A $36,000 Graphical Workstation from 1993 | SGI Indigo 2

Ionic1k
8 Jun 202410:23

Summary

TLDRThis video script details the journey of acquiring an SGI Indigo 2, a high-end graphical workstation from 1993, renowned for its role in the creation of iconic movies and gaming systems like the Nintendo 64. The narrator explores the machine's technical specifications, including its Myricom SN adapter for compatibility with modern monitors, and delves into the user experience of the IRIX operating system. The script also highlights the workstation's capabilities in rendering and running demos, showcasing its legacy in computer graphics and its enduring appeal to tech enthusiasts.

Takeaways

  • ๐Ÿ˜€ Silicon Graphics Computer Systems (SGI) was a California tech company founded in 1981, specializing in graphical computing.
  • ๐ŸŽจ SGI's first product was a terminal with advanced graphical capabilities, and they later produced Unix workstations like the Iris, Crimson, and Indigo series.
  • ๐ŸŽฌ SGI's technology played a crucial role in the creation of movies such as Jurassic Park, The Abyss, Toy Story, and Shrek.
  • ๐ŸŽฎ SGI provided graphics hardware for the Nintendo Ultra 64, which evolved into the Nintendo 64, and contributed to its development.
  • ๐Ÿ–ฅ๏ธ The SGI Indigo 2, released in 1993, was a high-end graphical workstation and a sequel to the 1991 SGI Indigo.
  • ๐Ÿ”ข There were multiple versions of the SGI Indigo 2, including the IP22, IP26, and IP28, with the latter being the highest specification model.
  • ๐Ÿ’พ The IP28 model could support up to a gigabyte of RAM, which was extraordinary for the time when it was released in 1995.
  • ๐Ÿ”Œ The SGI Indigo 2 featured a unique 13W3 connector for monitors, requiring a sync-on-green signal, not compatible with standard monitors.
  • ๐Ÿ”ง The speaker describes using a 13W3 cable with customizable dip switches and a sync adapter to connect the Indigo 2 to a regular VGA monitor.
  • ๐Ÿ–ฅ๏ธ The speaker's Indigo 2 is a teal IP22 from 1993, equipped with a Myricom SN system, a MyriPS R4400 CPU at 200 MHz, and 128 MB of RAM.
  • ๐Ÿ•น๏ธ The GR3 Alon graphics subsystem in the Indigo 2 had a double stack board configuration and could output resolutions up to 1280 x 1024 at 72 Hz.
  • ๐ŸŽถ The A2 audio processor in the Indigo 2 provided high-quality audio with a 48 kHz sample rate and an internal speaker.
  • ๐Ÿ“บ The Indigo 2 ran IRIX, a Unix-based operating system tailored for SGI workstations, known for its user-friendly interface and compatibility with standard Unix tools.

Q & A

  • What was Silicon Graphics Computer Systems, also known as SGI, mainly known for?

    -SGI was mainly known for specializing in graphical computing and producing high-end graphical workstations and Unix workstations.

  • What was the significance of SGI's technology in the film industry?

    -SGI's technology was crucial in the creation of visual effects for movies like Jurassic Park, The Abyss, Toy Story, and Shrek, which might not have been the same without it.

  • Which gaming console did SGI provide graphics hardware for?

    -SGI provided the graphics hardware for the Nintendo Ultra 64, which later became the Nintendo 64.

  • What is the SGI Indigo 2 and why was it significant in 1993?

    -The SGI Indigo 2 is a high-end graphical workstation released in 1993, significant for its advanced graphical capabilities and for being a sequel to the highly regarded 1991 SGI Indigo.

  • What are the different versions of the SGI Indigo 2 mentioned in the script?

    -The different versions of the SGI Indigo 2 mentioned are the IP22, IP26, and IP28, with the IP28 having the highest specifications, including an option for SGI's Impact graphics and a MyIP R 10,000 CPU.

  • What is the Challenge M and how does it differ from other SGI Indigo 2 models?

    -The Challenge M is essentially an Indigo 2 without a graphics option installed, essentially acting like a desktop server, making it different from other models that come with advanced graphics capabilities.

  • What is the technical specification of the SGI Indigo 2 model featured in the script?

    -The featured SGI Indigo 2 is a teal IP22 from 1993, equipped with a MyIPs R4400 at 200 MHz, an R410 floating-point chip, 128 MB of RAM, and Express Graphics with the GR3 Alon GPU.

  • What is the GR3 Alon and how does it function in the SGI Indigo 2?

