【UE4/UE5ゲーム制作講座】超基礎編・これを見れば変数がわかる!

九里江めいく【ゲーム制作VTuber UE4・UE5初心者向け講座】
5 Nov 202110:28

Summary

TLDRThe video script introduces the concept of 'entities' as containers for storing information, using the example of a character with 100 HP (hit points) to represent health. It explains that when the character is attacked, the HP decreases, and this can be tracked using points. The video also discusses various data types, including Boolean, byte, integer, float, string, and vector, explaining their uses and limitations. Boolean is used for flags that indicate true or false, byte and integer are used for storing numbers within specific ranges, float is for decimal numbers, and string/vector are for text and spatial coordinates, respectively. The script highlights the importance of choosing the right data type for different applications, such as game development, and provides insights into how these variables can be manipulated and displayed in a game environment.

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Highlights

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Transcripts

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Related Tags
Game DevelopmentCharacter HealthAttack PowerVariable TypesBeginner GuideScript ExplanationInteger LimitsBoolean FlagsByte RangeFloat PrecisionText StringsVector MathTransform Mechanics