ESO Goes Woke... with a Non-Binary Elf?

Raccoon Republic
15 Sept 202425:11

Summary

TLDRThe video discusses the introduction of a gender-fluid, non-binary character in 'Elder Scrolls Online,' causing controversy among players. The script compares this to the criticism of Amazon's 'Rings of Power' for its portrayal of orcs, suggesting that while not lore-inaccurate, the character's inclusion feels agenda-driven rather than organic. The speaker expresses disappointment in the game developers' approach, advocating for more player customization and less forced representation. They argue that fantasy games should be an escape from real-world issues, not a platform for sociopolitical agendas, and emphasize the importance of developers prioritizing player enjoyment over meeting diversity quotas.

Takeaways

  • 🎮 The Elder Scrolls Online (ESO) is introducing a new companion character that is gender-fluid and non-binary, which has caused controversy among the gaming community.
  • 📺 The speaker compares the ESO situation to the backlash against Amazon's 'Rings of Power' for its portrayal of orcs with human-like relationships, suggesting that such portrayals can be seen as inauthentic or agenda-driven.
  • 🧐 The speaker questions the motivations behind including a gender non-binary character in ESO, suggesting it may be more about meeting diversity quotas than about enriching the game world.
  • 🌐 The script discusses the broader issue of how real-world sociopolitical concerns are increasingly finding their way into fantasy games, which traditionally have been an escape from such issues.
  • 🎭 The speaker argues that while it's not inherently wrong to include diverse characters, it should be done organically and not just to tick boxes or push an agenda.
  • 🚫 The speaker expresses disappointment that the game developers seem to be prioritizing an agenda over creating a compelling and inclusive gaming experience.
  • 💡 A suggestion is made for a more inclusive approach: allowing players to fully customize their companions, which could satisfy a wider range of player preferences without seeming forced.
  • 🤔 The script reflects on the changing nature of the gaming industry, where live service models and larger player bases may be leading to a shift in how developers interact with their audience.
  • 📉 There's a warning about the potential loss of customers if game developers continue to prioritize their own agendas over what the players enjoy.
  • 🌟 Despite the controversy, the speaker still appreciates ESO for its world-building and immersive qualities, suggesting that not everything needs to be perfect for a game to be enjoyable.

Q & A

  • What is the main topic of discussion in the video script?

    -The main topic of discussion is the introduction of a gender fluid, non-binary character as a companion in the game Elder Scrolls Online and the community's reaction to it.

  • Why does the mention of Amazon's Rings of Power in the script serve as an analogy?

    -Amazon's Rings of Power is mentioned as an analogy to illustrate the issue of introducing elements into a fantasy world that may not align with the original lore or the expectations of the fanbase.

  • What is the speaker's stance on the portrayal of orcs in the Rings of Power?

    -The speaker agrees with the criticism that the portrayal of orcs with human-like family dynamics in Rings of Power is questionable and not in line with Tolkien's original depiction of orcs.

  • How does the speaker feel about the fantasy genre's traditional role?

    -The speaker believes that the fantasy genre has traditionally served as an escape from real-world issues, and they appreciate it for not overtly bringing sociopolitical concerns into the narrative.

  • What concern does the speaker express about the new companion in Elder Scrolls Online?

    -The speaker is concerned that the introduction of a non-binary character seems to be more about meeting diversity quotas and pushing an agenda rather than enhancing the game world organically.

  • What does the speaker suggest as an alternative approach for inclusivity in games?

    -The speaker suggests allowing for more player customization as an alternative approach for inclusivity, which could allow players to create companions that reflect their own preferences without imposing a specific agenda.

  • What is the speaker's opinion on the importance of customer satisfaction in game development?

    -The speaker believes that game developers should prioritize customer satisfaction and the interests of their player base over pushing their own agendas.

  • Why does the speaker feel disappointed with the new companion's introduction?

    -The speaker feels disappointed because the new companion's introduction seems insincere and like a 'woke' checkbox, rather than a genuine addition to the game's world-building.

  • What does the speaker suggest as a moral or lesson from the discussion?

    -The speaker suggests that while it's okay to not make a big issue out of things that bother us, it's also important to have conversations about how companies should reflect the interests of their customers.

  • How does the speaker reconcile their love for Elder Scrolls Online despite the new companion's introduction?

