The MOST IMPORTANT Settings in Project SEKAI! | Understanding NOTE SPEED and TIMING

billiam
21 Jul 202409:03

Summary

TLDRThis video script offers an in-depth guide on optimizing note speed and timing in rhythm games, emphasizing their importance for achieving high scores. It suggests starting with note speed at 6.0 and adjusting up to 10-11 for expert charts, considering device input latency and personal comfort. The script also explains timing adjustments, or offsets, to align taps with music, with different strategies for players using sound effects and those who don't. The goal is to find a balance between reading and listening to music cues for better performance.

Takeaways

  • ๐ŸŽถ Note speed and timing are crucial settings in rhythm games like Product Zakai that can significantly impact a player's performance.
  • โฑ๏ธ The 'late SL early' indicator should be enabled to fine-tune note speed and offset, which helps in adjusting to the player's reaction time and device's input latency.
  • ๐Ÿ”„ Default note speed in SEI is set at 6.0, but for higher difficulties, increasing the speed to at least 8 or 9 is recommended to improve accuracy.
  • โฉ Players aiming for expert or master charts can gradually increase their note speed within the 10 to 11 range, adjusting in increments of 0.1 or 0.2 for comfort.
  • ๐Ÿ“‰ If receiving many early or late grades, adjusting the note speed accordingly can help align with the player's rhythm and timing.
  • ๐Ÿ”„ Personal preference and device capabilities should guide the final note speed setting, with a balance between reading and listening to music.
  • ๐Ÿ’ช High note speeds can lead to exhaustion and less attention to music cues, so finding a comfortable speed is essential for sustained play.
  • ๐Ÿค” The ideal note speed provides flexibility for reading charts and allows for experimentation with fingerings, especially with the introduction of pen difficulties.
  • ๐ŸŽง Timing, or offset adjustments, corrects for device latency issues, syncing taps with the music for a better rhythm game experience.
  • ๐Ÿ‘‚ For players using sound effects, offset adjustments should be made based on whether taps are early or late, with a caution against exceeding +/- 2 to prevent desync.
  • ๐Ÿ”Š Players without sound effects may need to adjust offsets more significantly, especially on devices with higher touch input latency, to ensure taps align with the music.

Q & A

  • What are the two most important settings in rhythm games according to the script?

    -The two most important settings in rhythm games are note speed and timing, as they can significantly affect a player's performance and ability to achieve full combos or high grades.

  • Why is the late SL early indicator important when adjusting note speed and timing?

    -The late SL early indicator is important because it allows players to fine-tune both note speed and offset, helping to align taps with the music more accurately.

  • What is the default note speed setting in SEI, and what problems might it cause for new players?

    -The default note speed setting in SEI is 6.0, which may cause problems for new players, especially on higher difficulties, as it might not provide enough time for accurate tapping.

  • What is the recommended note speed range for playing higher level expert or Master difficulty charts?

    -For higher level expert or Master difficulty charts, the recommended note speed range is between 10 to 11, which provides a balance between reading reaction time and the ability to react through listening.

  • Why might a player choose to increase their note speed beyond their comfort zone?

    -A player might choose to increase their note speed beyond their comfort zone if they are trying to full combo a song they know very well, as the increased speed can help in quickly reacting to the patterns they are already familiar with.

  • What is the main purpose of adjusting timing or offsets in rhythm games?

    -The main purpose of adjusting timing or offsets in rhythm games is to correct for device-specific latencies, ensuring that taps align with the music and improving the chances of achieving full combos and perfect grades.

  • Why is it not recommended to push offsets past plus or minus 2 when playing with sound effects?

    -Pushing offsets past plus or minus 2 when playing with sound effects is not recommended because it can cause the sound effects to desync with the music, negatively impacting the gameplay experience.

  • What is the typical note speed adjustment for players who get a lot of early grades?

    -For players who get a lot of early grades, the note speed should be increased, as this can help them better anticipate and react to the incoming notes.

  • How does touch input latency affect the gameplay experience in rhythm games?

    -Touch input latency affects the gameplay experience by causing a delay in the registration of taps, which can lead to late grades and a feeling of sluggishness in the game.

  • What are some strategies for adjusting note speed and timing when playing with different devices?

