7 GAME Yang Dibuat Dengan Tidak Sengaja

Under Expert
13 Jan 202210:15

Summary

TLDRThis video script delves into the unexpected origins of seven iconic video games. It highlights how initial concepts evolved due to unforeseen circumstances, developer ingenuity, and happy accidents during development. From 'Asphalt', born from a random photo of a goose, to 'Grand Theft Auto', which transitioned from a racing game into a crime simulator, each game's journey is a testament to the complex and unpredictable nature of game development. The script also touches on 'Geometry Wars', 'Devil May Cry', 'Pikmin', 'Xenogears', and 'Metal Gear', showcasing how these games were shaped by their creators' responses to challenges and opportunities.

Takeaways

  • ๐ŸŽฎ The development of video games is a complex process that often involves unexpected errors and changes from the initial concept.
  • ๐Ÿš€ 'Asphalt' started as a simple project by an indie Australian developer team, which evolved into a game with comedic elements involving a goose causing chaos in a peaceful town.
  • ๐Ÿ›น 'Grand Theft Auto' was initially conceived as a racing game with police chases but evolved into a crime simulation game known for its aggressive police behavior and criminal themes.
  • ๐Ÿ”ถ 'Geometry Wars' began as a test for a game controller but became an addictive minigame that was later developed into a full-fledged game series.
  • ๐Ÿ‘น 'Devil May Cry' was born from the idea of an X-ray in an early version of 'Resident Evil', shifting from a zombie theme to a horror game inspired by European mythology.
  • ๐ŸŽฒ 'Pigment 305' was a demo game showcasing the power of the console hardware, which led to the creation of a game about controlling multiple aliens to solve objectives.
  • ๐Ÿค– 'Xenogears' was created when 'Final Fantasy VII' developers felt their story was too dark for a fantasy game, leading to a new IP with a unique dark story theme.
  • ๐Ÿ•น๏ธ 'Metal Gear' was originally intended to be a top-down action game but was changed to a stealth game due to hardware limitations, setting the tone for the series.
  • ๐Ÿ“บ The script mentions several iconic games that were created unintentionally or evolved significantly from their initial concepts.
  • ๐Ÿ‘จโ€๐Ÿ’ป High levels of creativity and adaptability are required from game developers to turn unexpected events during development into successful games.

Q & A

  • What is the main theme of the video script?

    -The main theme of the video script is about how some iconic video games were created unintentionally from unexpected ideas or circumstances.

  • What is the first game mentioned in the script and what is its background?

    -The first game mentioned is 'Asphalt Hai', which was released in 2019 for PC, PS4, and Xbox. It was developed by an indie Australian team named 'Haus' consisting of four members.

  • What was the initial concept of the game 'Asphalt Hai'?

    -The initial concept of 'Asphalt Hai' started when one of the developers sent a picture of a goose into a group chat without context, which then became the inspiration for a game involving geese.

  • What significant change occurred during the development of 'Grand Theft Auto' that made it different from its initial concept?

    -The significant change in 'Grand Theft Auto' was the introduction of an aggressive police car chase mechanic, which evolved the game from a simple car racing game into a criminal simulation.

  • What game is mentioned as an example of a game that became popular due to its unplanned minigame?

    -The game 'Geometry Wars' is mentioned as an example of a game that became popular due to its unplanned minigame, which was initially created as a test for controllers.

  • What was the original concept of 'Resident Evil' before it became a horror game?

    -The original concept of 'Resident Evil' was about a man gaining superhuman powers due to a biological weapon, and it was intended to be an action game with stylish camera movements.

  • Why did 'Devil May Cry' change its enemy type from zombies to demons?

    -The change to demons was due to the director's decision to make the game more distinct from 'Resident Evil' and to incorporate various European mythologies, especially Roman Catholic and Greek.

  • What was the initial purpose of the 'Pigment 305' demo game?

    -The initial purpose of 'Pigment 305' was to showcase the power of the console hardware through a demo game, and it was later developed into a full game with a cooperative gameplay concept.

  • What was the original theme of 'Xenogears' and how did it differ from other JRPGs at the time?

    -The original theme of 'Xenogears' was dark and philosophical, dealing with topics like psychology and existentialism, which was a departure from the lighter and more fantastical stories of other JRPGs at the time.

  • What was the initial concept of 'Metal Gear' and how did it evolve?

    -The initial concept of 'Metal Gear' was a top-down action game, but due to hardware limitations, it evolved into a stealth game focusing on avoiding enemies rather than confronting them.

