The Astonishing Future of Immersive Live Entertainment | Willie Williams | TED
Summary
TLDRThe script details the groundbreaking live performance by Irish rock band U2 at the innovative Sphere in Las Vegas, a venue blending IMAX theater and planetarium elements. The show's creative director, Willy Williams, discusses the evolution of concert visuals from punk's minimalism to multiscreen presentations, leading to the Sphere's immersive, cornerless space. The audience experiences a sensory journey through virtual environments, challenging the boundaries of live entertainment and demonstrating the enduring need for shared, real-life experiences.
Takeaways
- π The Irish rock band U2 inaugurated the Sphere in Las Vegas, a new facility that blends elements of an IMAX theater and a planetarium.
- π¬ The Sphere is designed for large-scale, high-resolution movie screenings but was reimagined for a unique live performance space.
- π The absence of corners in the Sphere was leveraged to create a sense of disorientation and a new perspective for the audience.
- π¨ The creative team, led by the speaker, experimented with virtual corners and immersive environments to alter the audience's perception of space.
- π The team's history with U2 includes over 1,000 shows in 250 cities across 40 countries, always aiming to create an emotional connection.
- πΉ In the 1990s, U2's tours like Zoot TV and Popmart pioneered the use of multiscreen, large video presentations in concert touring.
- π The pandemic spurred innovation in live entertainment, with the industry exploring XR Studios and VR experiences for virtual audiences.
- π Despite technological advancements, the desire for physical proximity and shared experiences in real-time remained paramount for audiences.
- π° The speaker draws a parallel between the immersive experiences of the Sphere and the emotional impact of historical cathedrals.
- πΌ U2's music, performed in the Sphere, created a shared, emotional experience that was described as unprecedented and overwhelmingly positive.
- π The speaker's goal is to use the power of live performance to bring people together, fostering joy, magic, and empathy among diverse audiences.
Q & A
What is the new facility in Las Vegas that the Irish rock band U2 inaugurated?
-The new facility in Las Vegas is called the Sphere, which is a large, immersive space designed for showing movies at a huge scale and high resolution, and is somewhere between an IMAX theater and a planetarium.
What is unique about the design of the Sphere?
-The Sphere is unique because it has no corners, which is unusual as corners typically help people navigate and feel grounded in a space. This absence of corners allows for the creation of virtual corners and the manipulation of the audience's sense of perspective.
How did the speaker's experience with U2's live performances influence the design of the show at the Sphere?
-The speaker's experience with U2's live performances, which included a focus on creating emotional connections between the audience and performers, influenced the design of the show at the Sphere by aiming to create a shared, immersive environment that could evoke strong emotional responses.
What was the term coined by the speaker to describe U2's approach to stage visuals in the early 80s?
-The term coined by the speaker to describe U2's approach to stage visuals in the early 80s was 'maximum minimalism,' which allowed them to maintain an authentic punk aesthetic while adapting to larger venues.
How did the speaker describe the audience's experience at the Sphere during the U2 show?
-The audience's experience at the Sphere during the U2 show was described as an immersive sensory experience where their perception was choreographed by the artist on a scale that overwhelms the physical being, creating a shared, emotional connection.
What challenges did the pandemic pose to the live entertainment industry, and how did it affect the speaker's perspective on live shows?
-The pandemic posed a significant challenge to the live entertainment industry, leading to a bleak time for those involved and questioning whether large gatherings would ever be possible again. It made the speaker realize the importance of physical proximity and the shared experience that cannot be replicated by virtual alternatives.
What was the speaker's goal in designing the U2 show at the Sphere?
-The speaker's goal in designing the U2 show at the Sphere was to bring people together to share joy and magic, creating a genuine emotional connection between the audience, the performers, and each other through the music.
How did the speaker use the absence of corners in the Sphere to enhance the illusion of the environment?
-The speaker used the absence of corners in the Sphere to create virtual corners and manipulate the audience's sense of perspective, turning the space into an infinitely tall cylinder, a cube, or other shapes, thus enhancing the illusion of the environment.
What role did the music of U2 play in the overall experience at the Sphere?
-The music of U2 played a crucial role in the overall experience at the Sphere, as it allowed the audience to become part of something larger and forget themselves, connecting with the emotive power of the music performed in the immersive environment.
How did the speaker's approach to the design of the show at the Sphere differ from traditional concert touring?
