Why STALKER Anomaly Feels Different

MrEthos
27 Dec 202319:21

Summary

TLDRThe video script delves into the complexities of defining 'survival' in gaming, highlighting the breadth of the genre. It praises 'Stalker Anomaly', a fan-made project that combines elements from the original 'Stalker' series, offering a balance between survival horror, combat, and exploration. Set in the post-apocalyptic 'Zone', the game is noted for its atmospheric storytelling, factions, and player agency. The script also discusses the game's mechanics, such as health, stamina, and crafting, and the chilling, immersive experience it provides, drawing parallels to the real-life Chernobyl disaster.

Takeaways

  • ๐ŸŽฎ The script discusses the ambiguity of defining what constitutes a 'survival game' in the gaming industry, highlighting the various elements that can be included, such as scarce resources, character management, and non-pausable gameplay.
  • ๐Ÿ‘พ 'Stalker Anomaly' is praised as a game that encapsulates all aspects of survival better than others, being a fan-made project that combines three mainline titles into a cohesive experience focusing on core gameplay mechanics.
  • ๐Ÿ‡บ๐Ÿ‡ฆ The 'Stalker' franchise is developed by the Ukrainian game studio GSC Game World and has a dedicated fan base despite not being an industry hit, remaining a niche series.
  • ๐Ÿ“š The original concept of 'The Zone' from which the game draws its inspiration comes from the science fiction novel 'Roadside Picnic' by Boris and Arkady Strugatsky, involving extraterrestrial visitations and the resulting anomalies and artifacts.
  • ๐Ÿคบ In the game, 'stalkers' are individuals who venture into 'The Zone' to recover dangerous but valuable artifacts, much like in the original novel but with added factions and group dynamics in the game.
  • ๐ŸŒ The game offers a high level of player agency and freedom, allowing players to choose their path, missions, alliances, and exploration within the post-apocalyptic setting of 'The Zone'.
  • ๐Ÿž๏ธ 'The Zone' is described as a dangerous, poisonous, and radioactive wasteland filled with anomalies, hostile factions, and artifacts, with distinct areas each contributing to the game's atmosphere.
  • ๐Ÿ” Open-world exploration is a significant aspect of 'Stalker Anomaly', with a world that may not be vast but is rich in content and encourages self-driven discovery and interaction with NPCs.
  • ๐Ÿ› ๏ธ The game features intuitive survival mechanics, such as managing health, stamina, hunger, thirst, and sleep, which are essential for staying alive in the harsh environment of 'The Zone'.
  • ๐Ÿ”ซ Combat in 'Stalker' games is intense and unforgiving, with memorable gunfights and the need for careful resource management due to limited ammunition and weapon durability.
  • ๐ŸŒ… The game effectively juxtaposes moments of terror and loneliness with those of tranquility and beauty, such as serene sunrises or the calm after a storm, contributing to its unique atmosphere.
  • ๐Ÿ‘ฝ 'Stalker Anomaly' is likened to Cosmic Horror, invoking feelings of dread and fascination with the unknown, despite not being a direct example of the genre, and is compared to Lovecraftian storytelling for its atmosphere.

Q & A

  • What is the main challenge in defining what a survival game is?

    -The main challenge lies in the broadness of the term 'survival', which can be applied to various aspects of a game, such as scarcity of resources, character management of health, stamina, hunger, thirst, or sleep, and the inability to pause and save.

  • What game is considered to excel in all aspects of survival according to the script?

    -The game 'Stalker Anomaly', a fan-made project, is considered to excel in all aspects of survival, combining elements from the mainline titles and focusing on core gameplay.

  • What is the origin of the concept of 'The Zone' in the Stalker game series?

    -The concept of 'The Zone' originates from the science fiction novel 'Roadside Picnic' by Boris and Arkady Strugatsky, where extraterrestrials visited Earth and left behind dangerous anomalies and artifacts.

