Space Marine 2 - Review After 100%

Mortismal Gaming
11 Sept 202429:00

Summary

TLDRIn this review, the player delves into 'Warhammer 40,000: Space Marine 2', a third-person shooter where Space Marines battle tyranids and chaos forces. Having invested over 60 hours into the game, the player praises its moment-to-moment gameplay and visual appeal, highlighting the satisfaction of combat against hordes of enemies. The game offers single-player, co-op, and PVP modes, each with its own progression system. Despite some server issues and a desire for more mission variety, the player found the game enjoyable and looks forward to future updates, justifying the purchase of the Gold Edition.

Takeaways

  • 🎮 The reviewer played 'Space Marine 2' extensively, putting in over 60 hours into the game, despite it not typically being their preferred genre.
  • 👍 The game received praise for its moment-to-moment gameplay, visual appeal, and the satisfying fantasy of playing as a superhuman Space Marine.
  • 💰 The reviewer purchased the game voluntarily, specifically the Gold Edition, and feels it was worth the price, indicating a positive return on investment.
  • 🤖 The AI for bots in multiplayer modes was criticized for being underwhelming, particularly in directing them effectively during operations.
  • 🔍 The game offers a variety of modes including a single-player campaign, cooperative PVE operations, and PVP multiplayer, each with different progression systems.
  • 🛡️ The combat system involves managing armor and health while facing numerous enemies, with mechanics like parrying and executing enemies to restore armor.
  • 📉 The reviewer noted some server-side issues, including crashes and connection problems, which affected the multiplayer experience.
  • 🎨 There is a progression system in operations that allows for customization of the Space Marine's appearance and upgrading of weapons and perks.
  • 📈 The game has a class system with different abilities, and the reviewer particularly enjoyed the assault class for its melee focus.
  • 🔄 The matchmaking system was criticized for a lack of options and for sometimes pairing players with the same class, leading to potential balance issues in multiplayer.
  • 💬 The reviewer expressed a desire for more variety in missions and game modes, as repetition became tedious during their comprehensive playthrough.

Q & A

  • What is the main focus of 'Space Marine 2'?

    -'Space Marine 2' is a third-person shooter that focuses on the Space Marines from the Warhammer universe as they fight against Tyranids and the forces of Chaos.

  • What are the different game modes available in 'Space Marine 2'?

    -The game modes in 'Space Marine 2' include a single-player campaign, cooperative PVE operations, and multiplayer PVP.

  • How does the reviewer describe the technical state and performance of 'Space Marine 2'?

    -The reviewer praises the game's visuals and the number of characters on screen at once, but also notes server-side issues such as crashes and matchmaking problems.

  • What are the different difficulty levels in the single-player campaign?

    -The single-player campaign offers four difficulty levels, allowing players to tailor their experience to their comfort.

  • How does the reviewer feel about the AI in the game?

    -The reviewer finds the AI bots to be less effective in the campaign mode, often standing around or attacking without strategic benefit, but notes they perform better in operations mode.

  • What is the progression system like in 'Space Marine 2'?

    -Progression in 'Space Marine 2' is tied to character and weapon leveling, with the ability to unlock perks and upgrade weapons through experience and Armory data earned in operations.

  • How does the reviewer describe the combat in 'Space Marine 2'?

    -The reviewer enjoys the combat, which involves managing large numbers of enemies while maintaining one's armor through parrying, dodging, and executing enemies.

  • What are the different classes available in the multiplayer modes?

    -The multiplayer modes feature six classes: Tactical, Assault, Vanguard, Bullwark, Sniper, and Heavy, each with a unique ultimate ability.

  • How does the reviewer feel about the variety of missions and game modes in 'Space Marine 2'?

    -The reviewer wishes there was more variety in missions and game modes, as repetition became tedious during the 100% review process.

  • What is the reviewer's opinion on the pricing and future content of 'Space Marine 2'?

    -The reviewer feels the standard edition justifies its price, but expresses caution about the Gold and Ultra Editions' reliance on cosmetic DLC for future updates, hoping that the promised free content updates will be delivered.

Outlines

00:00

🎮 Review Introduction and Gameplay Overview

The reviewer, MORM, introduces his playthrough and review of 'Space Marine 2,' a third-person shooter set in the Warhammer universe. He emphasizes his commitment to reviewing games after achieving 100% completion, which includes all achievements and additional content. MORM discloses that he paid for the game during its Early Access period and has already invested 60 hours into it, highlighting his enjoyment despite it not being his typical genre. The game features a single-player campaign, co-op PVE operations, and multiplayer PVP modes. The reviewer praises the game's visual appeal, the ability to handle numerous on-screen characters, and the performance on Steam Deck, while also mentioning server-side issues and minor visual glitches.

05:00

🛡️ Difficulty and Progression Mechanics

MORM discusses the difficulty levels in 'Space Marine 2,' which are adjustable for the single-player campaign and have preset tiers for operations. He notes that the campaign's difficulty is more about mastering mechanics and weapon use rather than character progression. In contrast, operations feature a progression system tied to character and weapon leveling, allowing for cosmetic customization and improved weapon capabilities. The PVP mode is skill-based, with progression linked to earning veteran points to unlock additional loadouts. The reviewer also comments on the AI behavior in different modes, finding the bots more effective in operations mode.

