A $36,000 Graphical Workstation from 1993 | SGI Indigo 2
Summary
TLDRThis video script details the journey of acquiring an SGI Indigo 2, a high-end graphical workstation from 1993, renowned for its role in the creation of iconic movies and gaming systems like the Nintendo 64. The narrator explores the machine's technical specifications, including its Myricom SN adapter for compatibility with modern monitors, and delves into the user experience of the IRIX operating system. The script also highlights the workstation's capabilities in rendering and running demos, showcasing its legacy in computer graphics and its enduring appeal to tech enthusiasts.
Takeaways
- ๐ Silicon Graphics Computer Systems (SGI) was a California tech company founded in 1981, specializing in graphical computing.
- ๐จ SGI's first product was a terminal with advanced graphical capabilities, and they later produced Unix workstations like the Iris, Crimson, and Indigo series.
- ๐ฌ SGI's technology played a crucial role in the creation of movies such as Jurassic Park, The Abyss, Toy Story, and Shrek.
- ๐ฎ SGI provided graphics hardware for the Nintendo Ultra 64, which evolved into the Nintendo 64, and contributed to its development.
- ๐ฅ๏ธ The SGI Indigo 2, released in 1993, was a high-end graphical workstation and a sequel to the 1991 SGI Indigo.
- ๐ข There were multiple versions of the SGI Indigo 2, including the IP22, IP26, and IP28, with the latter being the highest specification model.
- ๐พ The IP28 model could support up to a gigabyte of RAM, which was extraordinary for the time when it was released in 1995.
- ๐ The SGI Indigo 2 featured a unique 13W3 connector for monitors, requiring a sync-on-green signal, not compatible with standard monitors.
- ๐ง The speaker describes using a 13W3 cable with customizable dip switches and a sync adapter to connect the Indigo 2 to a regular VGA monitor.
- ๐ฅ๏ธ The speaker's Indigo 2 is a teal IP22 from 1993, equipped with a Myricom SN system, a MyriPS R4400 CPU at 200 MHz, and 128 MB of RAM.
- ๐น๏ธ The GR3 Alon graphics subsystem in the Indigo 2 had a double stack board configuration and could output resolutions up to 1280 x 1024 at 72 Hz.
- ๐ถ The A2 audio processor in the Indigo 2 provided high-quality audio with a 48 kHz sample rate and an internal speaker.
- ๐บ The Indigo 2 ran IRIX, a Unix-based operating system tailored for SGI workstations, known for its user-friendly interface and compatibility with standard Unix tools.
Q & A
What was Silicon Graphics Computer Systems, also known as SGI, mainly known for?
-SGI was mainly known for specializing in graphical computing and producing high-end graphical workstations and Unix workstations.
What was the significance of SGI's technology in the film industry?
-SGI's technology was crucial in the creation of visual effects for movies like Jurassic Park, The Abyss, Toy Story, and Shrek, which might not have been the same without it.
Which gaming console did SGI provide graphics hardware for?
-SGI provided the graphics hardware for the Nintendo Ultra 64, which later became the Nintendo 64.
What is the SGI Indigo 2 and why was it significant in 1993?
-The SGI Indigo 2 is a high-end graphical workstation released in 1993, significant for its advanced graphical capabilities and for being a sequel to the highly regarded 1991 SGI Indigo.
What are the different versions of the SGI Indigo 2 mentioned in the script?
-The different versions of the SGI Indigo 2 mentioned are the IP22, IP26, and IP28, with the IP28 having the highest specifications, including an option for SGI's Impact graphics and a MyIP R 10,000 CPU.
What is the Challenge M and how does it differ from other SGI Indigo 2 models?
-The Challenge M is essentially an Indigo 2 without a graphics option installed, essentially acting like a desktop server, making it different from other models that come with advanced graphics capabilities.
What is the technical specification of the SGI Indigo 2 model featured in the script?
-The featured SGI Indigo 2 is a teal IP22 from 1993, equipped with a MyIPs R4400 at 200 MHz, an R410 floating-point chip, 128 MB of RAM, and Express Graphics with the GR3 Alon GPU.
What is the GR3 Alon and how does it function in the SGI Indigo 2?
-The GR3 Alon is a high-end pre-Impact GPU with a double stack board configuration, consisting of a VB2 board for external connectors and I/O, and a GR3 board with the HQ2 command engine, two GE7 geometry engines, and the RE3 raster engine.
What is the A2 audio processor in the SGI Indigo 2 and what does it do?
-The A2 audio processor is a component in the SGI Indigo 2 that has two combined 16-bit DACs and ADCs capable of reproducing 48 kHz audio, providing high-quality sound output.
