EA WRC Official VR Mode - OpenXR Best VR Settings - Quest 3

Ham VR
2 May 202444:36

Summary

TLDRThe video script details a streamer's return to live streaming after a six-month hiatus, focusing on the recent VR update for a racing game. The streamer discusses the game's official VR support, which now includes OpenXR, allowing users to bypass Steam VR. They share their experience with the game's performance on various settings, emphasizing the need for optimization due to the use of Unreal Engine 4.2. The streamer also addresses issues with the OpenXR toolkit, providing solutions such as disabling specific in-game settings to prevent crashes. Throughout the video, they offer tips on how to enhance the game's visuals and performance, including customizing graphics settings and using the Oculus Quest Link. The streamer concludes with a demonstration of the game's performance and the effectiveness of their settings, encouraging viewers to share any additional tips in the comments.

Takeaways

  • 🎮 The game 'WRC' has received official VR support, which was previously only going to be available for Steam VR.
  • 🔄 Open XR support has been added after community feedback, allowing users to bypass Steam VR for a potentially smoother experience.
  • 🛠️ This is Codemasters' first self-developed VR implementation using Unreal Engine 4.2, which may not be fully optimized for VR out of the box.
  • 📊 The streamer suggests tweaking various settings for better performance and visual quality, such as render resolution and refresh rate.
  • 📀 Disabling certain in-game features like 3D location reveal can prevent crashes when using the Open XR toolkit.
  • 🔧 The streamer's setup includes an RTX 4900 and AMD 7800X3D, but advises viewers to adjust settings based on their own PC specs.
  • 🔄 Using the Open XR toolkit with 'CAS sharpening' and tweaking the fixed rendering profile can improve image quality without needing to run at full resolution.
  • 📽 The game's spectator screen is useful for content creation, and the streamer demonstrates how to adjust settings for recording replays.
  • 🔧 The fitech GTD Pro wheelbase required a firmware update, after which the shifter functionality was restored.
  • 🛠️ The streamer provides detailed steps for setting up the game with Oculus Link and how to adjust in-game VR settings for better performance.
  • ⚙️ Binding the 'reset VR view' to a wheel button is recommended for convenience, as it allows for quick adjustments to the VR position in-game.

Q & A

  • What is the main topic of the stream?

    -The main topic of the stream is discussing and demonstrating the official VR support for a racing game, specifically focusing on performance optimization and settings adjustments for the game.

  • Why did the streamer disable OpenXR toolkit initially?

    -The streamer disabled OpenXR toolkit initially because it was causing the game to crash. However, it was later found that disabling the '3D location reveal' setting in the game allowed the toolkit to function without crashing.

  • What is the significance of the game having open XR support?

    -Open XR support is significant because it allows the game to bypass Steam VR, which some users prefer due to various reasons such as performance or personal preference for VR platforms.

  • What was the issue with the fitech GTD Pro wheelbase?

    -The issue with the fitech GTD Pro wheelbase was that the shifter did not recognize the gears. However, after a firmware update, the shifter started working properly.

  • What is the recommended refresh rate for the game?

    -The streamer recommends a refresh rate of 90 HZ for the game, advising against 120 HZ due to potential issues with frame rate stability and video encoding bandwidth.

  • Why did the streamer suggest reducing the render resolution or refresh rate for lower-spec PCs?

    -The streamer suggested reducing the render resolution or refresh rate to optimize performance on lower-spec PCs, as higher settings may not be sustainable without causing lag or a poor gaming experience.

  • What is the purpose of the 'custom hidden area mask' setting?

    -The 'custom hidden area mask' setting is used to adjust the field of view in VR. By turning it on and adjusting the 'tangent fov multiplier', the streamer was able to increase the field of view to 95 without noticing a significant loss in image quality.

  • What graphics settings did the streamer recommend for optimal performance?

    -The streamer recommended several settings for optimal performance, including turning off 'Fixed Horizon', 'Crash vignette', and 'Blink linkers', setting anti-aliasing to low, adjusting render resolution, and tweaking advanced settings like shadows, particles, and car reflections.

  • What is the impact of using Oculus Link on game performance?

    -Using Oculus Link may introduce some performance cost due to the video encoding process, but the streamer did not find it to be significant in their experience. However, they noted that certain conditions like rain in the game could affect performance.

  • Why did the streamer suggest binding the 'reset VR view' to a button on the wheel?

    -The streamer suggested binding the 'reset VR view' to a button for convenience, as the default VR position might not be ideal for every car in the game, allowing for quick adjustments without having to use the keyboard or mouse.

  • What is the streamer's final recommendation regarding the use of OpenXR toolkit with the game?

    -The streamer found that while OpenXR toolkit can be used with the game, it may cause intermittent crashes. They recommended using it at one's own risk and suggested that it runs well even without the toolkit.

Outlines

00:00

🎮 Returning to VR Gaming with New Updates

The streamer returns to live streaming after a six-month hiatus, discussing the recent update to a VR racing game. They mention the game now supports official VR and open XR, a change from previous plans for only Steam VR support. The streamer shares their initial experiences with the game's VR implementation, noting it's the first time the developers have handled VR themselves, and they discuss the game's performance and settings on their system.

