How Forges, Junk Mortars, & Pitching Machines Work - Fallout 4 Contraptions Workshop

Oxhorn
21 Jun 201610:35

Summary

TLDRIn this engaging video, Oxhorn explores the workings of forges in Fallout 4's Contraptions DLC. He demonstrates how to set up and reprogram a weapons forge to produce specific items like double barrel shotguns, requiring certain components. Oxhorn also showcases various other contraptions, including a junk builder for crafting components, an auto loom for clothing, and a junk mortar for launching items. The video concludes with the pitching machine, which can launch small objects but requires manual reloading. Viewers are promised more in-depth Contraptions content in upcoming videos.

Takeaways

  • 🔧 Oxhorn introduces the forges in Fallout 4's Contraptions DLC, explaining how they function and the variety of items they can produce.
  • 🛠️ The video demonstrates how to set up and power a weapons forge, including programming it to produce specific weapons like the 10 mm gun or a double barrel shotgun.
  • 📋 Oxhorn shows the process of reprogramming the forge to produce different items, such as the double barrel shotgun, and lists the required components for production.
  • 🔩 The forge requires a specific set of components to produce items, and Oxhorn illustrates how to supply these components by transferring them from the workshop.
  • ⚙️ Oxhorn explains that production cycles vary, with some items like the 10 mm pistol being produced rapidly, while others, like the double barrel shotgun, take longer.
  • 🏗️ The builder forge is used to craft components for Rube Goldberg machines, and Oxhorn guides viewers on how to select and produce a component like vault tech lunch boxes.
  • 🗑️ The junk mortar is showcased as a device that can launch items at various angles and forces, with Oxhorn experimenting with different settings for dramatic effect.
  • 🎱 Oxhorn highlights the pitching machine, which can launch small objects and demonstrates its functionality with a variety of junk items.
  • 👕 The auto loom is mentioned as a forge that creates clothing items typically found in low-level trader shops.
  • 🚫 Oxhorn points out that the pitching machine cannot be set up for continuous operation, as it requires manual reloading of items to launch.
  • 📹 The video concludes with a teaser for more content on the Contraptions DLC, indicating that Oxhorn will cover additional features in future videos.

Q & A

  • What is the main topic of the video script?

    -The main topic of the video script is explaining how forges and other contraptions work in the Fallout 4 downloadable content, specifically the Contraptions DLC.

  • What is Oxhorn's role in the video?

    -Oxhorn is the presenter who demonstrates and explains the functionality of various forges and contraptions within the game.

  • What are the different types of forges mentioned in the script?

    -The different types of forges mentioned are a weapons forge, an armor forge, a junk builder, and an auto loom.

  • How can you reprogram a forge to produce a different item?

    -You can reprogram a forge by connecting it to a terminal and selecting the desired item from the forge's supported list.

  • What are the components required to produce a double barrel shotgun in the weapons forge?

    -To produce a double barrel shotgun, you need three adhesive, one gear, two oil, five screws, seven steel, and two wood components.

  • How does the production cycle of the forges work?

    -The production cycle of the forges involves the forge continuously producing items as long as there are sufficient components available.

  • What is the purpose of the builder in the script?

    -The builder is used to craft components that can be used in Rube Goldberg machines within the game.

  • How does the junk mortar function?

    -The junk mortar functions by firing objects placed inside it at a set trajectory and force, which can be manually adjusted.

  • What is the purpose of the pitching machine?

    -The pitching machine is designed to launch small objects when powered, and it requires manual loading of objects to be launched.

  • Can the pitching machine be set up for continuous operation?

    -No, the pitching machine cannot be set up for continuous operation as it requires manual loading of items to shoot.

  • What is the significance of the auto loom in the script?

    -The auto loom creates a variety of clothing items, similar to those found in low-level trader shops in the game.

  • What is the recommended firing force for the junk mortar according to the script?

    -The recommended firing force for the junk mortar is five, as mentioned in the script.

