I PLAYED FC 25! | All NEW features and changes explained!
Summary
TLDRIn this video, the host discusses the highly anticipated game 'fc25', focusing on its new features such as the Rush game mode replacing Volta, FCI IQ for advanced tactics, simulation mode, enhanced graphics with ray tracing, and the new Cranium technology for realistic player faces. The host also highlights improvements in career mode, including live start points, women's career mode, and player career mode with icons.
Takeaways
- ๐ฎ The new game 'fc25' is highly anticipated and will feature a significant focus on career mode.
- ๐๏ธ 'Rush' is a new game mode replacing 'Volta', offering a fast-paced, action-packed experience with smaller teams on a smaller pitch.
- ๐ The offside rule in 'Rush' is modified, allowing players to be offside only in the final third of the pitch, making gameplay more dynamic.
- ๐ณ A new 'blue card' system in 'Rush' sends players off the pitch for a minute instead of using red cards, impacting the flow of short games.
- ๐ Positions in 'Rush' are fluid, with no fixed roles, allowing players to move freely across the pitch.
- ๐ค The speaker has been involved in EA's internal discussions and has seen ideas develop into game features, contributing to the excitement around the game.
- ๐ 'FCI IQ' is a new feature that revolutionizes tactics, allowing for dynamic adjustments based on whether the team has possession of the ball.
- ๐ 'Simulation mode' introduces realistic weather effects and other immersive elements, though these are primarily visual and do not affect gameplay.
- ๐ผ๏ธ Graphics have been enhanced with ray tracing, offering a choice between enhanced visuals or higher resolution for smoother gameplay.
- ๐ง 'Cranium' is a new technology for creating more realistic player faces, even for those not officially scanned, improving the authenticity of the game.
Q & A
What is the new game mode replacing Volta in the upcoming FIFA game?
-The new game mode replacing Volta is called Rush.
How many players are on each team in the Rush game mode?
-In Rush, there are five players on each team.
What is the offside rule like in Rush compared to traditional football?
-In Rush, players can only be offside in the final third of the pitch, making offsides less common and less punishing.
What is the blue card system in Rush, and how does it work?
-The blue card system in Rush sends a player off the pitch for a minute instead of a permanent red card. This affects gameplay as a minute is a significant time in a short game.
How does the position selection work in Rush, and what is the impact on gameplay?
-In Rush, there are no fixed positions. Players are selected and thrown onto the pitch in a fluid manner, potentially playing in various positions throughout the game.
What are the new tactics features in the upcoming FIFA game called?
-The new tactics features are called FCI IQ.
How does FCI IQ allow players to adjust their team's tactics?
-FCI IQ allows players to adjust their team's tactics both with and without the ball, enabling dynamic changes in player roles and formations based on possession.
What is the significance of the new 'Live Start Points' feature in career mode?
-Live Start Points allow players to start a career mode from various points in the season, such as eight weeks in or after the January transfer window, matching the real-life table in the game.
What new feature allows players to play career mode with women's football teams?
-The new feature is called 'Women's Career Mode', enabling players to start a career with women's teams from various leagues.
How does the new 'Youth Academy' feature in career mode enhance player development?
-The Youth Academy now allows players to train and play with youth players in a Rush game mode, which helps youth players develop and grow faster.
What is the 'Cranium' technology, and how does it improve player faces in the game?
-Cranium is a new technology that allows for more detailed and accurate facial features, including hair and beards, and is used to improve both scanned and generic player faces in the game.
What are the new gameplay changes introduced in the game, and how do they affect the game experience?
-New gameplay changes include match intros, more animations, POV replays, mimic technology for capturing player animations, tactical fouls, dribbling improvements, and new skill moves. These changes aim to enhance immersion and realism.
What is the 'Simulation Mode', and how does it affect gameplay?
-Simulation Mode introduces weather effects like wind and dynamic weather changes that can visually affect the game, such as making players slip and fall. However, these effects are primarily visual and do not impact the actual gameplay mechanics.
What are the new customization options in career mode, and how do they enhance the player's experience?
-New customization options in career mode allow players to adjust various aspects of their team's behavior, such as aggression, shooting frequency, and through ball frequency, providing a more personalized and immersive experience.
Outlines
๐ฎ Introduction to FC25 and Career Mode
The video script begins with the host expressing excitement about the upcoming release of FC25. They highlight a special thanks to EA for their involvement in internal discussions and the opportunity to witness ideas evolve into game features. The host outlines their intention to discuss eight topics, starting with the new Rush game mode that replaces Volta, followed by their personal feedback on Rush. The script promises a comprehensive breakdown of the new game, focusing heavily on career mode, and encourages viewers to subscribe and like the video for more detailed content in the coming weeks.