  • What is the significance of the 'Metal Gear' series in terms of gameplay and its influence on the genre?

    -The 'Metal Gear' series is significant for introducing stealth gameplay mechanics and setting a high standard for military-themed games, influencing the genre with its complex and strategic approach.

Outlines

00:00

๐ŸŽฎ The Unintended Origins of Iconic Games

This paragraph discusses the complex development process of video games, where initial concepts often evolve significantly. It highlights that many successful games, such as 'Asphalt' and 'Grand Theft Auto', started from unexpected ideas or mistakes during development. The narrative describes how developers, like those behind 'Angry Birds', can turn simple concepts into globally popular games. The paragraph also touches on the evolution of 'Grand Theft Auto' from a racing game into the crime simulation we know today, shaped by the aggressive behavior of in-game police and the freedom to engage in criminal activities.

05:00

๐Ÿ‘น The Transformation of Game Concepts into Horror Classics

This section delves into how certain games took on a life of their own, diverging from their original concepts to become something entirely different. 'Devil May Cry' is highlighted as an example, starting as a project with x-ray vision in 'Resident Evil' but evolving into a horror game with a unique European mythological twist. The paragraph also mentions 'Super Mario 128', a tech demo that showcased the processing power of the Nintendo 64 but was later developed into a cooperative game with a distinct gameplay mechanic. 'Xenogears' is noted for its dark story, which was a departure from the lighter fantasy themes common in JRPGs at the time, while 'Metal Gear' is recognized for its stealth-based gameplay that became a franchise staple.

10:04

๐Ÿ“น The Evolution of Game Demos and Hidden Gems

The final paragraph focuses on the evolution of game demos and how they can sometimes lead to the creation of entirely new games. It discusses 'Pigment 305', a demo that hinted at the capabilities of the Nintendo 64 and later became a cooperative puzzle game. The paragraph also touches on 'Metal Gear Solid', which started as a simple tech demo but grew into a complex stealth game with a deep military theme. The narrative concludes by inviting viewers to share their favorite games that were created unintentionally and encourages them to subscribe for more content.

Mindmap

Keywords

๐Ÿ’กDevelopment Process

The development process refers to the series of stages and activities involved in creating a product, such as a video game. In the video's context, it highlights the complex nature of game development, where the final product may differ from the initial concept due to unforeseen errors and challenges. The script mentions that game developers need to adapt and utilize unexpected events during development to create iconic games.

๐Ÿ’กGame Concept

A game concept is the initial idea or vision that forms the basis of a video game's design and gameplay. The script discusses how game concepts can evolve or change during the development process, sometimes leading to the emergence of brilliant ideas that were not part of the original plan.

๐Ÿ’กUnforeseen Errors

Unforeseen errors are mistakes or issues that were not anticipated during the planning stages of a project. The video script alludes to the inevitability of such errors in game development and how they can impact the final outcome of a game, often requiring developers to think creatively to overcome them.

๐Ÿ’กGame Mechanics

Game mechanics are the rules and systems that govern how a game functions and how players interact with it. The script uses the example of 'Geometry Wars' to illustrate how game mechanics can be discovered unintentionally, leading to the creation of a new and engaging game experience.

๐Ÿ’กIndie Developers

Indie developers are independent video game developers who create games without the backing of a large publisher. The script mentions an indie Australian developer team 'House' that started with simple projects and eventually created a game based on a random idea of a goose causing chaos in a peaceful environment.

๐Ÿ’กGame Evolution

Game evolution refers to the changes and development that a game undergoes from its initial concept to its final release. The video script discusses how games like 'Grand Theft Auto' and 'Resident Evil' evolved from their original concepts to become iconic titles in the gaming industry.

๐Ÿ’กGameplay

Gameplay encompasses the overall experience of interacting with a game, including the player's engagement with the game's mechanics, rules, challenges, and narrative. The script uses the term to describe how certain games, such as 'Devil May Cry,' altered their gameplay to better fit their evolving themes and narratives.

๐Ÿ’กTop-Down Perspective

A top-down perspective in video games refers to a viewpoint where the game world is viewed from above, with the camera positioned directly overhead. The script mentions 'Metal Gear' as an example of a game that initially intended to have a top-down perspective but evolved to a different style.

๐Ÿ’กStealth Mechanics

Stealth mechanics in games involve the player avoiding detection, using strategy and concealment to navigate through levels or missions. The script explains how 'Metal Gear' introduced stealth mechanics as a core gameplay element, distinguishing it from other military-themed games.