What is the SynOnGreen and why is it significant for using the SGI Indigo 2 with a monitor?
-SynOnGreen is a signal configuration where the green signal in a component video signal also carries the sync signal for the monitor. It is significant because it requires specific monitors or adapters to use the SGI Indigo 2 with standard VGA monitors.
What is the operating system used by most SGI workstations and what is unique about it?
-Most SGI workstations run IRIX, a version of Unix based on System 5 Unix with BSD extensions, which is designed to work well with SGI hardware and offers a user-friendly interface.
What is the significance of the FSN or Fusion demo in the context of the SGI Indigo 2?
-The FSN or Fusion demo is a 3D file manager demo that was used to showcase the capabilities of SGI workstations. It is significant because it was used as inspiration for the menu in the game Super Mario 64 and represents a unique approach to file management.
Outlines
๐ Silicon Graphics and the Impact of SGI Indigo 2
This paragraph discusses the history and significance of Silicon Graphics Inc. (SGI), a California-based tech company founded in 1981 known for its graphical computing systems. The company's early products included graphical terminals and later, high-end Unix workstations such as the Iris series, which played a pivotal role in the creation of iconic movies like Jurassic Park. The paragraph also introduces the SGI Indigo 2, a high-end graphical workstation from 1993, and its various models, including the IP22, IP26, and the high-spec IP28 with its impressive capabilities like supporting up to a gigabyte of RAM. The speaker expresses a personal interest in SGI's technology and shares the story of acquiring an Indigo 2, detailing its technical specifications, including the MyIPs R4400 CPU, 128 MB of RAM, and the GR3 Alon graphics subsystem.
๐ Adapting SGI Indigo 2 for Modern Use
The speaker elaborates on the technical challenges and solutions for using the SGI Indigo 2 with modern equipment. They describe the process of adapting the system's unique 13W3 connector and synct green signal to work with a standard VGA monitor using a custom 13W3 cable with dip switches and a sync-on-green adapter. The paragraph includes a personal anecdote of setting up the Indigo 2 for the first time and the excitement of seeing it work with the adapted monitor. The speaker also touches on the operating system, IRIX, which is tailored for SGI workstations and includes a user-friendly interface and standard Unix tools. Additionally, they mention the workstation's ability to run games like Doom and its capacity for 3D demos, showcasing the system's capabilities beyond traditional workstation tasks.
๐ฎ Exploring the Vintage Experience of SGI Workstations
In this final paragraph, the speaker reflects on their experience using the SGI Indigo 2, expressing enjoyment in exploring the system's capabilities and the nostalgia it brings. They mention the workstation's inclusion of various demos, such as the fish demo and the FSN file manager, which was used as a demo in the 1990s and inspired aspects of Super Mario 64's menu. The speaker also discusses the Buttonfly 3D demo, which was influential in the development of the Nintendo 64. The paragraph concludes with the speaker's intention to seek out more SGI workstations and a call to action for viewers to engage with the video content.
Mindmap
Keywords
๐กSilicon Graphics Computer Systems (SGI)
๐กGraphical Computing
๐กUnix Workstations
๐กSGI Indigo 2
๐กImpact Graphics
๐กMYIP R10000 CPU
๐กGR3 Alon
๐กA2 Audio Processor
๐ก13W3 Connector
๐กIRIX
๐กFusion (FSN)
Highlights
Silicon Graphics Computer Systems (SGI) was a California tech company founded in 1981, specializing in graphical computing.
SGI's first product was a terminal with advanced graphical capabilities.
SGI later produced Unix workstations such as the Iris, Iris Crimson, and Jurassic Park.
SGI's technology was instrumental in the creation of movies like Jurassic Park, The Abyss, Toy Story, and Shrek.
SGI provided graphics hardware for the Nintendo Ultra 64, which became the Nintendo 64.
The SGI Indigo 2 from 1993 was a high-end graphical workstation and a sequel to the 1991 SGI Indigo.
SGI machines were targeted at high-end and professional markets, not commonly found in consumer electronics stores.
The SGI Indigo 2 came in several versions, including the IP22, IP26, and IP28, with the latter featuring SGI's Impact graphics.
The IP28 model could support up to a gigabyte of RAM, which was unprecedented in 1995.
The GR3 Alon graphics subsystem featured a double stack board configuration with two different parts.
The GR3 Alon had a 24-bit Z-buffer and a maximum output resolution of 1280 x 1024 at 72 Hz.
The A2 audio processor provided high-quality audio reproduction with 48 kHz audio capabilities.
The rear I/O of the SGI Indigo 2 included various ports for networking, audio, and graphics.
The 13W3 connector required a special adapter to work with standard VGA monitors.
