History of Computers part 6 BBC Documentary.mp4

tubingtolearn
14 Sept 201009:55

Summary

TLDRThis script explores the evolution of books and computers from exclusive to accessible mediums. It discusses the early days of manuscript preservation, the introduction of the printing press, and the development of chained libraries. The narrative then shifts to the computer's transition from a complex tool used by a select few to a user-friendly device embraced by millions. Highlighting key innovations like Ivan Sutherland's Sketchpad and Doug Engelbart's mouse, it underscores the pivotal role of visionaries in shaping modern interactive computing.

Takeaways

  • 📜 The art of writing in the Middle Ages was a pioneering medium that became foundational to civilization.
  • 📚 For centuries, access to written materials was limited, with illuminated manuscripts being extremely valuable and scarce.
  • 🔐 Books were kept in high-security chests, requiring multiple keys to access, reflecting their preciousness.
  • 📖 After the introduction of printing, books remained large and expensive, making them inaccessible to the wider public.
  • 🔗 The concept of a 'chained library' allowed for the first time instant, albeit restricted, access to books for the public.
  • 📚 Books eventually became smaller, more affordable, and widely available, transforming into a cornerstone of modern culture.
  • 💻 Early computers were expensive and used primarily by a 'mathematical priesthood', with limited popular appeal.
  • 👨‍💻 Ivan Sutherland's Sketchpad program pioneered computer graphics and interactive computing, allowing users to communicate with computers in new ways.
  • 🖱️ Doug Engelbart introduced innovations like the mouse, which revolutionized how humans interact with computers.
  • 🏢 Xerox PARC was established to make computers more user-friendly, aiming to bring computing to the masses.
  • 🧠 The Xerox PARC team recognized the need to understand human mentality to make computers accessible to everyone, not just experts.

Q & A

  • What was the significance of illuminated manuscripts in the Middle Ages?

    -Illuminated manuscripts were priceless and represented the exclusive access to written knowledge during the Middle Ages, confined to a select few.

  • How were books secured at Hereford Cathedral before the advent of printing?

    -Books were kept in high-security chests that required three separate keys from canons to be opened.

  • What was the concept of a chained library?

    -A chained library was a system where books were made accessible to the public by being chained, allowing them to be read on-site but not removed.

  • How did the introduction of printing impact the accessibility of books?

    -Printing made books more available to the wider public by reducing their cost and size, making them more affordable and accessible.

  • What was the initial challenge faced by computers in becoming a popular tool?

    -The initial challenge was that computers were expensive and difficult to use, requiring specialized knowledge and programming skills.

  • What was the significance of Ivan Sutherland's work on Sketchpad?

    -Ivan Sutherland's work on Sketchpad pioneered the field of computer graphics and introduced interactive computing, allowing users to communicate with computers in a more intuitive graphical way.

  • Who is considered the most important person in the history of computing according to the script?

    -According to the script, Doug Engelbart is considered the single most important person in the history of computing.

  • What was the purpose of Xerox PARC and what did they aim to achieve?

    -Xerox PARC was established to make computers easier to use and to bring computing to everyone, aiming to humanize computers and make them common objects usable by anyone.

  • What was the role of Doug Engelbart in the development of computer technology?

    -Doug Engelbart demonstrated a series of innovations, including the mouse, and advocated for a change in the way people thought about computers, emphasizing their potential as tools for ordinary people.

  • Why did Xerox set up a research center in Palo Alto, California?

    -Xerox set up a research center to be part of the new electronic world and to explore paperless communication, as they recognized the potential obsolescence of paper.

  • What was the challenge faced by the scientists at Xerox PARC in making computers more user-friendly?

    -The challenge was to understand the problems of ordinary users and to design interfaces that were intuitive and accessible, despite the scientists' own technical expertise.

Outlines

00:00

📜 The Evolution of Books and Early Computing

This paragraph discusses the historical significance of writing and the evolution of books from illuminated manuscripts in the Middle Ages to the advent of the printing press. It highlights how access to books was initially limited to the elite few and how the introduction of chained libraries made books more accessible to the public. The paragraph then transitions to the early days of computing, comparing the initial high cost and complexity of computers to that of books before they became widespread. It describes the frustrations of early programmers and the eventual shift towards user-friendly computing interfaces, exemplified by Ivan Sutherland's development of Sketchpad, which introduced interactive computing and computer graphics.

