Pirate Demon Hunter | Hearthstone

Flare
18 Jul 202408:33

Summary

TLDRIn this transcript, the speaker shares their experience with a Pirate Demon Hunter deck in Hearthstone, boasting a 4-0 win streak with a powerful early game strategy. They highlight key cards like Patches the Pirate, Sigil of Skydiving, and the potent combo of Hosen Ruff Houser, emphasizing their strength and fun factor. The speaker also discusses potential card swaps and expectations for the deck's performance in the Wild format, suggesting it's a strong contender despite some underestimations.

Takeaways

  • ๐Ÿดโ€โ˜ ๏ธ The script discusses a powerful Pirate Demon Hunter deck in a theoretical crafting scenario.
  • ๐Ÿ“ˆ The deck achieved a 4 and 0 record, indicating its strength in the early game.
  • ๐Ÿ’ฅ Key early game cards mentioned are Patches the Pirate, Sky Raider, Sigil of Skydiving, Adrenaline Fiend, and Coconut Cannoneer.
  • ๐Ÿ”„ A combo involving Treasure Distributor and Sigil of Skydiving can create a strong board presence with charge minions.
  • ๐Ÿคบ The main combo of Hosen Ruff Houser and Sigil of Skydiving is described as incredibly powerful and potentially undervalued.
  • ๐ŸŽ‰ The author had a lot of fun playing the deck and recommends others to try it once the expansion is released.
  • ๐Ÿ”ฎ The script suggests that Sigil of Skydiving is underrated and could be one of the best cards in the expansion.
  • ๐Ÿ’ช Adrenaline Fiend is highlighted for its ability to add significant damage to the hero, contributing to lethal plays.
  • ๐Ÿค” The role of demons in the deck is questioned, as they didn't seem to contribute much compared to pirates.
  • ๐Ÿ”„ The script mentions potential card swaps like Through the Felon Flames or Metamorphosis for more reach, but they are considered subpar.
  • ๐ŸŒŸ Mana Burst is identified as an essential card for aggressive Demon Hunters, suggesting it should be included in the deck.

Q & A

  • What is the main theme of the video script?

    -The main theme of the video script is discussing the effectiveness and gameplay of a Pirate Demon Hunter deck in a card game, presumably Hearthstone.

  • What was the player's record with the Pirate Demon Hunter deck?

    -The player had a 4 and 0 record with the Pirate Demon Hunter deck, indicating a strong performance.

  • What are some of the key early game cards mentioned in the script?

    -Key early game cards mentioned include Patches the Pirate, Sky or Sigil of Skydiving, Adrenaline Fiend, Hosen Ruff Houser, and Coconut Cannoneer.

  • What is the combo involving Treasure Distributor and Sigil of Skydiving?

    -The combo involves playing Treasure Distributor and Sigil of Skydiving, which results in a large board of two-attack minions with charge, and Treasure Distributor gains +3 attack.

  • Why does the player consider Hosen Ruff Houser to be a strong card?

    -Hosen Ruff Houser is considered strong because it curves perfectly into the deck's strategy, providing two minions with charge and making them incredibly powerful.

  • What is the main combo mentioned for the Pirate Demon Hunter deck?

    -The main combo mentioned is Hosen Ruff Houser and Sigil of Skydiving, which synergizes well and provides a powerful board presence.

  • What are some potential alternatives or additional cards that could be considered for the deck?

    -Potential alternatives or additional cards include Through the Felon Flames, Metamorphosis, and possibly running more cards like Patch of the Pirate, Brigin's Ship Cannon, and Mana Burst in the Wild format.

  • What is the player's opinion on the current state of the deck in the Standard format?

    -The player believes the deck is strong in the Standard format but might not be the best possible list and suggests that it could be improved or adjusted.

  • How does the player feel about the deck's potential in the Wild format?

    -The player expects the deck to be strong in the Wild format, with adjustments like including Patch of the Pirate, Brigin's Ship Cannon, and Mana Burst, but acknowledges it might not be the best possible list.