    -The speaker reconciles their love for the game by focusing on the aspects they enjoy, such as the world-building and environment, and choosing not to let the introduction of the new companion significantly impact their experience.

Outlines

00:00

😔 Controversy over a Gender Fluid Character in ESO

The speaker begins by addressing the controversy surrounding the introduction of a gender fluid, non-binary character as a companion in the game Elder Scrolls Online. They express their own disapproval and compare the situation to the mixed reactions from fans of Amazon's 'Rings of Power'. The speaker highlights a particular scene in the show that was criticized for humanizing orcs, which are traditionally depicted as evil creatures without human-like connections. They delve into J.R.R. Tolkien's writings to argue that while orcs do have some form of society, the show's portrayal might be pushing an agenda rather than staying true to the lore.

05:01

🤔 The Impact of Sociopolitical Agendas in Fantasy Games

This paragraph continues the discussion on the introduction of a non-binary character in ESO, questioning the necessity and the manner in which it was done. The speaker suggests that while the character doesn't necessarily violate the game's lore, the approach seems more like fulfilling a quota for diversity and inclusion rather than a natural part of the game's development. They argue that this can lead to a disingenuous representation, where the focus shifts from creating a quality game to meeting sociopolitical standards, which can detract from the immersive fantasy experience players seek.

10:02

😕 The Risk of Alienating Players with Controversial Representations

The speaker expresses disappointment over the new companion's introduction, suggesting it feels like a 'diversity checkbox' rather than a natural addition to the game. They propose that more traditional or customizable companions could have been better received. The paragraph touches on the broader issue of game developers potentially prioritizing agendas over player enjoyment, which could lead to losing their customer base. The speaker advocates for a more inclusive approach that doesn't alienate players but rather enhances the game experience for all.

15:02

🧐 Balancing Inclusivity with Player Expectations

The speaker acknowledges the long history of the Elder Scrolls franchise and their personal attachment to it, despite not agreeing with every decision made by the developers. They emphasize the importance of world-building and the immersive experience that the game provides, which they value more than the combat mechanics. They also discuss the player's desire for a 'home' in the gaming world and the importance of developers not taking their loyal player base for granted. The speaker suggests that the game's world doesn't have to be perfect, but it should respect the player's emotional investment and not use it to push an agenda.

20:02

🤝 The Importance of Customer-Centric Game Development

In the final paragraph, the speaker reflects on the changing landscape of game development, from boxed software to live services, and the impact of larger studios and player bases. They express concern over developers potentially becoming complacent and prioritizing their own agendas over player satisfaction. The speaker concludes by emphasizing the importance of genuine storytelling and organic development that resonates with players, rather than forced representations for the sake of appearing inclusive or meeting current societal standards.

Mindmap

Keywords

💡Elder Scrolls Online

Elder Scrolls Online is a massively multiplayer online role-playing game set in the Elder Scrolls universe. In the script, the game is discussed in the context of introducing a new companion character that has caused controversy among the community. The game serves as a backdrop for the discussion on inclusivity and representation in fantasy gaming.

💡Gender Fluid

Gender fluid is a term used to describe a person whose gender identity is not fixed and may change over time. In the video, the introduction of a gender fluid, non-binary character in Elder Scrolls Online is a point of contention, highlighting the debate over representation and the potential for perceived agenda-driven content in games.

💡Rings of Power

Rings of Power refers to the Amazon television series set in J.R.R. Tolkien's Middle-earth. The script uses the show as an analogy to discuss the challenges of adapting fantasy literature to other media, particularly in terms of staying true to the source material's themes and lore while also addressing modern sensibilities.

💡Tolkien Purists

Tolkien purists are fans who believe strongly in the original vision and lore established by J.R.R. Tolkien in his works. The script mentions their criticism of Rings of Power for not being faithful to Tolkien's original lore, which parallels the concerns about Elder Scrolls Online's new character.

💡Agenda

In the context of the script, 'agenda' refers to the perceived underlying motives or goals that may influence creative decisions, such as including a gender fluid character in a game. The term is used critically to suggest that such decisions might be driven by sociopolitical considerations rather than organic storytelling or gameplay needs.

💡Inclusivity

Inclusivity is the practice of including a wide range of people, particularly in terms of diversity and representation. The video discusses how inclusivity is approached in Elder Scrolls Online, questioning whether it is being implemented in a way that serves the game's community or as a means to meet external sociopolitical expectations.

