Why People are QUITTING Rise of Kingdoms
Summary
TLDRIn this video, Shappy Gaming discusses the ongoing issues facing players in Rise of Kingdoms, focusing on burnout, costs, and power creep. He shares his experience with the game over the years, noting how it has become more time-consuming and expensive due to rising costs of in-game purchases and new mechanics. Shappy highlights the growing pressure on players, especially those in leadership roles, and the increasing reliance on spending to stay competitive. He urges Lilith, the game's developers, to address these issues to prevent further player attrition and to ensure the longevity of the game.
Takeaways
- 😀 Players are quitting Rise of Kingdoms due to burnout, cost, and power creep, as seen in recent disbandings like 3265 and 1960.
- 😀 The game has become more time-consuming over the years, with extensive management needed for kingdoms, KVK, Ark of Osiris, and more.
- 😀 Spending has become a major factor in Rise of Kingdoms, with a significant gap between free-to-play and paying players.
- 😀 Burnout is a significant issue, especially for players who lead kingdoms, requiring them to dedicate an overwhelming amount of time to leadership and coordination.
- 😀 The cost of playing, particularly with Crystal Tech, daily bundles, and other microtransactions, is driving many players away, with some spending over $100 every few months.
- 😀 The introduction of Crystal Tech in KVK and the constant pressure to spend money, like buying daily gem bundles and Lucern Scrolls, adds to the game's financial burden.
- 😀 Power creep is a growing issue, with new mechanics, commanders, and features requiring players to spend more to stay competitive, such as the introduction of Delta Formation.
- 😀 The game's emphasis on resource gathering, managing multiple farms, and participating in daily events feels monotonous and time-consuming, leading to burnout.
- 😀 While Rise of Kingdoms has an amazing community, the combination of high time investment and financial demands is making it increasingly difficult for players to remain engaged.
- 😀 The introduction of new formations, commanders, and armaments exacerbates power creep, further alienating non-spending players and making it harder for free-to-play or low-spending users to stay competitive.
Q & A
Why are people quitting Rise of Kingdoms?
-People are leaving Rise of Kingdoms mainly due to burnout, high costs associated with the game, and the increasing power creep. Players are finding it difficult to balance the time commitment required by the game with their real-life responsibilities.
What was Rise of Kingdoms like when the speaker first started playing in 2019?
-When the speaker first started, Rise of Kingdoms was relatively low-key. Players would gather resources with some help from others, and battles were smaller with less focus on spending.
How has spending in Rise of Kingdoms changed over time?
-Spending in the game has significantly increased over time. Early on, there wasn't much to spend on, but now there are many opportunities for players to spend money, leading to large differentiations in power between spenders and non-spenders.
What impact has Crystal Tech and daily bundles had on the cost of playing the game?
-Crystal Tech and daily bundles have added significant costs for players. These additions make it difficult for mid and low spenders to stay competitive without spending a lot of money on resources or bundles.
What is burnout, and why is it a problem in Rise of Kingdoms?
-Burnout occurs when players, especially leaders, become overwhelmed by the constant time commitment required by the game. Leadership in top-tier kingdoms, for example, requires significant planning and management, which can be draining and lead to players leaving the game.
How does leadership in top-tier kingdoms like 1960 contribute to burnout?
-In top-tier kingdoms, leadership requires constant management, including organizing KVK plans, Ark of Osiris, and maintaining active communications with players. This heavy workload contributes to burnout as it demands a lot of time and effort, often at the expense of real-life activities.
Why do players need to gather resources constantly, and how does it impact gameplay?
-Players need to gather resources regularly to avoid high healing costs during KVK, which can be prohibitive. Without enough resources, players may have to buy them, but this is risky since it goes against the game's terms of service.
What are some examples of mundane tasks in Rise of Kingdoms that add to player frustration?
-Mundane tasks like participating in Golden Kingdom, Rolley, and other repetitive events take time but aren't always fun. These tasks are necessary to gain rewards but can feel tedious and contribute to player frustration and burnout.
What role do pilots play in contributing to burnout?
-Pilots, or account sharing, contribute to burnout by forcing players to delegate their accounts to others to ensure they're active all the time. This creates pressure to be constantly online and impacts players' sense of personal responsibility and enjoyment.
What is the issue with power creep in Rise of Kingdoms?
-Power creep occurs when new commanders, formations, and equipment are introduced, making it necessary for players to spend more money to stay competitive. This creates an unfair advantage for whales and makes it harder for low and mid spenders to keep up, leading to frustration and potentially causing them to quit.
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