Optimization: Do this to your UI in Unity & Thing to be careful about...

NotJustUnity
18 Jul 202309:08

Summary

TLDRIn this tutorial, the host demonstrates a simple optimization technique for gaming UI by disabling the 'Raycast Target' option on non-interactive elements. Using the Access Code GUI Pro Kit, the video shows how this adjustment can significantly reduce the game's frame time, as observed through the profiler. The host also introduces a script to automate the disabling of 'Raycast Target' across all UI components, saving time and improving performance, especially in games with extensive UI interactions.

Takeaways

  • ๐Ÿ“Œ Disable the raycast target option in all non-interactive UI elements to optimize your game.
  • ๐ŸŽฎ Using the Access Code GUI Pro Kit for the tutorial, with a link provided in the description.
  • ๐Ÿ–ฅ๏ธ Running a sample scene with multiple stacked UI elements to demonstrate optimization.
  • โš™๏ธ Enabling the info profiler option is crucial for investigating optimization methods.
  • ๐Ÿ–ฑ๏ธ Profiler shows significant input processing when moving the mouse over the UI.
  • ๐Ÿ“‰ Disabling raycast targets in non-interactive UI elements reduces unnecessary processing.
  • ๐Ÿ” Investigating the profiler data reveals that unnecessary raycasting takes up processing time.
  • ๐Ÿ› ๏ธ A script with methods to disable and enable raycasts across all UI elements saves time.
  • โœ… Using the Naughty Attribute package to streamline the process of disabling raycasts.
  • ๐Ÿš€ Disabling raycast targets leads to a significant reduction in processing time, improving game performance.

Q & A

  • What is the main focus of the tutorial in the video script?

    -The main focus of the tutorial is to show a simple tip to optimize a game by disabling the raycast target option in non-integrated UI elements.

  • What is the purpose of disabling the raycast target option in UI elements?

    -Disabling the raycast target option in non-interactive UI elements can help optimize the game performance by reducing unnecessary processing time spent on detecting mouse interactions with UI elements that do not require user input.

  • What tool or kit does the tutorial use for the demonstration?

    -The tutorial uses the Access Code GUI Pro Kit for the demonstration.

  • How does the profiler help in identifying performance issues in the game?

    -The profiler helps by showing the time taken by different processes in the game loop, allowing developers to identify which areas are consuming more time and need optimization.

  • What is the significance of the 'info file' option when using the profiler?

    -The 'info file' option helps to investigate all matters related to the game's performance, providing detailed insights into the processes and their respective timings.

  • What is the role of the 'Event System' in the context of the tutorial?

    -The 'Event System' is responsible for handling user interactions with the UI. It processes input and notifies the game when the user is interacting with the UI elements.

  • What does the script provided in the tutorial do?

    -The script provided in the tutorial has two methods: one to disable the raycast target and another to enable it. It loops through all the children of a UI element and disables or enables the raycast target based on the presence of a 'button' attribute.

  • What is the 'Naughty Attributes' package mentioned in the tutorial?

    -The 'Naughty Attributes' package is a tool that allows for easier and more efficient UI element manipulation in Unity, such as enabling or disabling the raycast target without manually going through each element.

  • How does disabling the raycast target affect the performance of the game?

    -Disabling the raycast target on non-interactive UI elements can significantly reduce the time taken by the event system to process input, as it eliminates the unnecessary raycasting process for elements that do not require user interaction.

  • What are the potential issues with disabling the raycast target on interactive UI elements?

    -Disabling the raycast target on interactive UI elements, such as buttons, can prevent the game from detecting user clicks, resulting in a lack of response when the user interacts with these elements.

  • What is the final recommendation given by the tutorial for optimizing UI interactions in games?

    -The tutorial recommends selectively disabling the raycast target on non-interactive UI elements to optimize performance, while ensuring that interactive elements retain the raycast target to maintain functionality.