  • How does the game 'Stalker Anomaly' handle factions and their impact on the player's experience?

    -Factions in 'Stalker Anomaly' shape the player's experience by determining who are friends and enemies within the game world. The player's choices in helping, killing, or exploring with or without companions are influenced by their faction alignment.

  • What is the significance of the player's agency and freedom in the Stalker game series?

    -The player's agency and freedom are significant as they allow for a wide range of choices, including what missions to complete, who to help or kill, and where to go, offering an incredible sense of control and immersion in the game world.

  • How does the game 'Stalker Anomaly' portray the environment of 'The Zone'?

    -The game portrays 'The Zone' as a dangerous, poisonous, and treacherous radioactive wasteland, filled with anomalies, hostile factions, and artifacts, with each area having its own unique atmosphere and challenges.

  • What is the appeal of the open-world exploration in 'Stalker Anomaly'?

    -The appeal lies in the meaningful tasks and opportunities available to the player, the balance between the size of the world and the amount of content, and the feeling of largeness despite the map's modest size.

  • How does 'Stalker Anomaly' approach survival mechanics like health, stamina, hunger, and thirst?

    -The game approaches survival mechanics in an intuitive and logical manner, making it feel natural for the player to manage these aspects, which enhances the overall survival experience.

  • What is the impact of the 'Gamma' mod pack on 'Stalker Anomaly'?

    -The 'Gamma' mod pack, developed by Gro, elevates 'Stalker Anomaly' by introducing new aspects to the game and enhancing the overall survival horror experience.

  • How does 'Stalker Anomaly' create a sense of loneliness and isolation for the player?

    -The game creates a sense of loneliness and isolation through moments of pure isolation, such as wandering through the night with minimal light, and the constant threat of danger from mutants, chimeras, or other stalkers.

  • What is the significance of the change in the location of 'The Zone' from the original novel to the game?

    -The change to Chernobyl, Ukraine, adds a layer of historical intrigue and terror to the game, making the world more interesting and aligning it with real-world events that evoke a strong emotional response.

Outlines

00:00

๐ŸŽฎ The Essence of Survival Games and Stalker Anomaly

The script delves into the complex nature of defining survival games, which can range from scarce resources to managing character health and stamina. It highlights the broad term 'survival' and how it can be applied to various gaming systems. The speaker then introduces 'Stalker Anomaly,' a fan-made project that combines three mainline titles into one, focusing on core gameplay elements such as hardcore survival, combat, exploration, and environmental storytelling. The game is praised for its balance and the pure survival horror experience it offers, enhanced by the 'Gamma' mod pack. The speaker aims to convey why 'Stalker Anomaly' remains popular and terrifying in 2023, especially for those unfamiliar with the series.

05:00

๐ŸŒ The Zone and Faction Dynamics in Stalker Anomaly

This paragraph explores the concept of 'The Zone' from the Stalker series, inspired by the science fiction novel 'Roadside Picnic.' It discusses the factions and groups within the game, which significantly influence the player's experience, as their alignment determines friends and enemies. The game emphasizes player agency and freedom, allowing choices in missions, companions, and exploration. The Zone is described as a dangerous, ambiguous, and vague area filled with anomalies, artifacts, and hostile factions. The speaker reflects on the game's open-world exploration, the challenges it presents, and the meaningful tasks and quests that contribute to the game's depth and richness.

10:01

๐Ÿ”ซ Combat, Crafting, and the Intuitive Survival Mechanics

The script describes the intuitive and immersive survival mechanics in 'Stalker Anomaly,' such as managing health, stamina, hunger, thirst, and sleep, which feel natural and logical within the game's context. It contrasts this with the intense and merciless combat that players may encounter, sharing a personal anecdote of a 1v5 gunfight that highlights the game's challenging and rewarding nature. The speaker also touches on the crafting and repairing aspects of the game, which add to the overall survival experience and contribute to the game's realism and depth.