๐๏ธ Rush Game Mode and Gameplay Feedback
The host delves into the new Rush game mode, explaining its 5v5 format on a smaller pitch with a dedicated stadium. They note the unique offside rules, where players can only be offside in the final third of the pitch, and the introduction of a blue card system that temporarily removes players from the game. Rush is described as fast, action-packed, and fluid, with no fixed positions. The host shares their gameplay experience, mentioning the strength of cutbacks and the effectiveness of corners with a target man. They also discuss the goal size, which they feel is too large for the smaller pitch, and the importance of a goalkeeper's reflex stat. Overall, the host is enthusiastic about Rush, finding it more enjoyable than Volta.
๐ค FCI IQ: Revamping Tactics in Career Mode
The script introduces FCI IQ as a significant new feature that revolutionizes tactics in career mode. The host explains how it allows for dynamic adjustments to player roles and mentalities based on whether the team has possession of the ball or not. They share their experience of setting up custom tactics, such as having a left back drift into midfield or fullbacks push up the pitch. The host is particularly impressed with the ability to export and import tactics, enabling sharing of strategies among players. They also discuss the importance of the d-pad for quick substitutions and tactic adjustments during matches.
๐ Gameplay Enhancements and Animations
The host discusses various gameplay enhancements in FC25, including the return of match intros, which can be opted in or out, and the addition of more animations for a more immersive experience. They mention the introduction of a new perspective in replays, called POV, which offers a player's perspective on the action. The script also covers the new 'mimic' technology for capturing player animations, tactical fouling as an official game mechanic, and changes to dribbling and passing. The host highlights the addition of new skill moves and the inclusion of mascots for celebrations.
๐ง๏ธ Simulation Mode and Dynamic Weather
The host introduces simulation mode, a new feature that adds realistic elements to gameplay, such as weather effects and player reactions. They explain that wind will affect passing and shooting, and dynamic weather can change conditions during a match. However, they clarify that these effects are visual only and do not impact actual gameplay mechanics. The host also mentions the ability to adjust sliders for a more realistic approach to the game and expresses excitement about the immersive aspects of simulation mode.
๐ผ๏ธ Graphics and Visual Improvements
The script highlights the visual improvements in FC25, particularly the introduction of ray tracing, which can be toggled on or off for enhanced visuals or favored resolution. The host notes that the game remains visually impressive even with the resolution option, but the enhanced visuals provide a sharper and more realistic look. They also discuss the new 'Cranium' technology, which allows for more detailed facial features and customization, and its use in improving the appearance of generic player faces in the game.
๐ Career Mode Innovations
The host outlines several new features for career mode in FC25. They mention live start points, which allow players to begin a career at various points in the season, and snapshots, which offer quick challenge scenarios. The script also covers the introduction of women's career mode, enabling players to manage women's teams in various leagues. Additionally, the host discusses the ability to play a player career mode with icons, such as David Beckham, and the revamped youth academy, which includes the Rush game mode for training and playing with young players.
๐ Customization and Social Media Integration
The script concludes with a discussion on the increased customization options in career mode, allowing players to adjust various aspects of gameplay before starting. The host also mentions a new user interface that is more user-friendly and a social media feature that simulates announcements of signings by Fabrizio Romano. They express excitement about these features and the overall improvements in FC25, promising a more detailed exploration of career mode in a follow-up video.
Mindmap
Keywords
๐กRush
๐กFCI IQ
๐กSimulation Mode
๐กCranium
๐กCareer Mode
๐กUltimate Team
๐กLive Start Points
๐กSnapshots
๐กYouth Academy
๐กPlayer Career Mode with Icons
๐กNew UI
Highlights
Introduction of a new game mode called Rush, replacing Volta.
Rush mode features 5v5 gameplay on a smaller pitch with a dedicated stadium.
Offside rules in Rush are modified, allowing players to be offside only in the final third of the pitch.
Introduction of a blue card system in Rush, where players are sent off for a minute instead of receiving red cards.
Rush mode does not have fixed positions, allowing for fluid player movement and roles on the field.
Rush is included in all game modes, not just as a standalone mode.
FCI IQ feature revamps tactics, allowing dynamic player positioning and mentality adjustments based on ball possession.
Tactics can be exported and imported using a code, enabling sharing of custom tactics among players.
Match intros and extended cutscenes are back, with options to opt in or out.
New animations and cutscenes add more immersion, including player reactions and interactions on the sidelines.
Introduction of mimic technology for capturing full body animations of players, enhancing realism.
Tactical fouls are now an official game mechanic, allowing players to tug opponents during chases.