10:03

🌟 Single-Player Campaign and Story Insights

The paragraph delves into the single-player campaign, where players assume the role of Lieutenant Titus, a Pris Marine, in battles against Tyranids and forces of chaos. MORM appreciates the campaign's brevity and its storytelling, which includes showcasing non-Space Marine characters and their interactions. He also praises the writing and the representation of Warhammer 40K lore. The campaign serves as an introduction to the game mechanics before moving on to other modes like operations and PVP. MORM also touches on the progression system, which is straightforward in the campaign, offering new weapons and gear as the player advances.

15:04

🤖 Class-Based Combat and PVP Dynamics

MORM explores the various classes available in 'Space Marine 2,' each with unique abilities and playstyles, suitable for both PVE and PVP. He details the differences between the tactical, assault, vanguard, bullwark, sniper, and heavy classes, discussing his preference for the assault class due to its melee focus. The reviewer also covers the combat mechanics, including managing armor, parrying, dodging, and executing enemies. He notes the importance of mastering these mechanics for effective gameplay, especially in higher difficulties and PVP matches, where quick reflexes and strategic use of abilities are crucial.

20:06

🎖️ PVP and Steam Deck Performance

In this section, MORM focuses on the PVP aspect of 'Space Marine 2,' describing it as fast-paced and reliant on quick bursts of damage to defeat opponents. He mentions the limitations in PVP matchmaking and the desire for more customization options. The reviewer also shares his experience playing the game on the Steam Deck, noting its good performance and controller support. He concludes with a discussion on the game's pricing models, the value provided by the Gold and Ultra Editions, and his anticipation for future free updates that promise to expand the game's content.

25:08

🏆 Final Thoughts and Review Conclusion

MORM concludes his review by reflecting on the enjoyment he derived from 'Space Marine 2' despite it not aligning with his usual gaming preferences. He commends the game's moment-to-moment gameplay, visual appeal, and the immersive fantasy of playing as a superhuman Space Marine. The reviewer lists the negatives, including matchmaking issues, limited mission variety, and the underperformance of AI bots in certain situations. He expresses his satisfaction with the game's value, having purchased it during Early Access, and looks forward to future content updates. The review ends with a call to action for viewers to engage with the content and a general appreciation for the audience.

Mindmap

Keywords

💡Space Marine 2

Space Marine 2 is a third-person shooter video game and a sequel to the original Space Marine, set in the Warhammer 40,000 universe. It is the central focus of the video review, with the reviewer discussing various aspects such as gameplay, graphics, and progression systems. The game features the Space Marines, superhuman soldiers fighting against the forces of chaos and the Tyranids.

💡Third-person shooter

A third-person shooter is a genre of video games where the player views the character they control from a third-person perspective, typically from behind or above. This genre is characterized by gunplay and combat mechanics. In the context of the video, Space Marine 2 is described as a third-person shooter, emphasizing the player's role as a Space Marine battling hordes of enemies.

💡Warhammer 40,000

Warhammer 40,000, often abbreviated as Warhammer 40K, is a tabletop miniature wargame produced by Games Workshop. It is set in a dystopian science fantasy universe and has expanded into various forms of media, including video games. The video review discusses how Space Marine 2 captures the essence of the Warhammer 40K universe, with its lore and setting being integral to the game's narrative and aesthetic.

💡Co-op and multiplayer

Co-op (short for cooperative) and multiplayer modes refer to gameplay options where players can team up or compete against each other in shared game sessions. The video mentions that Space Marine 2 is heavily focused on cooperative and multiplayer gameplay, with modes like operations and PVP (player versus player) that allow players to engage in combat together or against each other.

💡Progression systems

Progression systems in video games refer to the mechanisms by which players advance their characters or unlock new abilities, weapons, or other content as they play. The reviewer discusses the progression systems in Space Marine 2, which include leveling up, earning experience points, and unlocking perks and cosmetic options for the player's Space Marine.

💡Matchmaking

Matchmaking in multiplayer games is the process of connecting players with others of similar skill levels or goals to create balanced and enjoyable game sessions. The video script mentions issues with the matchmaking system in Space Marine 2, particularly in the operations mode, where the reviewer found it difficult to play solo due to the game's insistence on finding other players.

💡PVP (Player versus Player)

PVP is a term used in gaming to describe game modes where players compete against each other rather than playing cooperatively or against computer-controlled opponents. The video review touches on the PVP mode in Space Marine 2, discussing the different classes available to players and the fast-paced, skill-based nature of the combat.

💡Difficulty levels

Difficulty levels in video games adjust the challenge presented to the player, often by modifying enemy strength, player abilities, or other game parameters. The script discusses the various difficulty levels available in Space Marine 2, including settings for both the single-player campaign and the operations mode, which cater to different player preferences and skill levels.

💡Steam Deck

The Steam Deck is a handheld gaming device developed by Valve Corporation. It is mentioned in the video as a platform on which Space Marine 2 can be played, with the reviewer commenting on the game's performance and the suitability of the controller-based gameplay for the device.

💡Achievements

In video games, achievements are accomplishments that players can unlock for completing specific tasks or reaching certain milestones. The reviewer mentions that they review games after achieving 100% completion, which includes unlocking all achievements, as part of their unique approach to game reviewing.

Highlights

Review of 'Warhammer 40,000: Space Marine 2', a third-person shooter focusing on Space Marines.

The reviewer completed the game 100%, including achievements and additional content.

The game was purchased by the reviewer during Early Access, with 60+ hours of playtime invested.

Space Marine 2 is praised for its visuals and depiction of massive sci-fi battles.

Technical issues were mostly server-side, with matchmaking and connection problems noted.

The game offers a single-player campaign, co-op PVE operations, and multiplayer PVP modes.