  • How does the script describe the contraptions' ability to generate items?

    -The script describes the contraptions as being able to generate items from specific lists, with each forge or machine having a designated purpose and output.

Outlines

00:00

🔧 Contraptions Forges and Automated Crafting in Fallout 4

In this segment, Oxhorn introduces the audience to the various forges available in the Contraptions DLC for Fallout 4. He explains how to set up and reprogram a weapons forge to produce specific items like double barrel shotguns, highlighting the need for certain components. Oxhorn also demonstrates how to transfer components into the forge for continuous production. The process involves connecting the forge to power, accessing the terminal to select and program the forge, and ensuring the forge has the necessary components for production. Additionally, he mentions the builder forge used for crafting components in Rube Goldberg machines and the concept of production cycles for different items.

05:02

🎯 Exploring the Junk Mortar and Pitching Machine in Fallout 4

This paragraph delves into the functionality of the junk mortar and pitching machine in the Contraptions DLC. Oxhorn discusses the junk mortar's ability to fire objects at different angles and forces, which can be adjusted through the control panel. He humorously experiments with various settings, resulting in a visually entertaining display. The pitching machine is also introduced, showcasing its capability to launch small objects when powered. Oxhorn loads it with various junk items and observes the machine's operation, expressing his enjoyment of the feature. However, he notes the limitation that the pitching machine requires manual reloading and cannot be set up for continuous operation.

10:04

📺 Wrapping Up the Contraptions Overview and Teasing Future Content

In the concluding paragraph, Oxhorn summarizes the features of the forges, the junk mortar, and the pitching machine, but emphasizes that these are just a part of the new content introduced in the Fallout 4 Contraptions DLC. He promises to create more videos to cover all the new features in detail and encourages viewers to stay tuned for the next installment in the series. Oxhorn thanks the audience for their subscription and looks forward to their continued engagement with his content.

Mindmap

Keywords

💡Forges

Forges in the context of the video refer to automated crafting stations that can produce a variety of items in the game Fallout 4, specifically within the Contraptions downloadable content. They are integral to the video's theme of showcasing how players can utilize these stations to create weapons, armor, and other items. The script mentions different types of forges, such as a 'weapons Forge' and an 'armor Forge,' each with its own specific function and set of items it can produce.

💡Contraptions

Contraptions is the name of the downloadable content (DLC) for the game Fallout 4, which introduces new crafting and building mechanics. The video's main theme revolves around explaining the features and functionalities of this DLC, particularly focusing on the creation and use of automated crafting stations and machines like forges, junk mortars, and pitching machines.

💡Terminal

In the video, the term 'terminal' refers to an in-game computer interface that players interact with to manage and reprogram the forges. It is a key component in customizing the production capabilities of the forges, allowing players to select what specific items they want to be crafted, as demonstrated when the presenter programs the 'weapons Forge' to produce 'double barrel shotguns'.

💡Components

Components are the resources and materials required to craft items within the forges. The script explains that each forge item has a specific list of components needed for its creation. For example, to produce a 'double barrel shotgun,' the forge requires 'three adhesive, one gear, two oil, five screws, seven steel, and two wood.' These components are essential to the video's narrative of demonstrating how the crafting process works within the game.

💡Conveyor Belt

The conveyor belt is a mechanical system introduced in the Contraptions DLC that moves items from one place to another within a player's settlement. In the video, it is shown transporting crafted items, such as 'double barrel shotguns,' from the forge to a collection point. It is a crucial element in the automated crafting process and adds to the theme of creating efficient and automated systems in the game.

💡Junk Mortar

The junk mortar is a device in the Contraptions DLC that can launch items at a set angle and force. It is demonstrated in the video as a fun and creative way to propel items like 'vault tech lunch boxes' and other junk items. The junk mortar adds a playful and dynamic element to the video's exploration of the DLC's features.

