LANE MATCHUPS - IN DEPTH LANING GUIDE - ZED VS VLADIMIR

LL Stylish
15 May 201713:32

Summary

TLDRIn this strategic gameplay video, the focus is on a common and challenging mid-lane matchup: Zed vs. Syndra. The guide offers detailed tips on managing early game aggression, optimizing rune choices for Magic Resist, and farming efficiently without overextending. It emphasizes the importance of reaching level 4 with minimal health loss and using Zed's abilities effectively to gain an advantage in all-ins. The video also covers how to use Zed's ultimate to disrupt Syndra's combo and secure kills, providing viewers with a comprehensive strategy to dominate this high-priority lane matchup.

Takeaways

  • ๐ŸŽฎ The video is part of a new series called 'Lane Matchup', focusing on specific champion matchups in the game.
  • ๐Ÿ” The featured matchup is between Zed and Vladimir, which is common and relevant due to the current patch's impact on the champion's performance.
  • ๐Ÿ“ It's recommended to use the Magic Resist (MR) runes to reduce the damage from Vladimir's Q ability, which is hard to dodge.
  • ๐Ÿ’Š Starting with long duration potions is suggested for better sustain during the laning phase.
  • ๐Ÿšซ Avoid pushing the lane too early as it can lead to unfavorable trades and potential freezing by Vladimir.
  • ๐Ÿ›ก Play defensively by avoiding unnecessary trades and focusing on farming under tower when needed.
  • ๐ŸŒŠ Be cautious of Vladimir's ability to sustain and his tower play, which can make it difficult to deal significant damage.
  • ๐Ÿ’ก Use the wave's natural movement to your advantage by baiting Vladimir into basic attacks that can backfire due to minion aggro.
  • ๐Ÿš€ Reaching level 4 with two potions is a goal, emphasizing the importance of health management and farming efficiency.
  • ๐Ÿ’ฅ At level 4 and beyond, Zed becomes stronger and can look for opportunities to all-in with Vladimir, especially if the jungler is not nearby.
  • ๐ŸŒ€ Zed's ultimate can be used to break Vladimir's combo and deny him the chance to trade back effectively, turning the fight in Zed's favor.

Q & A

  • What is the main topic of the video?

    -The main topic of the video is a 'Lane matchup' series focusing on the particular matchup between Zell and Vladimir in the game.

  • What is the first recommendation for the rune page in the Zell versus Vladimir matchup?

    -The first recommendation is to include Magic Resist (MR) in the rune page to help reduce the damage from Vladimir's Q ability.

  • What is the initial strategy for Zell in the early laning phase against Vladimir?

    -The initial strategy is to avoid pushing the lane early on, as it can lead to unfavorable trades and potential freezing from Vladimir.

  • Why is it important for Zell to avoid using W to trade with Vladimir?

    -Using W to trade with Vladimir can lead to being ganged up on by his minions, which can result in Zell taking more damage and being pushed back.

  • What is the significance of the term 'CS' in the context of this video?

    -CS stands for 'Creep Score' or 'Creep Score', which refers to the number of minions or monsters killed by a player, and is a measure of a player's farming efficiency.

  • What is the recommended starting item for Zell in this matchup?

    -The recommended starting item is Long Sword and potions, with the suggestion to prioritize three potions over refillable ones for the initial phase of the game.

  • What is the strategy for Zell when it comes to farming against Vladimir?

    -The strategy involves intentionally missing some CS to avoid taking unnecessary damage from Vladimir, prioritizing health over farming.

  • At what level does Zell become stronger in this matchup?

    -Zell becomes stronger at level 4 and beyond, with two points in his W ability, allowing for more damage in trades.

  • How should Zell approach the matchup at level 6 and beyond?

    -At level 6 and beyond, Zell should use his ultimate ability to break Vladimir's combo and deny him trades, focusing on all-in plays when the jungler is not nearby.

  • What is the video creator's approach to engaging with the audience for future content?

    -The video creator plans to read comments and suggestions to decide on future matchups for the series, focusing on those that are commonly encountered and troublesome for players.

Outlines

00:00

๐ŸŽฎ Introduction to Lane Matchup Series

The video introduces a new series called 'Lane Matchup' focusing on specific champion matchups in the game. The first matchup discussed is Zell versus Blood, a common scenario due to the current strength of the champion in the game's meta. The video provides strategic advice on runes, early game playstyle, and how to handle the laning phase against Blood, including managing minion waves and avoiding unfavorable trades.

