I PLAYED FC 25! | All NEW features and changes explained!

MGH
17 Jul 202436:18

Summary

TLDRIn this video, the host discusses the highly anticipated game 'fc25', focusing on its new features such as the Rush game mode replacing Volta, FCI IQ for advanced tactics, simulation mode, enhanced graphics with ray tracing, and the new Cranium technology for realistic player faces. The host also highlights improvements in career mode, including live start points, women's career mode, and player career mode with icons.

Takeaways

  • ๐ŸŽฎ The new game 'fc25' is highly anticipated and will feature a significant focus on career mode.
  • ๐ŸŸ๏ธ 'Rush' is a new game mode replacing 'Volta', offering a fast-paced, action-packed experience with smaller teams on a smaller pitch.
  • ๐Ÿ“‹ The offside rule in 'Rush' is modified, allowing players to be offside only in the final third of the pitch, making gameplay more dynamic.
  • ๐Ÿ’ณ A new 'blue card' system in 'Rush' sends players off the pitch for a minute instead of using red cards, impacting the flow of short games.
  • ๐Ÿ”„ Positions in 'Rush' are fluid, with no fixed roles, allowing players to move freely across the pitch.
  • ๐Ÿค” The speaker has been involved in EA's internal discussions and has seen ideas develop into game features, contributing to the excitement around the game.
  • ๐Ÿ”„ 'FCI IQ' is a new feature that revolutionizes tactics, allowing for dynamic adjustments based on whether the team has possession of the ball.
  • ๐ŸŒ 'Simulation mode' introduces realistic weather effects and other immersive elements, though these are primarily visual and do not affect gameplay.
  • ๐Ÿ–ผ๏ธ Graphics have been enhanced with ray tracing, offering a choice between enhanced visuals or higher resolution for smoother gameplay.
  • ๐Ÿง  'Cranium' is a new technology for creating more realistic player faces, even for those not officially scanned, improving the authenticity of the game.

Q & A

  • What is the new game mode replacing Volta in the upcoming FIFA game?

    -The new game mode replacing Volta is called Rush.

  • How many players are on each team in the Rush game mode?

    -In Rush, there are five players on each team.

  • What is the offside rule like in Rush compared to traditional football?

    -In Rush, players can only be offside in the final third of the pitch, making offsides less common and less punishing.

  • What is the blue card system in Rush, and how does it work?

    -The blue card system in Rush sends a player off the pitch for a minute instead of a permanent red card. This affects gameplay as a minute is a significant time in a short game.

  • How does the position selection work in Rush, and what is the impact on gameplay?

    -In Rush, there are no fixed positions. Players are selected and thrown onto the pitch in a fluid manner, potentially playing in various positions throughout the game.

  • What are the new tactics features in the upcoming FIFA game called?

    -The new tactics features are called FCI IQ.

  • How does FCI IQ allow players to adjust their team's tactics?

    -FCI IQ allows players to adjust their team's tactics both with and without the ball, enabling dynamic changes in player roles and formations based on possession.

  • What is the significance of the new 'Live Start Points' feature in career mode?

    -Live Start Points allow players to start a career mode from various points in the season, such as eight weeks in or after the January transfer window, matching the real-life table in the game.

  • What new feature allows players to play career mode with women's football teams?

    -The new feature is called 'Women's Career Mode', enabling players to start a career with women's teams from various leagues.

  • How does the new 'Youth Academy' feature in career mode enhance player development?

    -The Youth Academy now allows players to train and play with youth players in a Rush game mode, which helps youth players develop and grow faster.

  • What is the 'Cranium' technology, and how does it improve player faces in the game?

    -Cranium is a new technology that allows for more detailed and accurate facial features, including hair and beards, and is used to improve both scanned and generic player faces in the game.

  • What are the new gameplay changes introduced in the game, and how do they affect the game experience?

    -New gameplay changes include match intros, more animations, POV replays, mimic technology for capturing player animations, tactical fouls, dribbling improvements, and new skill moves. These changes aim to enhance immersion and realism.

  • What is the 'Simulation Mode', and how does it affect gameplay?

    -Simulation Mode introduces weather effects like wind and dynamic weather changes that can visually affect the game, such as making players slip and fall. However, these effects are primarily visual and do not impact the actual gameplay mechanics.

  • What are the new customization options in career mode, and how do they enhance the player's experience?

    -New customization options in career mode allow players to adjust various aspects of their team's behavior, such as aggression, shooting frequency, and through ball frequency, providing a more personalized and immersive experience.

Outlines

00:00

๐ŸŽฎ Introduction to FC25 and Career Mode

The video script begins with the host expressing excitement about the upcoming release of FC25. They highlight a special thanks to EA for their involvement in internal discussions and the opportunity to witness ideas evolve into game features. The host outlines their intention to discuss eight topics, starting with the new Rush game mode that replaces Volta, followed by their personal feedback on Rush. The script promises a comprehensive breakdown of the new game, focusing heavily on career mode, and encourages viewers to subscribe and like the video for more detailed content in the coming weeks.

05:03

๐ŸŸ๏ธ Rush Game Mode and Gameplay Feedback

The host delves into the new Rush game mode, explaining its 5v5 format on a smaller pitch with a dedicated stadium. They note the unique offside rules, where players can only be offside in the final third of the pitch, and the introduction of a blue card system that temporarily removes players from the game. Rush is described as fast, action-packed, and fluid, with no fixed positions. The host shares their gameplay experience, mentioning the strength of cutbacks and the effectiveness of corners with a target man. They also discuss the goal size, which they feel is too large for the smaller pitch, and the importance of a goalkeeper's reflex stat. Overall, the host is enthusiastic about Rush, finding it more enjoyable than Volta.