05:02

🖥️ Pioneers of Interactive Computing

The second paragraph delves into the contributions of Ivan Sutherland and Doug Engelbart to the field of interactive computing. It notes the lack of immediate impact following Sutherland's groundbreaking work with Sketchpad, despite its potential to revolutionize computing. The paragraph then discusses Engelbart's visionary ideas and his demonstration of innovations like the mouse, which were not immediately adopted by the mainstream. It reflects on the challenges faced by pioneers in computing, including the slow response from the industry and the difficulty in shifting established paradigms. The narrative also touches on Xerox PARC's efforts to make computers more user-friendly, emphasizing the importance of understanding the needs and perspectives of ordinary users, not just technical experts.

Mindmap

Keywords

💡Illuminated Manuscripts

Illuminated manuscripts are handwritten books from the Middle Ages, typically decorated with gold or silver, and featuring elaborate illustrations. They were incredibly valuable, often equated to the value of a farm, and access to them was restricted. In the video, illuminated manuscripts symbolize the early exclusivity of written knowledge and the high barriers to accessing it, requiring scholars to travel to specific places and gain access through a select few.

💡Chained Library

A chained library is a historical library where books were secured by chains to prevent theft. This concept is mentioned in the script to illustrate how books were made accessible to the public while still under strict control. The idea of a chained library reflects the transition from total exclusivity to a more shared, yet still limited, access to knowledge.

💡Printing Press

The printing press, invented by Johannes Gutenberg in the 15th century, revolutionized the production of books by allowing for mass production. Although the script mentions that books remained large and expensive after the printing press was introduced, it was a pivotal step towards making books more widely available to the public, thus democratizing access to written information.

💡Computer Graphics

Computer graphics is a field that involves the creation of visual content using computer technology. The script refers to Ivan Sutherland's work with Sketchpad, which was a pioneering program in computer graphics, allowing users to interact with the computer graphically. This concept is central to the video's theme of evolving human-computer interaction and making computers more accessible and user-friendly.

💡Interactive Computing

Interactive computing is a mode of using computers where users can directly interact with the system, often through graphical interfaces. The video discusses how Ivan Sutherland's work with Sketchpad demonstrated the potential of interactive computing, which was a significant departure from the batch processing and command-line interfaces that were prevalent at the time.

💡Punch Cards

Punch cards were a means of data storage and program input for early computers. The script describes the cumbersome process of programming using punch cards, which had to be meticulously prepared and then physically transported to a computer center for processing. This method is highlighted to contrast with the more intuitive and user-friendly computing experiences that would later be developed.

💡Mouse

The mouse, as mentioned in the script, is a pointing device used to interact with a computer's graphical user interface. Doug Engelbart's demonstration of a mouse is a significant milestone in the history of computing, as it introduced a more intuitive and accessible way for users to interact with computers, which is a central theme in the video about making technology more user-friendly.

💡Xerox PARC

Xerox PARC, short for Palo Alto Research Center, was a research and development facility that played a crucial role in the development of personal computing. The script discusses how Xerox PARC was tasked with making computers more accessible and user-friendly, which led to innovations like the graphical user interface, mouse, and Ethernet. This aligns with the video's narrative of technological advancements making computers more approachable for the general public.

💡Human-Computer Interaction

Human-computer interaction (HCI) is the study of how people interact with computers and the design of computer technology to be more user-friendly. The video emphasizes the importance of HCI in the evolution of computing, from the early days of punch cards to the development of graphical interfaces and mice, which made computers more accessible and intuitive to use.

💡Paradigm Shift

A paradigm shift refers to a fundamental change in approach or underlying assumptions. In the context of the video, the term is used to describe the transition from the establishment's view of computers as tools for experts to a more inclusive vision where computers become accessible and useful to everyone. This shift is exemplified by the work of pioneers like Engelbart and Sutherland, whose ideas were initially not embraced by the mainstream.

💡Sketchpad

Sketchpad is a pioneering computer program developed by Ivan Sutherland in the 1960s, which allowed users to interact with a computer using graphical input. The script mentions Sketchpad as a groundbreaking example of interactive computing, where users could draw and manipulate graphics on the screen, showcasing a new way of human-computer interaction that was more intuitive and engaging.

Highlights

The art of writing in the Middle Ages laid the foundation for civilization.

Illuminated manuscripts were priceless and access to written word was limited.

Scholars had to visit specific places and get past an attendant priesthood to study.

Hereford Cathedral's high-security chests required three canons with separate keys to access books.

Printing made books less large and expensive, but still not widely accessible.

Chained libraries in the 16th century allowed instant access to books for visitors.

For books to become widely available, they had to become smaller, more affordable, and lose their chains.

Books are now written in hundreds of languages and about thousands of subjects, a stark contrast to their past exclusivity.

The modern computer was initially expensive and difficult to use, much like the early days of books.

Programming in the early days of computing was frustrating and required arcane languages and physical media.

