Hoyoverse Embraced Their Adult Audience - Zenless Zone Zero

Necrit
12 Jul 202423:41

Summary

TLDRZenith: Zone Zero is a gacha game offering a unique blend of storytelling and gameplay. The game surprises with its anime-inspired narrative, featuring a modern setting plagued by 'eternals' and a sibling duo running a movie store by day and acting as proxies by night. Its combat system is flashy and satisfying, while the TV-based board game element adds a strategic layer. The game also includes a story skip feature and a story library for replaying scenes. Presentation is a standout, with expressive animations and a cohesive art style targeting a mature audience, promising potential for an engaging roguelike mode in future updates.

Takeaways

  • ๐ŸŽฎ The game 'Zen-et Zone Zero' is a unique entry in the gacha genre, offering a different experience from other titles.
  • ๐ŸŒ The game's world is closely tied to real life, with a modern, eastern city setting plagued by 'eternals', monsters emerging from anomalies called 'hollows'.
  • ๐ŸŽญ The main characters are siblings running a movie store by day and secretly working as proxies (hackers or Netrunners) by night, influenced by cyberpunk themes.
  • ๐Ÿ“š The storytelling in 'Zen-et Zone Zero' is multifaceted, utilizing comics, conversations, animations, and TVs to convey the narrative.
  • ๐Ÿ” The game's progression system is designed to prevent premature farming of artifacts, unlocking basic features later to avoid wasting resources.
  • ๐ŸŽจ The art and animation are highly expressive, with unique character animations that enhance the emotional depth of conversations.
  • ๐Ÿ“บ The 'TVs' in the game serve dual purposes: storytelling and gameplay, acting as a board game mechanic that integrates with the game's roguelike mode.
  • ๐Ÿค– The combat system is flashy and satisfying, with a hack-and-slash style that allows for chaining assists and special attacks.
  • ๐ŸŽฒ The game includes a roguelike game mode called 'Hollow Zero', offering randomized events and permanent upgrades for replayability.
  • ๐Ÿ† Achievements and mini-games are present, providing additional rewards and gameplay variety.
  • ๐ŸŽ‰ The game's presentation is top-notch, targeting an adult audience with mature themes and detailed world design.

Q & A

  • What is the main theme of the video script?

    -The main theme of the video script is a review and analysis of the game 'Zen-et Zone Zero,' discussing its story arc, unique presentation, and gameplay mechanics.

  • How does the game 'Zen-et Zone Zero' differentiate itself from other titles by the same developer?

    -It differentiates itself through its combat system, presentation style, and story, which are all notably different from games like 'Genshin Impact' and 'Honkai Impact 3rd.'

  • What is the setting of 'Zen-et Zone Zero'?

    -The setting is a modern, anime-inspired city plagued with 'hollows,' which are anomalies that spew out monsters known as 'eternals.'

  • What are the two main characters' roles in 'Zen-et Zone Zero'?

    -The two main characters are siblings who run a movie store and secretly work together as a proxy, functioning as hackers or Netrunners.

  • How does 'Zen-et Zone Zero' incorporate storytelling through different mediums?

    -It uses comics, conversations, animations, and TVs to tell its story, each serving different purposes and adding depth to the narrative.

  • What is the significance of the TVs in 'Zen-et Zone Zero'?

    -The TVs serve as a gameplay mechanic where players move around like in a board game, triggering events and story sequences, and they also tie into the game's narrative as the point of view of the main characters as proxies.

  • How does the combat system in 'Zen-et Zone Zero' work?

    -The combat system is a hack-and-slash style where players can break enemies' guard to stun them, triggering assists and special attacks from different characters to create long chains of attacks.

  • What is the 'Hollow Zero' game mode in 'Zen-et Zone Zero'?

    -'Hollow Zero' is a rogue-like game mode where players explore maps, get random augments, and engage in randomized events and boss encounters.

  • How does 'Zen-et Zone Zero' handle progression and character development?

    -Progression involves leveling up characters, abilities, and weapons called 'cores,' and farming materials in simulated combat rooms. There are also various activities like side quests and achievements that reward 'pulls' for characters.

  • What is the significance of the 'bang boost' in 'Zen-et Zone Zero'?

