TOP 10 TIPS FOR ENVIRONMENT ART (FEATURING YOUR ART!)

Tyler Edlin
22 Apr 202316:19

Summary

TLDRIn this episode, Tyler Edlund shares valuable environment design tips for visual and concept artists. He critiques artwork from the community with a Pokรฉmon theme, highlighting key design principles like visual hierarchy, rule of odds, depth of field, and balance. Tyler emphasizes the importance of structure, lighting, and scale, offering detailed feedback on submissions. He announces a new community challenge inspired by 'The Legend of Zelda: Breath of the Wild,' encouraging artists to submit their themed artwork by May 20th. Join the Discord for more details and to participate in future challenges.

Takeaways

  • ๐ŸŽจ The video is a tutorial on environment design tips for visual development artists, concept artists, and anyone looking to improve their design and painting skills in creating scenes.
  • ๐ŸŒŸ The episode features Pokemon-themed art from the community and announces the next themed challenge, which is related to the game 'Breath of the Wild'.
  • ๐Ÿ‘ค The speaker, Tyler Edlund, is a professional in art and design, with a passion for Nintendo and video games, and he shares his expertise in teaching and critiquing art.
  • ๐ŸŽฎ Tyler critiques the visual design of the recent Pokemon games 'Scarlet and Violet', noting the lack of texture and imaginativeness in their environments.
  • ๐Ÿ“ธ He compares the Pokemon games to other RPGs like 'Nino Cooney' and 'Dragon Quest 11', which have more detailed and creative visuals and design.
  • ๐Ÿ† The community challenge involves reimagining scenes from 'Pokemon Scarlet and Violet', encouraging artists to improve upon the original game's visuals.
  • ๐Ÿ“ Tyler emphasizes the importance of design principles such as the rule of odds, visual hierarchy, and depth of field in creating compelling environment designs.
  • ๐ŸŒž He discusses the need for balance in exposure, suggesting that too much saturation and brightness can be overwhelming and advises on creating a sense of depth with lighting.
  • ๐ŸŒณ Tyler points out issues with scaling in environment design, using examples to show how incorrect scale can disrupt the viewer's perception of a scene.
  • ๐Ÿ”„ The video stresses the significance of unity and balance in design, suggesting that too much symmetry can be as problematic as too much asymmetry.
  • ๐Ÿ› ๏ธ Lastly, Tyler advises artists to focus on structure when designing environments, highlighting the importance of planning and sketching before adding details.

Q & A

  • What is the main theme of the video?

    -The main theme of the video is providing environment design tips for visual development artists, concept artists, and anyone looking to improve their sense of design and painting for scenes, with a special focus on a Pokemon theme.

  • Who is the host of the video?

    -The host of the video is Tyler Edlund, a professional artist and designer who also does a lot of teaching.

  • What specific Pokemon games are mentioned as having lacking visuals?

    -The specific Pokemon games mentioned are Pokemon Scarlet and Violet.

  • What two other RPG games are mentioned as having excellent visual design?

    -The two other RPG games mentioned are Ni no Kuni and Dragon Quest 11.

  • What is the first principle of environment design highlighted in the video?

    -The first principle of environment design highlighted in the video is the 'rule of odds,' which involves using an odd number of repeating elements for a visually pleasing composition.

  • What does Tyler emphasize about visual hierarchy in environment design?

    -Tyler emphasizes that visual hierarchy is crucial in environment design, as it determines which elements are prioritized and emphasized in a scene, guiding the viewer's focus.

  • What tip is given regarding depth of field in environment design?

    -The tip given regarding depth of field is to use out-of-focus elements in the foreground to help create a sense of depth, and to further emphasize depth by managing the edges and shapes around the main viewer.

  • What is one issue Tyler identifies in Corgi's submitted artwork?

    -One issue identified in Corgi's submitted artwork is the excessive overlap of elements, which creates visual congestion and detracts from the overall clarity of the scene.

  • How does Tyler suggest balancing light and shadow in a scene?

    -Tyler suggests balancing light and shadow by desaturating colors, lowering brightness, and strategically placing shadows to frame the main elements and create a more harmonious and visually balanced scene.

  • What are two key tips Tyler provides for improving environment scenes?

    -Two key tips Tyler provides are ensuring proper scaling of elements to maintain realism and using lighting effectively to separate components and create depth in the scene.

  • What does Tyler recommend for achieving a sense of unity and balance in a design?

    -Tyler recommends creating asymmetry within a symmetrical framework, breaking up repetitive shapes, and strategically placing elements to guide the viewer's eye and create a cohesive, balanced design.

  • What structural advice does Tyler give for starting and finishing an environment scene?

    -Tyler advises blocking out the perspective, drawing a grid, and planning the structure with perspective to ensure consistency and avoid structural issues that can undermine the effectiveness of the scene.

  • What is the theme of the next community challenge mentioned in the video?

    -The theme of the next community challenge is 'Breath of the Wild,' inspired by the new game 'Tears of the Kingdom.'

  • What is the due date for the next community challenge submissions?

    -The due date for the next community challenge submissions is May 20th.

Outlines

plate

This section is available to paid users only. Please upgrade to access this part.

Upgrade Now

Mindmap

plate

This section is available to paid users only. Please upgrade to access this part.

Upgrade Now

Keywords

plate

This section is available to paid users only. Please upgrade to access this part.

Upgrade Now

Highlights

plate

This section is available to paid users only. Please upgrade to access this part.

Upgrade Now

Transcripts

plate

This section is available to paid users only. Please upgrade to access this part.

Upgrade Now
Rate This
โ˜…
โ˜…
โ˜…
โ˜…
โ˜…

5.0 / 5 (0 votes)

Related Tags
Environment DesignArt TipsConcept ArtPokemonCommunity ArtChallengeVisual DevelopmentGame DesignCreative TechniquesArt Critique