05:00

📊 VR Performance Tweaks and Settings

The streamer provides a detailed walkthrough of the game's settings to optimize performance for VR, particularly for those with lower-spec systems. They cover render resolution, refresh rates, and the use of the Oculus Quest link. They also touch on the importance of disabling certain settings like 3D location reveal to prevent crashes when using the open XR toolkit.

10:01

🏎️ Customizing Graphics for a Better VR Experience

The streamer delves into the game's graphics settings, explaining how to adjust them for better performance and visual quality in VR. They discuss the impact of shadows, particles, crowd settings, and other graphics options on the game's performance. They also mention a bug related to car reflections and share their customized settings for an enhanced VR experience.

15:01

🔄 Post-Game Adjustments and Convenience Tips

After discussing in-game settings, the streamer talks about post-game adjustments, such as disabling motion blur and skid marks for performance gains. They also share a tip for resetting the VR view from the controls for convenience, ensuring the best view from the driver's seat for different cars.

20:11

📹 Spectator Screen and Replay Recording

The streamer highlights the benefits of the game's spectator screen for content creation, including the ability to record replays in VR. They discuss the quality of the replays and the process of binding the seat position for an optimal view, emphasizing the importance of adjusting settings for streaming and recording.

25:14

🛠️ Troubleshooting and Safe Mode

The streamer addresses potential issues that might arise when using the open XR toolkit with the game, suggesting the use of safe mode to reset settings if the game crashes. They also mention the support status of non-open XR games and the focus on Virtual Desktop and the VD XR runtime.

30:17

📈 Performance Monitoring and Sharpening

The streamer talks about using the open XR toolkit to enable upscaling and sharpening for better image quality. They discuss the importance of monitoring performance and adjusting settings like render resolution and post-processing to maintain a smooth VR experience.

35:17

🏁 Final Thoughts and Closing the Stream

The streamer summarizes the stream, mentioning the successful use of the open XR toolkit with some intermittent crashes. They express their intention to explore additional settings and possibly try the PyMax Crystal for further VR enhancements. The streamer thanks the viewers for joining, shares their plans to get back into sim racing, and concludes the stream.

Mindmap

Keywords

💡VR Support

VR Support refers to the compatibility of a video game or application with virtual reality headsets, allowing users to experience immersive, three-dimensional environments. In the video, the host discusses the recent addition of official VR support to a racing game, which is a significant update for sim racing enthusiasts looking to enhance their gaming experience.

💡OpenXR

OpenXR is an open standard for augmented reality (AR) and virtual reality (VR) platforms, which allows developers to create applications that are compatible with a wide range of headsets without needing specific SDKs for each one. The video mentions the game's support for OpenXR, which is a win for the community as it enables bypassing Steam VR and potentially improving performance.

💡Unreal Engine

Unreal Engine is a game engine developed by Epic Games, widely used for creating visually impressive video games. The video references that the racing game in question uses Unreal Engine 4.2 for its development, which is significant because it affects the game's VR optimization and performance.

💡Render Resolution

Render resolution refers to the number of pixels that are rendered in the game's display, affecting the sharpness and clarity of the image. The script discusses adjusting the render resolution to maximize performance and visual quality in VR, with the host mentioning setting it to the maximum for their high-spec PC.

💡Refresh Rate

The refresh rate is the number of times a display updates the image per second, measured in Hertz (Hz). In the context of the video, the host talks about setting the refresh rate to 90 Hz as a balance between smoothness and performance, noting that 120 Hz is not recommended due to potential issues with video encoding bandwidth.

💡Firmware Update

A firmware update is a software update that is loaded into a hardware device to improve its functionality or fix issues. The video mentions a firmware update for the fitech GTD Pro wheelbase, which resolved an issue with the shifter not recognizing gears, demonstrating the importance of keeping gaming peripherals up to date.

💡Graphics Settings

Graphics settings are the configurations within a game that determine the visual quality and performance. The host goes through various graphics settings, such as anti-aliasing, texture filtering, and shadows, explaining how adjusting these can optimize the game for different hardware specifications.

💡Fixed Foveated Rendering (FFR)

Fixed Foveated Rendering is a VR graphics technique that reduces the rendering resolution in the peripheral vision where detail is less critical to the user. The video discusses setting FFR to maximum to improve performance without significantly impacting the user's experience.

💡Oculus Link

Oculus Link is a feature that allows Oculus Quest headsets to be connected to a gaming PC, enabling the user to play PC VR games on a standalone headset. The script mentions enabling Oculus Link to play the racing game in VR, highlighting its use for enhancing the mobile VR experience.

💡Performance Tweaking

Performance tweaking involves adjusting various settings and parameters to optimize a game's performance on a specific system. The host provides a detailed walkthrough of how to tweak settings within the game and using external tools like the OpenXR toolkit to achieve better performance in VR.

💡Streaming

Streaming refers to the act of broadcasting live or on-demand content over the internet, often related to gaming. The video's host mentions returning to streaming after a hiatus, indicating the importance of regular content creation and interaction with the audience for streamers.