15:02

๐ŸŒ… The Haunting Beauty and Horror of the Zone

This paragraph focuses on the haunting beauty and terror of 'The Zone' in 'Stalker Anomaly.' It discusses the game's atmosphere, which can evoke feelings of loneliness, terror, and even comfort in different moments. The speaker reflects on the game's setting in Chernobyl, Ukraine, which adds a layer of historical intrigue and terror to the game. The anomalies and artifacts within the Zone are highlighted as sources of both danger and fascination, impacting the world and characters in profound ways. The script concludes by emphasizing the game's ability to blur the lines between reality and science fiction, creating an unforgettable and immersive experience.

๐Ÿ‘ฝ Cosmic Horror and the Emotional Journey of Stalker

The final paragraph touches on the elements of cosmic horror present in 'Stalker Anomaly,' drawing parallels with Lovecraftian stories and the original novel's cosmic horror themes. It discusses the game's ability to create an atmosphere that is unexplainable, dangerous, and hostile, while also providing moments of comfort and normalcy. The speaker shares their personal connection with the game and its impact on them, reflecting on the emotional journey it offers. The script ends with a personal note from the speaker, expressing gratitude for the audience's support and commitment to creating longer, more in-depth content.

Mindmap

Keywords

๐Ÿ’กSurvival Game

A 'Survival Game' is a genre of video games where the player must manage resources and health to stay alive, often in a hostile environment. The script discusses the difficulty in defining what constitutes a survival game, mentioning various aspects like scarcity of ammo and healing items, management of hunger, stamina, thirst, and sleep, and the inability to pause the game. The video's theme revolves around the exploration of what makes a game truly about survival.

๐Ÿ’กStalker Anomaly

Stalker Anomaly is a fan-made project that combines three mainline titles into one game, focusing on core gameplay elements of survival and horror. It is mentioned as a game that encapsulates all aspects of survival better than any other. The script praises its balance between hardcore survival, combat, exploration, and environmental storytelling, making it central to the video's discussion on survival games.

๐Ÿ’กGSC Game World

GSC Game World is a Ukrainian game studio known for developing the Stalker game franchise. The script refers to it as the developer of the original Stalker series, which includes Stalker Anomaly, and highlights its role in creating a niche yet dedicated fan base for the series.

๐Ÿ’กFaction

In the context of the video, a 'Faction' refers to a group or party within the game world that the player can align with, affecting gameplay and interactions with other characters. The script explains how factions in Stalker Anomaly can be friendly or hostile, shaping the player's experience and choices within the game.

๐Ÿ’กThe Zone

The Zone is a post-apocalyptic wasteland setting in the Stalker games, filled with dangerous anomalies and artifacts. It is the primary environment where the game's story unfolds. The script describes it as a place that is both terrifying and fascinating, central to the game's survival and horror elements.

๐Ÿ’กAnomalies

Anomalies in the script refer to the mysterious and dangerous phenomena within The Zone, left behind by extraterrestrials in the game's backstory. They are a key element of the game's survival challenge, posing threats to the player and adding to the game's atmosphere of danger and mystery.

๐Ÿ’กOpen World Exploration

Open World Exploration is a gameplay mechanic where players can freely roam and interact within a game's world. The script emphasizes this as a major draw of Stalker Anomaly, allowing players to choose their path, missions, and how to engage with the world, contributing to the game's sense of freedom and agency.

๐Ÿ’กCrafting and Repairing

Crafting and repairing are gameplay mechanics where players can create or fix items and weapons. The script mentions these aspects as integral to the survival experience in Stalker Anomaly, making the management of resources and equipment feel intuitive and logical.

๐Ÿ’กChernobyl

Chernobyl is the real-world location where the Stalker games are set, adding a layer of historical context and intrigue to the game's setting. The script discusses how the game uses the Chernobyl incident to create a terrifying and fascinating world, enhancing the game's atmosphere and narrative.

