What is Unfiction? | ARGs & the History of Online Storytelling
Summary
TLDRThe video script delves into 'unfixing', a realm of internet-based storytelling that blurs reality with fiction. It traces the evolution of the concept from early alternate reality games like 'The Beast' to the demise of the influential onfiction.com forum. The narrator, Nick Nocturne, discusses the importance of maintaining immersion and the distinction between ARGs and other unfixing experiences, advocating for the revival of 'unfixing' as a term to encompass this diverse field of creative expression.
Takeaways
- 📚 The video discusses 'Unfixing', a form of storytelling that blurs the lines between fiction and reality, often involving audience interaction.
- 🎮 'Unfixing' is contrasted with ARGs (Alternate Reality Games), where the latter involves direct audience participation to influence the narrative.
- 🕵️ The term 'Unfixing' was coined to encompass a broader range of immersive storytelling beyond what could be categorized as ARGs.
- 🌐 The video credits the website 'Unfiction' and its community for being central to the discussion and development of 'Unfixing' and ARGs.
- 🔍 The script differentiates between ARGs and 'Unfixing' experiences, noting that the latter does not necessarily require audience interaction to progress the story.
- 🎬 Examples of 'Unfixing' projects are given, such as 'Wham City Comedy' and 'This House Has People in It', demonstrating how these experiences can be immersive and interactive.
- 👥 The video acknowledges the difficulty in defining and categorizing the diverse range of projects that fall under the 'Unfixing' umbrella.
- 🗓 The history of 'Unfixing' and ARGs is traced back to the late 1990s, with the Blair Witch Project being a significant early example of this storytelling technique.
- 💬 The script emphasizes the importance of maintaining the illusion of reality within 'Unfixing' projects, even when the audience knows it's fictional.
- 🌟 The video pays tribute to the legacy of 'Unfiction' and its role in fostering a community around 'Unfixing' and ARGs, despite the forum's unfortunate closure.
- 🔗 The video concludes by advocating for the use of 'Unfixing' as a catch-all term for immersive, reality-blurring storytelling experiences.
Q & A
What is the term 'unfixing' and how does it relate to storytelling?
-Unfixing is a realm of storytelling that defies the conventions of the medium it's working with and stays in character, similar to how a WWE wrestler or a Disney park employee remains in character. It's an immersive experience that blurs the line between truth and fiction, often involving the audience in a way that makes them question the reality of the narrative.
What is the significance of the website 'onfiction.com' in the context of unfixing?
-Onfiction.com was a crucial resource and community hub for unfixing, providing information on new games, web series, and cryptic or odd projects. It was created by Sean Stacey and served as a central place for discussion and information sharing about alternate reality games and similar projects.
What was the role of the Cloverfield game in the development of unfixing?
-The Cloverfield game in 2007 was a significant event in the field of unfixing as it was one of the most popular alternate reality games ever produced by mainstream media. It ignited the passion for unconventional storytelling methods and contributed to the growth of the unfixing community.
What is the origin of the term 'ARG' and how does it relate to unfixing?
-ARG stands for Alternate Reality Game, a term coined around the same time that unfixing was born. It refers to a game that blends fiction with reality, often involving puzzles and interactive elements. The term ARG is often used interchangeably with unfixing, although not all unfixing projects are games.
What is the difference between unfixing and chaotic fiction as defined by Sean Stacey?
-Chaotic fiction, as defined by Sean Stacey, is a fictional construct that is unpredictable and not predetermined, produced in tandem between authors and audience. Unfixing, on the other hand, is a broader term that encompasses a variety of storytelling projects that blur the line between fiction and reality, not necessarily confined to the chaotic nature of chaotic fiction.
Why did the unfixing forum go down and what was the aftermath?
-The unfixing forum went down following a major storm that caused physical damage to the infrastructure. The forum software was also found to be incompatible with the latest PHP versions. Despite attempts to salvage it, the forum and its archives were lost, leading to a period of reflection and reevaluation within the community about the terminology and definitions used in the field.
