Why You Aren't Enjoying Minecraft Anymore, and How to Have Fun Again

BarlexLIVE
21 Jun 202422:02

Summary

TLDRThis video script explores the enduring appeal of Minecraft, reflecting on its evolution and the community's changing play styles. It delves into why players may feel the game is no longer as fun and offers insights into how Mojang's updates have simplified progression, affecting the game's challenge and fulfillment. The script encourages viewers to rediscover the joy of Minecraft by slowing down, embracing exploration, and engaging with the game's creative potential, rather than rushing through it for instant gratification.

Takeaways

  • 🎮 Minecraft has reached its 15th anniversary and remains incredibly popular, with a large and active community.
  • 📈 Despite its enduring success, there is a sentiment that Minecraft may not be as fun as it once was, with some players seeking older versions for a more challenging experience.
  • 🔄 The game has seen updates that have both improved and simplified gameplay, leading to a faster progression that some feel detracts from the original experience.
  • 🛠️ Mojang's updates have made the game easier, which while accessible to new players, may have reduced the sense of achievement for veteran players.
  • 🏞️ The speaker reminisces about the early days of Minecraft, highlighting the excitement and sense of discovery that came with exploring and building in the game.
  • 🛑 The modern playstyle is criticized for being too efficient and rushed, with players often skipping the joy of discovery and creativity in favor of quick progression.
  • 💡 The speaker suggests that the community's expectations and play habits have changed, influenced by social media and the desire for instant gratification.
  • 🌐 The impact of sensationalized content on platforms like YouTube is discussed, where the focus on speed and efficiency can overshadow the slower, more immersive aspects of the game.
  • 🏡 The speaker encourages players to change their approach to playing Minecraft, recommending slowing down, exploring, and enjoying the creative aspects of the game.
  • 🏹 The importance of setting personal goals and working towards them in the game is emphasized, rather than rushing through the game to achieve the best gear quickly.
  • 🎨 A call to action for players to rediscover the joy of Minecraft by engaging with the game in a more mindful and creative way is presented.

Q & A

  • How old is Minecraft this year according to the script?

    -Minecraft turned 15 years old this year.

  • Why do some people feel that Minecraft is no longer fun?

    -Some players feel that Minecraft is no longer fun because of the game's ease, quick progression, and the instant gratification culture that has influenced how the game is played and perceived.

  • What does the author suggest about the changes in Minecraft's difficulty over time?

    -The author suggests that Minecraft has become significantly easier over time, reducing the challenge and the sense of accomplishment that players used to feel.

  • What is the author's view on Mojang's updates to Minecraft?

    -The author believes that while Mojang's updates have added new features and improvements, they have also made the game easier and faster-paced, which may have diminished the game's original charm and challenge.

  • What impact does the author think social media and instant gratification have had on how Minecraft is played?

    -The author thinks that social media and instant gratification have led to a trend of playing Minecraft in a more efficient and less immersive way, which can result in a less enjoyable and less fulfilling experience.

  • What was the author's first experience with Minecraft like?

    -The author's first experience with Minecraft was filled with awe and excitement, starting with playing on a Star Wars R2-D2 Xbox 360 and being amazed by the game's sandbox world and creative possibilities.

  • How does the author describe the change in playstyle from the early days of Minecraft to now?

    -The author describes an early playstyle characterized by exploration, creativity, and less focus on efficiency, contrasting it with the current playstyle that is more about quick progression and optimization.

  • What advice does the author give to players to rediscover the joy of playing Minecraft?

    -The author advises players to slow down their progression, appreciate the game's world, build a home with decorations, create an artistic farm, and undertake big projects without over-optimizing, to rediscover the joy of playing Minecraft.

  • What is the author's perspective on the Minecraft community's role in shaping the game's direction?

    -The author believes that the Minecraft community has the power to influence how the game is played and enjoyed, and they can help bring back the original challenge and enjoyment to the game.

  • What does the author suggest about the relationship between the game's design and player behavior?

    -The author suggests that the game's design, particularly aspects that make progression quick and easy, encourages players to rush through the game, which may contribute to a less satisfying experience.