Dribbling mechanics have been improved, with quicker 180-degree turns and more realistic close control animations.
New skill moves, including a back heel nutmeg, have been added to the game.
Celebrations with club mascots are now possible, adding a fun element to goal celebrations.
Simulation mode introduces weather effects that visually affect gameplay, such as wind and dynamic weather changes.
Ray tracing technology is implemented for enhanced visuals, making the game more visually appealing.
Cranium technology allows for more detailed and accurate player face creation, even for unlicensed players.
Live start points let players begin a career mode at various points in the season, matching real-life tables.
Snapshots feature provides quick challenge scenarios based on real-life events, adding variety to career mode.
Women's career mode allows players to manage women's football teams, expanding the game's accessibility.
Player career mode with icons lets players recreate the careers of legendary footballers.
Youth Academy improvements include Rush training games and more realistic youth player appearances.
Increased customization options in career mode allow for more detailed team and player setup.
New UI and social media features, including signings announced by Fabrizio Romano, enhance the immersive experience.
Transcripts
I have been waiting to make this video
for months I'm so excited guys fc25
isn't far away and in today's video
you're going to get a full breakdown on
everything you can expect to see in the
new game with of course a heavy focus on
career mode not only will you get all of
the features explained to you but also
you're going to get my feedback because
I've played the game so without further
Ado let's jump into the contents of this
video but just before we do I do want
say a massive thank you to EA they've
had me on board I've been a part of a
lot of their internal phone calls and
discussions and I've been able to see
some ideas flourish into features and
new additions to the game so I'm really
really excited to talk all about it but
I don't want to keep you forever we're
not going to be going through everything
in absolute minute detail there is going
to be more detail to come over the next
few weeks so make sure you subscribe
leave a like on this video as well and
let's jump into the video I've got eight
topics that I want to discuss today
first of all we'll be going through the
brand new Rush game mode Volta is gone
and it is replaced with rush I'll then
move on to rush feedback so first I'll
discuss what it is and then my thoughts
on it because I've played a few hours of
rush um it's good it's good FCI IQ will
come after that a brand new tactics kind
of feature um we've got then General
gameplay changes something called
simulation mode which is very exciting
we'll then talk about the graphics we'll
go through their new feature Cranium and
then of course we will dive into career
mode and all the new features coming to
that game mode specifically I won't be
talking about Ultimate Team I won't be
talking about clubs that will come in a
future video so then what is Rush you're
probably thinking wait it's replaced
volter so what are they doing now well
Rush is similar in some ways devta it's
a smaller pitch it's smaller sized teams
and it's fast it's action-packed and
it's featuring in all game modes you're
probably thinking what do you mean by
that well I've got some notes to my left
here so forgive me if I look over
there's a lot to get through and I don't
want to miss anything so first of all
it's five versus five on a smaller pitch
they've got a devoted Stadium to rush
mode and it is incredible by the way uh
I'm not allowed to show it yet that will
come in a future video as as well but
not only can you play solo and have
obviously AI against AI you can also
invite four of your well three of your
friends four of you total and one AI
goalkeeper so it is 5v5 and you can have
four people controlling four players on
each team you cannot control the
goalkeeper okay one thing that is very
very different in Rush is the offside
rule it is different I will put
something on on the screen right now it
is split into thirds the pitch and
instead of being offside in their half
you can only be offside in their final
third same on your side of the pitch so
offsides aren't as common and it's not
as punished you can be offside as long
as you're not in their final third and
trust me it is hilariously fun it is so
so good when you do get a player thr on
goal that would have been offside in the
normal game of football but it isn't in
rush it gives you a rush actually but
then of course when you get into their
final third you need to be a bit more
tactical another thing they are
introducing in Rush is a blue card
system no red cards but you will get a
blue card you will be sent off the pitch
for a minute and these games aren't very
long by the way so a minute is a long
time for you to be sat on the sides
watching your potential friends struggle
without you okay I don't mean potential
friends as in you don't have friends as
in if you're playing with friends if
you're playing on your own it still
sucks you don't want to be getting a
player sent off for a minute but there
are no red cards it is blue cards and
that is also a really cool feature
because I'm still going to slide in and
two foot you I'm sorry if you're
Skilling me up and you're doing me on
the half turn I'm I'm taking you out
worst case I'm off for a minute okay the
other thing as well that is new to rush
is there are no position positions you
select your five players and you're just
thrown on the pitch and it's very fluid
so you might be on the right side for a
bit you then drift into the middle you
might then find yourself on the left
side you might be sitting back you might
be a Target man there is no right winger
left back there is no Defender
midfielder Striker it's just fluid and I
wasn't so sure about that at first I