What is the significance of the term 'This is not a game' in the context of unfixing?
-The phrase 'This is not a game' is a defining mantra of the alternate reality gaming genre, first put forth in the movie AI. It encapsulates the idea that despite the fictional nature of the project, the audience is asked to treat it as if it were real, thus blurring the lines between fiction and reality.
How does the concept of 'kayfabe' relate to unfixing?
-Kayfabe is a term from professional wrestling where performers stay in character and do not break character, even when not performing. In unfixing, the concept of kayfabe is applied to maintain the immersive experience, where creators and participants stay in character to uphold the reality of the story being told.
What is the distinction between an unfixing project and an alternate reality game?
-An unfixing project is a broader term for any immersive storytelling experience that blurs reality, while an alternate reality game (ARG) specifically involves game elements such as puzzles or specific actions that the audience must take to influence the story or uncover its elements.
How can one identify whether they have encountered an unfixing project?
-An unfixing project can be identified by its insistence on the reality of a fictional scenario, its use of various media to deliver a story, and its immersive nature that often requires the audience to engage with the content beyond just passive consumption.
What is the role of the audience in an unfixing project?
-The audience plays a crucial role in unfixing projects, often being asked to engage with the content, solve puzzles, or participate in the narrative in some way. Their actions can sometimes influence the story or uncover hidden elements, contributing to the overall experience.
Outlines
🌐 Introduction to Unfixing and ARGs
The speaker, Nick Nocturne, introduces the concept of 'unfixing' and positions it within the broader category of Alternate Reality Games (ARGs). He outlines three groups of people who engage with unfixing: those who are aware and participate, those who unknowingly engage with it, and those who are new to the concept. Nick discusses his personal journey from being a fan of ARGs to becoming a creator and host of 'Night Minds,' a YouTube channel dedicated to unfixing and new media art projects. He also touches on the origins of ARGs, mentioning the Cloverfield game and The Blair Witch Project as early examples that blurred the lines between fiction and reality.
📜 The Evolution and Challenges of Defining ARGs
This paragraph delves into the challenges of defining ARGs and introduces the term 'chaotic fiction' as a proposed genre that encompasses ARGs. The speaker discusses the origins of the term 'ARG' and the evolution of the concept, including the creation of the Unfiction forum, which was a central hub for discussing ARGs and similar projects. The paragraph also addresses the limitations of 'chaotic fiction' as a catch-all term for ARGs, as not all ARGs are chaotic or unpredictable in nature. The speaker highlights the ongoing debate within the community about the most accurate way to define and categorize these immersive storytelling experiences.
💔 The Demise of Unfiction and the Resurgence of 'Unfixing'
The speaker recounts the unfortunate event that led to the shutdown of the Unfiction forum due to a technical issue and a natural disaster. Despite efforts to salvage the forum, it was eventually lost, along with its extensive archives. This loss sparked a renewed interest in finding a term that could encompass the wide range of immersive storytelling experiences that fall under the ARG umbrella. The speaker argues that 'unfixing' is a fitting term that not only serves as a catch-all but also pays homage to the legacy of Unfiction and the community that supported it.
🎭 The Nature of Unfixing and Its Distinction from ARGs
Nick Nocturne explains the concept of 'unfixing' as a storytelling realm that defies the conventions of the medium it inhabits, staying in character as consistently as a professional wrestler or a Disney park employee. He emphasizes the importance of maintaining the illusion of reality within these narratives, even when they are clearly fictional. The paragraph distinguishes between ARGs, which require active audience participation to influence the story, and unfixing experiences, which may have game-like elements but do not necessarily require audience interaction to reach a conclusion.
🔍 Examples and Exploration of Unfixing Projects
The speaker provides examples to illustrate the differences between ARGs and unfixing projects. He discusses 'Wham City Comedy Unedited Footage of a Bear' as an unfixing experience that uses the medium of a YouTube ad to deliver a horror scenario, while 'This House Has People In It' is an ARG that requires观众 participation to uncover the full story. The paragraph also touches on other projects like 'Marble Hornets' and 'Cat Ghosts,' explaining how they fit within the unfixing genre. The speaker encourages viewers to engage with these projects with an understanding of their nature as immersive, interactive experiences.
