I've Now Played 60 Hours of Corepunk (NEW MMO)
Summary
TLDRIn this update, we dive into 'Corp Punk,' an open-world MMO with top-down action combat reminiscent of MOBAs. Players choose from subclasses with fixed abilities, customizing further through weapon mastery, talent trees, and gear enhancements. The game emphasizes exploration and self-sufficiency without hand-holding, requiring players to pay close attention to their environment. With a slow-paced, methodical grind, 'Corp Punk' is set to enter Early Access on November 26th, promising a classic MMO experience with modern twists.
Takeaways
- 🎮 Corp Punk is an open-world MMO with top-down action combat similar to MOBAs.
- 🔄 The game features a class system with three subclasses each having four fixed skills, reminiscent of MOBA characters.
- ⚔️ Players can customize their characters through weapon mastery lines, talent trees, and gear enhancements.
- 🌲 The game world is expansive with different zones offering unique resources and enemies, but no level scaling.
- 🏕️ Gathering and crafting are central to gameplay, with professions having their own progression systems.
- 🛡️ Combat in Corp Punk is methodical and skill-based, requiring positioning and skill shot accuracy.
- 📈 The game is designed to be slow-paced, with a focus on exploration and paying attention to the environment.
- 🔄 Progression is slow, requiring time investment in leveling, gathering, and crafting.
- 🗺️ The game world is open with no loading screens, but quest objectives are vague and require player exploration.
- 🛠️ The developer, Artificial Core, is open to feedback and has made improvements based on previous alpha tests.
- 📅 Corp Punk is set to enter Early Access on November 26th, with an upcoming alpha 4 test from August 6th to September 6th.
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