10:06

๐Ÿค” FCI IQ: Revamping Tactics in Career Mode

The script introduces FCI IQ as a significant new feature that revolutionizes tactics in career mode. The host explains how it allows for dynamic adjustments to player roles and mentalities based on whether the team has possession of the ball or not. They share their experience of setting up custom tactics, such as having a left back drift into midfield or fullbacks push up the pitch. The host is particularly impressed with the ability to export and import tactics, enabling sharing of strategies among players. They also discuss the importance of the d-pad for quick substitutions and tactic adjustments during matches.

15:06

๐Ÿ“Š Gameplay Enhancements and Animations

The host discusses various gameplay enhancements in FC25, including the return of match intros, which can be opted in or out, and the addition of more animations for a more immersive experience. They mention the introduction of a new perspective in replays, called POV, which offers a player's perspective on the action. The script also covers the new 'mimic' technology for capturing player animations, tactical fouling as an official game mechanic, and changes to dribbling and passing. The host highlights the addition of new skill moves and the inclusion of mascots for celebrations.

20:07

๐ŸŒง๏ธ Simulation Mode and Dynamic Weather

The host introduces simulation mode, a new feature that adds realistic elements to gameplay, such as weather effects and player reactions. They explain that wind will affect passing and shooting, and dynamic weather can change conditions during a match. However, they clarify that these effects are visual only and do not impact actual gameplay mechanics. The host also mentions the ability to adjust sliders for a more realistic approach to the game and expresses excitement about the immersive aspects of simulation mode.

25:07

๐Ÿ–ผ๏ธ Graphics and Visual Improvements

The script highlights the visual improvements in FC25, particularly the introduction of ray tracing, which can be toggled on or off for enhanced visuals or favored resolution. The host notes that the game remains visually impressive even with the resolution option, but the enhanced visuals provide a sharper and more realistic look. They also discuss the new 'Cranium' technology, which allows for more detailed facial features and customization, and its use in improving the appearance of generic player faces in the game.

30:08

๐Ÿš€ Career Mode Innovations

The host outlines several new features for career mode in FC25. They mention live start points, which allow players to begin a career at various points in the season, and snapshots, which offer quick challenge scenarios. The script also covers the introduction of women's career mode, enabling players to manage women's teams in various leagues. Additionally, the host discusses the ability to play a player career mode with icons, such as David Beckham, and the revamped youth academy, which includes the Rush game mode for training and playing with young players.

35:10

๐Ÿ“ˆ Customization and Social Media Integration

The script concludes with a discussion on the increased customization options in career mode, allowing players to adjust various aspects of gameplay before starting. The host also mentions a new user interface that is more user-friendly and a social media feature that simulates announcements of signings by Fabrizio Romano. They express excitement about these features and the overall improvements in FC25, promising a more detailed exploration of career mode in a follow-up video.

Mindmap

Keywords

๐Ÿ’กRush

Rush is a new game mode in the upcoming FIFA game, replacing Volta. It is characterized by fast-paced, action-packed gameplay on a smaller pitch with smaller teams. The video discusses how Rush is integrated into all game modes and highlights its unique features, such as a different offside rule and a blue card system. The script mentions that Rush is 'similar in some ways' to Volta but offers a more dynamic experience.

๐Ÿ’กFCI IQ

FCI IQ is a new feature in the game that revamps the tactics system, allowing for more control over how teams play both with and without the ball. It is described as a game-changer, particularly for career mode enthusiasts. The script explains that players can adjust their team's positioning and mentality dynamically, which can significantly impact gameplay.

๐Ÿ’กSimulation Mode

Simulation Mode is a new feature that adds more realistic elements to the game, such as dynamic weather and its effects on gameplay. The script mentions that this mode can make the game more immersive, with weather conditions like wind affecting passes and shots, and players slipping and sliding on the pitch. However, it is noted that these effects are primarily visual and do not impact the actual gameplay mechanics.

๐Ÿ’กCranium

Cranium is a new technology introduced in the game that enhances the creation and customization of player faces. It allows for more detailed facial features, hair, and beards, making the in-game characters more realistic. The script highlights that Cranium will be used to improve the appearance of generic faces in the game, making them look more like their real-life counterparts.

๐Ÿ’กCareer Mode

Career Mode is a popular game mode in FIFA where players manage a football team, making decisions about transfers, tactics, and player development. The script discusses several new features coming to Career Mode, such as Live Start Points, Women's Career Mode, and Player Career Mode with Icons, indicating a significant expansion of the mode's depth and options.

๐Ÿ’กUltimate Team

Although not discussed in detail in the script, Ultimate Team is a game mode in FIFA where players build their own team by acquiring player cards and competing against others. The script mentions that details about Ultimate Team will be covered in a future video, indicating that it is a significant aspect of the game that fans are eager to learn more about.

๐Ÿ’กLive Start Points

Live Start Points is a new feature in Career Mode that allows players to start their career at various points throughout the season, matching real-life tables and scenarios. This provides more flexibility and realism, as players can jump into a season at a critical moment, such as the end of a transfer window or during a title race.

๐Ÿ’กSnapshots

Snapshots are quick scenarios or challenges that players can jump into, offering a more dynamic and engaging way to experience Career Mode. The script suggests that these snapshots could be based on real-life events, such as a crucial match or a transfer deadline, adding an extra layer of excitement and urgency to the game.

๐Ÿ’กYouth Academy

The Youth Academy is a feature in Career Mode where players can develop and train young talent. The script mentions that the Youth Academy has been improved, with new training options and the ability to play Rush games with youth players. This not only enhances the realism of player development but also provides a more interactive way to experience the growth of young talent.

๐Ÿ’กPlayer Career Mode with Icons

This is a new feature that allows players to recreate the careers of football legends, known as Icons, in Career Mode. Players can control these Icons at their favorite clubs and influence their career paths. The script suggests that this feature will add a new dimension to the game, allowing fans to live out their dreams of managing or playing as their favorite football heroes.