🙌 Community and Support for Unfixing
In the final paragraph, Nick Nocturne acknowledges the community's role in supporting and shaping the unfixing genre. He thanks various websites, podcasts, and individuals who have contributed to the field and encourages viewers to subscribe and engage with the content. He also gives a shout-out to his Patreon supporters and provides links to his social media and other platforms where viewers can connect with him and continue exploring the world of unfixing.
Mindmap
Keywords
💡Unfixing
💡Alternate Reality Game (ARG)
💡Chaotic Fiction
💡The Blair Witch Project
💡Transmedia
💡Immersion
💡Cloud Makers
💡On-Fiction
💡Nick Nocturne
💡Kayfabe
Highlights
Introduction to the concept of 'unfixing' as a form of storytelling that blurs the lines between fiction and reality.
Three distinct groups of people who engage with 'unfixing': those who know and participate, those unknowingly involved, and those familiar with the term's origin.
Nick Nocturne's introduction as the creator and host of 'Night Minds', a channel dedicated to 'unfixing' and new media art projects.
The origin of 'unfixing' traced back to the Cloverfield game in 2007, igniting a passion for immersive storytelling.
The term 'ARG' (Alternate Reality Game) and its relation to 'unfixing', both emerging from the need to categorize new forms of interactive storytelling.
The influence of the Blair Witch Project in 1999, which utilized the internet to expand the story beyond traditional media, setting a precedent for 'unfixing'.
Steven Spielberg's film 'AI' and its hidden clues, contributing to the early development of ARGs and the concept of 'unfixing'.
The formation of the 'Cloudmakers' community, a pivotal moment in the evolution of ARGs and collaborative storytelling.
The creation of 'Unfiction', a central hub for discussions on ARGs and similar projects, and its role in defining the genre.
Sean Stacey's coining of the term 'ARG' and the subsequent debate on defining the genre within the 'Unfiction' community.
The concept of 'chaotic fiction' as an attempt to categorize the unpredictable nature of ARGs and their collaborative storytelling.
The limitations of 'chaotic fiction' as a term, highlighting the need for a more encompassing term like 'unfixing'.
The unfortunate shutdown of the 'Unfiction' forum and the loss of a central resource for the 'unfixing' community.
The resurgence of 'unfixing' as a term to encompass a broader range of immersive storytelling beyond ARGs.
The importance of maintaining the immersive experience in 'unfixing' projects by staying in character and not breaking the fourth wall.
Examples of 'unfixing' projects, such as 'Wham City Comedy' and 'This House Has People In It', demonstrating the variety of formats within the genre.
The distinction between ARGs and other 'unfixing' experiences, emphasizing the need for audience participation in ARGs.
The call to action for the 'unfixing' community to embrace the term and establish a unified understanding of the genre.