    -The 'bang boost' is a second gacha system in the game that uses a free-to-play currency and allows players to add an assist character to their team, functioning similarly to a normal pull system.

  • How does the presentation in 'Zen-et Zone Zero' cater to its target audience?

    -The presentation, with its wacky animations, world design, graphic style, and attention to detail, is cohesive and serves an audience of adults, with some characters designed to be more attractive and expressive.

Outlines

00:00

๐ŸŽฎ Introduction to the Game's Unique Appeal

The narrator discusses their involvement in the gacha game genre, specifically focusing on Zenes Zone Zero, highlighting the game's unique combat, presentation, and story elements. The video is sponsored by Zenes Zone Zero, and while the narrator acknowledges the game's innovative aspects, they also plan to critique certain parts. The story is set in a modern, eastern city plagued by anomalies called hollows, featuring two main characters who run a movie store and work as proxies, hackers completing various commissions. The story, inspired by cyberpunk themes, has a slow progression but offers a unique and engaging experience.

05:01

๐Ÿ“– Storytelling Mediums in Zenes Zone Zero

Zenes Zone Zero uses four mediums for storytelling: comics, conversations, animations, and TVs. Comics offer quick exposition, conversations involve character interactions with unique animations, and animated cutscenes provide dynamic and engaging story moments. The TV gameplay, where players move around tiles triggering events, integrates the narrative with the game's mechanics, offering a unique perspective of the proxy's role. While some players find the TV gameplay divisive, it effectively ties the story to the gameplay.

10:03

๐Ÿงฉ Integration of TV Gameplay and Storyline

The TV gameplay serves as both a storytelling tool and a setup for the roguelike game mode, Hollow Zero. This mode involves exploring maps, acquiring augments, and facing randomized events and combat encounters. The TV sequences, reflecting the proxy's POV, seamlessly blend into the narrative, offering unique effects and settings for different missions. Despite some players' mixed feelings, the TVs add depth to the gameplay and story integration, making it distinct from other gacha games.

15:05

๐Ÿ† Roguelike Game Mode and Progression

Hollow Zero, the roguelike game mode in Zenes Zone Zero, features a progression system where players complete runs to earn currencies for permanent upgrades. This mode, similar to Star Rail's simulated universe, adds replayability and depth to the game. The TV gameplay is central to this mode, providing a modular design for diverse and challenging content. Despite initial mixed reactions, this feature is expected to evolve, enhancing the overall gameplay experience.

20:07

๐ŸŒŸ Diverse and Expressive Character Presentation

Zenes Zone Zero excels in character and universe presentation, targeting a mature audience with expressive animations and cohesive graphic design. The game's animations, including jiggle physics, enhance character expressiveness and appeal. Characters like Nicole exemplify this, with animations reflecting their personality traits. This approach marks a shift from previous titles, embracing a more mature and expressive style that aligns with the game's overall aesthetic.

๐ŸŽญ Interactive and Immersive Game Elements

The game offers interactive elements such as exploring shops, reading newspapers, and inspecting 3D objects, adding depth and immersion. These features enhance the player's connection to the game world and provide additional layers of narrative and gameplay. The meticulous attention to detail in these elements showcases the developers' commitment to creating a rich and engaging experience, making Zenes Zone Zero stand out in the gacha game genre.

Mindmap

Keywords

๐Ÿ’กGacha

Gacha refers to a game mechanic commonly found in mobile games where players spend in-game currency (often real money) to receive a random item or character. In the video, the speaker mentions being caught in the 'gacha story arc' which started as an innocent dabble into the game genre but turned into a daily grind for resources, highlighting the addictive nature of these mechanics.

๐Ÿ’กHoovers

Hoovers is a colloquial name for HoYoverse, the game development company behind titles like Genshin Impact and Honkai: Star Rail. The video is sponsored by Zenless Zone Zero, a new game from HoYoverse, and the speaker discusses how this company is pushing the boundaries of presentation in their games.

๐Ÿ’กZenless Zone Zero

Zenless Zone Zero is the game being reviewed in the video. It is a new title from HoYoverse that features a unique combat system, storyline, and presentation style. The speaker highlights how the game differentiates itself from other HoYoverse games like Genshin Impact and Honkai: Star Rail in terms of combat, presentation, and story.

