Wooting responds to Razer's cheating keyboard.
Summary
TLDRRazer and Wooting have revolutionized gaming keyboards with the introduction of null bind scripts, enabling non-overlapping inputs for faster and more precise movements in FPS games like CS. This feature, dubbed 'SnapTap' by Razer and 'SD' by Wooting, prioritizes the last key press, eliminating the need for timing skill in counter-strafing. Both brands have implemented this across their keyboard lines, sparking debates about its impact on game balance. While latency tests show no significant difference between the two, Wooting's implementation is smoother and offers more customization options. The feature has divided opinions, with some seeing it as a game-changer and others as potentially unfair.
Takeaways
- 🌐 Razer introduced a new keyboard feature called 'null bind scripts' which prioritizes the last key press to prevent overlapping inputs.
- 🔄 This feature allows for faster counter-strafing and efficient ad spamming in games, potentially changing the skill requirements for players.
- 🎉 Other keyboard brands, including Wooting, are also implementing similar features, responding to customer demand within 24 hours.
- 🎮 FPS games, especially CS (Counter-Strike), benefit significantly from this feature as it eliminates the need for precise timing in movement inputs.
- 🛠️ Wooting's implementation, called 'SD' (Single Dab), is in beta but offers a flawless experience with the last press priority.
- 🔑 A key difference between Razer's 'Snap Tap' and Wooting's 'SD' is the handling of rapid trigger deactivation for initial key presses.
- 🔍 Both Razer and Wooting keyboards have been tested for latency and found to perform equally well, with minimal millisecond differences.
- 🚀 The introduction of these features suggests a significant shift in gaming keyboards, potentially changing the landscape of competitive gaming.
- 🤔 There are concerns about the fairness of these features, as they could be seen as 'pay-to-win' upgrades that give an advantage over regular mechanical keyboards.
- 🔧 Both Razer and Wooting offer customization options, with Wooting providing more out-of-the-box fine-tuning and no need for software installation.
- 🔄 The script raises the question of whether such advancements in keyboard technology will be accepted in competitive play or considered an unfair advantage.
Q & A
What feature does Razer's new keyboard have that is being discussed in the script?
-The new Razer keyboard has null bind scripts built in, which prioritize the last pressed input between two keys, preventing overlapping inputs and allowing for faster counter strafing and ad spamming in games.
How did the community respond to the introduction of this feature by Razer?
-The community responded positively to the feature, as evidenced by a poll where many said 'yes' to the feature, leading Razer to implement it within 24 hours.
Which other keyboard brand besides Razer has implemented a similar feature?
-Wooting has also implemented a similar feature, called SD (Single Dab), which is in beta and offers the same benefits as Razer's feature.
What is the main advantage of this feature for FPS games?
-The main advantage for FPS games is the precise timing of A and D strafing inputs, which is no longer dependent on skill, allowing for cleaner and faster movement.
How does this feature impact the skill ceiling in games like CS:GO?
-This feature eliminates the skill ceiling associated with counter-strafing, as it automates what used to be a skill-based mechanic, potentially making it easier for players to achieve perfect counter strafes without timing.
What is the difference between Razer's Snap Tap and Wooting's SD implementation?
-The main difference is that with Razer's Snap Tap, if you press one direction and then immediately press the opposite, the rapid trigger becomes deactivated for the initial key until it is fully released. Wooting's implementation, however, always registers the last press input regardless of the sequence.
How does this feature affect the latency of the keyboards?
-The feature does not significantly affect latency. Both Razer and Wooting keyboards perform similarly in terms of latency, with only a few milliseconds difference within the margin of error.
What are the implications of this feature for competitive gaming?
-The implications are significant, as it could be seen as a 'pay-to-win' upgrade, giving players using these keyboards an unfair advantage over those using regular mechanical keyboards in terms of performance.
How does the script writer view the future of gaming keyboards with this feature?
-The script writer believes that gaming keyboards have changed forever with this feature and does not see a reversal in its adoption, even suggesting that other keyboard brands should implement it as well.
What are the additional options provided by Wooting's SD implementation?
-Wooting's SD implementation offers more customization options, such as the priority of one key over the other, and does not require any software installation for its use.
How does the script writer describe the overall impact of this feature on gaming?
-The script writer describes it as a game-changer, potentially overriding existing inputs and masking errors, and suggests that it could lead to a different version of the game being played performance-wise.
Outlines
🎮 Revolutionary Gaming Keyboard Features
Razer's new keyboard introduces 'null bind scripts' that prioritize the last key pressed, ensuring non-overlapping inputs. This feature is particularly beneficial for fast-paced games like FPS, where precise timing is crucial for movements and counter-strafing. The keyboard's rapid trigger capability has been compared to an unfair advantage, as it automates what used to be a skill-based mechanic. The feature was initially met with skepticism, but Razer's swift implementation and customer support have been lauded. The keyboard's performance in terms of latency is on par with its competitors, and the feature is now available across all Razer gaming keyboards, including older models.
Mindmap
Keywords
💡Razer
💡Null Bind Scripts
💡Counter Strafing
💡Ad Spamming
💡Poll
💡Wooting
💡SD (Strafe Direction)
💡Rapid Trigger
💡Latency
💡Skill Ceiling
💡Pay-to-Win
Highlights
Razer introduces a new keyboard with null bind scripts for perfect nonoverlapping inputs.
The feature allows for the fastest counter strafes and insane ad spamming.