The campaign features a difficulty setting and a focus on story and character progression.

Operations mode offers co-op play with varying difficulties and progression systems.

PVP mode is skill-based and offers a different class system for multiplayer combat.

The game includes a hub area for mission selection and character customization.

Enemy variety includes minoris, majoris, extremist, and terminus levels, each with unique combat behaviors.

Parrying and dodging are key combat mechanics for restoring armor and dealing damage.

The game's progression system allows for weapon and ability upgrades in operations mode.

PVP combat is fast-paced, with a focus on quick bursts and class specialization.

The Steam Deck version runs well for single-player and co-op modes, with controller support.

The game's replayability is high, but some may find the mission repetition tedious.

The reviewer spent over $90 on the Gold Edition and feels it was worth the price for the experience.

Future free updates are expected to add more content, including missions and difficulty levels.

The game's business model includes cosmetic DLCs, with the promise of free updates for gameplay enhancements.

Transcripts

play00:00

[Music]

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what's going on everybody morm here this

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time bringing you my review after 100%

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for Space Marine 2 a third person

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shooter focusing of course on the Space

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Marines from the Warhammer universe as

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they fight against tier endid and the

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forces of chaos but before we get into

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all that to get my usual stuff out of

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the way I review games after 100% all

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the time to set me apart from other

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reviewers on the platform and while that

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does include the achievements and also

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includes a lot more though in this case

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the achievement list is fairly thorough

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outside of I would say the PVP mode

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which we'll get to but if you want to

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learn more there's a video down in the

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description below and my steam profile

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is public and link below as well with

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that in mind when it comes to Space

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Marine 2 I did in fact pay for this uh

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specifically I bought the access that

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came with Early Access which is how I'm

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bringing you this review I've already

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put about 60 hours in it since that

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initial Early Access period which is

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honestly on its own probably a little

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remark able because this is not my usual

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type of game I just had so much fun

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after trying it out that despite this

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being a pretty heavily Co-op and

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multiplayer title that I knew I simply

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wanted to play more and all of it and

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with that in mind I'm going to try to

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cover this as thoroughly as possible but

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again it's a little outside of my normal

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range so that's something to know with

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that out of the way though let's dive

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into this one Space Marine 2 is as I

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mentioned a third person shooter

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specifically a follow-up of course to

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Space Marine which was itself a fairly

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popular popular title for the Warhammer

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Universe the single player campaign

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picks back up as Titus who Begins the

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title by becoming a pris Marine a sort

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of souped up version of regular Space

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Marines only to be immediately called

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upon to take the battle to the tyranids

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specifically and then later on some

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forces of chaos that naturally

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predominate the setting as well now in

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service to that though the game does

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encompass a few different modes so we've

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got the single player campaign primarily

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though you can play this with a friend

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if you want you've got the operations

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which is Co-op PVE for the most part but

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can also be done solo and then the

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multiplayer PVP so there's a fair bit to

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go over though first let's start with

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the technical state of things how is

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this game running so right away I think

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a game like this looks incredible I

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think it is really really cool to see

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these gigantic sci-fi battles playing

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out in the background as you fight your

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way through hordes of enemies like

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literally swarms of them and I think

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it's especially impressive how many

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actors so to speak that they got on

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screen all at once which is something

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that even the steam deck manages to do

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very well surprisingly so I thought it

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was going to run much worse there than

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it did but that's not to say it's all

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sunshine and rainbows now most of the

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problems I ran into personally seem to

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be on the server side of things when I

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was playing things other than the main

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campaign that is to say some sort of

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crash related to lost connection I got

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booted from a couple of matches servers

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seemed to be down at one point the

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matchmaking itself I think could use

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some tweaks and work as you have very

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little control over that or even even

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say applying for custom game modes a lot

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of the matchmaking even for operations

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which can be done solo is automatic and

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there's no way to like just turn it off

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outside of disconnecting from the

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internet which is its own headache and

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then I ran into a variety of just small

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visual stuff like some armor and assets

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kind of freaking out here and there in

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cutcenes and looking a little silly so

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there's definitely that now I have seen

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reports of other people suffering more

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serious issues but they don't seem to be

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especially widespread but there

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certainly seems to be poten itial for

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issues now with all of that out of the

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way let's move on a little bit to the

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difficulty side of things so this is

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broken up into mostly operations and the

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single player campaign so the main

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campaign if you will is a little more

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set in its difficulty because there is

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not so much progression for the single

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player version you mostly just get

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access to different weapons as you go so

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ramping up the difficulty on that

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campaign means having to engage with the

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mechanics and weapons just dealing the

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damage that they deal etc but you can

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choose between one of four difficulties

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and kind of tailor that experience to

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what you personally are comfortable with

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which is especially important if you're

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playing solo because one thing you'll

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notice pretty quickly is that the Bots

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while not completely useless definitely

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could stand to be a little better and

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they are a little prone to just standing

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around or worse just seemingly attacking

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random stuff with little to no benefit

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to you now strangely enough I actually

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found the Bots to work better in the

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operations mode of the game which is

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where I thought they would do worse just

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because of the open-ended nature of that

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but it seems like they have some sort of

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Health protection in that mode that

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makes them less likely to die on you and

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so while not nearly as good as an actual

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person they are better in that mode now

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speaking of operations this version also

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has four different difficulty modes

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minimal to ruthless this UPS the

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strength and health of the enemies

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you're going to be facing and seeing how

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you're going to be facing so many of

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them at once it's pretty easy to die if

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you go too big too fast now unlike the

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campaign this is mostly tied to