    -Strategies for adjusting note speed and timing when playing with different devices include finding a comfortable speed that both the player and the device can handle, experimenting with offsets to correct for touch and audio latency, and considering the player's physical setup and environment.

Outlines

00:00

๐ŸŽฎ Optimal Note Speed and Timing in Rhythm Games

This paragraph discusses the significance of note speed and timing in rhythm games, particularly in 'Product Zakai'. It emphasizes the importance of these settings for achieving high scores and full combos. The video suggests starting with the default note speed of 6.0 and adjusting it upwards to 8 or 9 for better accuracy, especially on higher difficulty levels. It also touches on the idea of personal preference and device input latency affecting the ideal note speed. The paragraph advises players to find a balance between reading and listening to the music, and to adjust their note speed within a 10 to 11 range for flexibility and energy conservation. It concludes with considerations for playing at high speeds and the importance of adjusting to personal comfort and device capabilities.

05:01

๐Ÿ”ง Adjusting Offsets to Combat Latency in Rhythm Games

The second paragraph delves into the issue of latency in rhythm games and how it can be mitigated through offset adjustments. It explains the concepts of touch input latency and audio latency, which can cause desynchronization between taps and the music. The video provides guidance on how to adjust offsets for players who use sound effects and those who do not. For those with sound effects, the advice is to offset backwards for late grades and forwards for early grades, cautioning against pushing offsets beyond plus or minus 2. For players without sound effects, the video suggests starting with a default offset and adjusting based on the alignment of taps with the music. It also provides specific offset recommendations for iPad and Android devices, noting the need for more significant adjustments on devices with higher touch input latency. The paragraph concludes with a summary of the importance of finding the right settings to ensure a synchronized and enjoyable gaming experience.

Mindmap

Keywords

๐Ÿ’กNote Speed

Note speed in the context of the video refers to the rate at which notes appear in a rhythm game, impacting the player's ability to time their taps accurately. Defined as how slow or fast notes arrive at the judgment line, it is crucial for reading charts and reacting to the music. The video emphasizes the importance of adjusting note speed to improve accuracy, suggesting starting at 6.0 and potentially increasing to 10-11 for higher difficulties.

๐Ÿ’กTiming

Timing, synonymous with offsets in rhythm games, is the adjustment made to align taps with the music, overcoming device-specific latencies. The video discusses the significance of timing in achieving full combos and perfect scores, highlighting the need to fine-tune offsets to correct for touch input latency and audio latency to ensure taps synchronize with the musical beat.

๐Ÿ’กLate SL Early Indicator

The Late SL Early Indicator is a feature in the rhythm game that helps players fine-tune their note speed and offset. It provides visual cues to adjust timing more accurately. The video script mentions enabling this feature as a prerequisite for setting up note speed and timing, suggesting its importance in the customization of the gameplay experience.

๐Ÿ’กInput Latency

Input latency is the delay between a user's action, such as a tap, and the system's response. In the video, it is discussed as a factor that affects the feel of the game's speed and the player's ability to time their taps correctly. Different devices have varying input latencies, which is why the video suggests finding a speed that both the player and their device can handle.

๐Ÿ’กCombo

A combo in rhythm games refers to a sequence of successful taps without missing any notes. The video script discusses the impact of note speed and timing on achieving combos, emphasizing that proper settings can lead to full combos with minimal or no misses, which is a key objective for players aiming for high scores.

๐Ÿ’กOffset

Offset, as mentioned in the script, is an adjustment made to the timing of taps in rhythm games to account for device latency. It is used to ensure that the taps align with the music, which is critical for achieving perfect scores. The video provides guidance on adjusting offsets based on whether the player receives early or late grades.

๐Ÿ’กReading Reaction Time

Reading reaction time is the time it takes for a player to process visual information and respond accordingly in a rhythm game. The video explains that faster note speeds can shorten this time, potentially leading to exhaustion or less attention to the music. Balancing reading reaction time with listening to the music is part of the strategy for achieving better scores.

๐Ÿ’กMusic Cues

Music cues are auditory signals within a rhythm game that indicate when a player should tap. The video script suggests that adjusting note speed and timing allows players to better align their taps with these cues, improving their gameplay and scores. It also mentions the importance of listening to the music to conserve energy and react accurately.