Ivan Sutherland's Sketchpad in the 1960s revolutionized computer graphics and interactive computing.

Doug Engelbart's 1968 demonstration showcased innovations like the mouse and changed the way we think about computers.

Xerox PARC was established to make computers easier to use and part of the electronic world.

Xerox PARC's goal was to humanize computers and make them accessible to everyone.

The challenge for Xerox PARC was to understand the problems of ordinary users, not just technical experts.

Children's natural ability to ignore complexity was seen as a model for making computers user-friendly.

Transcripts

play00:00

the clerks and scribes of the Middle

play00:02

Ages who practice the art of writing

play00:04

pioneered a medium which would become

play00:06

the very foundation of civilization yet

play00:09

for many centuries access to the written

play00:11

word was confined to the very few

play00:14

illuminated manuscripts in the Middle

play00:16

Ages were priceless one had the value of

play00:19

a farm scholars wishing to study had to

play00:24

come to places like this and to get past

play00:26

an attendant priesthood three canons

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with separate keys were needed to open

play00:30

the high-security chests where books

play00:33

were kept at Hereford Cathedral after

play00:38

printing was introduced books remained

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large and expensive it seemed unlikely

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there would ever become available to a

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wider public the latest technology that

play00:47

came in at the end of the sixteenth

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century was the idea of a chained

play00:50

library whereby books could be instantly

play00:53

accessible to anybody who visited the

play00:55

library and by simply extracting a book

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with the the chain just long enough for

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the book to be lowered from the case

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onto the desk in front of the reader

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and the other person could study the

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book as much as they wanted with no fear

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of them being able to remove it for

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books to become generally available they

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would have to lose their chains and

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become smaller and more affordable today

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books are everywhere written in hundreds

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of languages about thousands of subjects

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once the exclusive property of a small

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educated class they have become the

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foundation of modern culture in the past

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few years a competitor to the book has

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begun routing itself in the culture of

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the young but when the ancestors of the

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modern computer first appeared they too

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were fabulously expensive and they too

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would in the hands of a mathematical

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priesthood forty-five years ago the idea

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that computers would ever play a popular

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role seemed even less likely than that

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illuminated manuscripts could lead to

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the paperback book even mathematicians

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found computers very difficult to use

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they had to prepare their programs in

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the arcane language of the computer

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punch them onto tape or cards and bring

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them to a computer center to be run and

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it rarely worked first time hey what's

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going on here nothing must be wrong with

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the oscilloscope I found programming on

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the old big machines to be unbelievably

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frustrating and I used to get really

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angry about it because I couldn't

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understand why the things weren't easier

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to use I think it was bleak

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human being having to punch holes and

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lots of cards can keep these cards all

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straight and then take this deck of what

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might be hundreds and hundreds of cards

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to a computer and you go away and you

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come back the next day and find out that

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your program executed up until card 433

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and then it's stopped because you left

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out a comma so you take your deck of

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cards do you go back and you fix that

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and you go back to the computer again

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and this time it the program got two

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card four thousand and six and it

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stopped because you forgot to punch a oh

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in stead of a zero or some other

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stupidly

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I think it was bleak I think it was

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dehumanizing

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a group of Stanford students filmed

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their experience perhaps a little

play03:30

exaggerated

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if programmers were driven to suicide by

play03:41

computers

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what chance was there for ordinary

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people ever to use them yet within a few

play03:49

decades the image of the computer would

play03:51

change like the book it would get

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smaller cheaper and becomes so easy to

play03:56

use that millions would become literate

play03:58

in the new medium

play04:01

we're going to show you a man actually

play04:04

talking to a computer in a way far

play04:07

different than it's ever been possible

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to do before surely not with his voice

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no he's going to be talking graphically

play04:16

he's going to be drawing and the

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computer is going to understand his

