Call of Duty Black Ops 6 subscription model set to shake up gaming | BBC News

BBC News
10 Jun 202403:36

Summary

TLDRActivision's blockbuster game 'Call of Duty' is undergoing a significant shift in its marketing strategy with the upcoming release of 'Black Ops 6'. Instead of the traditional one-time purchase, the game will be offered as part of a monthly subscription service, similar to Netflix, which is expected to cost around the same as a Netflix subscription. This move is seen as a pivotal moment for the gaming industry, as it marks the entry of a major franchise into the subscription model. The change could lead to increased in-game monetization opportunities, such as the sale of extra lives, and is part of a broader trend towards a 'Netflix of gaming' approach, which aims to reach larger audiences and monetize them through ongoing in-game purchases.

Takeaways

  • 🎮 Call of Duty, a major gaming franchise with over 30 billion in lifetime sales, is transitioning to a subscription model.
  • 🆕 The upcoming release, Black Ops 6, in October will be part of this new subscription service.
  • 💰 Previously, gamers had to pay $70-$100 upfront to purchase a Call of Duty title; now they will pay a monthly fee similar to a Netflix subscription.
  • 🔄 This change is significant as it represents a shift in the gaming industry's approach to monetization for blockbuster titles.
  • 🎲 The subscription model includes the possibility of in-game purchases, such as extra lives, providing ongoing revenue streams.
  • 🤔 Microsoft, which owns the game pass, is not expected to be making a loss with this model; they anticipate increased overall revenue.
  • 🛍️ Gamers have the option to upgrade to premium editions of the game even if they have the standard game pass version.
  • 📈 The gaming industry is exploring new ways to monetize audiences, with in-game purchases being a key strategy.
  • 🎥 The concept of a 'Netflix for gaming' has been around for about a decade, but the industry is not expected to completely abandon premium sales like the music or video sectors.
  • 🌐 Subscription services are seen as an opportunity to reach larger audiences and monetize them through in-game purchases, rather than a replacement for traditional sales.
  • 🔮 The interview with Piers Harding from ampair analysis suggests that this move by Call of Duty could be a pivotal moment for the gaming industry's business models.

Q & A

  • What is the significant change in the marketing strategy for the Call of Duty franchise?

    -The significant change is the introduction of a monthly subscription model, replacing the traditional one-time purchase of the game, which is a dramatic shift for such a large franchise.

  • When is the new version of Call of Duty, Black Ops 6, scheduled for release?

    -Black Ops 6 is scheduled for release in October.

  • What is the estimated cost of the new Call of Duty subscription service compared to a Netflix subscription?

    -The monthly subscription for Call of Duty is expected to cost around the same as a Netflix subscription.

  • How many people play Call of Duty monthly, and what does this represent for the gaming industry?

    -Call of Duty is played by 25 million people every month, making its move to a subscription service a significant moment for the industry.

  • Which platforms will the new Call of Duty game pass be available on?

    -The new Call of Duty game pass will be available on the Xbox platform and PC.

  • What is the historical sales figure for the Call of Duty franchise over its lifetime?

    -The Call of Duty franchise has made sales of upwards of 30 billion dollars over its lifetime.

  • Why is the move to a subscription service considered a watershed moment for the gaming industry?

    -It's a watershed moment because Call of Duty is one of the top five franchises in gaming, and such a large franchise moving to a subscription service is unprecedented.

  • How does the subscription model differ from the traditional model in terms of monetization opportunities for publishers?

    -The subscription model allows for ongoing monetization through in-game purchases and recurring revenue, rather than a one-time premium sale.

  • What opportunities does the subscription model provide for die-hard fans to spend money while playing?

    -Die-hard fans have the opportunity to spend money on in-game items such as extra lives, and there's an option to upgrade to premium editions of the game.

  • Is Microsoft expecting to lose money with this new subscription model, and what is their strategy?

    -Microsoft is taking a pragmatic approach to mitigate the loss of premium sales by offering in-game monetization opportunities and premium edition upgrades.

  • Is the gaming industry moving towards a Netflix-like model for all games, similar to the shift in movie and music industries?

