Building A Brand From Scratch: Our Experience With MPL: Sai Srinivas, Co-founder & CEO, MPL

exchange4media Group
31 May 202127:10

Summary

TLDRIn this insightful summit discussion, Sai Srinivas, Co-founder and CEO of Mobile Premier League (MPL), shares the journey of building a gaming brand from scratch and discusses the rapid growth of the gaming sector during challenging times. Anurag Batra, Chairman and Editor-in-Chief of BW Business World, explores consumer landscape trends, the potential of microtransactions, and the importance of brand love in business. Sai highlights MPL's strategic partnerships and the impact of emotional branding, emphasizing the need for businesses to adapt to the digital economy and focus on customer engagement for long-term success.

Takeaways

  • 🎮 The gaming sector is experiencing significant growth, with the potential for continued expansion in the consumer landscape over the next 6-12 months.
  • 📈 The Indian gaming market is growing rapidly, with an estimated 450 million to 560 million gamers, and is expected to double in size over the next five to six years.
  • 🏆 Mobile Premier League (MPL) has successfully built a strong brand identity, leveraging the popularity of gaming and esports to create brand love among enthusiasts.
  • 🚀 The success of MPL's IPO, with an 84x subscription rate, reflects the growing consumer shift towards digital platforms and the potential of gaming companies.
  • 💡 The importance of gamification in various sectors, such as personal investing, healthcare, and education, is highlighted as a key trend for business growth.
  • 🌐 India's digital infrastructure, including affordable internet connectivity and payment mechanisms, has been crucial in accelerating the adoption of digital services during the pandemic.
  • 📱 The potential for growth in the digital market is massive, with the total addressable market for digital products expected to expand significantly, driven by an increase in paying customers.
  • 🤝 Brand partnerships within gaming, such as incorporating brand avatars in popular games or sponsoring large-scale tournaments, are effective ways to create brand love and engagement.
  • 🏅 MPL's strategic decision to focus on emotional messaging and brand ambassadors, like Virat Kohli, has been instrumental in building a strong brand affinity and visibility.
  • 💼 The mindset shift towards microtransactions is essential for businesses in India to capitalize on the large consumer base and the prevalence of small-value transactions.
  • 🕶️ For entrepreneurs and business leaders, staying open to new ideas and maintaining the flexibility to explore and innovate is crucial for success in the evolving digital economy.

Q & A

  • What is the significance of the keynote address at the summit?

    -The keynote address at the summit is significant as it discusses the growth and future of the gaming brand MBL, which was launched in 2018 and has since become popular among gaming enthusiasts.

  • How has the gaming sector been affected during the tough times mentioned in the script?

    -The gaming sector has seen growth during these tough times, as more people are turning to digital entertainment. The script suggests that gaming companies are experiencing growth as consumers shift to digital platforms.

  • What was the outcome of the IPO mentioned in the script?

    -The IPO mentioned in the script was highly successful, with it being oversubscribed by 84 times, indicating a strong investor interest in the company going public.

  • What consumer trends are expected in the digital landscape over the next 6-12 months according to the script?

    -The script suggests that consumer trends will continue to shift towards digital platforms, with gaming and other digital products expected to see massive expansion in their total addressable market and paying customer base.

  • What is the current size of the gaming market in India, and what is its growth rate?

    -According to the script, the gaming market in India is already very large and growing at a rate of 40 percent or more, with an estimated 450 million to 560 million gamers.

  • How can gaming be used as a marketing tool to create brand love?

    -Gaming can be used as a marketing tool by integrating brand partnerships within games, such as brand avatars, or by sponsoring large-scale tournaments that engage a large number of players, thus creating a connection with the brand.

  • What is the impact of the pandemic on digital infrastructure and consumer behavior in India?

    -The pandemic has accelerated the adoption of digital services in India due to lockdowns and societal constraints, leading to a rapid increase in digital infrastructure and consumer shift towards digital consumption.

  • What is the potential for growth in the number of paying internet customers in India?

    -The script suggests that there is a significant potential for growth in the number of paying internet customers in India, which is currently around 50 million and could easily grow to about 100 million.

  • What is the role of microtransactions in the business models of digital companies in India?

    -Microtransactions play a crucial role in the business models of digital companies in India, as the country is characterized by a large number of small transactions from many consumers rather than fewer large transactions.