💡Diversity

Diversity in the script refers to the variety of characters and representations within a game's world. It is discussed in relation to the introduction of a non-binary character and the broader conversation about the balance between creating an inclusive environment and maintaining the integrity of the game's fantasy setting.

💡Tamriel

Tamriel is the fictional continent where the Elder Scrolls series takes place. The script uses Tamriel to argue that the world of the game is diverse and fantastical enough to accommodate a wide range of character types, including non-binary characters, without breaking the established lore.

💡Customer Base

The customer base refers to the group of people who purchase and use a company's products or services. In the video, the speaker suggests that game developers should prioritize the interests and enjoyment of their customer base over pushing their own agendas, which may not align with what the players want.

💡Cultural War

Cultural war in the script refers to the ongoing societal and cultural conflicts and debates, often related to identity politics and representation. The speaker expresses a desire for games like Elder Scrolls Online to remain apolitical and free from such conflicts, allowing players to escape real-world issues.

💡Escapism

Escapism is the act of seeking distraction and relief from unpleasant realities, especially through entertainment. The script argues that fantasy games like Elder Scrolls Online should provide an escape from real-world issues, and the introduction of contentious topics might compromise this aspect of the gaming experience.

Highlights

Announcement of a gender fluid, non-binary character as a new companion in Elder Scrolls Online has stirred controversy.

Comparison of the character's introduction to the depiction of orcs in Amazon's Rings of Power.

Criticism that the Rings of Power's portrayal of orcs as having human-like connections is inconsistent with Tolkien's lore.

Analysis of Tolkien's writings which suggest orcs had some form of societal organization.

Concern that the inclusion of a non-binary character in ESO may be driven by an agenda rather than narrative necessity.

Argument that the fantasy genre's appeal lies in its escape from real-world issues.

Suggestion that the new companion's introduction feels like a 'diversity checkbox' rather than organic storytelling.

Discussion on how to be more inclusive without sacrificing the quality or appeal of the game.

Proposal of a completely player-customizable companion as an example of inclusive game design.

Reflection on the importance of not letting current issues overshadow the enjoyment of a fantasy game.

Acknowledgment that the new companion is not a significant issue but reflects a larger trend in game development.

Warning to game developers about prioritizing agendas over customer satisfaction.

Observation that despite imperfections, the world of Tamriel remains a meaningful journey for the player.

Call for developers to respect the source material and the expectations of the player base.

Final thoughts on the importance of genuine storytelling and the potential toxicity of hidden agendas in game development.

Transcripts

play00:01

today we're going to talk about the new

play00:04

companion that has been announced for

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Elder Scrolls online and it has been

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announced that this is going to be a

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gender fluid

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character non-binary character and

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that's caused a certain degree

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of uproar amongst the community at least

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some players don't like it and I don't

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like it either so let's talk about why

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let's talk about what it is that's

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frustrating about this and why why does

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it matter

play00:48

so first of all I want to bring up

play00:50

something a little bit unrelated and

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that's season two

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of Amazon's rings of power

play01:01

and that's a show that I like actually I

play01:04

don't watch that much TV and rings of

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power has been one show that I actually

play01:09

look forward to and I'm a fan of it

play01:12

despite the fact that a lot of tolken

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purists will say that it's

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not very well written and it's not

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faithful to the lore of The Lord of the

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Rings I personally feel like it's it's

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fine it's not a big

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deal and yet the concerns of fans are

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not completely meritless either and

play01:41

there was a scene in the fourth episode

play01:46

of season 2 where there's an orc

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family and it's what appears to be a

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male orc and a female orc with a baby

play01:58

and it's like a warrior getting to go

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off

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into battle saying goodbye to his family

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sort of a thing and that seems kind of

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ridiculous because Orcs aren't really

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like that like they're not like humans

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they're

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these corrupted evil creatures that are

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presented as not having any sort of

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empathy or human Connections in a normal

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way so people saw this and they pounced

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on it and they said you know this is

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just another example of this show

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turning the franchise into a

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mockery and I kind of agree I kind of

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agree in the sense that it just seems

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like a

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questionable thing to put into the show

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I kind of Wonder you know why would you

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do that so somebody dissected this and

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made a video about it which is actually

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a really good video video and they deep

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dived into what tolken actually wrote