Razer's customer support and product support are exceptional, quickly implementing the feature.
The feature prioritizes the last pressed input, eliminating overlapping movement inputs.
FPS games benefit from precise timing of A and D strafing inputs, now achievable without skill.
Razer's implementation is compared to Wooting's, both offering similar functionality.
Wooting's implementation is in beta but already offers a flawless user experience.
Razer's Snap Tap and Wooting's SOCD have minor differences in functionality.
Wooting allows more customization and fine-tuning without needing to install software.
Both Razer and Wooting keyboards are considered game-changing in terms of latency.
The new keyboards could potentially be seen as unfair in competitive gaming due to their advantages.
Rapid trigger and null binds offer a significant performance advantage over regular mechanical keyboards.
Wooting's keyboard sounds better out of the box and offers more customization options.
The impact of these keyboards on games like Overwatch and Call of Duty is discussed, highlighting their potential for unfair advantages.
The transcript suggests that other keyboard brands may follow suit with similar features.
The author expresses concern over the potential banning of these features in competitive play.
The transcript concludes that gaming keyboards have been fundamentally changed by these innovations.
Transcripts
Razer just broke the internet with this
it's their new keyboard which basically
has null bind scripts built in now
giving you perfect nonoverlapping inputs
in other words you can now have the
fastest counter strapes imaginable and
also the most insane ad spamming that
you've ever seen honestly I thought this
would get banned or rolled back after my
first video but now they're not the only
one woing now also has this feature
basically they put out a poll saying hey
should we do this as well lot of you
guys said yes and they did it within 24
hours not only did they do it they made
it available for every single one of
their woing keyboards even the first one
from 7 years ago I still have pretty
mixed feelings about this feature but I
mean that customer support and product
support is just on a different level so
super quick recap of what we're talking
about here this works by always
prioritizing your last pressed input
between two keys so if you put it on
your A and D key for example you will
never get an overlapping movement input
ever again and most FPS games really
benefit from the precise timing of those
A and D strafing inputs if you want the
cleanest and fastest movement but now
that skill is no longer required you can
just press one key after the other and
always be moving in that last press
Direction without worrying about any
overlap at all CS in particular I mean
you can now get perfect counter strapes
with absolutely no worrying about the
timing at all you could not write a
script or program that could do this
faster it can also be exploded in a way
to do the most ridicul ulous ad spamming
that you've ever seen by holding one key
and just tapping the other and woodings
implementation which is called SD is
mostly the same at the moment it's still
in beta which is completely
understandable but yeah I loaded this
onto the wooding 60 took it for a spin
and after playing on the Razer for the
past week this for the most part feels
the same everything that I was able to
do with razor snaptap the counter
strafing with no error at all the ad
spamming all of that felt identical
between these two keyboards except for
one part it's not a huge deal but on the
razor if you press down One Direction
then press the other which activates
snaptap rapid trigger becomes
deactivated for that initial key which
means that you aren't able to get
another input on that key until you
fully release it it's a very specific
sequence which most people won't run
into which is why I didn't bother
mentioning it in that initial video but
it is the main difference between razor
snap tap and wooting socd woing
implementation on the other hand is
Flawless you're always getting that last
press input no matter what it does also
have a couple more options like priority
of one key over the other but long story
short if you're playing FPS games just
enable SD last press priority and then
throw that On A and D you're also able
to have multiple iterations of this on
other pairs of keys if you want to for
some reason and if your game somehow
benefits from that now as for which
keyboard here is faster in terms of
latency the razor or the woing well
they're the same I've got a pair of
solenoids here which simulates the exact
same counter stra in CS2 basically we
want to see whichever keyboard can get
back to full accuracy the fastest and
I'll save you all the details but
basically there's a couple of
milliseconds between them which is
within margin of error but yeah I think
it's safe to say that gaming keyboards
have changed forever I mean after I made
the first video with Razer snap tap I
honestly thought there was a possibility
that tournament officials could take a
second look at this and say hang on a
second this is actually pretty busted
and it's not allowed and then that might
cause Razer to actually pull back the
feature because in CS in particular this
thing is kind of busted it just
completely eliminates the skill ceiling
of what is the most important movement
mechanic in the game games that don't
have counter- strafe mechanics or
instant Direction changes like OverWatch
these keyboards are a lot more harmless
Call of Duty Apex Battlefield you will
see some benefit there since you're no
longer overlapping inputs but yeah it's
nothing like the physics breaking stuff
that you can do in OverWatch so look if
you take these games even somewhat
seriously like you Q ranked and you
somewhat care about the outcome these
two keyboards are like the most pay to-
win upgrades that you could ever own I
mean it's almost not even fair anymore
rapid trigger and null binds vers a
regular mechanical keyboard it's like
you're playing a different version of
the game performance- wise razor verse
wooing they're pretty even at this point
rapid trigger feels the same on both
they both have perky actuation point
adjustment as well the woing though does
sound a bit better out of the box it
does have more customization and
fine-tuning that you can do and you
never have to install any software as
well which is pretty nice ni but back to
the big picture I mean I don't really
see any turning back from here rapid
trigger was a little bit different it
was kind of giving you like your true
input I called it almost cheating
because of like how much of an advantage
it was over a regular switch this on the
other hand is overriding existing inputs
and masking up errors taking things that
used to be skill like counter strafing
and basically automating them but now
that weirding have done it and it
doesn't look like it's going to get
banned in competition I guess every
other keyboard brand should just do this
as well
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