Config 2024: Product management: half art, half science, all passion (Dare Obasanjo, Meta)

Figma
1 Jul 202419:59

Summary

TLDRIn this insightful talk, Dario Banjo, a product manager at Meta, explores the dual nature of product management as both an art and a science. He delves into the importance of strategy, execution, and storytelling in product management, emphasizing the need for a durable competitive advantage and effective communication of the product's narrative. Banjo also addresses common misconceptions about the role, advocating for a passionate and creative approach to turning customer needs into successful software solutions.

Takeaways

  • ๐ŸŽจ Product management is described as 'half art, half science, all passion', emphasizing the balance of creativity, methodical processes, and personal investment in the product.
  • ๐Ÿ›‘ The speaker, Dario Banjo, initially questioned what a product manager should discuss at a design conference, highlighting the need for relevance and context in communication.
  • ๐ŸŒŸ The talk references Brian Chesky's keynote, pointing out that even successful CEOs can have misgivings about company structure, especially during crises like the COVID-19 pandemic.
  • ๐Ÿš€ Chesky's quote about focusing on shipping things the team is proud of underscores the importance of pride and ownership in product development.
  • ๐Ÿ”ฅ The audience's applause at the idea of eliminating product managers suggests a common frustration with ineffective product management roles.
  • ๐Ÿค” Dario ponders why people might be against product managers, concluding that 'bad' product managers lack vision, strategy, and respect for other disciplines.
  • ๐Ÿ›  A good product manager's role is to ensure the team is engaged in the highest impact activities to achieve its goals, focusing on driving strategy, execution, and storytelling.
  • ๐ŸŽฏ Product strategy should be unique and provide a durable competitive advantage, which is tested by its difficulty to copy and the creation of structural advantages.
  • ๐Ÿ“Š AB testing is not a strategy but a method to optimize a product once a strategy is in place, as illustrated by the Airbnb example.
  • ๐Ÿ“ˆ Execution is measurable and focused, with the importance of setting SMART goals and being ruthless about measuring results against them.
  • ๐Ÿ“– Storytelling is crucial for a product's narrative, serving multiple audiences and explaining the product's purpose and benefits through a working backwards process.
  • ๐Ÿ† The importance of caring about the product, problem space, customers, and team is highlighted as a driving factor for a product manager's success.

Q & A

  • What is Dario Banjo's role at Meta?

    -Dario Banjo is a product manager at Meta, supporting teams that work on ads monetization and various ad products, as well as the in-app browser use in Instagram, Facebook, and Messenger.

  • What is the title of Dario Banjo's talk?

    -The title of Dario Banjo's talk is 'Product Management: Half Art, Half Science, All Passion'.

  • What did Dario Banjo learn about Brian Chesky from his previous talk?

    -Dario Banjo learned that Brian Chesky is the only designer CEO in the Fortune 500 and that he had started having reservations about the company's structure and operations before the COVID-19 pandemic, which led to an existential crisis for the company.

  • What is the definition of a product strategy according to Dario Banjo?

    -A product strategy is defined as the unique steps a team takes to achieve its goals in a way that provides a durable competitive advantage.

  • What is the importance of creating a durable competitive advantage in a product strategy?

    -Creating a durable competitive advantage ensures that the strategy is not easily replicated by competitors, thus providing a long-term edge in the market.

  • What is the example Dario Banjo provided to illustrate a lack of a durable competitive advantage?

    -Dario Banjo used the example of Sidecar, an early ride-sharing service that did not have a unique advantage, which led to it being easily copied by competitors like Lyft and Uber.

  • What is the primary role of a product manager according to Dario Banjo?

    -The primary role of a product manager is to ensure the team is engaged in the highest impact activities to achieve its goals, which involves driving strategy, driving execution, and participating in storytelling about the product.

  • What is the significance of execution in the context of a product strategy?

    -Execution is significant because it is measurable and focused on short-term actions that enable the achievement of the strategy. Without perfect execution, it is difficult to determine if the strategy itself was good or not.

  • What is the 'working backwards' process used by Amazon PMs for crafting narratives?

    -The 'working backwards' process is a tool used by Amazon PMs to craft narratives by first defining the product's name, intended customer, the problem it solves, the benefits to the customer, and a quote from the customer.

  • Why is storytelling important in product management?

    -Storytelling is important because it helps explain why the product matters, how it solves user and business problems, and what the product is or does, thus resonating with various audiences such as the team, company leadership, customers, and partners.