๐Ÿ’กCosmic Horror

Cosmic Horror is a genre of fiction that deals with otherworldly and often incomprehensible forces. While not directly classified as Cosmic Horror, the script suggests that Stalker Anomaly evokes a similar sense of dread and awe, blurring the lines between reality and science fiction within its game world.

๐Ÿ’กAtmosphere

Atmosphere in the context of the video refers to the mood and tone created by the game's environment, sound design, and narrative elements. The script praises the game's atmosphere for its ability to evoke feelings of terror, alertness, comfort, and loneliness, contributing to the overall horror and immersion of the game.

Highlights

Defining survival games is challenging due to the broad range of interpretations and mechanics involved.

Stalker Anomaly is a fan-made project that combines three mainline titles into one, focusing on core gameplay.

The game offers a balance between hardcore survival, intense combat, exploration, and environmental storytelling.

Stalker games were niche with a dedicated fan base but never broke through to AAA status.

The Zone in Stalker is inspired by the novel 'Roadside Picnic' and represents a post-apocalyptic landscape with anomalies and artifacts.

Factions in the game shape player experience and interactions, determining friends and enemies.

Stalker Anomaly emphasizes player agency and freedom in choosing missions, alliances, and exploration paths.

The game world is filled with meaningful tasks and quests that feel purposeful and well-crafted.

Survival mechanics in Stalker are intuitive and logical, enhancing the overall gameplay experience.

Combat in Stalker is intense and memorable, with moments of 1v5 gunfights being particularly notable.

The game excels at creating feelings of loneliness and isolation, despite the presence of other stalkers.

Stalker's setting in Chernobyl adds a layer of historical intrigue and terror to the game's atmosphere.

Anomalies in the Zone have a significant impact on the game's world, atmosphere, and character motives.

The game captures the beauty of the environment alongside the horror and danger presented by the Zone.

Stalker blurs the line between reality and science fiction, creating an uncanny and engaging atmosphere.

The game's atmosphere can shift from terrifying to comforting, reflecting the contrast between danger and moments of respite.

Stalker's open world may not be vast, but it is rich with content and opportunities for exploration and interaction.

The video creator expresses a personal connection to the game, highlighting the desire to produce longer, in-depth content.

The video concludes with holiday wishes and an invitation to the audience to enjoy the remainder of the year.

Transcripts

play00:01

so what even is

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survival it's quite tough to Define what

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a survival game even is

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nowadays is it a game where ammo and

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healing items are

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scarce is it managing aspects of your

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character that are integral to Staying

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Alive like hunger stamina thirst or

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sleep or is it simply just a game where

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you're fighting against enemies without

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being able to pause the game and save

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it's a tough question to answer because

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the term survival can be bent in so many

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ways this is the problem that a lot of

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people encounter when they want a

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survival game whether it be survival

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horror survival shooter or survival

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exploration survival is a really broad

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term that can be slapped onto basically

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anything with a system to manage Health

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stamina or any other factor in the game

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that keep your character

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alive there is one game that I think

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nails down all aspects of survival

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better than any other game I've played

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and it's a Nifty little game called

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stalker anomaly or if you want the

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arguably better and heftier version of

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it stalker

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gamma stalker is a firstperson survival

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horror game franchise developed by a

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Ukrainian game Studio GSC game world

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originally being a three-part series

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before the announcement of stalker 2

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stalker was never an industry hit it was

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always a niche game series that

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absolutely had a dedicated fan base and

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for good reason but it was never really

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able to break that initial barrier

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between the AAA scene and the Indie side

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of the gaming

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industry the stalker game that I prefer

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most is stalker

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anomaly anomaly is a fan-made project

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that takes the three Mainline titles and

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combines it into one game that puts the

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story of the games in more of a backseat

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role and puts the core gameplay in front

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anomaly provides you with a balance

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between hardcore survival intense and

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merciless combat exploration and some

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fantastic environmental

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storytelling it all combines into a pure

