7 Things That Made Test Drive Unlimited Special

TraxionGG
27 Jun 202415:37

Summary

TLDRThe video script takes a nostalgic trip back to the early 2000s, exploring the evolution of the open-world driving game genre. It highlights 'Test Drive Unlimited' as a standout title that captured the hearts of Millennial and Gen Z gamers with its expansive Hawaiian setting, diverse car selection, and engaging gameplay. The script delves into the game's unique features, such as motorbikes and the hardcore handling mode, while also acknowledging its flaws like the lack of atmosphere and the dated UI design. Overall, it presents 'Test Drive Unlimited' as a game that offered a fresh perspective on car culture and open-world exploration, despite its imperfections.

Takeaways

  • ๐ŸŽฎ The open world driving game genre was not fully developed in the early 2000s, with games like Need for Speed Underground 2 and Midnight Club incorporating open world elements but not specifically designed for car enthusiasts.
  • ๐ŸŽ๏ธ Street racers and arcade/home console classics like Crazy Taxi, Grand Theft Auto, and The Simpsons: Hit & Run featured open world driving but were more entertainment engines for the masses rather than for car fans.
  • ๐ŸŒ… Test Drive Unlimited (TDU) became popular for offering a contrast to the usual urban settings, allowing players to drive in an open Hawaiian environment, which was a fresh experience at the time.
  • ๐Ÿš— The Test Drive franchise started in 1987 with a simple game that was critically acclaimed, and over time, the series evolved with sequels and spin-offs, but also faced identity and direction issues.
  • ๐Ÿ›ฃ๏ธ TDU, launched in 2006, retained the original Test Drive's philosophy of fast cars and open roads but introduced a modern open world setting, moving away from a linear progression system.
  • ๐Ÿ  In TDU, players start in a departure lounge and quickly move to Honolulu, where they can rent a car, buy a house, and begin their new life in the game, reflecting a fresh start for the character and the game.
  • ๐Ÿš— The game features an eclectic car list of over 120 officially licensed vehicles, providing a snapshot of the high-performance motoring industry in 2006.
  • ๐Ÿ›ต TDU also includes motorbikes, offering a unique angle and setting it apart from most of the competition, appealing to both car and bike enthusiasts.
  • ๐Ÿ The game offers varied event types, such as eliminators, time trials, and speed tests, as well as challenges that require decision-making and strategic driving to maximize speed and avoid collisions.
  • ๐Ÿ‘ฎโ€โ™‚๏ธ Police chases are a part of the game, with damage to the environment or other cars resulting in more police resources and fines, similar to the original Test Drive title.
  • ๐ŸŒ TDU's online element was a significant appeal, allowing players to interact and compete in multiplayer formats, though the servers are now down and mods have kept the multiplayer scene alive.

Q & A

  • What was the state of the open-world driving game genre in the early 2000s?

    -In the early 2000s, the open-world driving game genre was not as developed as it is today. It included games like Need for Speed Underground 2 and the Midnight Club series with open-world elements, and arcade/home console classics like Crazy Taxi, Grand Theft Auto, and The Simpsons Hit and Run, but they were not specifically designed for car enthusiasts.

  • What was unique about Test Drive Unlimited compared to other driving games of its time?

    -Test Drive Unlimited was unique because it offered a contrast to the usual urban settings and dark themes of other games. It allowed players to drive in an open-top DB9 along a Hawaiian coastline, providing a tropical paradise experience that was different from the status quo.

  • Can you provide an overview of the Test Drive franchise's history before Test Drive Unlimited?

    -The Test Drive franchise started in 1987 with Accolade's release of Test Drive, which was critically acclaimed. It was followed by numerous sequels and spin-offs, focusing on exotic performance cars, winding public roads, and police chases. However, the franchise became a bit disjointed after Infogrames acquired Accolade, and the Test Drive name seemed to lose some identity.

  • What significant changes did Eden Games bring to the Test Drive franchise with Test Drive Unlimited?