thought I'd like to be able to have a
formation where you go kind of like 221
or maybe go 212 or just 203 and just
have a bit of a a gap in Midfield for a
transition I don't know you could have
whatever you want but actually I like
this system more because you're not
thinking about how you're setting up you
just you're just thrown into the game
and it's well it's a rush it just is a
rush um and as I said Rush is included
in all of the game modes it is a
standalone game mode which you can just
play but it features in career mode
Ultimate Team clubs we will get on to
that later so then my feedback for Rush
now I must say I've played an early
version it isn't fully finished but what
I will say it it was very polished I
didn't come across many bugs most of the
bugs I had were actually in the menu
prior to going into the game when I
switched um players so if I brought
players from the reserves into the first
team their pictures would shrink it was
hilarious but the game itself felt very
polished it felt like a normal game of
FIFA a normal game of FC a normal game
of 11 versus 11 but just smaller here's
my feedback though cutbacks are
ridiculously strong okay if you can get
a pacing Winger down the side and you
cut it into the box unless they've got a
Defender maybe even two players just
sitting there waiting to intercept it
it's very difficult to defend against
cutbacks so that's something to maybe
use at the start of the game before they
pat it if they patch it corners and I
should I should mention as well um all
of the set pieces a little bit different
I can't show you gameplay I can't show
you images um but Corners they're quite
similar to normal corners but throwin
and goal kicks and stuff like that are
all very different you kick the ball
instead of throwing it for example um
but
Corners are extremely strong if you've
got a Target man now most of my games
were playing with City Real Madrid and I
played a few with Liverpool there
weren't too many teams available to me
Real Madrid were my go-to um but I tried
with Man City for a few games with the
likes of De bruyne Bernardo Silva and a
certain Harland and my God Harland was
broken in the air so so good so if
you've got a Target man whip those
Corners in because ultimately you're
going to be up against potentially just
one Defender it'll be a one-on-one
almost every time and harland's going to
win that header almost every time so
there are definitely some areas they
will need to look at and balance for
sure this is my honest feedback and they
haven't steered me in any direction by
the way it's completely my thoughts and
my
feelings now the goals and I don't mean
scoring goals I mean the actual goals
themselves the Nets the goal posts it's
the same size goal as you have in normal
games and I think they're too big now
now this might change over time I might
realize that after playing more games
more time with the game mode that it's
not too bad but it did just
feel because the pitch is so small the
goals look massive and of course you've
still got the goalkeepers there they're
still the same size obviously they they
cover the same amount but it did feel
like the goals could do with just just
even if it's 5% just just little bit
smaller there were many occasions where
I could shoot from this distance and
there's nothing they could do
unfortunately so that's definitely
something to think about the goalkeepers
themselves I'm not going to say they're
overpowered or underpowered the
goalkeepers were fine they were making
some good saves but what I noticed is
the reflex stat was the most important
stat by a mile a goalkeeper with high
reflexes compared to a goalkeeper with
low reflexes it was so obvious because
you're going to be in front of goal a
lot more you're you're getting a lot of
shots up close and less from distance
there's less time for goalkeepers to
react so the reaction stat I think is
going to be more important than ever
before but my biggest feedback other
than I really enjoyed playing it it was
really good fun genuinely I mean it so
much better than volter I cannot tell
you how much better it is but the one
thing I learn is that just play four
cids if you throw in Bellingham Valverde
oh my God if you can get any players
that are kind of like hullet gang you
know 80 rated in each stat it's so
strong de bruyne was incredible um for
me though it was Bellingham and Valverde
when I was playing with Real Madrid if
you've got players that can defend just
as well as they can attack if they're
good in the air good on the ground just
all rounders I think if I really think
about it three Center mids and a Target
man that that's the way to go but in
general Volta I'm so glad it's gone I
never really got into it Rush replaces
it and I really like it and you know
when we talk about how it's included in
the other game modes and how you're
going to play it for sure because it's
involved in other game modes I think
what people will realize is we needed
this we did need something like this in
the game so that's my feedback after
maybe two or three hours playing it and
I'm really excited to know what you guys
think when you get your hands on the
game okay so moving on to FC I Q this is
a new feature for well it's practically
revamping tactics how you set up your
team huge in career mode by the way as
you guys know I'm a massive career mode
player it's my favorite game mode it
always has been and anything that gives
me more control of tactics and how I set
up to play and I'm just I'm going to say
this right now it's incredible it is
genuinely incredible let me go through
my notes and explain to you why I think
it's so incredible so the best word is
revamped it's completely different the
menus have all changed but there's just
more of it okay you can adjust your team
with the ball and without the ball this
for me is a game Cher and it is so
noticeable so when I was playing I was
able to set up my team with a left back
coming into Midfield my right back
pushing all the way up the pitch my