Outlines

00:00

🎮 The Enduring Appeal of Minecraft

This paragraph reflects on Minecraft's 15th anniversary, its status as the best-selling game of all time, and its enduring popularity. Despite perceptions of waning popularity, the game continues to engage millions through its numerous communities and updates. The speaker ponders why there's a recurring trend of people returning to play Minecraft and why some find it less enjoyable over time, suggesting that the game may have become too easy or that players have outgrown it. The paragraph concludes with a personal recollection of first experiencing Minecraft, highlighting the game's sandbox nature and the sense of wonder it inspired.

05:00

🔨 The Evolution of Minecraft Playstyle

The speaker contrasts the early days of playing Minecraft, characterized by exploration, creativity, and a lack of optimization, with the current playstyle that focuses on efficiency and quick progression. This shift has led to a shorter play cycle, with players rushing through the game's challenges and feeling unfulfilled. The paragraph identifies Minecraft's ease and straightforward progression as factors contributing to this issue, suggesting that Mojang's updates, while expansive, may inadvertently facilitate a playstyle that lacks depth and reward.

10:02

🏰 Reclaiming the Joy of Minecraft

The speaker proposes a change in the way players engage with Minecraft to rediscover the joy and fulfillment the game once offered. They suggest slowing down progression, choosing challenging biomes for building, and creating aesthetically pleasing farms as ways to enhance the gaming experience. The paragraph also touches on the impact of social media and instant gratification on gameplay, urging players to resist the trend of sensationalized content and to enjoy the game at a more leisurely pace.

15:02

🌄 Rediscovering Minecraft's Potential

This paragraph encourages players to immerse themselves in Minecraft's vast possibilities by setting personal goals, exploring, and building without the pressure of efficiency. The speaker shares ideas for creating unique and ambitious projects, emphasizing the importance of leaving room for improvisation. They advise against overwhelming oneself with too large a project and suggest enjoying the journey of game progression at a fulfilling pace.

20:02

🌅 Embracing the Minecraft Experience

The final paragraph serves as a heartfelt call to action for players to reconnect with the essence of Minecraft. The speaker encourages walking rather than sprinting, appreciating the game's visuals and soundtrack, and engaging in creative building projects. They remind players to enjoy the process and to play for the love of the game, not for external validation. The paragraph concludes with a reflection on the personal significance of Minecraft and an invitation for players to honor their initial experiences with the game.

Mindmap

Keywords

💡Minecraft

Minecraft is a sandbox video game that allows players to build and explore in a block-like 3D environment. It is the central theme of the video, with the script discussing its evolution, updates, and the impact it has had on players over the years. The game's ability to foster creativity and community is highlighted, as well as the nostalgia associated with its early days.

💡Community

Community refers to the collective group of players and fans that have formed around Minecraft. The script mentions 'hundreds if not thousands of communities and subcultures' that the game has fostered, emphasizing the social aspect and the shared experiences among players, which is a significant part of Minecraft's enduring popularity.

💡Updates

Updates in the context of the script refer to the new features and changes that the game developers, Mojang, introduce periodically to keep the game fresh and engaging. The video discusses the impact of these updates on gameplay, suggesting that they have contributed to both the game's appeal and some of the issues players face, such as the feeling of the game becoming too easy or streamlined.

💡Playthrough

A playthrough in gaming terminology is a complete run of a game from start to finish. The script discusses the author's personal playthroughs and the varying experiences they've had with Minecraft, including the sense of wonder in the early days and the later feelings of boredom or unfulfillment due to the game's evolving nature.

💡Efficiency

Efficiency in this script is used to describe the tendency of players to optimize their gameplay to achieve goals as quickly as possible. The author contrasts the early, more exploratory and less efficient playstyle with the current trend of rushing through the game to achieve advanced tools and resources, which is suggested as a reason for the decreased enjoyment.

💡Difficulty

Difficulty in the context of the video refers to the level of challenge presented by the game. The script suggests that Minecraft has become easier over time, especially for veteran players, leading to a diminished sense of accomplishment and excitement. The author calls for a return to a more challenging and rewarding gameplay experience.