๐Ÿ’กCombat

Combat in Zenless Zone Zero is described as flashy and satisfying, with a hack-and-slash style where players can break enemies' guards to trigger assists and chain attacks. The speaker notes that while it can initially feel like button mashing, it becomes more strategic and challenging as the game progresses.

๐Ÿ’กStorytelling

Storytelling in Zenless Zone Zero utilizes various mediums including comics, conversations, animations, and TV-like sequences. The speaker emphasizes the uniqueness of the story, which is set in a modern eastern city plagued with anomalies and focuses on two siblings running a movie store while secretly working as proxies (hackers).

๐Ÿ’กTVs

TVs in the game serve as a unique gameplay mechanic where players navigate a board game-like interface to trigger events and combat. They are also used for storytelling, reflecting the protagonist's perspective as a hacker watching missions unfold. This feature adds a puzzle-like element to the game.

๐Ÿ’กProxies

Proxies in Zenless Zone Zero refer to hackers or netrunners who complete commissions for clients, involving tasks like infiltrating bases, collecting data, or taking down personnel. The two main characters in the game work as proxies, adding a secret agent vibe to the storyline.

๐Ÿ’กRoguelike

Roguelike refers to a subgenre of games characterized by procedural generation and permanent death. In Zenless Zone Zero, the Hollow Zero game mode incorporates roguelike elements where players explore randomized maps, encounter random events, and earn augments, providing a game within a game experience.

๐Ÿ’กBangboo

Bangboo are mascots in Zenless Zone Zero that players can acquire through a separate gacha system using a free-to-play currency. These mascots can be added as assists to the player's team, offering additional gameplay mechanics and variety.

๐Ÿ’กPresentation

Presentation in Zenless Zone Zero is highlighted as one of its strongest aspects, with expressive animations, detailed world design, and cohesive graphics. The speaker praises the game's ability to make scenes and interactions feel lively and immersive, enhancing the overall gaming experience.

Highlights

The game genre of 'Zen-Et Zone Zero' is a new exploration for the player, offering a unique experience compared to previous titles.

The game is sponsored by Zen-Et, but critical feedback is still provided where it's due.

Zen-Et Zone Zero surprises with its combat system, which is notably different from other games like Genshin Impact.

The game targets a new audience with its modern, anime-like presentation and unique storytelling.

Players can choose their main character, which influences their daily tasks but not the overall story.

The game's setting is a modern, eastern city plagued by 'hollows' and 'eternals', adding a unique twist to the narrative.

The main characters are siblings running a movie store and secretly working as proxies, a unique angle for the game's story.

The game's story is carried by its unique character presentations and voice acting, making conversations engaging.

Zen-Et Zone Zero uses animation cutscenes to enhance storytelling, making scenes lively and expressive.

The game includes a 'TV' gameplay mechanic that integrates puzzle elements and storytelling.

The 'TV' gameplay is divisive among players, with some preferring pure combat and others enjoying the puzzle aspect.

The game offers a story skip button for players who prefer to focus on combat over narrative.

Zen-Et Zone Zero features a 'Hollow Zero' game mode, a rogue-like experience within the game.

The game's progression system includes leveling up characters, abilities, and weapons, known as 'cores'.

A second gacha system introduces 'bang boost' characters, adding another layer of character collection.

The game's presentation is highly praised, with detailed world design and cohesive graphic style.

Zen-Et Zone Zero caters to a mature audience with its storytelling and character designs.

The game offers immersive elements, allowing players to interact with the environment and objects.