๐Ÿ’กGame Testing

Game testing is the process of evaluating a video game to ensure it meets the desired quality standards before its release. The script mentions 'Geometry Wars' as an example of a game that started as a software test for a controller but was found to be addictive enough to be developed into a full game.

๐Ÿ’กGame Franchises

A game franchise refers to a series of video games sharing the same title, characters, or gameplay elements. The video script discusses franchises like 'Grand Theft Auto' and 'Metal Gear,' which have become iconic due to their innovative gameplay and evolution over time.

Highlights

The development process of a video game is complex and not always error-free.

The final release of a game may differ from its initial concept.

Developers need high levels of genius to utilize unexpected events during development.

7 games were created unintentionally, showcasing the unpredictable nature of game development.

Asphalt's developers started as indie developers and created games to fill their spare time.

A random picture of an owl sparked the idea for a new game with comedic elements.

Grand Theft Auto evolved from a car theft game into a criminal simulation.

Geometry Wars started as a test for a controller but became an addictive minigame.

Resident Evil's initial concept was about a man gaining superhuman powers due to a biological weapon.

Devil May Cry shifted from zombies to demons, influenced by European mythologies.

Pigma was initially a tech demo showcasing the power of the console hardware.

Xenogears was created with a dark story theme, distinguishing it from other JRPGs.

Metal Gear Solid introduced a stealth-based gameplay style, focusing on avoiding enemies.

The concept of high-level military skills was integral to the Metal Gear franchise.

Unexpected ideas and developments can lead to iconic and influential games.

The video invites viewers to subscribe for more interesting content.

The video ends with an invitation for viewers to comment, share, and subscribe.

Transcripts

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Hai

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[Musik]

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much

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students guide istri yang melibatkan

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proses development yang sangat kompleks

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ini gede semua akan berjalan lancar

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sesuai dengan yang direncanakan

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banyaknya kesalahan error dengan hal

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tidak terduga lainnya yang bisa terjadi

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selama proses development Tasnya akan

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membuat versi rilis di video game tidak

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selalu sama persis dengan apa yang

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dipikirkan dalam konsepnya sejak awal

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bahkan ada banyak sekali ide Brilian

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dalam sebuah game yang muncul tanpa

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direncanakan mengingat bahwa sebuah gini

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sudah dipikirkan dengan matang dan

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terstruktur pun tidak selalu berakhir

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dengan baik butuh kejeniusan tingkat

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tinggi bagi developer game-game berikut

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dalam memanfaatkan semua kejadian yang

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mereka alami selama proses development

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sampai akhirnya bisa menciptakan game

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yang ikonik influensi Al dan disukai

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banyak gamer jadi video ini kita harus

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memilih 7 game yang idenya muncul dari

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hal-hal tidak terduga untuk itu inilah 7

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game yang dibuat dengan tidak sengaja

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tapi sebelum itu subscribe Chanel ini

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untuk mendapatkan info menarik

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berikutnya Asphalt Hai

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yang pertama dulu sini ada lantai Teguh

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game-game ini rilis pada 20-9-2019 untuk

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PC PS4 Xbox Wonderland lain developer

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indie asal Australia bernama haus yang

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terdiri dari empat orang yaitu Straight

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Michael Jackson Niko pada awalnya tidak

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berniat untuk menjadi developer game

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secara profesional game pertama yang

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mereka rilis yaitu pushmi poyu tidak

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lebih dari sekedar Project untuk mengisi

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waktu luang mereka game kedua yang

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mereka rilis yaitu Antalgin juga sama

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semuanya dimulai ketika sport

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mengirimkan foto angsa kedalam grup chat

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tanpa konteks apapun dari situ angsa pun

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mulai menjadi Insight joox di antara

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mereka selama beberapa bulan mengerjakan

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beberapa Project baru mereka merasa

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kalau game tersebut masih kurang menarik

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sementara jeruk tenang angsa masih

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terngiang yang dipikiran Mereka kemudian

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mereka pun memutuskan untuk membuat game

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tentang angsa dengan memberikan berbagai

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unsur komedi website game selama ini

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sudah sering mereka jadikan bdjobs

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akhirnya terpikir karena konsep dimana

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didalam lingkungan yang sangat damai

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mangsa adalah ancaman terbesar yang bisa

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mengganggu penduduknya developer game

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ini bahkan tidak menyangka kalau

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interaksi antara angsa dan manusia

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ternyata sudah cukup di untuk jadi

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gameplay suatu game

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kemudian yang nomor dua deh Grand Theft

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Auto Game ini rules untuk PC PS1 dan