-The speaker's approach to the design of the show at the Sphere differed from traditional concert touring by focusing on creating a three-dimensional audiovisual space rather than just a screen, and by choreographing the audience's sensory perception to create a shared, immersive experience.
What was the significance of the audience's physical proximity in the shared experience at the Sphere?
-The physical proximity of the audience in the shared experience at the Sphere was significant because it allowed for a profound and affecting connection that could not be replicated by virtual alternatives, emphasizing the importance of being together in a specific place in real time.
Outlines
π€ Inauguration of the Sphere in Las Vegas
The speaker introduces the audience to the Sphere, a new entertainment facility in Las Vegas, which is a hybrid of an IMAX theater and a planetarium. The Irish rock band U2 inaugurated this venue, which can accommodate 18,000 people per show. The speaker, with a background in concert touring and having worked with artists like George Michael and David Bowie, discusses the evolution of concert visuals from punk's minimalism to 'maximum minimalism', which allowed for authenticity while catering to large arenas. The goal has always been to create an emotional connection between the audience and performers. The speaker also mentions the exploration of new visual technologies in the '90s, leading to the introduction of multiscreen presentations in concerts.
π Transforming the Sphere into a Three-Dimensional Audiovisual Space
The speaker describes the innovative use of the Sphere's design, which lacks corners, to create a unique immersive experience. By using video on a curved surface to create virtual corners, the audience's perception of space is manipulated, transforming the venue into various shapes like a cylinder or a cube. The speaker emphasizes the importance of maintaining the illusion by establishing a sense of place before the audience arrives, creating an optical illusion of a Roman Pantheon under a night sky. Additional realistic elements like a pigeon and a helium balloon enhance the illusion, making the audience believe in the environment for the duration of the show.
πΆ The Power of Shared Experiences and Emotional Connection
The speaker reflects on the importance of live experiences and the desire of humans to gather and share experiences in real time. Despite the pandemic's impact on live entertainment, the speaker notes the industry's resilience and creativity in finding alternatives like XR Studios and VR headsets. However, the speaker points out that these alternatives failed to capture the essence of live experiences that audiences crave. The speaker discusses the emotional response evoked by the night sky or the ocean and how this response can be harnessed in art and performances. The goal of the speaker's work is to bring people together to share joy, magic, and create emotional connections through music, which holds personal significance for each attendee.
Mindmap
Keywords
π‘Sphere
π‘Immersive
π‘Maximum Minimalism
π‘Multiscreen
π‘LED Video Screen
π‘VR (Virtual Reality)
π‘Perspective
π‘Choreographed
π‘Emotional Connection
π‘Renaissance
π‘Empathy
Highlights
Introduction of a new immersive facility in Las Vegas, the sphere, which is a hybrid of an IMAX theater and a planetarium.
The sphere's size is large enough to contain the Statue of Liberty, offering a unique experience for live shows.
The speaker's background in designing and directing live shows, including collaborations with George Michael and David Bowie.
The concept of 'maximum minimalism' in stage design, balancing authenticity with the scale of large venues.
Innovation in concert touring with multiscreen presentations and the first stadium-scale LED video screen during the '90s.
The speaker's role in challenging and reinventing the concept of a rock concert through creative collaboration.
The idea of creating virtual corners in the sphere to manipulate audience perspective and alter the space.
Transforming the sphere into different shapes, like a cylinder or cube, to create an illusion of a three-dimensional space.
The importance of establishing a sense of place before the audience arrives to maintain the illusion.
The audience's sensory perception being choreographed on a scale that overwhelms the physical being.
The critical acclaim and internet buzz following the show's reception, indicating a new era of live entertainment.
The impact of the pandemic on live entertainment and the industry's response with alternatives like XR Studios and VR.
The realization that live experiences are irreplaceable, with audiences craving physical proximity and shared experiences.
The comparison of the sphere's immersive experience to VR without a headset, with shared environments.
The historical context of cathedral builders and their understanding of creating large-scale, immersive experiences.
The speaker's goal to bring people together for joy, magic, and emotional connection through shared experiences.
The potential of creating empathy between strangers through the shared experience of live performances.
