they care about we can

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guess what do your product managers care

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about well you've probably heard the

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phrase what gets measured gets managed

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another way people say this is like the

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purpose of a system is what the system

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does that's my co-founder's favorite um

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whatever your organization is

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outputting that is what is being

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rewarded and measured internally right

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so if your team likes to Output as many

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features as possible as quickly as

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possible your product managers are

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probably measured on out output when

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they ship something they get promotions

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so we have to position accessibility to

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speed us up right if we make something

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accessible now we don't have to come

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back later and retrace our steps and

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redo all this work that makes us save

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time accessibility also makes our

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products better for everyone really

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simple quick example when you're

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designing a screen reader experience

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you're often thinking about the keyboard

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navigation keyboard navigation helps

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power

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users so it helps everyone right people

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use products that are better more often

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and this can serve things like

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activation retention churn time spent on

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the platform people use products that

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are good more often right what about

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your SE Suite what does your seite care

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about it is really really easy for us to

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forget that people with our CET acronym

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CEO CTO they are human beings they're

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people so they have wants needs desires

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hopes dreams they probably care about

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profits Market

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expansion they want their business to do

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well they probably have good

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intentions again hopes dreams desires if

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your company's small enough you can

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literally just ask

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them hopefully you know their goals but

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you can ask if your company's really

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really big and you have stated goals for

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the year you have okrs level

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accessibility up to those things talk

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about how accessibility serves your

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okrs what about your engineer

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what do your engineers care about what

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are their concerns uh in my experience

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Engineers really don't like when you

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change things and make them redo work

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over and over they don't they don't like

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that especially when it's like halfway

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through being built they hate that

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accessibility can mean having to do a

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lot of rewrites a lot of rework that can

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be painful so what do we do for one we

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establish the process

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early but also we approach them

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gracefully as equal Partners we say hey

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I know this is a lot of work but I'm

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going to be with you every step of the

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way working through this we're going to

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chip away okay ask your engineers how

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they're measured hopefully the answer

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isn't like lines of code hopefully the

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answer is like quality of thought good

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code output business metrics things like

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that what about your clients agencies

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Freelancers this one's for you um

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honestly the answer is kind of the same

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as the seite uh they want their business

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to do well they don't want to be sued

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food they probably don't want to make a

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product that harms people I hope don't

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work for those clients um if you're

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doing freelance if you're working with

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clients never sell accessibility as an

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upsell it's not it's part of the process

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so if they ask you why are we working on

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accessibility you say I don't want you

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to be sued uh I don't put my name on

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things that aren't accessible and it's

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part of the

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process what about other designers what

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do us designers care about the common

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objections that I hear to accessibility

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are the time it takes it's a lot of work

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it's kind of hard accessibility can be

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ugly what about our established brand or

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established design system honestly a

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lack of understanding and feeling like

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it's really

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technical if you reverse it these reveal

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a ton about what designers care

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about we like to have time to work on

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the things we're working on so we can

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ensure that they're good having a

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manageable workload means our product

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can be better

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right we don't want to step on the toes

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of the brand we know that brand is

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important and when a complicated design

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system is in play our jobs are more

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complicated and the product feels more

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complicated right and yeah accessibility

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can feel really Technical and that can

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make us as designers feel kind of

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insecure I felt that

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often you know what's worse for your

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brand than a new color

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being sued it's way worse um it's like

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really bad for it also there are many

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beautiful accessible products there's a

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ton of

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them apple has a bunch so we have to

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understand the people we're talking to

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and their goals right the things that

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they care about their motivations their

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fears understand those things really

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well talk to them

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ask so if you're taking

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notes take your pen and pencil out

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there's some stuff to write down there's

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cool numbers in here you got to know the

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facts

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okay before we get to numbers remember

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that accessibility is an

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investment it is and this looks like a

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smart crowd so you probably intuitively

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know this but organizations want a

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return on their investment this

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transcends the Spectrum from private to

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public sectors tiny little startups to

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Giant Enterprises every organization

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wants a return on their investment when

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you put time money and resources into

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something you want to see that come back