💡Progression

Progression in gaming is the advancement of a player's status or abilities over time. The script critiques the linear and quick progression in Minecraft, where players can quickly acquire the best tools and reach the endgame, which contributes to the feeling of the game being too easy and less engaging.

💡Nostalgia

Nostalgia is the sentimental longing for the past, often associated with happy memories. The script evokes nostalgia by recounting the author's first experiences with Minecraft and the emotional impact it had. This sense of nostalgia is used to highlight the changes in the game and the players' relationship with it over time.

💡Instant Gratification

Instant gratification refers to the desire to experience satisfaction or fulfillment without delay. The script discusses how the modern trend of seeking quick results, influenced by social media and other factors, has affected how players approach Minecraft, often leading to a less immersive and satisfying experience.

💡Sandbox

A sandbox game is one that allows players to explore and manipulate a game world with few or no goals imposed by the game itself. Minecraft is described as the 'ultimate sandbox' in the script, emphasizing the freedom it offers players to create and explore, which is a core aspect of its appeal.

💡Cave Update

The Cave Update is a specific update to Minecraft that significantly altered the game's underground environments, making them more expansive and complex. The script mentions this update as both a positive change that added challenge and a negative one that made ores, including diamonds, more abundant and thus easier to find, potentially reducing the sense of reward.

Highlights

Minecraft celebrates its 15th anniversary and remains the best-selling game of all time.

The game's popularity remains high, with millions of players and viewers even after a decade.

Minecraft's updates have been game-changing and novel, maintaining player interest.

Some players find themselves in an annual cycle of returning to Minecraft but not for long.

There's a concern that Minecraft may no longer be fun for some players.

Some players are reverting to older versions of the game for a more challenging and rewarding experience.

The question of whether players have outgrown Minecraft is a significant concern.

Nostalgia plays a role in players' emotional connections to Minecraft, starting from their first experiences.

Minecraft's sandbox nature allowed for open-ended play and creativity from the beginning.

The game's progression has become too easy and quick, reducing the sense of achievement.

Minecraft's design choices have inadvertently made the game less challenging and less engaging for veteran players.

The cave update, while visually impressive, has made resource gathering too easy and less rewarding.

Some updates have made the game easier, which may contribute to player dissatisfaction.

The Minecraft community has the power to influence how the game is played and enjoyed.

To rediscover the joy of Minecraft, players should change their playstyle to be more immersive and less focused on efficiency.

Playing Minecraft slowly and immersing in the world can lead to a more fulfilling experience.

Encouraging Mojang to reintroduce challenges and slow down progression could enhance the game.

The impact of social media and instant gratification on how we play games like Minecraft.

Transcripts

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Minecraft turned 15 years old this year

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it's the greatest selling game of all

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time and is arguably the greatest game

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of all time its popularity is still at

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the same Heights as it was in its Heyday

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it may not seem as popular now as it was

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in 201 13 but the hundreds if not

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thousands of communities and subcultures

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the game has fostered makes us often

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forget that there are millions if not

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tens of millions of people who have

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played this game or watched a YouTube

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video about it in the last month alone

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Minecraft has updated twice a year with

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gamechanging or at least novel updates

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so why is it that every few days I'll

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see a meme online about me and the boys

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getting into our annual 2E Minecraft

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phase why is it that my own playthroughs

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fall through why is it that video essays

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talking about Minecraft no longer being

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fun blow up on YouTube why is there a

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concerning contingence of players moving

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back to Alpha and beta versions of the

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game is Minecraft no longer fun has

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Mojang ruined the game have we outgrown

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Minecraft that last question is probably

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the scariest one for me to ask we've all

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probably asked that question am I too

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old for Minecraft is it not for me

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anymore some of the times I've asked

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this have been at moments where I boot

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up the game play it for a few hours

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hours and get incredibly sad why am I

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not able to enjoy the game I've Loved

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for over half my life there are reasons

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and I'll get into those in depth later

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but first let's go back to the

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beginning most of us remember that

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feeling of first booting up a game of

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Minecraft I remember mine vividly like

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most good things in life it started with

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friends in the spring of the fourth

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grade my dad told my little brothers and

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I that if we got good grades he'd get us