๐Ÿ’กNew UI

The New UI refers to the updated user interface in the game, which is designed to be more user-friendly and intuitive. The script mentions that the new UI is similar to the Ultimate Team menu, with a to-do list and easier navigation, making it more accessible for players to manage their teams and make decisions.

Highlights

Introduction of a new game mode called Rush, replacing Volta.

Rush mode features 5v5 gameplay on a smaller pitch with a dedicated stadium.

Offside rules in Rush are modified, allowing players to be offside only in the final third of the pitch.

Introduction of a blue card system in Rush, where players are sent off for a minute instead of receiving red cards.

Rush mode does not have fixed positions, allowing for fluid player movement and roles on the field.

Rush is included in all game modes, not just as a standalone mode.

FCI IQ feature revamps tactics, allowing dynamic player positioning and mentality adjustments based on ball possession.

Tactics can be exported and imported using a code, enabling sharing of custom tactics among players.

Match intros and extended cutscenes are back, with options to opt in or out.

New animations and cutscenes add more immersion, including player reactions and interactions on the sidelines.

Introduction of mimic technology for capturing full body animations of players, enhancing realism.

Tactical fouls are now an official game mechanic, allowing players to tug opponents during chases.

Dribbling mechanics have been improved, with quicker 180-degree turns and more realistic close control animations.

New skill moves, including a back heel nutmeg, have been added to the game.

Celebrations with club mascots are now possible, adding a fun element to goal celebrations.

Simulation mode introduces weather effects that visually affect gameplay, such as wind and dynamic weather changes.

Ray tracing technology is implemented for enhanced visuals, making the game more visually appealing.

Cranium technology allows for more detailed and accurate player face creation, even for unlicensed players.

Live start points let players begin a career mode at various points in the season, matching real-life tables.

Snapshots feature provides quick challenge scenarios based on real-life events, adding variety to career mode.

Women's career mode allows players to manage women's football teams, expanding the game's accessibility.

Player career mode with icons lets players recreate the careers of legendary footballers.

Youth Academy improvements include Rush training games and more realistic youth player appearances.

Increased customization options in career mode allow for more detailed team and player setup.

New UI and social media features, including signings announced by Fabrizio Romano, enhance the immersive experience.

Transcripts

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I have been waiting to make this video

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for months I'm so excited guys fc25

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isn't far away and in today's video

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you're going to get a full breakdown on

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everything you can expect to see in the

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new game with of course a heavy focus on

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career mode not only will you get all of

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the features explained to you but also

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you're going to get my feedback because

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I've played the game so without further

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Ado let's jump into the contents of this

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video but just before we do I do want

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say a massive thank you to EA they've

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had me on board I've been a part of a

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lot of their internal phone calls and

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discussions and I've been able to see

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some ideas flourish into features and

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new additions to the game so I'm really

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really excited to talk all about it but

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I don't want to keep you forever we're

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not going to be going through everything

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in absolute minute detail there is going

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to be more detail to come over the next

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few weeks so make sure you subscribe

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leave a like on this video as well and

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let's jump into the video I've got eight

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topics that I want to discuss today

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first of all we'll be going through the

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brand new Rush game mode Volta is gone

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and it is replaced with rush I'll then

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move on to rush feedback so first I'll

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discuss what it is and then my thoughts

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on it because I've played a few hours of

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rush um it's good it's good FCI IQ will

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come after that a brand new tactics kind

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of feature um we've got then General

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gameplay changes something called

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simulation mode which is very exciting

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we'll then talk about the graphics we'll

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go through their new feature Cranium and

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then of course we will dive into career

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mode and all the new features coming to

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that game mode specifically I won't be

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talking about Ultimate Team I won't be

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talking about clubs that will come in a

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future video so then what is Rush you're

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probably thinking wait it's replaced

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volter so what are they doing now well

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Rush is similar in some ways devta it's

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a smaller pitch it's smaller sized teams

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and it's fast it's action-packed and

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it's featuring in all game modes you're

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probably thinking what do you mean by

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that well I've got some notes to my left

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here so forgive me if I look over

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there's a lot to get through and I don't

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want to miss anything so first of all

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it's five versus five on a smaller pitch

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they've got a devoted Stadium to rush

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mode and it is incredible by the way uh

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I'm not allowed to show it yet that will

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come in a future video as as well but

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not only can you play solo and have

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obviously AI against AI you can also

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invite four of your well three of your

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friends four of you total and one AI

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goalkeeper so it is 5v5 and you can have

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four people controlling four players on

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each team you cannot control the

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goalkeeper okay one thing that is very

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very different in Rush is the offside

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rule it is different I will put

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something on on the screen right now it

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is split into thirds the pitch and

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instead of being offside in their half

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you can only be offside in their final

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third same on your side of the pitch so

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offsides aren't as common and it's not

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as punished you can be offside as long

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as you're not in their final third and

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trust me it is hilariously fun it is so

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so good when you do get a player thr on

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goal that would have been offside in the

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normal game of football but it isn't in

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rush it gives you a rush actually but

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then of course when you get into their

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final third you need to be a bit more

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tactical another thing they are

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introducing in Rush is a blue card

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system no red cards but you will get a

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blue card you will be sent off the pitch

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for a minute and these games aren't very

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long by the way so a minute is a long

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time for you to be sat on the sides

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watching your potential friends struggle

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without you okay I don't mean potential

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friends as in you don't have friends as

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in if you're playing with friends if

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you're playing on your own it still

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sucks you don't want to be getting a

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player sent off for a minute but there

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are no red cards it is blue cards and

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that is also a really cool feature

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because I'm still going to slide in and

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two foot you I'm sorry if you're

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Skilling me up and you're doing me on

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the half turn I'm I'm taking you out

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worst case I'm off for a minute okay the

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other thing as well that is new to rush

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is there are no position positions you

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select your five players and you're just

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thrown on the pitch and it's very fluid

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so you might be on the right side for a

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bit you then drift into the middle you