    -With Test Drive Unlimited, Eden Games introduced an open-world setting for the first time in the series, moving away from a standard linear menu-based progression system. The game also included a new beginning for the franchise on the latest hardware, with a respectful nod to the original game.

  • How does Test Drive Unlimited's progression system work?

    -In Test Drive Unlimited, players have free reign to drive around the island, discovering new areas, races, and challenges. They compete using their purchased or rental cars to level up and earn money, which can be spent on better cars and houses. As players progress, they unlock more challenging tests in faster car classes.

  • What was the car selection like in Test Drive Unlimited?

    -Test Drive Unlimited featured an eclectic car list with over 120 officially licensed vehicles from various brands, including sports cars, supercars, rare forgotten gems, concepts, and classics, providing a snapshot of the high-performance motoring industry in 2006.

  • Did Test Drive Unlimited include any unique vehicle types not commonly found in other driving games?

    -Yes, Test Drive Unlimited included motorbikes in addition to cars, catering to both four-wheel and two-wheel enthusiasts. Players could discover various bike showrooms as they progressed in the game.

  • What types of events and challenges were available for players in Test Drive Unlimited?

    -Test Drive Unlimited offered varied event types, including eliminators, time trials, speed tests, and challenges that involved picking up models, objects, and even hitchhikers, as well as classic vehicle transport missions.

  • How did the online element of Test Drive Unlimited contribute to its appeal?

    -The online element allowed players to see other users driving around the island, join auto clubs, challenge fellow players to races for cash rewards or ping slips, and participate in multiplayer versions of single-player events, enhancing the game's social and competitive aspects.

  • What are some of the criticisms and perceived flaws in Test Drive Unlimited?

    -Some criticisms include the game's single-player experience feeling isolated and lonely, a lack of atmosphere and variety in the island, and a presentation that was slightly weighted towards wealth and image rather than ground-level car culture, giving it a subtle identity crisis.

  • What Easter eggs or secrets can players find in Test Drive Unlimited?

    -Players can find a secret island with a beautiful roller-coaster circuit, and there is also a hardcore handling mode that provides a more challenging and potentially realistic driving experience.

Outlines

00:00

๐ŸŽ๏ธ Evolution of Open World Driving Games

This paragraph delves into the early days of open world driving games, highlighting titles like Need for Speed Underground 2 and Midnight Club that incorporated open world elements. It discusses how these games served different audiences, with some focusing on customization and tuning for car enthusiasts, and others like Crazy Taxi and The Simpsons: Hit & Run designed for a broader audience. The paragraph then introduces Test Drive Unlimited as a game that stood out by offering a tropical paradise setting, contrasting the usual urban environments. It also provides a brief history of the Test Drive franchise, starting from 1987 and mentioning various sequels and spin-offs, leading up to the development of Test Drive Unlimited by Eden Games under Atari.

05:01

๐ŸŒด Test Drive Unlimited: A New Beginning

The second paragraph focuses on the launch of Test Drive Unlimited (TDU) in 2006, which retained the core elements of fast cars and open roads but introduced an open world setting and a departure from traditional menu-based progression. It describes the game's beginning in a dreary departure lounge and the player's journey to start a new life in Hawaii. The player is given cash and must rent a car, buy a house, and engage in various driving activities to level up and earn money to purchase better cars and larger houses. The paragraph also mentions the game's eclectic car list, featuring over 120 officially licensed vehicles, and the unique inclusion of motorbikes, adding another dimension to the game.

10:01

๐Ÿ›ฃ๏ธ Exploring the Open World of Test Drive Unlimited

This paragraph explores the open world aspect of TDU, discussing the game's varied event types such as eliminators, time trials, and speed tests that challenge players to navigate through traffic and achieve high speeds or complete objectives. It also covers the risk-reward mechanic of driving safely while being quick and the police chases that add to the game's challenge. The paragraph mentions the game's online element, which allowed players to interact with others and participate in multiplayer events. It reflects on the game's balance between being challenging yet rewarding, and how the open world of Hawaii, despite its lack of atmosphere and variety, provided a vast and explorable environment.