  • How did MBL's campaign with Virat Kohli as the brand ambassador contribute to brand love?

    -MBL's campaign with Virat Kohli focused on emotional messaging and the spirit of winning and competing, which created significant brand love and visibility, even though it did not immediately impact transaction volumes.

  • What mindset change is necessary for businesses to succeed in the new digital economy?

    -A necessary mindset change for businesses in the new digital economy is to design their business models around microtransactions and to focus on acquiring a large number of customers willing to pay small amounts for services.

Outlines

00:00

🎮 Gaming Brand Growth and Consumer Shift to Digital

The first paragraph introduces the topic of the keynote address at a summit, focusing on the growth of the gaming brand MBL, launched in 2018. It highlights the brand's journey and success, as discussed by Mr. Sai, the co-founder and CEO of Mobile Premier League, and Dr. Anrag Batra, the Chairman and Editor-in-Chief of BW Business World. The discussion emphasizes the rapid growth of the gaming sector, especially during challenging times, and the importance of gamification in various industries. The gaming market's potential is underscored, with India having a large number of gamers and the market expected to double in the next five to six years.

05:00

📈 Infrastructure and Expansion of Digital Markets

The second paragraph delves into the infrastructure that has been built in India to support massive digital consumption, including the availability of mobile devices, cheap internet connectivity, and payment mechanisms. The pandemic has accelerated the adoption of digital services, shortening the learning curve for consumers. This has led to a significant expansion of the addressable market for digital products, with gaming being a key beneficiary. The potential for growth in the number of paying customers is highlighted, suggesting a massive opportunity for digital companies.

10:01

🤝 Leveraging Gaming for Brand Love and Marketing

In the third paragraph, the conversation shifts to the use of gaming as a marketing tool to create brand love. The potential for brands to partner with games through in-game content, avatars, and large-scale tournaments is discussed. The example of how traditional brands like Pepsi and Red Bull have entered the esports ecosystem through sponsorships is given. The importance of aligning brand messaging with gaming to foster a deep connection with consumers is emphasized.

15:02

🏆 Case Studies on Brand Affinity and ROI in Gaming

The fourth paragraph presents a case study of Mobile Premier League's (MPL) successful branding strategy, particularly its campaign featuring Virat as a brand ambassador during the IPL. The campaign's focus on emotional messaging rather than transactional messaging is highlighted as a counterintuitive but effective approach to building brand love and visibility. The long-term benefits of this strategy are discussed, despite the initial lack of direct transactional impact.

20:03

💡 The Role of Brand Love in Business Valuations

The fifth paragraph discusses the high valuations of D2C brands and consumer tech companies, attributing them to the large market size and growth potential in India. The conversation explores the balance between creating brand love and focusing on transactions, suggesting that while valuations may seem high, they are in line with market expectations and the potential for growth as the number of paying customers increases.

25:04

🌐 Embracing Microtransactions for Business Growth

In the sixth paragraph, the mindset change necessary for businesses to succeed in the digital economy is identified as designing around microtransactions. The importance of adapting to the Indian market's preference for small transactions from a large number of consumers is emphasized. The gaming industry's potential to become more mainstream across different tiers of cities in India is discussed, suggesting that this will further increase the relevance of microtransactions.

🕶️ Unlearning and Staying Open to New Ideas

The final paragraph emphasizes the importance of unlearning old strategies and staying open to new ideas for entrepreneurs and business leaders. The speaker shares personal insights on the need to delegate responsibilities to free up time for exploration and innovation. The concept of 'reverse mentoring' is introduced, where learning from younger generations can provide fresh perspectives and insights into current trends, such as gaming.

Mindmap

Keywords

💡Keynote Address

A keynote address is a speech or presentation that sets the tone for a larger event, often delivered by a prominent figure. In the context of this video, the keynote address is about building a brand from scratch, specifically focusing on the gaming brand MBL, which was launched in 2018.

💡Gaming Enthusiasts

Gaming enthusiasts are individuals who have a strong interest and passion for video games. The script mentions that the keynote speaker is addressing a summit where gaming enthusiasts are part of the audience, indicating the target demographic for the brand being discussed.

💡Brand Building

Brand building refers to the process of creating a unique identity and image for a product or company in the minds of consumers. The video's theme revolves around the experience of building the MBL brand from the ground up, highlighting the strategies and insights involved in this process.