Highlights

The streamer returns after a 6-month hiatus with new content and a VR racing game update.

WRC game now has official VR support, a significant update from previous versions.

The game initially planned for Steam VR only but now includes open XR support after community feedback.

This is Codemasters' first self-developed VR implementation using Unreal Engine 4.2.

The game's VR mode isn't fully optimized due to the Unreal Engine, but it's functional and can be improved with settings tweaks.

The streamer's wheelbase and shifter, after months of non-use, required a firmware update to function properly.

For optimal performance on the Oculus Quest, certain in-game settings are suggested, like disabling 3D location reveal to prevent crashes.

The streamer shares detailed steps to configure the game for VR mode, emphasizing the need for specific settings to achieve high frame rates.

A custom preset is suggested for graphics settings to balance performance and visual quality.

The importance of disabling ASW (Asynchronous Spacewarp) for maintaining frame rates below 90Hz is discussed.

The streamer provides tips for adjusting VR settings for a better experience, such as customizing the field of view and hidden area mask.

Performance can be improved by tweaking advanced graphics settings, like shadows, particles, and car reflections.

Fixed Fated Rendering is set to maximum to improve performance without noticeable quality loss.

The streamer demonstrates how to use the open XR toolkit with the game, despite its tendency to crash intermittently.

A reset VR view bind is suggested for convenience, allowing players to adjust the VR position to their preference.

The streamer shares a performance tip about lowering the resolution of the preview screen to enhance game performance.

The stream concludes with the streamer testing the game with the open XR toolkit enabled and noting the performance impact.

The streamer plans to experiment with additional settings and share more tips if discovered, encouraging viewer interaction.

Transcripts

play00:00

d

play00:06

[Music]

play00:34

[Music]

play00:42

[Music]

play00:59

d

play01:03

[Music]