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progression specific Ty Al the damage

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your weapon is dealing by your ability

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to upgrade it as you go so while

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ruthless starts out basically impossible

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right at the beginning as you gain

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upgrades and everything it becomes

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easier and easier and then at max level

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for the operations side especially with

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a team of other people who are also

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leveled you should be more than okay

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whereas the PVP mode is more skill-based

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of course now from there let's talk a

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little bit about the single player

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campaign basically the setup for it and

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my thoughts on it now do be advised of a

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few spoilers here and there it's a

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relatively short campaign so talking

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about it much at all is realistically a

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spoiler to some degree but this is

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really the only part of the video that

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we'll touch on that because it's a sort

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of Standalone mode unto itself now in

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the campaign mode we play as Lieutenant

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Titus as he is welcomed back to the

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ultramarines after some exceptional

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service in the Death Watch which he was

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in after being under suspicion of

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corruption by the forces of chaos but

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having proven that was never the case he

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was not only rescued from a life

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endangering situation he was restored as

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a pris marine an upgrade and power

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essentially for those who don't want to

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get deep into Warhammer 40K lore but as

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I mentioned earlier we are immediately

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thrown into a fight against the tyranids

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which is what we were doing on the

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planet as death watch anyway as our job

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was to set off a virus bomb to

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temporarily weaken them and then the

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rest of the campaign is all about trying

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to stop the tyranids and fight against

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them as much as possible before the

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forces of chaos get involved and you do

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a little bit of fighting against them as

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well so the story is Mission based as

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you might expect you operate out of a

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hub which is true for all of the modes

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and you can replay these missions as you

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please so it's a relatively shorter

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linear experience as tends to be the

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case with these types of games I would

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say it'll probably run you somewhere

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between 7 to 10 hours depending on how

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much of the sites you decide to take in

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but during that time I think it does a

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fantastic job of representing Warhammer

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40K and one thing especially that I

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really liked is how much it showcases

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people who are not Space Marines the

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everyday soldier who do the bulk of

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Defending against these threats with the

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Space Marines being more of a special

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operations unit at this point so seeing

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their interactions both with the

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everyday Defenders and how well that was

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done while also capturing a bit of what

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their life was like I thought was a

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really great touch and that's to say

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nothing of some pretty fantastic writing

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in places some really great moments and

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while I have some minor gripes some

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Mission moments that were especially

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annoying due to combat AI them going a

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little crazy CRA on using the word

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brother constantly but that's pretty in

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character if anything but overall I had

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a really great time with it I thought

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the last couple missions especially were

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really really cool and it was mostly

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over-the-top non-stop action which is

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what I want from a game like this

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personally but I would say that

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realistically the story's primary

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purpose is to get you familiar with the

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game's mechanics alongside the weapons

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and stuff before you go and tackle the

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rest of the game that is to say

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operations and PVP so we're going to

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switch to talking about progression a

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little bit here and it's different for

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each one of those three modes now the

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campaign is pretty simple as you advance

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in missions you basically just get

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access to other weapons and whatnot and

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that's really all there is you're

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playing as Titus he has a sort of set

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strength if you want to put it that way

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so the progression for the campaign is

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mostly just you learning how the game

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works before moving on to the other

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modes now the real progression is in

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operations and PVP we'll do PVP first

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cuz it's also pretty simple basically

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the more you participate in that mode

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you'll earn points toward veteran levels

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which allows you to unlock Extra like

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weapons and loadouts that you can take

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into a match right away as one of the

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six available class is available both in

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PvP and operations so basically the more

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you play it the more you can tailor what

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you're doing to how you like to play

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which for me was absolutely the assault

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class but as we switch over to

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operations we'll talk a little bit more

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about that so operations is your Co-op

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PVE if that's how you want to play the

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game you don't have to do this in Co-op

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you can in fact play this solo but the

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game does try to Auto matchmake you

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which means it can be a little Annoying

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to get the game to let you do these solo

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but if you quit out of a squad enough it

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seems to just finally stop trying to

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matchmake you and I would honestly just

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prefer an option to turn the matchmaking

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off since it's intended to be allowed

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that you tackle those things solo if you

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want so it's ridiculous I can't just

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click a button to do that but otherwise

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I enjoyed operations so what are they

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now narratively speaking these are side

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missions that take place alongside the

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main campaign as you're going through

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that there are support groups that will

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be aiding your main character's mission

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in that mode and operations allows you

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to actually play through those

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individual missions and tasks now

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unfortunately there are only six of

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these and a little more variety would

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have been nice but otherwise I enjoyed

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them a lot they have those four

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different difficulties as I mentioned

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but then as you play through those

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missions you start engaging with the

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game's biggest progression systems so

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right away as you successfully complete

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operations you'll earn more and more

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cosmetic options that are available even

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in the PVP mode for your Space Marine so

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you can look cool while you kill

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everything but you're also going to be

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earning experience and Armory data so

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experience both levels you and your

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weapons up now you have a character

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level up to a maximum of 25 and as you

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level up you unlock perks that you can

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then buy with the currency that you get

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for just winning versions of operations

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so if you successfully complete a

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mission you get this little currency to

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spend in the Armory Hall at your Hub and

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then you can buy your perks with that

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which are all pretty pretty cheap and

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then also unlock further cosmetics and

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decals with it but your weapons are as

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much of a focus as these perks so as you

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take on higher difficulties of