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might then find yourself on the left

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side you might be sitting back you might

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be a Target man there is no right winger

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left back there is no Defender

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midfielder Striker it's just fluid and I

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wasn't so sure about that at first I

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thought I'd like to be able to have a

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formation where you go kind of like 221

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or maybe go 212 or just 203 and just

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have a bit of a a gap in Midfield for a

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transition I don't know you could have

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whatever you want but actually I like

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this system more because you're not

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thinking about how you're setting up you

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just you're just thrown into the game

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and it's well it's a rush it just is a

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rush um and as I said Rush is included

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in all of the game modes it is a

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standalone game mode which you can just

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play but it features in career mode

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Ultimate Team clubs we will get on to

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that later so then my feedback for Rush

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now I must say I've played an early

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version it isn't fully finished but what

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I will say it it was very polished I

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didn't come across many bugs most of the

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bugs I had were actually in the menu

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prior to going into the game when I

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switched um players so if I brought

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players from the reserves into the first

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team their pictures would shrink it was

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hilarious but the game itself felt very

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polished it felt like a normal game of

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FIFA a normal game of FC a normal game

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of 11 versus 11 but just smaller here's

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my feedback though cutbacks are

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ridiculously strong okay if you can get

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a pacing Winger down the side and you

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cut it into the box unless they've got a

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Defender maybe even two players just

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sitting there waiting to intercept it

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it's very difficult to defend against

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cutbacks so that's something to maybe

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use at the start of the game before they

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pat it if they patch it corners and I

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should I should mention as well um all

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of the set pieces a little bit different

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I can't show you gameplay I can't show

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you images um but Corners they're quite

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similar to normal corners but throwin

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and goal kicks and stuff like that are

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all very different you kick the ball

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instead of throwing it for example um

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but

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Corners are extremely strong if you've

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got a Target man now most of my games

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were playing with City Real Madrid and I

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played a few with Liverpool there

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weren't too many teams available to me

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Real Madrid were my go-to um but I tried

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with Man City for a few games with the

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likes of De bruyne Bernardo Silva and a

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certain Harland and my God Harland was

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broken in the air so so good so if

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you've got a Target man whip those

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Corners in because ultimately you're

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going to be up against potentially just

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one Defender it'll be a one-on-one

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almost every time and harland's going to

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win that header almost every time so

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there are definitely some areas they

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will need to look at and balance for

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sure this is my honest feedback and they

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haven't steered me in any direction by

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the way it's completely my thoughts and

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my

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feelings now the goals and I don't mean

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scoring goals I mean the actual goals

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themselves the Nets the goal posts it's

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the same size goal as you have in normal

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games and I think they're too big now

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now this might change over time I might

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realize that after playing more games

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more time with the game mode that it's

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not too bad but it did just

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feel because the pitch is so small the

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goals look massive and of course you've

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still got the goalkeepers there they're

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still the same size obviously they they

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cover the same amount but it did feel

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like the goals could do with just just

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even if it's 5% just just little bit

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smaller there were many occasions where

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I could shoot from this distance and

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there's nothing they could do

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unfortunately so that's definitely

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something to think about the goalkeepers

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themselves I'm not going to say they're

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overpowered or underpowered the

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goalkeepers were fine they were making

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some good saves but what I noticed is

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the reflex stat was the most important

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stat by a mile a goalkeeper with high

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reflexes compared to a goalkeeper with

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low reflexes it was so obvious because

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you're going to be in front of goal a

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lot more you're you're getting a lot of

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shots up close and less from distance

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there's less time for goalkeepers to

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react so the reaction stat I think is

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going to be more important than ever

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before but my biggest feedback other

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than I really enjoyed playing it it was

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really good fun genuinely I mean it so

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much better than volter I cannot tell

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you how much better it is but the one

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thing I learn is that just play four

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cids if you throw in Bellingham Valverde

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oh my God if you can get any players

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that are kind of like hullet gang you

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know 80 rated in each stat it's so

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strong de bruyne was incredible um for

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me though it was Bellingham and Valverde

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when I was playing with Real Madrid if

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you've got players that can defend just

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as well as they can attack if they're

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good in the air good on the ground just

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all rounders I think if I really think

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about it three Center mids and a Target

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man that that's the way to go but in

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general Volta I'm so glad it's gone I

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never really got into it Rush replaces

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it and I really like it and you know

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when we talk about how it's included in

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the other game modes and how you're

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going to play it for sure because it's

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involved in other game modes I think

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what people will realize is we needed

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this we did need something like this in

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the game so that's my feedback after

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maybe two or three hours playing it and

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I'm really excited to know what you guys

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think when you get your hands on the

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game okay so moving on to FC I Q this is

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a new feature for well it's practically

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revamping tactics how you set up your

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team huge in career mode by the way as

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you guys know I'm a massive career mode

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player it's my favorite game mode it

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always has been and anything that gives

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me more control of tactics and how I set

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up to play and I'm just I'm going to say

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this right now it's incredible it is

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genuinely incredible let me go through

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my notes and explain to you why I think

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it's so incredible so the best word is

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revamped it's completely different the

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menus have all changed but there's just

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more of it okay you can adjust your team

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with the ball and without the ball this

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for me is a game Cher and it is so

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noticeable so when I was playing I was

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able to set up my team with a left back

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coming into Midfield my right back

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pushing all the way up the pitch my

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Center forward dropping deep as soon as

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I got the ball but then the moment I

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lost the ball those players then moved

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back to the positions that I wanted them

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to be in when I don't have the ball and

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it was like this it was instant it was

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absolutely incredible so I was playing

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with Man City quite a lot again I didn't

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have a lot of teams to use but man city

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I thought would be a good test to put

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vardal as the left back but have him

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drift into Midfield okay so I'd build up

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the play Passing it between my Defenders

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into rodri Midfield and there is vardal

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literally playing as a left Center mid