play01:06

hello and welcome to a stream hopefully

play01:10

I'm live and the audio is working

play01:12

because I've not streamed for 6

play01:18

months or had any new content so I'm

play01:22

back briefly late at night randomly

play01:25

which is the worst time to stream but

play01:28

there's an update to a game game for VR

play01:31

a racing

play01:33

game so hello everybody in chat Sim

play01:36

racing can't say the second name because

play01:39

I get demonetized firing light backer

play01:43

hello and welcome so um WRC got the

play01:48

official VR support

play01:50

yesterday so I had a quick play last

play01:53

night had a tweak of some of the

play01:56

settings I thought you know what I'll

play01:57

share what I found out so far so this is

play01:59

is n a definitive guide but if you're

play02:01

watching this back you might find some

play02:03

tips on how to get a bit more

play02:05

performance out of the game so spoiler

play02:08

alert it's got open XR support yes

play02:12

that's a win because originally they

play02:14

were going only going to have open um VR

play02:18

support So steam VR only uh but we we

play02:23

left a few comments in the um on the

play02:26

Forum saying please can we have open XR

play02:28

support so we can bypass steam VR uh and

play02:32

they seem to have done that so I think

play02:34

this is their

play02:35

first uh home developed VR

play02:38

implementation by Cod Masters so

play02:40

previously they've always got a third

play02:42

party to come in even dirt rally 2 they

play02:45

they I think they they paid someone to

play02:47

do the VR implementation and same for

play02:49

Formula 1 so this is their first

play02:51

implementation with Unreal Engine

play02:55

4.2 I think it is um so because it is

play03:00

the Unreal Engine it isn't totally

play03:02

optimized for VR so keep that in mind um

play03:06

also I've got it to look good but out of

play03:09

the box it doesn't look as good as say

play03:11

Auto blister 2 but it is VR and it works

play03:15

and I've got it working with the open XL

play03:17

toolkit so I'll just quickly run through

play03:20

uh the settings uh today I'm doing doing

play03:23

on the quest free because more people

play03:25

have Quest frees and I already had this

play03:28

up to date and my wheelbase hadn't used

play03:31

for several months uh so long in which

play03:35

that I had to do a firmware

play03:37

update uh on the fite fitech GTD Pro the

play03:41

good good news is my um shifter didn't

play03:44

used to work through the gears it worked

play03:47

up and down but it didn't recognize the

play03:49

gears after the firmware update it's now

play03:51

working so now longer no need uh have to

play03:54

RMA the the shifter so that's a win just

play03:58

don't use stuff f wear flash it and it

play04:00

works again amazing right hope you're

play04:04

all doing

play04:05

well and let's get on with settings I

play04:10

guess okay so first up um I'll go right

play04:16

so let me go full

play04:18

screen let me know is the audio working

play04:20

okay by the

play04:22

way I presume is or why someone would

play04:24

have said

play04:26

something right um if you've got openx

play04:29

to you'll find it doesn't work it

play04:31

crashes the game out straight away um so

play04:34

you need to disable it unless you change

play04:37

one setting in the game so to begin with

play04:40

I'll I'll just have it disabled just so

play04:43

I can show you and other viewers that

play04:46

watch this back on

play04:47

replay um how how to get the game up and

play04:50

running so disable open XR toolkit you

play04:54

don't need to uninstall it because I

play04:55

know a lot of people use this for other

play04:56

Sim games and it's pain they has to

play04:58

uninstall it and then reinstall it

play05:00

uh to launch it in VR mode just hit play

play05:03

there's no radio button for a special VR

play05:08

mode EA Sports It's in the

play05:13

game I didn't show

play05:18

you that's probably very loud as well is

play05:22

my meta setting so I've got this set to

play05:25

90 HZ and the render resolution maxed

play05:28

out I'm running a RTX 49t and an AMD

play05:32

7800 X 3D so you'll need to adjust your

play05:36

settings accordingly so I think it's

play05:40

probably still top speec PC unless

play05:43

you've overclocked yours

play05:44

heavily um you're probably going to need

play05:46

lower than this unless you got the same

play05:48

spec then you can go ahead and just

play05:49

follow what I've done um so you've got

play05:52

two options if you're running a lower

play05:53

spec you can either reduce the render

play05:56

resolution uh which will make it not

play05:59

quite as sharp up or you can reduce the

play06:01

refresh rate and 90 HZ is a good happy

play06:05

medium I'd definitely avoid 120 just

play06:07

isn't worth it you won't hit that and

play06:10

the

play06:11

resolution doesn't you have toow

play06:13

resolution to a point that it won't look

play06:15

good and also the video encoding over

play06:17

link isn't very good either at 120 HZ

play06:20

cuz you you're fitting twice as many

play06:22

frames as say well almost twice as many

play06:26

72 HZ through the same video encoder

play06:28

bandwidth so I always I don't recommend

play06:31

120 on link compression on display port

play06:34

on something like a px Crystal find but

play06:36

I'd avoid you for this right so that's

play06:38

what I've got set up

play06:40

there and then if you go into

play06:44

settings we need 509s for this

play06:48

title yeah we do and for the uh the PX

play06:53

Crystal Ultra right with the mega

play06:57

resolution so

play07:00

where the audio

play07:04

go right uh options and

play07:10

Extras you know

play07:14

what I wasn't paying

play07:17

attention when the game loads up you're

play07:19

supposed to um click the start VR

play07:25

mode so let me also enable Quest link so

play07:30

it didn't even detect the headset that

play07:32

was a good start wasn't

play07:44

it I can't remember I think you might be

play07:47

able to just jump into VR straight

play07:53

away okay I need to restart the

play07:56

game so make sure you have Quest link

play07:59

running before you start the

play08:06

game oh in terms of octalus

play08:09

debug some willas go out that these are

play08:12

all my um

play08:14

settings I'll just leave it here for a

play08:16

second so you can see I've made a video

play08:18

on how to um go go through this on um so

play08:23

one of my other videos quest link and

play08:26

it's the visible Hood you want to set to

play08:28

perform if you want to see the

play08:29

performance metrics so anyway I'm not

play08:32