💡Pitching Machine

The pitching machine, as shown in the video, is another contraption that can launch small objects when powered. It is manually loaded with items and can be a source of amusement within the game, as it sends various junk items flying. The pitching machine is part of the video's demonstration of the creative and entertaining possibilities offered by the Contraptions DLC.

💡Ammunition Plant

The ammunition plant is one of the specialized forges mentioned in the script that produces ammunition for the player. It is part of the broader range of automated crafting stations that the video discusses, each serving a different purpose within the game's crafting system.

💡Explosives Mill

The explosives mill is another type of forge that is highlighted in the video. It specializes in producing explosives, showcasing the variety of items that can be crafted using the Contraptions DLC. The script mentions it as one of the many forges that contribute to the game's expanded crafting capabilities.

💡Food Processor

The food processor is a forge that produces packaged food items, such as 'blamco mac and cheese,' rather than crops. It is part of the video's exploration of the different types of forges and their specific outputs, emphasizing the diversity of automated crafting options available to players.

💡Auto Loom

The auto loom is a crafting station that creates a variety of clothing items, typically found in low-level trader shops. It is mentioned in the video as another example of the specialized forges that players can use to produce specific types of items within the game, contributing to the overall theme of expanded crafting options in the Contraptions DLC.

Highlights

Introduction to Oxhorn's tutorial on forages in Fallout 4's Contraptions DLC.

Explanation of various forges available, including weapons, armor, junk builder, and auto loom.

Demonstration of how to connect a forge to power and reprogram it to produce different items.

Tutorial on setting up a weapons forge to produce a double barrel shotgun and its required components.

Showcase of the continuous production of items in the forge as long as supplies last.

The builder's role in crafting components for Rube Goldberg machines and how to select a component to produce.

Vault-Tec lunch boxes production as an example of a builder-generated item.

Description of the ammunition plant, explosives mill, food processor, and their functions.

Armor forge's limitations in producing only basic armor and not legendary or special items.

Introduction to the auto loom and the variety of clothing items it can produce.

Junk mortar's functionality and how to manually load and set its trajectory and firing force.

Experiment with different firing forces to see the distance items are launched.

The pitching machine's ability to launch small objects and the need to manually load it.

Display of the pitching machine's capability to launch various junk items in alphabetical order.

The limitation of the pitching machine in not being able to set up a continuous feed of items.

Oxhorn's humor and engagement with the audience while demonstrating the contraptions.

Teaser for upcoming videos that will cover more features of the Fallout 4 Contraptions DLC.

Transcripts

play00:00

hello there ladies and gentlemen this is

play00:01

your neighborhood friendly oxhorn and

play00:03

I'm here to show you how uh forages work

play00:07

in the Contraptions downloadable content

play00:09

for Fallout 4 so there are quite a

play00:11

number of forges that you can create

play00:13

here's a weapons Forge an armor Forge a

play00:16

uh just a random junk Builder and an

play00:19

auto Loom and each of these will

play00:21

generate a random assortment of items

play00:24

and I I don't mean random they only

play00:26

generate from a very specific list so a

play00:29

weapons Forge will only generate weapons

play00:31

and it will only generate a very

play00:33

specific set of weapons now to find out

play00:35

what they are you need to load it into a

play00:37

terminal so first let's connect it to

play00:40

some power we've got to power up the

play00:43

weapons Forge so that it will

play00:47

work now you can see that it's

play00:50

continuing to produce the 10 mm gun that

play00:53

I programmed it to produce earlier but

play00:55

we can reprogram it to produce something

play00:57

else so go to your

play00:58

terminal

play01:00

go to your weapon Forge and you can see

play01:02

all of the different weapons that the

play01:04

weapon Forge supports as you can see

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it's you know just a lot of Base guns

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you don't get anything special like the

play01:10

ability to forge legendaries or anything

play01:13

like that but let's say I wanted to

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build a double barrel shotgun there we

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go I now have it set to build double