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survival horror experience that's still

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keeps the magic of the original stalker

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games alive but also introduces new

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aspects to the game and with the

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addition of a small mod pack called

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gamma made by a developer named Gro

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anomally is brought to new heights and

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after spending enough time in the

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post-apocalyptic Wasteland only known as

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the zone to give my fair an honest take

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on it I hope I can give you an idea of

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why stalker anomaly is so popular in

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2023 and why it is a terrifying

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experience especially to those

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unfamiliar with

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it

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[Music]

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[Music]

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to understand what's going on within the

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world of stalker we have to go back and

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look at the first Inspirations or you

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might even say first trenditions of the

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story the original concept of the Zone

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was from an old science fiction novel

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called roadside picnic it was written by

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Boris and aradi strugatsky who were both

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Soviet Russian in the book The Zone

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referred to an area of Earth where

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extraterrestrials visited Earth and left

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behind dangerous anomalies and artifacts

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this is also where the concept of

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stalkers comes in they are more or less

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the same in all Renditions of the story

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whether that will be the book the movie

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or the games they are individuals who

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would enter the zone to recover these

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highly dangerous but invaluable objects

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for their own means whether it be

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research money or a morbid Fascination

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in the games however stalkers are way

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more brutal splitting off into factions

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and groups depending on their aligning

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beliefs your faction shapes up a lot of

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your experience in stalker anomaly while

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one faction might be friendly to you

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another will shoot at you on sight

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having these factions all live in the

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zone is tough to deal with as again your

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faction determines who are your friends

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and who are your

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enemies technically you could always

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just be a loner the factions are all

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spread out in the world each stalker has

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their own mission to

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accomplish and it's your choice to help

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others kill others or explore your way

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through the Zone with or without

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companions stalker anomaly and the

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stalker games are in general very

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adamant about giving the player agency

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and

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freedom from the moment you arrive at

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one of the starting locations you can

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choose what to do which jobs to complete

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who to help who to kill and where to go

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this game offers incredible freedom for

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you

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The Zone in stalker is a bit challenging

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to put into words it's an incredibly

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dangerous poisonous part of the world

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that is plagued with unexplainable

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anomalies hostile factions and these

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artifacts born from

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anomalies the zone is also left very

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ambiguous and vague which encourages

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players to seek information on it for

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themselves through the countless NPCs

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around the world there are parts of the

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map that are incredibly hard to survive

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in the more North you go the more

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dangerous it

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gets each distinct area in the zone also

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has its own gimmick and atmosphere that

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all build up into this breathing living

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poisonous and treacherous radioactive

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Wasteland Infested by monstrous mutants

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and other

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factions the zone is as intense as it

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gets and with the game's incredible

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sound design and haunting atmosphere

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that lingers everywhere you go this

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place makes you feel terrified at the

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sound of a branch breaking nearby at the

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sound of a potential stalker attacking

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you or a growl from a mutated animal

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this place is so messed up that even the

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outside world seems to be terrified of

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it it's all an illusion the fact that

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the zone is under lock and the Army has

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all the exits in and out SE

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think about it nowadays artifacts and

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rare specimens from The Zone can be

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found all over the world and yet your

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fellow stalkers never have a shortage of

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canned meat vodka ammo or

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equipment somebody's got to be

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responsible for all of that

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right open world exploration is one of

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the biggest selling points of stalker

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anomaly the world is not huge by any

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means yet it still contains so much it's

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easy to look at your PDA and scroll from

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one side of the map to the other and

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make the distinction that the map is

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small but minutes later you could be

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walking for an hour straight trying to

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scaven for supplies or finding a shelter

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during

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a after you've spent enough time in the

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zone carrying out missions doing favors

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for others you quickly start to realize

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how large the zone is sure it might not

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be as big as other AAA open world but it

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still feels large in the moment and if I

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have to make the choice between an open

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world that is big just for the sake of

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being big or an open world that is not