Center forward dropping deep as soon as
I got the ball but then the moment I
lost the ball those players then moved
back to the positions that I wanted them
to be in when I don't have the ball and
it was like this it was instant it was
absolutely incredible so I was playing
with Man City quite a lot again I didn't
have a lot of teams to use but man city
I thought would be a good test to put
vardal as the left back but have him
drift into Midfield okay so I'd build up
the play Passing it between my Defenders
into rodri Midfield and there is vardal
literally playing as a left Center mid
he was in Midfield when I had the ball
and then if I would lose it if they
would tackle me or if I would misplace a
pass I would literally watch vardal
drift back into that left back position
and start defending I noticed Kyle
Walker was practically the furthest
player forward when I had him playing as
an attacking right back attacking
fullback when I had the ball and as soon
as I lost it he tracked back and it's
not just choosing their position it's
choosing their mentality as well you can
ask them to be really attacking as soon
as we've got the ball and then as soon
as we lose the ball you can have them
just sit back as a balanced defending
style or really defensive or keep them
on attacking have him high up the pitch
the whole game if you want I went
absolutely crazy and tested having two
of my fullbacks go into Midfield my
Wingers push up and I have never seen
anything like it I had two center backs
in my half and then all of my other
players were just in their half and it
was tight and it was compact it was
horrendous I wouldn't recommend but this
is what FCI IQ can do you have so much
control and for someone like me who
absolutely loves what Arsenal do with
zenchenko when he was playing a lot
drifting into Midfield uh I know
Tottenham were doing it a lot last
season with their wing backs both coming
into Midfield you can have your DM
literally drop into the center back rle
as soon as we lose the ball I love it I
Absolut absolutely love it but there are
certain positions that work really well
it's called false back so if you've got
a zenchenko let's say you're playing him
at left back if you convert him to false
back when I say convert when you switch
him okay when you switch him in the
custom tactics using FCI IQ you can just
make him a false back and he will go
into Midfield and it's not as effective
if you do it with a player that isn't
familiar with the role and that's where
the training comes in there's more
training and you have to make sure that
your players fit those Styles you can't
just Chuck anyone into a false back
position and expect them to do it well
it's vital that you actually build these
tactics over time which is just so cool
but get this as well guys let's say
you're watching one of my career modes
and you love the tactics I've done guess
what I can export my tactics give you
guys a code and you can import it into
your game let's get a round of applause
because that is incredible it also means
I can use your tactics you can share
yours with friends get your friends
tactics in if you're watching a pro
player he's streaming on Twitch and you
love his tactics I'm sure and I'm I'm
pretty I'm pretty sure a lot of them
will put it behind a pay wall but
they'll give their tactics to you you
can just import them it's just a code
you generate a code and you can Import
and Export your custom
tactics oh it's it's brilliant the other
thing as well mid game using the d-pad
the d-pad is actually very important
again it used to be way more important
than it is now you can now switch
formations you can do substitutions you
can do complete revamps of your tactics
that you've set up in the menu you can
rename your tactics and they'll pop up
on the d-pad so if you're struggling 80
minutes in one nil down you've got an
allout tactic that you built switch to
it they've also put in smart tactics it
will recommend you tactics if you
haven't really set up any yourself and
it was very smart if I was winning by
two or three goals it would say you want
to you know shut up shop it's brilliant
it's absolutely amazing um but the quick
Subs is really really nice it's annoying
having to go into the menu to make Subs
every time and now on the d-pad you can
just quickly and effectively make
substitutions and it will say in the
bottom corner loading Subs you know and
it tells you when the CPU have done it
as well or your your the the player
you're playing against if they've made a
sub it will tell you next time it's
paused it's going to happen and not only
do you have all of this d-pad stuff it
shows you what you're doing it pops up
with animations of formation changes
positional changes it will show you
where players will be the whole thing is
really cool and I think
fcq is a huge feature for career mode I
really really like it they've done a
great job with this now let's talk about
game playay I would say outside of Rush
I
played maybe three or 4 hours of just
the game
itself and again I do need to say it is
an early build it wasn't the game we're
going to have when it comes out but
pretty much okay there's a few little
bits they'll polish I'm sure there's a
few little animations they are going to
tweak and put in and whatever but this
is the notes that I've come up with over
those hours playing Okay match intros
are back oh it's a brilliant brilliant
new addition to the game it's not a new
addition okay for some reason they took
it out and they explained to me it was
because they wanted things to be fast
they wanted you to load in and just play
they got the wrong impression that
people just skip cut scenes it's all
boring get me into the game n no no no
no so guess what they've done not only
have they brought them back you can opt
in or opt out or you can skip you can
choose to just remove the match intros
completely and go straight into the game
automatically or like me you love it
when you get a good match buildup