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he was in Midfield when I had the ball

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and then if I would lose it if they

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would tackle me or if I would misplace a

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pass I would literally watch vardal

play12:11

drift back into that left back position

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and start defending I noticed Kyle

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Walker was practically the furthest

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player forward when I had him playing as

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an attacking right back attacking

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fullback when I had the ball and as soon

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as I lost it he tracked back and it's

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not just choosing their position it's

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choosing their mentality as well you can

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ask them to be really attacking as soon

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as we've got the ball and then as soon

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as we lose the ball you can have them

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just sit back as a balanced defending

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style or really defensive or keep them

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on attacking have him high up the pitch

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the whole game if you want I went

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absolutely crazy and tested having two

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of my fullbacks go into Midfield my

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Wingers push up and I have never seen

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anything like it I had two center backs

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in my half and then all of my other

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players were just in their half and it

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was tight and it was compact it was

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horrendous I wouldn't recommend but this

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is what FCI IQ can do you have so much

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control and for someone like me who

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absolutely loves what Arsenal do with

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zenchenko when he was playing a lot

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drifting into Midfield uh I know

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Tottenham were doing it a lot last

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season with their wing backs both coming

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into Midfield you can have your DM

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literally drop into the center back rle

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as soon as we lose the ball I love it I

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Absolut absolutely love it but there are

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certain positions that work really well

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it's called false back so if you've got

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a zenchenko let's say you're playing him

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at left back if you convert him to false

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back when I say convert when you switch

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him okay when you switch him in the

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custom tactics using FCI IQ you can just

play13:47

make him a false back and he will go

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into Midfield and it's not as effective

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if you do it with a player that isn't

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familiar with the role and that's where

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the training comes in there's more

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training and you have to make sure that

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your players fit those Styles you can't

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just Chuck anyone into a false back

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position and expect them to do it well

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it's vital that you actually build these

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tactics over time which is just so cool

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but get this as well guys let's say

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you're watching one of my career modes

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and you love the tactics I've done guess

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what I can export my tactics give you

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guys a code and you can import it into

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your game let's get a round of applause

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because that is incredible it also means

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I can use your tactics you can share

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yours with friends get your friends

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tactics in if you're watching a pro

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player he's streaming on Twitch and you

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love his tactics I'm sure and I'm I'm

play14:44

pretty I'm pretty sure a lot of them

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will put it behind a pay wall but

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they'll give their tactics to you you

play14:49

can just import them it's just a code

play14:51

you generate a code and you can Import

play14:53

and Export your custom

play14:54

tactics oh it's it's brilliant the other

play14:58

thing as well mid game using the d-pad

play15:00

the d-pad is actually very important

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again it used to be way more important

play15:05

than it is now you can now switch

play15:08

formations you can do substitutions you

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can do complete revamps of your tactics

play15:14

that you've set up in the menu you can

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rename your tactics and they'll pop up

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on the d-pad so if you're struggling 80

play15:20

minutes in one nil down you've got an

play15:22

allout tactic that you built switch to

play15:24

it they've also put in smart tactics it

play15:27

will recommend you tactics if you

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haven't really set up any yourself and

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it was very smart if I was winning by

play15:33

two or three goals it would say you want

play15:36

to you know shut up shop it's brilliant

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it's absolutely amazing um but the quick

play15:42

Subs is really really nice it's annoying

play15:45

having to go into the menu to make Subs

play15:46

every time and now on the d-pad you can

play15:49

just quickly and effectively make

play15:51

substitutions and it will say in the

play15:53

bottom corner loading Subs you know and

play15:55

it tells you when the CPU have done it

play15:57

as well or your your the the player

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you're playing against if they've made a

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sub it will tell you next time it's

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paused it's going to happen and not only

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do you have all of this d-pad stuff it

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shows you what you're doing it pops up

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with animations of formation changes

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positional changes it will show you

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where players will be the whole thing is

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really cool and I think

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fcq is a huge feature for career mode I

play16:21

really really like it they've done a

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great job with this now let's talk about

play16:25

game playay I would say outside of Rush

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I

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played maybe three or 4 hours of just

play16:32

the game

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itself and again I do need to say it is

play16:36

an early build it wasn't the game we're

play16:40

going to have when it comes out but

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pretty much okay there's a few little

play16:43

bits they'll polish I'm sure there's a

play16:45

few little animations they are going to

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tweak and put in and whatever but this

play16:49

is the notes that I've come up with over

play16:51

those hours playing Okay match intros

play16:55

are back oh it's a brilliant brilliant

play16:58

new addition to the game it's not a new

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addition okay for some reason they took

play17:04

it out and they explained to me it was

play17:05

because they wanted things to be fast

play17:07

they wanted you to load in and just play

play17:10

they got the wrong impression that

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people just skip cut scenes it's all

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boring get me into the game n no no no

play17:16

no so guess what they've done not only

play17:18

have they brought them back you can opt

play17:20

in or opt out or you can skip you can

play17:24

choose to just remove the match intros

play17:27

completely and go straight into the game

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automatically or like me you love it

play17:32

when you get a good match buildup

play17:33

especially for the big games well guess

play17:35

what there are extended cutscenes and

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intros to those games which you can opt

play17:40

in and I love it it is so so much better

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I I don't know why they took them out I

