Python Karel Algorithms

CodeHS
25 Aug 202010:33

Summary

TLDRThis video script delves into the concept of algorithms, emphasizing their importance in computer science and programming. It illustrates algorithms with everyday examples like recipes and directions, and uses the 'hokey-pokey' dance as a playful example. The script explains how algorithms are translated into programs, highlighting the building blocks of sequencing, iteration, and selection. It also touches on the significance of efficiency and clarity in algorithm design, and introduces pseudocode as a bridge between natural language and code. The process of developing an algorithm is outlined, from understanding the problem to defining it in natural language, pseudocode, and finally, code.

Takeaways

  • πŸ˜€ An algorithm is a self-contained, step-by-step set of instructions designed to solve a problem.
  • πŸ” Algorithms are a fundamental concept in computer science and are commonly used in programming.
  • 🍽️ Real-world examples of algorithms include recipes and directions, illustrating the concept's universality.
  • πŸ’ƒ The 'hokey-pokey' dance is used as a fun example to demonstrate a step-by-step algorithmic process.
  • πŸ₯ͺ The process of making a peanut butter and jelly sandwich is also an example of an algorithm.
  • 🏠 In the context of programming, moving a character to a wall is an example of an algorithm implemented in code.
  • πŸ€– Algorithms are the conceptual ideas that solve problems, while programs are their physical, computer-executable implementations.
  • πŸ”„ Algorithms are constructed using three main techniques: sequencing, iteration, and selection.
  • πŸ”„ Sequencing is the execution of instructions in the order they are given, which is the natural flow of a program.
  • πŸ” Iteration involves repeating instructions either a set number of times or until a condition is met, using loops in code.
  • πŸ› οΈ Selection uses conditions to determine which part of the algorithm gets executed, often implemented with if-else statements.
  • πŸ“Š When comparing algorithms, efficiency (speed) and clarity (readability) are important criteria for evaluation.
  • πŸ“ Writing algorithms is crucial for complex programming; it's easier to correct a program when the algorithm is well-defined beforehand.
  • πŸ“ The problem-solving process should start with developing an algorithm in natural language, then pseudocode, and finally, actual code.
  • πŸ“ Pseudocode is a bridge between natural language and code, helping to clarify the algorithm before coding.
  • πŸ”„ Algorithms can be nested, using other algorithms as part of their process, as seen in the 'run race' example.

Q & A

  • What is an algorithm according to the video?

    -An algorithm is a self-contained, step-by-step set of instructions designed to solve a problem, and it is a fundamental concept in computer science and programming.

  • Can you give some real-world examples of algorithms mentioned in the video?

    -Yes, examples include recipes for preparing a dish, directions for getting somewhere, and the steps of the Hokey-Pokey dance.

  • What is the relationship between an algorithm and a program?

    -An algorithm is the conceptual idea that solves a problem, while a program is the implementation of that algorithm in a form that a computer can execute.

  • What are the three building blocks of all algorithms?

    -The three building blocks of algorithms are sequencing, iteration, and selection.

  • Can you explain what sequencing is in the context of algorithms?

    -Sequencing is the step-by-step execution of instructions in the order they are given, which is the natural flow of a program executing line by line.

  • What is iteration in algorithms, and how is it implemented in code?

    -Iteration is the repetition of instructions either a specified number of times or until a certain condition is met. In code, iteration is implemented using control structures like for loops or while loops.

  • How is selection different from sequencing in algorithms?

    -Selection involves using a condition to determine which part of the algorithm gets executed, unlike sequencing which follows instructions in the given order. Selection is implemented in code using if-else statements.

  • What are the two main factors to consider when comparing algorithms?

    -The two main factors are efficiency, which refers to how fast the algorithm is, and clarity, which pertains to how readable and understandable the algorithm is.

  • Why is it important to develop an algorithm before writing the actual code?

    -Developing an algorithm beforehand helps in creating a clear and structured approach to problem-solving, making it easier to write correct and efficient code.

  • What is pseudocode and why is it used in the problem-solving process?

    -Pseudocode is a way of writing out an algorithm in a language that resembles code but is not tied to any specific programming language. It helps in outlining the logic of the program before translating it into actual code.

  • Can you describe the problem-solving process with algorithms as outlined in the video?