  • What is the player's recommendation for those interested in playing the Pirate Demon Hunter deck?

    -The player recommends trying the deck once it comes out, possibly with some adjustments or improvements, and suggests experimenting with different card choices to find the optimal list.

Outlines

00:00

๐Ÿดโ€โ˜ ๏ธ Pirate Demon Hunter Dominance

The first paragraph discusses the author's experience with a Pirate Demon Hunter deck in Hearthstone. The deck was found to be incredibly strong, achieving a 4-0 record. Key cards like Patches the Pirate, Sky, Sigil of Skydiving, Adrenaline Fiend, and Coconut Cannoner are highlighted for their effectiveness in the early game. The author emphasizes the powerful synergy between Hosen Ruff Houser and Sigil of Skydiving, which allows for a massive board presence and high damage output. The author also mentions the potential for lethal plays with Adrenaline Fiend and the strategic value of trading efficiently in aggro matchups. The paragraph concludes with the author's excitement about sharing a video on the deck and their recommendation for others to try it out.

05:03

๐ŸŒŸ Theoretical Crafting and Deck Optimization

The second paragraph delves into the theoretical crafting of the Pirate Demon Hunter deck and its potential in the Wild format. The author suggests possible card additions like Through the Felon Flames and Metamorphosis, though they express reservations about their effectiveness. The author also discusses the expected changes for the Wild format, including the inclusion of cards like Patch of the Pirate, Ship's Cannon, and Parachute Brigin. The author believes that the deck will be strong in Wild, but not without some adjustments. They mention the importance of Mana Bur and Dred Prison Glaive in the deck, emphasizing their value for aggressive playstyles. The paragraph ends with the author's reflection on their enjoyment of theoretical crafting and their plans for future video content.

Mindmap

Keywords

๐Ÿ’กPirate Demon Hunter

Pirate Demon Hunter refers to a character class in the game Hearthstone, which combines the traits of both Pirates and Demon Hunters. The video discusses a specific deck strategy for this class, emphasizing its strength in early game and the synergy between different cards. An example from the script is the player going '4 and 0' with a crafted Pirate Demon Hunter list, indicating a strong performance.

๐Ÿ’กEarly game options

Early game options are cards or strategies that provide an advantage or control in the initial stages of a game. In the context of the video, the script mentions several new cards that are beneficial for the Pirate Demon Hunter's early game, such as 'Patches the Pirate' and 'Sky Raider', which help establish a strong board presence.

๐Ÿ’กCombo

A combo in card games like Hearthstone refers to a sequence of moves or card plays that work together to create a powerful effect. The script describes specific card combinations, such as 'Treasure Distributor' and 'Sigil of Skydiving', which when played together, result in a board filled with powerful minions.

๐Ÿ’กAdrenaline Fiend

Adrenaline Fiend is a card mentioned in the script that boosts the hero's attack power based on the number of Pirates in play. It is highlighted as a key component of the Pirate Demon Hunter's strategy, contributing significantly to the deck's damage output, as seen when the player describes its use in a lethal play on turn three.

๐Ÿ’กHosen Ruff Houser

Hosen Ruff Houser is a card that provides a powerful effect when used in conjunction with other cards that have the 'Charge' ability. The script emphasizes its strength, suggesting that it feels 'broken' due to its ability to create a strong board presence and enable aggressive plays.

๐Ÿ’กTreasure Distributor

Treasure Distributor is a card that, when used with 'Sigil of Skydiving', can create a board of minions with increased attack power. The script describes how this card, when combined with other effects, can lead to a significant increase in damage potential, as seen in the described lethal plays.

๐Ÿ’กAggro decks

Aggro decks are strategies focused on dealing damage quickly to end the game as soon as possible. The Pirate Demon Hunter deck discussed in the video is an example of an aggro deck, with the script highlighting its ability to trade efficiently and push for lethal damage early in the game.