💡Consumer Shift

A consumer shift denotes a change in consumer behavior or preferences. The script discusses a significant consumer shift towards digital platforms, which has been accelerated by the pandemic and has implications for the growth of digital businesses like MBL.

💡Digital Infrastructure

Digital infrastructure encompasses the technological systems and services that enable digital interactions and transactions. The script highlights the importance of having a robust digital infrastructure, such as mobile devices, data connectivity, and payment systems, which has facilitated the rapid adoption of digital services in India.

💡Gamification

Gamification is the application of game design elements and principles in non-game contexts to engage users and drive user interaction. The speaker suggests that gamification will play a crucial role in creating growth across various sectors, not just in traditional gaming.

💡Paying Customers

Paying customers are individuals who make purchases or pay for services. The script discusses the potential for growth in the number of paying customers online, which is a key factor in the valuation and growth potential of digital businesses.

💡Brand Love

Brand love refers to a deep emotional connection between consumers and a brand, often leading to loyalty and advocacy. The video explores how gaming can be used as a marketing tool to foster brand love, as opposed to merely focusing on transactional relationships.

💡Sponsorship

Sponsorship is the support of an event, organization, or individual, usually in the form of funding or resources. The script mentions that brands can create brand love through sponsorship of large-scale gaming tournaments, drawing parallels to traditional sports sponsorships.

💡Market Multiples

Market multiples are ratios used to value a company, often comparing its market capitalization to a metric such as revenue or earnings. The script discusses high market multiples being given to companies in the digital space, reflecting their growth potential.

💡Microtransactions

Microtransactions are small, incremental payments for digital goods or services. The speaker suggests that designing business models around microtransactions is crucial for success in the Indian market, given the large user base and the potential for widespread adoption.

💡Entrepreneurship

Entrepreneurship is the process of designing, launching, and running a new business, which typically involves risk-taking and innovation. The script touches on the mindset changes needed for entrepreneurship in the new digital economy, emphasizing the importance of adaptability and creativity.

Highlights

Keynote address by Mr. Sai Srinivas, Co-founder and CEO of Mobile Premier League, on building a brand from scratch.

Discussion on the growth of the gaming sector and its resilience during tough times, with gaming companies experiencing growth.

IPO success stories and the consumer shift towards digital platforms, especially in gaming.

Projections of the gaming market's growth, with India having a large number of gamers and potential for significant expansion.

The importance of gamification in various sectors, including personal investing, healthcare, and education.

Infrastructure development in India facilitating massive digital consumption, including devices, data, and payment mechanisms.

Accelerated adoption of digital services due to the pandemic and its impact on the consumer landscape.

Opportunities for brands to use gaming as a marketing tool to create brand love and enhance customer relationships.

Case studies on the impact of brand ambassadors and emotional branding campaigns in building brand love.

The potential for large-scale tournaments as a platform for brands to connect with a vast audience.

D2C brands and the shift from free-to-air models to pay models in content tech businesses.

The role of valuations in the context of high-growth potential in the digital economy.

Insights into successful digital brands that have effectively incorporated brand love into their business models.

The importance of micro-transactions as a business model in India's digital economy.

The future of gaming in tier 2 and tier 3 cities and the potential for local team competitions.

The need for business leaders to unlearn and adapt to the new digital and virtual economy.

The role of free time in allowing for creativity and innovation, as well as the importance of being open to new ideas.

Transcripts

play00:07

ladies and gentlemen as he gave you a

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little clue

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it's about the keynote address now

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of the summit with a keynote address

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sure is a brand

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that was launched in the year 2018

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and is today a loved brand among gaming

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enthusiasts

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like me talking to us about building a

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brand

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from scratch our experience with mbl

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is co-founder and ceo of mobile premier

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league

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mr seismic whose action

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sports to the masses and taking us on

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the journey

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is the session shared dr anrag batra

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chairman and editor-in-chief for bw

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business world

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and exchange for media group welcome mr

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sai

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and dr batra over to you for a very

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interesting chat

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and i'm waiting to hear all the words

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coming from you here we go thank you so

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much

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uh welcome i hope everyone in your

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family and in your extended family of

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mpl is fine

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i know these are tough times uh i

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chatted with you more than uh

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two and a half months back so you know