Outlines

00:00

๐ŸŽฎ Optimizing Game Performance with UI Raycast Target

In this video, the host introduces a simple tip to optimize game performance by disabling the raycast target option in non-integrated UI elements. The tutorial utilizes the Access Code GUI Pro kit and encourages viewers to check it out via a link in the description. The host demonstrates the impact of this optimization by running a game with a lot of UI elements stacked together. Initially, the game runs normally, but upon opening the profiler, it's revealed that the UI elements are causing a significant performance hit when the mouse is moved in and out of the window. The host explains that the raycast target is responsible for detecting UI interactions, but it's unnecessary for non-interactive elements. To illustrate the point, a script is introduced that can enable or disable the raycast target for all children of a UI element, saving time and improving performance. The host uses the Naughty Attributes package to streamline this process and invites viewers to check out a full tutorial for more information.

05:00

๐Ÿ” Enhancing Game Efficiency by Managing Raycast Targets

Continuing from the previous segment, the host demonstrates the benefits of disabling raycast targets in UI elements. Initially, with raycast targets enabled, the game's performance is noticeably impacted, as shown by the profiler. The host then uses a script to disable raycast targets in the UI, which significantly reduces the event system's processing time from 5.95 milliseconds to 1.47 milliseconds. This improvement is crucial for games where UI interactions are frequent. The host also highlights the importance of selectively disabling raycast targets, as doing so on interactive elements like buttons can prevent them from responding to clicks. The video concludes with a reminder to consider the impact of UI optimizations on game performance and encourages viewers to like, subscribe, and comment if they are interested in more optimization topics.

Mindmap

Keywords

๐Ÿ’กRaycast

Raycast is a method used in game development to determine the intersection of a line with other objects in the game world, typically for input handling or collision detection. In the video, raycast is used to detect mouse interactions with UI elements. The script mentions optimizing performance by disabling raycast on non-interactive UI elements to reduce unnecessary calculations.

๐Ÿ’กOptimization

Optimization in the context of game development refers to the process of improving the performance and efficiency of a game. The video's theme revolves around optimizing game performance by disabling the raycast target option on non-interactive UI elements, which is a specific optimization technique to reduce the computational load.

๐Ÿ’กUI Elements

UI elements are the visual components of a game's user interface, such as buttons, images, and text. The script discusses the impact of raycast on these elements, emphasizing that disabling raycast on non-interactive UI can lead to performance gains without affecting interactive elements like buttons.

๐Ÿ’กProfiler

A profiler is a tool used to measure the performance of a program, often used in game development to identify bottlenecks. The video script mentions using the profiler to analyze the time taken by various processes, such as the event system update, to understand the impact of enabling or disabling raycast targets.

๐Ÿ’กEvent System

The event system in game development is responsible for handling user inputs and other events. The script explains that the event system is involved when raycast is used to detect mouse interactions with UI elements, and how disabling raycast on non-interactive elements can reduce the time taken by the event system.

๐Ÿ’กRaycaster

A raycaster is a component that performs raycasting, which is used to determine if a ray intersects with other objects. In the video, the script refers to the 'sophisticated Easy, graphic raycaster' as part of the process that identifies UI elements under the mouse cursor, which is optimized by disabling raycast targets.

๐Ÿ’กInteractive UI

Interactive UI refers to the parts of a user interface that respond to user input, such as buttons or sliders. The video script contrasts interactive UI with non-interactive UI, noting that disabling raycast on the latter does not affect the functionality of interactive elements.

๐Ÿ’กNon-Interactive UI

Non-interactive UI are UI elements that do not respond to user input, such as decorative images or backgrounds. The script suggests that disabling raycast on these elements can be an effective optimization strategy, as they do not require input detection.

๐Ÿ’กNaughty Attribute

Naughty Attribute is a package mentioned in the script that allows for the execution of methods in the inspector, which can be used to enable or disable raycast targets on UI elements. This package is presented as a tool to streamline the optimization process.

๐Ÿ’กPerformance Impact

Performance impact refers to the effect that certain operations or processes have on the efficiency and speed of a game. The video demonstrates the significant performance impact of disabling raycast targets on non-interactive UI elements, showing a reduction in the time taken by the event system.

Highlights

The tutorial provides a simple tip to optimize game performance by disabling the raycast target option in non-integrated UI elements.

The use of Access Code GUI Pro Kit is mentioned, with a link provided in the description for interested viewers.

A sample scene with a lot of UI elements is used to demonstrate the optimization process.

Profiler is introduced as a tool to investigate and optimize game performance.