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large on paper but contains so much for

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you to do I'm always going to choose the

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second option the zone is filled with

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stalkers that are always ready to help

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you out and give you work there's so

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many possibilities for you to fulfill so

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many opportunities to take up stalker is

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the prime example of how to fill up a

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world with meaningful

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tasks the possible quests you can embark

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on always feel like there's intent

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behind it no Mission feels empty no

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assignment feels too large or too small

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to

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accomplish this game is fantastic and

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making everything feel like there's a

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purpose behind it I've been using

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weapons that barely even function

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anymore I'm tired I'm thirsty I've got a

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million things to do but never feel

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stressed out all at

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once while the usual Ubisoft games

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bombard you with tasks and quests with

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14 objective markers blinding your

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screen in stalker you choose what you

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want to do there hasn't been a single

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moment where I felt like I was forced to

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do something everything is in your hands

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this is further enhanced by the crafting

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and repairing aspects of this game you

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can find dozens of guns flying around on

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bodies and stashes but about 95% of the

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time they're broken survival in stalker

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feels incredibly intuitive managing

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Health stamina hunger thirst sleepiness

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or any other thing has always felt

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tedious to me in other games yet taking

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that sip of water once in a while and

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stalker and trying to prevent radiation

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poisoning by Downing vodka feels natural

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in this game all of it makes sense it's

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logical that I need to manage so many

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aspects in a game like this the survival

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perfectly counteracts the other areas of

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this game the factions the open world

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the threat of danger behind any corner I

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still remember the first time I got into

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a fullon 1v5 gunfight it was by far some

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of the most intense but fun gameplay

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I've had in recent memory I got a job

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from my PDA task list about a stalker

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who had snuck into a dude's Camp killed

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his buddy and seemingly ran away my job

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was to avenge him so I found his team

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saved in a nearby farm and went to

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battle after I had fired my very limited

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amount of ammo that I had left in my

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half broken AK I quickly found out how

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many stalkers were actually there I was

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instantly rushed by five or six other

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stalkers simultaneously while I tried to

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take down the bastard I was asked to

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kill

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but after I got out of that gunfight and

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made it back to the farm I instantly

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yearned for

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more but over the course of my

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playthrough I've quickly found out that

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the most intriguing moments in stalker

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aren't just combat sections and

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Encounters in fact my most prominent

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memories of this game were moments of

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pure isolation wandering through the

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night with nothing but a green glow

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stick lighting my way and the only other

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things that I could see in the world

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were illumin ated by lightning striking

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down and seeing burner anomalies streak

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their way through the

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environment but behind all of this

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stalker somehow excels at making you

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feel

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lonely one of the crucial differences

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between strat's novel and the stalker

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games is where the location of the story

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takes place AKA The Zone in the original

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novel it's set in a fictional place in

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Canada but in the games it said in

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Chernobyl Ukraine this change is one of

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the most important things that end up

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making the world so much more

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interesting and at the same time

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terrifying I've always been incredibly

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fascinated with Chernobyl ever since I

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took my first steps into the outskirts

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of prat with McMillan in Call of Duty 4

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I've always been wondering what actually

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happened there and how bad it truly was

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stalker takes what happened and turns

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printed on its head as it introduces

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anomalies and

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artifacts and of course the factions the

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Chernobyl incident is one of history's

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most terrifying moments at least in my

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opinion and the aftermath is equally as

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interesting as the events themselves

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watching people explore the abandoned

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parts of Chernobyl years after the

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incident is not only humbling but

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incredibly

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intriguing and being able to do that in

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stalker even if if it wasn't the same in

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real life is still incredibly

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fascinating if not an even cooler

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experience because the Zone becomes so

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much more with the addition of these

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anomalies and

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artifacts exploring the ruins of

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Chernobyl is already awesome but having

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these layers of Terror danger and

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uncanny entities being scattered around

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the world is something that anyone can

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become enthralled

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with the signific ific that the