doing anything fancy there have encode

play08:34

bit rate I've got that on 900 just get

play08:37

the maximum Clarity over Quest

play08:43

link let's try

play08:47

again and we Quest link

play08:49

enabled EA Sports It's in the

play08:54

game that to the side so you can see

play08:56

what I see so what good with this

play08:58

release the uh spectator screen is

play09:00

actually quite good for recording and uh

play09:05

other other stuff content creation so

play09:09

detected the headset click

play09:15

confirm

play09:18

okay also got Oculus mirror running at

play09:20

the same time which I don't necessarily

play09:22

need but just so I can show you the

play09:24

performance

play09:39

right come

play09:43

on okay want to go to options and

play09:47

Extras one and now we've now got VR

play09:50

settings top left corner so the thing

play09:53

that crashes the open XR toolkit is 3D

play09:56

location reveal I only found this out

play09:58

from the virtual

play10:00

desktop um Discord because someone else

play10:04

was trying to get it to work via virtual

play10:06

desktop so I think Matt who's written

play10:09

the open XR toolkit may do a update for

play10:13

it to work with virtual

play10:16

desktop in which case you may update

play10:18

open xile tool kit just only because

play10:20

it's supported for virual desktop

play10:24

otherwise he doesn't support it

play10:25

officially so there may be a fix but for

play10:27

the minute you can get to work by

play10:29

turning turning that off so you don't

play10:30

need to run it in um well disabled like

play10:33

I have done you leave ASW on uh no

play10:37

normally I don't but it must have been

play10:39

on by default uh turn it

play10:56

off asynchronous space wall yeah you

play10:59

want that off disabled otherwise if you

play11:02

dip below the 90 HZ it'll drop to

play11:07

45 um

play11:10

FPS and and render fake render the other

play11:13

frames and there'll be a dip so good sh

play11:16

that you should have

play11:18

off you can tell it's late what it 20 to

play11:21

midnight after a workday so my brain is

play11:24

a bit slow at the moment but thanks for

play11:25

pointing that out right uh VR settings

play11:29

right this is where the cool stuff is

play11:34

so so it said turn that off uh I think

play11:38

most of these stuff things I've got off

play11:41

fixed Horizon definitely off I think

play11:43

that's if

play11:44

you uh get a bit of motion so you can

play11:46

you can fix that crash vignette turn

play11:50

that I think that was on 50% so when you

play11:52

smash into stuff it'll basically di the

play11:54

edges turn that off cuz I hate

play11:56

vignetting and uh blink linkers but for

play12:00

a bit more performance these two

play12:01

settings here I found on the quest three

play12:04

you can knock these down to

play12:06

95 which is um basically the field of

play12:11

view so you need to turn custom hidden

play12:14

area mask on cuz that'll be uh gray out

play12:18

by default so you turn that on and then

play12:20

this is the same as essentially setting

play12:22

the tangent fov multiplier on debug tool

play12:25

so I found I can get to 95 any more than

play12:28

that and I start notice it and and what

play12:30

that does is I think if you see

play12:33

here if I adjust it it'll it'll did this

play12:37

black

play12:38

area L change in real

play12:41

time might

play12:47

do there you go see on the right side

play12:49

it's now fully filled in if you turn

play12:53

that

play12:56

on it's now cutting out so do that for a

play13:00

little bit of a performance boost so the

play13:02

VR

play13:04

settings uh okay which's next basic

play13:08

Graphics okay so window this Windows is

play13:13

for this screen um spectator view here

play13:16

isn't for anything else

play13:20

anti-aliasing uh I've got on low anat

play13:23

Tropic filtering I've got it on eight

play13:24

you might need to lower that if you're

play13:26

on a low spec machine cuz that uses a

play13:28

bit of performance performance I tried

play13:30

turning anti- aling up from low but it

play13:33

it kind of looks smear to me so I think

play13:36

it's best to just go on low but go for a

play13:38

higher Rend resolution the UPS scalers I

play13:41

didn't like any of them I've tried them

play13:43

all and they all just look bad to me um

play13:47

very rarely do they look good um when

play13:50

I've used them before like in Formula 1

play13:52

123 I use the Fidelity effect sharpening

play13:57

but at the moment I can't recommend

play13:59

using them if you're quite picky like me

play14:02

when it comes to Clarity in the

play14:05

distance uh let me check with the

play14:11

chat but the upscaling that was causing

play14:14

open XR okay you'll try my setting after

play14:17

okay yeah try it uh also I have found

play14:20

open XR toolkit does crash the game

play14:22

randomly so that's why I've got it

play14:24

disabled at the minute for this uh demo

play14:27

example I will switch back to it uh

play14:30

after I've got it working a couple of

play14:31

times cuz it's it's crashed once or

play14:34

twice when I've tried it um but I don't

play14:36

know why but it does work just

play14:40

intermittent uh was there anything else

play14:44

no I think that was it for the basic

play14:45

graphic

play14:47

settings under

play14:49

Advanced so although it's on the high

play14:51

quality preset I've changed this so this

play14:53

is really a custom preset so Shadows

play14:56

I've got on the high this hits

play14:58

performance so so you can lower this but

play15:00

I found out of the things that made the

play15:03

game still look

play15:05

reasonable um I've left on high but keep

play15:09

in mind there's P performance hit for

play15:10

that we particles turn that to ultra fog

play15:15

off crowd ultra low don't care about

play15:18

them ground cover Ultra I like the

play15:20

ground to look good trees low I found

play15:23

when it is higher than low some of the

play15:26

trees really shimmered brightly

play15:29

VR um but surprisingly by bringing it

play15:33

down to low stops them shimmering so

play15:35

much uh Dynamic objects so this is

play15:38

controls the amount of popping you get

play15:40

so this is like the dynamic loading of

play15:43

objects as you're driving at them so

play15:45

again this is the good performance hit

play15:47

for this so if you're struggling turn

play15:50

this down

play15:51

lower uh car Reflections there's also a

play15:54

big performance hit for this turn this

play15:56

down to low you can try ultra low um but

play16:00

this basically controls the the

play16:03

reflections on the car interior like the

play16:05

wind screen when it was on ultra low it

