Pure Way of the Open Hand Build | Baldur's Gate 3 Monk Guide | Level 1-12 & Combat Tutorial

NewDengs
23 May 202413:07

Summary

TLDRThis video script offers a detailed tutorial on building an Open Hand monk character from level 1 to 12 in Dungeons & Dragons. It covers combat strategies, key abilities like Stunning Strike and Fury of Blows, and optimal stat allocation. The guide also suggests useful items like the Mask of Soul Perception and Braces of Defense, emphasizing the monk's versatility in combat. The script concludes with a live fight demonstration, showcasing the monk's prowess with multiple attacks and abilities, especially when combined with Haste.

Takeaways

  • 🥋 The script is a tutorial for creating an Open Hand monk character from level 1 to 12, focusing on combat abilities and item choices.
  • 💪 At level 1, monks gain Fury of Blows, allowing two attacks as a bonus action, which uses a key point.
  • 📊 The character's ability scores are highlighted, with strength at 10, dexterity at 16, and constitution at 15, among others.
  • 🔑 Key points are essential for using special abilities like stunning strike and are a core mechanic of the Open Hand monk.
  • 🏃‍♂️ Monks gain various movement and defensive abilities as they level up, such as patient defense and increased movement speed.
  • 👊 The Open Hand specialization at level 3 grants abilities like topple, stagger, and push, enhancing combat effectiveness.
  • 👣 The Tavn Brawler feat at level 4 adds strength to attack rolls and damage, doubling the effectiveness of unarmed strikes.
  • 💥 At level 9, monks can resonate keys within enemies, allowing them to detonate these keys as a bonus action for massive damage.
  • 🚶‍♂️ Monks' movement speed and abilities improve significantly with each level, culminating in features like evasion and stillness of mind.
  • 🛡️ The script suggests various magical items to enhance the monk's capabilities, such as the Mask of Soul Perception and the Ring of Regeneration.
  • 🤺 The gloves of soul catching are particularly highlighted for their ability to deal extra damage and restore health or provide advantage on rolls.
  • 🌟 The tutorial concludes with a combat demonstration showcasing the monk's abilities, including the use of haste to maximize attack frequency.

Q & A

  • What is the class being discussed in the video script?

    -The class being discussed is the Open Hand Monk.

  • What is a key point in the context of the Open Hand Monk?

    -A key point is a special ability that allows the Monk to perform actions like stunning strike or Fury of blows.

  • What is the significance of the Fury of Blows ability at level one for the Open Hand Monk?

    -Fury of Blows allows the Monk to make two attacks as a bonus action, which uses a key point.

  • What ability points does the script suggest for the Open Hand Monk at the start?

    -The suggested ability points are 10 in strength, 16 in dexterity, 15 in constitution, 8 in intelligence, 15 in charisma, and either 8 or 10 in wisdom.

  • What is the benefit of the Patient Defense ability for the Open Hand Monk?

    -Patient Defense gives the Monk advantage on dexterity saving throws and makes attacks against them have disadvantage, helping them defend better in battle.

  • What is the Open Hand specialization and what does it offer?

    -The Open Hand specialization offers abilities like topple, stagger, and push, which are used to control enemies and deal additional effects.

  • What is the Tavn Brawler feat and how does it benefit the Monk?

    -Tavn Brawler is a feat that adds the Monk's strength modifier twice to damage and attack rolls, significantly increasing their unarmed combat effectiveness.

  • What is the significance of the Key Resonating Punch ability at monk level 9?

    -Key Resonating Punch allows the Monk to make a key in an enemy's body resonate with them, potentially detonating the key and turning the enemy into a 'human bomb'.

  • What is the effect of the Tranquility ability at monk level 11?

    -Tranquility grants the Monk sanctuary, preventing them from being targeted by enemy attacks or spells unless they harm another creature.

  • What items are suggested in the script for enhancing the Monk's abilities?

    -Items suggested include the Mask of Soul Perception, Flesh Melter Cloak, Disrupting Night Walkers, Braces of Defense, Gloves of Unarmed Strike, Ring of Regeneration, Sentient Amulet, and the Shelter of Aathal.

  • How does the script describe the Monk's combat effectiveness with the right items and abilities?

    -The script describes the Monk as being extremely powerful in combat, capable of dealing massive damage with multiple attacks per round, stunning enemies, and using abilities like haste to further increase their attack frequency.