Transcripts

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well my doesn't do that so at this point

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I am convinced I am not escaping the

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gacha story arc what started as an

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innocent dabble into a game genre I have

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not tried before turned into diving into

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new universes and burning energy to get

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resources on daily basis and we keep on

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with the grind because

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Hoovers keep sponsoring these videos

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that's right for legal reasons we have

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to confirm that this video is indeed

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sponsored by zenes Zone zero however

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that does not mean I will not be

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critical where it's fair because while

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Zen lless does push the boundaries of

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presentations in many ways and there are

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some really good reasons for this game

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to feel different from all their other

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titles there are also some parts that

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could be improved and so let's talk

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about what kind of a new universe

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Hoovers introduced and let's investigate

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just why does it feel different zenet

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Zone zero took me by surprise for a big

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reason combat wise it is very different

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from something like genin presentation

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wise it is very different from Star Rail

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and story-wise it seems to be something

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entirely unique for Hoovers and that's

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because zenes is specifically targeting

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its own new audience now what kind of an

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audience that is you'll see later before

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that let's segment this video into

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thematic parts and let's start with the

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story the world of zenet Zone zero is

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surprisingly close to real life if

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anything this is as much of an anime as

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a game can get you start by choosing

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your main character which as far as I

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know does not really matter and that's

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simply because in this game unlike it is

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in genin or Star rail both of them take

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part in the story and they both take on

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an entirely unique character which means

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they are both present at all times and

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what you're really choosing is what

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character you control when you do your

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daily tasks after this you are thrown

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into what feels to be just a modern

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eastern city but it's all plagued with

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the hollows which are anomalies that are

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spewing out monsters known as eternals

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and just to make things a little bit

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more interesting it also acts as a

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plague infecting mortal beings and that

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is pretty much it for the setup of the

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story from that point on everything is

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carried by the setup of the two main

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characters they are siblings that run a

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movie store which is something very

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unusual to see in 2024 but of course

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because the story is set up to be as

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anime as possible while they are running

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their own store in secret they are also

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working together as a proxy with a proxy

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essentially being a hacker or a

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Netrunner which you might recognize from

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some other sci-fi fantasy universes in

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fact the more you dig into this the more

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you might notice some similarities and

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Inspirations from the original book

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version of the cyberpunk universe and in

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many ways the story will stay around a

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similar theme you are someone who's

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completing commissions for their clients

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which can be anything from infiltrating

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basis to collecting personal data to

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taking down important personnel and

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because you are not really a fighter it

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is all done by navigating your agents to

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complete the tasks the strong side of

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this kind of a story is that it is very

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different from what you might have

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experienced before it definitely seems

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to be inspired by The cyberpunk Vibes

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maybe with a bit of a Sprinkle from the

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Persona presentation and if you are into

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that thematic you're going to love the

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secret agent Vibes however the one

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problem the story has right now is that

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it takes a while for it to ramp up in

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comparison to Star rail where they

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really nailed the pace from the very

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beginning here it really takes a while

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before you find any kind of a meaningful

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threat it really does start like you

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start as a nobody and you are building

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up your reputation which is what's

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actually happening and in a way it is

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awesome to see that but I believe in

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zenet zone zero it takes a little bit

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too long and it is all tied to the fact

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that the progression also takes a while

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to unlock by which I don't really mean

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that people would like to rush to the

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end game now I'm talking about simply un

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unlocking basic features like farming

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your artifacts which is what gacha games

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always do just unlocking those takes

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longer than is expected though there

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might be a reason why they are doing

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this because normally in a gacha game

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you don't want to farm your artifacts

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until you are a certain level because

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you are only getting the Lesser versions

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of those artifacts so instead zenas just

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unlocks it later so you don't waste your

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energy it is a bit of an odd design

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decision but I can see why it works that

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said back to the story as I said zenas

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has a very unique way to go through it

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mostly it is done through four different

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mediums the comics the conversations the

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animations and the TVs the comics work

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really well they are a quick and easy

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way to tell a story using just bunch of

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images and popping up text they are

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usually reserved for the beginning of

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story lines or bigger points to make

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simple Exposition as entertaining as

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possible and at that it is pretty good

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it honestly works so much better than

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characters simply telling you what's

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happening speaking of which of course

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there are also the conversations these

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are the Hoover Staples just bunch of

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characters standing next to each other

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as they engage in story talk while they

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sometimes move using a shared library of

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animations but here zenes does it

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differently instead of just standing at

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a location given how the open world of

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this game works they wouldn't have

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enough unique locations built so the

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game is utilizing more of a presentation

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style for their conversations the

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characters simply pop up on screen with

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the background rarely being meaningful

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now here one could say that is a really

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cheap way to do conversations but you

