I Played Diablo 4 Season 5 And It's...

Perra Gaming
28 Jun 202412:49

Summary

TLDRThe script is a passionate critique of a game's fourth season, highlighting issues with the new end-game content, 'Infernal Horde', which the speaker finds time-gated and boring. They also address balance problems, particularly with new items that seem overpowered, and the reduction of group play incentives. The feedback calls for meaningful changes, including removing timers, rebalancing items, and rethinking class balance to avoid repetitive gameplay and to make the game more engaging.

Takeaways

  • 😐 The speaker is providing feedback on Season 4 and Season 5 of a game, expressing dissatisfaction with certain aspects.
  • 😠 There is frustration with the Infernal Horde endgame feature, which is compared unfavorably to Arenas from a previous season.
  • 🕒 The Infernal Horde is criticized for being time-gated, forcing players to wait for 10 minutes, which is seen as a negative aspect.
  • 🔄 The speaker suggests removing the timer to improve the player experience, allowing them to stay as long as they want instead of being forced to wait.
  • 😡 Complaints about the pit changes, particularly the addition of a stacking debuff that can one-shot players, making the pit less enjoyable.
  • 📉 The speaker mentions that the banful heart drop rate in Hell Tides has been nerfed, negatively impacting farming for certain items.
  • 🧪 The loss of certain season Elixirs is lamented, as they were enjoyable and useful for farming in Hell Tides.
  • 🛡️ New items introduced in the game are considered overpowered and potentially game-breaking, leading to concerns about balance.
  • 🔄 The speaker criticizes the capping of Paragon nodes and glyphs, arguing that it limits build variety and makes gameplay more monotonous.
  • 🤔 There is a call for buffs to underperforming classes like Sorcerers and Druids, and a suggestion to avoid over-capping abilities in the game design.
  • 📝 The PTR (Public Test Realm) feedback process is criticized for not providing players with access to all new items and materials, limiting the scope of testing and feedback.

Q & A

  • What is the main issue the speaker has with the new end game in Season 5?

    -The speaker is dissatisfied with the new end game, 'The Infernal Horde', as it is similar to Arenas from the previous season and is time-gated, making it feel forced and tedious.

  • What does the speaker suggest to improve the 'Infernal Horde' experience?

    -The speaker suggests removing the timer to allow players to stay as long as they want, like in the pit, instead of being forced to wait for it.

  • What is the speaker's opinion on the rewards from the 'Infernal Horde'?

    -The speaker is disappointed with the rewards, stating that after spending 10 minutes in the 'Infernal Horde', players are only greeted with one legendary item, which is not satisfying.

  • What is the issue with the compasses needed to begin an 'Infernal Horde'?

    -The issue is that the compasses do not stack, which means players have to frequently visit the occultist to salvage them, making the process cumbersome.

  • What changes in the pit does the speaker find problematic?

    -The speaker finds the addition of a stacking debuff from the boss that can one-shot players problematic, as it forces players to dodge every mechanic, making the pit unenjoyable.

  • What is the speaker's suggestion to balance the pit boss fights?

    -The speaker suggests removing the stacking debuff and nerfing the boss health, so that the focus is more on fighting regular enemies rather than just the boss.

  • What is the speaker's view on the changes to 'Hell Tides' in Season 5?

    -The speaker finds the nerf to the banful heart drop rate disappointing, as it makes farming less efficient and enjoyable.

  • What was the speaker's favorite aspect of the previous season's 'Hell Tides'?

    -The speaker enjoyed the profane mind cage and the holy bolt and momentum Elixirs, as they provided a challenge and were fun to use.

  • What is the speaker's concern about the new items introduced in Season 5?

    -The speaker is concerned that some new items, like the general helmet, amulet, and one-handed sword, are too powerful and may define every build, which goes against the developer's intention.

  • What does the speaker think about the current balance between different classes in the game?

    -The speaker believes that Rogues and Necromancers are well-balanced, but Barbarians, Druids, and Sorcerers need buffs to make them more competitive and enjoyable to play.

  • What feedback does the speaker have regarding the PTR (Public Test Realm) for Season 5?

    -The speaker criticizes the PTR for not providing access to all new unique items and materials, making it difficult to give meaningful feedback on balance and new features.

Outlines

plate

This section is available to paid users only. Please upgrade to access this part.

Upgrade Now

Mindmap

plate

This section is available to paid users only. Please upgrade to access this part.

Upgrade Now

Keywords

plate

This section is available to paid users only. Please upgrade to access this part.

Upgrade Now

Highlights

plate

This section is available to paid users only. Please upgrade to access this part.

Upgrade Now

Transcripts

plate

This section is available to paid users only. Please upgrade to access this part.

Upgrade Now
Rate This

5.0 / 5 (0 votes)

Related Tags
Game CritiqueSeason 4Season 5Player FeedbackGame BalancePTR IssuesEndgame MechanicsRaid AnalysisClass BalanceCommunity Opinions