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an Xbox 360 we locked in and he took us

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on a trip to town where we got the goods

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at the end of the school year on a

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mission as we walked through Walmart we

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didn't get just any Xbox 360 no we got a

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state-of-the-art Star Wars R2-D2 Xbox

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360 complete with a connect we loved it

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and we would play split screen games

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there all day long one day after playing

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in my sandbox till dusk one of my best

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friends Brandon told me about a game

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he'd been seeing a lot of on YouTube and

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how it was coming to the Xbox

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360 I sced up money I'd save from

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birthdays as well as from doing chores

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and told my parents how much fun it' be

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if I could just play this game because

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what was special about it is it was not

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only four play player split screen like

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the games that we've been playing you

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could also have that four player split

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screen and play online with your friends

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they let me buy it and I booted up

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Minecraft when I tell you I was in awe I

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was in awe the menu screen the music the

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tutorial world it was incredible walking

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around being shown how to break a tree

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and then place blocks the wor world was

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at my fingertips I mean seeing the place

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that tutorial world was built on was

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gorgeous and the fact that I could build

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this exact thing this was the best

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feeling ever booting into my first world

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was even better than the tutorial world

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I was Star Struck I've never seen a game

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create a world like this before much

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less a game fully at my fingertips like

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this Minecraft was the ultimate sandbox

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all I did was walk around and look at

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all there was to explore back then

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things were novel they were new they

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were challenging and they were fun I

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could spend hours talking about the

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differences between the Minecraft I

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first played versus the Minecraft we

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know today and maybe I will in another

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video but that's not what we're here for

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right now the things I want to point out

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were how I played the game when I first

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got it I stuck with wooden tools for a

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while making things hard slow but still

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somehow pretty pretty fun I explored

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everywhere I could before building a

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house there wasn't a Sprint when I first

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got in the game so exploring felt far

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more natural and poignant and most

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importantly there was no set way to play

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honestly I was probably playing

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Minecraft wrong at the time I was so

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scared of losing things I would get a

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diamond pickaxe and mine up just enough

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obsidian for nether portal and an

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enchanting table and then keep it in a

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chest the rest of the time I didn't have

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a set blueprint when it came to building

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houses making Farms or finding ores I

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didn't over optimize my experience and I

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didn't have a set play style or a set

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method for which I gathered resources

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nothing was focused on efficiency I just

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did what I thought would be fun or cool

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that's what I want you to remember doing

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what would be fun and not over

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optimizing everything now let's compare

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that to how we play Minecraft now and I

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think you'll see why we only play the

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game for 2

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weeks how do we play the game now let me

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take a guess spawn in grab just enough

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wood to make a pickaxe grab just enough

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Stone to get a stone pickaxe get just

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enough Stone and make a full set of

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tools in a furnace chop trees kill

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animals for food cook the food while you

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chop trees jump into a cave and mine

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until you come up with diamonds and a

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stack of iron or until you run out of

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food find a village take all its

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resources go find a hole in the side of

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a mountain or a cave throw all your

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stuff in a chest get enough resources

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and never have to M for them again build

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a house and a farm and then wonder why

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you're

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bored if this play style sounds an any

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way shape or form familiar that's okay

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that was me for a long time and I still

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sometimes fall into that same type of

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play style there's nothing wrong with us

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for playing Minecraft like that either

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we're just being efficient with our time

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and our resources the problem is this

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play style just isn't very fulfilling

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we're going to look back into how we

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ourselves can change our play style

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later but first how is Mojang enabling

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us to play in a quick and unfulfilling

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fashion in a game that has infinite

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potential and infinite variability there

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are a few key issues for Minecraft that

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cause us to play through it so quickly

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and one of them is its difficulty

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Minecraft is an incredibly easy game and

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after playing it for so long challenges

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like nighttime and even the Ender Dragon

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can become snooze bests to anyone who's

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played the game longer than a few months

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things that challenge us as kids no

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longer do and the learning curve has

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been summited long ago for us if you're

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watching this video you're a lot like me

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in your Minecraft Journey we are

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seasoned vets at this game yet we still

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keep coming back because we love it the

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problem lies within the fact that the