The impact of mouse movement on the game's event system and the significance of raycast are discussed.

A script is introduced to disable and enable raycast target on UI elements, saving time and improving performance.

Naughty Attributes package is mentioned for executing methods in the inspector, with a tutorial link provided.

The optimization effect is shown by comparing the event system's processing time before and after disabling raycast targets.

The importance of considering the type of UI elements when disabling raycast targets is highlighted.

A demonstration of the impact on game performance when raycast targets are disabled on non-interactive UI elements.

An explanation of how disabling raycast targets on interactive UI elements can affect game functionality.

The difference between UI Sprite and source image in the context of raycast targets and their impact on game events.

A cautionary note on disabling raycast targets without considering the UI element's role in the game's interactive design.

The tutorial concludes with a call to action for likes, subscriptions, and comments on optimization topics.

A reminder of the practical applications of the optimization tip in real games, especially those with heavy UI interactions.

An emphasis on the potential major impact of the optimization on game performance in certain scenarios.

Transcripts

play00:00

hi welcome to my Channel today I will

play00:04

show you a simple tip to optimize your

play00:06

game

play00:08

I will go straight to the point that is

play00:10

disable the raycast target option right

play00:13

here

play00:14

in all the non-integrated UI elements

play00:18

why that's let's find out

play00:21

in this tutorial I use the access code

play00:24

GUI Pro kit cash again

play00:26

I will give a link down in the

play00:28

description below

play00:30

if you're interested in it you can check

play00:31

it out

play00:33

and for the sample scene I have a lot of

play00:36

UI

play00:37

right here stack you on each other

play00:40

the reason for that is I'm gonna show

play00:42

you how significant as we gonna optimize

play00:45

our game if we had a lot of UR now first

play00:48

I will run the game

play00:54

you will see that everything is quite

play00:56

normal

play00:57

but but I will open the value to show

play01:00

you something

play01:01

when I open the profiler please make

play01:03

sure to enable the info file option

play01:06

right here

play01:07

this will help us to investigate all our

play01:09

matters go to see how we can optimize

play01:12

our code now let's run the game why

play01:15

before 5.