Transcripts
there are exactly three groups of people
who will watch this video those who know
about in fiction and have followed or
engaged in it themselves without knowing
it classified as unfixing those who have
never heard of the term and haven't seen
anything that falls under the umbrella
of unfixing and those who have been
around long enough to know where the
name comes from and what fits under the
umbrella but no matter where you stand
all three groups will benefit from a
journey on this path unfixing has been
here for a while and it's time to open
the door more than a crack because the
room behind it has grown bigger and more
recognized for over a decade I'm Nick
Nocturne creator and host of night Minds
a YouTube channel that's been dedicated
to the realm of unfixing and new media
art projects since July 19 2015 years
before then I was a fan and participant
in the field introduced early major on
fiction event known as the Cloverfield
game in 2007 this unconventional method
of storytelling has ignited my passion
and filled my obsession for over a
decade and out of its study in
broadcasting I went from being just a
fan to gaining a career in service to it
but what precisely is unfixing you all
know what fiction is but what would
unfixing be a synonym for nonfiction the
truth now but the cardinal rule of on
fiction is pretending the fictional is
true you might recognize a lot of what's
considered unfixing by a much more
popular label Arg
this stands for alternate reality game a
term coined around the same time that
unfixing was born the Cloverfield game
my introduction point to the field was
one of the most popular alternate
reality games ever produced by
mainstream media and it was quickly
joined in the following year by why so
serious an Arg for the Dark Knight
everything you know about alternate
round a game stems back to efforts by
mainstream companies extending a
storyline for a movie actually and that
idea first came from an independent
effort that had everybody fooled the
Blair Witch Project in 1999 the
promotional team for the film shows the
path walked by the movie itself sell the
idea as
or as you can that this actually
happened punch a hole between realities
blurring the line between truth and
fiction and give viewers a way to access
in alternate world The Blair Witch
Project was marketed as genuine
found-footage with a website mocked up
with false police reports fake newsreels
and information requests on the missing
characters missing person posters were
made and circulated in a fake
documentary special was created for the
sci-fi channel discussing the monster
legend investigated by the missing
characters and their disappearance
the effort was a massive success making
Blair Witch Project the tenth
highest-grossing film in the United
States in 1999 making back over 4,000
times its budget not only was it shown
you could make an excellent film for a
shockingly small amount of money
his storyteller could use the Internet
and even other media outlets to expand a
story well beyond the boundaries of the
movie theater and create extremely
exciting buzz no surprise then that
Hollywood took notice and their effort
to experiment with this new idea of
storytelling hammered in the nail that
Blair Witch made in 2001 Steven
Spielberg presented his new film AI
artificial intelligence which had a
surprise for anyone who looked closely
at its trailer any vets poster it
credited for miss Jeanine salla for her
role in the film sentient machines
therapists there was also a coded
telephone number which when called
presented instructions leading to an
email discussing Evan Chan a murder
victim whose violent ends involve
Jeanine in the first few weeks only
about 100 people discovered the secret
but their number quickly grew when they
came together online and formed a
community which they called the cloud
makers this whole event spawned quite a
title for the Arg then ended up making
the artforms initial phase stick the
Beast for a time they even called the
act of making an alternate reality game
bee sting because this entire form of
storytelling was so new there just
wasn't a term for it yet following the
success of the Beast EA game is trying
to get in on the field with a
subscription-based title majestic and
ABC came up with an online companion to
their Syfy show alias meanwhile the
clown makers assembled to create their
own game code
lockjaw and it was during this process
that the term we've come to know today
was born as well as all of the problems
with the term which would then lead to
one of the most important websites in
the whole field on fiction infection com
arrived in 2002 and brought with it a
forum the unform a place that discuss
alternate reality games and anything
like them it was created by Sean stacy
who went by the username space base a
blog written on November 10 2006
recounts the origins of the term arg and
Sean's thoughts about it a few years ago
in the midst of my first draft of a
trail for lockjaw
an early alternate reality game I came
up with that very term yes I am that
particular idiot for the lack of any
better way to quickly convey a feeling
for what might be involved in the
information that followed catalogued on
that page in excruciating detail that
same impetus to try to categorize a
nascent John raw to distill a definition
into a more memorable soundbite drove me
to create the unfix incite mainly
because I realized that I could not
define the genre so easily as I might
have wished this site became my circuit
definition instead of repeatedly