play04:19

drawings and the man will be using a

play04:24

language of graphical language that we

play04:26

call sketch pad that started with Island

play04:30

Sutherland some years ago when he was

play04:32

busy working on his doctoral degree in

play04:35

an era when almost everybody thought

play04:37

that computers were only for crunching

play04:39

numbers a young graduate student ivan

play04:42

sutherland had used clever software to

play04:44

make the computer manipulate engineering

play04:46

drawings with sketch pad Sutherland had

play04:51

created the field of computer graphics

play04:53

and almost 30 years ago demonstrated the

play04:56

power of a whole new way of talking to

play04:58

the computer interactive computing but

play05:02

would anybody listen we were off to a

play05:04

fabulous start in 1960 with uh Ivan

play05:07

Sutherland sketchpad one of the most

play05:09

extraordinary programs ever written and

play05:11

the amazing thing to me is that this did

play05:14

not start a vast movement in fact it

play05:18

just stood there's an example that

play05:19

people would gaze at they'd look at the

play05:21

movie and say yeah gee well that's very

play05:23

inspirational and then go back and do

play05:25

exactly what they were doing which had

play05:26

nothing to do with interactive computing

play05:28

because there wasn't any interactive

play05:30

computing if everyone was does our job

play05:32

well along feel very interesting a few

play05:36

years later another visionary Doug

play05:38

Engelbart appealed to his colleagues to

play05:40

change the way they thought about

play05:41

computers in a spectacular demonstration

play05:44

he showed off a series of brilliant

play05:46

innovations including a pointing device

play05:48

called a mouse I don't know why they

play05:52

call it a mouse sometimes I apologize it

play05:54

started that way and we never did change

play05:56

it Doug Engelbart is the single most

play06:01

important person in the history of

play06:05

computing and it's shocking how few

play06:10

people have actually heard of him it

play06:12

would be as if we all use electricity

play06:15

light bulbs but nobody had heard of

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Thomas Edison 25 years later Doug

play06:21

Engelbart walks unrecognized on the

play06:24

Stanford campus his bold gamble didn't

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come off we just thought order then

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within a year or two there'll be all

play06:31

sorts of people joining us pursued in it

play06:34

become more of an acceptable activity

play06:38

and you know it seemed in what I hear

play06:43

from various places is that it's

play06:46

stimulated motivated some people but it

play06:49

didn't seem to connect us to something

play06:51

that was a viable strand of pursuit for

play06:56

people to pick up and it just didn't

play06:59

commercial computer makers were slow to

play07:01

see that computers might become a tool

play07:03

for ordinary people and just didn't get

play07:05

the point of what angle Bart and

play07:07

Sutherland were saying because the

play07:09

establishment never gets it that's how

play07:10

it is with paradigm shift the

play07:12

establishment does not see where the

play07:14

next wave is coming from and even if

play07:17

they hire somebody to tell them where

play07:18

the next wave is coming from they never

play07:20

believe them which is exactly what

play07:22

happened with Xerox and Xerox PARC one

play07:29

of the implications of Engelbart's

play07:30

demonstration was paperless

play07:32

communication and that did not go

play07:35

unnoticed in one quarter

play07:38

Thank You Debbie that was fast which is

play07:42

the original oh you've just seen the

play07:47

Xerox nine the Xerox Corporation owed

play07:50

its prosperity to pay for kotti a minute

play07:52

if one day paper was to be outdated and

play07:55

they wanted to be part of the new

play07:57

electronic world so in a visionary act

play08:01

they set up a Research Center at Palo

play08:03

Alto in California Xerox PARC and they

play08:08

agreed to fund it for ten years

play08:12

as a function of spatial frequency they

play08:14

gathered together the brightest young

play08:16

computer scientists they could find and

play08:18

gave them a challenge make computers

play08:20

easier to use the reason that most of us

play08:24

went to work there was that we felt that

play08:28

this would be a an opportunity to bring

play08:30

computing to everyone remember a

play08:32

computer at that time was thought of

play08:34

something that was very forbidding

play08:35

difficult highly technological you had

play08:39

to be a real expert and a doctorate to

play08:43

understand you know that was kind of the

play08:44

public image and we somehow had to

play08:47

humanize computers and make them a

play08:49

common object that anyone could use

play08:52

in the years ahead this unconventional

play08:54

group of young scientists sought a

play08:56

different way of interacting with a

play08:58

computer that they knew they had far too

play09:00

much technical knowledge to understand

play09:02

the problems of the ordinary user

play09:04

technical people live in this tiny

play09:07

little world actually we like to think

play09:09

it's a big world it's actually a tiny

play09:10

little world and it's full of phrases

play09:14

that we learned when we're taking math

play09:15

classes and it's it's hermetic and it's

play09:22

full of people who like to learn

play09:23

complicated things they delight in it

play09:25

and so what you need to have is some way

play09:29

of constantly shocking yourself into

play09:32

realizing that the users are not like us

play09:35

and children do it really well because

play09:38

they don't care about the same kinds of

play09:39

things that adults do and they can

play09:42

always go out and play ball they didn't

play09:43

they haven't learned to feel guilty

play09:45

about not working yet it forced us to

play09:49

start thinking about how human

play09:53

mentalities might work

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相关标签
Computing HistoryInteractive GraphicsIvan SutherlandDoug EngelbartXerox PARCComputer LiteracyInnovationTechnology ShiftUser ExperienceDigital Revolution
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