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operations you can earn a rarity

play10:40

Associated Armory data your sort of

play10:43

normal epic and legendary versions of

play10:45

these that allow you to upgrade your

play10:47

weapon as you hit certain experience

play10:49

caps unlocking the next tier for your

play10:51

weapons both upgrades them visually

play10:53

while also allowing you to equip

play10:55

versions of those weapons that deal more

play10:57

damage each of those versions of AAP

play10:59

weapon can further be mastered as you

play11:01

earn experience which then unlocks perk

play11:03

points for that weapon specifically

play11:05

which makes it even deadlier and the

play11:07

damage and the perks from that is I

play11:10

would say the biggest part of operations

play11:12

progression as that's what's really

play11:13

going to allow you to push those higher

play11:15

difficulties now something that took me

play11:17

way too long to notice is that while you

play11:19

don't need a ton of Armory data to

play11:21

unlock these you can actually instantly

play11:23

Master the different versions of the

play11:24

weapons for its perk point if you have

play11:26

extra Armory data for that tier which

play11:28

can be handy if there's a version of a

play11:30

weapon you don't want to use because say

play11:32

take the melee weapons for instance

play11:34

there's a few of them but some of these

play11:36

versions come with different methods of

play11:39

blocking now some of them will literally

play11:41

say blocking and that's actually the

play11:43

worst one because those ones don't allow

play11:45

you to Parry the enemy and parrying

play11:48

especially more melee oriented special

play11:50

enemies is like the best way to deal

play11:52

with them so you might want to watch out

play11:53

for that but that's the bulk of what to

play11:55

know progression wise so let's move on

play11:57

to the game play the world world and the

play12:00

combat as that's kind of all one and the

play12:01

same here but primarily first and

play12:03

foremost I want to talk a little bit

play12:05

about how this game is structured and

play12:07

some important things to know as I

play12:09

mentioned we operate out of a hub area

play12:12

this includes the launch bay and the

play12:14

Armory Hall primarily the Armory Hall is

play12:16

what is going to allow you to customize

play12:18

your Marine your loadouts that you can

play12:20

have up to three saved for you can

play12:22

access the other two outside of the one

play12:23

you're using in operations missions

play12:26

sometimes at certain little checkpoints

play12:28

which is Handy and in case you want to

play12:29

switch weapons like Mid Mission and the

play12:31

launch bay and the terminal there is how

play12:33

you'll determine the game mode that

play12:34

you're in and what you want to do next

play12:37

now that's important because while the

play12:39

campaign is pretty well curated in terms

play12:41

of the experiences and encounters you'll

play12:43

have the operations operate a little bit

play12:46

differently as you might expect there's

play12:48

slightly more Rog light in nature where

play12:50

your overall goals stay the same every

play12:52

time you do them but what you might

play12:53

encounter will and can change sometimes

play12:56

you'll be attacked by big Terminus level

play12:58

enemies which take a significant amount

play13:00

of Firepower to bring down effectively

play13:02

acting as boss fights you can also get

play13:04

attacked by enemy waves as you go and

play13:07

even some of the actual objectives that

play13:09

you are pursuing will change slightly

play13:12

based on what you've got going on which

play13:13

again I think would have been better

play13:15

served over a bigger variety of missions

play13:17

but otherwise was pretty fun now while

play13:19

you are on any of those Mission levels

play13:21

basically most of what you're going to

play13:23

be doing is fighting and pushing forward

play13:25

there's not too much to do in the levels

play13:27

besides taking the scenery and

play13:29

occasionally find items that'll be

play13:30

laying around such as ammo or Med packs

play13:32

that type of thing standard stuff really

play13:34

and occasionally you'll find a data

play13:36

slate which can give you like a little

play13:37

bit of lore but that is about it so the

play13:40

missions themselves outside of fighting

play13:42

the enemies are definitely a little

play13:44

sparse but probably the coolest thing

play13:46

about this is definitely whatever

play13:47

technology is running these swarms of

play13:50

enemies that will come at you and at

play13:51

least to my mind it's wild how many of

play13:54

these they manag to get on screen all at

play13:57

once without at least in my experience

play13:58

having much problem at all and again

play14:00

even the steam deck seem to perfectly

play14:03

manage this now initially I thought some

play14:05

of these swarms might have just been

play14:06

like a visual trick because they often

play14:08

come up to like Ledges and whatnot and

play14:10

then they sort of climb on top of each

play14:12

other so I thought maybe those swarms at

play14:14

the bottom were maybe just visual

play14:16

effects and weren't actually enemies but

play14:18

they are in fact enemies they will all

play14:20

eventually climb up to fight you you can

play14:22

even throw grenades down and you know

play14:24

prevent them from climbing up to begin

play14:25

with if you've got the Firepower for it

play14:27

and that was genuinely wild to me but

play14:30

from there I want to talk a little more

play14:31

about operations and PVP specifically in

play14:35

particular though the classes for both

play14:38

of them and then the game modes and

play14:39

stuff for PVP before we start talking a

play14:42

little bit about how combat specifically

play14:44

works so the classes you've got tactical

play14:47

Assault Vanguard bullwark sniper and

play14:50

heavy each of these has a different sort

play14:52

of ultimate ability personally my

play14:54

favorite was assault by far mostly

play14:57

because while a lot of this game is

play14:58

shoot Shing the assault class really

play15:00

leans into melee weaponry and jumping

play15:03

around and smash attacking everything

play15:05

and both in PVE and PVP I had a ton of

play15:08

fun with that but it did seem to have a

play15:10

bit more of a skill ceiling because you

play15:12

know range wise you don't have a lot of

play15:14

options but each of them is pretty good

play15:16

tactical is a great all-arounder has a