explaining at length what these things
were the idea went I could just point
people to the site instead as has been
readily apparent to those active in the
arg community however there has never
been any collectively agreeable concrete
description of alternate reality games
in the blog Sean goes on to talk about
his observations concerning alternate
reality games attempting to figure out
what qualities of a project actually
define it as an Arg
and what elements people go wild over
how do you even define these things and
why are they so obsessive a lot of
thinking went into Sean's discussion
leading to a need for alternate reality
games to be placed in a greater context
what he came up with was chaotic fiction
i defined chaotic fiction as a fictional
construct that begins with a set of
rules uses those rules to run its
scenario through an organic computer
comprised of audience and author and
ends with a fitted body of work that was
not predetermined this is to say that
though the authors those who set the
rules and started the production of the
fiction in motion may have been able to
predict with some measure certainty what
they might end up with upon completion
of the product since they did not have
complete control during production of
every
element of creation they could not say
with absolute certainty beforehand
exactly what would be created by the
process why chaotic fiction
well the chaotic part describes the fact
that the final product is not
predetermined but rather unpredictable
in the fiction part is because what is
being created is not real
it's imagined chaotic fiction is
produced in tandem between the authors
or performers and the audience or
players and requires input from both
sides it begins with a set of ideas and
ends wherever the performance or play
may take it
the authors may set it in motion but
they must work together with their
audience to see its conclusion for the
first time themselves by its nature it
is improvisational in its production now
that's all well and good but one of our
groups watching this video right now
which might include you will recognize
the problem here there are a lot of
cases of chaotic fiction that are easily
classified as alternate reality games
and right next to those examples are
alternate reality games that are not
chaotic fiction because they've always
had an author intended ending then of
course we've had projects come up for
about a decade now that don't even
classify as games but have been called a
orgies and lumped in because no other
name has worked chaotic fiction doesn't
work for them either because they're not
chaotic they break rules but to say it's
chaotic or for the purpose of a chaotic
fiction ending isn't quite correct in
this blog entry which last three pages
Sean ultimately presents the chaotic
fictional argument as one that in many
cases could work but doesn't fully stand
up as a whole umbrella and if he could
have seen into the future when he wrote
the blog he would have had a lot to
consider especially when seeing how much
a linear non audience influenced
material ended up being thrown into the
arg pox which leads us to the problem
that developed in the wake of Sean's
chaotic fiction presentation it was a
nice idea but it just didn't cover
everything in a simple way that could be
understood in a single utterance and
over the years members of the Arg scene
began witnessing projects that kept
breaking conceptions the name game
bounce back and forth time and time
again
Arg or chaotic fiction transmedia or
multimedia how about cross media does
cross meet a storytelling work what do
you guys think about cross media what do
we call projects that got meta and began
acknowledging their fictional or
immersive state
this debate would pick up every now and
then and ultimately never resolve with
everyone just falling back on the
catch-all of Arg even for projects that
warrant games as a field crew an
occasional debates came and went one
thing stayed the same viewers players
and participants would find a home and
central hub in the unform attached on
fiction comm this was the best possible
resource if you want to know about a new
game webseries and anything cryptic
creepy or odd before Wikia before reddit
unfixing was the answer and it would
still be an incredible resource in hub
of information and community today if it
hadn't been for misfortunes about three
years ago details are fuzzy on the event
especially because the master post
explaining what happened was on the
forum but the unfixing forum went down
following a major storm that dropped a
tree on the home of either Sean Stacey
or one of the webmasters this matches
information from the short lived on
fiction Twitter account which posted the
following on July 26 2017 bad news the
former's front end web surfer went down
over the weekend it will need to be
replaced in data transfer to fix forums
worse news it looks like the forum
software which is pretty agent by web
standards is not compatible with latest
PHP versions this presents a dilemma
should we trying to start over with
newer different forum software or is it
time to retire the forums altogether
obviously they did not want to retire
the forums but the situation was tough
members of the community attempted to
come together to solve the problems but
it seemed none of them knew how to
salvage the old forum and bring it up to
date as a result the unfixing forum and
all its years of archived information on
projects in the field went down there is
no current knowledge on whether it can
somehow be salvaged and all attempts to