SGI workstations run IRIX, a Unix-based operating system optimized for SGI hardware.
The SGI Indigo 2 could run games like Doom, demonstrating its graphical prowess.
The workstation was used for ray tracing and 3D demos, showcasing its advanced graphical capabilities.
The FSN or Fusion demo was a precursor to modern file managers and inspired elements of Super Mario 64.
The Buttonfly demo was used for N64 development and inspired the menu in Super Mario 64.
The Indigo 2 came with IndieZone, a pack containing numerous demos.
Transcripts
silicon Graphics computer systems or SCI
was a California tech company founded in
1981 mainly specializing in graphical
Computing with their first product being
a terminal with pretty cool graphical
capabilities later on they started
making Unix workstations like the
personal Iris Iris Crimson Asen and
Jurassic Park and the iris Indigo just
to name a few I've always been a big fan
of sgi's a company and what their
technology brought to the table if sgi's
tech wasn't available at that time
movies like Jurassic Park the abyss Toy
Story and Shrek probably would not be
what they are today
SGI also provided the graphics hardware
for the Nintendo Ultra 64 which later
became the Nintendo 64 with SGI machines
also aiding in the development so the
system I have in front of me today is
the SGI Indigo 2 from 1993 which is
basically the sequel to the 1991 SGI
Indigo which at its time was the king of
high-end graphical workstations so all
of sgi's machines were really aimed at
the high-end and prummer markets so
these are not the type of machines you
would see at a Fries electronics or
Circuit City up against a d or a compact
these were very high-end graphical
workstations and I've been wanting one
of these for a very long time let's go
check it
out so there's actually quite a few
versions of the SGI Indigo 2 the ip22
the ip26 and the ip28 the later ones aka
the ip28 you might have actually seen
before this is the SGI Indigo to impact
10,000 impact meaning it has sgi's
impact graphics and 10,000 meaning that
has a myip r 10,000 CPU and that is
pretty much the highest spec Indigo to
that you can get the IP 28s are insane
and can hold up to a gigaby of ram which
was absolutely unheard of in 1995 when
this thing came out I would love to
track these down and make a video on it
one day there's also the challenge M
which is basically just an indigo 2 but
without a graphics option installed
basically acting like a desktop server
now an honorable mention that I honestly
cannot find any information about if
this actually was released or not is
this it appears to be a red Indigo 2 I
have no idea what it's called or if it
was ever released or if anybody even
owns one although I did see this picture
so I thought I would mention it here so
how did I end up with this Indigo 2 well
I know a friend who also knows a friend
basically if you went to the Seattle
interim computer Festival you might have
seen this exact Indigo 2 there yeah this
is that indig go to so when I bought the
system it was in Washington but
coincidentally enough I actually had a
trip to Portland planned literally the
week after I bought it Portland was
great by the way it's my home city after
all and I was just glad to be back home
so I met up with my friend who then dro
the Indigo 2 off and my eyes were glued
to the thing for a while also yes that
is my Macintosh se you can tell that I
wanted to move back to Portland because
I brought way too much for this
trip then me and my friend checked out
some uh other things and then after my
week in Portland was up I took the
Indigo 2 back to California on a train
and now we're back here the machine I
have is a teal ip22 from 1993 and this
system is equipped with a myips r4400 at
200 MHz with an r410 floating Point chip
right beside it this also has 128 MB of
RAM and mine has Express Graphics aka
the gr3 Alon the gr3 Alon is one of the
more higher-end pre-impact gpus that
shipped with the indigo 2 I say
pre-impact because impact graphics for
the Indigo 2 didn't come out till 1995
let's talk a little bit more about how
the gr3 Alon functions because honestly
it's really cool the gr3 Alon is a
double stack board configuration and
don't be confused this is not SLI these
are two different parts of the graphic
subsystem the top board known as a vb2
has all external connectors and I/O and
also has the ram Dack there are some
other components at the top of the board
that honestly I cannot find much info
about and the board at the bottom is the
gr3 and this board has the hq2 command
engine two ge7 geometry engines with
both of them actually being on a single
chip and this board also contains the
re3 raster engine the connector to the
back plane is also on this board the gr3
Alon also has a 24-bit zbuffer and has a
maximum output resolution of 1280 x 1024
at 72 HZ absolutely ridiculous stuff for
1993 this system also has the A2 audio
processor which is actually pretty neat
the A2 has two combined 16bit DAC and
adcs that are capable of reproducing
nice 48 khz audio there's also an
internal speaker that honestly sounds
pretty good now bringing it to the rear
I/O we have keyboard and mouse ports
rs422 serial auy and 10 Bas T ethernet
for networking parallel scuzzy 2 all of
our audio ins and outs and the 13 W3
connector for connecting our monitor as
well as some other ports on the graphics
card and on the topic of that 13 W3
connector this is where things get kind
of interesting so really you can't use
this system with any normal monitor it