play17:47

I understand the logic of just wanting

play17:49

players to just get into the game but I

play17:50

think that's a very Ultimate Team

play17:53

competitive logic to go with when you're

play17:56

playing career mode it's all about

play17:58

immersion so I'm I'm so glad that

play18:00

they've brought this back and not only

play18:01

are they forcing it you can opt in and

play18:03

opt out very cool there are more

play18:06

animations obviously every year they put

play18:09

more animations into the game but some

play18:11

of them are hilarious you can now slip

play18:14

and slide we'll talk more about that in

play18:17

a minute with simulation mode I've seen

play18:19

players fall over and slide with their

play18:22

legs around the goalpost and they've got

play18:24

an animation for them obviously being in

play18:26

a lot of pain it's bril Brant and

play18:29

there's a few other animations that I'll

play18:31

leave as a surprise for you guys maybe

play18:33

they'll reveal a few of them themselves

play18:35

there's more cutcenes in general a lot

play18:37

of things going off off the pitch as

play18:40

well the the managers and the subs

play18:41

arguing getting angry I've seen Pep

play18:44

Guardiola and an who's now in the game

play18:47

POA cogo arguing on the sidelines it's

play18:50

actually quite funny they've introduced

play18:53

something called POV so a lot of the

play18:56

replays are now from the perspective of

play18:58

the player we've seen that with referees

play19:00

we've seen that before but it's so cool

play19:03

some of the goals I scored and the

play19:05

replays were with the player directly on

play19:07

the oh it's it's really cool sometimes a

play19:11

little bit overdone though I noticed it

play19:12

was it was happening a bit too much and

play19:14

after a while it doesn't have such a

play19:15

cool effect so maybe they could adjust

play19:18

that a little bit now Harland who is in

play19:21

the background here as you guys know

play19:23

they put his animations into the game

play19:25

last year you run like Harland whatever

play19:28

well this year they have a new

play19:30

technology which they're calling mimic

play19:32

and they now capture the entire body it

play19:35

isn't just the top half of a player or

play19:37

just the legs or just the kick the whole

play19:40

thing and Harland they showed a clip of

play19:43

Harland in this game and it it's like

play19:46

they mopped him it's genuinely

play19:49

absolutely amazing play styles were

play19:52

introduced in the last game they've

play19:54

added more and specifically goalkeeper

play19:57

ones so if you play goalkeeper in pro

play20:00

clubs for example you're going to have

play20:01

some really good play Styles added in oh

play20:05

this

play20:06

one tactical fouls are in fc25 you can

play20:10

press a button when you're chasing

play20:12

someone if you feel like you're not

play20:13

going to get the ball you can just pull

play20:15

their shirt tug them onto the ground

play20:17

obviously you're going to pick up

play20:18

yellows and Reds doing that but there is

play20:20

now tactical fouling and obviously you

play20:22

could do that anyway by just taking a

play20:23

player out by sliding but it's an

play20:25

official thing they've got animations

play20:27

built into the game where you're

play20:28

literally pulling people down and it's

play20:31

hilarious I feel like some of the stuff

play20:33

they're adding this year adds comedic

play20:35

value more than anything I cannot wait

play20:38

to be 2-0 up 89th minute and one of

play20:40

their quick players is running through

play20:42

and I'm just going to rip them down I'm

play20:44

just going to pull their shirt and and

play20:45

throw them to the floor

play20:47

hilarious um dribbling has changed I

play20:50

noticed when turning 180 it's quicker

play20:53

it's definitely quicker and they've

play20:55

added more tight close animations which

play20:59

I think was really needed uh and also

play21:02

they've added a few more I want to call

play21:04

it punishments for passes that don't

play21:08

really make sense if you are receiving

play21:10

the ball and you want to pass it behind

play21:12

you if you attempt to pass the ball from

play21:16

a different direction you get punished a

play21:18

lot more you need to have a very

play21:20

skillful player at passing to achieve an

play21:22

accurate pass that way you need to take

play21:24

a touch and turn just like in real life

play21:26

only the best players in the world could

play21:28

ping a pass behind them without even

play21:30

looking really accurately so they've

play21:32

they've definitely made that a lot

play21:34

harder of course there's new skill moves

play21:36

which I won't list but there were some

play21:38

really cool ones including I I'll give

play21:40

you one a back heel nutmeg yep and last

play21:45

but not least they've added mascots you

play21:48

can now celebrate with Club mascots I

play21:50

saw some absolutely brilliant animations

play21:54

they're literally in the stadium on the

play21:56

side of the pitch you can go and run

play21:57

over to them high them celebrate with

play21:59

them dance with them mascots are in fc25

play22:03

I mean why not but that's all of the

play22:06

gameplay stuff I'm going to talk about

play22:07

for now and let's talk about simulation

play22:11

I am really happy with this they're

play22:13

calling it simulation mode I believe

play22:15

they're adding certain things to the

play22:17

game that you can just toggle on or off

play22:20

and I think it's specifically for that

play22:24

immersive um well career mode or just

play22:27

playing matches from the the main menu I

play22:29

don't really think it's for Ultimate

play22:30

Team if I'm honest and I'm pretty sure

play22:33

half this stuff is visual only it won't

play22:36

actually impact let's say you're playing

play22:39

at an Esports tournament one of the

play22:41

things that they've in introduced with

play22:42

simulation mode is the weather is going

play22:45

to affect the play a lot more and you

play22:48

don't want that when you're playing a

play22:50

competitive game so for example you

play22:52

won't believe this but it's true and I

play22:55

felt

play22:56

it wind now affects the game and there's

play22:59

a little Compass thing if you're taking

play23:02

free kicks Corners whatever it will tell

play23:04

you the wind

play23:06

direction so if you toggle simulation

play23:08

mode on and you decide to have wind

play23:10

affecting gaml you will notice in windy

play23:14

matches your passing is going to be

play23:16

different your shooting is going to be

play23:17

less accurate it genuinely affects it

play23:20

and it's it's rather interesting and

play23:21

that ties me into the next one Dynamic

play23:24

weather is here you could kick off a

play23:26

game it's bright and sunny and as you're

play23:29

playing it's going to get darker as you

play23:31

go into Sunset and you can finish a game

play23:34

in the dark you can have it dry and then

play23:36

it's going to start raining Dynamic

play23:38

weather has been needed for so long and

play23:41

you bet I will have that turned on but

play23:43

there's a downside to that okay and

play23:45

again I must make sure you guys are

play23:48

aware this is visual only okay when

play23:52

you're playing with this mode on your

play23:55

players will slip and fall over they'll

play23:57

kick the ball long and literally flop on

play24:00

their back now you don't want that in a

play24:03

competitive game so that's why you can

play24:05

toggle it on and off but it does not

play24:08

affect the game play that the player

play24:10

isn't going to misplace his pass because

play24:12

he slipped and part of me was sad when

play24:14

they said that but I understand okay so

play24:17

basically let's say you're trying to

play24:18

switch the ball from right back to left

play24:20

wing Carl Walker's about to blast it up

play24:22

to greish the ball will still be exactly

play24:25

as it was just as accurate as it was

play24:27

going to be but walk is going to slip if

play24:29

it's snowing or if it's raining you know

play24:31

it's it's just a visual thing only and

play24:34

then there's the animations as I said

play24:35

before you know if you're sliding into

play24:37

tapping across but then your players go

play24:40

around uh your legs go around the post

play24:42

there's there's animations like that

play24:43

which obviously aren't going to make the

play24:45

player injured need to go off it's just

play24:47

a visual thing only but here's a really

play24:50

interesting thing with simulation mode

play24:52

you can have pre-adjusted sliders that

play24:55

they've built into the game if you want

play24:57

a more slow approach a more realistic

play25:00

approach they will adjust the sliders

play25:02

for you of course you can do it yourself

play25:04

but these pre-adjusted ones they would

play25:06

have built themselves and tested

play25:08

themselves I think that's really cool I

play25:11

would like to be able to export and

play25:12

import sliders though I get so many

play25:15

every day someone asks me what are your

play25:17

sliders and I've listed them in my

play25:18

Discord by the way but if I was able to

play25:21

put a code online and say these are my

play25:23

sliders enjoy and you just import them

play25:25

just like we can do with tactics now I

play25:27

think that would be really cool but very