  • What does Dario Banjo emphasize as the three key components of good product management?

    -The three key components of good product management, as emphasized by Dario Banjo, are strategy, execution, and storytelling.

  • How does Dario Banjo differentiate between art and science in product management?

    -Dario Banjo differentiates by stating that product management is half science because it involves a body of knowledge and repeatable processes for strategy, execution, and storytelling. It is half art because it requires creativity in understanding customer needs and crafting compelling narratives.

  • What is the role of passion in product management according to Dario Banjo's talk?

    -Passion plays a crucial role in product management as it drives the product manager to care deeply about the product, the problem space, the customers, and the team, which is essential for success.

Outlines

00:00

๐Ÿค” Product Management: Art, Science, and Passion

Dario Banjo, a product manager at Meta, introduces his talk on the dual nature of product management as both an art and a science, driven by passion. He reflects on the role of product managers in driving strategy, execution, and storytelling within a team. He acknowledges the negative perceptions of product managers due to poor representatives in the field and aims to clarify what makes a good product manager, focusing on their ability to engage the team in high-impact activities to achieve goals.

05:00

๐Ÿš€ Crafting a Durable Competitive Advantage Through Strategy

The paragraph delves into the concept of product strategy, emphasizing its importance in creating a durable competitive advantage. Dario uses the example of Sidecar, the first ride-sharing service, to illustrate the difference between meeting an unmet need and having a unique, hard-to-replicate strategy. He contrasts Sidecar's failure to maintain uniqueness with Uber's successful strategy leveraging network effects and VC funding. The summary stresses the importance of a strategy that is not only responsive to user needs but also based on a company's unique strengths.

10:02

๐ŸŽฎ The Dynamics of Execution in Product Management

This section highlights the critical role of execution in product management, using the example of Sony's strategy with exclusive games for the PlayStation. Dario explains that a good strategy requires excellent execution to be validated, and poor execution can mislead the assessment of a strategy's effectiveness. He outlines steps for better execution, including deciding what's important based on customer feedback and product vision, setting SMART goals, and being rigorous about measuring results. The narrative also touches on the importance of pivoting when data indicates a lack of traction, using the Xbox One's slow response to market feedback as a cautionary tale.

15:03

๐Ÿ“– The Art of Storytelling in Product Management

Dario discusses the importance of storytelling in product management, which serves as a crucial component of marketing. A product's narrative should resonate with various audiences, including the team, company leadership, customers, and partners. He introduces Amazon's 'working backwards' process for crafting narratives, which involves understanding the product, its customers, the problem it solves, and the benefits it offers. Using Canva as an example, Dario illustrates how a clear narrative can guide product development, secure support from leadership, and attract customers.

Mindmap

Keywords

๐Ÿ’กProduct Manager

A product manager is a professional responsible for guiding the development of a product from its inception to its launch and beyond. In the context of the video, the role is emphasized as one that requires both strategic vision and the ability to prioritize effectively. The speaker discusses the expectations from a good product manager, highlighting the need for vision, strategy, and a sense of ownership and accountability.

๐Ÿ’กStrategy

Strategy, in the video, refers to the unique steps a team takes to achieve its goals while providing a durable competitive advantage. It is a central theme, with the speaker using examples like Uber and PlayStation to illustrate how a good strategy is not just about meeting an unmet need but also about leveraging unique strengths and creating structural advantages.

๐Ÿ’กExecution

Execution is the practical implementation of a strategy, which the speaker emphasizes as being measurable and focused. It involves short-term actions that enable the achievement of strategic goals. The speaker uses the example of Sony's exclusive games strategy to illustrate that poor execution can make a good strategy seem ineffective.

๐Ÿ’กStorytelling

Storytelling in the video is related to the narrative of a product, which is crucial for marketing and communicating the product's value to various audiences. The speaker explains that a good narrative explains why the product matters and how it solves user and business problems, using the 'working backwards' process as an example from Amazon.

๐Ÿ’กDurable Competitive Advantage

A durable competitive advantage is a long-lasting strategic position that gives a company an edge over its competitors. The speaker mentions it in the context of product strategy, emphasizing that the ultimate goal of a strategy is to create an advantage that is difficult for competitors to replicate.

๐Ÿ’กAB Testing

AB testing, discussed in the video, is a method of comparing two versions of a product to see which performs better. The speaker clarifies that while AB testing is essential for product optimization, it is not a strategy in itself but a tool to refine and improve upon an existing strategy.

