Pure Way of the Open Hand Build | Baldur's Gate 3 Monk Guide | Level 1-12 & Combat Tutorial
Summary
TLDRThis video script offers a detailed tutorial on building an Open Hand monk character from level 1 to 12 in Dungeons & Dragons. It covers combat strategies, key abilities like Stunning Strike and Fury of Blows, and optimal stat allocation. The guide also suggests useful items like the Mask of Soul Perception and Braces of Defense, emphasizing the monk's versatility in combat. The script concludes with a live fight demonstration, showcasing the monk's prowess with multiple attacks and abilities, especially when combined with Haste.
Takeaways
- 🥋 The script is a tutorial for creating an Open Hand monk character from level 1 to 12, focusing on combat abilities and item choices.
- 💪 At level 1, monks gain Fury of Blows, allowing two attacks as a bonus action, which uses a key point.
- 📊 The character's ability scores are highlighted, with strength at 10, dexterity at 16, and constitution at 15, among others.
- 🔑 Key points are essential for using special abilities like stunning strike and are a core mechanic of the Open Hand monk.
- 🏃♂️ Monks gain various movement and defensive abilities as they level up, such as patient defense and increased movement speed.
- 👊 The Open Hand specialization at level 3 grants abilities like topple, stagger, and push, enhancing combat effectiveness.
- 👣 The Tavn Brawler feat at level 4 adds strength to attack rolls and damage, doubling the effectiveness of unarmed strikes.
- 💥 At level 9, monks can resonate keys within enemies, allowing them to detonate these keys as a bonus action for massive damage.
- 🚶♂️ Monks' movement speed and abilities improve significantly with each level, culminating in features like evasion and stillness of mind.
- 🛡️ The script suggests various magical items to enhance the monk's capabilities, such as the Mask of Soul Perception and the Ring of Regeneration.
- 🤺 The gloves of soul catching are particularly highlighted for their ability to deal extra damage and restore health or provide advantage on rolls.
- 🌟 The tutorial concludes with a combat demonstration showcasing the monk's abilities, including the use of haste to maximize attack frequency.
Q & A
What is the class being discussed in the video script?
-The class being discussed is the Open Hand Monk.
What is a key point in the context of the Open Hand Monk?
-A key point is a special ability that allows the Monk to perform actions like stunning strike or Fury of blows.
What is the significance of the Fury of Blows ability at level one for the Open Hand Monk?
-Fury of Blows allows the Monk to make two attacks as a bonus action, which uses a key point.
What ability points does the script suggest for the Open Hand Monk at the start?
-The suggested ability points are 10 in strength, 16 in dexterity, 15 in constitution, 8 in intelligence, 15 in charisma, and either 8 or 10 in wisdom.
What is the benefit of the Patient Defense ability for the Open Hand Monk?
-Patient Defense gives the Monk advantage on dexterity saving throws and makes attacks against them have disadvantage, helping them defend better in battle.
What is the Open Hand specialization and what does it offer?
-The Open Hand specialization offers abilities like topple, stagger, and push, which are used to control enemies and deal additional effects.
What is the Tavn Brawler feat and how does it benefit the Monk?
-Tavn Brawler is a feat that adds the Monk's strength modifier twice to damage and attack rolls, significantly increasing their unarmed combat effectiveness.
What is the significance of the Key Resonating Punch ability at monk level 9?
-Key Resonating Punch allows the Monk to make a key in an enemy's body resonate with them, potentially detonating the key and turning the enemy into a 'human bomb'.
What is the effect of the Tranquility ability at monk level 11?
-Tranquility grants the Monk sanctuary, preventing them from being targeted by enemy attacks or spells unless they harm another creature.
What items are suggested in the script for enhancing the Monk's abilities?
-Items suggested include the Mask of Soul Perception, Flesh Melter Cloak, Disrupting Night Walkers, Braces of Defense, Gloves of Unarmed Strike, Ring of Regeneration, Sentient Amulet, and the Shelter of Aathal.
How does the script describe the Monk's combat effectiveness with the right items and abilities?
-The script describes the Monk as being extremely powerful in combat, capable of dealing massive damage with multiple attacks per round, stunning enemies, and using abilities like haste to further increase their attack frequency.