Outlines

00:00

🥋 Open Hand Monk Combat Tutorial and Level Progression

This paragraph introduces a detailed combat tutorial for an Open Hand monk character from level 1 to 12. It discusses the importance of key points for special abilities like stunning strike and Fury of blows. The summary includes the progression of abilities, such as disengage, Dash, patient defense, increased movement speed, and the use of key points for various combat maneuvers. It also covers the monk's stat allocation, including strength, dexterity, constitution, intelligence, charisma, and wisdom, and proficiency choices.

05:00

🛡️ Optimal Gear and Abilities for a Monk in Combat

The second paragraph delves into the selection of items and abilities that enhance a monk's combat effectiveness. It highlights the benefits of specific items like the mask of Soul perception, flesh melter cloak, disintegrating night Walkers, and gloves of soul catching. The summary explains how these items synergize with the monk's abilities, such as increased damage output, healing, and additional force damage. It also discusses the monk's level progression and the strategic use of key points for various combat advantages.

10:01

💥 Demonstrating Monk's Combat Prowess in Action

In this paragraph, the script transitions to an actual combat scenario to illustrate the monk's abilities in practice. It shows the use of mirror image for added defense, the significant damage output with key points like topple and push, and the monk's agility in combat. The summary emphasizes the monk's potential for high damage rounds, especially when combined with haste, and the strategic use of items and abilities to maximize combat efficiency. It also mentions the potential for even greater damage with Tavern Brawler feet and strength-boosting elixirs.

Mindmap

Keywords

💡Open Hand monk

The 'Open Hand monk' refers to a specific subclass within the Monk class in Dungeons & Dragons, known for its focus on unarmed combat and the use of 'key points' to enhance abilities. In the video, the presenter discusses a level 1 to 12 combat tutorial for this subclass, highlighting its progression and abilities such as stunning strikes and Fury of blows.

💡Key points

In the context of the video, 'key points' are a resource used by the Open Hand monk to activate special abilities, like stunning strikes or Fury of blows. They are a central mechanic of the subclass, allowing for enhanced combat options and are integral to the gameplay strategy discussed in the tutorial.

💡Fury of blows

'Fury of blows' is a combat ability available to the Open Hand monk at level 1, which grants the character two attacks as a bonus action, utilizing a key point. This ability exemplifies the monk's focus on swift and powerful unarmed strikes, as demonstrated in the script where it is used to deal significant damage.

💡Ability points

The term 'ability points' refers to the numerical attributes assigned to a character's abilities such as strength, dexterity, and constitution. In the video, the presenter outlines a suggested distribution of ability points for an optimal Open Hand monk build, emphasizing the importance of a high dexterity for combat effectiveness.

💡Stunning strike

'Stunning strike' is a combat maneuver that can incapacitate an enemy, causing them to lose their turn. The presenter mentions this as a beneficial ability for the Open Hand monk, which can be activated using key points, and it is used in the script to illustrate the monk's potential to control combat by disabling opponents.

💡Tav brawler

The 'Tav brawler' is a feat that the presenter suggests for the monk build, which adds the character's strength modifier twice to damage and attack rolls. This is crucial for enhancing the monk's unarmed attacks, as seen in the script where the presenter discusses the potential for high damage output with this feat.

💡Deflect missiles

'Deflect missiles' is an ability that the Open Hand monk gains at level 3, allowing them to redirect projectiles back at enemies. This showcases the monk's agility and defensive prowess, as mentioned in the script, and adds a layer of tactical depth to combat encounters.

💡Evasion

The 'evasion' ability, gained at monk level 7, allows the character to avoid full damage from area-of-effect spells and other damaging effects by making a successful dexterity saving throw. This ability is highlighted in the script as a significant boost to the monk's survivability in battles.

💡Key resonating punch

'Key resonating punch' is an ability that the presenter discusses at monk level 9, which allows the monk to make a key in an enemy's body resonate and potentially explode. This ability is a unique feature of the Open Hand monk, demonstrating the subclass's versatility and combat utility.

💡Tranquility

'Tranquility' is a level 11 ability that grants the monk sanctuary, preventing enemies from targeting them with attacks or spells. The presenter explains this as a powerful defensive tool in the monk's arsenal, as it can be used strategically to avoid damage and reposition during combat.