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since then gaming

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as a sector in gaming's company seem to

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be

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only growing the only way forward is

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growth

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so first of all i'd like to ask you uh

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one

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an ipo has happened which has been super

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successful 84 times subscribe

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i know uh it's a season of uh

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every day there are multiple unicorns

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being created

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every day a big ipo is being announced

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it is in the back because there is a

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huge

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consumer shift to uh digital plays and

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everything

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so give us a sense of what you see

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happening in the consumer landscape

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over the next 6-12 months that we only

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kind of started to see green shoots off

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but these are trends that will manifest

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in a big way

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for our viewers just to give you a sense

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of the gaming market uh

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it's a very big market already it's a

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you know it's growing uh

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at 40 percent or maybe even more but the

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analyst is growing at between

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38 to 40 percent and just to give you

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india at the last count had

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you know there are two estimates

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whichever between 450 million

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to 560 million

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you know gamers and you know real uh

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gaming as we call it is demon

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the dominant uh growth driver but

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all facets of gaming are growing and

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really

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over the next five to six years these

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numbers are likely to be

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double and clearly uh we as consumers we

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as business owners have to gamify every

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aspect of

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what we do whether it's personal

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investing whether it's

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healthcare whether it's education so

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gaming also

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beyond uh gaming in the pure sense of it

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also helping us create growth in other

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sectors

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so let me bring your mr science to us

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and let it give us a perspective

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so firstly uh thank you so much anurag

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for having me

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uh in this event uh really honored to be

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here

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uh so far so good i mean luckily my

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family

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my family has been good uh and luckily

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uh even at npl uh uh at least in the

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first degree they were they were a bunch

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of team members who got

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who suffered uh uh because of the

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pandemic but

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uh but yeah i mean so far so good

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fingers crossed and i hope that

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uh in the next one month things get even

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better uh

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uh analog that's a very interesting

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question that you asked

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as to uh as to you know uh

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what can we expect in the next six to 12

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months or for that matter in the next

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two years or three years

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see i think what's happened in india was

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that

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uh india had india over the last three

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four years has built

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the entire infrastructure needed for

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massive digital consumption what i mean

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by infrastructure you need three things

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right you need a device

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that's a mobile phone you need data uh

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and thanks to extremely cheap internet

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connectivity you have data

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most importantly payments right so if

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you want to consume anything online

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for for it to make money you have to

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have the ability

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for people to pay using their uh payment

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mechanisms right

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so in the last three four years this

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infrastructure has come into play

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right and what happened last year was

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when the pandemic struck

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uh because of the lockdowns and because

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of multiple different constraints

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imposed on society

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people were in massey forced to consume

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or

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adopt digital right and two parts to

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this right imagine if we did not have

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the digital infrastructure ready it

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would have been a different question

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right people would

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people would have gone online but it

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would have been a difficult uh it

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wouldn't have been as easy as

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it is it is today for people to adopt

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digital services

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but it's it's kind of like meeting of

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two hands right like you know there was

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this digital infrastructure ready

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and in massey people started adopting it

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right

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now because of that uh because of that

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honestly i believe that

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uh learning curve which would have

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probably taken two three years

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has probably happened literally in six

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months right the learning curve is

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shortened and shortened

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very very fast now because of the

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learning curve shortening

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and this entire in uh you know set of

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users coming online

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you would see a massive expansion of the

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total addressable market for any digital

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product

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right gaming is just one of the

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beneficiary but any digital product will

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see massive expansion of spam

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right and in terms of paying customers

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as well

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the head room to grow for almost most

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industries be it gaming beat ott etc so

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on and so forth i think is at least five

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to 10x from where we are today

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uh because while the total number of

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internet users are around 450 or 500

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million the total number of paying

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internet customers or people who pay on

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the internet are roughly around 50

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million and that number will very easily

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grow to about 100 million right

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and that is a huge opportunity for

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practically every single brand

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to to adopt right which is the reason

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why

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uh which is the reason why uh for any

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digital company

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that's uh uh you know that's on the

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horizon today in our ecosystem

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uh the uh the you know the upside or the

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amount of available growth

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is is is massive so it's a fantastic

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opportunity

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fantastic uh clearly um let me

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ask you uh within gaming uh

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of course there is uh as you talked

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about paying subscribers for everything

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and that's the shift that's happening in

