THE BEST WEAPONS TO PRE-BUY IN PHANTOM FORCES (LATE 2024)
Summary
TLDRIn this 2024 guide for *Phantom Forces*, the creator recommends 10 pre-buy weapons across various ranks, helping players make informed choices. Starting with effective weapons for lower ranks like the ASVAL and Scar PDW, the guide progresses to the powerful HK416 and AKS74U for mid-level ranks, and concludes with high-tier weapons such as the W2000 sniper and the versatile X95 SMG. Each weapon is paired with a personal loadout, providing a comprehensive resource for both new and seasoned players. Additionally, the guide teases a bonus weapon—the AKM from the test place—set to be a game-changer when released.
Takeaways
- 😀 The ASVAL is a powerful weapon unlocked at rank 50, offering low recoil and an integral suppressor, making it great for medium-range engagements despite its small 20-round magazine.
- 😀 The SCAR PDW, available at rank 32, is an SMG with great CQC potential, offering a 30-round magazine and minimal recoil, making it a versatile choice for aggressive playstyles.
- 😀 The Dragunov SVU is a DMR that excels at long-range combat with its 1-tap headshot potential up to 145 studs, offering both semi-automatic and full-auto conversion for added versatility.
- 😀 The HK416, unlocked at rank 64, features a high fire rate and low recoil, making it an excellent all-around assault rifle, especially when combined with a muzzle booster for even higher fire rates.
- 😀 The AKS74U (rank 88) offers a great mix of high damage in CQC and decent range, with a 20-round magazine and a customizable build that lets players tweak its performance for various scenarios.
- 😀 The Chris Vector (rank 100) shines in CQC with an incredible 1220 RPM fire rate, and its 22 conversion makes it capable of performing at medium to long-range combat as well.
- 😀 The X95 SMG (rank 115) has a unique recoil pattern and solid fire rate, offering fun gameplay with the additional Triplex shotgun conversion, adding more versatility to the weapon.
- 😀 The Type 88 (rank 122) is a powerful assault rifle that can perform as a three-shot kill at long range, with an optional 762 conversion that boosts damage and fire rate.
- 😀 The W2000, unlocked at rank 200, has been significantly buffed and is now a top-tier sniper with one-tap headshot kills and two-shot torso kills, making it a fearsome weapon in long-range engagements.
- 😀 The AKM (Test Place, rank 94) is a highly anticipated weapon with a strong base performance and the addition of shotgun conversions, making it a strong contender for close-quarters combat when it is officially added to the main game.
Q & A
What is the main focus of the video script?
-The video focuses on recommending weapons to pre-buy in *Phantom Forces* at various ranks, specifically for late 2024. It includes personal loadouts and advice on weapon choices for players of different levels.
Why is the ASVAL considered a good weapon for pre-buying at rank 50?
-The ASVAL is considered a strong pre-buy weapon because of its high damage output (three-shot kill to the torso or limbs up to 60+ studs), low recoil, and integral suppressor, which eliminates the need to grind for attachments later.
What makes the SCAR PDW unique compared to other weapons in the game?
-The SCAR PDW is unique for its versatility, offering similar stats to the ASVAL, but with a larger 30-round magazine. It also has low recoil and is fun to use, especially with a 9mm drum or 7.62mm conversion.
What is the main advantage of the Dragunov SVU in CQC (close-quarters combat)?
-The Dragunov SVU's full-auto conversion makes it extremely effective in CQC. Despite being a DMR (Designated Marksman Rifle), its fire rate increases significantly with the full-auto conversion, allowing for fast, powerful shots in close engagements.
Why is the HK416 recommended for players between rank 50 and 100?
-The HK416 is recommended due to its high fire rate (almost 900 RPM), balanced damage profile, and ease of use. Its recoil is manageable, especially with a muzzle booster, making it a great all-around assault rifle for mid-range engagements.
How does the AKS74U compare to the HK416 in terms of performance?
-The AKS74U is an SMG with higher close-range damage and better handling compared to the HK416. It offers a 2-tap headshot and has a more gradual damage drop-off, making it more effective at short to medium ranges.
What is the primary benefit of using the Chris Vector with the 22 conversion?
-The Chris Vector with the 22 conversion is powerful due to its almost zero recoil and high accuracy at any range. While the damage output is lower, its minimal recoil allows players to easily land shots, making it ideal for long-range engagements.
Why is the X95 SMG's recoil considered unique and enjoyable?
-The X95 SMG has a unique recoil pattern that bounces up and down but returns to its original point, making it very syncopated and fun to use. Its handling and performance, combined with conversions like Triplex (a shotgun conversion), add to its versatility.
What is special about the Type 88 assault rifle at rank 122?
-The Type 88 assault rifle is notable for its strong damage output, offering a 3-shot kill up to 80 studs and 4-shot kills beyond that. It also has the ability to convert to 7.62mm ammo, significantly increasing damage and fire rate.
How has the W2000 sniper rifle changed in recent updates?
-The W2000 has been buffed in recent updates, becoming one of the most overpowered sniper rifles in the game. It now guarantees one-tap headshots and two-tap torso shots, making it a powerful choice at long range.
What makes the AKM test place version so appealing?
-The AKM test place version is appealing due to its higher recoil, which is still manageable, and its shotgun conversions (with 30-round magazines), offering a fun and powerful close-quarters combat experience. The base weapon is also solid at various ranges.
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