๐Ÿ’กMulti-sided Marketplace

A multi-sided marketplace is a platform that facilitates interaction between two or more interdependent groups. The video uses Uber's strategy as an example, explaining how Uber leveraged its understanding of the multi-sided nature of ride-sharing to create network effects and gain a competitive advantage.

๐Ÿ’กNetwork Effects

Network effects occur when the value of a product or service increases with the number of users. The speaker uses Uber's growth strategy as an example to illustrate how network effects can be leveraged as part of a company's strategy to achieve a durable competitive advantage.

๐Ÿ’กSMART Goals

SMART is an acronym for Specific, Measurable, Attainable, Relevant, and Time-bound, which is a framework for setting effective goals. The speaker discusses the importance of setting SMART goals in the execution phase of product management to ensure clear targets and milestones.

๐Ÿ’กOwnership

Ownership in the video refers to the sense of responsibility and accountability that a product manager should have for the product they are managing. The speaker argues that product managers who lack a sense of ownership can lead to negative perceptions of their role within a team.

๐Ÿ’กUnmet Needs

Unmet needs are the desires or problems that are not currently being addressed by existing products or services. The speaker uses the concept of unmet needs to discuss how successful strategies often involve identifying and addressing these needs in a unique way that also provides a competitive advantage.

Highlights

Dario Banjo, a product manager at Meta, discusses the role of product management as both an art and a science.

Banjo reflects on the negative perception of product managers due to poor representatives in the field.

The importance of a product manager's vision, strategy, and decision-making framework is emphasized.

Product managers should have a deep understanding of the competitive marketplace and customer needs.

The necessity for product managers to demonstrate ownership and accountability is highlighted.

Banjo outlines the three primary activities of a product manager: driving strategy, execution, and storytelling.

Product strategy defined as unique steps for achieving goals with a durable competitive advantage.

Examples given to illustrate the importance of uniqueness and structural advantage in product strategy.

The story of Sidecar, Lyft, and Uber demonstrates the impact of lacking a unique and durable strategy.

Sony's strategy of exclusive games as a durable competitive advantage is discussed.

Banjo clarifies that addressing an unmet user need alone is not sufficient for a strong strategy.

AB testing is not a strategy but a method for product optimization post-strategy formulation.

Execution is defined as measurable and focused short-term actions that achieve strategic goals.

The importance of setting SMART goals and measuring results in the execution process.

Storytelling as a critical component of product management, impacting various audiences.

Amazon's 'working backwards' process for crafting product narratives is introduced.

Canva is used as an example to demonstrate the effectiveness of the 'working backwards' process.

Banjo concludes by emphasizing the combination of science, art, and passion in product management.

Transcripts

play00:00

[Music]

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hello everyone I'm Dario banjo I'm a

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product manager at meta uh I support the

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teams that I work on ads monetization

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which is really uh ads and I work on a

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bunch of AD products and I support the

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teams who work on the inapp browser use

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in Instagram Facebook uh and

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messenger uh today my talk is titled

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product management half art half science

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all

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passion so um when I was first uh asked

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to do a talk I thought to myself what

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does a product manager talk about at a

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design

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conference so I decided to do some

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research so I went on YouTube and I

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looked at a bunch of the past talks and

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I saw a talk from ban chesy which was

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last year's keyot and it was pretty cool

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like um I learned that Brian chesy is

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the only uh designer CEO in Fortune 500

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which is kind of like a pretty cool

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achievement uh and he talked about their

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path to

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IPO and how in 2020 he'd already started

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having misgivings about how the company

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was structured and running and then

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covid happened and their business

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dropped like 80% overnight and it was

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sort of like an exist existential crisis

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for the company and so he had to think

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think they have to think about how they

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rework the company to get more effective

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and more efficient in this time of

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Crisis and there was like a really key

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like uh quote during that presentation

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he said so we talked to the team and we

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said hey we're going to focus on

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shipping things that were're proud of if

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you don't want to put your name on it

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you don't ship it designers are equal to

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product managers actually we got rid of

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the classic product management function

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Apple didn't have it

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either you know actually we got rid of

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the classic product management function

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and apple doesn't have it either when he

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said that there was Applause in the room

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in fact I wasn't in the room but it

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sounded like a standing

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ovation and I thought to myself great

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what do I sign myself up for I'm going

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to talk about product management at a

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conference where people applaud the idea

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of getting rid of product

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managers know but but here I am uh so

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this the thing I thought was you know uh

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I I thought about why would people feel

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this way why would they think