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the content tech business that i'm in

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uh where we're trying to move to a pay

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model so traditionally media has been a

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free to air

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and aided by advertiser but that's a

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long term shift and you know

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look at new york times washington post

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again you want to invest in content and

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you talked about

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two things that all the last few years

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we've invested in

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you know broadband we've invested in

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digital access

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and kovit then has been kind of a main

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accelerator for that

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because we are forced to stay at home so

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we're using digital access for

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everything

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whether it's a conference that we're

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doing or education or content

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but i want to ask you from a marketer

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standpoint

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uh what are the opportunities to exploit

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gaming as a marketing

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tool to create brand love so for example

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the simplest question is

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if my daughter loves a certain ice cream

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brand

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uh she goes back to that ice cream brand

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irrespective of whether they advertise

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on

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uh you know but the fact is if we were

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able to use gaming to be able to

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enhance the relationships to do

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messaging give us how it can be done

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sure so i think uh there are multiple

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ways in which you can advertise with uh

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advertising gaming right uh on the top

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of it uh

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on the top of it there have been

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multiple associations that have been

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done

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in the us where where brands have

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launched

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special content within the games like

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for example

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if there is uh if there is a really

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really popular racing game

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then you see then you see brand

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partnerships where you see brand avatars

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for example if there's a movie being

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released and uh then actors from that

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movie are launched as avatars in the

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game

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uh and so on and so forth so that's one

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way the other really mass way of

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of creating incredible brand love

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through games is by hosting large scale

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tournaments like

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for example today how does a brand any

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brand for that matter say

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uh pepsi coke or or britannia or any of

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these brands right in the past

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how did they create brand love right

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they used to sponsor these large uh

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cricket tournaments right that used to

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happen right back in the

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bilateral and triangular series and so

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on and so forth it's the same with even

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digital games right

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uh a brand can um a brand can very

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easily sponsor really large tournaments

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uh which has hundreds of thousands if

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not millions of players participating

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and that's a very easy way for a brand

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to connect with every single player

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who's participating in the tournament

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in fact to be honest a lot of brands

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already uh a lot of brands already

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sponsored digital sports or esports

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you see a lot of brands even in india

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but even globally for example

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mountain dew red bull etc these guys

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there are these brands which have

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constantly been sponsoring these events

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and i

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think as gaming becomes more and more

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mainstream you will see a lot more entry

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of these brands

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into the ecosystem

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fantastic uh now give us a sense of

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one or two case studies within your

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knowledge whether it was mpl

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or other players where you thought that

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the

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impact was so deep and the roi was so

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huge

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that it not only created uh brand

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affinity but it created brand love

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give me an example sure i think uh

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i'll give you an example of uh you know

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something that

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uh something that we did and it's got

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it's got less to do with someone else

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doing something with

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mpl it's got more to do with what we did

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right uh for example

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uh we you know mpl was uh we founded mpl

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in 2018 right i think

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one of the biggest wins that we had as a

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brand and one of the biggest things we

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did as a brand is

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is uh when we signed uh uh you know

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virat as our brand ambassador

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right and uh in in that was in early

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2019 right

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and in fact we were one of those in fact

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we are the youngest brand even today

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to actually launch a full-blown uh brand

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campaign on the ipl

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and we were the official broadcast

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partner as well and we launched this

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and and and usually when a company is

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that young uh

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a company usually relies more on

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transactional messaging

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saying that hey i'm providing this this

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is what you get why don't you

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why don't you come and transact with me

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we actually took a very counterintuitive

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stance there right and we went with a

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very emotional messaging right we

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we we got with we we shot an ad with

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virat

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we went online on ipl and we our entire

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campaign was

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about hiro banknator and player right so

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it was more about uh

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you know the whole spirit of winning the

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whole spirit of competing right

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it's a very counterintuitive campaign uh

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and and honestly that that

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created a significant amount of brand

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love right that completely made the

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brand more visible yes did it

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it did not directly create a lot of

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transaction impact within the next

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two weeks or three weeks or one month

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but i mean

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it's probably one of the best long term

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investments that we've done

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in our brand that we can ever think of

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right i think that's one of the

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uh that's one of the things that i can

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tell you that's one of the experiences

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that i've had with

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participating with a a large-scale

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tournament

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right so be so similarly you know when a