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barrel shotguns it tells me all of the

play01:21

components I need three adhesive one

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gear two oil five screws seven steel and

play01:25

two wood now that it's set it will

play01:27

continue uh continue to build bu double

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barrel shotguns for as long as I have

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supplies you can see that the Press is

play01:36

continuing to press and the conveyor

play01:38

belt is continuing to convey and there

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we go there's my first double barrel

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shotgun on the pile of 10 mm p uh

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pistols now um this only works if you

play01:48

have components inside so go to transfer

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and it works like any other container I

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basically emptied my workshop and dumped

play01:56

the entire Workshop into the weapons

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Forge just to get give it absolutely

play02:00

everything cuz I didn't want to have to

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go and write down the components for

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every single thing that I needed oh

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looks like I have a legendary in there I

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didn't even realize it um anyway you

play02:08

fill it up with the desired components

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and it'll continue to produce that item

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until it runs out of materials and it

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will run out of materials and I find

play02:18

that the production runs on different

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Cycles like the 10 mm pistol was pumping

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out just one right after another um but

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the uh the double barrel shotgun seems

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to be going at a little bit slower of a

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P now the Builder is used to craft

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components that can be used in your Rube

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Goldberg machines so I've filled all of

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my workshop uh components into the

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Builder it's powered by electricity but

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we haven't chosen a component yet so

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let's go to our connected terminal and

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choose the component that we want the

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Builder to generate so go to Builder

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control and the these are uh all of the

play02:53

items it can produce steel balls bowling

play02:56

pins I'm I'm not going to read

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everything but it goes all the way down

play02:59

let's try vault tech uh lunch boxes it

play03:03

only requires three steel we've chosen

play03:06

it let's exit and it should start

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producing looks like I'm not connected

play03:11

to electricity let's connect it really

play03:14

quickly there we

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go takes a little bit of time but look

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at that wouldn't you know

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it vault tech lunch boox this is going

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to be useful for generating items that

play03:34

you can convey Around Your settlement

play03:37

using the conveyor belt that came with

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Contraptions pretty slick now I won't go

play03:43

through them all because it's fairly

play03:44

self-explanatory but uh you've got an

play03:46

Ammunition plant which produces

play03:48

ammunition you've got an explosives Mill

play03:50

which produces explosives you've got a

play03:52

food processor which produces food it

play03:54

doesn't produce crops it produces

play03:56

packaged food like blamco mac and cheese

play03:59

you of course have your weapon Forge

play04:01

you've got an armor Forge which produces

play04:02

armor sadly it's not legendary or

play04:05

interesting it's just basic leather

play04:07

combat uh so on and so forth and then

play04:09

you've got your autol loom which uh

play04:11

creates a variety of different clothing

play04:14

items stuff that you'd normally find on

play04:16

a a level one or level two Trader shop

play04:20

now the junk mortar is pretty

play04:22

interesting it only fires things that

play04:25

you actually put inside so I've got some

play04:28

stuff on the ground here and I'm going

play04:30

to hold e to manually drop it in which

play04:36

you know it's

play04:38

tedious I'm going to put a weight in

play04:41

there and I've got a gun in there there

play04:43

we go there we go so I've got a 10 mimet

play04:46

pistol and then two 10 lb weights so um

play04:50

what you can do is you can manually set

play04:54

its trajectory by clicking

play04:57

activate or you can set its trajectory

play05:02

by going into the uh console going to

play05:05

junk mortar control and then choosing

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set firing angle uh let's try 0° and see

play05:12

where that changes

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it look it goes straight back up cool

play05:18

huh well let's uh let's actually have

play05:20

quite a show so let's turn it around to

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uh

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45°

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that turns it back towards us so that we

play05:33

can get quite a

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show and uh then the other thing that

play05:36

you can adjust is the force set firing

play05:39

force it goes all the way from 1 to 10

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let's see what the recommended number