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that and I realized that a problem work

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with a thing about product managers is

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that they're just a lot of bad

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ones I I've worked with a bunch and I'm

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sure you have too and when I when people

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talk about not wanting product managers

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it's because they don't want people like

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this and I'm sure everyone has worked at

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product manager who lacks vision and

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strategy is unable to prioritize or when

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they do prioritize size there's no like

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decision-making framework for why they

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chose option A or option b uh you've

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talked to proct managers who have this

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know- at all arrogant attitude that

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disrespects other disciplines especially

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design you've talked to product managers

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who lack awareness of the competitive

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Marketplace and don't even kind of have

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empathy for what the customers are doing

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and most importantly you've met you've

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met product managers who just don't have

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a sense of ownership and

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accountability so when that happens I'm

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not surprised that you're you go oh yes

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get rid of them and you applaud

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right and so what I'm going to talk

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about is not you know qu you know like

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what not those kinds of product managers

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but what you should expect from a good

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product manager and what then you should

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think about as the expectations you

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should take back to wherever you're

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working and ask your product managers to

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to achieve that's the level they should

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be at so let's talk about what do good

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product managers do and it's actually

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really

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straightforward the job of a good

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product manager is to ensure the team is

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engaged in the highest iri activities to

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achieve its goals right that means all

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disciplines Engineers designers data

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scientists product managers not product

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managers uh product marketers are doing

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the most effective thing to achieve the

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team's

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goals and there are really three primary

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activities that proct manages

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participate in to ensure that the team

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is doing this they are driving strategy

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driving execution and participating in

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storytelling about the

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product so let's start with

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strategy

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right when you talk about strategy lots

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of people think they have a clear idea

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of what strategy is but they're often

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mistaken when we talk about product

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strategy a product strategy are the

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unique steps you take as a team to

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achieve your goals in a way that

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provides a durable competitive

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Advantage the most important thing about

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a strategy is at the end of the day

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you've created a durable competitive

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Advantage you know and so let's think

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about like let's let think about like

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how do you tell how can you tell if you

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have a good strategy again going back to

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that definition there like a few easy

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questions you can ask yourself it's

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supposed to be unique unique to you and

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your strengths so the question is how

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hard is it to copy how hard is it for

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someone else to do what you ex exactly

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what you just did

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and then

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secondly have you created some sort of

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structural advantage or OTE have you

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done a thing where at the end of your

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strategy it's not easier straightforward

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for someone else to do exactly what

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you've

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done right and I'll run through some

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examples if you ask most people excuse

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me what's the first um popular ruring

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service they'll probably say Lyft or

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Uber but it's actually Sidecar

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sidecar was a right Shing service I

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think was popular in like 2012 uh it was

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really the first app the pioneered the

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idea of getting a ride from a stranger

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and then paying them for that privilege

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um and they even had a patent but their

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patent was focused on giving people the

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opt like on getting people to a

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destination and op using the optimal

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path so when they launched and they got

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a bunch of

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traction a a company called zimi ride

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was like yo this is a great idea we

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should do it too and they launched a

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service called lift and that service

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became so popular they be the whole

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company became lift right and then there

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was this company called Uber and Uber

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had a town car service and they saw what

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Lyft had done and they were like wow

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like this is actually a better idea than

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our town car service and they've

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introduced Uber X and now there's Uber X

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and now a key thing to note is sidecar's

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idea was a great idea it actually

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addressed an unmet customer need of UND

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demand

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rids but it was not unique like lots of

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people showed up to copy it right and

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there was no

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mo and now let's take a look at Uber so

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Uber now was in this space and thought

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to themselves how do we win what is our

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unique advantage and what's our strategy

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for building

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aot and Uber had one unique Advantage

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which was a crap ton of VC

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funding and Uber understood that like

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understood that ride sharing is a

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multi-sided Marketplace

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their Riders and their drivers and the

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multi-sided marketplace the way you win

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is by creating Network effects where the

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more Riders you have the more drivers

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show up the more drivers you have the

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more Riders show

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up and so what happened was they spent a

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bunch of money subsidizing both ends

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they went to drivers they gave them a

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bunch of bonuses a bunch of incentives

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which inspired drivers to show up and

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and join their service they went to

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Riders and subsidized rides I remember

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when uh getting a cab from my home to

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the airport cost half as much as it cost

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to take a taxi of course that's no

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longer the case but that was how they

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subsidized subsidized things and

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eventually enough Riders enough drivers

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showed up such that Uber now has Network