05:00

๐Ÿ›ก Surviving the Early Game Against Blood

This paragraph delves into the early game strategy against Blood, emphasizing the importance of not pushing the wave if Blood is aggressive. It discusses the use of Magic Resist (MR) runes to mitigate damage, the benefits of starting with long duration potions, and the tactics for trading and farming without overextending. The advice includes avoiding Blood's Q ability, baiting him into basic attacks, and leveraging minion aggro to one's advantage.

10:00

๐Ÿ’ก Leveling Up and Trading Strategy

The script outlines the strategy for leveling up and trading against Blood. It suggests reaching level 4 with two pots as a goal, and if successful, using this advantage to harass and trade more aggressively. The importance of not prioritizing last-hitting minions over health is highlighted, and the video explains how to manage the wave and avoid unnecessary trades, especially when Blood is not in a position to effectively use his abilities.

๐ŸŒช Power Spikes and All-In Plays

This paragraph discusses the power spikes at levels 4 and 6, where the player's champion becomes significantly stronger. It advises on how to use the abilities effectively to perform all-in plays against Blood, including using the W and Q abilities to deal damage and the importance of timing the use of the ultimate ability to interrupt Blood's healing and damage potential. The video also covers how to handle the situation when the jungler might be nearby and the strategy for post-level 6 play.

๐Ÿ† Closing Remarks and Community Engagement

The final paragraph wraps up the video with a call to action for viewers to suggest future matchups for the series. It invites viewers to comment on which lane matchups they find annoying or troublesome, promising to consider these for future episodes. The video concludes with a reminder to like, subscribe, and engage with the content, wishing viewers luck in their ranked games.

Mindmap

Keywords

๐Ÿ’กLane Matchup

A 'Lane Matchup' refers to the strategic confrontation between two champions within the same lane in a MOBA game, such as League of Legends. In the video, the theme revolves around how to handle a specific lane matchup between Zell and Blood, providing insights on how to play effectively against a strong opponent in the current game patch.

๐Ÿ’กMR (Magic Resist)

Magic Resist (MR) is a defensive attribute in games like League of Legends that reduces the amount of magic damage taken from enemy abilities. The script suggests grabbing MR on the rune page to mitigate the damage from Blood's Q ability, which is a non-dodgeable bullet, emphasizing the importance of defense in this matchup.

๐Ÿ’กLong Story Pots

Long Story Pots are consumable items in League of Legends that restore health and mana over time, typically used in the early game for sustain. The video recommends starting with these pots to maintain health during the lane phase, highlighting the importance of early game sustainability.

๐Ÿ’กWave Management

Wave Management is the strategy of controlling the positioning of minion waves in the lane to create favorable trading or farming opportunities. The script discusses the importance of not pushing the wave too early, as it can lead to unfavorable positions and increased risk of being frozen by Blood's abilities.

๐Ÿ’กCS (Creep Score)

CS stands for Creep Score, which is the count of minions or monsters killed by a player, reflecting their farming efficiency. The video emphasizes the trade-off between securing CS and maintaining health, suggesting that sometimes it's better to miss a CS to avoid taking unnecessary damage.

๐Ÿ’กAll-In

An 'All-In' refers to a situation where a player commits all their resources, such as abilities and summoner spells, to defeat an opponent in a single, decisive engagement. The script describes how to execute an all-in against Blood at level 4+, using a combination of abilities and summoner spells to gain an advantage.

๐Ÿ’กKunai

Kunai is an ability of the champion Zell, which throws a shuriken dealing damage and applying on-hit effects. The video mentions having a kunai as an additional tool in Zell's arsenal, making all-ins against Blood even more potent if used correctly.

๐Ÿ’กIgnite

Ignite is a summoner spell in League of Legends that applies a damage-over-time effect and reduces healing received by the target. The script discusses using ignite during an all-in to increase damage output and reduce Blood's sustain, showing its strategic use in securing kills.

๐Ÿ’กLevel 6+

Reaching Level 6+ in a MOBA game is significant as it usually marks the point where champions have access to their ultimate abilities, greatly enhancing their combat potential. The video explains the increased strength of Zell at Level 6+ and how to utilize Zell's ultimate ability to counter Blood's strategies.