    -While the idea of a 'Netflix of gaming' has been around for a while, the industry is not expected to switch completely due to the unique ability to monetize in-game, allowing for both subscription revenues and in-game purchases.

Outlines

00:00

🎮 Call of Duty Subscription Model Shift

The video discusses a significant change in the marketing strategy for the popular game franchise Call of Duty. The publisher is transitioning from a one-time purchase model to a monthly subscription service, similar to Netflix. This change is notable because Call of Duty is a blockbuster game with a large fan base and significant sales history, generating over 30 billion in revenue. The new model will allow gamers to pay a monthly fee instead of the traditional $70 to $100 upfront cost. The subscription will include access to the new Black Ops 6 version releasing in October. Piers Harding, head of games research at ampair analysis, explains that this move could be more profitable in the long run due to the potential for in-game purchases and the ability to reach a wider audience. The change also reflects a broader industry trend towards subscription services in gaming.

Mindmap

Keywords

💡Call of Duty

Call of Duty is a popular video game franchise known for its first-person shooter gameplay, often set in various historical and modern military conflicts. In the script, it is highlighted as a major shift in the gaming industry as its new version, Black Ops 6, will be marketed differently by offering a subscription model instead of the traditional one-time purchase.

💡Black Ops 6

Black Ops 6 refers to the upcoming installment of the Call of Duty series. The script discusses the significant change in its marketing strategy, where instead of the traditional purchase model, a monthly subscription fee will be introduced for gamers to access the game.

💡Subscription Model

A subscription model is a pricing strategy where customers pay a recurring fee to access a product or service. In the context of the video, the subscription model is being adopted by the Call of Duty franchise, allowing gamers to play the game for a monthly fee similar to a Netflix subscription, which is a departure from the traditional one-time purchase.

💡Game Pass

Game Pass is a subscription service offered by Microsoft for Xbox and PC gamers, providing access to a library of games for a monthly fee. The script mentions that Call of Duty will be included in the Game Pass, indicating a strategic move by Microsoft to attract more subscribers by offering a popular game as part of their service.

💡In-Game Monetization

In-game monetization refers to the strategies used by game developers to generate revenue from within the game itself, such as selling virtual goods, extra lives, or premium content. The script suggests that even though the game is available through a subscription, there will be opportunities for additional revenue through in-game purchases.

💡Piers Harding-Rolls

Piers Harding-Rolls is the head of games research at the market research firm Ampere Analysis. In the script, he provides expert commentary on the significance of the shift to a subscription model for the Call of Duty franchise and its potential impact on the gaming industry.

💡Netflix

Netflix is a streaming service that offers a wide variety of TV shows, movies, and documentaries for a monthly subscription fee. The script compares the new subscription model for Call of Duty to a Netflix subscription, indicating a trend in the gaming industry to adopt similar revenue models as other entertainment sectors.

💡Blockbuster Title

A blockbuster title refers to a highly successful and popular product, often generating significant revenue. In the script, Call of Duty is described as a blockbuster game with sales of over 30 billion, emphasizing its importance in the gaming industry and the impact of its shift to a subscription model.

💡Gaming Industry

The gaming industry encompasses the development, marketing, and monetization of video games. The script discusses a significant change in the industry with the adoption of a subscription model by a major franchise, suggesting a potential shift in how games are consumed and paid for by gamers.

💡Recurring Revenue

Recurring revenue is income that a company receives on a regular basis, typically from subscriptions or other recurring transactions. The script highlights the potential for Call of Duty to generate recurring revenue through its new subscription model, as opposed to the traditional one-time sales.

💡Extra Lives

Extra lives are a common in-game purchase that allows players to continue playing after they have been defeated in a game. The script mentions extra lives as an example of in-game monetization, suggesting that even with a subscription model, there are opportunities for gamers to spend additional money to enhance their gaming experience.

Highlights

Call of Duty, a major video game franchise, is shifting its marketing strategy with the release of Black Ops 6 in October.

Gamers will now pay a monthly fee instead of the previous one-time purchase ranging from $70 to $100.

Call of Duty, played by 25 million people monthly, will be part of a subscription similar to Netflix.

The move to a subscription model is significant for the gaming industry due to the franchise's scale and sales of over 30 billion.