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effects and like no I don't I I don't

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even think about using lift I think

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about using Uber because of what they

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did and now to recap there was an unmet

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user need on demand rides but meeting

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that user need was not enough to create

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a strategy Uber looked at their unique

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strength which is VC funding and they

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built a mode via Network effects

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strategy let's take another

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example Xbox versus

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PlayStation way back in the day

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Microsoft launched the Xbox after the

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PlayStation um I was maxoff Employee

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back when that launched and employees

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used to bring their Xboxes to work after

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after work hours 5 6:00 and hook them up

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together using system link to play games

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like Halo and we kind of discovered that

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it was a whole lot more fun playing

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games together with your Xbox than

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playing them at home by yourself in a

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network Manner and this inspired the

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creation of Xbox Live Xbox Live is a way

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for people to play Network games

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together

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online and this was a huge

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differentiator for Xbox and it took Sony

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several years I think Xbox Live

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launching 2002 uh X PlayStation Network

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didn't really show up until

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2006 and it it created this they

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Microsoft addressed this unmet need and

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it created an advantage but it wasn't a

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durable Advantage I mean it lasted for a

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while like three to four years is no

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joke but eventually Sony caught up and

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now like having a network gaming system

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is just table

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Stakes right so then it was Sony's turn

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to think about how do we differentiate

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how do we create emotes what's our

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unique Advantage T's unique Advantage

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was the fact that they had a whole bunch

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of In-House Studios and a whole bunch of

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valuable

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IP so Sony introduced decided to uh

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create a strategy around exclusive games

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so Sony introduced a bunch of games um

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Last of Us God of War Spider-Man that

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you can now only play on playstation and

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in fact I own a PlayStation 5 today

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despite being an x Microsoft employee

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because I wanted to play Spider-Man too

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and that's the only way to get it

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and that and that strategy has born out

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you know it's been you know several

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years now almost two decades since Sony

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started doing that and Microsoft has

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been unable to catch up right again when

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you think about unmet user need playing

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fun games with others Microsoft actually

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did it first So eventually caught up but

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that was not enough so took looked at

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the unique strength intellectual

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property in house Studios and then

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developed a mode which was exclusive

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games again

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is a strategy has to get you to to a

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competitive advantage and addressing

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anet user need is not

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enough one more thing on strategy before

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we move on AB testing is not a

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strategy every once in a while I talk to

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a team and I'm like what's your strategy

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and they're like oh we're going to run a

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bunch of ab tests and I'm

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like AB testing is how you optimize your

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product when you have a strategy but

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itself is not a strategy

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going back to the Airbnb example you

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don't AB test your way into building a

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product where people rent out their

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rooms and that compet to hotels you

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don't AB test your way there you do ab

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test to find out things like when I have

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a listing the photos taking via with my

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iPhone perform better than if I take

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professional looking photos and airb

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actually did that in the show that they

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perform 20% better right but the key

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thing is that actually test doing an AB

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test comparing different things n is not

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a way to get to building a building a

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product that has a durable Advantage

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it's a way you optimize all right and

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with that let's move on let's talk about

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execution one of my favorite quotes

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about

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execution is this execution is

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measurable and focus it's the shortterm

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actions enable the achievement of your

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of your

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strategy and without perfect EX ution

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you can't tell if you had a good

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strategy and this is a quote from Naomi

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glight who's a vpf PM at meta is one of

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my favorite quotes and I'll give an

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example going back to

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Sony so we talked about Sony's strategy

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around exclusive games now think about

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what if Sony's games weren't great what

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if God of War sucked what if Spider-Man

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2 was a mediocre game if that happened

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you'd have looked at Sonia and gone

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exclusive games are a terrible strategy

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but that's actually not the case

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the execution was poor but the strategy

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was good and that's the essence of this

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quote like without perfect execution you

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can't tell if you're had a good strategy

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and so what I'm going to talk about next

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are the steps that will help you get to

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a path where you might not execute

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perfectly but you execute better than

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average and it's really straightforward

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step

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one decide what's important and deciding

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what's important comes from talking to

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your customers and intersecting what

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they tell you with your product vision

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and strategy so you're Sony you want to

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you want to build exclusive games talk

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to a bunch of Gamers figure out what

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kind of games they care about step two

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set goals and these should be smart

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goals meaning they're specific and

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measurable attainable realistic and time

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based being time based is super

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important you want to ensure that you

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have targets and Milestones that you hit

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quarterly a half year multi-year you