especially for the big games well guess
what there are extended cutscenes and
intros to those games which you can opt
in and I love it it is so so much better
I I don't know why they took them out I
I understand the logic of just wanting
players to just get into the game but I
think that's a very Ultimate Team
competitive logic to go with when you're
playing career mode it's all about
immersion so I'm I'm so glad that
they've brought this back and not only
are they forcing it you can opt in and
opt out very cool there are more
animations obviously every year they put
more animations into the game but some
of them are hilarious you can now slip
and slide we'll talk more about that in
a minute with simulation mode I've seen
players fall over and slide with their
legs around the goalpost and they've got
an animation for them obviously being in
a lot of pain it's bril Brant and
there's a few other animations that I'll
leave as a surprise for you guys maybe
they'll reveal a few of them themselves
there's more cutcenes in general a lot
of things going off off the pitch as
well the the managers and the subs
arguing getting angry I've seen Pep
Guardiola and an who's now in the game
POA cogo arguing on the sidelines it's
actually quite funny they've introduced
something called POV so a lot of the
replays are now from the perspective of
the player we've seen that with referees
we've seen that before but it's so cool
some of the goals I scored and the
replays were with the player directly on
the oh it's it's really cool sometimes a
little bit overdone though I noticed it
was it was happening a bit too much and
after a while it doesn't have such a
cool effect so maybe they could adjust
that a little bit now Harland who is in
the background here as you guys know
they put his animations into the game
last year you run like Harland whatever
well this year they have a new
technology which they're calling mimic
and they now capture the entire body it
isn't just the top half of a player or
just the legs or just the kick the whole
thing and Harland they showed a clip of
Harland in this game and it it's like
they mopped him it's genuinely
absolutely amazing play styles were
introduced in the last game they've
added more and specifically goalkeeper
ones so if you play goalkeeper in pro
clubs for example you're going to have
some really good play Styles added in oh
this
one tactical fouls are in fc25 you can
press a button when you're chasing
someone if you feel like you're not
going to get the ball you can just pull
their shirt tug them onto the ground
obviously you're going to pick up
yellows and Reds doing that but there is
now tactical fouling and obviously you
could do that anyway by just taking a
player out by sliding but it's an
official thing they've got animations
built into the game where you're
literally pulling people down and it's
hilarious I feel like some of the stuff
they're adding this year adds comedic
value more than anything I cannot wait
to be 2-0 up 89th minute and one of
their quick players is running through
and I'm just going to rip them down I'm
just going to pull their shirt and and
throw them to the floor
hilarious um dribbling has changed I
noticed when turning 180 it's quicker
it's definitely quicker and they've
added more tight close animations which
I think was really needed uh and also
they've added a few more I want to call
it punishments for passes that don't
really make sense if you are receiving
the ball and you want to pass it behind
you if you attempt to pass the ball from
a different direction you get punished a
lot more you need to have a very
skillful player at passing to achieve an
accurate pass that way you need to take
a touch and turn just like in real life
only the best players in the world could
ping a pass behind them without even
looking really accurately so they've
they've definitely made that a lot
harder of course there's new skill moves
which I won't list but there were some
really cool ones including I I'll give
you one a back heel nutmeg yep and last
but not least they've added mascots you
can now celebrate with Club mascots I
saw some absolutely brilliant animations
they're literally in the stadium on the
side of the pitch you can go and run
over to them high them celebrate with
them dance with them mascots are in fc25
I mean why not but that's all of the
gameplay stuff I'm going to talk about
for now and let's talk about simulation
I am really happy with this they're
calling it simulation mode I believe
they're adding certain things to the
game that you can just toggle on or off
and I think it's specifically for that
immersive um well career mode or just
playing matches from the the main menu I
don't really think it's for Ultimate
Team if I'm honest and I'm pretty sure
half this stuff is visual only it won't
actually impact let's say you're playing
at an Esports tournament one of the
things that they've in introduced with
simulation mode is the weather is going
to affect the play a lot more and you
don't want that when you're playing a
competitive game so for example you
won't believe this but it's true and I
felt
it wind now affects the game and there's
a little Compass thing if you're taking
free kicks Corners whatever it will tell
you the wind
direction so if you toggle simulation
mode on and you decide to have wind
affecting gaml you will notice in windy
matches your passing is going to be
different your shooting is going to be
less accurate it genuinely affects it
and it's it's rather interesting and
that ties me into the next one Dynamic
weather is here you could kick off a
game it's bright and sunny and as you're
playing it's going to get darker as you
go into Sunset and you can finish a game
in the dark you can have it dry and then
it's going to start raining Dynamic
weather has been needed for so long and
you bet I will have that turned on but
there's a downside to that okay and
again I must make sure you guys are
aware this is visual only okay when