play25:29

excited about simulation mode anything

play25:31

that gives me more immersion and just

play25:33

fun moments I'm all for it moving on to

play25:36

Graphics now and this is a very quick

play25:38

topic because obviously the game looks

play25:40

great it's always looked great it's the

play25:42

best looking football game on the market

play25:43

for sure we don't need to talk about

play25:46

that but it's a new feature they've put

play25:48

into the game okay so they have advanced

play25:52

sorry enhanced visuals so they have now

play25:55

for the first time got Ray tracing built

play25:58

into the game and this is something you

play26:00

can toggle on and off you can either

play26:02

have enhanced visuals or you can favor

play26:06

resolution testing it the difference was

play26:09

absolutely night and day if you have

play26:11

enhanced visuals the game looks so much

play26:14

better darks are darker players have

play26:18

much looser fabric their their kit just

play26:22

moves more

play26:24

realistically um everything just looks a

play26:27

lot sharper and nicer and if you play on

play26:29

favored resolution it still looks great

play26:31

but obviously um you might I don't know

play26:35

if I agree though but you might feel

play26:37

like it's smoother I don't I don't know

play26:40

though because they're both 60 FPS

play26:43

confirmed and they felt good both of

play26:46

them felt good I played on enhanced

play26:48

playing on a PS5 because of course I

play26:50

will I will always make the game look as

play26:52

good as possible for you guys to watch

play26:54

and I didn't really feel any difference

play26:56

swapping between them it it just made

play26:58

sense to make it look better because why

play27:00

not but it's a new thing that they've

play27:02

added into the game and the ray tracing

play27:04

is I mean it's obviously still a

play27:06

relatively new technology and it looks

play27:08

great let's talk about Cranium next this

play27:11

is a new technology which is literally a

play27:16

it's about the cranium for those of you

play27:19

who don't know if you haven't studied

play27:21

human anatomy the cranium is your skull

play27:24

and um they've called it that because

play27:26

they have a new technology that lets you

play27:28

build faces with a lot more control the

play27:31

amount of Sliders the amount of presets

play27:33

and hair and beards and you can adjust

play27:35

the jaw the chin everything it's so so

play27:39

much more detailed but that's not even

play27:41

the exciting bit not only are you going

play27:42

to be able to go into pro clubs and

play27:43

really recreate yourself and recreate

play27:45

players more effectively but they are

play27:47

using

play27:49

Cranium to fix generic

play27:52

faces it's amazing guys it is absolutely

play27:56

amazing they are using it with AI to

play28:01

create somewhat I would say some of them

play28:04

are very close okay they are using AI to

play28:07

build players faces that aren't

play28:10

officially scanned into the game so

play28:11

obviously right now you're looking at

play28:13

three players that have been scanned for

play28:14

a few years now um and that's done with

play28:16

cameras they have a huge camera system

play28:18

the player sits there and the pictures

play28:19

are taken and then it's put into the

play28:21

computer and they generate the face

play28:23

which costs a lot of money but it gives

play28:25

you the most accurate face you could

play28:27

have okay but Cranium using AI

play28:30

technology and I'm sure they could have

play28:31

artists use it as well if there's a

play28:33

player that just looks nothing like

play28:35

their real face in game Cranium is going

play28:37

to make them look so much closer it

play28:39

replicates the hair and beard as much as

play28:41

possible but just using the in-game

play28:43

capabilities and the amount of generic

play28:47

faces I had in in game but looked pretty

play28:51

good actually it's a huge thing for me I

play28:54

hate using players with generic faces in

play28:56

career mode you guys know it's a pet

play28:57

peeve of but with Cranium it's

play29:00

definitely going to make it a lot better

play29:02

I love this now for the most exciting

play29:05

stuff guys it's career mode now we're

play29:07

very long into this video already so I'm

play29:10

going to go through the new features but

play29:11

I'm going to do a deep dive really going

play29:14

into the details of all the new features

play29:16

and it's the biggest year for career

play29:17

mode in so long and there's some

play29:20

exciting stuff so let's jump into the

play29:22

basics here and like I said come back

play29:23

tomorrow for a deep dive but we for the

play29:27

first time ever

play29:28

are getting Live start points let's say

play29:32

we're eight weeks into the new season 3

play29:34

months into the new season or the

play29:36

January transfer Windows just shut you

play29:38

are going to be able to start a career

play29:40

mode from those points and it will match

play29:43

the table in real life in your game

play29:47

amazing absolutely incredible one of the

play29:49

worst things about career mode in my

play29:50

opinion is when you get to this time of

play29:52

year where The Season's just finished

play29:55

you don't want to start a season now in

play29:57

career mode when you're a year late if

play29:59

that makes sense or 9 months late well

play30:02

with Live start points you can just

play30:06

start towards the end of last season you

play30:08

can start at the beginning of season two

play30:11

it's something that they will update

play30:12

regularly and it will be across multiple

play30:15

leagues and like I said you know maybe

play30:17

you're a Liverpool fan and they are

play30:19

second in April and they've got a few

play30:21

games in hand and if they win all their

play30:23

games they'll win the title you can just

play30:25

jump in and do that it's amazing it's

play30:27

absolutely incredible but not only are

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you going to be able to do live start

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points they're also going to have

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something called snapshots and those are

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going to be um popup challenges almost

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just like I mentioned with Liverpool

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needing to win the title or maybe you've

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got an FA Cup Final and Champions League

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final and these snapshots are going to

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be really quick scenarios that you just

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jump in and try and compete and complete

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really really cool women's career mode

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we are now going to be able to play

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career mode in the women's football

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leagues you can now start a career mode

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with the Chelsea's women women's team or

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Arsenal's women team or you can go over

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to the MLS uh the the ladies MLS and

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that's obviously huge for women's

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football I'm I'm actually really proud

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that that's a thing we need to do this

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it might not necessarily be something

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that I desperately want to play but

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there are no there's no doubt there are

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many many women out there that would

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love to do a career mode with the

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women's teams and now we can so that is

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absolutely massive

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the other new feature as well is you can

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do player career mode with

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icons that's right you can recreate

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David Beckham's career pelle's career

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all of these new icons will be added

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into the game there's going to be three

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at launch with three as a pre-order I

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believe a pre-order bonus and they can

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add more in the future and you can play

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with these icons at your favorite Club

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you can move them into different leagues

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you've got control of their Destiny I