๐Ÿ’กMetamorphosis

Metamorphosis is a card mentioned in the script that can transform a minion into a random one costing the same amount. While the player considers it subpar for this particular deck, it is noted as a core card that could be experimented with for additional reach.

๐Ÿ’กThrough the Felon Flames

Through the Felon Flames is a card that gives Rush to all friendly minions, allowing them to attack immediately. The script suggests it as a possible inclusion in the deck to enhance the tempo and immediate impact of played minions, especially those with effects that trigger upon attacking.

๐Ÿ’กMana Burn

Mana Burn is a card that can be used to deal damage to an enemy equal to the cost of a card in their hand. Although not explicitly mentioned in the script, the concept is relevant to the deck's strategy of applying early pressure and disrupting the opponent's plans.

๐Ÿ’กWild format

The Wild format in Hearthstone allows players to use cards from any expansion, making for a more diverse and unpredictable game environment. The script discusses how the Pirate Demon Hunter deck might perform in Wild, suggesting specific card inclusions like 'Patch of the Pirate' and 'Ship's Cannon' to adapt to the format.

Highlights

Crafting a Pirate Demon Hunter deck and achieving a 4-0 record with it.

The new cards like Patches the Pirate, Sky Golem, Sigil of Skydiving, Adrenaline Fiend, and Coconut Cannoner are great for early game.

Combo possibilities with Treasure Distributor and Sigil of Skydiving for a strong board presence.

Adrenaline Fiend can significantly boost hero attack when combined with Treasure Distributor.

Hosen Ruff Houser is a powerful card that was undervalued by the community.

The main combo involving Hosen Ruff Houser and Sigil of Skydiving is incredibly strong.

The underrated Sigil of Skydiving is considered one of the best cards of the expansion.

Demonstrated gameplay showcasing the power of the Hosen Ruff Houser and Sigil of Skyly combo.

Adrenaline Fiend adds substantial damage to the hero, making lethal plays possible.

The deck's efficiency in trading and board control is highlighted through gameplay examples.

The deck's ability to surprise opponents with value plays using cards like Hosen Ruff Houser.

The deck's potential for aggressive play and efficient minion trades.

The deck's lethal potential on turn three with the right card combinations.

The deck's adaptability and potential for further optimization.

Suggestions for card substitutions like Through the Felon Flames and Metamorphosis for additional reach.

Expectations for the deck's performance in the Wild format with specific card inclusions.

The importance of Mana Burst for an Aggro Demon Hunter deck and its impact on winning strategies.

The overall enjoyment and positive experience of theory crafting and playing the Pirate Demon Hunter deck.

Transcripts

play00:00

this is a PowerPoint on pirate Demon

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Hunter on the 17th I was in theory

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crafting so I played a lot of pirate

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Demon Hunter I went 4 and0 with this

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list and actually felt incredibly strong

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you have a lot of very good early game

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options now with cards like patches the

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pilot sky or Sigil of skydiving

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adrenaline fiend hosen Ruff Houser and

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coconut caner all of these new cards are

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truly amazing for the early game you can

play00:26

combo treasure distributor and sigal

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skydiving if it doesn't die on turn one

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or two which is you know not too common

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but it does happen and you'll get a

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gigantic Board of two ones with charge

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and then treasure distributor will gain

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plus uh three attack you can combo that

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either with your adrenaline fiend to

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give your hero a bunch of attack coconut

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Canon ear can go in between them to deal

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a lot of uh uh damage to your opponent's

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face as well and the main combo is hos

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and Ruff Houser it curves perfectly into

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uh from Central skydiving where you can

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then have two twos with charge because

play01:00

they also gain that before they attack

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it is incredibly powerful hosen Ruff

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Houser felt really broken I don't know

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why people were underrating this card it

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genuinely feels so strong and I I had a

play01:11

lot of fun playing this I do recommend

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playing this I uh when it comes out

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maybe not this list maybe someone that

play01:17

makes a better one but I think that this

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is pretty close to what a perfect list