๐Ÿ’กRiftwalk

Riftwalk is the ultimate ability of the champion Blood, allowing him to pull himself to a target location, dealing damage and applying a mark that can be activated for additional effects. The script describes how Zell can use his abilities to interrupt Blood's Riftwalk, preventing him from using it effectively in the matchup.

๐Ÿ’กRanked Games

Ranked Games are a competitive mode in League of Legends where players are matched against others of similar skill and earn a rank based on their performance. The video concludes with a wish for good luck in ranked games, indicating the practical application of the discussed strategies in a competitive environment.

Highlights

Introduction of a new video series called Lane Matchup, focusing on different lane matchups in the game.

Today's video covers the matchup between Zell and Vlad, which is common due to Vlad's current strong performance in the patch.

Recommendation to grab MR (magic resist) in the rune page to reduce damage from Vlad's Q, a point-and-click ability.

Strategy to allow the lane to push towards you early on to avoid getting frozen by Vlad near his tower.

Emphasis on not pushing the wave too early to prevent being easily ganked and harassed.

Tactic to bait Vlad into attacking you near your minions to gain an advantage as his minions take aggro from yours.

Advises to start with long sword and three pots for better sustain and transitioning into refillable potions after the first back.

Focus on surviving until level 4 with at least two pots remaining by avoiding unnecessary trades and prioritizing health over CS.

By level 4, you should have two points in Q and enough damage to trade effectively with Vlad.

Vlad excels at poking due to his point-and-click Q and sustain, but lacks damage in all-in situations.

Explanation of the importance of positioning and taking favorable trades, especially when Vlad uses basic attacks.

Detailed strategy on how to use your W and Q effectively in trades to come out ahead against Vlad.

At level 6, you gain a significant power spike and can use your ultimate to force Vlad into unfavorable situations.

Tips on using your ultimate not just for damage, but to interrupt Vlad's abilities and force him to use his pool defensively.

The ultimate strategy involves using your abilities to trade effectively, forcing Vlad to back off or risk dying.

Encouragement to leave comments with suggestions for future matchups to cover, with a focus on commonly seen champions.

Reminder to like the video, subscribe, and good luck in ranked games.

Transcripts

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[Music]

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cut the last room

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[Music]

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hey guys - here and today we're going to

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have a special video which is going to

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be our first video of this new series so

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called Lane matchup where we're going to

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be covering that Lane matchups pretty

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much and today we're going to have a

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particular matchup that you should be

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facing quite a lot because the champ is

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doing pretty fine for himself in this

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patch it's going to be Zell versus blood

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I so what you want to do is you want to

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grab mr if possible in the rune page

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you don't need 12 but you need a few

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because you know that Q is not really

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dodged bullets a point click so it's

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always good to have that mr reduce the

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damage and start long story pots now the

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first thing you want to do in this Lane

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is to make sure that early on the lane

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is going to push to you if you ever do

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the mistake to push into the flat he can

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start freezing into his side which then

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you know you can really reset it as said

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because you can't really push the way

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fast enough unless you're willing to

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train it out and trade healthier HP for

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that so then every time you'll go for a

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CS you can just harass you and second

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you can't read all in the blood if he is

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close to his tower which then means that

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even if you poke him this is going to be

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able to sustain since you can't really

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put that much damage on them and last

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but not the least if you ever use your W

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to trade with him your gang Cobell very

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easily again cabacasยดs you're pushed and

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so then you want to avoid as any any

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cost

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push early on how do you do this now if

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you get in Lane and the enemy blood is

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not hitting any creep or not doing

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anything need to make sure to do the

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same you can't allow yourself to hit and

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you creep either and you can't kill him

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through the creeps like you can kill him

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off the creeps

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as fine but I thought the blood will

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just like be walking around so avoid Q

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in him and what you want to do is you

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want to debate it to bait him into like

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basic attack can you make yourself do CS

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walk up it's fine to take a cube basic

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you full HP and what I'll do is if he

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basic attacks you and you're close to

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your wave your weight is going to

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Abraham

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his minions are gonna grow your minions

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which then means that his minions are

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not taking damage for a bit at a time

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which then will automatically push the

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wave into you as long as your last

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heading now if the blood is just iid

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Auto attacking minions and explained a

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random lane without really having a plan

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to utilize the wafer as it is as his

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advantage because most likely that's

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what you guys are going to be facing on

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controlling wave comes at a really high

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level usually so if that happens feel

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free to cue whenever um as long as you