    -The problem-solving process involves understanding the problem, developing the algorithm in natural language, writing pseudocode to outline the program structure, and finally translating the pseudocode into actual code that can be executed by a computer.

Outlines

00:00

πŸ€– Introduction to Algorithms

This paragraph introduces the concept of algorithms, defining them as self-contained, step-by-step instructions to solve problems, which are fundamental to computer science and programming. The paragraph provides real-world examples, such as recipes and directions, to illustrate the ubiquity of algorithms. It also gives a specific example of the 'hokey-pokey' dance and a 'PB&J sandwich' algorithm to make the concept relatable. The distinction between algorithms and programs is clarified, with algorithms being the conceptual framework and programs being their implementation. The building blocks of algorithmsβ€”sequencing, iteration, and selectionβ€”are introduced, with explanations of how each contributes to the algorithmic process.

05:03

πŸ” Evaluating Algorithms for Efficiency and Clarity

The second paragraph delves into the evaluation criteria for algorithms, focusing on efficiency and clarity. Efficiency refers to the speed at which an algorithm performs its task, while clarity pertains to the readability and comprehensibility of the algorithm. The paragraph contrasts two methods of turning right, highlighting the more efficient one due to fewer repetitions. It also compares two methods of picking up twenty balls, emphasizing the clarity of the more concise approach. The importance of developing algorithms before coding is stressed, as it aids in creating more accurate and manageable programs. The paragraph introduces pseudocode as a bridge between natural language and code, facilitating the transition from algorithm to program. An example of developing an algorithm to make a peanut butter and jelly sandwich is provided, demonstrating the step-by-step process of defining and refining an algorithm.

10:03

πŸ“˜ The Problem-Solving Process with Algorithms

The final paragraph outlines the problem-solving process involving algorithms, emphasizing the importance of this process in developing programs. It describes the transition from natural language to pseudocode and finally to an actual programming language. The paragraph explains that pseudocode is not tied to any specific language and serves as an intermediary step to help programmers plan their code effectively. An example of creating an algorithm for Carol to run a race around a grid is given, detailing the top-down design approach where larger tasks are broken down into smaller, manageable sub-tasks. This example illustrates how algorithms can incorporate other algorithms, showing the recursive nature of problem-solving in programming.

Mindmap

Keywords

πŸ’‘Algorithm

An algorithm is a set of step-by-step instructions designed to solve a problem or perform a task. In the context of the video, algorithms are the backbone of computer science and programming, providing a systematic approach to problem-solving. The script uses the hokey-pokey dance and making a peanut butter and jelly sandwich as real-world examples of algorithms, illustrating their ubiquity and practicality.

πŸ’‘Computer Science

Computer science is the study of computers and computational systems, encompassing a wide range of topics from algorithms and data structures to artificial intelligence and software engineering. The video emphasizes the importance of algorithms within computer science, highlighting their role in forming the basis for programming and software development.

πŸ’‘Programming

Programming refers to the process of writing, testing, and debugging code for a computer to execute. In the video, programming is presented as the practical application of algorithms, where the abstract concept of an algorithm is translated into a computer-executable form through code.

πŸ’‘Sequencing

Sequencing in the context of algorithms refers to the execution of instructions in a specific order, as they are given. The video script explains sequencing as a fundamental building block of algorithms, where the natural flow of a program is to execute commands line by line, as demonstrated in the example of moving and turning left.

πŸ’‘Iteration

Iteration is the process of repeating a set of instructions either a specified number of times or until a certain condition is met. The video uses the concept of iteration to explain how algorithms can perform repetitive tasks, such as turning left multiple times to turn right or taking balls until no more are present.

πŸ’‘Selection

Selection in algorithms involves using conditions to determine which part of the algorithm gets executed. The video script illustrates selection with an example in English and its translation into if-else statements in code, showing how different paths in an algorithm can be chosen based on conditions.

πŸ’‘Efficiency

Efficiency, in the context of algorithms, refers to how quickly an algorithm can perform its task. The video contrasts two methods of turning right, emphasizing that the more efficient algorithm is preferred because it requires fewer steps and thus executes faster.

πŸ’‘Clarity

Clarity in algorithms pertains to how easy it is to understand and read the algorithm. The video script discusses clarity as an important aspect when comparing algorithms, using the example of picking up twenty balls to illustrate that a more concise and clear algorithm is preferable for readability.