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brand participates with any

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extremely watched event or a tournament

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right

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uh the point that you were saying right

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at the beginning of this event right

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around around

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brand love right uh it can't

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it's a very delicate balance how much

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you make it about love and how much you

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make it about transactional but

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i think at least for an hour in our case

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making it about

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love is always both ways

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yes yes yes yes absolutely absolutely so

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so at least an artist uh uh you know

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that was

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uh there was there was a very very good

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call that we made wherein we

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we we went ahead and we started with an

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emotional message first

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and then built on top of it yeah

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fantastic example and you know uh all

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the d2c brands which are

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consumer tech brands that have been

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great in the last few years

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have realized that they also need to

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apart from providing the service

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the product that they do they also need

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to

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uh build a deeper relationship through

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communication

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through brand building and it is hard to

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see

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they're seeing long term and building

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that value through communication through

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brand endorsements you talked let me

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also

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now ask you uh while we're talking a

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brand love and we'll stick to it

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but what do you think of the evaluations

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of the d2c brands the consumer tech

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brands

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and you know while there is no question

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that are valuable

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and they will only grow as businesses

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the evaluations seem out of whack

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uh what do you have to say i think

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see the thing is every valuation uh

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it's like this right you know the

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valuation is a very funny metric it's

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between the company and the person who's

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decided to pay the value that they said

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they would

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i think everyone's in everyone's valuing

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the companies

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the way the way they are because of the

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market which we just spoke about

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uh you know uh just the shared size of

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the market under

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is so large that which is the reason why

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you're seeing 20 x

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25 x 30 x multiples that people are

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getting on revenue right

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uh i mean if you look if you take any

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public market comps or 30 x revenue

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multiple uh is is quite crazy

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right in india in india in private

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markets they're getting 50 x or 60 x

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multiples right so

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on on in on the revenues i think

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the reason why these kind of high

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valuations are there is because of the

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head room to grow

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right uh pretty much any sector you take

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education

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gaming ott the head room to grow in this

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country is

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so large so large but

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but these valuations will only be

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realized and will be realized if

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that expansion and paying capacity also

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happens right which i told you right

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they're 500 million customers

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uh but they're only 50 million not

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paying customers 50 to 60 million right

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now the valuation will be realized and

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in fact it will be even more highly

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valued when this 50 million becomes 120

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130 million which i'm sure it will

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which is the reason why to be honest

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some cases the valuation might be crazy

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but

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more often than not i think the

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valuation is in line with

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the way the market's shaping up

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fantastic

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i agree with you that it's you know also

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the markets always

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capture the future now so to say so it's

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a reflection of there's no question

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that these brands and companies will

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grow so there's tremendous value it's

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only

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about you know whether the value

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multiple is right or not

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and you rightly said clearly investors

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know a bit about the future

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and so do entrepreneurs and so it's

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between that now let me

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shift in your own career

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which are the digital brands outside

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gaming

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that uh and i'm talking about digital

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brand businesses that have been created

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in the last 10 years

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which are primarily digital like

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like a flip card primarily

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which are the brands that you've seen

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who have really taken the concept of

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brand love

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and weaved it in the way they do

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business not in their

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communication i think uh

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i mean flipkart is a brilliant example

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to be honest right i mean uh you

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i think anyone who who anything anyone

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whenever you say flipkart i think the

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first thing that comes to your mind is

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this

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is that ad where they had kids talking

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on on television like that's now that's

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that's a beautiful way of

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communicating what your brand is trying

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to say to uh

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uh to to to everyone right so i think

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flipkart is a great example in india i

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think uh

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another great example that that used to

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do this job that used to do this very

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very well is myntra i think

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myntra really put forward that entire

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philosophy of fashion and fashion

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commerce in a way

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in a very good way i think i think some

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of the new age brands are nika and nika

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yeah i mean these are some of the brands

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i can think of but globally if i were to

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think of

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uh you know globally if i were to think

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of some brands then uh

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definitely uh you know

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definitely some i mean it's it's for me

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it put me on a stand here but let me

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let me actually globally i think some of

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the brands that do it very very well i

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mean tesla for sure like if you see

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every communication that they put out

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it's very much in line with

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it's very much in line with their brand

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philosophy and how they how they view

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uh uh what you call how they view it uh

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uh

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uh and uh yeah i mean these are some of