๐Ÿ’กFingerings

Fingerings refer to the specific fingers used to play a rhythm game and the technique of using them. The video script mentions that having a comfortable note speed allows players to experiment with different fingerings, which can be crucial for playing more complex charts and maintaining accuracy.

๐Ÿ’กGR (Great) and Misses

GR, or Great, and Misses are scoring terms used in rhythm games to evaluate the accuracy of a player's taps. The video script discusses how adjusting note speed and timing can affect the frequency of GRs and misses, with the goal of minimizing misses and achieving more GRs for higher scores.

๐Ÿ’กBalance

In the context of the video, balance refers to the equilibrium between relying on visual reading and auditory listening to react to the game's notes. It suggests that finding a good balance is essential for optimal gameplay, allowing players to conserve energy and improve their scores by reacting both to what they see and what they hear.

Highlights

Note speed and timing are critical settings in rhythm games, affecting performance and accuracy.

Late SL early indicator should be enabled for fine-tuning note speed and offset.

Note speed determines the pace at which notes appear, impacting readability and reaction time.

SEI's default note speed is 6.0, but it's recommended to increase it to 8 or 9 for higher accuracy.

For advanced players, note speed can be gradually increased to the 10 to 11 range.

Adjusting note speed in increments of 0.1 or 0.2 helps in finding a comfortable level.

Personal preference and device input latency influence the ideal note speed.

Balancing reading and listening reactions is key when setting note speed.

High note speeds can lead to exhaustion and less attention to music cues.

Slowing down note speed can improve chart reading and accommodate new difficulties.

Experimentation with fingerings is facilitated by a comfortable note speed.

High-speed play can be advantageous in certain scenarios like quick grinding of songs.

Timing, or offset adjustments, are essential for syncing taps with the music.

Offset adjustments correct for device-specific latencies in touch input and audio.

Touch input latency varies by device, affecting the feel of note speed.

Audio latency, especially with Bluetooth, can significantly impact rhythm game performance.

Proper offset adjustments can prevent sound effects from desyncing with music.

For players using sound effects, offset should be adjusted based on the timing of grades.

iPad players often set offsets to -2, while Android devices might require more significant adjustments.

The video provides a comprehensive guide on optimizing note speed and timing for rhythm game players.