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and and tolken did allude in his

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writings about Orcs that they had

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relations in the same way as humans did

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and that they were capable of having

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societies to some degree not that they

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were like human societies but they were

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still organizing themselves in a way

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that would prove that they were

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something more than just

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Mindless

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evil drones that didn't have any ability

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to make any kind of connections or have

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self-determination so I guess the bottom

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line

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was it isn't

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necessarily lore inaccurate for that

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show to have that scene in

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there and yet the question can still be

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brought up why was it put in why did the

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writers feel like that was the angle

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that they wanted to

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present in the limited amount of time

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that they had

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to have the viewers attention why that

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and if it's because

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of genuine storytelling reasons then

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sure I guess that's fine but if it's

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because there's some sort of a sense of

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wanting

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to try

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to present some sort of an agenda to try

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to make it seem like the bad guys are

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actually the good guys because we want

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to be for some reason

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ambiguous that could be not in keeping

play05:01

with the premise of The Lord of the

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Rings which was very much a story

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about a clear division between Darkness

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and Light Between good and evil and very

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little room for

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interpretation of

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whether evil was evil it just was evil

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and the viewer was not asked

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to make that an interpretive experience

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the viewer was just supposed to accept

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the fact and not overthink the fact that

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Orcs

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are are evil corrupted

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creatures but if we start to say well

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let's let's unpack this some more and

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try to present them in a sympathetic

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way is not necessarily wrong but but

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it's also not probably very

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productive and I feel like that's kind

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of what's happened in the case of this

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new character being introduced in Elder

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Scrolls online now is it necessarily

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lore inaccurate well no no it's not

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because the truth of the matter is

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there's all kinds of different looking

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characters in the world of

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Tamriel if you look at the different

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characters that people themselves create

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there's all sorts of weird looking stuff

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in tamel if you want to say that a a

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gender non-binary character is somehow

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not something that fits into the world

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of Tamriel you also would have to

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explain

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how some um you know weird magical

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glowing Mount skin makes sense in the

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world of tamri like the the truth is if

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you want to just be technical about it

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it it's it is a fantasy world and

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there's a lot of latitude that we have

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to interpret that however we want so

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what's to really say that the non-binary

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character doesn't fit in it it really

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doesn't matter it's it's

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fine

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but it's kind of not fine and it's not

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fine

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because the cart was put be before the

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horse and so you know it's it's like

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when

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you in the workplace because we have all

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this the diversity equity and inclusion

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initiatives and and then you'll have

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this desire to include the the groups

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that you have to include

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so people will look down the list and

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see well okay let's find somebody

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who's a person of color let's find

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somebody who is not straight and if we

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can find somebody that's both then we

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will hire that person and once you go

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down that path it's not about

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qualification at all nobody cares

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whether that person can do the job the

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best nobody cares about any of it all

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they care is that we have to meet the

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quota we have to we have to figure out

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how to do the inclusivity thing right

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and so that's where it becomes

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disingenuous because it's not the

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process that's supposed to happen it's

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it's an agenda that's

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being masqueraded as the process and and

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I I think that we used to we you know we

play08:54

used to have a lot of products that

play08:57

existed that were

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they weren't really built around any

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kind of sociopolitical concerns of the

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time like that's a big part of why

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fantasy genre has been so popular

play09:13

because it is a place where you can

play09:16

escape from

play09:18

The Real World issues that you see on TV

play09:22

every day and you can have this

play09:24

interpretive experience which is

play09:27

uplifting and and maybe it does make you

play09:30

think about real world issues but it

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doesn't overtly bring them up it doesn't

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shove them in your face and and

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make the whole experience about that and

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and when we see something like like this

play09:46

new com companion being rolled out

play09:49

that's exactly what it feels like it

play09:50

feels like we're

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just taking an issue that is a current