play15:18

buff that deals more damage to everyone

play15:20

inside an area Vanguard was also really

play15:23

great they've got like a grapple thing

play15:24

and they're fantastic and like Quick

play15:26

Melee actions bullwark is obviously L

play15:29

more defensive they've got one that will

play15:30

restore your armor points personally my

play15:33

least favorite but I could see why

play15:34

someone would enjoy it snipers all about

play15:36

ranged attacks less useful against the

play15:38

large swarms of enemies but fantastic

play15:40

for taking down the bigger enemies and

play15:42

then finally heavy slow but devastating

play15:45

as you might imagine their iron Halo

play15:47

ability protects them from ranged

play15:49

frontal damage while they just focused

play15:50

on shooting and combined with heavy

play15:52

weapons which you can only temporarily

play15:54

carry in the main campaign that they

play15:55

just get all the time is a ton of fun I

play15:58

liked heavy but I liked assault a lot

play16:00

more and then as you progress these and

play16:02

get perks and operations mode they get

play16:03

even better and better whereas in PvP

play16:06

you progress and unlock the exact load

play16:08

out you like to play for that class but

play16:10

there are some minor gripes that are

play16:11

associated with class specifically now

play16:14

in PvP I think this makes more sense but

play16:16

you are limited in the amount of each

play16:17

class you can have on one team basically

play16:19

two per and that's fine again I think it

play16:22

makes sense there though I do wish there

play16:24

were more open rules to be adjusted in

play16:26

PvP generally because you only have

play16:28

access to three game modes and I really

play16:30

just wanted to see more options there in

play16:32

general but I think that just about

play16:34

knocks out that section before we can

play16:36

talk specifically about combat and how

play16:38

some of this works now this part might

play16:40

be a little dry but there's some

play16:42

interesting stuff I want to talk about

play16:44

here so combat as you've almost

play16:46

certainly seen here is US battling

play16:48

against hordes of enemies but in order

play16:50

to do that there's some important stuff

play16:52

to know enemies are divided up into one

play16:54

of four levels minoris Majoris extremis

play16:57

or terminus minoris and Majoris you're

play17:00

going to see everywhere it's the bulk of

play17:02

what you're fighting minoris are the

play17:03

little swarm enemies they're mostly easy

play17:05

to kill if you're on the difficulty you

play17:07

should be on but their goal is to

play17:08

basically kill you with just sheer

play17:10

numbers now Majoris on the other hand

play17:12

are the characters that are able to do

play17:14

some real damage to you and have a lot

play17:16

more Health requiring more of your

play17:18

attention to take out but you will still

play17:20

be fighting quite a few of them which

play17:22

means it's necessary to learn their

play17:23

attack patterns now thankfully the enemy

play17:26

variety being down to tyranids and some

play17:29

chaos Marines but also specific enemies

play17:31

performing specific actions makes that a

play17:34

little easier to learn now where things

play17:36

start to get a little more tricky is

play17:38

with the extremist and Terminus enemies

play17:41

now extremist are specialty Monsters of

play17:44

some description like a lior or a

play17:46

ravener that have special attacks and

play17:48

methods that you'll need to deal with in

play17:50

fact theor goes invisible and likes to

play17:52

attack from ambushes but a tactical

play17:54

special ability will reveal it a

play17:56

zoanthrope is a tyranid that sort of f

play17:58

FES up and shoots energy at you which is

play18:01

incredibly annoying to deal with as an

play18:02

assault character who doesn't have a lot

play18:04

of ranged options as an example but all

play18:06

of these enemies typically have very

play18:09

specific attack patterns that can be

play18:11

then dealt with accordingly in

play18:13

particular this is where parrying comes

play18:14

in the most though it's also a thing

play18:16

with Majoris enemies enemies will

play18:18

occasionally Flash Blue that is a

play18:19

parable attack and if you time it right

play18:22

you can do that the windows pretty

play18:23

generous but it does depend upon which

play18:26

weapon you have personally I liked

play18:27

weapons with a balanced approach as the

play18:30

timing for that Parry seems to be

play18:32

exactly in line with how I thought about

play18:34

parrying but there's also ones that have

play18:36

like fining for instance which is a

play18:37

little different speed-wise now if you

play18:39

perfectly Parry something or perfectly

play18:41

Dodge out of the way of it that enemy

play18:43

will be opened up to a gunshot which is

play18:45

a very large damage single shot attack

play18:48

that restores armor more on Armor

play18:50

momentarily but both gunshots which can

play18:52

also be done to smaller enemies by

play18:54

simply heavy attacking them if that

play18:55

doesn't kill them to begin with and

play18:57

you're parrying those big attack a is

play18:59

realistically probably the easiest way

play19:01

to deal with a lot of these bigger

play19:03

enemies and if you master that you're

play19:04

going to do very well at combat

play19:06

especially because those actions are

play19:08

often what is going to restore your

play19:09

armor now your armor varies a little bit

play19:12

by the class and difficulty but

play19:13

typically you're going to have three

play19:15

points small enemies will chip away at

play19:17

this whereas bigger enemies will deal

play19:19

several points all at once potentially

play19:21

and deal with it very quickly so in

play19:22

order to get around that armor loss you

play19:24

have to constantly be regenerating it

play19:26

through those perfect par perfect Dodges

play19:30

executions as well when enemies get low

play19:32

on health they start flashing red and

play19:34

you can execute them in a single attack

play19:36

that both gives you armor and makes you

play19:38

immune to other attacks for a few

play19:39

seconds and as you take damage to your

play19:41

actual Health you do have a moment where

play19:44

attacking enemies will get some of that

play19:45

lost Health back and executions in

play19:47

particular will restore all of it so

play19:50

much of combat in my experience with

play19:52

this game comes down to managing just

play19:54

the sheer numbers of enemies you're