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game itself has issues that make it too

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easy too little of a

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challenge this is deserving of its own

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video for the fact that I don't want to

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get sidetracked for 30 minutes but but

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the biggest problem with difficulty also

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relates to why we aren't fulfilled with

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our playthroughs anymore progression

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progression in Minecraft isn't the best

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or the most complex it's very

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straightforward and in almost all

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aspects very linear it's also

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unfortunately one of the quickest games

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to fully progress I've ever seen and

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that notion is even more concerning when

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you look at how you can play Minecraft

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infinitely and until netherite you could

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achieve a full set of the best tools in

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under an hour this bit of game design

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alone is one of the biggest reasons we

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rush to get diamonds so quickly it's

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because we know we can get them EAS

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easily so why waste time using other

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tools and Mining things up so much

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slower than we could this is equally on

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us and on Mojang for making the

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progression so quick and easy if there

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were more Ro blocks on the way to

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Diamonds we'd likely make that change in

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tools far later than we normally do the

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cave update has been a help and a

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hindrance on this point caves are huge

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and with the wide open expanses of some

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caves they become filled with Mobs a

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dangerous obstacle for those who aren't

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fully Ked up this helps slow you down a

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bit or at least makes you more cognizant

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of yourself while underground new biomes

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were also added to serve as difficult

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traversal beautiful places to get lost

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in or dangerous cities in the deepest

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parts of caves filled with a near

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indestructible force of nature the catch

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however was it also made the game

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incredibly more easy with expanses as

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large as the caves are now ORS are

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jumping out at you every chance you get

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when

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underground I have found enough diamonds

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to get me a full set of armor just by

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virtue of running away from mobs under

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underground my mining trips take less

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than an hour and I still have to throw

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out parts of my inventory or ignore ores

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because I just don't have the room the

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caves are huge challenging and gorgeous

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to look at but with how plentiful ores

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are it makes it hard to feel rewarding

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when finding diamonds the most prized

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ore to find in the Overworld do you

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remember whenever you first found

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diamonds Elementary School me screamed

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and mined all around it just admiring

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the fact that I really did it that

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feeling remained for years and still

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existed up until the cave update for me

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now it's a more casual encounter oh

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sweet diamonds I say to myself and throw

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out the copper ore that I have to make

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sure that I have enough storage for my

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diamonds this is a great allegory for

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how Minecraft feels now every time there

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is an additional challenge or change

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there is something to celebrate but

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something to make the game even easier

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or less enjoyable the nether update

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added a valuable new ore to look for and

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difficult Bastion to Traverse but

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netherite makes you an invincible God

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the village and pillage update gave the

play10:08

challenge of raids and new fights at

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Pillager outposts but the trades for

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Ming give an infinite supply of and

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remove the need to explore to find what

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is arguably the most powerful

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enchantment ever mending beds were a

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great way to set your spawn point but

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they're so easy to get that you can skip

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Nights from day one changes like this or

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why a concerning amount of people are

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switching over to play the alpha and

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beta versions of the game it feels more

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organic more slow more challenging and

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more rewarding I don't entirely blame

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them but it almost feels like that way

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of playing is abandoning Minecraft as it

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is resigning Minecraft's current form to

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an unsavable state I'm not saying you

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can't enjoy the alpha versions and I'm

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definitely not saying Mojang makes the

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game easier and leaves it we can see

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that by the experimental villager

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rebalance making bending only done by a

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Master Level librarian in a swamp

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Village meaning you'd have to make your

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own village in a swamp and transport

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villagers there but little bits that

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remove the challenge or speed up

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progression too quickly are rampant in

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the game and stretch far wider than the

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villagers trading for mending the point

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is we need to encourage Mojang to

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continue working on ways to bring some

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of that original challenge back to the

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game as well as slowing progression to a

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point where becoming powerful feels like

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a rewarding Hill to climb instead of an

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hour-long chore however it's not just

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game design making us feel like we have

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to progress as quickly as possible in

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the age of social media and instant

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gratification everything has to be

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efficient and give us what we want as

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quickly as possible or else it's just a

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waste of time we never walk anywhere in

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Minecraft anymore we only Sprint back