has to support a thing called syn on
green so here's what that is usually in
component you have a red green and blue
signal now the green signal in this case
is not only in charge of well the green
signal but it also has the sync signal
for the monitor so you usually have to
use like these weird Dell flat panel
monitors or anything like that but no I
really don't want to do that I really
want to use my normal vew Sonic 17 GS2
from 1996 because I don't have the
original monitor that this thing had so
how do we do that well it's actually
easier than you might think I went ahead
and got this 13 W3 cable with
customizable dip switches so I can get
the correct pin out for the SGI
workstations there was a bunch of other
different Unix workstations that all use
13 W3 but all use different pins so
online I found this pin diagram to a
bunch of different Unix workstations and
I flipped all the switches to the SGI
one so now that we have 13 W3 converted
to normal VGA that still does not fix
our problem the SN signal is still on
the green signal so what do we do now
well that's where this little SN adapter
comes into to play this Box's entire
duty is to take the SN signal from the
green and turn it into separate snc
which most VGA monitors use and the Box
gets power through the cable now these
syn adapters are kind of hard to find I
got lucky and I found a lot of two of
them on eBay for $40 but usually by
itself this single component is like 150
bucks so not necessarily like a cheap
option but if you want to use these
systems with basically anything this is
kind of one of the only options so now
with this adapter figured out I can use
pretty much any color VGA monitor I want
with this thing which is exactly what I
wanted because to me it doesn't feel
right using a somewhat modern flat panel
on a system like this just doesn't sit
right with me so here's some footage of
me setting it up turning it on for the
first time okay powering this on for the
first time I'm hoping that my sink
adapters work
[Music]
oh dude this is the most beautiful thing
ever this is ever this is all I've ever
wanted right here most SGI workstations
run their own version of Unix called irx
IR is based off of system 5 Unix and has
BSD extensions and is basically built
from the ground up to work really nicely
with SGI workstations iris is probably
one of if not my favorite operating
system ever I just love the user
interface of the thing but of course
it's all standard Unix workstation stuff
with a pretty nice and intuitive user
interface and of course your classic X
server with your standard X tool kit and
it's got a terminal and honestly with
Unix you're probably going to end up
using this a lot and check this out it
can even play
[Music]
Doom yeah there's nothing like playing
doom on a workstation that cost as much
as a brand new RX7 from the same year or
like a 325 IS Coupe or something
absolutely crazy stuff honestly this
machine is lacking quite a lot in theame
games Department although that totally
makes sense this is a workstation it's
made for work and because of how
expensive these systems were they never
really made it to the general public so
it makes sense so what about R tracing
in the 1990s oh you people with your
fancy RTX cards look I can R Trace just
fine on my
machine it's nowhere near real time but
it's pretty cool still I also saw this
fish demo and I was playing with it for
a while
I don't even know what I'm doing with
this but I'm having fun now on to
something that a lot more people will
recognize it's a human system I know
this yeah what if I told you that that
is real this is FSN or Fusion now this
is not a fully functional file manager
this was actually made to be a demo but
I think this is one of the coolest ideas
of a file manager ever and I really want
to see exactly this ped into modern
Linux machines there's other projects
like this that attempt to mimic it but
it seems more like a fork instead of a
port I want exact this honestly seeing
this is like a dream come true for me
when I was younger watching Jurassic
Park and I saw this I thought it was the
coolest thing in the entire world and I
was obsessed for probably years FSN
actually has a bunch of settings you
could use to customize the color of
everything this was awesome to play
around with for a while and this is
buttonfly this is supposed to be a 3D
demo that you can use to also access
more 3D demos also remember when I said
that SGI workstations were used for N64
development well buttonfly was actually
the inspiration of the menu in Super
Mario 64 so probably somebody on the
development team was playing around with
buttonfly on their workstation yeah
honestly I was playing around with this
thing for a really long time so here's
some more demos
[Music]
of course there's tons more demos but
I'm not going to have enough time to
show you all of them in this video
because there is a lot of them when I
got this it actually came with a thing
called indiezone which is basically a
pack with a ton of demos also that
entire time I was using the internal
speaker it actually sounds really good I
wasn't joking welcome aboard
[Music]
so it's been a few weeks and honestly
I've been having tons of fun with this
thing and I'll be definitely looking for
some more SGI workstations to go play
around with but anyway hit like if you
liked it dislike if you hate cool old
Unix workstations or if you just hate me
I have a lot of interesting videos
coming out soon so definitely stay tuned
[Music]
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