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should look like so we'll see uh I will

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be making a video of course on this

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again once it comes out but it was just

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incredibly incredibly fun so let's start

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with with something that I like to call

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the power

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turns I get to do it I get to do it

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[Music]

play01:45

chat good hit my

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turn the banana it gives it a banana

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that's so that's actually really funny

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I'm not going to lie as you could see

play01:57

the combo of uh hos Ruff Hower and sigil

play02:01

skyly incredibly strong it lets you do

play02:05

just so much it lets you fight for board

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very efficiently if the if my opponent

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didn't even have minions I was able to

play02:10

have

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uh while generating such a large board

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it's really really good I think sigil

play02:18

skydiving is incredibly underrated as a

play02:19

card and I truly believe that it's one

play02:21

of the best cards of this expansion so

play02:24

let's look at some more

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gameplay these cards allow you to do

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some pretty disgusting lethals

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adrenaline fiend just adds so much

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damage to your hero it adds up a lot

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because you have so many Pirates you do

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run a few demons but I'm going to be

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honest I don't even know if you need

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those demons I didn't uh they didn't do

play02:44

anything too special while I was using

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them I think if anything the demons

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might be worse than the

play02:51

Pirates as you can see here I have

play02:54

treasure distributor into Sigil of

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skydiving it's genuinely so much damage

play02:58

look at this

play03:00

I summon three two ones that all have

play03:02

charge I play adrenaline fiend and I

play03:06

play uh of course I play Dean you know

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you gotta play all your cards and then I

play03:10

just I'm able to kill my opponent's

play03:12

minion and send so much damage face on

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turn three this is turn three and my

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opponent's on 15 health absolutely

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insane I'm then able on turn four to

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transition it into a lethal just because

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of cards like you know hosen Ruff Houser

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giving stats and adrenaline fiend giving

play03:29

a lot attack it truly added up to a

play03:32

significant amount of damage throughout

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the game actually just so powerful you

play03:36

also have of course hosen Ruff Houser

play03:39

which allows you to have some genuinely

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surprising value as you can see I'm

play03:43

going to coin Ruff Houser right here and

play03:46

I'm able to trade into my opponent's

play03:47

minion uh I wouldn't have made a play

play03:50

like that if I didn't

play03:51

have play my coconut caner as you can

play03:54

see my hand I wouldn't have been able to

play03:55

do that this turn I'm able to use

play03:57

coconut caner to bump off the divine

play03:59

shield on my opponent's minion I kind of

play04:01

misplayed here I don't know why I played

play04:03

it like this uh I definitely should have

play04:06

just uh shot the the heart first just in

play04:10

case but still you can do so much

play04:12

because of the value of these uh Pirates

play04:14

they actually let you trade incredibly

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efficiently which can't be said for most

play04:17

other aggro decks being able to trade in

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uh positively into your opponent in an

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aggro matchup wins you matchups just on

play04:24

the spot because uh you're both not

play04:26

really running removal and you both

play04:28

don't have very much reload so so if you

play04:30

do have any way to win the board

play04:32

interactions you just kind of win the

play04:34

game it happens again here I noticed

play04:36

that my treasure distributor can

play04:39

actually value trade into the 36 uh even

play04:42

though it is a 63 currently because of

play04:44

hosen Ruff Houser I can make this trade

play04:46

positively and still be ahead on board

play04:48

still have my very large attack minion

play04:50

and still push a lot of damage look at

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this it Buffs it before it would have