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don't push faster than him or like more

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than him it's fine so then your second

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goal will be to make it to level 4 with

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two pots as possible so now we said you

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started long for three pots now you can

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start refillable if you want to by

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highly just recommend to go three pots

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and stronger and then and you can always

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get the refillable after after your

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first back so how do you do this well

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basically we're gonna the way I play Lin

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with that is I cannot invest the farm

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and what I mean by that is for instance

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as you can see in this lane I usually

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like miss a few yes like if I don't have

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cuter la cittร  and you can trade with me

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for more than 900 HP or like a hundred

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damage or like a hendrix whiskey i'm not

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going to last hit the decree i'm just

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going to let it away same thing happens

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when because since you're letting them

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push into you at some point of the way

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they're going to crash a wave at your

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tower depends how big it is but most of

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the time you're going to like miss

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almost half of it goes you know there's

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going to try to harass you and your

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tower where you see s in it so i will

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probably do the same like i'll get one

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or two and let him trade one time with

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me max but then i I would never like I

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don't create a prioritized yes compared

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to HP like taking the trade this is

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against any champ like if you're going

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to take a basic cube basic from Ahri and

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lose 200 HP for 20 goals it is

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definitely not worth so the way when I

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wanna play is wanna try to make it to

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level

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for with two parts now try that doesn't

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mean if you're right if you don't make

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it you can't win lane anymore but if you

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do make it a level four no matter how

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much yes you miss of course try to

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secure anything you can if you want you

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could queue the minion every time to get

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all of them and never queue the enemy

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because honestly it doesn't really

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matter to start harassing that earlier

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it can help but not against Vlad really

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so just feel free yes everything with

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your queue and not lose too much HP so

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then what happens there is um by level

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six or seven or by the first back you

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usually going to be six to like ten CS

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behind the enemy so now let's talk a

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little bit more about that level one two

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three usually as I said you want to get

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pushed in the thing is your level one

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two three sucks pretty hard to get to a

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whole lot besides of defending yourself

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and csing so what you can do is if the

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person ever walks up the basic attack

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now this is if they're pushing as I said

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because if they're not pushing then it

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doesn't really you don't really want a

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cue book if a person walks up to a basic

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attack they're gonna stop their

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movements the basic attack you so then

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it gives you a free Q into them and

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usually if you hit a creep first you're

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probably equalized the damage of these

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basic it's not a little more if you

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don't hit a creep first and you'll do

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thirty more damaging his basics the

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thing is that he's gonna take minion

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aggro on top of pushing into you which

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then means that you out rated him by

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almost a double just by throwing the Q

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just because he basic attacks you so

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like you can still do this as long as

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you position very well in the wave like

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let's say a minion is law you can go

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basic attacker is even basic and then

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you kill him and you're actually going

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to win the trade if you're like in the

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middle of the wave and all your minions

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aggro hem then you're going to win the

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trade pretty hard

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that's something you want to do a lot

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and yeah pretty much avoid taking

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useless trades so like if I can't harass

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him you're never going to see me in the

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range of the Vlad's ability because this

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is no point

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letting him cue you when you can't even

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do anything especially like a lot of

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people take like trades and abilities

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when then neither farming neither trying

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to poke that that is just like when the

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game pay bad so make sure you don't do

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that um and as I said even csing for

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your HP might not be optimal depending

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how much damage you can do to you now

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third point of the line is when you hit

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level 4 + so I said level 4 + you're

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actually pretty strong you have two

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points in you and if you're both from

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your W first damage is actually pretty

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high can like a half HP um any mid laner

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early on so in this land the thing is

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that blood actually slacks damage blood

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is good like luck is good at poor King

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because it's point-blank and it's pretty

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easy to hear and at the same time he

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kind of sustains a little so it makes

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his lane decent but like if you force

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him into an all-in situation he can't do

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anything because if he's pacifist down

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obviously noxious passive is not his

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damage is pretty much there if his

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passive is down he queues you and is

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like um he can't do anything for the

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rest of the 4 seconds when your ID the

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happy is HP

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going in he doesn't even like get the

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same damage than you with EQ and your

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basic attacks are going to be stronger

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since you're a B so pretty much you can

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do a whole lot to your all-in and if you

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ever have a kunai it's even worse

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so not level 4 + as I said as long as

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you're sure that the jungler is not

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there because if the jungler is there

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might as well keep playing safe and farm