πŸ’‘Pseudocode

Pseudocode is a form of algorithm representation that is more abstract than actual code but more concrete than plain natural language. The video introduces pseudocode as a bridge between natural language and code, helping to outline the steps of an algorithm in a way that is closer to coding structures without being tied to a specific programming language.

πŸ’‘Problem-Solving Process

The problem-solving process described in the video involves understanding the problem, developing an algorithm in natural language, translating it into pseudocode, and finally into a program. This process is highlighted as a structured approach to developing algorithms and programs, ensuring that the solution is clear and efficient before writing actual code.

πŸ’‘Carol

Carol, as mentioned in the script, seems to be a reference to a specific context or a system within the video's narrative. It is used as an example to illustrate the application of algorithms, such as getting Carol to move to a wall, which demonstrates how algorithms can be used to direct actions in a programmatic environment.

Highlights

Algorithms are self-contained, step-by-step instructions to solve a problem.

Algorithms are a fundamental part of computer science and programming.

Examples of algorithms in the real world include recipes and directions.

The hokey-pokey dance serves as an example of a simple algorithm.

Algorithms can also be used to describe how to make a peanut butter and jelly sandwich.

In computer programming, algorithms are implemented as programs.

Algorithms are the conceptual solution to a problem, while programs are their physical implementation.

All algorithms are composed of sequencing, iteration, and selection.

Sequencing is the execution of instructions in the order they are given.

Iteration involves repeating instructions either a specified number of times or until a condition is met.

Selection uses conditions to determine which part of the algorithm gets executed.

Efficiency and clarity are key factors in comparing the effectiveness of algorithms.

Developing the proper algorithm before coding is crucial for solving complex problems.

Pseudocode is a bridge between natural language and actual code, aiding in the development of algorithms.

The problem-solving process involves developing an algorithm in natural language, then pseudocode, and finally code.

Algorithms can use other algorithms as part of their process, as seen in the 'move to wall' and 'run race' examples.

Pseudocode is not language-dependent and serves as an idea representation before actual coding.

The importance of algorithms in developing any program cannot be overstated.

Transcripts

play00:00

hi in this video we're gonna talk about

play00:03

algorithms in Carol now what are

play00:06

algorithms introducing algorithms an

play00:09

algorithm is a self-contained

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step-by-step set of instructions to

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solve a problem and algorithms are a

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very important part of computer science

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and a very commonly used idea in

play00:21

programming so an algorithm is just a

play00:25

self-contained step-by-step set of

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instructions that solve a problem

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there's a lot of examples of algorithms

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in the real world recipes to prepare a

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dish that's an algorithm directions to

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get somewhere that's an algorithm and

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programs all programs are examples of

play00:40

algorithms so let's look at an example

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of an algorithm this is the hokey-pokey

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algorithm so it is a step by step set of

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instructions that shows you how to do

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the hokey-pokey dance you put your left

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hand in you take your left hand out you

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put your left hand in you shake it all

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about and so on that is an algorithm

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it's a step-by-step set of instructions

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to do this dance we can also have an

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algorithm to make a peanut butter and

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jelly sandwich so to make a PB&J

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sandwich repeat the following twice put

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one slice of bread on the table then

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open up the peanut butter jar then open

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up the jelly jar grab a knife and so on

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and we can make a full peanut butter and

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jelly algorithm what about in Carol

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what's a good example of a Carol

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algorithm well the one we've been riding

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a lot is getting Carol to move to a wall

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so to move to a wall all we need to do

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is while the front is clear move this is

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a self-contained step-by-step set of

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instructions to get Carol to move all

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the way to a wall and it's not written

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in code it's just normal English but

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this is an algorithm so algorithms turn

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into programs programs are

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implementations of algorithms algorithms

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are kind of like the idea they are the

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concept that gets the problem solved and

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programs are the physical implementation

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of that algorithm so algorithms are

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simply step-by-step set of instructions

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and programs put those instructions they

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put these algorithms into a computer

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executable form so even though we could

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give these instructions to a friend and

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they can figure out how to move to a

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wall

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we can't give these instructions to a

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computer we have to convert that into

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code we convert that into a program and

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then the computer is able to run it

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so programs put algorithms into computer

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executable form so how do we build

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algorithms well all algorithms are made

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up of three building blocks sequencing