Transcripts
I would love to um show you something
brand new that just happened in Las
[Music]
Vegas even better than the real
thing even better than the real
[Music]
[Music]
[Applause]
even thank you uh the Irish rock band
You2 of course inaugurating the sphere
in Las Vegas a brand new facility which
is somewhere between an IMAX theater and
a planetarium large enough to contain
the Statue of
Liberty after Decades of Big Rock shows
being staged mostly in sport
facilities for 40 shows 18,000 people a
night were immersed in sound and vision
in a whole new way and um did anybody go
by the way I know some people go oh yeah
okay did anybody not
go okay great well then you'll know what
I'm talking about so I design and direct
live shows and
um the um foundations of my work were in
concert touring and I got to work with
some really cool people including George
Michael R David Bowie and many more and
for 40 years I've been creative director
for you's live performances going from
small clubs to football
stadiums and um having done well over a
thousand shows with them in 250 cities
in 40
countries I uh yeah it's been a journey
um I head up you's long-standing
creative team and every time we go to
make a new show we're
trying to reinvent the form in some way
starting with a blank slate and checking
out everything that's gone before except
for one thing which is always the goal
of creating emotional connection between
the audience and the
performers so in the very early 80s uh
you was building on the roots of punk
which came from this very pure and
minimal place where making any effort at
all with your stage visuals was
considered extremely go and very uncool
but as the scale of you two shows
increased we coined the phrase maximum
minimalism and that got us into a place
where we could kind of hang on to some
of this imagined authenticity whilst
catering to the needs of playing Arenas
and football stadiums and it really
worked I mean the the raw energy of
those shows was incredible but from a
design point of view there's really any
so far you can take that idea before you
hit a world so uh we were looking for
new possibilities in visual storytelling
and through the '90s
completely fell in love with all the new
emerging visual Technologies and so
embraced those threw away the handbook
and decided to see what we could do with
them and on a pair of you tours Zoot TV
and
popmart uh we pretty much introduced the
style of multiscreen big video
presentation that's still around today
in uh in concert touring and that
included for popmart the building of the
world's very first Stadium scale LED
video screen which was handbuilt from
components for the tour they're not
unambitious these people since then
we've made shows large and small some
leading into audio visual ideas others
taking a more architectural stance and
along the way collaborating with a
veritable who's who of the Contemporary
artart world but always with the goal of
trying to challenge and reinvent the
notion of what a rock concert can
be after 40 Years of reinvention I
suppose maybe there was another wall
lubing um so when we heard about this
new building that was going up in Las
Vegas we went to check it out and the
sphere is designed essentially for
showing movies at humongous scale at
extremely high
resolution but I found myself looking at
the space and wondering if there was
some other way that we might be able to
inhabit this wraparound immersive space
and the thing that occurred to me the
thing that really struck me was the
absence of Corners we navigate space via
corners and you know how big the room is
that you're in because you can see the
corners and that helps you feel grounded
whereas at the Sphere not only are there
no corners but I wondered if we were to
introduce virtual corners of our own
would we be able to manipulate the
audience's sense of perspective and
apparently alter the space
radically so I made a whole load of test
material and was absolutely Overjoyed at
how well it worked the degree to which
your brain wants to bind to the illusion
is extraordinary and I found that I
could take this sphere and turn it into
an infinitely tall cylinder and then
maybe into a cube and then bring the
roof down on top of everybody and
everything you're seeing all of this is
just video on a curved
surface but um it what it informed me
was that I need to stop thinking about
this as being a screen and start
thinking of it as being a place a
three-dimensional audiovisual space and
that the kind of environments that would
work here might be the kind of thing
You' make for VR rather than for Cinema
now to make the illusion work uh it's
vital never to break the spell so this
sense of place has to be established
before the viewer even gets there and
when the U audience arrived at the
sphere they walked into this gigantic
optical illusion the scale of it really
was shocking and they walked into this
thing which looked like an oversized
version of the pantheon in Rome uh but
made out of giant concrete slabs and out
to the night sky and I used to love EAS
dropping on audience conversations of
people just trying to figure out what
they were looking at you know what was
real and what
wasn't and but it had a genuine
materiality that was that was really
hard to resist so over time I added some
features to make it even harder to
resist my favorite being this pigeon
which used to live up in the roof space
and periodically fly around before
eventually escaping through the
Oculus and I put in a a helium balloon
like a kid's helium balloon that got
stuck in the roof like happens at
shopping mall and there was a work light
that would come on and Flicker and then
right at Showtime we'd fly the band's
helicopter over the roof with a suitable