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in some measurable

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way so we have to show that

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accessibility can return on that

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investment the good news is we can do

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that through things like expanding your

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Market companies love this kind of thing

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if you can sell your product to more

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people you can make more money it's a

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good thing but like how how much can you

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expand your market right 1.3 billion

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people in the world have a disability

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that is 16% of all of humans for context

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China's population is 1.4 billion that

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means when we make our products

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accessible we open up our product to a

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market the size of

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China now Counterpoint if we're actively

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ignoring accessibility today that means

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we're ignoring a market the size of

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China but here's something to keep in

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mind there is no demographic for

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disability that means you can't exclude

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disability in your segmentation there's

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no such thing as saying but our users

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aren't disabled you can't know that it's

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never going to be a thing it's never

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going to be true don't be a liar every

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demographic has disabled people every

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single one you can't segment away

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disability okay so the

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numbers you want to do business with

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Europe you have to be

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accessible in 2022 the EU passed the

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Europe accessibility act that says by

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2025 that's coming up by 2025 your

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product has to be accessible if you want

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to do business in Europe whether it's

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the private or the public sector

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so make your product accessible if you

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want to do business in Europe what about

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the public sector in the US section 508

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in uh 1998 Congress amended the

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Rehabilitation Act of 1973 with Section

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508 ignore all that section 508 is what

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you need to know this says that if you

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take Fe Federal funding at all your

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organization needs to be accessible

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inside and out the implication of that

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is if you buy from a software vendor

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that software needs to be accessible or

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else you run the risk of losing Federal

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funding that means schools nonprofits

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government organizations need to be

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accessible This Is Us selling Revenue

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potential to our companies a market the

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size of China Europe and the public

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sector in the US us billions of dollars

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of value

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billions we can also save money

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obviously like I've said we're trying to

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avoid

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lawsuits but starting with accessibility

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up front could save us a bunch of money

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but how much money this seems fake

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because it's an even 100 this is a real

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stat this is real making something

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accessible later is 100 times more

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expensive if I spend $1 today I saved my

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s $100

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tomorrow that's wild what do you do you

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make it accessible now right save

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yourself some money

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start but where where or where do you

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begin there's so much to do right yeah

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it can feel that way I have not even

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lightly scratched the surface of

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accessibility today there's so much but

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let's take one step back and remember

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that

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95.9% of homepages on the internet are

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not accessible and yes that is a lot and

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yes this means the internet is an

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inhospitable Wasteland for people with

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disabilities but let's reframe that

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4.1% don't you want to be in the 4.1% of

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products that are accessible to be a

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front runner to show that you you care

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about your customers to that degree to

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build that Customer Loyalty I think this

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is a huge

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opportunity so here's where you focus

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these six things let me run out of the

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way these six things um this is from the

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web aim million study a study looks like

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at the top 1 million web pages on the

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internet and these are the six most

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common issues okay

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81% 81% of websites have contrast issues

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hey designers that's us we can fix that

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in fig

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mode the other ones are uh alt text

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missing alt text missing input labels

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empty links empty buttons missing

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document language

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54.5% are missing alt text if you don't

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know alt text is the description of an

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image for a screen reader we control

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that too we can make suggestions in our

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design tool when we QA when we check our

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Engineers work we can say hey I noticed

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this doesn't have alt text on it what if

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it said

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this now if we focused on these six

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issues we will have made massive

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progress but again how much progress

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really these issues make up 96.4% of all

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accessibility issues found in the study

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to me that makes it way more

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tangible now it's so possible that your

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product your website have some deepr

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rooted hard-to fix accessibility issues

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like misuse of Arya maybe you have

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heading levels out of order maybe you

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designed an IOS app and you didn't use

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voiceover maybe you have no landmarks

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aggressive animations that can't be

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turned on and off those are real hard

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problems but it's important to remember

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that accessibility is a journey you have

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to start chiseling away at the Block one

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chip at a time

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time all right you got to speak your

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stakeholders language designers

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accessibility Advocates I love you you

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have good intentions but I'm speaking

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directly to some of you okay with the

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way you speak today you're acting like