access the unformed fail the internet
wayback machine only has so many pages
saved since the fall of on fiction the
viral power of new projects has grown
and the rate at which projects appear
has only increased with pronto
conversations and considerations once
more about the term Arg and if it even
really applies to the majority of what's
been showing lately the irony of it all
and the years spent on the on fiction
forums reigniting the debate is that the
answer was there the whole time
Shawn circuit catch-all term
name of the site itself was actually all
they ever need it what's even funnier is
that when you look at the prefix for the
word in conjunction with fiction the
adoption of the term as an umbrella name
is actually supported by the history of
alternate reality games dating back to
the days of the cloud makers and their
lockjaw experiment given to them by the
very thing that started it all the beast
on fiction we know that fiction is
storytelling it's not real its fake it's
make-believe fiction is playing pretend
the prefix on literally means not
combine the two and you get not fiction
one of the absolute core elements of
this whole scene be it a webseries
fictional Twitter account or full-on Arg
is the element of insisting in the
reality of what is clearly not real the
fiction is always trying to put on the
air of being not fiction the unfix
insight itself has a glossary for terms
that date back to the days of the beast
and one of them is ti na G this is not a
game here's the full definition a
defining mantra of the alternate reality
gaming genre first put forth embedded in
trailers for the movie AI which spawned
the original Arg the Beast the Blair
Witch Project sold itself entirely on
making people believe it was not a movie
it was not a legend it really happened
AI artificial intelligence told players
very certainly indirectly in one of its
own trailers this is not a game and
every major successful effort afterward
from Cloverfield to even modern projects
like dad insists that no matter how
fictional it is this is not a game
chaotic fiction may only work as a label
some of the time but far more often the
idea of on fiction this immersion bent
character playing not fiction
storytelling is present in nearly every
project that has ever come to be part of
this field whether or not an audience
member can interact with it or simply
here to watch and puzzle things out on
their own while playing make-believe
unfixing as a true umbrella term works
in more ways than that however when you
think of the nature of Internet
storytelling projects and media that
breaks its traditional boundaries to be
more immersive you can come up with a
ton of adjectives that follow the
pattern of the
Abell unconventional uncanny unannounced
unconventional fiction fits uncanny
fiction fits and unannounced fiction
absolutely fits because one of the
cardinal rules of these projects is that
you never say you're just playing
make-believe underdog and underground
also fed seeing how the majority of what
appears now is made independently by
creators at home with no company
supporting them unfixing is also
unexpected and quite often unpredictable
finally the recognition of unfixing as a
catch-all term does something deeply
important it recognizes the work done by
Sean Stacey the whole website team a ton
fiction and every member of the unformed
it pays tribute to one of the most
important impactful and successful
community humps and champions of this
entire field honoring years of service
and those who served it used it loved it
and supported it we wouldn't be where we
are now without on fiction and even if
the unform czar lost keeping the term
alive means some part of that era will
always live on Arg
weird art webseries chaotic fiction all
those labels can work just fine and they
help out immensely with sorting and
categorizing projects helping creators
and participants alike but when we just
say unfixing we not only catch it all we
remember the origins of this field and
make sure a whole period of creativity
community and support for this effort
and storytelling is never truly lost it
rolls off the tongue
it sounds cool it serves everybody and
it keeps the memory alive
this isn't not a game this is on fiction
ok cool that was all very sentimental
and historical but what is on fiction in
actual terms well that's pretty easy
unfixing is a realm of storytelling
mostly based on the internet which
defies conventions of the medium or
website it's working with and stays in
character as much as a WWE wrestler
these wrestlers run by the rules of
kayfabe you are this character you act
as this character on camera and in
person and you do not break character in
a space where you are recognizable as
that character it's the same rule for
Disney park employees in costume and at
Universe
stadiums as long as you're in the zone
of the role or wearing the costume you
don't break character the reality of the
story
follows you around that's the air of an
Arg immersive horror webseries
storytelling Twitter account and unfit
ssin in general remember this is not a
game even though it totally is take it
from me
I for instance am Nick Nocturne a
shape-shifting demon taking the form of
a four-eyed black cat monster which is
what my audience informed me they'd
enjoy most as my form when I began doing
YouTube a job I pursued as a way to
interact with society enjoy my earth
site freedom make a living and still
feed off human emotions in adoration
without getting into the kind of trouble