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Game Boy color pada 30 Jun 1998 walaupun

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sekarang Hal paling ikonik dari game GTA

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adalah map uploadnya Tema utama dari GTA

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sebenarnya adalah tentang pencurian

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mobil yang kemudian berevolusi menjadi

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simulasi kriminal Tapi sejak awal

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Rockstar North dia waktu itu masih

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bernama dia medisain sebenarnya tidak

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berniat untuk membuat game dengan konsep

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seperti itu pada awalnya Mereka ingin

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membuat sebuah game racing dengan konsep

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kejar-kejaran mobil dengan polisi yang

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diberi judul resensi es hal dalam reaksi

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development game tersebut muncul sebuah

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badge membuat mobil polisi di game ini

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menjadi sangat agresif dengan terus

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menabrak yg memiliki tak dengan kondisi

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seperti ini gameplay game ini pastinya

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tidak bisa disebut sebagai kejar-kejaran

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kemudian mereka punya ide untuk

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menghilangkan game racing game ini Hai

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dan meningkatkan tema kriminalnya dengan

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memungkinkan karakter kita untuk turun

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dari mobil untuk mencuri mobil lain tapi

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karakter kita juga membawa banyak

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senjata dengan gitu game like jalan

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dengan polisi game ini bisa terus

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berlanjut sekaligus punya alasan yang

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lebih masuk akal karena di game ini kita

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bisa membunuh warga kota tidak bersalah

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dengan bebas

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[Musik]

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[Musik]

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[Musik]

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uh

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lalu di nomor tiga ada geometri worth

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retro evolv game ini registry 17-11-2013

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PC Xbox Xbox tidur nih lain mau

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bagaimanapun suatu game design untuk

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dimainkan player nya selalu akan

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menemukan cara tersendiri untuk

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bersenang-senang di game tersebut

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Seperti contohnya dengan Pro ketombe

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sentuh sebagai series game racing yang

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populer di konsol Xbox original Project

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Gotham racing sendiri Memang sudah cukup

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menarik sebagai game balapan tapi di

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Project Gotham racing tuh ada Subway

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storage yang membuat game ini lebih

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menarik lagi yaitu dengan adanya mesin

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arcade game berjudul geometri Wars yang

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bisa kita temukan di dalam garasi jadi

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gametop dan multidirectional Sutera

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lalai game Retro asteroid tersebut

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sebenarnya digunakan developer game ini

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yaitu bisa recreation untuk mengetes

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controller tapi di description merasa

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kalau geometri worth terlalu seruduk

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hanya menjadi software tester dan Player

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Pro juga dan racing to GB merasa kalau

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istri ini terlalu adiktif untuk hanya

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menjadi minigame Akhirnya bisa Creation

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pun madlipz versi full games channel out

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there geometri Wars sampai menjadi

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beberapa series bahkan geometri Wars

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retrieval pernah menjadi game di Xbox

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live Arcade yang paling banyak

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didownload

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satunya Devil May Cray gambar 4 gini

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respire 23 Agustus 2001 untuk PC PS2

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tiga dan lain-lain jadi alasan kenapa

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Destiny for menjadi lebih action dan

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Devil May Cray menjadi yang paling horor

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di seluruh seharusnya adalah karena

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ide-ide from x-ray muncul di versi awal

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dari demi for walaupun tema zombie dan

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di menteri kedua game tersebut berbeda

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jauh konsep Story awal Dewi Resident

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Evil for sebenarnya adalah tentang

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seorang pria bernama tuannya Ia

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mendapatkan kekuatan manusia super

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karena pengaruh senjata biologis dengan

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konsep manusia super tersebut Idih kami

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sebagai Direktur game ini berniat

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membuat Resident Evil dipenuhi dengan

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action stylish Selain itu gerakan kamera

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dalam perspektif fixed Angle game ini

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juga dibuat lebih dinamis dibandingkan

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game-game ziniva sebelumnya untuk

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membuat game action ini lebih intens

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tapi kemudian Hedi kami yang merasa

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kalau gini sudah tidak seperti game

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Resident Evil lagi akhirnya dia

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memutuskan untuk membuat game baru dari

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projek tersebut yang diberi judul Devil

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May Cray musuh di game Ini tasnya

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diganti dari zombie menjadi dimensi

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karya story game ini yang mengiritasi

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berbagai mitologi di Eropa terutama

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Roman Katolik dan Yunani tapi kalau saya

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pernah kekuatan manusia super tersebut

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masih pertahankan dilihat dari cara

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bertarung dan b menggunakan pedang dan