    -The GR3 Alon is a high-end pre-Impact GPU with a double stack board configuration, consisting of a VB2 board for external connectors and I/O, and a GR3 board with the HQ2 command engine, two GE7 geometry engines, and the RE3 raster engine.

  • What is the A2 audio processor in the SGI Indigo 2 and what does it do?

    -The A2 audio processor is a component in the SGI Indigo 2 that has two combined 16-bit DACs and ADCs capable of reproducing 48 kHz audio, providing high-quality sound output.

  • What is the SynOnGreen and why is it significant for using the SGI Indigo 2 with a monitor?

    -SynOnGreen is a signal configuration where the green signal in a component video signal also carries the sync signal for the monitor. It is significant because it requires specific monitors or adapters to use the SGI Indigo 2 with standard VGA monitors.

  • What is the operating system used by most SGI workstations and what is unique about it?

    -Most SGI workstations run IRIX, a version of Unix based on System 5 Unix with BSD extensions, which is designed to work well with SGI hardware and offers a user-friendly interface.

  • What is the significance of the FSN or Fusion demo in the context of the SGI Indigo 2?

    -The FSN or Fusion demo is a 3D file manager demo that was used to showcase the capabilities of SGI workstations. It is significant because it was used as inspiration for the menu in the game Super Mario 64 and represents a unique approach to file management.

Outlines

00:00

๐ŸŒ Silicon Graphics and the Impact of SGI Indigo 2

This paragraph discusses the history and significance of Silicon Graphics Inc. (SGI), a California-based tech company founded in 1981 known for its graphical computing systems. The company's early products included graphical terminals and later, high-end Unix workstations such as the Iris series, which played a pivotal role in the creation of iconic movies like Jurassic Park. The paragraph also introduces the SGI Indigo 2, a high-end graphical workstation from 1993, and its various models, including the IP22, IP26, and the high-spec IP28 with its impressive capabilities like supporting up to a gigabyte of RAM. The speaker expresses a personal interest in SGI's technology and shares the story of acquiring an Indigo 2, detailing its technical specifications, including the MyIPs R4400 CPU, 128 MB of RAM, and the GR3 Alon graphics subsystem.

05:00

๐Ÿ”Œ Adapting SGI Indigo 2 for Modern Use

The speaker elaborates on the technical challenges and solutions for using the SGI Indigo 2 with modern equipment. They describe the process of adapting the system's unique 13W3 connector and synct green signal to work with a standard VGA monitor using a custom 13W3 cable with dip switches and a sync-on-green adapter. The paragraph includes a personal anecdote of setting up the Indigo 2 for the first time and the excitement of seeing it work with the adapted monitor. The speaker also touches on the operating system, IRIX, which is tailored for SGI workstations and includes a user-friendly interface and standard Unix tools. Additionally, they mention the workstation's ability to run games like Doom and its capacity for 3D demos, showcasing the system's capabilities beyond traditional workstation tasks.

10:01

๐ŸŽฎ Exploring the Vintage Experience of SGI Workstations

In this final paragraph, the speaker reflects on their experience using the SGI Indigo 2, expressing enjoyment in exploring the system's capabilities and the nostalgia it brings. They mention the workstation's inclusion of various demos, such as the fish demo and the FSN file manager, which was used as a demo in the 1990s and inspired aspects of Super Mario 64's menu. The speaker also discusses the Buttonfly 3D demo, which was influential in the development of the Nintendo 64. The paragraph concludes with the speaker's intention to seek out more SGI workstations and a call to action for viewers to engage with the video content.

Mindmap

Keywords

๐Ÿ’กSilicon Graphics Computer Systems (SGI)

SGI was a prominent tech company based in California, founded in 1981, known for its specialization in graphical computing. The company's first product was a terminal with advanced graphical capabilities. SGI is central to the video's theme, as it discusses the evolution of SGI's technology and its impact on the industry. The script mentions various SGI products, such as the personal Iris, Iris Crimson, and the SGI Indigo series.

๐Ÿ’กGraphical Computing

Graphical computing refers to the use of computers to generate and manipulate visual content. In the video, this concept is integral as it discusses SGI's pioneering role in this field, particularly with their workstations that were used for creating high-quality graphics, which was instrumental in the development of movies like Jurassic Park.

๐Ÿ’กUnix Workstations

Unix workstations are specialized computer systems that run the Unix operating system and are designed for technical or scientific applications. The video highlights several SGI Unix workstations, such as the Iris Indigo, emphasizing their high-end graphical capabilities and their role in professional markets.