💡Haste

The 'haste' spell, not a direct ability of the monk but mentioned in the script, greatly benefits the Open Hand monk by doubling their action speed, allowing for more attacks in a round. The presenter demonstrates the effectiveness of this spell in conjunction with the monk's abilities, showcasing the potential for a high damage output in a single round.

Highlights

The Open Hand monk class focuses on using key points for special abilities like stunning strike or Fury of blows.

At level one, monks gain Fury of blows for two attacks as a bonus action, utilizing key points.

Ability score distribution for the build includes 10 in strength, 16 in dexterity, 15 in constitution, and varying points in intelligence, charisma, and wisdom.

Monk level two introduces features like disengage, Dash, and patient defense as bonus actions with key points.

Advantage on dexterity saving throws is gained at level two, enhancing battle survivability.

Monk level three introduces Open Hand specialization with effects like topple, stagger, and push.

Tavern Brawler feat at level four adds strength modifier twice to damage and attack roles, benefiting from strength-boosting items.

Level five brings an extra attack, allowing for up to four attacks per round with key point abilities.

Monk level six offers abilities like Hess of body for self-healing and key point restoration.

Evasion at level seven reduces spell or effect damage and provides Stillness of mind against charm and fear.

Advanced unarmored movement and key resonating punch are introduced at monk level nine.

Monk level ten grants immunity to poison damage and increased key points.

Tranquility at level eleven provides sanctuary, protecting the monk from being targeted by enemy attacks or spells.

Level twelve brings additional feats and key points, with the option to increase strength or wisdom.

Items like the mask of Soul perception, flesh melter cloak, and disintegrating night walkers enhance combat capabilities.

Gloves of soul catching provide additional force damage and constitution increase, with health regeneration on hit.

The Ring of regeneration and sentient amulet offer key point restoration and health benefits.

Graceful cloth and the shelter of Aathal are clothing items that boost dexterity and provide mirror image, respectively.

In-combat demonstration shows the monk's high damage output and utility with key point abilities and items.

Haste spell synergizes with the monk's multiple attacks, showcasing potential for massive damage in a single round.

Tavern Brawler feat's full potential is shown with strength buffs, significantly increasing damage output.

Transcripts

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can be an insane class to use in borders

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Gate 3 if you know what you're doing so

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this is my way of the Open Hand monk

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level 1 to 12 Combat tutorial as well as

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items so let's crck this out now the

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monk is really good and it focuses on

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using key points now these key points

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allow you to use special things things

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like stunning strike or Fury of blows

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and whatnot and as you can see with

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level one we do get Fury of blows which

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means we get two attacks as a bonus

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action really good and this will use a

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key point so bear that in mind but of

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course when it comes to our ability

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points we are going to have something

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that looks like this 10 in strength 16

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in deex 15 Constitution eight

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intelligence this could be Charisma 15

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wisdom and then either eight or 10 like

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I

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said and then SK proficiencies take

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whatever you want okay monk level two

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and look at all the extra features that

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we now have as a bonus action with a key

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point we can disengage we can Dash and

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we can do patient defense which means

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attacks against us have disadvantage we

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also have advantage on uh dexterity

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saving throws so this is really good if

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you are in the thick of a battle instead

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of trying to and you don't think you

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could take out an enemy with two hits

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patient defense so you can defend

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yourself better and then work them on in

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the next

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round and your movement speed increased

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by three while you're not wearing armor

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or using a shield monk level three now

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we have more things such as deflect

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missiles Harmony of fire and water based

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on your specialization now for us we are

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going to take open hand which gives us

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topple stagger and push so this is like

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a punching Thunder Wave this makes the

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enemy stagger and this will topple them

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to knock them prone both do two attacks

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so even if you fail to knock them prone

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for example you still get the damage

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from two attacks which brings us to monk

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level four now for our feet the only

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choice here is tavn brawler now this is

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really good because it adds your

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strength modifier twice to damage and

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attack roles which you might be thinking

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is currently zero however for this build

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to work optimally you need to use things

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such as the H drant Elixir stuff like

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that this will boost your strength to

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like 23 or even in some cases if you get

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the giant ones will drop you to 27 which

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is like a plus six or a plus 8 I believe

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off the top of my head trying to do

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quick math while filming not really

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working and because of this we can bump

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our constitution up to 16 and here we