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iteration and selection and we'll go

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into each of these but all algorithms

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can be made using only these three

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techniques so first off sequencing what

play02:32

is sequencing well sequencing is step by

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step execution of instructions in the

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order that they are given so for example

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if I said move turn left then move this

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is sequencing you're just doing them in

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order as they come in the order that

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they're given if we convert this into

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code it would just be the natural flow

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of a program doing line by line move

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turn left move so programs naturally

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sequence that you're naturally executing

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using sequencing then we have iteration

play03:00

so iteration is repetition of

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instructions for either a specified

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number of times or until a certain

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condition is met so in English I could

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say repeat the following five times move

play03:13

and in code we have a control structure

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for this we can use a for loop to repeat

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five times so this is the code

play03:20

implementation of iteration that's a

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specified number of times what about

play03:24

until a condition is met I could say

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while there are balls take one ball in

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code this would look like this we use a

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while loop while ball is present take a

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ball take ball

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so that's iteration and this is a little

play03:36

bit different than sequencing because

play03:37

rather than doing instructions in the

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order they're given we are repeating an

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instruction over and over again then

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there's selection so selection is using

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a condition to determine which part of

play03:50

the algorithm gets executed to determine

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which instructions end up getting

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executed and so an English selection

play03:56

might look like this if there is a ball

play03:57

take one ball otherwise move and this

play04:00

translates directly into code with

play04:02

if-else statements if balls present take

play04:05

a ball else move so if else statements

play04:08

let us use selection in algorithms one

play04:11

part of the algorithm the take ball part

play04:13

is executed if balls are present and a

play04:15

separate part a completely separate part

play04:17

of the algorithm separate instructions

play04:18

are executed if there are no balls

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present so that's selection so all

play04:23

algorithms are made with sequencing

play04:25

iteration and so

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election sequencing is the step by step

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execution in the order given and this is

play04:30

just the natural program flow programs

play04:32

just go line by line then there's

play04:34

iteration and this is repeating

play04:36

instructions and to do iteration and

play04:39

program use a control structure like a

play04:40

for loop or a while loop and then

play04:42

there's selection selection is choosing

play04:44

which instructions to execute and again

play04:46

we use a different control structure

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either if statements or if-else

play04:49

statements to put selection into our

play04:51

algorithms now it's important to be able

play04:55

to compare two algorithms against each

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other there are many different ways to

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solve the same problem so if two

play05:02

algorithms both solve the same problem

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there are certain things we can look at

play05:05

to say which algorithm is better one is

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efficiency efficiency is how fast the

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algorithm is the other is clarity how

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clear and readable the algorithm is so

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let's take a look at these two

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algorithms they both achieve the task of

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turning right the left one says to turn

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right you repeat the following three

play05:23

times turn left the right one says to

play05:25

turn right you repeat the following

play05:26

seven times turn left

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so on the right you'll do a full 360

play05:30

you'll do a full spin and then you'll do

play05:33

three more turns to end up turning left

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so which one is better do you think well

play05:40

in this case the one on the left is

play05:41

better because this one is more

play05:42

efficient it repeats only three times

play05:44

instead of seven all we're trying to do

play05:46

is turn right we don't wanna do all

play05:47

these extra spins so the one on the left

play05:48

is more efficient it's faster what about

play05:51

this one to pick up twenty balls take

play05:54

one ball take one ball take one ball

play05:55

take one ball repeat that just type that

play05:57

out twenty times and this one to pick up

play05:59

twenty balls repeat the following 20

play06:01

times take a single ball which one's

play06:03

better here well in this case the

play06:06

algorithm on the right is better because

play06:08

this is clearer and much easier to read

play06:10

if you look to the one on the left it

play06:12

would take a while to count all those

play06:13

statements and figure out that you're

play06:15

actually doing twenty this one is much

play06:16

more concise it's clear and it uses the

play06:18

control structure to repeat 20 times now

play06:22

writing algorithms is very important as

play06:25

our programs get more and more

play06:26

complicated it's important to develop

play06:28

the proper algorithm before diving into

play06:30

the actual code it's much harder to get

play06:32

the program correct if we just start

play06:34

diving in and typing out code creating

play06:36

the proper algorithm beforehand makes

play06:38

the programming part ways

play06:40

year so the problem-solving process

play06:43

should really look a little like this we

play06:45

should develop our algorithm in natural

play06:47

language just English or Spanish or just

play06:49

any natural language then develop the

play06:52

algorithm in pseudocode which is not

play06:55

really code it's kind of in between

play06:56

natural language and code and then once

play06:59

we have in pseudocode it's very easy to

play07:00

go from that to a program and what is

play07:02

pseudocode this is this this new word

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what is pseudocode so introducing

play07:06

pseudocode pseudocode is writing out our

play07:09

algorithm in english like code to help

play07:11

us figure out how to write the program

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so it's in between english and actual