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your stakeholders are

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villains you got to stop that just stop

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we can't speak down to people we can't

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talk to people like they're actively

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trying to harm people with disabilities

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it's not how convince people to change

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their

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behavior just not you can't shame people

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into agreeing with you people stick

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their head in the standing they stop

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listening you have to assume good

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intentions with your stakeholders we

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have to assume that they're on the same

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team as us they probably just don't know

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anything about accessibility they may

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have never been exposed to it they might

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have a different value system than you

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and that's okay we just can't condescend

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we can't act like we're better than our

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stakeholders because we know about

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accessibility because we think we're in

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the moral

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right oh about the ethics yes the ethics

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yes this is the right thing to do it is

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but you have to remember that selling an

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ideology is really really hard and yes

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Society it is the problem here and yes

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the way things have been built and

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designed for years have created

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institutional problems for people with

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disabilities and yes people with dis

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abilities are tired of being ignored but

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that doesn't mean that we get to skip

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the pitch does it feel icky to have to

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feel like you're selling accessibility

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maybe it doesn't matter because at the

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end of the day Optics and signaling

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don't make our products accessible

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doesn't matter how good we are or how

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smart we are or how much we think we're

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in the moral right or how much we think

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we know if we haven't made any

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measurable change for people with

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disabilities all we've done is inflate

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our own Egos and that doesn't do

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anything positive for disabled people

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[Applause]

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so how do you talk to your stakeholders

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through things like brand risk these are

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words they know okay use these things

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brand risk if you get sued it's bad for

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your brand it's really expensive not

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good I said it like a ton of times do it

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elevated craft if you're organization

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measures this that's really cool when

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you make your product accessible make it

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better for everyone customer loyalty

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when something feels like it's made for

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me I love that thing and I'm going to

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tell people about it and we talked about

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expanding your Market that's a good

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thing at the end of the day these all

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boil down to having more money in the

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bank either uring more or keeping the

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money you have pretty

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straightforward but let's say you do all

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this you understood their goals you even

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asked them what are your goals you you

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came with facts you spoke their language

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and no one cares what do you do

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you do the work you just do it just

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start just start doing the work you

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catch a color combination that's not

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accessible make a suggestion make a new

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version of that component maybe multiple

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iterations you show your team and you

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just

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go you got to start indexing all of the

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issues across your product look for all

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of your accessibility issues and write

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them

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down stop asking permission stop waiting

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around you have to be the person who is

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constantly but graciously raising your

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hand to remind your team to think about

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accessibility when we QA we need to Q QA

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for accessibility we need to flag the

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issues we find with our Engineers flag

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our issues with our PMS when we design

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we need to design things that are

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accessible from the beginning we need to

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document the intended assisted

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technology experiences our jobs aren't

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done when we do desktop tablet and

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mobile if we haven't even thought about

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how a screen reader or voiceover or

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TalkBack listens to our designs we're

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leaving out a massive portion of the

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experience we're leaving it up to chance

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at best and other people at worst in

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Design Land we have the power to make so

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much change to suggest this stuff to

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think about it up front you just got to

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start you have to be high agency you

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have to stop waiting for a seat at the

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table and to pull up the chair make the

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changes do the work also find out the

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problems that your product has in the

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first place you need to be talking to

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your customers more research will reveal

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so much about your product about

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usability problems mental model problems

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all of that but accessibility comes up

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naturally you can test for accessibility

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specifically and that's important but it

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comes up I've had people in research

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sessions tell me I can't read this text

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it's too small or the contrast is too

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low that's an accessibility issue that I

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can fix talk to your customers all right

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I have one more molten lava hot take you

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ready

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brace

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yourselves accessibility is literally

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just user

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experience it's true the deeper you get

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into the space the more you'll realize

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that it's just good design these four

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steps understand their goal speak their

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language know the facts do the work

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those things are the same things you'll

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do when you're pitching good design to

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do research and accessibility

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because at the end of the day the thing

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underpinning all of it is having empathy

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for the people that we work with and

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speaking their language in order to

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affect change thank you very much my

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name is Dr Frank go try divinate d.

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[Music]

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