What is an Algorithm?

Art of the Problem
19 May 201606:30

Summary

TLDRThis script delves into the concept of imitating procedural knowledge through algorithms, comparing them to the ancient practice of interpreting omens. It explains how algorithms, consisting of sequential steps and conditional statements, can describe complex actions. The script also touches on the importance of time and space complexity in algorithms, and the need for logic to verify truth in decision-making processes, highlighting the potential applications of such models in various strategic games and critical decisions.

Takeaways

  • 🎭 The script discusses the concept of procedural knowledge and how it can be documented in the form of an algorithm to imitate someone's behavior.
  • πŸ” Procedural knowledge is the 'know-how' as opposed to 'know-what', which is more about the process of doing things rather than just knowing facts.
  • πŸ“ Algorithms are defined as a sequence of instructions, which can be linear or involve conditional statements to handle complex tasks.
  • πŸ€– The script mentions that algorithms can be executed by both humans and machines, emphasizing the universality of the concept.
  • ⏱ Time complexity is an important aspect of algorithms, referring to the expected number of steps required to complete a process.
  • πŸ“Š Space complexity is another critical measure, which is concerned with the amount of memory needed to store information during algorithm execution.
  • πŸ”‘ Conditional statements, represented by 'if-then' pairings, are fundamental to defining the complexity of actions and are compared to ancient omens as early forms of predictive logic.
  • 🌐 The script draws a parallel between storytelling and algorithmic thinking, suggesting that stories can be seen as a sequence of steps or stages.
  • 🧠 Logic plays a crucial role in verifying the truth of conditional statements within algorithms, ensuring the correctness of the output.
  • 🎲 The potential applications of algorithms are vast, including games, business decisions, and even critical decisions like initiating a thermonuclear war, as mentioned in the context of IBM's early machines.
  • πŸ“š Historically, the script points out that storytelling has been a means of sharing knowledge, evolving from pictorial representations to written narratives, which laid the groundwork for algorithmic thinking.

Q & A

  • What is the main focus of the script provided?

    -The script focuses on the concept of procedural knowledge and the development of algorithms as a means to communicate and execute complex tasks.

  • How does the script relate the idea of storytelling to algorithmic thinking?

    -The script suggests that the key stages in a story can be thought of as steps, which is the basis of algorithmic thinkingβ€”the ability to break down actions into a step-by-step procedure.

  • What is the significance of 'if' statements in algorithms according to the script?

    -The 'if' statements in algorithms are significant as they introduce conditional futures, allowing the pathway of action to branch into possible outcomes, which is essential for describing complex procedures.

  • How does the script describe the evolution of communication of procedural knowledge?

    -The script describes the evolution from oral storytelling to picture sequences and then to letter sequences, highlighting the progression towards written records and the use of 'if-then' pairings.

  • What role do conditional statements play in defining complex actions?

    -Conditional statements, such as 'if-then' pairings, help define complex actions by allowing for the inclusion of decision points that affect the sequence of steps in an algorithm.

  • What are the two main components of an algorithm as described in the script?

    -The two main components of an algorithm are a sequence of steps and the inclusion of conditional statements within those steps.

  • What does the script suggest about the nature of algorithms regardless of how they are run?

    -The script suggests that regardless of whether a human or a computer is running the algorithm, it is understood to be following discrete steps, resulting in a pathway of execution.

  • How does the script explain the concept of time complexity in algorithms?

    -The script explains time complexity as the expected number of steps it takes for a process to finish, which defines the time resource required by an algorithm.

  • What is space complexity in the context of algorithms, as mentioned in the script?

    -Space complexity refers to the total amount of memory needed for an algorithm to run, measured by the number of symbols that must be recorded during the process.

  • What are the two big questions that the modern study of algorithms revolves around, according to the script?

    -The two big questions are how much time and space an algorithm needs and how to ensure that the output of the algorithm is correct.

  • How does the script connect the concept of logic to the execution of algorithms?

    -The script connects logic to the execution of algorithms by stating that at each conditional statement, one must confirm whether something is true or false, which requires logical reasoning.

  • What broader applications does the script suggest for the concept of decision-making machines?

    -The script suggests that decision-making machines, beyond playing games like Checkers, could be used for complex tasks such as business decisions, warfare strategies, and even decisions related to thermonuclear warfare.

Outlines

00:00

πŸ“š Procedural Knowledge and the Essence of Algorithms

This paragraph delves into the concept of procedural knowledge, which is the 'know-how' of performing tasks. It explains that simply listing facts about oneself is insufficient for someone to imitate one's actions; instead, an algorithm is needed. An algorithm is a step-by-step sequence of instructions that can also include conditional statements to handle complexity. The paragraph discusses the evolution of communication from oral storytelling to written forms, including pictorial and letter sequences, which laid the foundation for algorithmic thinking. It also touches on the historical use of 'if-then' statements in omens to predict future events, highlighting the significance of conditional statements in defining complex actions. The paragraph concludes by defining algorithms as sequences of steps that may contain conditional statements, emphasizing their ability to describe anything that can be broken down into discrete steps.