Transcripts

play00:00

note speed and timing are the two most

play00:02

important settings in product zakai they

play00:04

can be the difference between getting

play00:05

some misses to getting a full combo or

play00:08

getting a lot of grades to getting it

play00:09

all

play00:10

perfect every player should be

play00:12

acquainted with these two settings so

play00:14

follow along as I explain a detail how

play00:16

to set them

play00:17

up before we start firstly you want to

play00:21

make sure the late SL early indicator is

play00:22

enabled as this will allow you to

play00:24

fine-tune both your note speed and your

play00:26

offset let's start with Note speed notes

play00:30

speed toggles how slow or fast the notes

play00:31

arrive at the Judgment line with slower

play00:34

note speeds notes be closer together in

play00:36

width which may make charts a little

play00:38

harder to read with faster note speeds

play00:40

the notes will be much further apart

play00:42

from each other which allows you to rely

play00:44

more on your reading reaction time now

play00:46

SEI by default puts the note speed at

play00:49

6.0 which while viable for easy and

play00:51

normal charts tend to cause a bit of a

play00:53

problem and higher

play00:56

difficulties for newer players I

play00:58

recommend increasing your speed to at

play01:00

least 8 or 9 the jump from 6 to 9 will

play01:03

do wonders for your

play01:04

accuracy once you are comfortable with

play01:06

that if you intend on playing higher

play01:08

level expert or Master difficulty charts

play01:10

you can slowly inch your speed up within

play01:12

the 10 to 11 range to get there you can

play01:15

start to increase the note speed in

play01:16

increments of 0.1 or 2 and once you play

play01:19

enough times to feel comfortable you can

play01:21

keep moving your way

play01:23

up if you are getting a lot of early

play01:25

grades goods and bads you might want to

play01:27

increase your note speed similarly if

play01:30

you are getting a lot of late grades

play01:31

goods and bads you can either stay there

play01:33

and keep playing or decrease your note

play01:35

speed I recommend players to settle once

play01:38

you get comfortable with a speed within

play01:39

the 10 to 11 range you might be thinking

play01:42

billiam why stop there well ultimately

play01:46

it comes down to personal preference but

play01:48

from a more technical standpoint there

play01:50

are a couple reasons as to why or why

play01:52

not touch input latency being one of

play01:54

them because different devices have

play01:56

different input latencies 11speed might

play01:59

feel comfortable for one device while

play02:01

that same speed will feel sluggish and

play02:02

late on another finding a speed that

play02:05

both you and your device can handle is

play02:06

ideal another reason is due to balance

play02:09

what exactly do I mean by this you

play02:11

should strike a good balance between

play02:13

being able to react through Reading and

play02:15

react through listening when I said a

play02:17

notes speed too high for example 11.1

play02:20

because they go by too fast your reading

play02:23

reaction time is shortened when you do

play02:25

this you may tend to exert a little more

play02:27

strength with each tap which might lead

play02:29

to exhaustion after a while this may

play02:31

also cause you to pay less attention to

play02:33

the music which may be dangerous in

play02:35

certain types of rhythms by moving your

play02:37

not speed down by 0.1 or 0.2 you give

play02:40

yourself a bit of space to conserve a

play02:42

bit of that energy and direct some of

play02:44

that into listening for music cues and

play02:46

taing to the beat this will be important

play02:48

as we talk about timing later in the

play02:50

video slowing down your note speed also

play02:52

gives you the flexibility to read charts

play02:54

better and with the addition of a pen

play02:57

difficulty in the third anniversary

play02:58

update this will be even even more true

play03:01

with a pend you will need to figure out

play03:03

certain strategies such as knowing which

play03:05

fingers to use and where to use them so

play03:07

having a comfortable speed within the 10

play03:09

to 11 range gives you the head room you

play03:11

need to figure it

play03:18

out that extra bit of headro also gives

play03:21

you an opportunity to experiment with

play03:23

more interesting fingerings for all

play03:24

types of charts

play03:28

[Music]