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it's not worth dying but if you're kind

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of sure that the jungler is not there or

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you like almost in the youth tower what

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you can do is you can WQ and then W

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again basic attack and shut up ignite if

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you want to because you can actually

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make him flash or burn some if not

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killer so like by doing that you help

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each p.m. and then you can decide to

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either back off or keep basic attacking

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until

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tools or even a kunai on just all in

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until he pulls through whether you can

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splash and finish him now the last part

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I want to talk about is level six plus

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it's pretty much the same with level

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four plus where you're just stronger

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champ and flood because you're all in

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this stronger but the thing is that

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people miss interpret the way to use

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that salt because usually everybody

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thinks that salt is like a damage tool

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so they'll go through and they'll just

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like our people and everyone thinks that

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any champion that builds pretty well

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with your art is a counter to you like I

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had many people say that I'm just pretty

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good against that when the Sun shines

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like one of the yz-plane to you so

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there's multiple ways to use your altar

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purposes rather to use your old so like

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against this flood matchup obviously his

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W and nullifies your are where he could

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just pull when you are him and you don't

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apply the mark actually it doesn't apply

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at all just like a feel e now he can't

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he can't like take the iron and then

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pull the damage he can't do that but he

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can nullify the mark and like not let

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you proc it

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so what you want to do is basically this

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Lane no matter what level it is as long

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as you have a good night you can kill it

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and then hold it if you're not having I

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really depends if you're ahead or not

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because usually it's kind of a little

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bit harder to kill them without ignite

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and I'm gonna explain why so what

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happens they at ignite now it's six plus

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what you want to do is exact same thing

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than four plus where you're going to w/e

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q w basic ignite so now you have HP them

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and what happens is that your next move

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is going to be there are ham now why you

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wanna are him even though your CDs are

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down what you want to do is put your

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whole personal RM cher up because it

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forces him to pull so ultimately for a

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flat player what he wanted to do is he

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wants to argue you and get get all his

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abilities down and then if you ever are

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he'll spool and by the time his pool is

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down he'll probably get another Q yet

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storm Raider he's ours gonna heal him

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during the fire on you but if you play

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this correctly the thing is if you just

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all in and then get a basic scan I you

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have each p.m. as I said and ignite is

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going to do another good ten percent but

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then because you press are shared up he

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can't are you can't cue and he can't eat

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he has to bubble you shut up if he

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doesn't double he is gonna die either

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way is because you're going to apply the

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mark so what happens is by using his W

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he actually further lower this is HP

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helping you actually kill them just so

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that you don't apply the mark so that by

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that sense your death mark actually

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still does damage kind of thing because

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you just for similar pull under ignite

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and just uses so much HP but the biggest

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part here is that after the pool that's

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when you're actually still full HP

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because he wasn't able to cure or

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anything and then after the pool he'll

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probably be like thirty it's not 20% HP

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and that's when he's gonna do his first

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cue that's going to take reduced healing

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from the Egan I that's when he's going

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to alt Q which means that you probably

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will kill him before he's also been heal

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same kind of thing so that you just want

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to use your ulti to pretty much break

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his combo break his damage where you

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with all in put all your abilities in CV

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for your ignite you get your basic put

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down signature then as soon as he wants

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to trade back you are to deny hem pretty

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much like you use your old just like

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it's a pool from blood where you use the

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ability so that they can't trade on you

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a force the same the pool instead of W Q

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I mean EQ pool EQ and you just get the

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upper hand like that if you don't kill

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him you're gonna make him back or like

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you're just going to die of him if he

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stays there so that's pretty much what

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you want to do into in this land is the

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P popular lane so this is why I picked

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it so feel free to let me know which

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matchup you want to see on the comments

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um I read almost everything as I said

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last time I'm probably still going to

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take a match up the you likely to see a

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lot probably like an re like syndra

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Orianna chance that people struggle

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against but still champs that you see a

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lot because I'm pretty sure that people

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are gonna ask for Yas or stuff like that

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but since you don't see the champ as

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much or at least I don't maybe you guys

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do in whatever Eloy your are

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I'd prefer taking the higher priority

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chumps but I'll read every suggestion

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and I'll come up with a second episode

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against the matchup that is very

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annoying or like is kind of troublesome

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to deal with so that's it for the video

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guys um leave a like if you enjoyed the

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video don't forget a sub and good luck

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in your ranked games people

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