La Historia del Family Game en Argentina Cap.0 Presentación
Summary
TLDRThe video script delves into the history of the Family Computer, known as 'Family Game' in Argentina, which became a cultural icon after its 1983 launch. Despite facing numerous pirate clones, especially in Argentina, Nintendo's 8-bit console achieved massive success with games like Super Mario Bros and The Legend of Zelda. The script explores the console's origin, design, and impact, including its transition from cartridges to discs with the GameCube, and the nostalgia it evokes among generations who grew up with it.
Takeaways
- 🕹️ The Family Computer, originally known as 'family game' in Argentina, was a popular gaming console that faced numerous pirate clones in some countries.
- 🌐 It was first launched in Japan in 1983 and became a success in Asia, Europe, and the United States, despite the rise of pirate clones.
- 🎮 The console's popularity in Argentina led to the 'family game' becoming a generic term for similar gaming devices in the market.
- 💡 Hiroshi Yamauchi, Nintendo's president and grandson of the founder, wanted a more powerful and affordable version of the Cassette Vision, leading to the creation of the Family Computer.
- 🛠️ The development of the Family Computer utilized existing hardware and elements from products already in the market, such as the arcade Donkey Kong for image processing.
- 🎨 The name 'Family Computer' was suggested by the wife of Masayuki Uemura, inspired by personal computers or PCs, and it was designed to be user-friendly for non-tech enthusiasts.
- 📈 In Japan, the 8-bit console quickly became a commercial success, selling 2.5 million units by 1984 and supporting home versions of popular arcade games.
- 📚 Nintendo developed its own hits like Super Mario Bros, The Legend of Zelda, and Metroid, which contributed to the console's success.
- 🇺🇸 In the United States, Nintendo faced a different reality with a video game industry crisis and a shift towards personal computers, leading to a cautious approach to launching the console.
- 📝 Nintendo established exclusivity and licensing agreements with game developers like Namco, Konami, and Capcom to create games for the console, ensuring a strong lineup.
- 🔒 The company also incorporated a chip in each machine to prevent the use of unofficial cartridges, protecting the quality and integrity of the gaming experience.
- 📚 The Family Computer continued to be produced and sold even after the introduction of 16-bit consoles like Sega's Mega Drive, and Nintendo continued to manufacture replacements and consoles until 1995.
- 🔙 Nintendo discontinued the Family Computer in America and Europe in 1995 and in Japan in 2003, marking the end of an era for the iconic console.
Q & A
What is the original name of the console known as 'Family Game' in Argentina?
-The original name of the console is 'Family Computer'.
In which country did the Family Computer make its debut?
-The Family Computer debuted in Japan.
What was the impact of the Family Computer's popularity on the market?
-Its popularity led to a flood of copies, some of which became generic in certain countries.
Why did Nintendo consider using cartridges for the Family Computer instead of discs?
-Nintendo chose cartridges due to cost considerations and to not alienate non-tech-savvy users.
Who was the leader of the project that developed the Family Computer?
-Masayuki Uemura led the project to develop the Family Computer.
What hardware did Nintendo use to create the image processing chip for the Family Computer?
-They used the arcade version of Donkey Kong to create the image processing chip.
Who suggested the name 'Family Computer' for the console?
-The name was suggested by the wife of Masayuki Uemura.
How did the Family Computer perform in the Japanese market after its debut in 1983?
-It quickly became a commercial success, with 2.5 million units sold in Japan by 1984.
What was Nintendo's strategy in the United States to prevent the Family Computer from being overshadowed by the personal computer boom?
-Nintendo introduced the Nintendo vs. System, a redesigned version of the Family Computer, and developed a new business model with exclusivity and licensing agreements with game developers.
What was the name of the chip incorporated in each Family Computer to prevent the reading of unofficial cartridges?
-The chip is referred to as the 'lock-out chip', but the specific name is not mentioned in the script.
How did the Family Game become a generic term in Argentina for similar consoles?