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would actually be wrong here it is true

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that characters simply popping up like

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they are puppets may seem like it is on

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a lower budget but as I mentioned it's

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because Zess Zone zero doesn't have the

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open world with the pre-built scenes to

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utilize so to counteract on that they

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gave all characters unique speaking

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animations this is something neither

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genin nor star rail has there all the

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characters have one of four different

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skeletons all of which shares the exact

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same animations here when one character

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uses their surprise animation or a

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simple idle standing animation it is

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entirely different from anyone else and

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by doing this zenas is able to portray

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so much more emotion during their

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conversations this is perhaps the

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strongest part of the storytelling even

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though the story itself may not be for

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everyone their presentation combined

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with the ridiculously good voice acting

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can make the scenes pop let's see

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a flashlight old magazine broken

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ashtray ew smelly sucks

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gross what on Earth did these gangsters

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leave in their

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Hideout found it what' you find nekoma's

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Family

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heirloom maybe if her family heirloom is

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the most amazingly awesome Epic shiny

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Starlight KN emblem of the last 10 years

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and speaking of making scenes pop they

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also have their animated cutcenes and

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these are the most ridiculous

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over-the-top expressive animations I

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have ever seen these play Whenever a big

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moment is happening in a story though

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sometimes they are also used for the

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smaller scenes just to tie the story

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bits together and in my opinion these

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are the best way to tell a story in this

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game I really mean it I have never seen

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animation feel so Li

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and it doesn't matter if it is an action

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scene or if it is just two characters

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having the most ordinary conversation

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you can have these animations just give

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me so much joy I mean really look at

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this short clip of the two main

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characters simply talking about

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restocking their store so I did a pretty

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good job of recording right isn't this

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just footage of the rescue operation so

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what it's got a factual basis just like

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a documentary with a shaky camera and

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Ser editing it combines exciting battles

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with an emotional rescue operation this

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is wild their animations could make

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dripping sap interesting if they wanted

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to but that leaves us with the last part

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of Storytelling that is actually tied to

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gameplay and that are the TVs we'll talk

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about the gameplay side of these in

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detail in just a moment for now just

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know that during these missions you move

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around the TVs like it's a board game

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when you step on specific tiles you can

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trigger specific events and sometimes

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those events can have story sequences

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and sometimes it can also be just a

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combat style that throws you into the

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Combat gameplay now if you have snooped

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around the internet you might have

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noticed that people are pretty split on

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this feature there are some people that

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would like to skip this and just stick

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to the pure combat side but there are

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also others who like the TV gameplay

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personally I think they are totally fine

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because they also add two new features

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to this game first of all it is obvious

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that these TVs are a setup for the Rog

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likee simulated Universe gameplay

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because later the TVs are reused exactly

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for that but also interestingly enough

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the TVs flawlessly weave into the

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storytelling many people don't realize

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this but with your main role being the

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proxy or in other words a hacker you

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watching these TVs is the POV of the

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proxy this is how you're watching the

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missions happen in front of you as you

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are are navigating your agents and often

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times the game is using unique TVs with

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unique effects to set up the stories in

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some you have to take over a train and

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so bunch of TVs with actual train tracks

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and the trains pop up in other missions

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you might be getting bombed and so you

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have to dodge TVs with actual bombs on

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them honestly I think people are

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underestimating just how well the TVs

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can work to tie gameplay into Story the

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issue is that it is just not gameplay

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for everyone if you came into this game

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just expecting bunch of combat you're

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going to be surprised that this is a lot

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closer to a puzzle game and even though

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it is a puzzle game with RPG elements it

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is very different from genin or Star

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rail so overall the TVs work quite well

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and their module design makes it so that

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the deaths can go wild with them but for

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now I understand that if some people

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don't like them it is because they are

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for a very very specific audience now

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with these four Story tools covered we

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should mention that given how Niche the

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story line is Hoovers knew it wouldn't

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be a story for everyone which is why

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they also gave us the story skip button

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so if you're not a fan of the story you

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can just skip it and go for the combat

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that said to show us that they are not

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just giving up on the story they also

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introduced the story Library which

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allows you you to replay any scene and

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any conversation from any of the stories

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and that is honestly wild now as I