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anomalies hold over the Zone in stalker

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is immense not only in the physical ways

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that they impact the world but also in

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terms of atmosphere and the

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characters the primary motives for

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stalkers in the zone are to profit off

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the artifacts that come about because of

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the anomalies and seeing the impact that

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artifacts and anomalies and the crazy

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things that they all end up creating is

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a fascinating concept that very few

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games actually

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explore and the games that do are most

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often than not directly inspired by

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stalker the zone is undeniably

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terrifying in some ways but it also

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manages to capture the beauty of a

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sunrise or the aftermath of a

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devastating

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storm and I tend to notice these things

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After experiencing something more

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impactful stuff like a gunfight a storm

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something that makes makes you nervous

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in the moment but when that clear sky

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settles in when that sun comes up after

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a dark night it's a breath of fresh

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air it's undeniable that stalker is

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still a horror game whether it's through

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the atmosphere or any other aspect

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that's presented in the

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game those moments of hearing nothing

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but your own footsteps at the dead of

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night are some of the most tense moments

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in this game and you can call me

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paranoid but whether it's a mutant a

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chimera or another stalker there's

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always a possibility of something being

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nearby that poses a threat and the thing

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is the physical entities in this game

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aren't even necessarily the scariest

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parts the zone is filled with radiation

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and anomalies that will kill you

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incredibly quickly if you get too close

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to them it's a brutal place to be the

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Zone simply doesn't care about you

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and there's very few things that can

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bring you any sort of comfort in this

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world this world is beyond treacherous

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anything and everything can kill you

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whether it be your fellow stalkers or

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the mutated beasts that are in every

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area of the game forcing you to

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essentially be alone for the majority of

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your playthrough stalker is incredibly

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good at emulating feelings of

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loneliness whether it's a moment like

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traveling through a dark forests on a

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rainy day or sitting down by the bonfire

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to heal you're always alone in this

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world stalker's atmosphere is

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masterfully crafted it's one of the few

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that's actively made me feel terrified

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and alert in one moment and feel comfort

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in the next stalker blurs the line

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between reality and science fiction so

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damn well it's almost uncanny how well

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everything is crafted in this game

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and of course it might not be the most

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polished game out there but it will

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absolutely Intrigue you in one moment

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and terrify you in the next stalker has

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always given me the same dread as a lot

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of lovecrafting

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stories technically stalker is in Cosmic

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horror for something to be Cosmic horror

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you need to be dealing with things that

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are

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otherworldly but it still makes some

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sense as the original novel was very

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much a of crafting Cosmic Horror Story

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obviously it's not the same but stalker

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still gives you that Cosmic horror is

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Vibe but even if stalker isn't a direct

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type of horror it's still manages to

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create an incredible atmosphere that

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feels

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unexplainable dangerous unknown and

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hostile but also gives us those same

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feelings of comfort around a

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bonfire with a fellow stalker playing a

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guitar those moments of comfort from

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meeting different NPCs to having these

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Quiet Moments are a fantastic contrast

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to the otherworldly feeling of horror

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that the Zone

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presents this all is why stalker feels

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different I've been trying to record

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this outro for like 30 minutes I'm sick

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of it thank you for watching if if you

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enjoyed this video like comment or

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subscribe it is greatly appreciated and

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you can unsubscribe anytime this year on

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YouTube has definitely been the toughest

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one but also my best one yet um and this

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video in particular has been a bit

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longer and more in depth than my

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previous ones and I want to commit to

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that I want to make longer and better

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content for you guys to enjoy and also

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because it just feels good to make that

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30 minute analysis video on a game that

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you really really like by the time this

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video goes out it should be the 27th or

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the 28th of December which means

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Christmas has gone by but still Merry

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Christmas it's a bit L to say that

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that's fine and Happy New Year's spend

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some time with your family friends

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whoever play some games and enjoy

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yourselves and I will see you in the

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next video thanks for watching

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