Conjurer Guide │Arcane Odyssey

tthroned
9 Sept 202506:55

Summary

TLDRIn this guide, Abu walks viewers through a comprehensive setup for Shadow Conjur, primarily designed for *Ellesium*. He covers armor recommendations, optimal stat builds, and the most effective spell and weapon choices for maximizing damage and utility. The guide also includes detailed explanations of enchantments, weapon skills, and gameplay strategies to enhance performance in 1v1 battles. Although tailored for *Ellesium*, the principles can be adapted to the main game, offering flexibility for players seeking to optimize their Conjur builds.

Takeaways

  • 😀 The guide focuses on Shadow Conjur for Elysium, though the tips can apply to other Conjur builds.
  • 😀 For the armor setup, Shadow Arcanium is recommended, but alternatives like Amelia Cloak are viable depending on the magic type.
  • 😀 The preferred stat build is 150 Magic and 130 Weapons, though 160 Weapons and the rest in Magic is also a valid choice.
  • 😀 With 150 Magic, it's recommended to use Resistance Aura as it boosts health and works better with magic than Power or Speed.
  • 😀 Javelin is a powerful spell for 150 Magic, providing a great range of utility.
  • 😀 The ideal spells for Shadow Conjur include Blast, Javelin, Leap (forward for mobility), Beam (70% damage), and Snare (though Snare isn't particularly reliable).
  • 😀 For weapons, use Iron Staff with 150 Magic and Green Staff with 160 Weapons. Dual Old Katanas, Sunken Sword, or Kai Saber are good secondary weapon choices.
  • 😀 Sunken Sword is considered the best for its Rising Tide ability, which pairs well with other moves like Flash Strike and Whirlwind.
  • 😀 Enchantments like Swift or Ardent are recommended for your staff, with Swift being favored for the damage boost.
  • 😀 For the final weapon choice, Musket is the best overall, followed by PTD and Sanguine, with Musket offering the highest damage potential.

Q & A

  • What magic type is the focus of this guide?

    -The guide is focused on *Shadow Conjur*, although the tips can be adapted for other Conjur types as well.

  • What is the recommended armor setup for this build?

    -For this *Shadow Conjur* build, the recommended armor is *Shadow Arcanium*. However, you can substitute it with your magic's corresponding arcanium or alternatives like the *Amelia Cloak*.

  • What stat allocation is suggested for this build?

    -The recommended stat allocation is 150 Magic and 130 Weapons, although a 160 Weapons/Rest Magic split is also viable.

  • Why is 150 Magic preferred in this build?

    -150 Magic unlocks both *Aura* and *Javelin*, with *Resistance Aura* being particularly useful for tankiness. This makes it a more balanced choice compared to 160 Weapons.

  • What is the purpose of *Resistance Aura* and why is it recommended?

    -*Resistance Aura* provides increased health, which is important for survival. Unlike Power or Speed auras, it benefits your overall health, making it ideal for this build.

  • Which spells are recommended in this build?

    -The recommended spells are: *Blast* (100%), *Javelin*, *Leap* (forward preferred), *Beam* (70%), *Snare* (not highly recommended), *5x Leap*, and *Place Explosion*.

  • What are the preferred weapons for this build?

    -The recommended weapons are: *Iron Staff* for 150 Magic, *Green Staff* for 160 Weapons, and a secondary weapon like *Sunken Sword*, *Dual Katanas*, or *Kai Saber*.

  • Why is *Sunken Sword* considered the best secondary weapon?

    -The *Sunken Sword* is considered the best because of its *Rising Tide* ability, which synergizes well with the other moves like *Flying Slash*, *Whirlwind*, and *Flash Strike*.

  • What enchantments are suggested for the staff and secondary weapons?

    -For the staff, *Swift* or *Ardent* are recommended, with *Swift* offering a better damage boost. For secondary weapons, *Ardent*, *Swift*, or *Tempered* are the best options, but *Tempered* is not advised unless you have excellent aim.

  • What is the best final weapon choice for this build?

    -The best final weapon is the *Musket*, as it offers high damage with its *Piercing Shot*. *PTD* and *Sanguine* are alternatives, with *Sanguine* generally being favored for its higher damage output.

Outlines

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Mindmap

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Keywords

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Highlights

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Transcripts

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Shadow ConjurElysium guidegameplay tipsmagic buildarmor setupweapon choicesstat allocationconjur spellsElysiumPvP strategiesmagic guide
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