soundtrack um now you know reality check
that band doesn't actually travel by
helicopter and none of this is real
anyway but the point is you are in this
environment for over an hour and you
never stop believing in it and that's
before the show even started so so
during the show we immerse the audience
in new worlds overwhelm their senses
push the Horizon back to Infinity shape
shift the room and then eventually make
the building disappear alt together and
reveal Las Vegas
outside so this is the moment that we
find ourselves in an entire audience's
sensory perception being choreographed
by the artist on a scale that overwhelms
the physical
being and you's music the the emotive
power of that Music performed in this
environment that was what was so new
that produced something really
unprecedented well to say it was well
received would be something of an
understatement um the the critics raved
the internet broke a whole new era of
live entertainment was declared to the
point where the reviews themselves were
being
reviewed some irony I think but um I'll
take it I mean GE you don't get that
very often
so but what was more remarkable was that
it was just a couple of years
after um you know we all wondered if
we'd ever be able to gather thousands of
people together ever again and the
pandemic was it was a really Bleak time
for everybody involved in live
entertainment and I know you guys at Ted
had a tough time with it too but the
brightest minds of the industry by way
of compensation started to come up with
Alternatives and we saw some really
interesting ideas we saw the
construction of XR Studios for live
broadcast and concerts for VR headsets
and virtual audiences like this
participating in real time online and
really interesting ideas they got a ton
of attention load and loads of
investment until lockdown ended at which
point nobody ever mentioned them
again so I got to tell you for those of
us that do this for a living it was
profoundly humbling to realize that we
can reproduce every part of the live
experience apart from the bit the
audience actually wants the
most like it turns out humans are drawn
to proximity we want to come together in
a specific place in real time to share
an experience kind of like we're doing
this week you know and it's been my U
task to understand how audiences work
and there's certainly something to learn
from our response as we look out at the
ocean or up at the night sky where our
minds are using a combination of vision
and Imagination to create an emotional
response that can Inspire us or
sometimes completely overwhelm us but
the interesting thing is we so need this
response that it still works even if our
rational Minds know that what we're
looking at isn't real
hence the power of great works of
art now the Renaissance painters hit
upon the use of perspective to create
apparently three-dimensional worlds on
what the viewer knew had to be a flat
plane and our brain insists it's real
even though we know it's just marks on
canvas but better yet the use of
perspective allows the viewer to forget
the technique completely and surrender
to the content of the image in a more
profound and emotional way but we're
still separated from the image here
we're still Outsiders looking in whereas
at the sphere we all together performers
and audience traveled through the
picture frame through the prenium and
ended up as part of the
environment and it really was quite
something it was like VR without a
headset although with a couple of
important differences in his novel
rainbows end the writer Verna vinger inv
visited a world that doesn't seem too
far away now where everybody through the
use of wearable AR technology
could create their own bespoke
artificial environments now at this U
show the environments were artificial
but they were also shared all of us
experiencing it together in real life
and much as I do believe that gaming and
certain other online activities can
produce a real sense of
connection it was the physical proximity
here that produced something so profound
and so affecting and you's music just
the m i me music the the original imers
experience performed in this
environment music can bring us together
and it allows us to forget oursel as we
become part of something larger looking
up at something So
Glorious and so
magnificent but we've seen this before
right we recognize this from
somewhere the cathedral Builders they
knew a thing or two about Show
Business uh they were very good at it
and they were not afraid of working at
scale being the original practitioners
of what we call in the business go big
or go
home and look the amount of time the
amount of resources poured into the
building of these places over centuries
tells us that we've been feeling for
this experience for as long as we've
been
human or and
wonder placed under the control of the
artist and today we have the most
powerful tools we've ever had to do this
so what's our motivation here you know
what's our what's our goal in doing this
well for me in my my work I only have
one goal which is to bring people
together to share some joy and to share
some magic and to make genuine emotional
connection between for the audience with
the performers and with each other and
with this music which means something
unique and personal to everyone who
attends and in that moment open up the
possibility of creating empathy between
strangers who might not agree on
anything
else it's a small thing but it's a
start and that's what my particular
brand of magic exists for well that I'm
giving people a really really good
[Music]
[Applause]
[Music]
[Music]
time y yeah yeah yeah yeah yeah yeah
yeah yeah yeah yeah yeah
yeah thank you have a great week
[Applause]
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