๐Ÿ’กSGI Indigo 2

The SGI Indigo 2 is a specific model of Unix workstation released by SGI in 1993. It is a sequel to the 1991 SGI Indigo and represents the high-end graphical workstations that SGI was known for. The video provides an in-depth look at the Indigo 2, including its various models like the IP22, IP26, and IP28.

๐Ÿ’กImpact Graphics

Impact Graphics is a term used to describe SGI's advanced graphics technology. The video mentions that the higher specification Indigo 2 models, like the IP28, featured Impact Graphics, which was introduced in 1995, enhancing the workstations' graphical capabilities.

๐Ÿ’กMYIP R10000 CPU

The MYIP R10000 CPU is a high-performance processor that was featured in the top-end SGI Indigo 2 models. The video script refers to this CPU as being 'pretty much the highest spec Indigo' could have, indicating its significance in providing the workstation with exceptional computational power.

๐Ÿ’กGR3 Alon

The GR3 Alon is a high-end pre-Impact GPU (Graphics Processing Unit) that shipped with the Indigo 2. The video explains its double stack board configuration and its capabilities, such as a 24-bit Z-buffer and a maximum output resolution of 1280 x 1024, which were impressive for the time.

๐Ÿ’กA2 Audio Processor

The A2 Audio Processor is a component of the SGI Indigo 2 that handles audio output. The video describes it as having two combined 16-bit DACs and ADCs capable of reproducing 48 kHz audio, highlighting the workstation's advanced audio capabilities.

๐Ÿ’ก13W3 Connector

The 13W3 connector is a unique video output connector used by SGI workstations. The video discusses the challenges of using this connector with modern monitors and how the creator overcame this by using a 13W3 to VGA adapter, allowing the use of a standard VGA monitor with the Indigo 2.

๐Ÿ’กIRIX

IRIX is the Unix-based operating system developed by SGI for their workstations. The video mentions that most SGI workstations run IRIX, which is designed to work seamlessly with SGI hardware, providing a user-friendly interface and support for advanced graphical applications.

๐Ÿ’กFusion (FSN)

Fusion, also known as FSN, is a 3D file manager demo that was showcased on SGI workstations. The video describes it as an innovative and visually impressive file management system, which the creator found particularly fascinating due to its use in movies like Jurassic Park.

Highlights

Silicon Graphics Computer Systems (SGI) was a California tech company founded in 1981, specializing in graphical computing.

SGI's first product was a terminal with advanced graphical capabilities.

SGI later produced Unix workstations such as the Iris, Iris Crimson, and Jurassic Park.

SGI's technology was instrumental in the creation of movies like Jurassic Park, The Abyss, Toy Story, and Shrek.

SGI provided graphics hardware for the Nintendo Ultra 64, which became the Nintendo 64.

The SGI Indigo 2 from 1993 was a high-end graphical workstation and a sequel to the 1991 SGI Indigo.

SGI machines were targeted at high-end and professional markets, not commonly found in consumer electronics stores.

The SGI Indigo 2 came in several versions, including the IP22, IP26, and IP28, with the latter featuring SGI's Impact graphics.

The IP28 model could support up to a gigabyte of RAM, which was unprecedented in 1995.

The GR3 Alon graphics subsystem featured a double stack board configuration with two different parts.

The GR3 Alon had a 24-bit Z-buffer and a maximum output resolution of 1280 x 1024 at 72 Hz.

The A2 audio processor provided high-quality audio reproduction with 48 kHz audio capabilities.

The rear I/O of the SGI Indigo 2 included various ports for networking, audio, and graphics.

The 13W3 connector required a special adapter to work with standard VGA monitors.

SGI workstations run IRIX, a Unix-based operating system optimized for SGI hardware.

The SGI Indigo 2 could run games like Doom, demonstrating its graphical prowess.

The workstation was used for ray tracing and 3D demos, showcasing its advanced graphical capabilities.

The FSN or Fusion demo was a precursor to modern file managers and inspired elements of Super Mario 64.

The Buttonfly demo was used for N64 development and inspired the menu in Super Mario 64.

The Indigo 2 came with IndieZone, a pack containing numerous demos.