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mentioned some of the story tools are

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linked to gameplay so

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now let's talk about gameplay for the

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most part the gameplay is divided into

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two parts the combat and the TVs the

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combat itself is honestly pretty good at

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first the chances are even after going

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through the tutorial you will have no

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idea what's happening and whenever an

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assist is triggered you'll just be

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meshing buttons to see if anything cool

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happens and the truth is something cool

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will happen if anything the combat in

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zzz is flashy and once you start putting

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some thought behind what you are doing

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it can feel very satisfying essentially

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we are talking about a hacken SL styled

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combat where you can break the enemy's

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guard to stun them which triggers an

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assist in this step you can choose which

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character you want to step in with the

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special attack and if they override the

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stun with an attack of a different

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element they can chain in another assist

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and that is how you can get these crazy

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long chains of your entire team jumping

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into the fight what's cool about this is

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that you can easily trigger these even

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if you have no idea what you are doing

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however that can also be seen as a bad

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thing because at times it may feel like

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you are just button mashing but that's

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mostly at the beginning where the

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content is really a pushover the longer

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you push into the game the more

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challenging the content will get now I

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haven't gotten to the very end yet so I

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don't know what will face you there I've

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heard rumors that things are not that

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difficult though that also correlates to

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how much you spent on the game it is a

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gacha game after all but roughly in the

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middle of the game you'll start seeing

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some boss fights with mechanics that

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actually matter not to mention that

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later in the game you also unlock a hard

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mode for most of the fights for those of

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you who would like like to pay attention

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during your fighting and of course zenas

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is also getting the classic bi-weekly

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challenge mode that rewards you with PS

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this kind of a challenge progression

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worked really well in their other games

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and so I'm glad to see it's making a

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comeback here now of course since the

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combat in a mission styled game would

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only carry you so far Hoovers decided to

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fill the game with DVS so let's talk

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about those when you are doing all the

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story missions moving around the board

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and doing the story tasks can be cool

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and the story is doing its best to keep

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it interesting but eventually you will

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start to feel its repetitive side which

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is where the Rog like game mode of this

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game kicks in in Zen lless it is called

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Hollow zero the place that is believed

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to be the source of all the anomalies in

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this game mode you are using the TVs to

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explore Maps get random augments similar

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to what you can see in Star rail which

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can also fuse if you have multiple of

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one kind of an augment you can walk into

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randomized rooms with randomized events

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you have your combat encounters you have

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your boss encounters and honestly this

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is where the TVs shine this is very

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obviously why the TVs were put into the

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game their main purpose was not to use

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them for storytelling that is honestly

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just the devs being clever no it is this

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Rog likee game mode which is basically a

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game within a game in current iteration

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it is decent it has its own progression

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system where you get currencies by

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completing runs after which you can buy

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permanent upgrades so you can take on

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harder and harder rooms and it kind of

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feels like the second iteration of the

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simulated Universe we got in Star rail

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which let me tell you is really popular

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and that is why I have no doubt Zen

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lless will iterate on this too I mean

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star rail did exactly the same thing

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some of you may not remember this but

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when this game launched people quickly

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cleared all the content and they had

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nothing to do then they came out with

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more of an endless version of the

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simulated universe and that is where

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people really got to test out their

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teams in Zen lless it really seems like

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hoyse is aiming to do the same thing it

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is in my opinion the best part of the

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game and we are one iteration away from

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getting something amazing so overall if

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you are not a fan of the TVs in the

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story it will honestly get better later

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it just sucks that it comes later now

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since we are talking about gameplay

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there is one more thing I have to

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mention and that is the arcade mini

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games yes these are just some quick fun

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which you can play single player or

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against other players and by doing this

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you can unlock a bunch of achievements

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which essentially give you more pools

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but speaking of

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achievements let's now dive into to the

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progression in many ways this is a

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staple of hoe games and so you know

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exactly what to expect you get your

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characters whom you have to level up you

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level up their abilities you level up

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their weapons which in this game are

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called cores and you ascend them all to

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get them to even higher levels of course

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you hop into simulated combat rooms to

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farm the materials for this and that is

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your core gameplay progression Loop

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though for some the progression Loop