05:01

πŸ•’ Time and Space Complexity in Algorithm Analysis

The second paragraph focuses on the modern study of algorithms, emphasizing the two critical questions of time and space complexity. It discusses how algorithms, whether executed by humans or machines, follow a sequence of steps that consume time, defining the time complexity. Additionally, it addresses the need for memory to store or retrieve information during the execution of an algorithm, which is referred to as space complexity. The paragraph also raises the philosophical question of verifying the truth of conditional statements within algorithms, suggesting that logic is required to ascertain correctness. It concludes with a reference to IBM's creation of a machine to model decision-making, hinting at the broader applications of algorithms beyond games to more serious matters such as business and warfare.

Mindmap

Keywords

πŸ’‘Algorithm

An algorithm is a set of instructions or a sequence of steps to be followed in order to complete a process or solve a problem. In the context of the video, it is used to describe the procedural knowledge that an actor would need to imitate the speaker for a day. The video emphasizes that algorithms can be simple or complex, involving conditional statements that define different pathways of action based on certain conditions being met.

πŸ’‘Procedural Knowledge

Procedural knowledge refers to the 'know-how' aspect of skills and tasks, which is distinct from 'know-what' or factual knowledge. The video script mentions that to imitate someone, an actor would need to understand not just facts about them, but also the procedural knowledge of how they perform various actions, which can be codified into an algorithm.

πŸ’‘Conditional Statements

Conditional statements are part of algorithmic thinking and programming, where the flow of actions depends on certain conditions being true or false. The script uses the term 'if' to illustrate how complex tasks cannot follow a linear pathway and require branching based on conditions, which is essential for defining the steps in an algorithm.

πŸ’‘Storytelling

Storytelling is presented in the script as an ancient method of communicating knowledge and experiences, which can be seen as a precursor to algorithmic thinking. The earliest forms of storytelling were oral and later evolved into visual and written forms, with the key stages in a story serving as the steps in an algorithm.

πŸ’‘Omens

Omens are signs or warnings that were believed to predict future events, often used in ancient cultures as a form of protoscience. The script describes how omens were structured with 'if-then' statements, which are similar to conditional statements in algorithms, indicating a cause and its potential effect.

πŸ’‘Time Complexity

Time complexity in the context of algorithms refers to the amount of time an algorithm takes to complete, often expressed in terms of the size of the input. The video discusses how the expected number of steps in an algorithm defines its time complexity, which is a critical aspect when evaluating the efficiency of an algorithm.

πŸ’‘Space Complexity

Space complexity is the amount of memory space required by an algorithm to solve a problem. The script mentions that during the execution of an algorithm, information may need to be stored or retrieved, and the total amount of memory needed for this defines the space complexity.

πŸ’‘Execution Pathway

An execution pathway is the specific sequence of steps taken by an algorithm from start to finish. The video script explains that each run of an algorithm results in a unique pathway of action, which can vary depending on the conditions encountered during execution.

πŸ’‘Logic

Logic is the systematic method of reasoning used to distinguish between valid and invalid conclusions. In the script, logic is mentioned as a requirement for determining the truth or falsity of conditions within an algorithm, which is essential for deciding the next steps in the execution pathway.

πŸ’‘Decision-making Machines

Decision-making machines are systems capable of making choices based on algorithms and input data. The video script refers to IBM's early machines, suggesting that beyond games like Checkers, such machines could be used for complex decisions, including business and military strategies.

Highlights

An actor imitating an AI would need to follow an algorithm to replicate its behavior and actions.

Procedural knowledge, or 'knowing how', is essential for an actor to imitate someone or something accurately.

Algorithms are sequences of instructions for completing tasks, with the ability to include conditional statements for complexity.

Storytelling has historically been a means of communicating procedural knowledge through images and later, written language.

Algorithmic thinking involves breaking down actions into a step-by-step procedure.

Early forms of painting and picture sequences acted as a precursor to written algorithms.

Conditional statements, such as 'if-then' pairings, are crucial for defining complex actions within algorithms.

Ancient records of omens represent early attempts to use conditional statements to describe and predict the world.

Algorithms can be executed by both humans and machines, following discrete steps to produce an outcome.

Time complexity measures the expected number of steps an algorithm takes to complete.

Space complexity refers to the total amount of memory required by an algorithm during its execution.

When studying algorithms, key questions involve understanding time and space requirements and ensuring correct output.

Conditional statements in algorithms necessitate logic to determine truth values before proceeding.

The development of decision-making machines, like early computers, was not solely for games but had broader applications.

Decision-making machines could potentially be applied to complex scenarios like business, war, and critical decision-making.

The concept of pressing the button for Armageddon highlights the serious implications of decision-making machines.