-The Family Game was so popular that its name became generic within the segment, registered by a local company called Electrolab.
When did Nintendo discontinue the Family Computer in Japan?
-Nintendo discontinued the Family Computer in Japan in 2003.
Outlines
🎮 The Rise of the Family Computer
This paragraph delves into the origins and success of the Family Computer, originally known as the 'family game' in Argentina. It discusses how the console, which first launched in Japan in 1983, achieved widespread popularity, leading to numerous pirate clones, particularly in Argentina. The paragraph also touches on Nintendo's history with arcades and how the Family Computer's launch propelled the company to become a giant in the video game industry. It mentions the creation of the console, the decision to use cartridges over discs, and the involvement of key Nintendo personnel, such as Masayuki Uemura and Hiroshi Yamauchi, in its development.
Mindmap
Keywords
💡Family Game
💡Family Computer
💡Clones
💡Yoshi Yamaguchi
💡Game & Watch
💡Donkey Kong
💡Casset Vision
💡Super Mario Bros
💡Nintendo Entertainment System (NES)
💡SNES/Super Famicom
💡GameCube
💡Nostalgia
Highlights
In Argentina, the Family Computer is widely known as the Family Game, despite its original name and Japanese debut.
The Family Computer's popularity led to a flood of copies, some becoming generic in certain countries.
Nintendo had been successfully involved in the arcade business before the launch of the Family Computer in 1983.
The Family Computer became a success in Asia, Europe, and the United States.
In Argentina, the most known pirate clone was the Family Game.
Many of Nintendo's main characters originated from the Famicom.
The Cassette Vision was the best-selling console in Japan in the early 1980s.
Yoshi Yamaguchi, Nintendo's number one and the founder's grandson, wanted a more powerful and cheaper version of the Cassette Vision.
The Gamecom project was led by Masayuki Uemura and Nintendo's development department.
Nintendo considered using discs but Yamauchi preferred a cartridge-based console for cost and user-friendliness.
The Family Computer's hardware was designed using existing market products, such as the arcade Donkey Kong for image processing.
Uemura's wife suggested the name 'Family Computer', inspired by personal computers.
The 8-bit Nintendo console debuted in the Japanese market in 1983 and quickly became a commercial success.
By 1984, 2.5 million units of the Famicom were sold in Japan.
Nintendo developed its own hits like Super Mario Bros, The Legend of Zelda, and Metroid.
In the US, Nintendo created its subsidiary in 1980 and faced a crisis in the gaming industry in 1983.
Nintendo introduced the Nintendo vs. System, an arcade cabinet with several Famicom games, before launching the Family Computer in the US.
Nintendo signed exclusivity and licensing agreements with developers like Namco, Konami, and Capcom for game development.
A chip was incorporated in each machine to prevent the reading of unofficial cartridges.
The Family Game became so popular in Argentina that it turned into a generic name within the segment.
Nintendo continued to manufacture replacement parts and consoles until discontinuation in 1995.
Nintendo abandoned cartridges in 2003 with the introduction of the GameCube, which used optical discs.
In 2004, Nintendo released a vintage hit with a group of NES games for the Game Boy Advance, selling nearly 3 million copies in the first six months.
The Family represents a cultural icon for several generations and generates nostalgia among those who had this console as their first.