play09:57

thing that's on the minds of people

play09:59

people and we're

play10:01

making that something

play10:05

that the game is now having a stance on

play10:10

and it really doesn't need to

play10:14

be you know there's so many better

play10:17

things that the devs could have

play10:20

done you know like I I would love to see

play10:23

a Wood Elf companion or you know there's

play10:28

just so many different things like just

play10:30

normal normal companions that look cool

play10:33

that are attractive to people of all

play10:37

play types like why can't we just have

play10:40

that you know why why does it have to be

play10:43

something that

play10:44

is unusual why does it have to be

play10:48

something that is contentious where

play10:50

people just look at it and the first

play10:52

thing they see is oh yep okay well I

play10:55

guess we're not going to get a good

play10:56

companion this time because we had to do

play10:58

a diversity check box this time maybe

play11:01

next time you know like that's just you

play11:04

know and that's the disappointing thing

play11:06

it's not that I don't like inclusion is

play11:10

that I don't like it when inclusion

play11:13

excludes something that could have been

play11:15

so much better and maybe in there

play11:19

there's the warning the warning to to

play11:21

game developers and companies of All

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Sorts if you have this attitude that you

play11:28

can

play11:29

make customer service a game and not

play11:33

feel like you have any need to

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win by producing a product that the

play11:41

customer enjoys then at some point you

play11:45

lose your customers because they're

play11:49

going to do the things that they enjoy

play11:53

now is this a huge issue I I would say

play11:56

it reflects a bigger issue but it in and

play12:00

of itself is not all that big of a deal

play12:03

one way or the

play12:05

other but I do think that it's something

play12:07

that should be talked about because I

play12:09

think it's a bigger issue that is adding

play12:12

toxicity

play12:14

to a genre that should be pretty free of

play12:19

toxicity fantasy should be a place where

play12:21

we can escape the issues of the world

play12:24

and feel like we can just disconnect

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from all of that stuff you know I'm

play12:30

totally happy to

play12:33

experience politics I like politics and

play12:36

and I I all those issues they are things

play12:38

that I enjoy talking about and thinking

play12:42

about and listening to commentary on but

play12:44

I don't want to load into the Elder

play12:47

Scrolls and feel

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like some sort of culture war is

play12:55

happening in a game that is something I

play13:00

play for a Zen peaceful happy experience

play13:05

right so how how could we be more

play13:08

inclusive well I don't know I I think we

play13:10

could be more inclusive in in in a way

play13:13

where you create a tide that lifts All

play13:16

Ships right like let's say

play13:19

hypothetically that in ESO we made a

play13:23

completely player customizable companion

play13:27

where the player could design the

play13:31

companion using the Character Creator

play13:34

and completely determine that

play13:38

companions facial appearance hairstyle

play13:41

name gender etc etc just end and

play13:47

customization would players like that

play13:49

well I would think so I'm pretty sure

play13:52

that players would love to have more

play13:55

customization options and not less right

play13:59

I'm not saying that that's what they

play14:01

need to do but I think that that would

play14:02

be an easy example of

play14:05

where if you wanted to just create a

play14:09

more inclusive

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community all you really have to do is

play14:14

give players a a bigger toolbox so that

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they can do more

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things that they want to do and then you

play14:23

let the players Express

play14:27

themselves and

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that isn't going to offend

play14:33

anybody but instead of doing something

play14:37

that would actually improve the quality

play14:39

of life of all players the company

play14:41

decides it's going to do something which

play14:45

visibly appears to just be pushing some

play14:48

sort of agenda which it's become

play14:54

popular to

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do I think that's I think that's

play14:58

disappointing

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now what I will

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say is

play15:06

that the world of tamel goes back 30

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years back to Daggerfall Arena I

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believe

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and I'm not going to make a huge issue

play15:20

out of something that is not really

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ultimately that big of a deal because

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the truth is if you just if you don't

play15:28

like that compan and then just don't get

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it and I don't really intend

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to it's

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still Elder Scrolls is a game that I

play15:40

play because it's a beautiful game the

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environmentals are very

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nice it's just a chill experience to

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immerse in the world

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and hang out in the

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game so I like it and I don't really see

play15:59

that

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changing when something is ultimately

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good it doesn't have to be perfect so

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I'm willing to forgive something that

play16:10

gets on my nerves here and

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there forg goodness sakes I mean I

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really don't like the combat in

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ESO it's it doesn't feel impactful to me

play16:25

it

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doesn't feel meaningful because of level

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scaling and I know that different people

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have different thoughts on

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it but I don't really care for the

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combat in the game but I'm there because

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the World building is something that's

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meaningful to me and I like the place I

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like being in the game and it doesn't

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have to be

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perfect so you know I think that that's

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probably something

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to

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maybe talk about because when things

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don't go our way we tend to have this

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knee-jerk reaction to say oh well you

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know if it's going to be like that then