Outlines
🥋 Open Hand Monk Combat Tutorial and Level Progression
This paragraph introduces a detailed combat tutorial for an Open Hand monk character from level 1 to 12. It discusses the importance of key points for special abilities like stunning strike and Fury of blows. The summary includes the progression of abilities, such as disengage, Dash, patient defense, increased movement speed, and the use of key points for various combat maneuvers. It also covers the monk's stat allocation, including strength, dexterity, constitution, intelligence, charisma, and wisdom, and proficiency choices.
🛡️ Optimal Gear and Abilities for a Monk in Combat
The second paragraph delves into the selection of items and abilities that enhance a monk's combat effectiveness. It highlights the benefits of specific items like the mask of Soul perception, flesh melter cloak, disintegrating night Walkers, and gloves of soul catching. The summary explains how these items synergize with the monk's abilities, such as increased damage output, healing, and additional force damage. It also discusses the monk's level progression and the strategic use of key points for various combat advantages.
💥 Demonstrating Monk's Combat Prowess in Action
In this paragraph, the script transitions to an actual combat scenario to illustrate the monk's abilities in practice. It shows the use of mirror image for added defense, the significant damage output with key points like topple and push, and the monk's agility in combat. The summary emphasizes the monk's potential for high damage rounds, especially when combined with haste, and the strategic use of items and abilities to maximize combat efficiency. It also mentions the potential for even greater damage with Tavern Brawler feet and strength-boosting elixirs.
Mindmap
Keywords
💡Open Hand monk
💡Key points
💡Fury of blows
💡Ability points
💡Stunning strike
💡Tav brawler
💡Deflect missiles
💡Evasion
💡Key resonating punch
💡Tranquility
💡Haste
Highlights
The Open Hand monk class focuses on using key points for special abilities like stunning strike or Fury of blows.
At level one, monks gain Fury of blows for two attacks as a bonus action, utilizing key points.
Ability score distribution for the build includes 10 in strength, 16 in dexterity, 15 in constitution, and varying points in intelligence, charisma, and wisdom.
Monk level two introduces features like disengage, Dash, and patient defense as bonus actions with key points.
Advantage on dexterity saving throws is gained at level two, enhancing battle survivability.
Monk level three introduces Open Hand specialization with effects like topple, stagger, and push.
Tavern Brawler feat at level four adds strength modifier twice to damage and attack roles, benefiting from strength-boosting items.
Level five brings an extra attack, allowing for up to four attacks per round with key point abilities.
Monk level six offers abilities like Hess of body for self-healing and key point restoration.
Evasion at level seven reduces spell or effect damage and provides Stillness of mind against charm and fear.
Advanced unarmored movement and key resonating punch are introduced at monk level nine.
Monk level ten grants immunity to poison damage and increased key points.
Tranquility at level eleven provides sanctuary, protecting the monk from being targeted by enemy attacks or spells.
Level twelve brings additional feats and key points, with the option to increase strength or wisdom.
Items like the mask of Soul perception, flesh melter cloak, and disintegrating night walkers enhance combat capabilities.
Gloves of soul catching provide additional force damage and constitution increase, with health regeneration on hit.
The Ring of regeneration and sentient amulet offer key point restoration and health benefits.
Graceful cloth and the shelter of Aathal are clothing items that boost dexterity and provide mirror image, respectively.
In-combat demonstration shows the monk's high damage output and utility with key point abilities and items.
Haste spell synergizes with the monk's multiple attacks, showcasing potential for massive damage in a single round.
Tavern Brawler feat's full potential is shown with strength buffs, significantly increasing damage output.
