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Summary
TLDRThis transcript captures the frustration and determination of a player navigating the challenges of a competitive online game. The player vents about a teammate being AFK (Away From Keyboard) for a significant portion of the game, hindering their chances of winning. Despite this setback, they take a stand against picking tank characters, opting instead for Quinn, a decision fueled by a series of disappointing team performances. The player recounts their efforts in securing three dragons single-handedly and leading the mid to late game, yet still facing defeat. Amidst moments of self-blame and contemplation on strategy adjustments, the narrative is a rollercoaster of in-game actions, close calls, and strategic pivots, ending on a note of resilience despite a tough loss.
Takeaways
- 😡 The player expresses frustration over a teammate (VIN) being AFK for the first 30 minutes of the game, impacting their ability to win.
- 💥 Decides to stop playing tank characters and switch to playing Quinn, indicating a strategy change due to dissatisfaction with current team dynamics.
- 😭 Expresses extreme dissatisfaction with teammates, labeling them as the worst they've ever had.
- 👏 Highlights personal achievements in the game, such as securing three dragons in a row and carrying the mid to late game.
- 😤 Discusses the frustration of losing multiple games in a row, indicating a streak of bad luck or challenging matches.
- 🔥 Describes moments of personal triumph and skillful play, including solo kills and successful engagements.
- 🚫 Criticizes a teammate's choice of items, suggesting a different strategy could have prevented repeated deaths.
- 👊 Mentions potential for carrying the game with another strong player (Casio), showing a glimmer of hope for winning.
- 🚴 Details various gameplay actions and decisions, including item choices and positioning in fights.
- 😇 Concludes with a resigned attitude towards the inevitability of unwinnable games, despite personal high performance.
Q & A
Why did the player decide to stop picking tanks in the game?
-The player decided to stop picking tanks due to frustration from having a teammate (referred to as 'V') who was AFK for the first 30 minutes of the game, making it difficult to win, and the player believes they cannot carry the game on tanks.
What champion did the player decide to play exclusively after their frustration?
-After expressing frustration, the player decided to exclusively play Quinn, believing it would be a better choice for carrying games.
What was the player's main complaint about their teammates?
-The player's main complaint was about having 'disgusting teammates,' specifically pointing out the lack of participation and contribution from their teammates, making it difficult to win games.
How did the player contribute to the team's effort during the game?
-The player contributed by securing three dragons in a row for the team and carrying the team during the mid and half of the late game, despite the team's overall performance and loss.
What specific event did the player highlight as a personal success in the game?
-The player highlighted their success in securing dragons, particularly mentioning carrying the team during the second and fourth dragon fights as personal successes.
What was the player's criticism towards their own play during the Baron rotation?
-The player defended themselves against the accusation of throwing the game during the Baron rotation, insisting they were the main reason the team was winning by securing dragons and contributing significantly.
What mistake did the player admit to making during the game?
-The player admitted to making a bad combo on Echo, which could have potentially led to a kill, recognizing it as their mistake.
What was the player's perspective on the team's ability to carry the game?
-The player believed that, along with Cassiopeia who took three shutdowns and was sitting on three items, they might be able to carry the game despite the challenges.
How did the player react to the outcome of the game?
-The player expressed frustration with the outcome, acknowledging that some games are just not winnable despite their efforts and high damage contribution.
What was the player's reflection on their damage contribution to the game?
-The player reflected on their damage contribution by joking that maybe if they had dealt 75,000 damage instead of 74,000, it could have changed the outcome of the game, indicating a sense of frustration with the close yet insufficient impact.
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