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count me

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out and it's kind of like having a

play17:12

relationship with somebody who's not

play17:14

perfect but they're still foundationally

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good right

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and there's a point I think

play17:22

where as players we just we want to find

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a place to call home we want to be able

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to stop searching and at some point

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especially for MMO players you kind of

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you you stop thinking you want to switch

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to a new game and you start wanting to

play17:40

finish some of those Journeys that were

play17:43

really meaningful that uh you already

play17:46

began some time ago

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and for me I think I think Tamriel is a

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is a place that feels like that feels

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like a meaningful Journey that I want to

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be part of even if the game world isn't

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always perfect in

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every

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way and yet maybe that's also part of

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why I think making this video having

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this discussion

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about why the the woke um stuff is not

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something I want to see in the game

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because you're taking a game that

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was building

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a meaningful world for players for

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decades and hijacking it for the purpose

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of checking a box

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today and that feels like it

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cheapens the franchise it feels like it

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cheapens the world in some way when when

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people do

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that that's why people are so sensitive

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about things like Amazon's rings of

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power because the Lord of the Rings

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franchise is something that goes back

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all the way back

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before

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television adaptations were even a

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thing so people are very sensitive about

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respecting the vibe of the source

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material and I think that

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that's it's kind of shady when you take

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something that you know is loved by

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players and then you use that to to to

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bundle it with some sort of a

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agenda so like if you couldn't sell the

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idea on its

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own then you think to yourself

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well I can sell it bundled with

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something that players do want and it'll

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be

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fine because they're not really going to

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leave over that right

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and and that that can be a toxic thing I

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mean you see that in relationships too

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right where people are like well I don't

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know you know it's like

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that person that is going to try to be

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physically fit they're going to try to

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take care of thems until they get

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married and then they're going to say

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well you know what now I'm married so I

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guess I can eat more cake now right cuz

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what are you going to do you going to

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leave because I got fat

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right so it's kind of like that though I

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think developers start to get lazy they

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start to say well you know we got our

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player base we got our loyal fans we can

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just do what we want

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now

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and what a what a contrast that is when

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you compare that to the old days when

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software came in boxes and people bought

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it and they installed it offline and a

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product had to be released in a finished

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State and Studios were smaller so there

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was more of a sense that we have to make

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this launch work

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and it really was all about finding

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something that would resonate with the

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players and something that would be a

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good

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experience and then we went live service

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and companies got bigger and player

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bases got larger

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and in many ways where're we have it

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better than we ever had it before as

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Gamers but I also think that we we start

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to get into the weeds

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when developers start to think that the

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customer should take the back

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seat

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and then they they drive an agenda that

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they have whatever that may

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be not in an effort to serve the

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interests of the players but in an

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effort to manipulate them in some

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way unfortunately that's kind

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of well maybe the lesson here is that no

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matter how much you want to say that a

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fantasy world is something separate from

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reality it's still made by real people

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who have

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all of

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the failings and all of the weaknesses

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and all of the Tendencies of mortal

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beings

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so all things considered it's not a huge

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surprise

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when Real

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World Life stuff makes its way

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into a game doesn't mean we can't enjoy

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the

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game but

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when it feels like the motive behind

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something

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is not

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genuine that's when it feels it feels

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disappointing and I think that that's

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really the bottom line because you can

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have you can have two people doing

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exactly the same

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thing

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and one of those things

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feels like a positive and the other

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feels like a negative because one

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person's doing it for different reasons

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than the other one and I think that

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that's what it really boils down to you

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can tell when something

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is organic something is done and it's

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coming from the right place a desire for

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good storytelling or something like that

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and and when something is just just

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checking a box because you know it's

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2024 that's what we do

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well anyway love to hear your thoughts

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about it but uh I guess if there's a

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moral to the story

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it's don't make too big of an issue out

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of things even if they get on your

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nerves but

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also I think

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that there's a conversation worth having

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and that is that

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customers

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matter

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and companies should should care a

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little bit more about reflecting the

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interests of their customer base instead

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of putting their own a agendas first as

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always good luck on your adventure till

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next time thanks for watching

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[Music]

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oh

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[Music]

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GamingInclusivityElder Scrolls OnlineFantasyCharacter DesignCultural ImpactGame DevelopmentPlayer ExperienceReal World IssuesAgenda in Games
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