Transcripts
can be an insane class to use in borders
Gate 3 if you know what you're doing so
this is my way of the Open Hand monk
level 1 to 12 Combat tutorial as well as
items so let's crck this out now the
monk is really good and it focuses on
using key points now these key points
allow you to use special things things
like stunning strike or Fury of blows
and whatnot and as you can see with
level one we do get Fury of blows which
means we get two attacks as a bonus
action really good and this will use a
key point so bear that in mind but of
course when it comes to our ability
points we are going to have something
that looks like this 10 in strength 16
in deex 15 Constitution eight
intelligence this could be Charisma 15
wisdom and then either eight or 10 like
I
said and then SK proficiencies take
whatever you want okay monk level two
and look at all the extra features that
we now have as a bonus action with a key
point we can disengage we can Dash and
we can do patient defense which means
attacks against us have disadvantage we
also have advantage on uh dexterity
saving throws so this is really good if
you are in the thick of a battle instead
of trying to and you don't think you
could take out an enemy with two hits
patient defense so you can defend
yourself better and then work them on in
the next
round and your movement speed increased
by three while you're not wearing armor
or using a shield monk level three now
we have more things such as deflect
missiles Harmony of fire and water based
on your specialization now for us we are
going to take open hand which gives us
topple stagger and push so this is like
a punching Thunder Wave this makes the
enemy stagger and this will topple them
to knock them prone both do two attacks
so even if you fail to knock them prone
for example you still get the damage
from two attacks which brings us to monk
level four now for our feet the only
choice here is tavn brawler now this is
really good because it adds your
strength modifier twice to damage and
attack roles which you might be thinking
is currently zero however for this build
to work optimally you need to use things
such as the H drant Elixir stuff like
that this will boost your strength to
like 23 or even in some cases if you get
the giant ones will drop you to 27 which
is like a plus six or a plus 8 I believe
off the top of my head trying to do
quick math while filming not really
working and because of this we can bump
our constitution up to 16 and here we
are level five we have an extra attack
now so this means if you do this and you
have
uh your bonus action for your um top hes
and that sort stuff you can do four
attacks per round or stunning strike and
these are really good cuz if you can
stun an enemy they lose their whole
turn okay we're now monk level six and
look at all these bonus features so we
can do Hess of body and heal ourselves
up as well as well as regain our key
points we can Infuse our strikes with
radiant damage with psychic damage with
necrotic damage and this uses key points
we also get better movement while not
wearing armor or a shield and as you'll
notice while we're doing this monks are
so easy to level up now monk level seven
we have evasion so when a spell or
effect would deal half damage on a
successful dexterity saving throw it
deals no damage if we succeed and only
half damage if you fail as well as
Stillness of mind which means we'll
automatically cast this if we become
Charmed or frightened stopping us from
being Charmed or frightened okay monk
level eight now we have more Asis and we
are going to take that for this one and
bump our decks up to 18 now monk level 9
Advanced unarmored movement but more
importantly we get these extra abilities
key resonating punch hit a creature with
your bare fist making the key in its
body resonate with you you can make the
key explode with the blast which is down
here detonate the key of a creature
resonating with you so this will it's
basically turning the enemy into a human
bomb really really good and as a bonus
action we can also do this monk level 10
we get more key points we get more
movement speed and purity of body which
means we're now immune to poison damage
which is
amazing monk level 11 again more key
points but we get Tranquility so long
rest surrend you an order of Peace
granting you sanctuary and Sanctuary is
is amazing basically we cannot be
targeted by enemy attacks or spells we
can take damage from spells that will do
a large area like Cloud kill that sort
of things but this will only end if we
hurt another creature which means when
we start combat if our turn isn't first
or if we want to get into the right
position we cannot be
targeted okay monk level 12 we have a
new feat again and more key points and
for the feet you could bump your decks
up to 20 or you could bump your wisdom
up it kind of depends theoretically what
you should have done here instead of the
10 8 10 is have8 or sorry 2 eights and
11 10 and then bump your wisdom up to 16
but it's not too bad for this I will
bump my decks up to
20 okay so that was our level 1 to 12
build all done now when it comes to
items there are a few options here for
helmet you could have the mask of Soul
perception this give you plus two bonus
to attack rolls initiatives and
perception checks as well as detect
thoughts which in my opinion detect
thoughts does seem like a very Monkish
ability however it does look like that
so bear that in mind um for a cloak I
really like the flesh melter cloak get
one to four acid damage on anyone that
hits you with a melee weapon I think
that's a really good ability for Boots
the dising rating night Walkers I think
are phenomenal just for the ability to
have Misty step now when it comes to
gloves in the early stages of the game
you ideally would like to take the
braces of the fence this will give you a
plus two bonus to armor glass while
you're not wearing armor or holding a
shield which we will not be I would wear
this uh up until you get these the
gloves are soul catching unarm strikes
deal an additional 1 to 10 Force damage
now that alone is amazing but this also
bumps your Constitution up by two which