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haven't been able to play that self but

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that sounds awesome I would love to

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recreate some of my favorite players I

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believe HRI is available on launch that

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could be a series for me for

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sure um up next let's talk about Youth

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Academy again I'm not going to go into

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absolute minute detail but the Youth

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Academy has changed it is so so much

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better and this is where you're able to

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play The Rush game mode as well when you

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find youth players which by the way the

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young youth players look young now

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they've changed how they look you're not

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going to get a 15-year-old that's bored

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with a beard and looks 25 okay the

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players that you get that are young look

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young and what you're able to do now is

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train them and play with these youth

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players in a rush game mode system and

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you can opt in to use these players at

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their full potential or at their current

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rating so let's say you find a 65 rated

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15year old Winger you think wow he could

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be the next Lionel Messi you can see

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he's got a very strong high potential

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you can then jump into rush and do some

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training playing 5v5 with that 15year

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old Winger and you can play with him at

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his full potential so he would be like

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90 rated so you get a feel for what he's

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going to feel like or you can just play

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with him at his 65 rating or whatever I

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just said it's such a good idea and if

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you do the rush training and then play

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those games with your youth academ

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players they develop and grow faster so

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you're rewarded for doing so I think

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it's one of the best things they've done

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but also that the fact that the young

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players will look young I I think that's

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really important I really do because it

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breaks immersion getting a 6'7 14y old

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with a massive beard

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okay um when you start career mode there

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is more customization options so now you

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are able to do much more before you set

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up the career mode and there's more

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sliders as well now by the way so you

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can adjust how aggressive their tackles

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are how often they shoot and how uh how

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often they do through balls and there's

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so much now the amount of customization

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is incredible I won't go through

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everything because I'll save that for my

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next video but um it feels like they've

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understood why people use mods and being

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able to adjust things and they've tried

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to put their own stuff in that gives it

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that modded feel you're you're you're

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modding your career mode by just

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adjusting these customization options

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which is is really cool and then lastly

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I mentioned there is a new UI which is

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much much much better to use it's

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similar to The Ultimate Team menu you

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have you know everything in the top left

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corner and you can just scroll through

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um you have like a to-do list which pops

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up in the bottom left corner and you

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just go through one by one so you're not

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switching through menus tabbing through

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menus all the time using your bumpers

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which is really really nice but there is

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also now a social media feature

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featuring Fabrizio Romano if you make a

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signing Fabrizio is going to announce

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your signing here we go it's actually

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incredible they've got basically a

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built-in Twitter system X sorry with you

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know basically fans talking about

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signings and stuff like that it's it's

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pretty cool obious ly it's it's not

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going to really change the game but it's

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a nice little feature and again just

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giving you a little bit of immersion but

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that is everything guys I'm so excited

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and by the way this image right here is

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real when I first saw this I thought it

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was photoshopped there's no way they got

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all five of them there all of the

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trophies there but no it's it's legit

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I've seen the behind the scenes

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everything you see there is real it's a

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real picture incredible I hope you've

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enjoyed my handson on feedback and going

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through all the new stuff coming into

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the new game of course I haven't talked

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about Ultimate Team or pro clubs I think

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I'll do that soon but tomorrow let's

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talk about career mode in more detail

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and um I'm going to stop talking for a

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bit thank you for watching guys I hope

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you enjoyed it and I will see you in the

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next video

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Related Tags
Game ReviewCareer ModeRush ModeEA SportsFC25EA PartnershipGameplay ChangesGraphics UpdateCranium TechWomen's FootballYouth Academy