play19:56

dealing with while also maintaining your

play19:58

own armor which against certain

play19:59

combinations of enemies is certainly

play20:01

more difficult than it might initially

play20:03

sound but for the most part I enjoyed

play20:06

that setup enough to have played this

play20:08

game as much as I did despite it

play20:09

normally not really being in my

play20:11

wheelhouse though I did gravitate

play20:12

towards melee specifically because of

play20:15

how much fun I had parrying everything

play20:17

but ultimately I will say how much you

play20:20

like that system is going to determine

play20:21

how much you like this game and while I

play20:23

think it is easy enough to learn and

play20:26

decently challenging to master

play20:28

especially again against large enemies I

play20:30

could see it not being everybody's cup

play20:31

of tea but for the most part I had a ton

play20:33

of fun with this but before we wrap this

play20:35

section up a little bit let's talk a

play20:37

tiny bit about those Terminus enemies I

play20:39

mentioned basically these are like large

play20:41

enemies with health bars they have set

play20:43

attacks and everything they deal massive

play20:45

amounts of damage and they can pretty

play20:47

easily kill you when you kill them in

play20:49

operations they actually drop Armory

play20:51

data which is why you would want to stop

play20:53

and kill them despite the fact that you

play20:54

can typically run by most of them but

play20:56

these include things like a car effect a

play20:58

neuroth or a hell brute all of which are

play21:02

appropriately big terrifying enemies

play21:04

that going head-to-head with is a lot of

play21:06

fun though as I mentioned in operations

play21:09

a lot of times like any combination of

play21:11

these things can spawn in a given area

play21:12

but there are some general rules it

play21:14

would seem after like an enemy wave or

play21:16

an extremist enemy you're often not

play21:19

going to see either of those things for

play21:21

at least a couple of minutes and then

play21:23

while a Terminus level enemy is on the

play21:25

field those other things typically will

play21:28

not happen unless you're progressing

play21:30

past the point where the kind of like

play21:32

arena for lack of a better word for the

play21:34

previous enemy was the Terminus one in

play21:36

this case so once you kind of learn the

play21:38

ins and outs of those rules and what

play21:40

will attack you when you can get really

play21:42

good at tackling each of these

play21:43

individually which I think again for me

play21:46

was a lot of the fun of this title now

play21:48

last but not least for this particular

play21:50

section is talking a little bit about

play21:52

PVP combat cuz that's obviously

play21:54

different PVP is much faster than the

play21:56

other game modes matches typically don't

play21:58

last particularly long and they tend to

play22:00

be very I would say glass Cannon versus

play22:02

glass Cannon type of matches both you

play22:05

and the enemy will typically die in just

play22:06

a few hits so it's really more about

play22:09

like bursting enemies down before they

play22:11

can do the same to you than anything

play22:13

else now when you get good at that and

play22:14

you expect it it can be a ton of fun and

play22:17

with the assault class in particular I

play22:19

was having a blast especially because

play22:21

your jump attack in that mode actually

play22:24

functions a little differently than in

play22:25

PVE where it takes longer to recharge

play22:28

but your V vulnerable up in the air

play22:29

while you're charging that down so the

play22:31

best way to use it realistically is to

play22:32

surprise enemies who do not see you but

play22:35

even in that case you don't have access

play22:37

to a lot of properly ranged Weaponry as

play22:39

an assault class who focuses on melee so

play22:41

you're pretty easily taken down at range

play22:43

yourself and every class kind of has

play22:45

something like that but for the most

play22:47

part I had a pretty good time with this

play22:50

though I fully admit I was mostly just

play22:52

after the multiplayer achievements

play22:53

before dipping out on the PVP so I fully

play22:56

admit I did not play this nearly as much

play22:58

as the other modes and mostly just

play22:59

wanted to get a good idea of how it

play23:01

functioned so there is that but it's

play23:03

definitely the kind of thing where you

play23:05

want to pick a class and figure out how

play23:08

you want to play and get really good at

play23:09

it to do the best you can that brings us

play23:12

to the steam deck version however so

play23:14

surprisingly the steam deck I think runs

play23:16

at least the operations and Main

play23:18

campaign side of this pretty well you

play23:20

got controller support Cloud saves

play23:22

naturally and the frame rate is even

play23:24

decent if you bring all of the settings

play23:26

down which even on low looks pretty good

play23:27

on that screen now the catch here is I

play23:30

think fairly obvious in that a lot of

play23:33

the fun of this game is the multiplayer

play23:35

modes for many people and with the steam

play23:37

deck being more on the- go that might

play23:39

not necessarily work out and I think

play23:41

that would be my primary consideration

play23:43

for playing this on Steam deck for most

play23:46

people personally I don't like playing

play23:47

stuff like this with a controller I'm

play23:49

keyboard and mouse all the way but I

play23:51

know that that's opposite of many but

play23:53

for others again I think the steam deck

play23:54

part just comes down to are you always

play23:57

using your steam deck where you have a

play23:58

proper internet connection so you can

play24:00

play in those modes with other people

play24:02

and if not are you fine with playing

play24:04

just the solo side of things which is

play24:06

possible but with that out of the way

play24:08

let's move on to our positives and

play24:09

negatives before we wrap this thing up

play24:11

so on the positive side of things

play24:13

definitely the moment to moment gam play

play24:15

fighting against what seems like

play24:17

innumerable enemies only to wind up

play24:19

coming out on top when you get the game

play24:21

play down and the feel of that all

play24:23

around is fantastic I think visually

play24:25

it's a very stunning game as well and it

play24:27

really captures I think the fantasy of

play24:29

playing as one of these giant

play24:31

superhumans tearing through the enemies

play24:33