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are level five we have an extra attack

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now so this means if you do this and you

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have

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uh your bonus action for your um top hes

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and that sort stuff you can do four

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attacks per round or stunning strike and

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these are really good cuz if you can

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stun an enemy they lose their whole

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turn okay we're now monk level six and

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look at all these bonus features so we

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can do Hess of body and heal ourselves

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up as well as well as regain our key

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points we can Infuse our strikes with

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radiant damage with psychic damage with

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necrotic damage and this uses key points

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we also get better movement while not

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wearing armor or a shield and as you'll

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notice while we're doing this monks are

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so easy to level up now monk level seven

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we have evasion so when a spell or

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effect would deal half damage on a

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successful dexterity saving throw it

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deals no damage if we succeed and only

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half damage if you fail as well as

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Stillness of mind which means we'll

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automatically cast this if we become

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Charmed or frightened stopping us from

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being Charmed or frightened okay monk

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level eight now we have more Asis and we

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are going to take that for this one and

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bump our decks up to 18 now monk level 9

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Advanced unarmored movement but more

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importantly we get these extra abilities

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key resonating punch hit a creature with

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your bare fist making the key in its

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body resonate with you you can make the

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key explode with the blast which is down

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here detonate the key of a creature

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resonating with you so this will it's

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basically turning the enemy into a human

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bomb really really good and as a bonus

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action we can also do this monk level 10

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we get more key points we get more

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movement speed and purity of body which

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means we're now immune to poison damage

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which is

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amazing monk level 11 again more key

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points but we get Tranquility so long

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rest surrend you an order of Peace

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granting you sanctuary and Sanctuary is

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is amazing basically we cannot be

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targeted by enemy attacks or spells we

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can take damage from spells that will do

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a large area like Cloud kill that sort

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of things but this will only end if we

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hurt another creature which means when

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we start combat if our turn isn't first

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or if we want to get into the right

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position we cannot be

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targeted okay monk level 12 we have a

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new feat again and more key points and

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for the feet you could bump your decks

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up to 20 or you could bump your wisdom

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up it kind of depends theoretically what

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you should have done here instead of the

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10 8 10 is have8 or sorry 2 eights and

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11 10 and then bump your wisdom up to 16

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but it's not too bad for this I will

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bump my decks up to

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20 okay so that was our level 1 to 12

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build all done now when it comes to

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items there are a few options here for

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helmet you could have the mask of Soul

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perception this give you plus two bonus

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to attack rolls initiatives and

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perception checks as well as detect

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thoughts which in my opinion detect

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thoughts does seem like a very Monkish

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ability however it does look like that

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so bear that in mind um for a cloak I

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really like the flesh melter cloak get

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one to four acid damage on anyone that

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hits you with a melee weapon I think

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that's a really good ability for Boots

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the dising rating night Walkers I think

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are phenomenal just for the ability to

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have Misty step now when it comes to

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gloves in the early stages of the game

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you ideally would like to take the

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braces of the fence this will give you a

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plus two bonus to armor glass while

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you're not wearing armor or holding a

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shield which we will not be I would wear

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this uh up until you get these the

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gloves are soul catching unarm strikes

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deal an additional 1 to 10 Force damage

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now that alone is amazing but this also

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bumps your Constitution up by two which

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now means we have 18 Constitution and we

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get Soul catching so once per turn on an

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unarmed hit we regain 10 hit points or

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we can forgo the healing and have

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advantage on attack rolls and Save

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throws until the end of our next turn

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these gloves are just insanely good I

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cannot stress this enough these are the

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best monk gloves you can

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wear for a ring I really like the Ring

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of regeneration just to get that extra

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Health points every time as well as the

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sentient amulet this gives us key

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restoration and that in itself is

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amazing we also have access to shatter

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which is another really good

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ability if you really wanted to you

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could s that for the Amulet of Greater

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strength to get your con up to 23 but

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honestly I think the key point

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restoration is better now when it comes

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to gear there are a few options you

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could wear the graceful cloth and this

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is one of my favorite Monk and just

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clothing items in general bump your

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dexterity score up by two to a maximum

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20 now this is really good so for

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example at the end there we instead of

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bumping our decks up to 20 we could have

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gone with uh a plus two to wisdom and

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won this and then we'd have 20 decks 18

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con and 18 wisdom me personally I really