now means we have 18 Constitution and we
get Soul catching so once per turn on an
unarmed hit we regain 10 hit points or
we can forgo the healing and have
advantage on attack rolls and Save
throws until the end of our next turn
these gloves are just insanely good I
cannot stress this enough these are the
best monk gloves you can
wear for a ring I really like the Ring
of regeneration just to get that extra
Health points every time as well as the
sentient amulet this gives us key
restoration and that in itself is
amazing we also have access to shatter
which is another really good
ability if you really wanted to you
could s that for the Amulet of Greater
strength to get your con up to 23 but
honestly I think the key point
restoration is better now when it comes
to gear there are a few options you
could wear the graceful cloth and this
is one of my favorite Monk and just
clothing items in general bump your
dexterity score up by two to a maximum
20 now this is really good so for
example at the end there we instead of
bumping our decks up to 20 we could have
gone with uh a plus two to wisdom and
won this and then we'd have 20 decks 18
con and 18 wisdom me personally I really
like the shelter of aathal however you
say it just because it gives you a
mirror image and I think to bump your AC
up mirror image is amazing especially in
a tough fight you could also for example
wear the robe of the weave if you wanted
to it gives you a plus two to Armor
class so you'd get 19 overall but I'm
not as sold on that personally and in
the early stages of the game I do think
the ice bite ropes are really good just
for the simple fact you get a cast of
armor of agathys and since you're going
to be in melee this can be really good
for me personally I am going to use the
shelter of this though so that was my
guide along with items let's go pick a
fight and we'll show you how this works
okay as you can see we're in the fight
and our Monk Is jointed with our Rogan
initiative so let's get this going and
for me personally I would start with
mirror
image now de you want to save this for a
really tough fight this isn't going to
be a tough fight per se but I do just
want to show off this off now that has
you lot action but the joy is we have
our bonus actions we can do here so
let's close the distance
come over here and let's do one of our
key points and we'll do
topple and there you go you'll see how
much damage we did in two hits an insane
amount that 10 extra Force damage from
using the gloves is
amazing now as you see Mirror Image just
came in there they made have Miss the
arrow
shot okay so our monk is going to start
picking off some enemies now the camera
is a little janky in this fight for some
reason
but there you go we did 15 damage with
one normal hit and because the insane
movement the monk has we can come up
here and we can start beating enemies up
here and thanks to our key points we
still have all of these abilities we
could do so let's start with now
unfortunately I was going to try and
push the enemy off but it won't let us
because the clothing uh whatever you
want to call the fabric is in the way
for for example you could do this and
potentially we could have pushed him off
the edge and then he would take full
damage as
well but you saw just how much damage we
did to the enemy there the monk is so
powerful especially with these gloves
equipped okay let's try and show off the
push again just see if we can do it this
time and there you go so not only did we
hit them we then push them off and it
was to push them off that actually just
did enough damage to kill them and
thanks to the monks insane movement once
again again we can start closing the
distance a
bit and because that used our bonus
action we do still have our main actions
available now can we get close
enough we can excellent and because
we're in here we now can show off the
stunning strike so if we were to do
this he's saved but we get two attacks
so we can try
again and once again he's saved which is
unfortunate easy but we can finish them
off on our next turn
now what pairs really nicely with a monk
is haste so I have used gaale to put
haste on our Monk and you're going to
see just how many attacks we can do
strike you down so there's our
first there is our
second oh there you go you so catching
Boon there is our
third there is our fourth and we still
have our bonus action which means we
could do another
two just like that so with haste you can
do six attacks in one round which is
insane that is enough to take out most
enemies if not two enemies sometimes if
you get lucky with your
crits and as you can see we still have
the moment we can start chasing this one
down too these days now you have to
remember this is all without using our
Tav brawler feet to its main
capabilities if we were to come in here
and drink a alexir here you're about to
see just how much damage we can do try
me
there you go 19 with one hit so we
really can capitalize on doing that and
I just showed you how you did most of
the fight without even having the
strength buff we would get from Tav
brawler if we would have had Tavern
brawler from the start we would have
been outp so much more damage in fact
let's see if I can show you on one of my
characters so let's take Shadow heart
for example and let's do a push or you
know let's take Gail cuz Gail's here
ow or not cuz that went very wrong accid
then let's do topple on Shadow
hop and there you go you'll see with the
Tav brawler stacked we do even more
damage enough to take out a bunch of
enemies and it's an amazing form of
having a fighter without having to have
a extra like Barbarian or something on
the battlefield you can have a more Dex
based uh person who can do your
stealthing your lock picking and be an
upfront
dpser so if you have enjoyed please drop
this a like helps me amazingly let me
know in comments below what you change
what the items where you put your stats
and all that sort of stuff if you're new
and you haven't subscribe but youd like
to that would also be amazing and
hopefully I'll see you guys in the next
one bye guys
[Music]
he
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