you're playing with this mode on your
players will slip and fall over they'll
kick the ball long and literally flop on
their back now you don't want that in a
competitive game so that's why you can
toggle it on and off but it does not
affect the game play that the player
isn't going to misplace his pass because
he slipped and part of me was sad when
they said that but I understand okay so
basically let's say you're trying to
switch the ball from right back to left
wing Carl Walker's about to blast it up
to greish the ball will still be exactly
as it was just as accurate as it was
going to be but walk is going to slip if
it's snowing or if it's raining you know
it's it's just a visual thing only and
then there's the animations as I said
before you know if you're sliding into
tapping across but then your players go
around uh your legs go around the post
there's there's animations like that
which obviously aren't going to make the
player injured need to go off it's just
a visual thing only but here's a really
interesting thing with simulation mode
you can have pre-adjusted sliders that
they've built into the game if you want
a more slow approach a more realistic
approach they will adjust the sliders
for you of course you can do it yourself
but these pre-adjusted ones they would
have built themselves and tested
themselves I think that's really cool I
would like to be able to export and
import sliders though I get so many
every day someone asks me what are your
sliders and I've listed them in my
Discord by the way but if I was able to
put a code online and say these are my
sliders enjoy and you just import them
just like we can do with tactics now I
think that would be really cool but very
excited about simulation mode anything
that gives me more immersion and just
fun moments I'm all for it moving on to
Graphics now and this is a very quick
topic because obviously the game looks
great it's always looked great it's the
best looking football game on the market
for sure we don't need to talk about
that but it's a new feature they've put
into the game okay so they have advanced
sorry enhanced visuals so they have now
for the first time got Ray tracing built
into the game and this is something you
can toggle on and off you can either
have enhanced visuals or you can favor
resolution testing it the difference was
absolutely night and day if you have
enhanced visuals the game looks so much
better darks are darker players have
much looser fabric their their kit just
moves more
realistically um everything just looks a
lot sharper and nicer and if you play on
favored resolution it still looks great
but obviously um you might I don't know
if I agree though but you might feel
like it's smoother I don't I don't know
though because they're both 60 FPS
confirmed and they felt good both of
them felt good I played on enhanced
playing on a PS5 because of course I
will I will always make the game look as
good as possible for you guys to watch
and I didn't really feel any difference
swapping between them it it just made
sense to make it look better because why
not but it's a new thing that they've
added into the game and the ray tracing
is I mean it's obviously still a
relatively new technology and it looks
great let's talk about Cranium next this
is a new technology which is literally a
it's about the cranium for those of you
who don't know if you haven't studied
human anatomy the cranium is your skull
and um they've called it that because
they have a new technology that lets you
build faces with a lot more control the
amount of Sliders the amount of presets
and hair and beards and you can adjust
the jaw the chin everything it's so so
much more detailed but that's not even
the exciting bit not only are you going
to be able to go into pro clubs and
really recreate yourself and recreate
players more effectively but they are
using
Cranium to fix generic
faces it's amazing guys it is absolutely
amazing they are using it with AI to
create somewhat I would say some of them
are very close okay they are using AI to
build players faces that aren't
officially scanned into the game so
obviously right now you're looking at
three players that have been scanned for
a few years now um and that's done with
cameras they have a huge camera system
the player sits there and the pictures
are taken and then it's put into the
computer and they generate the face
which costs a lot of money but it gives
you the most accurate face you could
have okay but Cranium using AI
technology and I'm sure they could have
artists use it as well if there's a
player that just looks nothing like
their real face in game Cranium is going
to make them look so much closer it
replicates the hair and beard as much as
possible but just using the in-game
capabilities and the amount of generic
faces I had in in game but looked pretty
good actually it's a huge thing for me I
hate using players with generic faces in
career mode you guys know it's a pet
peeve of but with Cranium it's
definitely going to make it a lot better
I love this now for the most exciting
stuff guys it's career mode now we're
very long into this video already so I'm
going to go through the new features but
I'm going to do a deep dive really going
into the details of all the new features
and it's the biggest year for career
mode in so long and there's some
exciting stuff so let's jump into the
basics here and like I said come back
tomorrow for a deep dive but we for the
first time ever
are getting Live start points let's say
we're eight weeks into the new season 3
months into the new season or the
January transfer Windows just shut you
are going to be able to start a career
mode from those points and it will match
the table in real life in your game
amazing absolutely incredible one of the
worst things about career mode in my
opinion is when you get to this time of
year where The Season's just finished
you don't want to start a season now in
career mode when you're a year late if
that makes sense or 9 months late well