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like the shelter of aathal however you

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say it just because it gives you a

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mirror image and I think to bump your AC

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up mirror image is amazing especially in

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a tough fight you could also for example

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wear the robe of the weave if you wanted

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to it gives you a plus two to Armor

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class so you'd get 19 overall but I'm

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not as sold on that personally and in

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the early stages of the game I do think

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the ice bite ropes are really good just

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for the simple fact you get a cast of

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armor of agathys and since you're going

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to be in melee this can be really good

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for me personally I am going to use the

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shelter of this though so that was my

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guide along with items let's go pick a

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fight and we'll show you how this works

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okay as you can see we're in the fight

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and our Monk Is jointed with our Rogan

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initiative so let's get this going and

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for me personally I would start with

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mirror

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image now de you want to save this for a

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really tough fight this isn't going to

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be a tough fight per se but I do just

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want to show off this off now that has

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you lot action but the joy is we have

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our bonus actions we can do here so

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let's close the distance

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come over here and let's do one of our

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key points and we'll do

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topple and there you go you'll see how

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much damage we did in two hits an insane

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amount that 10 extra Force damage from

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using the gloves is

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amazing now as you see Mirror Image just

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came in there they made have Miss the

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arrow

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shot okay so our monk is going to start

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picking off some enemies now the camera

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is a little janky in this fight for some

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reason

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but there you go we did 15 damage with

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one normal hit and because the insane

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movement the monk has we can come up

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here and we can start beating enemies up

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here and thanks to our key points we

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still have all of these abilities we

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could do so let's start with now

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unfortunately I was going to try and

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push the enemy off but it won't let us

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because the clothing uh whatever you

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want to call the fabric is in the way

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for for example you could do this and

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potentially we could have pushed him off

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the edge and then he would take full

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damage as

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well but you saw just how much damage we

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did to the enemy there the monk is so

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powerful especially with these gloves

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equipped okay let's try and show off the

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push again just see if we can do it this

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time and there you go so not only did we

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hit them we then push them off and it

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was to push them off that actually just

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did enough damage to kill them and

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thanks to the monks insane movement once

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again again we can start closing the

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distance a

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bit and because that used our bonus

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action we do still have our main actions

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available now can we get close

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enough we can excellent and because

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we're in here we now can show off the

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stunning strike so if we were to do

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this he's saved but we get two attacks

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so we can try

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again and once again he's saved which is

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unfortunate easy but we can finish them

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off on our next turn

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now what pairs really nicely with a monk

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is haste so I have used gaale to put

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haste on our Monk and you're going to

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see just how many attacks we can do

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strike you down so there's our

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first there is our

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second oh there you go you so catching

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Boon there is our

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third there is our fourth and we still

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have our bonus action which means we

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could do another

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two just like that so with haste you can

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do six attacks in one round which is

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insane that is enough to take out most

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enemies if not two enemies sometimes if

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you get lucky with your

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crits and as you can see we still have

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the moment we can start chasing this one

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down too these days now you have to

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remember this is all without using our

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Tav brawler feet to its main

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capabilities if we were to come in here

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and drink a alexir here you're about to

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see just how much damage we can do try

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me

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there you go 19 with one hit so we

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really can capitalize on doing that and

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I just showed you how you did most of

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the fight without even having the

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strength buff we would get from Tav

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brawler if we would have had Tavern

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brawler from the start we would have

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been outp so much more damage in fact

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let's see if I can show you on one of my

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characters so let's take Shadow heart

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for example and let's do a push or you

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know let's take Gail cuz Gail's here

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ow or not cuz that went very wrong accid

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then let's do topple on Shadow

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hop and there you go you'll see with the

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Tav brawler stacked we do even more

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damage enough to take out a bunch of

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enemies and it's an amazing form of

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having a fighter without having to have

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a extra like Barbarian or something on

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the battlefield you can have a more Dex

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based uh person who can do your

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stealthing your lock picking and be an

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upfront

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dpser so if you have enjoyed please drop

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this a like helps me amazingly let me

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know in comments below what you change

play12:37

what the items where you put your stats

play12:39

and all that sort of stuff if you're new

play12:40

and you haven't subscribe but youd like

play12:41

to that would also be amazing and

play12:42

hopefully I'll see you guys in the next

play12:45

one bye guys

play12:56

[Music]

play13:06

he

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