15:01

๐Ÿ The Journey and Secrets of Test Drive Unlimited

The final paragraph reflects on the game's pacing, progression, and the player's journey towards obtaining their dream car. It discusses the game's secrets, such as the hardcore handling mode and Easter eggs like the secret island with a roller coaster circuit. The paragraph acknowledges the game's flaws, such as its dated UI design and the feeling of isolation despite the game's tropical setting and wealth-focused presentation. It concludes by recognizing the game's unique position in the genre at the time and its influence on subsequent open world driving games.

๐Ÿ“บ Closing Remarks and Invitation for Engagement

The concluding paragraph serves as a closing remark, inviting viewers to share their Test Drive Unlimited memories and subscribe for more content related to racing games. It encourages viewers to hit the notification bell to stay updated with future uploads and thanks them for watching, ending with a hopeful wish for the viewers to have a great day.

Mindmap

Keywords

๐Ÿ’กOpen World

Open World refers to a game design concept where players can explore and interact with a large, often seamless game environment without being constrained by specific boundaries or a linear progression. In the context of the video, the script discusses how the open world genre in driving games evolved, with 'Test Drive Unlimited' being a significant example that allowed players to freely roam the Hawaiian island of Oahu, engaging in various activities and challenges.

๐Ÿ’กNeed for Speed Underground 2

Need for Speed Underground 2 is a popular street racing video game known for its focus on customization and tuning, which catered to car enthusiasts. The script mentions it as one of the early games that incorporated open world elements, indicating its influence on the genre and its appeal to a specific audience interested in car culture.

๐Ÿ’กCrazy Taxi

Crazy Taxi is an arcade-style video game that features open-world driving mechanics. The game is highlighted in the script as a classic that contributed to the open-world driving genre, with its unique gameplay of picking up and dropping off passengers in a race against time.

๐Ÿ’กTest Drive Unlimited

Test Drive Unlimited is a driving game that stands out for its expansive open world and focus on a luxurious car and lifestyle experience. The script discusses how this game deviated from the norm by offering a tropical paradise setting and a variety of cars, creating a unique experience that resonated with players.

๐Ÿ’กEclectic Car List

An Eclectic Car List refers to a diverse and varied selection of vehicles in a driving game. The script emphasizes the game's offering of over 120 officially licensed vehicles, including sports cars, supercars, and rare models, which appealed to a wide range of players and car enthusiasts.

๐Ÿ’กConcept Cars

Concept Cars are experimental or prototype vehicles that showcase innovative designs and technologies. In the video script, concept cars in 'Test Drive Unlimited' are mentioned as a unique feature that adds to the game's appeal, offering players a glimpse into the future of automotive design.

๐Ÿ’กMotorbikes

The inclusion of motorbikes in 'Test Drive Unlimited' is noted in the script as a distinctive feature that broadened the game's appeal beyond car enthusiasts. It added variety to the gameplay and provided a different handling experience compared to driving cars.

๐Ÿ’กEliminators

Eliminators are a type of racing event where players must reach certain checkpoints before their opponents to win. The script describes them as part of the varied event types in the game, requiring strategic decision-making and skillful driving to succeed.

๐Ÿ’กVehicle Transport Missions

Vehicle Transport Missions involve driving a vehicle from one location to another without causing damage, as any collision reduces the payout. The script highlights these missions as a challenging and engaging aspect of the game, where players must balance speed with safety.

๐Ÿ’กPolice Chases

Police Chases are a gameplay mechanic where players must evade law enforcement while driving. The script mentions this as an inevitable part of the game, adding an element of risk and excitement to the open-world driving experience.

๐Ÿ’กMultiplayer

The script discusses the multiplayer aspect of 'Test Drive Unlimited', which allowed players to interact with others in the game world, join auto clubs, and participate in races. This feature was significant at the time, enhancing the game's replayability and social interaction.

๐Ÿ’กHardcore Handling Mode

Hardcore Handling Mode is a more challenging driving option that provides a more realistic driving experience. The script reveals that 'Test Drive Unlimited' included this mode, offering players who revisit the game a different and potentially more immersive way to enjoy the driving mechanics.