with Live start points you can just
start towards the end of last season you
can start at the beginning of season two
it's something that they will update
regularly and it will be across multiple
leagues and like I said you know maybe
you're a Liverpool fan and they are
second in April and they've got a few
games in hand and if they win all their
games they'll win the title you can just
jump in and do that it's amazing it's
absolutely incredible but not only are
you going to be able to do live start
points they're also going to have
something called snapshots and those are
going to be um popup challenges almost
just like I mentioned with Liverpool
needing to win the title or maybe you've
got an FA Cup Final and Champions League
final and these snapshots are going to
be really quick scenarios that you just
jump in and try and compete and complete
really really cool women's career mode
we are now going to be able to play
career mode in the women's football
leagues you can now start a career mode
with the Chelsea's women women's team or
Arsenal's women team or you can go over
to the MLS uh the the ladies MLS and
that's obviously huge for women's
football I'm I'm actually really proud
that that's a thing we need to do this
it might not necessarily be something
that I desperately want to play but
there are no there's no doubt there are
many many women out there that would
love to do a career mode with the
women's teams and now we can so that is
absolutely massive
the other new feature as well is you can
do player career mode with
icons that's right you can recreate
David Beckham's career pelle's career
all of these new icons will be added
into the game there's going to be three
at launch with three as a pre-order I
believe a pre-order bonus and they can
add more in the future and you can play
with these icons at your favorite Club
you can move them into different leagues
you've got control of their Destiny I
haven't been able to play that self but
that sounds awesome I would love to
recreate some of my favorite players I
believe HRI is available on launch that
could be a series for me for
sure um up next let's talk about Youth
Academy again I'm not going to go into
absolute minute detail but the Youth
Academy has changed it is so so much
better and this is where you're able to
play The Rush game mode as well when you
find youth players which by the way the
young youth players look young now
they've changed how they look you're not
going to get a 15-year-old that's bored
with a beard and looks 25 okay the
players that you get that are young look
young and what you're able to do now is
train them and play with these youth
players in a rush game mode system and
you can opt in to use these players at
their full potential or at their current
rating so let's say you find a 65 rated
15year old Winger you think wow he could
be the next Lionel Messi you can see
he's got a very strong high potential
you can then jump into rush and do some
training playing 5v5 with that 15year
old Winger and you can play with him at
his full potential so he would be like
90 rated so you get a feel for what he's
going to feel like or you can just play
with him at his 65 rating or whatever I
just said it's such a good idea and if
you do the rush training and then play
those games with your youth academ
players they develop and grow faster so
you're rewarded for doing so I think
it's one of the best things they've done
but also that the fact that the young
players will look young I I think that's
really important I really do because it
breaks immersion getting a 6'7 14y old
with a massive beard
okay um when you start career mode there
is more customization options so now you
are able to do much more before you set
up the career mode and there's more
sliders as well now by the way so you
can adjust how aggressive their tackles
are how often they shoot and how uh how
often they do through balls and there's
so much now the amount of customization
is incredible I won't go through
everything because I'll save that for my
next video but um it feels like they've
understood why people use mods and being
able to adjust things and they've tried
to put their own stuff in that gives it
that modded feel you're you're you're
modding your career mode by just
adjusting these customization options
which is is really cool and then lastly
I mentioned there is a new UI which is
much much much better to use it's
similar to The Ultimate Team menu you
have you know everything in the top left
corner and you can just scroll through
um you have like a to-do list which pops
up in the bottom left corner and you
just go through one by one so you're not
switching through menus tabbing through
menus all the time using your bumpers
which is really really nice but there is
also now a social media feature
featuring Fabrizio Romano if you make a
signing Fabrizio is going to announce
your signing here we go it's actually
incredible they've got basically a
built-in Twitter system X sorry with you
know basically fans talking about
signings and stuff like that it's it's
pretty cool obious ly it's it's not
going to really change the game but it's
a nice little feature and again just
giving you a little bit of immersion but
that is everything guys I'm so excited
and by the way this image right here is
real when I first saw this I thought it
was photoshopped there's no way they got
all five of them there all of the
trophies there but no it's it's legit
I've seen the behind the scenes
everything you see there is real it's a
real picture incredible I hope you've
enjoyed my handson on feedback and going
through all the new stuff coming into
the new game of course I haven't talked
about Ultimate Team or pro clubs I think
I'll do that soon but tomorrow let's
talk about career mode in more detail
and um I'm going to stop talking for a
bit thank you for watching guys I hope
you enjoyed it and I will see you in the
next video
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