Transcripts

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silicon Graphics computer systems or SCI

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was a California tech company founded in

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1981 mainly specializing in graphical

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Computing with their first product being

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a terminal with pretty cool graphical

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capabilities later on they started

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making Unix workstations like the

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personal Iris Iris Crimson Asen and

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Jurassic Park and the iris Indigo just

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to name a few I've always been a big fan

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of sgi's a company and what their

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technology brought to the table if sgi's

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tech wasn't available at that time

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movies like Jurassic Park the abyss Toy

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Story and Shrek probably would not be

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what they are today

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SGI also provided the graphics hardware

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for the Nintendo Ultra 64 which later

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became the Nintendo 64 with SGI machines

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also aiding in the development so the

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system I have in front of me today is

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the SGI Indigo 2 from 1993 which is

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basically the sequel to the 1991 SGI

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Indigo which at its time was the king of

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high-end graphical workstations so all

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of sgi's machines were really aimed at

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the high-end and prummer markets so

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these are not the type of machines you

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would see at a Fries electronics or

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Circuit City up against a d or a compact

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these were very high-end graphical

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workstations and I've been wanting one

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of these for a very long time let's go

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check it

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out so there's actually quite a few

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versions of the SGI Indigo 2 the ip22

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the ip26 and the ip28 the later ones aka

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the ip28 you might have actually seen

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before this is the SGI Indigo to impact

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10,000 impact meaning it has sgi's

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impact graphics and 10,000 meaning that

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has a myip r 10,000 CPU and that is

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pretty much the highest spec Indigo to

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that you can get the IP 28s are insane

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and can hold up to a gigaby of ram which

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was absolutely unheard of in 1995 when

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this thing came out I would love to

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track these down and make a video on it

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one day there's also the challenge M

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which is basically just an indigo 2 but

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without a graphics option installed

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basically acting like a desktop server

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now an honorable mention that I honestly

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cannot find any information about if

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this actually was released or not is

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this it appears to be a red Indigo 2 I

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have no idea what it's called or if it

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was ever released or if anybody even

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owns one although I did see this picture

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so I thought I would mention it here so

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how did I end up with this Indigo 2 well

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I know a friend who also knows a friend

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basically if you went to the Seattle

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interim computer Festival you might have

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seen this exact Indigo 2 there yeah this

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is that indig go to so when I bought the

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system it was in Washington but

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coincidentally enough I actually had a

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trip to Portland planned literally the

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week after I bought it Portland was

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great by the way it's my home city after

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all and I was just glad to be back home

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so I met up with my friend who then dro

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the Indigo 2 off and my eyes were glued

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to the thing for a while also yes that

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is my Macintosh se you can tell that I

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wanted to move back to Portland because

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I brought way too much for this

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trip then me and my friend checked out

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some uh other things and then after my

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week in Portland was up I took the

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Indigo 2 back to California on a train

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and now we're back here the machine I

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have is a teal ip22 from 1993 and this

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system is equipped with a myips r4400 at

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200 MHz with an r410 floating Point chip

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right beside it this also has 128 MB of

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RAM and mine has Express Graphics aka

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the gr3 Alon the gr3 Alon is one of the

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more higher-end pre-impact gpus that

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shipped with the indigo 2 I say

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pre-impact because impact graphics for

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the Indigo 2 didn't come out till 1995

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let's talk a little bit more about how

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the gr3 Alon functions because honestly

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it's really cool the gr3 Alon is a

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double stack board configuration and

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don't be confused this is not SLI these

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are two different parts of the graphic

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subsystem the top board known as a vb2

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has all external connectors and I/O and

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also has the ram Dack there are some

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other components at the top of the board

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that honestly I cannot find much info

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about and the board at the bottom is the

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gr3 and this board has the hq2 command

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engine two ge7 geometry engines with

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both of them actually being on a single

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chip and this board also contains the

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re3 raster engine the connector to the

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back plane is also on this board the gr3

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Alon also has a 24-bit zbuffer and has a

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maximum output resolution of 1280 x 1024

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at 72 HZ absolutely ridiculous stuff for

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1993 this system also has the A2 audio

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processor which is actually pretty neat

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the A2 has two combined 16bit DAC and

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adcs that are capable of reproducing

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nice 48 khz audio there's also an

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internal speaker that honestly sounds

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pretty good now bringing it to the rear

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I/O we have keyboard and mouse ports

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rs422 serial auy and 10 Bas T ethernet

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for networking parallel scuzzy 2 all of

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our audio ins and outs and the 13 W3

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connector for connecting our monitor as

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well as some other ports on the graphics

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card and on the topic of that 13 W3

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connector this is where things get kind

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of interesting so really you can't use

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this system with any normal monitor it

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has to support a thing called syn on

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green so here's what that is usually in

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component you have a red green and blue

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signal now the green signal in this case

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is not only in charge of well the green

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signal but it also has the sync signal

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for the monitor so you usually have to

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use like these weird Dell flat panel

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monitors or anything like that but no I

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really don't want to do that I really

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want to use my normal vew Sonic 17 GS2

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from 1996 because I don't have the

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original monitor that this thing had so

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how do we do that well it's actually

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easier than you might think I went ahead