of the Imperium of man and that's by far

play24:36

the best thing this game has going for

play24:38

it now on the negative side of things

play24:40

that's where things get interesting

play24:41

because I do actually think there are a

play24:43

variety of negatives to this game but it

play24:45

really just depends on how much any one

play24:46

of those individually bothers you for

play24:49

instance I don't think the matchmaking

play24:50

of this game is particularly good it's

play24:52

often matching you with people who are

play24:54

already playing the same class and

play24:56

operations which it doesn't allow you to

play24:58

do you have to go either change class

play25:00

which might change the level of the

play25:01

people it matchmake you with making the

play25:04

mission that you signed up for

play25:05

impossible you also can't simply turn

play25:08

the matchmaking off despite being able

play25:09

to play that solo which seems silly and

play25:11

just not having options to customize

play25:14

that experience a little more than is

play25:15

available especially when it comes to

play25:17

like PVP which seems super limited if

play25:19

fun is definitely I think a bit of a

play25:21

bummer it's also sad I think that the

play25:24

bot AI is kind of woefully underprepared

play25:27

for a lot large amount of situations you

play25:29

might find yourself in and in operations

play25:32

you can get yourself to a point where

play25:33

that's not such a big deal but even then

play25:36

the max difficulty with Bots is going to

play25:38

be really hard because those Bots are

play25:40

difficult to direct properly whereas I

play25:42

think on the difficulty just below that

play25:44

substantial Bots are perfectly fine if

play25:47

your character is kitted out for it but

play25:48

the other negative for me realistically

play25:51

is just that I wish there was more

play25:53

variety to the missions and gameplay

play25:55

modes and stuff that were available

play25:57

because as it stands right now I think

play25:59

those are pretty limited and in the

play26:00

course of this 100% review it did

play26:03

absolutely get extremely tedious to run

play26:05

through the exact same missions over and

play26:07

over again even if I was having a ton of

play26:09

fun with the combat itself now

play26:11

personally I don't see wanting more of a

play26:14

game as the worst thing a game could do

play26:17

that is to say if I walk away from a

play26:18

game going man I wish I could have

play26:20

played more of that and that there was

play26:22

more content Etc that's not necessarily

play26:24

the worst thing a game might have going

play26:26

for it so again how much that bothers

play26:28

you is going to be up in the air which

play26:30

brings me to my conclusion simply put I

play26:33

played this game for 60 plus hours I

play26:35

think it was like 61 or 62 something

play26:37

like that despite this normally not even

play26:40

being the kind of game that I like to

play26:42

play but it felt so incredible to play

play26:44

the story was really cool the

play26:46

over-the-top feel of it all really drew

play26:48

me in and again I paid for this one out

play26:50

of pocket uh specifically the Gold

play26:52

Edition which was like $90 us and I feel

play26:55

perfectly good about that I had a lot of

play26:57

fun for that price and now that we're

play26:59

past the Early Access period I think the

play27:01

standard version for $60 definitely

play27:03

justifies the price tag however there is

play27:05

a pricing thing I wanted to mention uh

play27:08

specifically the Gold Edition and the

play27:10

ultra Edition the ones that come with

play27:12

the uh season pass and everything that

play27:14

mostly appears to be cosmetic stuff

play27:17

which you would only really bother to

play27:18

know if you actually navigated to the

play27:21

steam page for the season pass

play27:23

specifically now supposedly these are

play27:26

also supposed to be coming with free

play27:28

updates to the game that add things like

play27:30

another difficulty uh more missions and

play27:32

new enemy types but obviously those

play27:34

things aren't in there right now so it

play27:36

looks to me that long term they probably

play27:39

plan on keeping these servers up via the

play27:41

sale of these cosmetic dlc's that allow

play27:44

you to customize your Space Marine in

play27:45

various ways which I don't necessarily

play27:47

think is a bad thing if the actual

play27:50

updates the game does get those extra

play27:52

missions lethal difficulty the new modes

play27:54

Etc over the course of I believe like

play27:56

2025 they have planned right now are in

play27:58

fact free and added at no charge to you

play28:01

then I think that's not so bad but I

play28:03

mention that specifically here at the

play28:04

end because that is the kind of

play28:06

situation that let's be honest we've

play28:08

seen turn South many many times for many

play28:10

many games and while I don't think

play28:12

that's the case here now I just want

play28:15

people to be aware of it but as it

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stands simply put I paid for this game

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out of pocket I had a ton of fun with it

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and I'm honestly looking forward to when

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some of these free updates drop because

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as I said mostly I just want to play

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more of this game so that I think is

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where I'm going to leave this particular

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review so I hope you enjoyed it if you

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did don't forget to like comment

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subscribe all that YouTube jazz but

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regardless of any of that truly just

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thank you so much for watching I really

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do appreciate it may you wander in

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wisdom and have an amazing day

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[Music]

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Space Marine 2Warhammer 40KGame ReviewThird Person ShooterCo-op MultiplayerSteam DeckDifficulty LevelsProgression SystemPVP ModeGaming Experience
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