Module 3 3
Summary
TLDRThis digital collaborative project engaged students in creating a sustainable and inclusive city using AI tools and coding platforms. Divided into subgroups, they focused on real-world challenges such as safety, health, energy, and the environment. Students used AI technologies like Google Teachable Machine, MakeCode, and MIT’s Raspberry Pi Playground to design, code, and test their solutions. By collaborating across tasks, students developed essential digital skills, including coding, machine learning, task management, and teamwork, culminating in a comprehensive model of a sustainable city.
Takeaways
- 😀 Students collaborated to create a model of a sustainable, inclusive city using AI and coding tools.
- 😀 The project was divided into subgroups, each focusing on a specific topic such as safety, transport, health, energy, recycling, and wellbeing.
- 😀 Students used AI applications like Google Teachable Machine and coding platforms such as Make Code and MIT's Scratch Playground.
- 😀 The Picker Wheel application was used to randomly assign students to teams for their respective topics.
- 😀 Each subgroup had specific responsibilities, including coding, testing, and disseminating results.
- 😀 The project aimed to tackle real-world environmental challenges by creating a sustainable city model.
- 😀 Students developed key digital competencies such as AI, machine learning, and coding.
- 😀 The project fostered teamwork and time management skills through collaborative learning techniques.
- 😀 The collaborative approach helped students understand the importance of sustainability in urban development.
- 😀 In the end, the combined work of all groups resulted in a comprehensive, inclusive city model.
Q & A
What was the main objective of the students' collaborative activity?
-The main objective was to create a model of a sustainable and inclusive city, using AI tools and digital platforms to address real-world environmental issues.
How were the students divided into teams?
-Students were divided into subgroups based on specific topics like safety, transport, health, energy, recycling, green environment, and well-being. Each group focused on a particular aspect of the sustainable city.
What tools were used by the students for team management?
-The students used the Mirror Tool and the Picker Wheel application to manage tasks and divide into teams, which helped in organizing the work and setting up responsibilities.
What was the role of AI and coding in the activity?
-AI and coding were central to the project. The students used AI tools like the Google Teachable Machine to train devices, while coding platforms like MakeCode and MIT’s RAIS Playground were employed to write and test code for the project.
How did the subgroups contribute to the overall project?
-Each subgroup had a distinct role: one subgroup trained devices using AI, another subgroup developed code for the project using coding platforms, and the third subgroup tested the code and shared the results.
What technologies were the students introduced to during this project?
-The students were introduced to AI, machine learning, and coding technologies, as well as tools like the Google Teachable Machine, MakeCode, and MIT’s RAIS Playground.
How did the students collaborate during the project?
-The students collaborated by working in teams, dividing tasks based on the topics they focused on, and integrating their work to build a comprehensive model of a sustainable city.
What was the final product of the students' work?
-The final product was a model of an inclusive and sustainable city, created through the combined efforts of all the student subgroups.
What skills did the students develop during the project?
-The students developed digital competencies, time management, and task organization skills. They also gained practical experience with AI, machine learning, and coding tools.
How did the use of digital tools benefit the students in this project?
-The digital tools allowed students to effectively collaborate, manage their tasks, and engage with advanced technologies, enhancing their learning experience and technical skills.
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