play16:08

looks really grainy and horrible and

play16:10

also when you toggle between low and

play16:12

ultra low there's a weird bug uh so keep

play16:15

in mind this is a Beta release because

play16:17

there's problems with it so if you

play16:19

toggle this back and forth sometimes the

play16:20

reflection on the wind screen moves with

play16:22

your head so you it'll be like a perfect

play16:25

rectangle in front of you fits the the

play16:27

window but soon as you turn your head

play16:28

that the reflect mes with you that's a

play16:30

strange bug I found I've let EA know

play16:32

about that

play16:34

uh run low if you can if not you stuck

play16:37

with ultra low what would be nice would

play16:39

be the option to turn this off

play16:40

completely but there is no off maybe

play16:43

there's a way to do that through config

play16:44

some way some somewhere like behind the

play16:47

scenes in a confit file U mirrors turn

play16:49

them off don't care about them skid

play16:50

marks off don't want skid marks uh track

play16:54

Ultra Ultra Ultra motion blur off okay

play16:59

so there are my

play17:02

settings uh there was one for fixed

play17:06

fiated rendering by the game was it

play17:08

basic

play17:09

Graphics oh yeah pated rendering

play17:13

strength so this it controls the the

play17:16

fixed Fage rendering amount I put it to

play17:20

maximum because it didn't bother me it I

play17:21

couldn't really notice it so Crank that

play17:24

up to three and I think that's it all

play17:26

for the game settings

play17:28

uh the only thing I've experimented with

play17:30

open XR toolkit on top of this is the

play17:33

cas sharpening and I also increased uh

play17:38

changed the fiated rendering profile

play17:40

because it gives you more options but in

play17:42

this example I've not got it on

play17:45

right I think that's it so I'll show you

play17:49

what it looks like and how it runs I'm

play17:50

sure the best way to do this I might

play17:52

just show you on screen on the preview

play17:54

screen so you can see the graphics

play17:56

better and then I'll bring the octalus

play17:58

mirror over

play18:00

so you can see the Benchmark but

play18:02

obviously you'll see one eye cropped

play18:03

around the

play18:07

edges uh Sim

play18:10

racing he run it for two hours and no

play18:13

crash with upscale disabled in game and

play18:16

in open XR okay even without that

play18:22

setting uh right up a time trial

play18:30

let's do one of these at

play18:32

random the first

play18:36

one oh the other thing you'll want to do

play18:39

one last setting it's not for graphics

play18:43

it's just for

play18:45

convenience um where is it

play18:49

back you'll want to

play18:51

in

play18:55

controls

play18:56

edit and you'll want down at the very

play19:03

bottom reset VR view bind that to a

play19:06

button on your wheel cuz I guarantee

play19:09

whichever car you'll get in you won't be

play19:10

perfectly happy with the VR position so

play19:13

buy

play19:18

that I think that was all the settings I

play19:20

can think of that I figured out a worth

play19:26

tweaking all right I'm not going to do

play19:29

much racing CU it's getting L here but

play19:31

just so you can see what it looks like

play19:33

and I'll turn text to speech up a bit so

play19:36

you I can hear what people are saying

play19:42

now let's put the headset

play19:47

on some someone typed something in chat

play19:50

so I can check it's uh working what the

play19:53

volume's like

play20:11

Max

play20:25

racing so what's good with this having a

play20:27

proper spectator screen is the um the

play20:30

replays you can record decent replays

play20:33

obviously knowingly you can't save

play20:34

replays I don't know if I'll have you

play20:36

added to the game but at least the VR

play20:38

replays are like proper 2D

play20:45

representations

play20:49

hey yeah you need to do

play20:52

something left good luck see this is why

play20:54

I bound the uh seat position cuz I'm

play20:56

like really high up so I press the the

play20:58

re VR reset so there we go how's that

play21:02

that actually doesn't look too bad

play21:04

quality wise remember we've got Quest

play21:07

three maxed out on the render resolution

play21:08

at 90 HZ and just sat

play21:12

here not moving which obviously isn't

play21:15

that indicative of uh performance I'm

play21:18

going to do this

play21:20

without right I I'll just have to tell

play21:23

you what this gauge is showing when I

play21:25

unpa and then what I'll do I'll sort out

play21:27

the mirror screen in a

play21:31

bit so we're on performance head room

play21:37

25% so we got a bit of head room to

play21:45

go bit loud that better

play21:50

2 go four right pass Junction and five

play21:54

left 30 five left don't cut and late

play21:58

heav

play21:59

see there's my

play22:02

ghost very Rusty at

play22:06

game but I have been waiting for

play22:09

official VR

play22:14

support 30 right and six left 80 slight

play22:19

right slight left to six right

play22:24

50 looks reable

play22:27

now tweak the

play22:35

SS right tit

play22:38

three left tit

play22:42

30 left four right tit

play22:46

keep four left right into six left into

play22:50

late one right and three left

play22:54

100 stuff it okay

play23:00

maybe I'll try and move uh the window

play23:03

over so you can see the uh

play23:09

perance Advanced Graphics oh uh another

play23:13

performance

play23:16

tip

play23:17

is lowering the resolution of this

play23:20

preview

play23:23

screen

play23:25

so you want to if you're not using it

play23:28

for anything like you're not streaming

play23:30

you might as well have this lower than

play23:32

your actual monitor could go even lower

play23:34

than that hit back we go confirm we'll

play23:38

move this to the other

play23:40

monitor and Oculus mirror to

play23:45

Here full screen so you can see what I'm

play23:48

seeing I have to click over there to

play23:50

keep screen

play23:57

active start

play24:00

starts four right five left good

play24:08

luck obviously there's a bit of a

play24:10

performance cost for having Oculus

play24:11

mirror running but not

play24:15

much and I haven't tested this in full

play24:18

rain yet

play24:20

either I've had it on a wet time TR

play24:23

track with get more Reflections on the

play24:26

uh the road

play24:28

[Music]

play24:30

obviously stuff like rain is going to

play24:32

affect performance a little so you'll

play24:33

need to adjust according to the kind of

play24:36

sections you're

play24:37

racing right and left

play24:42

80 left

play24:45

right left right and right 18 left long

play24:53

[Music]