๐Ÿ’กEaster Eggs

Easter Eggs are hidden features or secrets within a game that players can discover. The script mentions a secret island with a roller coaster circuit as an example of an Easter Egg in 'Test Drive Unlimited', adding an extra layer of exploration and reward for players.

Highlights

The open world driving game genre in the early 2000s was not as developed as it is today.

Games like Need for Speed Underground 2 and Midnight Club incorporated open world elements.

Crazy Taxi, Grand Theft Auto, and The Simpsons hit and run had open world driving as part of their gameplay.

Test Drive Unlimited was a game that stood out for its contrast to the usual dark, urban settings of the time.

The Test Drive franchise started in 1987 with a simple Supercar Coastal police chase game.

Test Drive Unlimited was developed by Eden Games and launched in 2006, marking a new beginning for the franchise.

The game featured an open world setting on the Hawaiian island of Oahu, recreated on a one-to-one scale.

Players could rent a car, buy a house, and start a new life in the game.

The game had a progression system where players could level up, earn money, and purchase better cars and houses.

Over 120 officially licensed vehicles from various brands were available in the game.

Concept cars were a unique feature, often becoming available as rewards for completing certain parts of the game.

Motorbikes were also included in the game, offering a different experience for players.

Varied event types kept the gameplay fresh, including eliminators, time trials, speed tests, and vehicle transport missions.

The game had an online element allowing players to interact and compete with others on the same island.

The game balanced challenge and reward, requiring genuine effort for progress without being overly grindy.

Despite its large open world, the game managed to feel explorable without being overwhelming.

The game had a hardcore handling mode for a more realistic driving experience.

Easter eggs and secrets, like a hidden island with a roller coaster circuit, added to the game's appeal.

Some aspects of the game, such as the lack of pedestrians and the dated UI, could feel impersonal or corporate.

The game's focus on wealth and image rather than ground-level car culture led to a subtle identity crisis.

Test Drive Unlimited was a unique game for its time, offering a different approach to car culture and lifestyle.

Transcripts

play00:00

are you ready for a classic traction

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Nostalgia

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trip in the early naties the open world

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driving game genre really wasn't the

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fleshed out Behemoth it is today sure

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you had Street Racers such as Need for

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Speed Underground 2 and the Midnight

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Club franchise incorporating open world

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elements you had arcade and Home console

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Classics Like Crazy Taxi Grand Theft

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Auto and The Simpsons hit and run with

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open world driving baked into their DNA

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all of these served their purpose the

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latter weren't driving games designed

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for car fans they were multifaceted

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entertainment engines for the masses the

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aformentioned street Racers were more

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tailored to petrol heads often rooted in

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after hours Japanese car culture with a

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focus on customization and tuning this

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was pretty much its own sub genre at

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this point but as much as car fans young

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and old loved their souped up skylines

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and cityscapes myself included by the

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way it was all too easy to grow tired of

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the darkness sometimes all I wanted to

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do was wait until the sun came up and

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get out of town somewhere far away why

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spend another day staring at the same

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old concrete blocks when I could be

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blasting down a Hawaiian coastline in an

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open top DB9 my very own Tropical

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Paradise this contrast from the status

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quo at the time was just one of many

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reasons Test Drive Unlimited plowed its

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way into Millennial and gen Z Hearts so

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here are seven

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[Music]

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more the story of the test drive

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franchise starts in 1987 when Publishers

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Accolade released test drive it may not

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blow the minds of young Gamers today but

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this simple Supercar Coastal police

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chase was critically acclaimed upon its

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release numerous sequels would follow as

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the New Millennium approached continuing

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the theme of exotic performance cars

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winding public roads and police chases

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there were also a series of spin-offs

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such as the four test drive off-road

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titles and even test drive lont which

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focused on the 99 edition of the great

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Race by this stage the franchise was

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well a little bit of a mess infogrames

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had purchased original publisher

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Accolade and as the numbered sequels

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disappeared the test drive name appeared

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to lose a little bit of its own identity

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no clear direction from the outside