that would send me back to hell as a
demon I've had way too much experience
shape-shifting into forms that required
me to stay in character and create
unique experiences that were as real as
possible without letting a summoner or
victim know I wasn't actually the form I
was taking if you break character
you kill the vibe and it just gets the
whole experience closer to every other
thing in the medium you chose to tell
the story you can't just admit that
you're playing pretend or being a
character and have been doing that since
the very beginning even if some people
don't get it and are misunderstanding it
or mischaracterizing it you would wreck
everything for the people who do get it
and are enjoying it so anytime you
encounter someone or something out in
the wild that seems too fake or like
they're playing a character take notice
because you might have stumbled on to
some on fiction that doesn't just go for
online that goes for celebrities too
Elvira Lady Gaga Eminem Marilyn Manson
you'd be surprised how many celebrities
are truly just characters that they're
playing now when you notice some
unfortunate action it can take you
several ways maybe it's a web series
that styles itself as a vlog from a real
person who begins experiencing the
paranormal and they're just as baffled
and scared as you are your role in this
is to enjoy it in the mindset of its
reality even though it's fake it's a
game to you but for the characters this
is not a game so even if your position
is on the outside looking in or as
someone who can only interact on social
media that's where you stand your kid on
the playground being accepted into a
make-believe situation so go play
sometimes you'll have full-blown
alternate reality games which are
stories that have genuine game elements
usually in the form of puzzle solving or
taking us
cific action some of these are linear
and want you to be involved for the
sheer enjoyment of it others have story
segments that are influenced by viewers
actions and feedback and some of them
are chaotic fiction with stories that
are effectively ran by the audience's
input the best distinction you can make
is this if they are factors that clearly
require or allow direct audience
involvement or action either to
influence the direction of the story or
gather pieces of it hidden behind a game
mechanism like solving a code to get a
youtube link or traveling to a set of
coordinates to dig up an old backpack
full of documents which complete
understanding of the story
it is absolutely an alternate reality
game you have to play not just watch if
the experience will go on with or
without your involvement and have an
ending predetermined by the author and
you didn't need a load of external
documents videos or mini games to
understand the story it is not an
alternate reality game
it's an unfitting experience and that
stands true whether it all happened on
YouTube as a webseries with information
includes you can read into or a series
of info dumps using text pictures video
and audio across several websites a game
needs a player an experienced never will
that's the key here need plenty of
experiences can into have alternate
reality game touches and elements but if
they were not needed for a viewer to
reach the end and the player or viewer
interaction did not affect the outcome
or story direction it's not an alternate
reality game what it is is interactive
it is unfixing a game needs a player to
reach its conclusion or bring that
conclusion to the public a story will be
told whether or not someone is there
interacting and there will be no
interaction gateways preventing the info
from reaching the public let's take a
look at some examples to get our
bearings using a crowd favorite and a
leader in the field Wham city comedy
unedited footage of a bear it's an
unfitting experience and there are two
qualities that render it on fiction
first the short film plays with the
medium itself to break its boundaries in
more ways than one presenting an
unskipable YouTube ad even though the
short film first aired on TV and then
breaking the boundaries of the ad set up
to launch into a horror scenario with a
message all
while playing it straight seconds the
experience carries over online to an
interactive forum using a webpage based
on clear drill to deliver a player into
the reality of the character from the
short film so if there's a playable
element why is this not an alternate
reality game there's a whole game play
half isn't there it's because you would
never actually need the game play half
in order to understand the story the
story has been told and its message and
impact delivered whether or not you ever
go to the clerical site we have a none
fiction project here and it can be
called an experience because it's not
just an art project it's not just a
short film it is something that in full
can be labeled an experience now let's
look at what came after this house has
people in it this time we absolutely do
have an alternate reality game which
falls under the umbrella of unfixing by
being an Arg in this house is people in
it we have a short film presented much
in the way we were showing the claridryl
commercial with a sequence of events we
can witness but not actually fully
understand we have a launching off point
for the story here but it is up to you
the viewer to become a player and use
information found in the short film and
surrounding it to take up the real bulk
of the project which is found online
once you get there you have a lot of
legwork to do putting clues together
going through bits of information