play05:44

five

play05:48

is so we've set the force to five now it

play05:51

already fired once so I'm going to

play05:53

remove

play05:56

electricity and then reconnect it here

play05:58

we go ladies and gentlemen

play06:04

that's it that's what it does all right

play06:07

let's uh try a few more things I'm going

play06:10

to fill this back up and then we can

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confirmed set it at a higher Force ready

play06:15

to

play06:17

serve all right there's some blam comac

play06:19

and cheese let's go in here or no a brao

play06:22

cleaner let's go in there let's set the

play06:24

firing Force to

play06:28

10

play06:30

remove the power reattach

play06:34

power

play06:40

and what that didn't go nearly as far I

play06:45

don't get it we set that to 10 and it

play06:47

just kind of went woo we set it to five

play06:50

and it

play06:51

[Music]

play06:53

goes well let's see what happens if we

play06:55

set it to

play06:58

one

play07:03

all right here we

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go oh you're kidding

play07:08

what oh man that guy needs to see a

play07:11

doctor okay so there you go that's

play07:14

the that's the junk mortar that's how it

play07:16

works pretty cool so uh I mean of course

play07:19

this can be used in Contraptions by

play07:21

setting a switch to it and then based on

play07:23

whatever criteria you can imagine it'll

play07:25

turn this on and whatever's inside will

play07:27

explode Away by the the way I've got to

play07:30

show you this one

play07:37

thing

play07:38

[Music]

play07:39

[Laughter]

play07:43

whoa let's do it

play07:48

again so I have it on an interval switch

play07:51

which is why it's firing over and over

play07:52

and over again it just uh puts

play07:55

electricity back on it over and over and

play07:56

over again on and off wow

play08:00

[Laughter]

play08:04

sorry I don't know why this is so funny

play08:06

to me this shouldn't be

play08:07

[Music]

play08:10

so all right all right I'm done I'm done

play08:14

let's talk about the pitching machine so

play08:17

this is supposed to launch small objects

play08:19

when it's powered uh it's fairly

play08:21

straightforward but you do actually have

play08:23

to load it with the objects you want it

play08:25

to shoot so I've got a bunch of small

play08:27

objects here in the my junk section and

play08:29

it doesn't specify what small objects

play08:31

can or cannot be launched so I'm just

play08:33

going to put in a whole bunch of small

play08:39

stuff and then let's power it up and see

play08:41

what

play08:56

happens that is so great

play09:00

I think this is my favorite thing so

play09:04

far hey what's cool about that is you

play09:06

can put a stack of stuff in there whoa

play09:10

oh now it's time for Globes so it go it

play09:12

goes through

play09:14

it it goes through it all the way down

play09:16

the line it can launch random junk items

play09:19

Globes and tin cans and aluminum

play09:21

canisters and uh acid looks like we went

play09:25

alphabetical here uh so there you go and

play09:28

the cool oh now we got alarm clocks

play09:30

ladies and

play09:33

gentlemen oh wouldn't it be cool however

play09:37

look at it update like that it's

play09:39

updating as it's kicking stuff

play09:41

out wouldn't it be nice if we could set

play09:46

something to feed into this now sadly

play09:48

you can't you do have to manually open

play09:51

it up and manually give it all of the

play09:53

junk or components that it's going to

play09:55

shoot uh that means that it will

play09:57

eventually run out there's no way to

play09:59

kind of set up this NeverEnding machine

play10:01

where you're constantly feeding it with

play10:03

new items to shoot um and that's a

play10:06

little bit of a bummer but man that is

play10:08

really cool so there's that's how the

play10:09

pitching machine works so there you go

play10:11

ladies and gentlemen that's how forges

play10:14

the junk mortar and the pitching machine

play10:16

work but that's not even close to being

play10:18

the end of everything new that came with

play10:20

Fallout Force Contraptions DLC there's a

play10:22

lot to go over I'm going to make a video

play10:24

highlighting everything so please stay

play10:26

tuned for more Contraptions content

play10:28

check out the the next video in this

play10:30

series thanks for subscribing and I'll

play10:32

see you

play10:34

soon

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