play24:55

ouch I'll just drive for a minute more

play24:59

and then um I'll restart the game with

play25:01

open XL tool kit so you can see what

play25:03

saying got enabled for that and maybe

play25:06

we'll come back and do this

play25:07

section and comp compare the performance

play25:11

difference if there is

play25:13

any left

play25:17

[Music]

play25:19

100 three left it's a three right half

play25:23

to six right half

play25:27

break left half

play25:30

L 40 five right Titans into three left

play25:35

[Music]

play25:36

[Applause]

play25:38

half stop

play25:41

there and then uh we'll restart the game

play25:45

with open XR to get enabled

play26:14

our companion

play26:18

app so just going to toggle it um if

play26:22

you're having problem still there safe

play26:24

mode you might need to enable and reset

play26:27

your settings cuz it's possible you

play26:29

might have some settings from a previous

play26:30

game that are just causing the game to

play26:32

crash so there's always safe mode and

play26:35

press contrl F12 F2 and F3 to delete all

play26:38

your previous settings always people

play26:40

always ask me about the games in this

play26:41

list as well they never appear they only

play26:43

appear in here once you've run the game

play26:45

so that's why WRC is there at the bottom

play26:48

right it's now

play26:50

enabled don't need open composite or

play26:52

anything like that because this is a

play26:54

open XR game EA Sports It's in the game

play27:02

[Music]