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numerous developers copyright and

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trademarking roadblocks and games that

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although solid weren't exactly setting

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the world Al light things were shifting

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however two more notable infograms

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Acquisitions would take place in the

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early ughs developers Eden Studios which

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would then become Eden games and Hasbro

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interactive the latter Paving the way

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for infogram to rename itself Atari with

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the next generation of Xbox just around

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the corner in the shape of the 360 and

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eeden games at the development Helm

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everyone set to work on a fresh start a

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Rebrand that would Mark A New Beginning

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for the franchise on the latest Hardware

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with a clear and respectful nod to the

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game that started it all it was to be

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called Test Drive

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Unlimited launching in 2006 TDU would

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retain the original test drive

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philosophy of fast cars open roads and

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traffic filed police chases this spine

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however needed some Modern substance so

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for the first time in the series

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everything takes place within an open

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world setting instead of forcing you

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through a standard linear menu based

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progression system the game begins in a

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pretty depressing looking departure

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Lounge think Birmingham International on

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a Tuesday evening it quickly Dawns on

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you that the dodgy looking characters

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present in said departure Lounge aren't

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going to be the antagonists in this

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story oh no this lot are you don't worry

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too much though sunny or times are ahead

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and thankfully so are some clothes shops

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as quickly as fashion sense crumbles

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your plane arrives at Honolulu airport

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on the Hawaiian island of aahu which has

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been recreated on a one toone scale

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supporting

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$200,000 cash your luggage probably the

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cash and some terrible sunglasses it's

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time to rent a car buy a house and start

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your new life if only things were that

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simple in reality your character's Fresh

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Start is perhaps symbolic of the game

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itself with this initial scene setting

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out of the way the regular gameplay Loop

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commences and it's all fairly

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straightforward you have free reign to

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drive around the island using the map

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and saav system to discover new areas

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races and challenges players compete

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using their purchased or rental cars in

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order to level up and earn money which

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can be spent at the various dealerships

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and estate agents dotted across aahu as

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you would expect faster and rarer cars

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are generally more expensive as are

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bigger houses with bigger garages which

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are needed in order to buy all of the

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cars that your heart desires as you

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progress through the varied events your

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level increases in turn unlocking more

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challenging tests in faster car classes

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with more money at stake that's the

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simple summary of how this game is

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structured and for all intents and

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purposes it

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works a big personal draw was always The

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Eclectic car list over 120 officially

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licensed vehicles from your favorite

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Brands there are sports cars supercars

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rare forgotten gems Concepts and

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Classics this just like Peak Top Gear

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provides a snapshot in time with a range

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of Machinery that reminds us what the

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high performance motoring industry

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looked like back in 2006 the car models

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themselves look great too even if the

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handling is somewhat numb the damage

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model is non-existent for the player and

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the sound design lacks a little bit of

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Gusto from Maserati driver has prior for

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traffic

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[Applause]

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offenses this we lost a suspect supect

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[Music]

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the concept cars in particular are

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interesting often unavailable to

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purchase until certain parts of the game

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have been completed making them more

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desirable I always love a futuristic

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concept car from the past it shows us

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the direction manufacturers thought we

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were heading at the time although tuning

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is present and you can paint your car

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customization doesn't come close to Need

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for Speed levels there was of course the

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excuse of the contrasting car culture

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and TDU does have a unique trick up its

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vehicular sleeve the presence of

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motorbikes Yep this game wasn't just for

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four-wheel enthusiasts as once you had

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discovered every car showroom location

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into the freay enters ducatti MV austa

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Triumph and Kawasaki the handling of

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these bikes is h a thing but this was

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another twist another unique angle

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setting it apart from most of the

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competition and discovering these bike

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showrooms deep into your playthrough

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gives you one final Taste of TD's

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croning

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Jewel

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dealerships discovering them visiting

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them exploring them each element feels

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like its own special occasion driving

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across this vast Island in search of an

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independent British sports car

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dealership to pick up that Noble M12 g3r

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I'd always dreamed of owning only to