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want to do that and then most

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importantly you want to measure

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results and this is where most execution

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fails because either one you measure the

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wrong thing a kind of classic example of

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this is early on in the days of mobile

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people used to measure and care about

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how many downloads you got but if you if

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10 million people download your app and

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it crashes on Startup you actually have

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zero

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users right so over time we realize that

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there are better metrics to look look to

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look after

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metrics like daily active users monthly

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active users and

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retention there's also not pivoting when

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the data shows you're not getting

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traction now uh like a decade ago

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Microsoft introduced Xbox One and

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Microsoft Strate strategy to

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differentiate was twofold they're going

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to introduce the connect and this is a

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system where like your body is a

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controller and it was a differentiated

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uh game system uh system of playing

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games and also the wanted to lean in to

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entertainment and streaming on your Xbox

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but there were two challenges with this

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one Gamers were disinterested in

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spending hundred extra dollars for this

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connect system and two game developers

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were like I don't want to spend a bunch

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of time building a game for a subset of

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your users I want to build a game that

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everyone who has an Xbox can play right

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and then when it came to the streaming

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streaming aspect of the strategy an Xbox

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is a 500 $ brick that's pretty noisy and

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even back then you could already get

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devices like the chomecast or a fire

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stick for like a ten of the price like

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35 50 bucks as opposed to getting an

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Xbox if you you only cared about

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streaming so Microsoft had this strategy

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that elated users elated developers and

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the data clearly said that but it took

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the company way too long to react to

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that because they were attached to that

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strategy and by the time the company

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tried to turn that around it was too

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late and Sony is now way ahead today and

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in fact Microsoft just had to spend

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almost 70 billion buying Activision just

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as a way to continue to stay in the

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game right and that so that's on

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execution right and now let's talk about

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storytelling The product's Narrative is

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storytelling and storytelling is

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marketing so a product's narrative has

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many audiences the team the company

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leadership your customers and your

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partners and a good narrative does

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multiple team things it explains why

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your product matters how it will solve

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your user and business problem and what

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the product is or

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does so I'll walk you through what I

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believe is a really valuable tool that

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PMS at Amazon use for crafting

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narratives it's a working backwards

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process so

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Amazon account like typically create his

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document that has the product's name

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it's intended customer the problem it

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solves the benefits of the customer and

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a quote either from the customer and

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exact right let's run through an example

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let's use canva as an

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example canva the product's name is

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canva the intended customer are small

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businesses and entrepreneurs the problem

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is solved is how to build a professional

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looking product if you have little to

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know design

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skills the benefits to a custom a kind

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customer are that they get professional

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looking products on a budget and I got

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this quote from Twitter I guess it's

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called

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x uh canvas incredible app for deciding

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PR anything you need a huge selection of

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templates fronts and colors endless

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choices at tip of your fingers easy

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editing and sending and sharing now the

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key thing about this this narrative is

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that look at think about all the

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audiences the the product team looks at

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this and goes yep we know exactly what

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we're building we know exactly who we're

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building for we know what success looks

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like company leadership can look at this

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and go Yep this makes sense we should

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totally support this team and give them

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the resources they need and customers

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can look at this and go yep I want this

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product now this doesn't mean that the

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PM does the marketing the marketer does

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but the thing is the PM builds a

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framework and the foundation that the

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marketing is built on

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so with that let's

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recap so what does good fra mention

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about it's about three things strategy

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which is the unique steps that give you

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a durable competitive

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Advantage execution talking to customers

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setting smart goals and being ruthless

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about measuring them finally it's about

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storytelling ensuring that everyone

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understands who the product is for and

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what it does for the

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customer now going back to to the DI my

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talk product U product managements have

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science whereas science is sort of a

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body of knowledge and a process I've

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talked to you about a number of

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repeatable ways where you can get better

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at strategy and execution and

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storytelling it's half art because art

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is about

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creativity and so you when you listen to

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a c customer and talk to them you apply

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your own creativity to figure out how to

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turn their unmet needs into software and

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additional like when you talk when you

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craft your story that takes your own

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creativity and finally it's about

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passion passion comes in because you

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have to care you have to care about the

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product You're Building you have to care

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about the problem space you have to care

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about the customers and you have to care

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about your team and with that I want to

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say thank you for listening to my talk

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I'm darang

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[Music]

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Related Tags
Product ManagementStrategyExecutionStorytellingMeta PMCustomer FocusCompetitive AdvantageAB TestingUnique ValueTech IndustryInnovation