watching videos reading documents even
finding the sculptors clay ground video
in order to get the bigger picture and
complete the story which involves coming
to a conclusion of what it all means
based on the evidence provided to
experience this house has people in it
in full and come away with understanding
you need to play its game how about
another old crowd favorite and a Jain of
a field Marble Hornets this is
absolutely on fiction but it can be
chalked up to just a none fiction
webseries despite all the codes and to
the art videos with or without you
Marble Hornets was going to tell its
story and it had a written predetermined
ending we even had moments of je as a
character helping viewers solve codes
none of the important code breaking
moments would be left up to viewers to
progress the story
now compare that to cat ghosts which was
very heavy on the webserie side but had
a minigame component for every episode
released cat ghost can't be classified
as an Arg because at the end of the
series
well you might sort of get an idea of
what just happened you're going to be a
lot more in the dark than you would if
you had played the games take a notice
of codes and messages in series and work
through other interactive touches you
can enjoy cat ghosts on a video level
purely as a glass-half-full scenario but
she would need to play for the whole
experience going forward always ask
yourself this to determine if you've got
an Arg or a nonfiction project does it
need me to take deliberate actions to
truly understand or move this story
forward if the answer is yes to either
condition it's an alternate reality game
it is a reality you are interacting with
in a game-like fashion for a reward or
the continuation of a story that is a
game point blank anything else just call
it on fiction and then whatever helps
you make it specific unfix and webseries
on fiction experience on fiction story
you can even have unofficial albums
unfix and websites and unfix and twitter
if it's something like children of the
mirror though or chatham that's not on
fiction it's just art sometimes it's
weird art and it requires reading deeper
and coming up with conclusions but that
is the way of art if it stays within the
balance of its medium and in a line of
tradition all you have is art you've got
to remember the cardinal rule of unfix
in' this is not a game but this has been
another night mind video thank you for
coming by my office tonight to discuss
in fiction please know that I'm not
trying to write any rules here for a
field of free expression or B this end
all be all dictionary this video is
actually the result of talking to
several other broadcasters and content
explores here on YouTube who cover air
cheese and weird media with all of us
reviving the discussion of what to call
all of this stuff we made videos on and
keep finding because even as a group
covering different topics we found the
Arg label just did not work for it all
anymore the end consensus was that
bringing back on fiction was a really
solid idea but even beyond that
it was time to draw the distinction
between what is an alternate reality
game and what is not and if something
belongs in the box but is not an Arg
what he even call it as a community we
had to come together somehow or we don't
keep running our separate channels using
different terms in confusing the whole
world the more I thought about making an
introductory in history video based on
what we discussed since that
conversation the more I liked it the
ability to discern what is an Arg versus
what isn't and what to actually call
things that are not energies that's a
problem this field has had for a while
and as you can see it stems back for
years giving love and honor to the
legacy of unfix and while having a
really suitable one-word term that rolls
off the tongue that just seems right a
form of fictional storytelling that
utilizes varying measures of interaction
immersion or multimedia delivery beyond
the traditional bounds of the mediums
used to conduct an experience under the
role-playing premise this is not a game
if you'd like to see more explorations
and discoveries of unfixing projects hit
the subscribe button and if you really
never want to miss a new upload on my
mind tap that Bell icon - thanks to all
of you for viewing and all of you who've
supported the field of on fiction over
the years especially if you were ever a
member of the unformed a special shout
out to the websites that carry the torch
as well some of whom are still carrying
it to this day Arg net the argonauts
podcast the cloud makers and game
detectives major thanks go out to my
supporters on patreon who not only keep
this field alive and myself on the air
but get their names in the end of all
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sign up today for literally just two
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and if you're feeling generous I've got
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reflect the changes the patreon has
undergone in the last year stick around
to see the names of all these awesome
creatures of the night as for socials
and places outside of YouTube you can
catch me active at the following feel
free to check in anytime I'll be glad to
have you and that's it for now everyone
thanks for joining me in the talk again
this evening once more I
Nik nocturne and I'll be seeing you
again with coverage of on fiction
projects old and new real soon
until then slave sides
[Music]
[Music]
[Laughter]
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