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stumble across a Spiker C8 laviolet that

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I'd fallen in love with during my Grand

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Turismo 4 days I remember that feeling

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when I first found the Maserati and

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Ferrari dealership back in the day

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happening across it by accident before

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excitedly going through each model one

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by one every car more exciting than the

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last you obviously couldn't afford these

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just yet so how about taking the MC12

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out for a test drive jump in your

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favorite car no matter the value for a

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taste of what's to come Unlimited in

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quantity Limited in time but a cool

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feature regardless if you want to make

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meaningful progress and actually own

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this car one day you're going to have to

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buy something more modest and do it the

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hard

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way beyond the cars the racing and the

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exploring things are kept fresh by

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varied event types the there are

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eliminators time trials and speed tests

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whether that be weaving through dense

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Motorway traffic to reach the highest

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top speed or a collection of cleverly

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placed Radars what route do you take to

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maximize each speed trap and in what

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order the challenges often force you

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into decision- making ducking in and out

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of traffic is a key game mechanic but do

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you take the risky highp speed approach

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or play it safe after all hitting

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traffic on a blind Crest kills every

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ounce of momentum and it takes a long

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time to get back up to speed again then

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we have the consisting of picking up

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models objects and even hitchhikers

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before driving them safely to the

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destination in exchange for clothing

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tokens and cash and let's not forget the

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classic vehicle transport missions every

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blade of grass you touch reduces your

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payout and considering these are one

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shot with no restarts every Journey

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feels genuinely and beautifully perilous

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sometimes collisions feel totally out of

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your control and there's something

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special about that in a game like this

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driving safely as well as quickly is a

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common theme as outside of the events

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themselves you also have the cops to

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deal with much like the aformentioned

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original test drive title police chases

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are inevitable as you attempt to flee

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every single bit of damage you cause to

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the scenery or other cars results in

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more police resources and a larger fine

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should you eventually be stopped sound

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familiar the online element of this game

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was a big part of its appeal at the time

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too especially with the 360 version you

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could see other users driving around the

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island at the same time as you then join

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an auto club or challenge these fellow

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players to races for a cash reward or

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even ping slips as well as taking part

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in all of the regular single player

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events in a multiplayer format although

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the TDU servers are down and playing

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this multiplayer in its original form is

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no longer possible mods on PC have

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actually kept the scene alive through

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the

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decades in my opinion any good racing

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game needs to strike some sort of

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balance it needs to be challenging but

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not impossible it must reward genuine

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effort and success rather than just

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handing you PR on a plate but equally

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make it too much of a grind and a player

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might lose hope and interest an open

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world location must feel vast and

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explorable without becoming totally

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overwhelming the original Test Drive

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Unlimited Nails this balance brief I

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find the 1,000 M of aaho Roads weirdly

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manageable bearing in mind that this is

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massive by today's standards let alone

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in 2006 I think being an island always

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helps the coastline keeps everything

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fenced in naturally adding to the open

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world immersion there are also certain

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hubs where the action generally takes

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place Honolulu for example so exploring

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the rural areas of the island does feel

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like an adventure away from home there's

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no denying the island in general lacks a

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bit of atmosphere and variety with no

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pedestrians fairly basic buildings

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outside of the main areas and a quite

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flat color palette but thanks to the use

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of satellite imagery the terrain and the

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roads themselves are fairly

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representative of the real Island maybe

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we're spoiled these days by the vibrancy

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of recent Forza Horizon offerings two

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more things on the subject of balance

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the pacing of progression outside of the

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event and the challenge and difficulty

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of the events themselves whether it be

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an event win or a new card you really do

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have to work for it it's not quite gr

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Turismo 3 levels of grind but it's far

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closer to that end of the scale than it

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is to for's Golden platter of handouts

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you start modestly work hard well race

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hard and save your money for a better

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car and just as you finally feel like

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you're getting close to something

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special you realize that if you don't

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want to sell your early game pride and

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joy you're going to have to save for a

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house instead one with a bigger garage

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at least it's that all too familiar

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feeling of that thing you want being

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just Out Of Reach only it isn't money