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pistol yang sangat tidak manusiawi

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Lalu ada pigmen 305 pigmen terlihat pada

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26 okt 2001 untuk game Kyuubi dan beauty

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dalam sebuah teks demo konsol kita

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pastinya akan tahu gambaran kekuatan

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hardware konsol tersebut lewat demo game

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yang ditunjukkan dari demo game tersebut

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kita juga bisa berimajinasi tentang game

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seperti apa yang akan dibuat kecuali

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dengan salah satu tag demo game q-p

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menampilkan Project berjudul Super Mario

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buat hundred waliye dalam Takdirmu

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tersebut ditunjukkan kalau gameklip

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Mampu menampilkan 128 Mario 3D dalam

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screen dengan Ying saling berinteraksi

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satu sama lain tapi Sejak saat itu Super

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Mario hundred twenty eight tidak pernah

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terdengar lagi sampai akhirnya pada

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event jdc 2007 shigeru Miyamoto

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mengatakan kalau pigmen yang waktu itu

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sudah dilihat2 game sebenarnya adalah

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Mario bahan tertua di yaitu konsep

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gameplay tenang mengendalikan puluhan

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alien yang saling bekerjasama untuk

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menyelesaikan berbagai objektif yang ada

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di series pigmen adalah konsep yang sama

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tunjukkan di Super Mario badan ritual

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yay jadi untuk desain game story

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karakter dan elemen-elemen lainnya dalam

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pigmen baru dibuat setelah Indo tidak

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sengaja Membuat konsep gameplaynya ada

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di sebuah teks demo game-game

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lalunya di nomor 6 Aduh xenogears

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channel guest relation op1 pada 11

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Februari

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1988 terlihat kalau kebanyakan game jrpg

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classic selalu punya format gameplay dan

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desain visual yang mirip dengan begitu

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Hal Terbesar yang bisa membedakan game

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jrpg tersebut tasnya adalah Dewi Story

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dan tema yang dibawakan pada tahun 1994

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dan suyata KFC dan Kawitan Academy

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squaresoft yang baru saja menyelesaikan

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Final Fantasi seks kemudian mulai

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menulis Story untuk Final Fantasy Seven

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dengan mengambil tema safai konseptor

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yang mereka buat ada tenang seorang

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tentara yang punya kepribadian ganda

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walaupun tema tersebut terdengar seperti

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konsep awal directory fantasi Seven

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Sorry yang mereka buat pun akhirnya

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punya tema yang sangat deret dan penuh

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filosofi karena Sorry tersebut

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menyinggung berbagai topik seperti

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psikologi

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gajian science dan berbagai topping

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berat lainnya kemudian squaresoft

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menganggap Australia tersebut terlalu

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Dek sebagai gimana fantasi dari situ

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mereka juga sadar kalau kebanyakan game

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jrpg pada waktu itu memang punya Story

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yang lebih ringan dan lebih fantasi

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akhirnya gue sok memutuskan untuk

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membuat IP game baru yang diberi judul

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xenogears sampai sekarang tema Story

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yang Dark tersebut selalu menjadi ciri

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khas dari xenogears dan sadis channel

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Sage

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dari yang terakhir rilis ini adalah

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Metal Gear metal girls pd7 Juli 1981

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ngeseks to Anis komodo sixty-four dan

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lain-lain walaupun bukan yang pertama

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kali menciptakan game by style metalgear

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Tetaplah menjadi flash games Talking

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ikonik dan cukup influensi Al tapi ide

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awal you Kojima dengan game bertema

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militernya tersebut sebenarnya bukanlah

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game top-down style tapi game top-down

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action sudah makan memang genre seperti

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ini layak populer pada waktu itu tapi

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msx to sebagai platform pertama dirinya

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metalgear tidak punya hardware cukup

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powerfull 9 kan game dengan gameplay

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action sudah mata sebut yang butuh

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menampilkan lebih banyak musuh dan

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visual effect yang memenuhi screen

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akhirnya hideo Kojima memutuskan untuk

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mengubah game play game ini menjadi

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berfokus untuk menghindari musuh

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daripada menghadapi musuh dengan game

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freestyle seperti ini Game ini tidak

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perlu menampilkan banyak musuh dan

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visual effect dalam screen selain

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kemudian menjadi gameplay utama dalam

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franchise metalgear konsep tentang style

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sebagai skill militer tingkat tinggi

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yang sulit untuk dikuasai juga semakin

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menunjukkan betapa elitnya tentara

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bernama snack ini Club toys Metal Gear

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momentos numero singkong ide offline

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