play03:35

of course it is not to say that you

play03:36

cannot play at a high speed I've noticed

play03:39

that if you are someone who moves around

play03:40

a lot for example people who play with

play03:42

thumbs or tend to play in different

play03:44

types of environments playing at high

play03:46

speed can sometimes be a better idea if

play03:48

you are someone who moves around a lot

play03:50

say you are at work or at school and

play03:52

want to quickly grind your favorite song

play03:54

you might just want to get that tappy

play03:56

action going and in that scenario it

play03:58

wouldn't really matter what speed you

play03:59

have your game set to as long as it's

play04:01

fast

play04:02

enough playing at a comfortable speed

play04:04

assumes that you are in a condition that

play04:06

allows you to do so for example if you

play04:09

are someone who plays at this specific

play04:10

table at this specific height at this

play04:13

specific volume then yeah also if you

play04:17

are stuck trying to full combo this one

play04:18

song that you've been playing over and

play04:20

over and over again you probably know

play04:22

the chart very well so actually

play04:24

increasing your note speed past what you

play04:26

are comfortable with might be helpful in

play04:28

this scenario

play04:36

hopefully that should cover everything

play04:38

you need to know about notes speed now

play04:39

let's go over the next option timing

play04:42

assuming you have already settled on a

play04:44

comfortable note speed this is where

play04:46

timing comes in in Rhythm games these

play04:48

can also be referred to as offsets

play04:51

Rhythm games are all about tapping to

play04:52

the music so offset adjustments are

play04:54

crucial for fine-tuning this could be

play04:57

the difference between getting a full

play04:58

combo with 10 to 20 GR to getting an all

play05:00

perfect this option aims to correct an

play05:03

issue that plagues all devices latency

play05:06

now there are probably a couple thousand

play05:08

different types of latencies because you

play05:09

could probably blame your one miss on

play05:11

one of them but the most prominent

play05:13

latencies that offsets tend to correct

play05:15

are touch input latency and audio

play05:18

latency briefly touch input latency is

play05:20

the time it takes for a tap to register

play05:23

as mentioned earlier because different

play05:25

devices have different touch input

play05:26

latencies a certain speed might feel

play05:28

comfortable for one device while that

play05:30

same speed will feel sluggish and light

play05:32

on another if you play without sound

play05:34

effects and largely respond to music

play05:36

cues you might notice your Taps and the

play05:38

music do not line up higher touch input

play05:41

latency makes it so that even if you do

play05:43

tap on time the tap itself isn't

play05:45

registered nearly as quickly which is

play05:47

why players often get late grades and

play05:49

have to offset audio latency is the time

play05:52

it takes for audio to play after a

play05:53

certain action has occurred think

play05:55

Bluetooth for example when you try to

play05:57

play with Bluetooth audio your music is

play05:59

is just so far behind that indicates

play06:02

high audio latency this is why it is

play06:04

usually not recommended to play with

play06:06

wireless speakers or headphones

play06:07

especially with sound effects now if you

play06:10

play with your devices built-in speakers

play06:12

or play with wired headphones the audio

play06:14

latency is largely minimized it is

play06:17

basically undiscernible to most however

play06:19

it is still consideration when trying to

play06:21

adjust offsets again like touch input

play06:24

latency audio latency will vary across

play06:27

devices I'll admit it this topic is

play06:30

extremely confusing even I have trouble

play06:33

explaining it in full detail but the

play06:35

reality is it doesn't have to be that

play06:37

complicated thanks to timing so let's go

play06:39

over how to properly adjust them the

play06:41

adjustments will differ depending on if

play06:43

you play with or without sound effects

play06:45

but here are the basics if you are

play06:47

getting a lot of Gres your first

play06:48

priority is note speed make sure you are

play06:51

completely comfortable with it before

play06:52

heading into timing adjustment with that

play06:55

said let's start with players who play

play06:56

with sound effects play through a chart

play06:59

now opposite of note speed adjustments

play07:01

if you get mostly late grades you will

play07:03

want to offset backwards and if you get

play07:05

a lot of early grades you will want to

play07:07

offset forwards this will take a bit of

play07:09

trial and error so you will need to

play07:11

experiment with it and get comfortable I

play07:13

do not recommend pushing offsets past

play07:15

plus or minus 2 as any further will

play07:17

cause sound effects to desync with the

play07:22

music now for those who play without

play07:24

sound effects chances are you probably

play07:26

already messed with the offsets a bit I

play07:28

will go over how I have mind set up at

play07:31

the default timing option the song feels

play07:33

slightly behind no matter the device to

play07:36

correct this start by playing through a

play07:38

chart and listening to the music be the

play07:40

music if you saw a lot of late grates

play07:43

you want to go ahead and move the offset

play07:45

backwards most iPad players I've seen

play07:47

typically move it down to -2 yours might

play07:50

be higher or lower depending on you and

play07:52

your device so experiment with it little

play07:54

by little until you reach a point where

play07:56

both your tap and the music are lined up

play07:59

for and devices I found that you might

play08:01

want to offset further backwards 60 HZ

play08:03

Android devices typically will need to

play08:05

be offset backwards pretty significantly

play08:07

due to high touch input

play08:11

latency 120 HZ Android devices generally

play08:14

won't have to offset as far but in my

play08:16

experience I've noticed an offset of

play08:18

around -4 seems to work relatively well

play08:22

I've noticed that flicks were

play08:23

considerably harder to do on an Android

play08:25

than on an iPad and offsetting backward

play08:27

further generally gave me much better

play08:29

results

play08:34

here are my usual settings for both my

play08:35

Samsung and my

play08:38

iPad anyway there was a lot of

play08:40

information in this video I hope you

play08:42

found it useful if you have any other

play08:45

questions or comments leave them down

play08:46

below if you learned something today do

play08:48

leave a like And subscribe we are fast

play08:51

approaching 1,000 subscribers so

play08:52

hopefully this video is the one that

play08:54

does it yeah until next time

Rate This
โ˜…
โ˜…
โ˜…
โ˜…
โ˜…

5.0 / 5 (0 votes)

Related Tags
Rhythm GameNote SpeedTiming AdjustmentGaming TipsInput LatencyMusic SyncPerformance OptimizationGaming StrategyUser ExperienceDevice Settings