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will be arming pools for their

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characters and that is where things get

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interesting to get pools you can find

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chests in random places around the open

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world you can progress the bi-weekly

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Challenge and see how far you can get

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you get pools for doing the Rog likee

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game mode you get a bunch of pools from

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all kinds of achievements there are a

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lot of side quests and combat quests

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every day you can walk to the dog stand

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and read some newspapers about what's

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happening in the world as well as do a

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SC scatch of gacha the arcade mini games

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give you more pools and of course it is

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Hoover so events also give you more

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pools now of course if you want a whale

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out none of this may matter to you which

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is also where zenas introduced a second

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gacha into the game but this one is

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entirely free and that of course is

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pulling for bang boost the bang boo are

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very complex but they are pretty much

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the mascot of this universe that's right

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besides just the three people on your

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team you can also add in one assist

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bangoo whom you can get from a gacha

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system for which you pay with an

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entirely free-to-play currency as far as

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I know you can't buy this one and it

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functions exactly like a normal pool

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system and with that said it is time to

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get into the final part of this video

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the

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presentation if there is one thing this

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game absolutely nails down it is the

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presentation of its universe and its

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characters from The Wacky animations to

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the world design to The Graphic style to

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all the details it all makes sense as

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one uniform puzzle puzzle that serves

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its own audience and that ladies and

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gentlemen is an audience of adults now

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hear me out it is obvious that this game

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is meant for a more m

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audience because from the very beginning

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the story starts with a bunch of

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swearing and then they drop Nicole on

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top of your head now in a gacha game it

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is no secret that the devs are trying to

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make their characters attractive for the

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sake of appeal but so far and I know

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it's funny that I'm even saying this

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Hoovers has always been very tame with

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the way they present their characters

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sure in their other games some

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characters on the design perspective

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might be more loaded than others but

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when you talk to them you'll see they

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are just a normal character with their

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own problems they are just who they are

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for the sake of being who they are and

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they just leave their design just

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sitting there and never mention it of

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course there are some exceptions but

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here zenas actually leans into it a

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little bit and Nicole is the best

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example you see when it comes to

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character animations they are always an

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extension of the character you are

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animating when they have more springy

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animations they might be more quirky and

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when they have more Snappy animations

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they might be a stronger character and

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when you make the animations of a

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character so it makes a perfect box

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around their chest that is a sign you

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embrace your audience and I'm not going

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to lie zenas is doing it in a really

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cool way because even on the design

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front believe it or not it actually

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makes sense with the way their

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animations are extremely expressive with

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their facial animation specifically

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being all about stretch and squish

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jiggle

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physics actually enhance the animations

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it is extremely cohesive with the entire

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graphic style and I'll be honest I have

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never seen a company that made that part

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of their ident entity and did it well

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this is an achievement and a half I

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mean we don't even have to talk about

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the wolf guy do we when you have a look

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at the six guaranteed s ranks you get in

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this game five of them are ladies one of

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them is a wolf which means in this game

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either you are looking forward to your

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next waifu or you're leaning to be a

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furry and I am not a furry I have no

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idea from the animation I I have no

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idea attendant like At Your

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Service I am not a furry and that is

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pretty much zenet Zone zero in a

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nutshell for you a game with extremely

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good animations a very different take on

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storytelling a decently fleshy combat

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and a massive potential for a really

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good Rog likee game mode in the future

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for me if there is something that took

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me by surprise it is that everything is

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interactive from the coffee shop to the

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Noodle Shop to reading the newspapers

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that show you what happened in the story

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to reading the internet posts that also

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reflect on what's Happening to trying to

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spin every object in the game because

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people don't realize when the game shows

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one of these props on the screen it is

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actually a 3D object you can inspect and

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yes even the cores are fully 3D and

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fully animated I have to admit I spent

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way too much time just looking at these

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because they look so cool but sometimes

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these immersive elements in the game

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also reveal something scary sometimes

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they reveal something you might not want

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to

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[Music]

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see for

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Related Tags
Gacha GameAnime StyleUnique StorytellingCombat SystemOpen WorldCharacter ProgressionRoguelike ModeInteractive EnvironmentCyberpunk VibesAdult Audience