Lumen Explained - IMPORTANT Tips for UE5

William Faucher
16 Dec 202116:02

Summary

TLDRIn this informative video, William Foshe delves into the intricacies of Lumen, Unreal Engine 5's cutting-edge global illumination system. He explains that while Lumen is user-friendly and offers real-time indirect lighting with high accuracy, it requires a shift in how artists approach their models and materials. Foshe covers the necessary project settings, the benefits of Lumen such as real-time reflections and support for clear coat materials, and the technical workings of the system, including its reliance on mesh distance fields and surface cache. He also discusses limitations, such as the lack of support for certain materials and lighting channels, and provides best practices for artists to optimize their work with Lumen. The video is rounded out with tips on achieving high-quality reflections and the importance of considering base color in global illumination. Foshe's comprehensive guide is an invaluable resource for artists looking to harness the power of Lumen for their projects.

Takeaways

  • ๐Ÿ“ˆ Lumen in Unreal Engine 5 (UE5) offers real-time indirect lighting with high accuracy and improved reflections, making it a significant update for artists and designers.
  • ๐Ÿ”„ UE5 has completely rewritten mesh distance fields for better performance and integration with Lumen, providing faster build times and reduced memory usage.
  • ๐Ÿš€ Lumen relies on a hybrid ray tracing pipeline and uses software ray tracing to achieve its effects, which is a major shift from previous UE4 techniques.
  • ๐Ÿงฉ Artists need to adjust their workflow to accommodate Lumen, including handling materials and models differently, such as separating interior elements into individual models.
  • ๐Ÿ’ก The use of simple meshes and interiors is supported by Lumen, but complex combined meshes can lead to performance issues and lighting artifacts.
  • ๐Ÿ‘€ The Lumen scene view is crucial for identifying and resolving view-dependent artifacts in global illumination, ensuring it matches the main viewport.
  • โ›” Limitations of Lumen include lack of support for certain materials like translucency and landscapes, as well as reliance on temporal super resolution for real-time performance.
  • ๐Ÿ” The surface cache in Lumen is vital for capturing material properties but can be slow on non-nanite meshes, potentially causing frame rate drops.
  • ๐Ÿšซ Emissive meshes should not be used as a replacement for light sources in Lumen, as this can result in noisy and inconsistent lighting.
  • ๐ŸŽจ The base color of materials has a significant impact on global illumination, with brighter albedos improving light bounce and darker colors reducing indirect lighting.
  • ๐Ÿ”„ Artists are encouraged to use the Lumen scene view to troubleshoot and ensure that their scene is set up correctly for optimal lighting and rendering results.

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Related Tags
Unreal EngineLumen LightingReal-Time GIIndirect LightingReflectionsUE5Artist TipsCinematics3D RenderingGame DevelopmentCreative Workflow