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code let's look at an example of this so

play07:19

the problem-solving process would really

play07:20

like look like this you get the problem

play07:22

you think about it and understand it

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make sure you understand the problem

play07:26

then develop the algorithm that solves

play07:28

the problem in natural language just

play07:30

English or Spanish or whatever whatever

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natural language is for you then write

play07:35

pseudocode that isn't really code but

play07:38

it's it's it's getting there it's

play07:39

starting to put it into coding ideas and

play07:41

then once you have that it's easy to

play07:43

translate into actual code so let's look

play07:47

an example of this our problem is we

play07:49

want to write a program that has care

play07:51

we'll run a race Carol should run around

play07:53

the edge of the grid eight times that is

play07:55

our problem so how can we make an

play07:58

algorithm that has Carol run around the

play08:00

edge of the grid eight times well first

play08:03

let's write it out in English to run the

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race we want to repeat the following

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eight times run a lap boom done

play08:09

but run lap isn't defined so we actually

play08:12

have to go in and define that top-down

play08:13

design so to run one lap repeat the

play08:16

following four times run a single side

play08:18

and then turn left so that will have you

play08:21

run aside then turn left then run aside

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then turn left and run aside then turn

play08:25

left then run aside and end back where

play08:26

you started you ran one complete lap but

play08:29

run one side is not defined so we

play08:31

actually have to define that too so to

play08:33

run one side while the front is clear go

play08:36

ahead and move and notice this is the

play08:38

same as our move to wall algorithm from

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earlier so this is something we see a

play08:41

lot is algorithms will use other

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algorithms as part of themselves so the

play08:47

move to wall algorithm is part of this

play08:48

larger run race algorithm so boom we're

play08:53

done we have our algorithm written

play08:54

in a natural language now let's convert

play08:56

this into pseudocode so we don't want to

play09:00

worry exactly about the syntax we just

play09:01

want to start putting our ideas out

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there in terms of which control

play09:05

structure we're using and which

play09:06

functions were using so here to run a

play09:09

race well that's really saying a

play09:11

function we want to write a function

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called run race and what we do inside of

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this function

play09:15

well we repeat the following eight times

play09:16

run a lap well we're repeating a fixed

play09:18

number of times so that's gonna be a for

play09:19

loop and it's gonna go from zero to

play09:21

eight so for I going from zero to eight

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run a single lap okay but now we have to

play09:26

define run lap so to run one lap that's

play09:28

gonna be function run lap repeat the

play09:31

following four times well that's gonna

play09:32

be a four loop that goes from zero to

play09:33

four and inside this four loop we want

play09:36

to run a single side and then turn left

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okay but now we have to define one run

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one side so function run one side so our

play09:45

natural language algorithm says while

play09:47

the front is clear move so in pseudocode

play09:49

we're gonna use a while loop while the

play09:51

condition front is clear go ahead and

play09:52

move and now that we have this

play09:54

pseudocode we have a pretty good idea of

play09:57

how we're actually gonna implement this

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in real code so going from this to the

play10:01

actual program is very easy it's just

play10:03

adding the proper syntax notice the

play10:07

pseudocode is not language dependent

play10:08

it's not necessarily Carol or JavaScript

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or anything it's it's it's more of an

play10:12

idea and the natural language is really

play10:14

a more because it's it's definitely not

play10:16

tied to any particular programming

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language but we go from this natural

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language to pseudocode all the way to an

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actual programming language that can run

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on a computer so that is the

play10:26

problem-solving process with algorithms

play10:28

and algorithms are going to be a very

play10:29

important part of developing any program

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Related Tags
AlgorithmsComputer ScienceProgrammingProblem SolvingPseudocodeEfficiencyClarityInstruction SetControl StructuresNatural LanguageCode Implementation