play27:08

see if it works or if it

play27:22

crashes the menus always work fine it's

play27:24

just sometimes when you go in the car it

play27:27

crashes with the tool

play27:44

kit um no so what it was is U Matt who

play27:50

originally wrote open xile toolkit he um

play27:53

he he did say other non-open XR games

play27:57

are supported via open composite but

play28:01

since he didn't write it he had no

play28:04

guarantee stuff will work and then what

play28:06

happened is I think lots of people

play28:08

flooded the open XR toolkit Discord

play28:11

asking for help solving problems for non

play28:14

open XR

play28:17

games yeah

play28:19

uh it's that that's all it is it was

play28:22

just s of I think it took a lot of his

play28:25

time

play28:26

understandably um so he just said look I

play28:29

don't support it so it all still

play28:31

works um well works as much as it did

play28:34

there's just no active support the only

play28:36

active support Matt's doing now is for

play28:38

virtual desktop and the open the VD XR

play28:44

runtime um I don't know if that means if

play28:47

he if there's any fixes he'll update

play28:49

this as

play28:50

well right so can you see this yeah you

play28:54

can it's sort of the other performance

play28:56

things in the way hang on let's move

play28:57

that let's just turn off the performance

play28:59

H for a

play29:01

minute so we're just seeing one lot of

play29:05

info what the hell I just turn it

play29:15

on so settings all I've done is I've got

play29:19

up scale sharpening turned on Cas which

play29:21

is basically a sharpening algorithm

play29:24

which works a treat uh so if you can't

play29:27

run full

play29:28

resolution and need to scale down that's

play29:31

worth checking out alternatively you've

play29:33

got the um Nvidia image

play29:38

scaler Invidia image scaler

play29:41

FSR uh but you shouldn't really need to

play29:43

use them because the game's got buil-in

play29:45

ones but these might look better than

play29:47

the game built-in ones because I've

play29:49

tried them and they just look too smear

play29:50

for me anyway that's the one I'm running

play29:54

fix rendering I've gone for preset

play29:58

uh call outer mask hm which is like so

play30:03

we're doing double calling we're all

play30:04

doing calling in the game and we're

play30:06

doing it here and then I've just G

play30:09

Performance uh and balance so you can

play30:12

you can change these as you wish so

play30:16

narrower that probably shows on the

play30:18

edges of the screen it's more more fuzzy

play30:23

now so I think performance and balanced

play30:26

and that was it

play30:28

uh turbo mode

play30:30

off everything else post processing

play30:34

off uh override render

play30:38

resolution that's a way you can super

play30:41

sample if you want to if you want to go

play30:43

beyond what we've had in the Oculus um

play30:47

configuration tool at the very start of

play30:49

the stream but you probably don't need

play30:51

to you might need to just actually lower

play30:52

it but I just leave

play30:55

that uh and that's it right let's see if

play30:59

this exit

play31:01

menu

play31:04

shs is that on that

play31:14

Higher

play31:20

tral One One irritating thing is I can't

play31:23

actually see my um Mouse pointer in game

play31:27

so you have just use your wheel or

play31:30

keyboard all right going back

play31:35

here same car same

play31:37

everything so let's see if this actually

play31:41

uh works or this crashes on us

play32:10

interesting i' brought up some Moon

play32:12

Square don't have is

play32:18

that the hell is that I've got some sort

play32:21

of debug mode distance

play32:33

starts four right five left I found some

play32:37

hidden well see I'm in the game with

play32:39

debug o Open XR tool kit but I've got

play32:42

some sort of ingame debug mode I don't

play32:44

know how I've entered it I to ENT

play33:03

not the previous

play33:16

screen start the car so

play33:21

Escape 5 4 3 2 1 go play Four Junction

play33:31

and very

play33:35

interesting that's what I'm seeing that

play33:37

square

play34:05

try launching again hopefully let's

play34:07

clear

play34:10

it EA Sports It's in the

play34:19

game can still see is

play34:22

somehow

play34:24

in wink

play34:57

look

play35:16

seem

play35:16

to gone into some sort of oculus link

play35:20

debug option have I done that on the

play35:23

dbook all

play35:26

somehow stereo

play35:28

ebug I must have hit down the arrow from

play35:31

performance

play35:33

right first time I've ever noticed

play35:36

that all right there we go I was like

play35:39

what the hell is that Minecraft

play35:55

logo rearranged so you can see see what

play35:57

I'm

play36:13

seeing e tool is

play36:17

running open Exile tool kit is running

play36:33

so all we did was we enabled to say

play36:36

sharpening

play36:38

and uh what else oh we changed the

play36:41

fiated rendering

play36:43

slightly so I think we're double fiated

play36:46

rendering could be wrong I've left the

play36:49

in-game fiated render on three

play36:58

starts four right five work no crashes

play37:05

so once head rooms down to 20 but that's

play37:08

cuz we've got the uh sharpening

play37:12

enabled L four right structure five left

play37:16

30 five left don't cut late heav

play37:21

right 40 six right

play37:25

30 two left

play37:29

6 right

play37:34

TI 30 6 right and six left

play37:39

80 s right s left six

play37:43

right last time I sighted behind my

play37:46

[Music]

play37:48

ghost don't if that's affecting

play37:50

performance at

play37:54

all 176 left

play37:58

right I

play38:03

[Music]

play38:08

sharper definitely more on the limit

play38:11

though performance

play38:12

wise six left into late right and three

play38:16

left

play38:22

100 if I could uh move that that info

play38:26

over

play38:30

no I can't see double uh F render

play38:33

actually see if I can move the

play38:37

uh BS in for

play38:44

over one of these is manyu position I

play38:47

can never remember which one it's on

play39:01

advaning to do this it's been so

play39:09

long distance oh does this make it

play39:16

smaller I show expert settings there yes

play39:50

i l it whole host of info

play40:07

one that could um horizontal

play40:23

offset I AG it

play40:31

it's not right in front of my Feld

play40:35

view there there we go right so everyone

play40:39

just tweaking stuff so you can see more

play40:44

[Applause]

play40:47

info would you get a headro info yeah

play40:51

and one left half

play40:54

long 14 F right tight

play41:02

to it's it's on the edge like when I'm

play41:04

going for the tunnels and maxing out so

play41:07

I could probably do with lowering

play41:09

something really but for the most part

play41:12

what we're

play41:13

on try read the info as I'm

play41:16

driving CPU headro so lots of CPU

play41:19

available especially the GPU constrained

play41:23

close topu head 26%

play41:28

[Applause]

play41:31

it's interesting cuz the

play41:33

uh

play41:34

Oculus starts veryy to the open XR

play41:41

[Music]

play41:44

to try different course different

play41:50

car and then I'll finish up soon almost

play41:53

bedtime

play42:01

oh it's

play42:04

Crash so okay so you can use it but I

play42:08

think you still get you get intermittent

play42:13

crashes maybe I'll just leave that there

play42:16

cuz I think I've covered

play42:17

everything um

play42:25

so short on sweet stream 45

play42:33

minutes right so if you just joined the

play42:35

stream rewind to the start I'll go

play42:38

through um all the settings in game and

play42:43

um the quest free settings and I show

play42:46

you how you can get it working with the

play42:49

open XL tool kit you just have

play42:51

to uh tweak that one setting but it

play42:54

still seems a bit temperamental with

play42:56

open XR tool kit just randomly crash on

play42:58

some of the menus so use it at your own

play43:02

risk as it were it seems to run pretty

play43:04

well even without open XR tool kit

play43:06

there's a lot of settings you can tweet

play43:07

there hey hold holding down

play43:09

socks you seen linkoln clay late no I

play43:12

haven't I've seen him on streams and I

play43:14

spoke to him about a week or so ago when

play43:16

we watched the F1 so I do keep in touch

play43:18

I've just not been online doing YouTube

play43:22

stuff recently but thanks for asking um

play43:25

yeah so that's it hope you enjoyed enjo

play43:27

the video if I find any more settings

play43:29

that uh help I'll let you know if you're

play43:32

watching this back and you've got other

play43:34

tips I've missed leave them in the

play43:36

comments below I might try the pymax

play43:38

crystal next uh because this was all on

play43:41

the quest 3 today and I may do some more

play43:45

um I set up another club actually so i'

play43:48

I think I've got a couple of clubs set

play43:50

up already in WC but I want to get back

play43:52

into uh Sim racing I enjoy the rallying

play43:56

I was just waiting for official VR

play43:58

support which is now out now now out now

play44:02

yes all right thanks everyone that stop

play44:05

by hopefully see you soon good night

play44:16

[Music]

play44:28

[Music]

Rate This

5.0 / 5 (0 votes)

相关标签
VR GamingRacing GameWRC SupportPerformance TipsQuest FreeOpenXR ToolkitStreamingContent CreationGaming SetupSim RacingTech Update
您是否需要英文摘要?