Transcripts
en Argentina muchos la conocen como
family game Aunque su nombre original es
family computer y debutó en Japón su
popularidad en el mercado provocó un
aluvión de copias que en algunos países
se convirtieron en genéricos Nintendo
llevaba años dedicándose con éxito al
negocio de los arcades sin embargo lo
que la catapultó a transformarse en un
gigante dentro de la industria de los
videojuegos fue el lanzamiento de la
family computer en 1983
esta consola se volvió un éxito en Asia
Europa y Estados Unidos Aunque la
popularidad también trajo un sinfín de
clones piratas en la Argentina el más
conocido de ellos fue el family game hoy
muchos de los principales personajes de
la firma japonesa continúan siendo
aquellos que surgieron de la famicom la
casset Vision era la consola más vendida
en Japón a principios de 1980 yroshi
yamaguchi número uno de Nintendo y
bisnieto del fundador quería tener su
propia versión pero más potente y barata
así empezó el proyecto gamecom liderado
por masayuki wemura y el departamento de
desarrollo de la compañía primeramente
consideraron utilizar discos sin embargo
yamauchi prefirió que sea una consola de
cartuchos por un lado por temas de
costos aunque también para no ahuyentar
a los no tecnófilos el primer paso era
diseñarla para eso utilizaron Hardware y
elementos de productos que ya tenía en
el mercado por ejemplo utilizaron el
arcade Donkey Kong para crear el chip
para procesar las imágenes mientras que
los controles se inspiraron en los
juegos portátiles de Game and watch y
una vez creada Sólo falta un nombre y la
esposa de wemura fue clave para esta
ella propuso que se llame family
computer computadoras familia en inglés
inspirada en las computadoras personales
o PC finalmente la consola de 8 bits de
Nintendo debutó en el mercado japonés en
1983 y rápidamente se convirtió en un
éxito comercial para 1984 ya era vendían
el país con 2.5 millones de unidades la
famicon se apoyó en versiones hogareñas
de sus juegos que eran Boom en el mundo
arcade como el Donkey Kong luego
desarrolló sus propios hits entre ellos
Super Mario Bros La Leyenda de Zelda y
metroid en los Estados Unidos la
realidad era completamente distinta
Nintendo había creado su filial en 1980
ese mismo año lanzó la línea watch y al
siguiente presentaron el arcade de
Donkey Kong pero en 1983 empezó una
crisis en la industria producto de una
saturación de oferta mala calidad de
algunos juegos y un mayor interés por
las computadoras personales por lo tanto
la compañía hizo un primer acercamiento
antes de lanzar su consola estrella en
el mercado estadounidense en 1984 llevó
la Nintendo vs System un gabinete arcade
que contaba con varios de sus juegos de
famicom Super performance a exportar la
family computer con un rediseño y cambio
de la famosa Nintendo entertainment
sister o más conocida como Neza Nintendo
también desarrolló un nuevo modelo de
negocios para la famicom Inés rubricó
acuerdos de exclusividad y licencias con
desarrolladores de la talla de namco
konami y capcom para que creen
videojuegos para sus consolas Incluso
incorporó un chip en cada máquina para
prevenir la lectura de cartuchos no
oficiales la popularidad de su producto
no solo la llevó a vender millones de
unidades y no también a que aparecieran
réplicas en el mercado argentino la más
popular fue la family game nombre que
hasta se convirtió en un genérico dentro
del segmento la cual estaba registrada
por un local llamado Electro lab en
televisión aparecían publicidades de
otros famiglones como Nicole game Beat y
en Big Man el family continúa en el
mercado aún cuando su rival sega
evolucionó hacia los 16 bits con su mega
Drive o sega Genesis en occidente en
1988 la super famicom y la super nes
recién salieron entre 19 90 y 1991 y el
gigante japonés siguió fabricando
repuestos y consolas nes hasta 1995
cuando la descontinuó en América y
Europa y ocho años después hizo lo mismo
con la famicom en Japón Nintendo
abandonó los cartuchos en 2003 cuando
presentó la GameCube que utilizaba
discos ópticos en el 2004 la firma de un
golpe vintage con la familia un grupo de
juegos de nes reditados para la Game Boy
advan vendieron casi 3 millones de
copias en los primeros seis meses hoy la
familia representa un icono cultural
para varias generaciones y genera
nostalgia entre los que tuvieron esta
consola como su primer consola
Acompáñame a recorrer la historia del
family game en Argentina en esta serie
de videos cortos repasaremos todos los
modelos que se vendieron en el país y
sus particularidades Te lo vas a perder
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