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before Sprint was added climbing a

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mountain felt like a journey and

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traversing through caves felt eerie and

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unsettling when was the last time any of

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us took the time to walk anywhere in

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Minecraft simply enjoying how beautiful

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this game can be this attitude of

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instant gratification has pervaded its

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way onto YouTube too I'm not even

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talking about speedr running either

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that's its own Community I'm talking

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about the overly edited challenge Style

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videos that take things to the absolute

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extreme and show 100 days of gameplay in

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10 minutes or even 60 seconds I've even

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been tempted to make videos like this

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after seeing my regular style

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playthroughs not Garner the views that

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I'd hope for I had everything prepped to

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follow that Trend and then I stopped and

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asked myself do I really want to dilute

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my experience for views and online

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validation the answer was no I didn't

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want to play the game in an even more

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extreme version of what had already been

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causing me to stop playing the game

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before I completed any of what I wanted

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to do I didn't want to sensationalize

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Minecraft to a point where I no longer

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recognized why it was so successful in

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the first place and why I fell in love

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with it over 10 years ago that's when it

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hit me sure we've been playing the game

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more efficiently but nearly every piece

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of media related to Minecraft has also

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fallen into the sensationalist bubble so

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of course we won't play the game at a

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pace where we can enjoy it it's hard to

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remember how to enjoy Minecraft with all

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of this stuff pervading every corner of

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the internet with that knowledge it led

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me to some conclusions Minecraft has

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become the international phenomenon and

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cultural staple because of us

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you are what makes Minecraft special the

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fact that you are watching this video

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the fact that I'm making this video the

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fact that there is a platform that has

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garnered over one trillion views is

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entirely because of you we have the

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power to vote for mobs but we also have

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the power to change how the game is

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viewed how the game is played and how

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the game is enjoyed we can be the ones

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to bring an end to the twoe Minecraft

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phases and bring a new golden AG to a

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game that has brought us over 15 years

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of joy and fantastic memories before we

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go on to trying to change the world

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though let's first change how we play

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Minecraft to fully enjoy our experience

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again in the face of some of the most

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sensationalized content and the loudest

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the Minecraft Community has been about

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their inability to genuinely enjoy

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themselves playing the game the solution

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is clear

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we don't need to only play Minecraft for

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short bursts until we get bored we need

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to fundamentally change how we play the

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game to enjoy ourselves long term I'm

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not going to tell you to change your

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life or change how you play Minecraft

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but I sure can try if you'll indulge me

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these are some things I've been doing

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the last couple of months that have

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caused me to love every second I spin in

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Minecraft slow your progression in terms

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of tool acquisition as much as humanly

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possible when you first spawn in gather

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wood and stone like you normally would

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but stop there stick with stone tools

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for the first day or two of your

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playthrough and gather enough wood and

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Cobblestone to go on an adventure where

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we normally grab enough wool to make a

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bed immediately survive through the

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first night on stone tools this time if

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it gets scary or like you're not going

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to make it dig a hole in the ground and

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wait it out until

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sunrise ah just like the good old days

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remember when you used to do this so

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often every playthrough we'd all be so

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caught up in The Wonder of a new world

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until the sunet and then Nightfall would

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remind us Minecraft isn't entirely a

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peaceful Endeavor obviously things would

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be much easier and more convenient if

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you had just gotten some wool from sheep

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and slept the first night away but this

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first playthrough needs to be unlike

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anything we've done during our tenure of

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not enjoying the game when daylight

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comes continue your journey searching

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for a home it's got to be a perfect spot

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I'm talking about a village by a River

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under a mountain I'm talking about a

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jungle where you can build houses tree

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to tree whatever your definition of

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perfect is it's got to be that if you

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want to additionally challenge yourself

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find a biome you don't build in and make

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that your home I promise the novelty of

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doing something you haven't done in a

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long time or haven't done ever will not

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be an ephemeral feeling you'll remember

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this along your journey feel free to

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scrape some coal and iron off the sides

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of mountains or Cliffs but don't hoard

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it once you found your home use your

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stone and iron tools to build a house

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I'm talking a really nice house it

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doesn't have to be massive but make it