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the brands i think uh

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uh but some of the new age brands in

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india are also doing a really really

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good job right i think

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uh and i'd count ourselves a little bit

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in that category or some of the new age

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friends but

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some of the flipkart nika myntra

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internationally tesla

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then uh yeah i mean uh these are these

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are some of the brands that come to your

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mind

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which i've done which have done it very

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well thank you so much

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again if i talk to you three years from

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now one year from now two years from now

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and we are talking of a

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fish cmo summit if it was a bw disrupt

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forum i would talk to you about

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entrepreneurship

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it was a bw gaming world i would talk to

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you about gaming but

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i'm restricting myself to the narrow

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brand building leading to this

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business is being created what do you

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think consumers

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say about mpl when you do your dipsticks

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when you see their comments when they

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look at the brand

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mpl what is the kind of words objective

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attributes uh you find

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i think uh the uh virat is obviously one

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large thing

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you know like you know that the word

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cloud is a huge match right uh

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can't that's that's how it's one big

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thing that people always say the second

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thing is

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uh the second thing is they talk about

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some of our top games they always talk

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about tournaments

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uh mpl in tournaments uh is something

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that that they always talk about

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they also talk about how they can

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compete in games

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or tournaments of of chess or karen or

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pool

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and how they can i mean how they've how

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they've

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won these tournaments and they talk

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about winning a lot in terms of winning

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and some

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so coming first coming second coming

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third and a lot of these guys

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a lot of these folks have have actually

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shown how good they are at these games

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uh apart from that they also talk about

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some of our

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uh some of our marquee games like uh

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fantasy pool karen

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uh yeah so these are these are some of

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the things that they uh that they talk

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about

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but fundamentally they talk about uh

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games they they

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always they talk about games like they

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look at your game mpl

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in fact even when we post on instagram

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the first question that people always

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say is that

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they always put up they always put

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questions when is this game coming on

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mpl when is this game coming

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on empty it's almost like the way the

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way the way the way we portrayed mpl

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and the way our users see mpl is mpl is

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almost like uh

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almost like uh you know how do i put a

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uh a multiplex and they're always

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waiting for the next movie that shows up

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at the multiplex so it's always that

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big blockbuster yeah yeah so that's

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because again

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in the times of despair times the fact

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that we're spending time

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human connect uh has been cut because

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we're not meeting people face to face

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clearly entertainment gaming uh

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clearly kick people uh

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in some way they give it some joy i may

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use that word

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some level of engagement some level of

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fulfillment so clearly

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the tools for realizing a higher

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potential if i may say

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i want to ask you my two last questions

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one a business question and one uh

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personal question my business question

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is uh

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say again um when you see it

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the business community at large leaders

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at large

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and the way they look at the future what

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are the things you

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think they've got right because you're

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gonna talk about consumers brand

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businesses

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if you don't see the mega trends if you

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don't see the shifts if you don't see

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what's coming in the future right uh of

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course digital and virtual and

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e-commerce

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that's a train that's left the station

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and it's only going to

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get you a new station but tell us what

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are the mindset changes that you

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think are needed to be able to deal with

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this new digital economy this virtual

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economy

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uh that we are still missing as leaders

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sure i think i think one very big

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mindset change that needs to happen

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for companies in india in any sector for

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them to

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grow really big in india is you got to

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design your business model around micro

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transactions

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you've got to figure out a way to take

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one rupee or two rupees or five rupees

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from

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50 million folks rather than pivoting a

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business model on taking say

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uh 10 000 rupees from a small set of

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folks right

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uh that that that mindset change is

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something that's very very important

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because

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india is a country of microtransactions

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in taking a rupee or five from a lot of

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different people for your services is a

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much better business

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uh and a much better value proposition i

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think that mindset change needs to

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happen

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for a lot of businesses that come from

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physical to digital

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the the thought process of thinking that

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you know

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a sale for one rupee or two rupees might

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not come naturally

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here because anything physically that's

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sold is is usually at least 40 rupees or

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50 rupees 100 rupees or so on and so

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forth right

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but yeah yeah so digital requirements

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and saturization

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you know what happened to shampoos three

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decades back or that i used one uh

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yes yes exactly exactly

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exactly you are saying we have to think

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in terms of micro payment yes everything

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so in that sense you see right now