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and got this 13 W3 cable with

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customizable dip switches so I can get

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the correct pin out for the SGI

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workstations there was a bunch of other

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different Unix workstations that all use

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13 W3 but all use different pins so

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online I found this pin diagram to a

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bunch of different Unix workstations and

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I flipped all the switches to the SGI

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one so now that we have 13 W3 converted

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to normal VGA that still does not fix

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our problem the SN signal is still on

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the green signal so what do we do now

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well that's where this little SN adapter

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comes into to play this Box's entire

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duty is to take the SN signal from the

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green and turn it into separate snc

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which most VGA monitors use and the Box

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gets power through the cable now these

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syn adapters are kind of hard to find I

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got lucky and I found a lot of two of

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them on eBay for $40 but usually by

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itself this single component is like 150

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bucks so not necessarily like a cheap

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option but if you want to use these

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systems with basically anything this is

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kind of one of the only options so now

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with this adapter figured out I can use

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pretty much any color VGA monitor I want

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with this thing which is exactly what I

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wanted because to me it doesn't feel

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right using a somewhat modern flat panel

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on a system like this just doesn't sit

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right with me so here's some footage of

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me setting it up turning it on for the

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first time okay powering this on for the

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first time I'm hoping that my sink

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adapters work

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[Music]

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oh dude this is the most beautiful thing

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ever this is ever this is all I've ever

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wanted right here most SGI workstations

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run their own version of Unix called irx

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IR is based off of system 5 Unix and has

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BSD extensions and is basically built

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from the ground up to work really nicely

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with SGI workstations iris is probably

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one of if not my favorite operating

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system ever I just love the user

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interface of the thing but of course

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it's all standard Unix workstation stuff

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with a pretty nice and intuitive user

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interface and of course your classic X

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server with your standard X tool kit and

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it's got a terminal and honestly with

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Unix you're probably going to end up

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using this a lot and check this out it

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can even play

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[Music]

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Doom yeah there's nothing like playing

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doom on a workstation that cost as much

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as a brand new RX7 from the same year or

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like a 325 IS Coupe or something

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absolutely crazy stuff honestly this

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machine is lacking quite a lot in theame

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games Department although that totally

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makes sense this is a workstation it's

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made for work and because of how

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expensive these systems were they never

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really made it to the general public so

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it makes sense so what about R tracing

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in the 1990s oh you people with your

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fancy RTX cards look I can R Trace just

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fine on my

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machine it's nowhere near real time but

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it's pretty cool still I also saw this

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fish demo and I was playing with it for

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a while

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I don't even know what I'm doing with

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this but I'm having fun now on to

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something that a lot more people will

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recognize it's a human system I know

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this yeah what if I told you that that

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is real this is FSN or Fusion now this

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is not a fully functional file manager

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this was actually made to be a demo but

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I think this is one of the coolest ideas

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of a file manager ever and I really want

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to see exactly this ped into modern

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Linux machines there's other projects

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like this that attempt to mimic it but

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it seems more like a fork instead of a

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port I want exact this honestly seeing

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this is like a dream come true for me

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when I was younger watching Jurassic

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Park and I saw this I thought it was the

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coolest thing in the entire world and I

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was obsessed for probably years FSN

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actually has a bunch of settings you

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could use to customize the color of

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everything this was awesome to play

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around with for a while and this is

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buttonfly this is supposed to be a 3D

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demo that you can use to also access

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more 3D demos also remember when I said

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that SGI workstations were used for N64

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development well buttonfly was actually

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the inspiration of the menu in Super

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Mario 64 so probably somebody on the

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development team was playing around with

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buttonfly on their workstation yeah

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honestly I was playing around with this

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thing for a really long time so here's

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some more demos

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[Music]

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of course there's tons more demos but

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I'm not going to have enough time to

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show you all of them in this video

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because there is a lot of them when I

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got this it actually came with a thing

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called indiezone which is basically a

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pack with a ton of demos also that

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entire time I was using the internal

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speaker it actually sounds really good I

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wasn't joking welcome aboard

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[Music]

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so it's been a few weeks and honestly

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I've been having tons of fun with this

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thing and I'll be definitely looking for

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some more SGI workstations to go play

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around with but anyway hit like if you

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liked it dislike if you hate cool old

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Unix workstations or if you just hate me

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I have a lot of interesting videos

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coming out soon so definitely stay tuned

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[Music]

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Related Tags
Silicon GraphicsGraphical ComputingUnix WorkstationsIris IndigoHigh-End TechJurassic ParkToy StoryShrekNintendo 64SGI Indigo 2Tech History