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often builds up quicker than you expect

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and although at first things appear

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unobtainable you get there eventually

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driving out of that dealership in your

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dream car is well worth the

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wait they say money can't buy you

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happiness and that feeling can often be

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translated through racing games that

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moment where you reach the End by your

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dream car beat the final boss and

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realize it was never about the

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destination it was about the journey all

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along and to be honest that does

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eventually happen in Test Drive

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Unlimited but not as quickly as you

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might expect the game leaves Secrets

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scattered across the experience that

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keeps things engaging until The Bitter

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End there are of course the bike

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dealerships as I mentioned earlier

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there's even a circuit called aahu

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Raceway that can be driven on once you

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reach champion level but that's not the

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only thing you gain access to did you

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know the original Test Drive Unlimited

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has a hardcore handling mode

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expectations were tempered when

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revisiting this on a modern di Drive

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steering wheel and you know what I was

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actually pretty impressed it was fun

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challenging dare I say realistic okay

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not all the time but in many ways it's a

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shame this wasn't at least an option

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from the start as for some this move

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towards realism could have made the

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entire playthrough even more immersive

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and rewarding I guess adapting the AI

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opponents and target times for all

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events might have been a step too far

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then we have the Easter eggs the literal

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Secrets hidden amongst the grass my

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favorite has to be the secret Island

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from the PC and 360 versions that

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contains a beautiful roller Coastal

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circuit running around its perimeter

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gorgeous scenery plenty of elevation

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changes even winds its way around

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waterfalls in a technical section

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testing your car's handling it isn't

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easy to find the teleporter if you don't

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know where it is originally making it

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all the more rewarding the first time

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you crack

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it it's not just a game ST s that make

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it special Nostalgia bias is strong even

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certain flaws that draw heavy criticism

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upon release become Charming

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imperfections over time test Drive

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Unlimited certainly isn't immune but

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some of its flaws are impossible to

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ignore even with rose tinted spectacles

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despite the fancy cars the tropical

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island the lifestyle and the traffic the

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single player experience can feel

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isolated and lonely aside from The

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Hitchhikers we are all the people the

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characters I guess with a map this big

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you really can't have everything there's

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also something corporate dare I say

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impersonal about it maybe it's the dated

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UI design or the thinly veiled misogyny

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found in many games of this generation

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that have aged purely or the

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ostentatious nature of your character's

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aspirations yes I would love to drive

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some of these incredible cars and spend

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time in a stunning Hawaiian Mansion but

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the delivery feels ever so slightly

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vulgar while the incredible vehicle

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selection Delights car enthusiasts the

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overall presentation is weighted

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slightly towards wealth and image over

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ground level car culture and for me this

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gives it a subtle identity crisis

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because we know it's meant to be about

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the cars I admit this is a subjective

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gripe as everyone has their own tastes

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and at the end of the day you could

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argue the whole point of a game like

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this is to experience something that you

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might never be able to in reality Gran

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Turismo and Need for Speed had already

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given us narratives grounded in

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different forms of car culture this game

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with its exotic Machinery expansive open

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world formula and a focus on lifestyle

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as well as racing was doing something

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unique for its time which made it stand

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out the game feeds on our ingrained

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sense of Discovery our love of cars and

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our quest for bigger and better a

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formula you can no longer get away from

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and let's not forget Burnout Paradise

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didn't exist yet for a horizon wouldn't

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exist for another 6 years The Crew 8

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years you could argue that TD's release

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was this genre's Genesis

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moment if you enjoyed your impr promp

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you Hawaiian Holiday why not leave us a

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like and let us know some of your own

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TDU memories in the comments section

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below subscribe for more racing game

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retrospectives guides and reviews in

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future and hit the notification Bell so

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you don't miss an upload until next time

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thanks for watching and I hope you have

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a great day

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[Music]

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[Applause]

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[Music]

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Related Tags
Open WorldDriving GamesNostalgiaTest DriveRacingCar CultureHawaiian IslandAutomotive HistoryVideo Game RetrospectiveGaming Genre