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gaming at least to me

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from the numbers i see is a very urban

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phenomena

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so when it becomes an even bigger rural

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phenomena

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or a tier 2 tier 3 tier three phenomena

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which it is already but even bigger uh

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possibly what you're talking about will

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become even more important

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i'll tell you i'll tell you how big it

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will be right and i'll pay this i'll

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play this out very well right

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i think there's gonna be a point in

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india where you will start seeing kanpur

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compete with nagpur competing with uh

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uh gopal etc in multiple tournaments

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right where there's a nagpur team kanpur

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team etc so and so forth right

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that level of that level of competitions

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will kick in and at that point it

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becomes will become very very mainstream

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across the board right and and that's

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it's going to happen it's just a matter

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of time it's getting there

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okay my last question to you i like to

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go through time

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time is our biggest resource and our

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most important

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what do you do as an entrepreneur

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as a business leader as an individual

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who wants to make an impact

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to reinvent what you're doing at mpl and

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to be able to get new ideas inspiration

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i think uh the most uh

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the most important thing the most

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important thing i do is

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uh try uh try and take

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time to to spend as much time as

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possible trying out new products

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uh as much time as possible

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be keeping myself free to explore new

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products like one of the things i do one

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of the things that i've learned

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in the last one year is the number one

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job of a ceo

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is to ideally not have any job that's

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you you've

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you've delegated everything so that you

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keep your time to

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spend as much as possible on trying new

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different products

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trying to see what are the other things

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that are coming up in the world

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what are the different ways you can

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engage with your customers

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and uh and most importantly

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and most importantly you know spending

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as much time as possible uh

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as much time as possible seeing what the

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customers are saying be it on youtube or

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be it by

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b2 the testimonials and so on and so

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forth but keep yourself free i think the

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one

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the one piece of feedback i give to

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anyone and in fact this is something i

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learned my first one and one one and a

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half year of the company i was a very

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different person

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try and keep yourself as free as

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possible the only time the only way your

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brain can actually invite ideas is when

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it's free

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if your brain is filled with like 50 000

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things it's very difficult for you to

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get new insights on youtube

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i have a double problem when i'm busy

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second i don't have a brain

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come on i mean you i i mean i can i'll

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take that from anyone but you're right

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and what you achieve my kids who are

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grown up to tell me that i have no

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that you have to be free to be able to

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notice new things to be able to study

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and i i must tell you you know when we

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started exchanging media 20 years back

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and you know psy we wanted to build a

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market place for advertising marketing

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media and you know ajit has been a

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friend for 20 years

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i know he's doing a session immediately

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after that

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is because and we were able to pivot and

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now we are pivoting of course we become

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a content company

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so even to create new ips new ideas

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you need to be free that's when you're

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able to give and you know clearly our

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business is a creative business and

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you know while we are at the heart of

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content tech and a content and a media

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business

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hopefully over the next 12 to 18 months

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we'll pivot to become something else

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which i don't want to

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talk about today but hopefully something

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special and really relevant to all the

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things

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so i agree with you you need to create

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time to be able to

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get new inspiration you know i think

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that's very very important and when your

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free time

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that's when you're able to get ideas so

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and

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i keep saying mind is like a parachute

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it only works when it's open

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wonderful that's i mean i'm taking that

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line i'm taking that line

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mind is like a parachute it only works

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when it's open because and because we

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have our own conceived

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preconceived notions the strategies may

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have worked up to the point

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they may not be relevant to what's

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happening in the world now so i think

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the biggest job for people like me

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is to unlearn and i really believe in

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the process of reverse mentoring i could

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learn things from you because

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really what you are doing is very

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different my son was a gaming enthusiast

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of course i can learn a lot from him he

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runs the gaming

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youtube channel of gaming awesome

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but uh he's a big gaming so when

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everyone sleeps in the night

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he's just playing games you know because

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he's at home and

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so clearly uh the world is a very

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different place and gaming is mainstream

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and i'm sure gaming will gaming

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companies like yours

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and mpl especially in the way it's uh

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kind of built its business and brand

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epitomizes brand love so

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kudos to you psy and we at exchange for

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media and pitch

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wish you luck uh all the best look

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forward to another conversation

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hopefully

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soon about entrepreneurship and gaming

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uh back to you

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guys thank you so much thank you so much

play27:08

god bless you

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