Call of Duty is joining Xbox's Game Pass on both console and PC platforms.

Publishers might see more opportunities for in-game purchases like extra lives to offset the loss of premium sales.

Microsoft's strategy aims to mitigate the loss from premium sales with in-game monetization.

The gaming industry is exploring a pragmatic approach to balancing subscription services with in-game purchases.

The potential for ongoing monetization within games sets them apart in the entertainment spectrum.

Subscription services are seen as incremental to the gaming industry's overall revenue opportunity.

The gaming industry is not expected to follow the same subscription model shift as seen in video or music.

The 'Netflix of gaming' concept has been discussed for about a decade.

Physical sales or premium sales are not being entirely replaced by subscription models in gaming.

Subscription services aim to reach larger audiences for potential in-game monetization.

Pierce Harding from ampair analysis provides insights on the gaming industry's shift towards subscription models.

Transcripts

play00:00

now let's cross to the world of video

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gaming now and a dramatic shift in the

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way that the Blockbuster game Call of

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Duty is marketed by its publisher look

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at it there isn't it very exciting um

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there is a new version coming out in

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October Black Ops 6 uh but a big

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difference also coming in how Gamers

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will pay for it they'll pay a monthly

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fee to play it previously they had to

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buy the title for for anything from 70

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to $100 now though Call of Duty played

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by 25 million people every month will be

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bundled into a monthly subscription

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costing around the same as your Netflix

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subscription Pierce Harding rolls is

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head of games research at the market

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research firm ampair analysis and joins

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me now from Cambridge here in the UK hi

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Piers thanks for joining us tell us

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explain for us why is this so

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significant in the world of

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gaming it's significant because it's

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such a big franchise so we've had games

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that have at launch gone into these

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subscription Services before but nothing

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the scale of of Call of Duty which over

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its lifetime it's it's made sales of

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upwards of 30 billion so it's a huge

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franchise it's one of the you know top

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five franchises really in the game Space

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and um for that to go directly into a

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subscription service so it's going into

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game pass on on Xbox uh platform and on

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PC game pass as well it um is is quite a

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warshed moment for the industry so I

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mean you might think with a big

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Blockbuster title like this the that the

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publisher would take any opportunity

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they could to to to shake down the fans

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not least with that uh introductory fee

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that they used to have to to to to pay

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but of course things are changing and

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there's going to be more opportunities

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for Di hard fans to spend money as

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they're playing for buying things like

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extra lives I'm sure Microsoft is not

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doing this uh well to to lose money are

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they they think they're going to make

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more money out of this overall um well I

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think they sort of you know they they're

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taking a kind of pragmatic approach to

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mitigating the uh the costs of of losing

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out on some of those premium sales so

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there's the option really to upgrade to

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premium editions of the game even if

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you've got the game pass and the

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standard version of the game but yes

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you're right in terms of the in-game

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monetization there's this big

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opportunity um to monetize the audience

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on an ongoing basis and that's really

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what makes games unique you know when

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you're looking at the entertainment

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Spectrum the ability to monetize uh the

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audience within the game and keep that

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recurring Revenue going on a on an

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ongoing basis sure so Pius is this

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basically the world of gaming going a

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bit like the world of of movie buying

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you know Netflix is around and its

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equivalence I should say nobody's buying

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or hardly anyone's buying DVDs anymore

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is this the way video gaming is going as

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well nobody's going to be spending their

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50 to 100 quid on a on a title they'll

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be on a monthly deal like

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this um well the idea of the Netflix of

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gaming uh has been around for probably a

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decade or so um I don't think it's going

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to switch like we've seen in the video

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space like we've seen in the music space

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because you have this unique ability to

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monetize in gamees so it's not it's not

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just about replacing uh what were sort

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of physical sales or premium sales paid

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for games with subscription revenues

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it's it's the ability to reach bigger

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audiences and then monetize those people

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in game and in that respect

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subscriptions services are really

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incremental to the overall opportunity

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okay Pierce Harding from ampair analysis

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thank you for that

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Gaming IndustrySubscription ModelCall of DutyBlack Ops 6Monthly FeeGame PassIn-Game MonetizationEntertainment SpectrumDigital SalesMarket AnalysisGaming Trends