Transcripts

play00:00

imagine an actor was asked to imitate

play00:03

you for a day they need to do all the

play00:06

things you do behave the way you

play00:10

do and the only research you can provide

play00:12

is a book that gives them to know how to

play00:14

act exactly like

play00:16

you what would you write in this

play00:20

book listing facts about yourself won't

play00:23

be enough in order for the actor to

play00:26

imitate you you'd need to record how you

play00:28

do things

play00:30

we call this procedural knowledge or

play00:33

knowing

play00:34

how and when we write down procedural

play00:37

knowledge we end up with what's called

play00:39

an algorithm an algorithm is a sequence

play00:42

of instructions for how to do

play00:44

things throughout history we've

play00:47

communicated our knowhow through

play00:50

storytelling at first these stories were

play00:52

shared

play00:54

orally starting with the earliest forms

play00:56

of painting people depicted stories as

play00:59

images of things happening across time

play01:03

at first we did this with picture

play01:05

sequences and later letter

play01:08

sequences but we can think of the key

play01:11

stages in a story as

play01:14

steps and this is the basis of

play01:17

algorithmic thinking the ability to

play01:19

break how we do things into a stepbystep

play01:23

procedure in the most basic form an

play01:26

algorithm is just a linear sequence of

play01:29

steps

play01:30

a single pathway of

play01:32

action but now think of something more

play01:36

complex that you do which can't be

play01:38

easily expressed as a simple list of

play01:43

steps when you try writing down the

play01:45

steps for how you do these complex

play01:48

things you'll notice you won't follow

play01:50

the same linear pathway each time there

play01:53

is a conditional

play01:55

future practically this means the word

play01:58

if Will po up in your list of

play02:01

steps and every time we say if it means

play02:04

our pathway of action will Branch into

play02:07

possible

play02:09

Futures no matter how far back you look

play02:12

in our written records you will find if

play02:15

then pairings used to describe our

play02:17

knowledge about the world early records

play02:21

of Omens were messages from the gods

play02:24

about the future for example in ancient

play02:26

Greece it was believed that the gods

play02:28

made decisions in an assembly concerning

play02:31

the course of the world's Affairs and

play02:32

the fate of human

play02:34

beings and they delivered these

play02:36

predictions about the future in the form

play02:38

of

play02:39

Omens for example they are typically

play02:42

structured as if followed by a sign in

play02:45

the natural

play02:47

world and Then followed by the resulting

play02:52

[Music]

play02:54

event across cultures ancient documents

play02:57

have been discovered which contain lists

play02:59

of Omens that people could consult to

play03:01

better understand the fate of their

play03:03

lives and they can be viewed as an early

play03:06

form of science or protoscience an

play03:09

attempt to describe the

play03:13

world so it's these if then statements

play03:16

or what we call conditional statements

play03:20

that will help you define the complex

play03:22

things you do and with that we have

play03:25

everything we need to Define algorithms

play03:28

algorithms are one a sequence of

play03:31

steps and two these steps can contain

play03:37

conditional statements and you can

play03:39

describe anything that is describable

play03:42

using just these two

play03:44

concepts no matter how an algorithm is

play03:47

run a human actor following instructions

play03:50

or a computer following machine code at

play03:54

some level it's understood to be

play03:55

following discrete steps resulting in a

play03:59

pathway of

play04:00

execution and each step in this pathway

play04:04

takes some amount of time so the

play04:07

expected number of steps it takes a

play04:10

process to finish defines the time

play04:12

resource or time complexity of an

play04:15

algorithm and while a machine or human

play04:18

is following or running an algorithm it

play04:21

may need to store or retrieve

play04:24

information which must be recorded in

play04:26

memory and memory no matter the form

play04:29

takes some amount of

play04:32

space for example when you follow the

play04:34

steps in the algorithm for

play04:35

multiplication or long division at

play04:38

certain steps you need to write down

play04:40

extra numbers that allow you to arrive

play04:42

at the answer these extra numbers are

play04:45

the memory resource of those

play04:48

algorithms and the total amount of

play04:51

memory needed measured as the number of

play04:53

symbols defines the space resource or

play04:57

space complexity of an algorithm

play05:01

so when we run any algorithm no matter

play05:03

what it describes it results in some

play05:06

pathway of action and in the modern

play05:08

study of algorithms we always come back

play05:11

to two big

play05:12

questions one how much time and space

play05:16

does it

play05:17

need and two how can we be sure that the

play05:21

output of our algorithm is

play05:24

correct because anytime we hit a

play05:26

conditional statement before we can take

play05:29

our next step we'll need to confirm at

play05:31

some level if something is true or

play05:34

not but how do we ever really know if

play05:37

something is true or false and this

play05:40

requires some form of logic don't

play05:44

suppose for a moment at least I don't

play05:46

I'm not naive enough to suppose that the

play05:48

International Business Machines

play05:50

Corporation made this machine to play

play05:52

Checkers it made this machine as a

play05:55

working model of decisionmaking machines

play05:58

such machines could conceivably be used

play06:00

to play other games than Checkers the

play06:03

business game the war game the game of

play06:07

determining when to press the button for

play06:12

Armageddon for the thermonuclear war

play06:16

[Music]

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Related Tags
AlgorithmsDecision-MakingImitationProcedural KnowledgeConditional StatementsStorytellingOmensProtoscienceTime ComplexitySpace Complexity