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died and I still get to push a lot of

play04:58

damage and buff my other

play05:02

this of course leads to just killing my

play05:04

opponent on the next turn because I have

play05:06

such a large

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board uh to be fair I will say not

play05:10

everyone's playing you know perfectly uh

play05:13

optimized decks this is Theory crafting

play05:15

so you know there is are some mediocre

play05:17

Decks that were being played however it

play05:19

is something to talk about that when if

play05:21

you're beating a hand buff Paladin with

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uh pirate Demon Hunter it's probably

play05:26

really

play05:27

good if you're looking for more cards

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you could possibly run in this deck you

play05:31

could run things like through felon

play05:32

Flames or metamorphosis I think that

play05:34

these are a little subpar in my opinion

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but if you don't own going down swinging

play05:39

metamorphosis is a core card and of

play05:41

course the fell in the Flames is just a

play05:42

rare so it is something worth

play05:44

experimenting with they give you just

play05:46

more reach metamorphosis of course is uh

play05:49

six Mana for 10 damage which does add up

play05:53

it's probably about as good as uh maybe

play05:56

a little bit worse than going down swing

play05:58

uh around this it's of course around the

play06:00

same power level I would say so it's not

play06:01

the worst swap out possible and through

play06:03

the Felon Flames would really help your

play06:06

cards like uh sorry like your hosen Ruff

play06:10

Houser or even your adrenaline fiend by

play06:12

giving things rush so they can attack

play06:14

the turn that they are played to get

play06:15

benefits from those effects also your

play06:17

coconut Canon ear things like that uh of

play06:20

course a lot of your minions do have

play06:21

charge so that's why again I would I

play06:23

didn't put this in my list and it's

play06:24

something you could run if you do feel

play06:25

like experimenting with it but I don't

play06:27

very much recommend it here's what I

play06:30

expect this to look more like in Wild

play06:31

you're probably going to put in cards

play06:33

like patch of the pirate parachute

play06:34

brigin ships Cannon you'll definitely be

play06:36

taking out these slower more expensive

play06:38

cards like going down swinging dangerous

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Cliff side but I truly believe that it

play06:42

will be a very strong deck and of course

play06:44

it's going to be looking like this

play06:46

you're obviously going to be running

play06:47

patches you're going to be running ships

play06:48

Cannon I think it's going to be looking

play06:50

more like this some people don't think

play06:51

you should run like hosen Rouser or uh

play06:54

coconut Canon ear I think that Demon

play06:56

Hunter is a little too strapped on

play06:58

Pirates to not be running them uh this

play07:01

list probably won't be that great and

play07:03

wild do not get me wrong probably be

play07:05

somewhere like a tier three deck if I

play07:06

had to expect it's just a little bit

play07:08

missing to be that great and wild now is

play07:11

this going to be the best possible list

play07:13

for this probably not but I do think

play07:14

it's going to be quite decent you're

play07:16

obviously slotting in your patches the

play07:17

pirate shifts Cannon and parachute

play07:19

brigin then you have access to Dead uh

play07:22

dreed prison glaive which is an

play07:24

incredible incredible weapon uh so I cut

play07:26

down on one quick pick for it I still

play07:28

think Quick Pick might might be good

play07:30

enough so I want to experiment with it

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and then of course you have arguably one

play07:34

of the best cards ever printed in Mana

play07:36

bur Mana bur is so so so valuable for

play07:39

aggro demon Hunters that if you're not

play07:41

running it you're actively not trying to

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win but yeah that's going to be it for

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me if you guys enjoyed make sure to like

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comment and subscribe tell me you think

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down below do you like pirate Demon

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Hunter do you like the the wild list do

play07:53

you like the standard list more uh and

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let me think what let me know what you

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think down below do you like perils in

play07:58

Paradise I actually had a real good time

play08:00

at Theory crafting and honestly I I

play08:02

having a blast I think I'm going to make

play08:04

the rest of

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the uh the rest of my videos on decks

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from Theory crafting similar to this or

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just maybe a regular gameplay tell me

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what you think down below and I'll let

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and I'll see you guys next time

play08:18

peace

play08:22

again evil descends from the

play08:25

skies the world cries out how will we

play08:29

survive out of the Hall of explorers

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Related Tags
HearthstonePirate DemonHunter StrategyEarly GameCard CombosAggro DeckTreasure DistributorSigil of SkydivingAdrenaline FiendHosen Ruff HouserCoconut Canon