play01:24

you'll see the sky usual but let me show

play01:26

you something I will move my browser

play01:29

here

play01:30

you see it has been searched

play01:33

and when I move my mouse out the window

play01:36

is gone

play01:38

move in

play01:39

it's went up move out it's gone move in

play01:43

is well enough and move out it is gone

play01:47

so something is quite unusual here let's

play01:49

click it

play01:53

you see

play01:54

the play Loop half run for 28.6

play01:57

milliseconds let's further investigating

play01:59

it

play02:01

and for you guys to know you can show us

play02:04

how much time is going to run by

play02:05

clicking right here and here I will

play02:08

short form the top to bottom

play02:11

and what we're gonna notice is you're

play02:14

gonna click here

play02:15

update the script run Behavior update

play02:22

event system update click it standalones

play02:26

input module process

play02:28

kick it

play02:31

process more event

play02:33

now we see something quite unusual

play02:35

remember

play02:36

these search only happen when we move

play02:39

the mouse in the window and it's gone

play02:41

after we move value

play02:43

so

play02:45

there's something in here it says run

play02:46

for

play02:48

5.74 milliseconds

play02:50

let's investigate more

play02:56

you will see that it has supported input

play02:58

module a small pointer event data

play03:02

and now we see the coping it is the

play03:05

event system and for sophisticated Easy

play03:09

graphic raycaster that raycast

play03:13

the reasons for that is when we're

play03:15

interacting with the UI what we actually

play03:17

do is we're gonna

play03:19

create a request from our screen's

play03:22

rotation I will call it X and Y and we

play03:26

will create array cast and shooter

play03:29

UI and Reddit found Target it will

play03:33

notify the event system to let us know

play03:35

that ah we interacting with our UI let's

play03:39

give a response

play03:41

however it is only model if we collide

play03:44

with an interactive UI for example an

play03:48

eut button because when we click the

play03:50

button it will give us back the response

play03:52

however in here if we interact with

play03:54

non-interactive UI for example the image

play03:57

right here it doesn't give us any

play03:59

response so it is no point of doing that

play04:02

and in next I will show you the data to

play04:06

see that is disabled the request Target

play04:08

actually model or not let's find out

play04:12

accurate a civil script which has two

play04:15

methods one is disable request and two

play04:18

is enabling cast

play04:21

what the message do is actually we're

play04:24

going to Loop through all the children

play04:26

if it's hardly it mesh component

play04:30

I will be stable or enable it in here I

play04:34

have the attribute called button and it

play04:37

will allow us to execute our method in

play04:40

the inspector it is from the naughty

play04:42

attribute package and if you want to

play04:45

learn more I have the full tutorial

play04:47

right here I will give a link down in

play04:49

the description below so make sure to

play04:51

check it out now let's see it later in

play04:55

the panels you will see that I have the

play04:57

optimize raycast screen right here and

play05:00

it has two buttons disable request and

play05:03

enable request

play05:04

first let's check

play05:07

in the background you will see that I

play05:09

had the request I guess enabled

play05:12

when I click here

play05:14

you will see that it's become disabled

play05:17

oh that is still the same

play05:19

so I don't have to manually go to all

play05:23

the servants to click the button one by

play05:25

one it's wasted time

play05:27

use this package use naughty attribute

play05:29

it's going to help us saving the

play05:31

valuable time this weekend

play05:33

now I will open the forefather to see

play05:36

the major difference

play05:38

click windows

play05:40

analysis and profiler

play05:42

remember to enable d45

play05:45

now let's play

play05:49

you will see that when relax our leg

play05:51

break has started to be enabled

play05:54

I will resign this a little bit I will

play05:58

click here

play06:00

you see that

play06:02

something is quite searching here let's

play06:04

click it and in play Loop you will find

play06:08

update script run Behavior update click

play06:11

here click here

play06:12

click here

play06:16

click here and you will see process mode

play06:19

events

play06:20

as it is where we click the button we

play06:22

click the screen

play06:25

let's further investigate

play06:27

you will see that the event system

play06:30

requires all take about

play06:32

5.95 milliseconds

play06:35

now

play06:37

how about we disable all the records

play06:40

Target

play06:41

in the click panel

play06:43

disable request

play06:45

check again you'll see that the request

play06:47

I guess has been set to disable let's

play06:50

click here

play06:51

you see that it's still searching but

play06:54

when you click it

play06:55

it's now gone to

play06:58

1.47 milliseconds

play07:00

remember in the real games especially in

play07:03

some kind when you have to interact a

play07:06

lot to your UI or some other games when

play07:09

you have to tap a lot to draw to the

play07:12

screen this will have a major impact on

play07:15

your game and reduce how things run

play07:19

foreign

play07:21

thing you need to be taken into

play07:23

consideration is as you can actually

play07:26

disable raycast Target in your button

play07:29

and it doesn't change anything

play07:32

for example when I click button one it

play07:34

will log out button won't have been

play07:36

clicked and this was right here also

play07:38

button and when I click it down it has

play07:42

allow button to have been clicked and

play07:44

for example in this button

play07:47

which is right here I will put the

play07:50

dual window for you have to see

play07:53

there you go this is button and I can

play07:55

just disable request Target

play07:58

and for example when I click it

play08:01

everything is still be fine however

play08:04

in this thing

play08:07

when I just disable

play08:09

raycast Target

play08:11

and when I click it

play08:13

nothing will happen

play08:15

but when I enable it

play08:19

the enclosed message

play08:21

has been printed out

play08:23

the differences in here is as the source

play08:26

image of this thing had no value

play08:30

why is the button it has UI Sprite and

play08:35

somehow

play08:36

when the search image is low

play08:40

you can just disable request Target and

play08:43

expect the on click event between now

play08:46

so you should be careful with that

play08:49

is the ends of my video

play08:52

if you like it please consider like And

play08:55

subscribe to the channel this will be

play08:57

really helpful to me if you interest in

play09:00

some optimization topic

play09:02

please comment down below

play09:04

thank you for watching have a nice day

Rate This
โ˜…
โ˜…
โ˜…
โ˜…
โ˜…

5.0 / 5 (0 votes)

Related Tags
Game OptimizationUI ElementsRaycast TargetPerformance TipsUnity TutorialProfiling ToolsInput HandlingEvent SystemUI InteractionOptimization Techniques