EVERYTHING You Need to Know About Civ 6 Monopolies & Corporations | Civilization VI Guide
Summary
TLDRIn this informative video, James explores the 'Monopolies and Corporations' mode introduced in the Vietnam and Kublai Khan pack for Civilization VI. This mode enhances the luxury resource gameplay, encouraging players to acquire multiple resources to corner the market and gain significant bonuses. Key features include the introduction of Industries and Corporations, which provide substantial yield bonuses when built on luxury resources. Monopolies offer additional gold and tourism multipliers when controlling a majority of a luxury resource. The video aims to help viewers understand these mechanics to strategically plan their cities and dominate their enemies.
Takeaways
- 🏛️ **Luxury Resource Focus**: The Monopolies and Corporations mode in Civ 6 emphasizes luxury resources, encouraging players to obtain multiple copies to corner the market and gain significant bonuses.
- 🔎 **Scouting Importance**: Early scouting is crucial to identify luxury resources, plan city specialization, and align with victory conditions.
- 🏗️ **Industries and Bonuses**: Industries, unlocked with two improved luxury resources, provide various bonuses like food, production, gold, and Great Merchant Points, but may replace original tile improvements.
- 📈 **Resource Yields**: Each industry type enhances a specific yield for the host city, such as wine for culture or diamonds for gold, with varying boosts.
- 📊 **Planning for Specialization**: City specialization is key in this mode to maximize outputs, and industries can be moved to different cities if strategy changes.
- 🏢 **Corporations and Yield Multipliers**: Corporations, requiring three improved resources, offer substantial bonuses and double the yield bonus of the original industry.
- 🚢 **Product Creation**: Corporations allow the creation of powerful luxury products that grant base yields and additional bonuses, stored in stock exchanges and seaports.
- 🔢 **Monopoly Mechanics**: Controlling over 60% of a luxury resource grants a monopoly, providing gold bonuses and a tourism multiplier, which can stack with multiple monopolies.
- 🤝 **Trade and Diplomacy**: Players can still trade resources without affecting industries, corporations, or monopolies, as traded resources don't count as controlled.
- 🏰 **City-State Control**: Being the suzerain of a city-state that has an improved luxury resource counts towards control but comes with the risk of losing it.
- 📚 **Resource Reporting**: The Global Resource Report, unlocked with mercantilism, helps players track control percentages and ownership of resources.
Q & A
What is the main focus of the 'Monopolies and Corporations' mode introduced in the Vietnam and Kublai Khan pack for Civilization VI?
-The 'Monopolies and Corporations' mode is focused on adding more depth to the luxury resource game. It encourages players to obtain multiple copies of resources to corner the market and reap massive bonuses.
Why is scouting important in the 'Monopolies and Corporations' mode?
-Scouting is particularly important in this mode because it helps players understand the types of bonuses they can obtain, allowing them to better plan their cities' specialization and the pursuit of different Victory types.
What are the two key improvements introduced in the 'Monopolies and Corporations' mode?
-The two key improvements introduced are Industries and Corporations. Industries are unlocked at currency and can be built with at least two improved copies of a luxury, while Corporations require at least three improved copies and are established on an existing industry.
What are the benefits of building an Industry in Civilization VI's 'Monopolies and Corporations' mode?
-Building an Industry provides the host city with a bonus to a specific yield depending on the type of luxury, such as an additional 20 culture for wine or an additional 25 gold for diamonds. It also grants plus two food, plus two production, plus one gold, and plus one Great Merchant Point per turn.
What is the significance of the Great Merchant Point in the 'Monopolies and Corporations' mode?
-The Great Merchant Point is significant as it becomes more useful as players progress through the mode. It is particularly important for establishing Corporations, which require a Great Merchant who hasn't spent any of their charges yet.
How do Corporations differ from Industries in terms of benefits in Civilization VI?
-Corporations provide even greater benefits than Industries. They grant plus four food, plus 10 production, and plus three gold, and they double the yield bonus of the original industry, such as granting an additional 40 culture for a wine Corporation or an additional 50 gold for a diamond Corporation.
What are products in the 'Monopolies and Corporations' mode, and what benefits do they provide?
-Products are special types of Great Works created by running a city project. They grant base yields, an additional plus one tourism per turn, and yield bonuses equal to the bonuses from the corresponding industry, such as plus 20 culture for a wine product or plus 25 gold for a diamond product.
What is the maximum number of products that can be created per Corporation in Civilization VI?
-The maximum number of products that can be created per Corporation is five, which is a global maximum across all cities.
How does controlling a monopoly over a luxury resource benefit a player in the 'Monopolies and Corporations' mode?
-Controlling a monopoly over a luxury resource provides monetary benefits, such as plus five gold per turn for owning at least 60% of a resource, and additional bonuses for trade routes with other civilizations. It also increases tourism based on the percentage of control and the presence of an industry or corporation.
What is the strategic importance of city planning and specialization in the 'Monopolies and Corporations' mode?
-City planning and specialization are crucial for maximizing the benefits of Industries, Corporations, and products. Players need to decide which cities will host which industries and how to spread or stack bonuses across their empire for optimal yield.
How does the 'Monopolies and Corporations' mode potentially encourage warmongering in Civilization VI?
-The mode can push players towards war if they want to obtain more copies of a resource to corner the market. Additionally, taking city-states can be more useful as it allows players to retain control of resources.
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