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something that you're proud of this will

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serve as your starting point for so many

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wonderful things so don't short Change

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yourself now that you've got a house and

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some space make a nice Farm now you're

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getting it one of the biggest things to

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overcome is the need to over optimize

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the Allure of Maximum efficiency is

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tempting especially when you want a high

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yield for resource collection but for

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just this once try to make a farm that's

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almost like a work of art blend the

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tilled land with the geography around it

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make a farm with running water rolling

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down the hills or make a plot that juts

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down Hills in a platform like rice

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patties throw some trees in there to

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provide shade when harvesting make some

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scarecrows or paths in the fields to

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walk through build sugar cane along a

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river in front of your house like a

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privacy gate instead of strict rows you

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don't have to have a completed Farm or

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even a pretty one but lay the groundwork

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for something really special I've kept

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you neutered long enough in terms of

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tools so now that you've got a home and

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food to come back to take a journey

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underground there are a few things to

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remember if you want to truly get the

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fullest out of the experience though

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when you do go mining for diamonds don't

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strip mine explore caves get to a y

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level you like and make a 16x16 Quarry

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to get a ton of resources and let

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diamonds be the eventual rewards gather

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iron gold copper Redstone lapis and coal

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when you see it and use them in your

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build s for decorations or Redstone

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features take time to explore every nook

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and offshoot of the cave you can who

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knows what you might find then get back

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up to the surface and start to work

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there's so many wonderful things you can

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build will you build a camp of log

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cabins in the remote Tiga Prime grounds

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for hunting will you build a city among

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the trees in the jungle will you build a

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castle overlooking a village by the

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shore we often forget this myself often

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included that Minecraft is a game with

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with Limitless potential so make your

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potential Limitless don't overwhelm

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yourself with a project too big to

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tackle but set goals that are exciting

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to work towards you can do anything and

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since you are taking the game at a

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fulfilling and enjoyable pace for the

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first time and who knows how long a big

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project is something that will drive

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instead of hinder you one of the biggest

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pieces of advice I can give on starting

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big projects is to not answer every

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question leave some room for

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improvisation or addition you'll enjoy

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your work so much more that

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way so next time you start a new world I

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want you to try a few things look around

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when you spawn don't Sprint walk expose

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yourself to the sheer Beauty this

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pixelated procedurally generated world

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has given you stay above ground for that

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first night travel the first first few

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days of your playthrough until you found

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the perfect place to build a home make a

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spacious home with decorations and

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little secrets only you know about

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create a farm that looks gorgeous build

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a barn and a pasture for your animals

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don't go down the caves to get as much

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iron and diamonds as you can limit

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yourself to Stone and iron tools for the

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first few hours of your playthrough grab

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a horse to make longer Journeys or heck

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build a mine cart track down to your

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favorite mining spot or in between key

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locations spend a whole day fishing and

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see all the cool stuff you can catch

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grab a friend fet nearby Villages and

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see who can build the most successful

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Kingdom build a castle with working

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Redstone Gates make established trade

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routes with ornate train stations and

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Minecart tracks watch the sunet behind

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the mountain as the sky turns from Blue

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to Orange to purple to Black listen to

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the soundtrack and remember what made

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you fall in love with this game in the

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first place explore ship and structures

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you've neglected for years name your

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tools pets and armor let your tools

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break sometimes don't over optimize

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everything this sounds crazy and

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purposefully inconvenient and slow but I

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promise it's going to be okay as someone

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who went through the same feelings that

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you felt someone who has gone through

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dozens of two- week Minecraft phases I

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beg of you to stop playing the game and

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start experiencing it don't do it for me

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and don't don't even do it for yourself

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do it for the you that first booted up

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this pixelated block game I'm doing it

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for the 10-year-old standing under a

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lamp post while his best friend told him

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about a game he'd seen on YouTube coming

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from computers to the Xbox 360 that he

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had just gotten for making good grades

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he booted up the game and what he saw

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when starting the tutorial world is

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something he would never

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forget I want this video and

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experiencing Minecraft the way he first

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did to make him proud I really hope he

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is I only have one question left who are

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you doing it for

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[Music]

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